Rikki Hammond (33 KP) rated Carcassonne in Tabletop Games
May 23, 2019
The rules of Carcassonne are very simple. Each player will pick a random tile from a stack, and starting with the first player (who always starts with the same beginning tile) will place their tile, so that it connects to one or more adjacent tiles. Each tile will have a road, city or church on it. Roads can only connect with roads, cities with cities, and churches around either of these.
Once a tile is placed, the player can then choose to place one of their meeples on it, either on a road, city, church, or surrounding field. Once that particular area is completed (a road connects to a town, city or church on either end or a city is completely walled around) then that meeple scores you points. 1 point for each section of road per tile, 2 points for each city piece per tile (double if that city tile has a shield on it) and you will score 9 points if you manage to completely surround a church with 8 other tiles. Once the meeple scores, the player removes it from the tile, and can be used again on another tile.
Play continues like this until the tile stack is depleted, then some endgame scoring occurs, where unfinished roads, churches and cities score 1 point per tile in the area. If farmers were used (laying a meeple face down on a field) then 3 points are scored per completed city in that field area. If ever two meeples share the same city, road or field through future tile placements, then each player will get the same points, and whoever has the most points at the end, is the winner.
Carcassone plays between 2 to 5 players, and having played with all player counts, I can say that it plays well, no matter how many players are there. The components are great. The tiles are colourful, and one the game is over, you can build some pretty impressive landscapes. Each player will have different coloured meeples, so it's easy to tell whose is whose, and the score tracker is a handy addition.
My only criticisms I can find is that, after playing a few games, you find that there's not much in the way of variety when it comes to placement of the tiles, and some more hardcore gamers could class this game as too simple. But these are very minor niggles.
Personally, I think Carcassonne is a fantastic first step for people who may not have played many board or tile games before, and if you do get tired if it, there are tonnes of expansions for it, which can add more variety to the game.
Gareth von Kallenbach (980 KP) rated the PC version of Chivalry 2 in Video Games
Jun 13, 2021
After an optional tutorial that goes over everything from lunging, blocking, throwing, and special moves and abilities; players will select from various classes and wade into battle. There are the Archers who attack from the distance and have a blade for up close and personal attacks. While they do not have the armor or impact of a Knight; they can do damage with a well-placed shot and when they upgrade their Bow or earn a Crossbow; can be deadly.
There are also the Knight, Vanguard, and Footman classes who can use weapons ranging from swords, axes, and pikes to take down the enemy. Weapons can be thrown in some instances and players can gain times power-ups to use things such as flaming pots or enhancements that can turn the tide of a battle.
Missions are in stages as players usually have to push a cart, storm a fortress, steal an item, destroy an item, etc. in order to advance to the next stage. Victory or failure is determined by completing or stopping a task within the given timeframe.
Should a player fall in battle which is a frequent hazard; they will have the option to change classes or continue with their current one and return to the battle after an amount of time has passed.
Maps offer players weapons at times from Catapults, Ballistas, Fire, and other weapons ranging from tools to even fish to help turn the tide of battle.
The game has some Gallows humor in it as the blood liberally flows all over characters and the ground as it is not uncommon to see multiple players on a team hacking away on a player.
While the graphics may be a bit dated for gamers; being able to improve your characters and their weapons as you advance in rank and skill is key as aside from an overall rank, each class has its own skill levels so players will have to work their way up in a class to advance rather than succeed in a class they are stronger in to build up one that they are weaker in.
There is a nice mix of maps, missions, and weapons and while some may wish for a bit more variety; I am sure that additional content and features will be coming down the line.
While the game can be frustrating at times as getting killed is a frequent event; as your skills grow and you find new ways to eliminate enemies and creative ways to hone your skills; the game becomes an ideal diversion.
The sound in the game is great as the clash of metal combined with screams and other ambient noises gives the game fun and immersive quality.
While it is not going to be for everyone; Chivalry 2 won me over with its fun and immersive gameplay and irreverent humor.
4 stars out of 5
Autumn (430 KP) rated Ready Player One in Books
Jan 2, 2018 (Updated Jan 2, 2018)
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