
Sports Motivation Podcast by I'm Not You | Mindset | Strategies | Habits | Psychology | Athlete Development | Host Niyi Sobo
Podcast
Take control of your sports career and start DOMINATING your competition. The "I'm Not You" Sports...

Homesteady - Stories of homesteading farming hunting and fishing
Podcast
Have you ever dreamt of starting a farm or homesteading? Do you love foraging for wild edibles? Is...

Just a Minute: All Eight Episodes of the 72nd Radio Series: Series 72
Paul Merton, Full Cast, B.B.C. Audiobooks ltd and Nicholas Parsons
Book
Eight episodes of the perennially popular BBC Radio 4 panel game, chaired by Nicholas Parsons 'Just...

The Indisputable Existence of Santa Claus: The Mathematics of Christmas
Hannah Fry and Thomas Oleron Evans
Book
How do you apply game theory to select who should be on your Christmas shopping list? Can you...
Moonspender
Book
Lovejoy doesn't mind making an occasional fake...But the wholesale theft of national treasures is...

Toddler Kids Coloring Page Game Sea Dolphin
Games
App
Sea Dolphin is a fun coloring activity for all ages. It has a variety of bright colors to use and...

Tap Tap Reborn 2: Popular Song
Games and Music
App
This guitar hero/Tap Tap Revenge like game extends your music enjoyment to another sense: touch by...

Andy K (10823 KP) rated What We Left Behind: Looking Back at Deep Space Nine (2018) in Movies
Jul 23, 2019
Sisko, Odo, Kira, O'Brien, Dax, Quark, Bashir and the rest of the massive cast brought Star Trek to life as never before in this vastly different "station"ary style of Trek.
At the time, syndication was where it was at for reruns and additional revenue for a TV program. DS9 bucked the trend of wrapping up everything within one episode and began a TV serial which pretty much ran almost the entire run, much to the dismay of studio executives. Nowadays, shows like The Walking Dead, Lost, or Game of Thrones do this every week, but in the mid 90s this was not common.
Sandwiched in between The Next Generation and Voyager, DS9 did not get a lot of respect during its initial run at all. Also at that time, Trek TNG movies were in full swing so the show had to compete with that as well. Television stations would often preempt the show, skip a week or run the show in the early morning hours which made it even harder for its audience to keep track of the action.
DS9 certainly got a 2nd life with the current popularity of "binge watching" on your favorite streaming service. Having the ability to watch multi-part episodes or entire seasons within a few weeks brought back to life the en genius writing, acting and production quality of the series.
For this documentary, former showrunner Ira Steven Behr took several years worth of cast, crew and fan interviews, clips, behind the scenes footage and compiled a wonderful interesting film for any Trek fan. Many cast members major and minor as well as producers, writers and tech workers told tales of working on the show and how they very much enjoyed their time.
Throughout the many iterations of Trek, original creator Gene Roddenberry felt the show should entertain as well as provide social commentary on the issues of the time and DS9 was no exception. Throughout the show's 7 year run they dealt with issues such as racism, homelessness, same sex relationships and even genetic engineering.
One of the most fun subplots of the film was gathering the show's original writers in a room to formulate the first episode for the fictitious "Season 8" which will never actually happen (although I wish it would). The ideas, plot points and arcs they went through and came up with were extremely interesting, keep with the high level of writing the show originally produced, but also through us a few curveballs with some fun surprises.
Through the cast interviews we got to hear how the crew got along, some of their favorite and least favorite episodes and even the friendships they have maintained with one another.
The DVD set I received also had included a vast assortment of additional footage featuring even more nuggets and stories of what made the show great.
Overall, this film was one of the best documentaries I have ever seen about one of my favorite television programs in my lifetime. I might have to start binge watching the show again very soon.
Did I mention my name appears in the end credits?!? 😊

Purple Phoenix Games (2266 KP) rated Firefly Adventures: Brigands and Browncoats in Tabletop Games
Sep 1, 2021
Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.
To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!
This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.
When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…
In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.
Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
Chad Miller (121 KP) Jul 23, 2019
Eleanor (1463 KP) Jul 24, 2019