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Fort: Cats and Dogs Expansion
Fort: Cats and Dogs Expansion
2021 | Card Game
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the expansion for the hit game Fort, and this expansion titled Fort: Cats & Dogs Expansion.

This expansion adds a bunch of Dog cards, some Cat cards, and four Doghouse tiles. The Dog and Cat components belong to their respective modules, and the expansion can be played with either module or both simultaneously.

The Dogs module will add Dogs to players’ starting decks. When a Dog is played, their need (the text immediately below their picture) must be fulfilled before their special action is completed. They may also be used as their normal icon to be played with the base game actions. Most Dog cards are then discarded to the players’ Doghouse. However, if Dogs end up in a player’s Yard, at the beginning of their turn they must discard the Dog to the neighbor’s Doghouse. The player with the most Dogs in their Doghouse at the end of the game scores a cool seven points!


Cats, however, are little terrors and have no loyalty to their owner and their special abilities may be lent to whomever currently controls the Cat card. Cats are attracted to certain players based on which cards are present in their Yard at the end of their turn. It is then that the Cat card moves to the player’s tableau and can offer ongoing effects. The other players may then attempt to lure the Cat card to their own Yards at the end of their turns as well. Players score more points at the end of the game for having more Cats attracted to their Yard.
In my opinion Fort did not need any expansions that change the game. However, after adding Cats & Dogs to my game I found that another level of attention must be paid to each turn if you wish to score these extra bonus points. For example, should a player monopolize all the Cats and also have the most Dogs, that will score them 17 bonus points at the end of the game! That is certainly nothing to sniff at. The cards feature great art, again by Kyle Ferrin, and the Doghouses are nice cardboard tiles. I still most certainly enjoy playing vanilla Fort, but I think that with other gamers who are familiar with the base game I will almost always include both Cats & Dogs modules in my games.

Official recommendation: If you are a fan of Fort, as we all are, then adding in Cats & Dogs may spice up your game for you. However, if you are a fan of Fort as is, then this is certainly not a must-have. I thoroughly enjoy this expansion, and like I mentioned – will probably always be adding it into my games, but Fort definitely stands on its own. It is a luxury expansion, yes, but it is also very affordable. So pick it up the next time you are filling your board game carts. I recommend it highly, and the value added far outweighs the cost for this reviewer. MORE FORT!!
  
The Road to Canterbury
The Road to Canterbury
2011 | Humor, Medieval, Religious
I am not a sinless man. In fact, it’s been years since I’ve been to confession, and at this point I’m afraid I would be there for hours just spilling the beans. I know many pious people, but alas, I am not one. However, I do appreciate those that attempt to live that holy life. It takes a lot of guts and a lot of hard work. I guess I’m a little slothy when it comes to that, personally. Anyway, I know of the Seven Deadly Sins, Cardinal Sins, Capital Vices, or whatever you’d like to call them. In fact, I really like the movie Seven – I think it’s great! That said, let’s find out just “what’s in the box?”

The Road To Canterbury is a game of medieval hand management and area influence. In it players are false pardoners stalking the road to the city of Canterbury as pilgrims make their way there from London. As their companies run across these pardoners, they are offered the chance to purchase pardons – salvation and forgiveness for their sins. However, these pardoners are also keen to help the pilgrims along the path of sin, thus making their faux pardons worth even more money! The pardoner who ends the game with the most money will win along The Road to Canterbury.

DISCLAIMER: We were provided a copy of the Impoverished Pilgrim Edition (2nd edition) game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the rulebook, as there are many components to track. The main areas are the Circle of Sin mat that holds the Parson pawn, the decks area that hold the various decks of cards from which players will be drawing, and each player’s personal area where players will hide their earnings and hand of cards behind the privacy screen. Once all is setup somewhat correctly, it should look similar to the photo below. Warning: When I set this up and took the photo, I neglected to realize the red company and the map tiles were translated to the wrong spaces, so just switch those.
The Road to Canterbury is a game of rounds, and each round players will be taking similar steps: Play One Card, Redraw, Perform a Reckoning of Sin. Players will have access to three different types of cards that can be played during the Play One Card phase: Sin cards (five of which are dealt at setup), Pardon cards, and Relic cards. During this phase, the active player can play a Sin card to one of the active Pilgrims to tempt them towards committing that sin. The first time the player adds a Sin card to a Pilgrim, they place one of their corruption cubes on the matching sin on the Circle of Sin. Alternatively, they may play a powerful Relic card that offers adjustments to the rules, or has some interesting results. When a player feels that enough Sin cards of a specific type have been played on a Pilgrim, they may opt to play a matching Pardon card in order to gain precious coin to their pockets. Each Pardon card essentially pardons ALL the sins of that type on the Pilgrim, and the player then collects coins exponentially for a larger total of matching Sin cards on that Pilgrim. If the Parson is currently sitting on the matching sin, the pardoner receives extra coin for it being an especially egregious sin in the eyes of the church. Each time the Pilgrim is pardoned, the pardoner places one of their corruption cubes upon the Pilgrim.

After the active player has played their card, they must Redraw their hand back to five cards, choosing to draw from the Sin, Pardon, or Relic offerings. Some Sin cards may be drawn that are Death Approaches cards. When these surface, they are immediately attached to the Pilgrim whose color matches that of the drawn card’s border color. This essentially eats up a slot on the Pilgrim that could be used for a Sin card to be pardoned.

Once the player has redrawn cards to their hand they must next Perform a Reckoning of Sin. The active player assesses each active Pilgrim to see if they have seven or more cards attached to them. If so, that Pilgrim will perish from the “deadly” sins. Whichever player has placed the most number of corruption cubes upon the Pilgrim is considered present at time of death and will receive credit for the sending to the heavens. They move one of the cubes upon the Pilgrim to the first space on the map tile, earning bonus points and a Last Rites token. Last Rites may be performed immediately to take another turn, or may be held until the end of the game for a 3 VP bonus per token. The most interesting aspect of a Pilgrim dying is the fact that their card now becomes a permanent placeholder underneath their company’s colored banner. So the next Pilgrim to enter play for that company will need only six additional cards to kick the bucket, and so on.


Play continues in this fashion of players taking turns through their three phases. The game ends when all the spaces on the map tile are filled with cubes. Bonus points are counted, coins are added, and the player with the most money/highest score is the winner! The best temptress and pardoner this side of Yorkshire!
Components. I have no experience with the first edition of The Road to Canterbury, so unfortunately I cannot compare and contrast components. However, I have seen many photos and even checked out a review video or two. What I can say about components is that this edition has refreshed the look of nearly everything, and so much for the better. Instead of boring plain cards, there’s just a little more decoration. Not so much to be invasive or distracting, but very tasteful. The component quality throughout is quite stellar. There’s a lot of cardboard in this box, and it all looks and feels great. I do quite like the art style, even though it’s all medievall-y and too artsy for my normal preference. All in all a great quality box of game.

So like I said, I have no experience with this game prior to receiving it and playing through it now. It certainly doesn’t feel like a 10-year-old game, nor does it really feel like many of the Alf Seegert games I have played in the past. Neither of these points are bad at all, just some thoughts I had.

It should be obvious by my ratings graphic that I dig this game a lot. I have nothing like it in my collection, and I am super excited to really bring this out with different types of gamers to see how it fares (once the COVID is no longer an issue, of course). I see this being a hit with my family, who enjoys a lot of take that style games. I see this being a hit with my more thinky gamer friends, because there are just so many juicy choices to be had every turn. I can see this even being a hit with my more gateway friends, because it isn’t terribly heavy, has some humor in it, and I can see the prospect of sowing sin and killing off innocent Pilgrims being attractive to some of my more morbid friends.

For me, I love the ability to take every turn and make important decisions. I try to make every turn meaningful to my agenda, but tactical with what may be at my disposal at the time. When should I play this Relic? Why is named something ridiculous? Should I wait a while longer to pardon this sin, or should I pile on another and then pardon next turn? Ooh, but what if my opponent has the same Pardon card. Am I truly happy that this poor Wife of Bath is about to kick it? GAAHHHHH!

Now it’s no secret that I am a big fan of Dr. Seegert’s games, as I have previously reviewed Fantastiqa and Haven with very high ratings. So, I was not at all surprised that I would love this one as well. It offers so many great choices, looks great on the table, fills a unique void that was present in my collection, and can be played with various types of gamers, even though it is designed for two or three players total. Purple Phoenix Games gives this one an unapologetic 5 / 6. I don’t think it will break into my Top 10, but I certainly won’t rule it out quite yet. More plays with different types of gamers may change my mind on that statement, and I eagerly await my plateful of crow. So if you are like me in your gaming preferences, check out this version of The Road to Canterbury. Let me know how often you tend to grab Relics too, because I feel like I need to utilize them more, but it is so hard to pass up a Sin or Pardon. I Lust after them so very badly.
  
Operation: Hail Storm
Operation: Hail Storm
Brett Arquette | 2016 | Science Fiction/Fantasy
6
4.7 (3 Ratings)
Book Rating
Killing the Terrorists
I received this eBook for free from the author in exchange for an honest review.

In the near distant future, terrorism is still a major problem throughout the world. Other things may have changed, such as a female president of the United States and cheaper method of producing energy, however, the world is still under threat, particularly from North Korea. After losing his wife and twin daughters in the biggest terrorist attack the world has seen, Physics Nobel Prize winner, Marshall Hail, an industrial billionaire, decides to take matters into his own hands.

Operation: Hail Storm is a work of science fiction, although, as the main character points out, he and his team only work with science and not fiction. With a selection of friends from his MIT days, and a pick of young gamers whose families had been killed in the terrorist attacks, aim to remove everyone listed on the FBI’s top ten terrorist list. After his drones successfully take out the leader of North Korea, Hail finds himself of interest to the CIA and US president.

Hail hopes the CIA would be pleased with him and supply a list and location of the remaining terrorists. Although they are impressed, the CIA is baffled over how Hail managed to assassinate someone in an extremely guarded country. To prove himself, Hail is given the task of blowing up a missile that is heading to North Korea with the potential to destroy half the world. He may do this however he wishes, however, he must have one member of the CIA with him. Enter Kara.

Kara, who is effectively the CIA’s courtesan, tries to use her skills to find out Hail’s secrets and report back to her boss. Naturally, Hail and his team are one step ahead and are monitoring all her phone calls. With a complicated relationship where both parties are pretending to trust each other, they must come together to successfully complete the mission before the CIA put their disastrous backup plan into place.

Although there are a handful of women in high positions, Operation: Hail Storm is more appropriate for the male population. With complicated mathematics and science, the story becomes similar to spy action novels, complete with an attractive woman: Kara. Physical description is reserved for Kara’s character, whose beauty is used to distract men, particularly villains.

Description is something the author, Brett Arquette, struggles with throughout the book. His choice of similes are questionable and may even upset some readers, for example, “It was like a blob of clay the size of a softball that had been worked by an angry mental patient wearing oven gloves.”

As well as scientific jargon, a number of foreign languages enter the narrative. Unfortunately, although it is possible to get the gist of what is being said, the actual phrases are never translated.

Operation: Hail Storm is a cleverly thought out novel with an impressive knowledge of science, drones and explosive devices. Whether these are wholly accurate is undetermined, however, there do not appear to be any discrepancies during throughout the narrative. As for the storyline, it is nothing spectacular or refreshing, instead, it is a typical male-oriented piece of sci-fi with a lot of blowing things up.
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Need for Speed in Video Games

Apr 13, 2018 (Updated Apr 13, 2018)  
Need for Speed
Need for Speed
2015 | Racing
Time To Move On
One of the reasons that I love the medium of video games so much, is because there are times that you absolutely do not expect to feel anything for a game that you download on a whim and end up pouring an abundance of hours into it until you have almost earned the platinum trophy without even realising it.

By no means am I saying that this is a masterpiece, but I had downloaded it months ago in a PSN sale and totally forgot about it, then while I was playing through Evil Within 2, I wanted something else to break up the time spent in Union, so I stuck it on as sort of a backburner game. At first I hated it, I cringed at every cheesy cutscene and longed for the old days of the Underground games and Most Wanted (OG version,) but slowly, I came to accept the updated version of NFS and before too long, I was spending more time with NFS than I was with Evil Within 2. In fact, I sort of rushed my way through Evil Within 2 against my better judgement, so that I could spend more time in NFS guilt free.

The game isn't very hard once you get the knack for drifting. Choose the Subaru at the start of the game and pour all of your in game cash into upgrades for the car until you max it out with what you have unlocked at that stage, then save up and buy the 1999 Skyline and max that out with upgrades, then buy the Lamborghini Aventador as soon as you can afford it and you won't be faced with many losses, as long as you don't wipe out too often. You will have to go back and buy a lower horsepower car for certain missions in the game, but other than that, just pour all of your money into upgrades and you are golden. (Note: don't waste your money on the F132 Hotrod. It's the most expensive car in the game, but it's balls compared to the Lambo and can't be upgraded.)

Also, this is my first platinum trophy since Infamous: First Light and is by far my most surprising platinum. (I'm not the trophy whore that I used to be.) I played through the story until the end and levelled up to 50 with very minimal grinding, then I checked the trophy list and saw that I was only 2 arbitrary trophies short of the platinum, so I worked towards them and popped the platinum. For those of you that aren't Playstation gamers or trophy hunters, this may mean nothing to you, but let's just say I sincerely didn't believe that I was going to platinum this game back when I first downloaded it, in fact I would have put money on the fact that I wouldn't.

Overall, this is hot trash, but it's fun. Need For Speed is never going to be what it was in the PS2 days, but if you can accept that and stomach the excessive amount of inane fistbumps and cringey dialogue spouted by the game's stereotypical cool kids, there is an enjoyable game in here.
  
Nanuk
Nanuk
2009 | Animals, Bluff, Card Game
Oh, Nanuk. Why are you so disliked? Is it because some gamers can’t separate Steve Jackson Games from Munchkin? Are you then destined to just be “okay” because your cousin is so polarizing? No. I will stand up for you AND your other cousin Revolution! (review coming)! You are a good game. Repeat after me, “I am a good game.” Good. ?

Nanuk, technically, is a polar bear. The same found on the cover of the game box. He is attempting to nom on an Inuit hunter. But worry not, in this game Nanuk does not eat people. Just the animals that have been hunted by the people to be brought back to the village as a result of your pig-headed boasting. Oh, you say you can bring back 17 fish in three days? I say you’re doomed.

I do not want to get in a habit of explaining games in my reviews, but I feel like Nanuk could benefit from it, so I will be quickly paraphrasing.

In Nanuk play goes around the table where each player must increase either the number of animals (and you can change the animal type) or the number of days of “the Hunt.” Example, I increase the current boast from three deer in one day to four birds in one day. Once a player no longer thinks the combination of animals and days will a successful hunt make, they must flip over their voting token to the doomed side. The last player to have upped the ante is the Hunt Leader and the naysayer is the, idk, Doom Leader I think. Then everyone evaluates the animal and Inuksuk (the awesome humanoid stone statue) cards to determine if they should join the Hunt or Doom team, flipping their voting token thusly. Every player then must contribute at least one card from their hand that will be shuffled together as the results of the Hunt. Should the boast parameters be met between the cards contributed and cards drawn from the deck (equal to the number of days boasted) the Hunt team wins and spoils are split among the team members. If not, the Doom team wins the spoils. At the end of the game you are hoping to have amassed sets and pairs of animals to score the most VP. There are a couple other rules that I will leave you to discover, but that is the… meat… of them.

I received my copy of Nanuk cheaply from a BGG auction many years ago. I was not sure exactly what to expect of it, but I was diggin the cover art. Once we played it, and played it again, and more, I began to love it more and more. It’s not a long game, the rules are relatively simple, and it is very much a social game. I wouldn’t necessarily call it a “party game” because that term just has different connotations to me, but it will play 5-8 players quite comfortably. Many times I have a group of 6 or more and this always delivers. Please give this one a try and I know you will enjoy it.

Someday we will start making lists and such, and this will go on my list of favorite games that support a larger play count. That said, Purple Phoenix Games gives this one a 12 / 18 (because Laura has not yet played it).

https://purplephoenixgames.wordpress.com/2019/01/16/nanuk-review/
  
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The Marinated Meeple (1853 KP) Jun 12, 2019

Congrats.... I ran out of kudos because of you... I get you more next time...

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Purple Phoenix Games (2266 KP) Jun 12, 2019

Well thank you! We are bringing over all our currently existing reviews so hopefully you get to read about some great titles to play or add to your collection! -T

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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Jun 19, 2019  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
With a canvas as large as the Old West and a reputation for building massive interactive worlds; to say that expectations were high for Red Dead Redemption 2 would be an understatement.

Thankfully Rockstar was more than up to the task and have crafted the ultimate Wild West adventure simulator which gives gamers so many choices along the way.

Playing as a member of the gang forced to take refuge from bitter cold and hostile enemies, players get a tutorial in combat, hunting, riding, and various other skills they will need to survive. In time, players will forge their own path which can involve any number of options from collecting bounties, robbing trains, helping people, and more.

There are countless side quests to go with the main story and each frame of the game is stunning and epic with its sweeping vistas and scenic locales. You truly get a sense of how big the map is by just seeing the time it can take to travel from one locale to another.

Along the way players will upgrade their gear and can find new horses including some rare ones indeed which will take some effort to obtain.

The horses themselves are impressive as they simply are not there to provide transportation, but are vital characters that players need to bond with and develop a solid relationship in order to survive. Bandits and Lawmen are not the only dangers facing players, as there are numerous dangerous animals from Wolves to Bears which players will encounter.

The game does require a solid investment of time as it is not something you can sit down and play an hour at a time. Players will have to pay attention to cut scenes and travel often to get to needed areas and to collect vital resources. While some may find it a bit slow starting out; once you get a couple of chapters in; things really get rolling.

The graphics and sound are highly detailed and very immersive and I remember my wife thinking one segment of gameplay was animation until she saw my weaving style of horsemanship on display.

As I write this, Rockstar has started Beta access for the Online portion of the game which gives players even more options to enjoy. Playing with and against other players is a big draw but naturally some balancing and adjustments will need to be made. I found myself on a mission recently that once I completed the first part, I was unable to locate where to go and what to do next. This was further complicated by restrictions on leaving the mission area. I also attempted to go Lone Wolf and shoot up a town to see what happens as players often do in Rockstar’s Grand Theft Auto Series.

Instead of fleeing from the expected mob of Lawmen, I was told that my mission had failed due to the Law being alerted.

It would be nice to be able to customize the controls as I at times found the combat mechanics a bit tricky as I play most of my shooters on a PC and having to be precise or score multiple hits on a moving target with the weapons of the era and a Dual Shock 4 was a bit challenging.

That being said; Red Dead Redemption 2 is a stunning achievement and one that has to be experienced.

http://sknr.net/2018/12/04/red-dead-redemption-2/
  
Titanfall - Expedition
Titanfall - Expedition
Shooter
Fans of Titanfall can celebrate the release of three new maps in the brand-new Titanfall Expedition DLC. The collection retails for $9.99 but is available for $24.99 for those who wish to save some money and purchase all three of the planned content packs ahead of time at a reduced price.
While the collection does not offer anything new in terms of gameplay modes, weaponry, or significant upgrades, what it does offer is three new highly enjoyable and highly detailed maps which can be played in both attrition and variety pack modes.
Attrition is the classic Team Death Match where essentially if it moves, shoot it, while the variety pack is like having the game on iTunes shuffle as you could be playing Capture the Flag one moment and attrition the next.

Swamplands is the first pack that I played and this is an interesting mix of combat in the Temple as well as within a swamp as the name would suggest. With plenty of roots, trees, and various to hide it could be a sniper’s delight but for those stealthy enough to take advantage the cloaking abilities you can point your opponents and rack up some impressive streaks. I found that alternating between my Wingman side arm and machine gun work very well and I was not against using some up-close melee combat to finish enemies off.
For me setting my Titan in auto mode was the best option due to some tricky terrain that time could create bottlenecks and leave your Titan a sitting duck.

Wagames takes the best of Titanfall’s industrial maps and combines them into a combat simulator complete with holographic displays and environments. There were some Tron-esque elements to the landscaping and I love the elevated platforms it allowed me to take out enemies arriving via dropship below and pouncing down upon them and enemy Titans that passed by. With a nice mix of street combat as well as rooftop and building interiors this is ideal for run and gun gameplay enthusiasts such as myself.

Runoff is the final map and the least unique of the new offerings. That being said it is extremely well designed in that the feature of the map is that it is best suited for gamers who were on the move. Set in a water filtration plant, everything from Walks and towers, to ditches and drains make up this environment and the ability to leap from one environment into the water is very enjoyable.
There is a nice mix between close quarter and ranged combat and having a nice variety in your combat areas does allow for a welcome change of pace.

While none of the new maps are certain to be items that push you over the top if you’re already on the fence about purchasing the game, remember you are essentially paying $3.33 per map, less if you purchase a season pass. So in summary, while it is not necessary to have it certainly adds to the enjoyment level of the game in that you get three new diverse and enjoyable environments in which to test your skills at a very affordable price which makes it very easy for me to recommend.

The collection is available for the PC, Xbox One, and Xbox 360 versions of the game.

http://sknr.net/2014/06/02/titanfal-expedition/
  
Awaken Online: Catharsis
Awaken Online: Catharsis
Travis Bagwell | 2016 | Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
Showing the potential bad side of online gaming (0 more)
Bloody loved it
Catharsis takes the ideas of LitRPG (see Ready Player One for the best known but lowest explored potential example) and goes to town on it, really showing how open such an online world would be to be exploited.
Jason has always been fairly downtrodden in his high-achieving school and is neglected by his parents. One day, Falling Down-style, events transpire to make him snap and shout at his teacher and headmaster, and is expelled. He rushed home and immerses himself in the brand new online world of AO (Awaken Online).
As with Euphora Online (Phil Tucker), AO has been designed with the help of AI to try and maximise the time gamers would want to spend in the game. We are treated to flashbacks by the developers/testers who are seeing the changes the AI is making to the game's code and are trying to assess whether it remains safe for release.
Jason starts the game from scratch but due to an unusual reaction to an initial test is aligned to evil, and is therefore treated with suspicion by the in-game characters meant to help him train and become familiar with his new surroundings. This begins the chain of events that lead Jason to the path of in-game evil, in true Walter White style as one slightly dubious decision after another sees him become embroiled in some very nasty events.
Over the course of the game, Jason is honest with himself and knows what he's doing is bad but hey its just a game, why not have some fun with it. And he does. As his power grows, so does the nastiness of his actions and he soon becomes very powerful in certain ways (but thankfully more strategically and directing the action than suddenly becoming a battle master or he-man).
The world around Jason develops as he does, and his actions truly start to shape his game experience, and that of other people. I can't really go into much more detail without dropping spoilers but there are some absolutely fantastic sequences.
The game supposedly uses time compression so that an hour in the real world will feel like 3 or 4 hours in the game. My one gripe with the book is that when the game developers notice Jason's unprecedented progress through the game they begin to watch his actions and this seems to be real-time - there is no real attempt to explain how they can watch it as it unfolds (or the fact that what they are seeing will have happened quite some time before and events will have continued from there).
This book has more interaction between Jason's real life and in-game life than Euphoria Online did, which helps to explain his motivation for decisions. His real life troubles and requirements drive his desires in-game.
As usual, there is the evil AI/conspiracy aspect to the world, but this doesn't yet feel quite as big a deal as in other books, but I think that is the groundwork laid for the next two books (plus two side-quests).
I heartily recommend this book, but readers should not expect something like Ready Player one, much more like D&D or The Witcher style gaming.
  
Operation: Hail Storm
Operation: Hail Storm
Brett Arquette | 2016 | Science Fiction/Fantasy
6
4.7 (3 Ratings)
Book Rating
<i>I received this eBook for free from the author in exchange for an honest review.</i>

In the near distant future, terrorism is still a major problem throughout the world. Other things may have changed, such as a female president of the United States and cheaper method of producing energy, however, the world is still under threat, particularly from North Korea. After losing his wife and twin daughters in the biggest terrorist attack the world has seen, Physics Nobel Prize winner, Marshall Hail, an industrial billionaire, decides to take matters into his own hands.

<i>Operation: Hail Storm </i>is a work of science fiction, although, as the main character points out, he and his team only work with science and not fiction. With a selection of friends from his MIT days, and a pick of young gamers whose families had been killed in the terrorist attacks, aim to remove everyone listed on the FBI’s top ten terrorist list. After his drones successfully take out the leader of North Korea, Hail finds himself of interest to the CIA and US president.

Hail hopes the CIA would be pleased with him and supply a list and location of the remaining terrorists. Although they are impressed, the CIA is baffled over how Hail managed to assassinate someone in an extremely guarded country. To prove himself, Hail is given the task of blowing up a missile that is heading to North Korea with the potential to destroy half the world. He may do this however he wishes, however, he must have one member of the CIA with him. Enter Kara.
Kara, who is effectively the CIA’s courtesan, tries to use her skills to find out Hail’s secrets and report back to her boss. Naturally, Hail and his team are one step ahead and are monitoring all her phone calls. With a complicated relationship where both parties are pretending to trust each other, they must come together to successfully complete the mission before the CIA put their disastrous backup plan into place.

Although there are a handful of women in high positions, Operation: Hail Storm is more appropriate for the male population. With complicated mathematics and science, the story becomes similar to spy action novels, complete with an attractive woman: Kara. Physical description is reserved for Kara’s character, whose beauty is used to distract men, particularly villains.

Description is something the author, Brett Arquette, struggles with throughout the book. His choice of similes are questionable and may even upset some readers, for example, “It was like a blob of clay the size of a softball that had been worked by an angry mental patient wearing oven gloves.”

As well as scientific jargon, a number of foreign languages enter the narrative. Unfortunately, although it is possible to get the gist of what is being said, the actual phrases are never translated.

<i>Operation: Hail Storm</i> is a cleverly thought out novel with an impressive knowledge of science, drones and explosive devices. Whether these are wholly accurate is undetermined, however, there do not appear to be any discrepancies during throughout the narrative. As for the storyline, it is nothing spectacular or refreshing, instead, it is a typical male-oriented piece of sci-fi with a lot of blowing things up.
  
    Comix Zone Classic

    Comix Zone Classic

    Games, Entertainment and Stickers

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    Enter the Comix Zone, in SEGA's classic arcade-style beat 'em up, now available on mobile for the...