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On the Rocks
On the Rocks
2021 | Dice Game
I have to come clean right at the top of this one. I have not really tried a whole lot of different cocktails in my life. I have been mostly a beer kind of guy. Not that I am opposed to cocktails at all – in fact, I have really enjoyed most of the drinks I have tried. That said, I wish I was more hip so I would know all the drink lingo and really know why someone would want their concoction shaken and not stirred. So, I went into this one thinking I would learn the secret finally. But I didn’t. I did have a good time playing it though.

“On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.” – straight from the game’s BGG page. So what does that mean? Well, this one is a variation of the “I cut, you choose” style game, but HEAVILY themed around bartending and enhanced with additional fun mechanics. The winner is the player who amasses the most amount of money by the end of their shift.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, consult the rulebook, as there are many steps. However, once setup, the game should look similar to the photo below. Choose the starting player and the mixology competition can begin!
On the Rocks is played over several rounds with each player completing specific steps. The first step is optional, and is Tip Cards. Players will accumulate Tip Cards throughout the game, and each one features a special ability that may be used at this time. The next step may also be optional, depending on if the active player had received a Complaint card previously. Complaints must be completed on this step and is pretty much a wrench thrown in the plans by competitors.

Once these (possibly) optional steps have been completed the active player then takes the 2d6 and Rolls them. This number determines how many ingredient marbles are to be pulled from the bag and added into play. For the cost of one ingredient marble, the active player may manipulate the rolled dice by flipping it to its opposite face. Next, the player will Draft the number of marbles from the bag they rolled in the previous step. From these drafted marbles the player will Mix them into the blue Jigger Bowls in the middle of the table one at a time, a la Mancala (oh that’s fun to say: A LA MANCALA!). Then the player will Select & Place a jigger of marbles from the table onto their player board. Placing the corresponding marbles onto the drinks is how recipes can be completed. If any ingredients were selected from the jigger but not placed, the player must then place the ingredients into the Extra Ingredients shot glasses on the top portion of the player board, to Save for later use.

When the ingredient marbles have been placed and saved, the player must then complete the Resolve step. Several ingredient marbles are “Premium” or “Spill” marbles. Premium marbles (golden) allow the player to select ANY two ingredients from the draw bag and the Premium marble is then discarded to the coaster in the middle of the table. The black Spill marble forces the active player to draw a Spill card from the deck and complete its action. It also during the Resolve step that the player may complete a recipe card by discarding the drink’s ingredients to the bag and flipping its recipe card face-down. If the entire order (all of the face-up recipe cards) is completed, the active player’s round ends and they notate this by placing one of the three lemon tokens on their player board. Some round end cleanup is performed, like drawing another set of 3 or 4 drink recipes for an order, and the player’s turn is over.


Once a player has completed their third order of drinks, they must indicate “Last Call” to the other players at the table. This informs the other players that they have one last turn to earn any extra money before the game ends. When the game has been finished, final scoring is performed and the winner is they who earned the most money throughout the night. The other players must immediately fix the winner a drink, or buy the winner a shot. Okay, those aren’t in the rulebook, but merely suggestions for the revised second edition…
Components. For those that follow our reviews, you know I am a sucker for games with great components, and this one definitely delivers for me. The aesthetics and art style are just perfect, the double-layer boards are always lovely, and the rubber jiggers are excellent. I cannot see anything that can be improved in terms of components, and I completely expected that because this was published by Pentree Games and 25th Century Games (one of my favorite publishers in the business). The game looks and feels deluxe, which is VERY satisfying.

I think that the Pittre duo of Michael and Christina really knocked it out of the park with this one. Wait, this is their first game design?? And it’s incredible? Okay okay, I’ll be keeping my eye on you two. On the Rocks is a light game with excellent table presence and some difficult choices presented. Now, the choices may be TOOOOOO difficult for some gamers, especially our AP-prone players. Carefully planning out each ingredient’s distribution into the jigger bowls can send them into a frenzy, so I have advised to choose one or two bowls they wish to buff and concentrate on hitting those with the marbles they want, and just randomly place the other ingredients. I know that is a big ask, but this game is supposed to take 45-90 minutes, not 45-90 hours. My other gripe about the game is the color-dependence of the ingredient marbles. I am sorry to all my colorblind friends out there, but I am unable to see how you might keep a possible 12 different marbles straight in your heads while simultaneously remembering the state of marbles in each jigger bowl. I hope I am completely wrong, as I do not suffer from colorblindness, and please do let me know if this is still playable for those gamers.

These gripes aside, everything else about the game is fabulous. I love being able to manipulate my dice rolls (yes, with a cost) to have ultimate control of the number of marbles pulled from the bag. That bag, however, takes control away immediately unless I draft a bunch of clear (wild) or golden marbles to affect my final placements. I also adore struggling to choose which recipes to concentrate on first, and weighing the possibilities of completing the higher value recipes, or blitzing the smaller ones first.

Oh, and the Spills cards? They can be real pains in the booty. These effectively give the active player the ability to completely botch another players’ plans by discarding their ingredient marbles from their player board. Not enough player interaction? How about negative Tip cards, which are earned by completing a recipe, that impede a competitor’s progress by making them complete the Tip card before being able to move on with their plans, or by limiting their marble selection to two instead of the entire bowl? Yeah, this has player interaction for sure.

Again, I like a good drink now and then, just as much as the next person. However, I have never been a bartender, and I do not plan on ever becoming one. I could not ever imagine having to compete with other bartenders for tip money either, especially if it is as brutally cutthroat as On the Rocks portrays it to be. I will, however, play a game where all that “fun” is diluted to dice, cards, and marbles. I was looking through my collection recently and noticed have embarrassingly few games with an adult beverage theme. If you are like me and require more games depicting fun with alcohol, then I strongly urge you to check out On the Rocks. I feel like I can finally graduate from Fuzzy Navels and Stone Sours just by playing this game and really upping my liquor acumen. Purple Phoenix Games gives this one a delicious 5 / 6. It seems readily available for consumption, but please do not try to go drink for drink with this game. It’s not designed to be a drinking game… or is it?
  
Spiral Of Needs
Spiral Of Needs
8
8.0 (1 Ratings)
Book Rating
This book over all was fairly good to read. It is definitely a romance novel with a bit of action and all of the drama. It is centered around a werewolf pack and mostly around Ally and Derren. I think what I enjoyed the most about it is how it portrayed how jealous and vengeful people can be when getting into relationships or when their significant other is threatened or hurt. Everyone likes to feel that their lover cares deeply enough to do anything for them when the time calls for it. However, that isn't always the case and in this particular book, you are able to see how possessive and protective people can be, even if their past creates obstacles they have to overcome to find they truly love and accept another.

The past haunts everyone in one way or another and creates a defense mechanism to help us cope. So in Derren's case of not wanting to trust anyone and being loyal to a fault when you earn his trust didn't come as a surprised. After all, trust is a valuable quality that is easily broken. But to watch him struggle at first with trusting Ally due to something one her kind had done to him in the past, was quite splendid. It allowed the reader to see how its not a group of people sharing a trait but the individuals that can hurt how the outlook on a particular group of people can negatively affect us. Even though in this case it was all paranormal traits, it is easy to see and understand where this comes from. People are always judging others by their skin color or position or whatever because of someone else sharing that quality had done something to them personally. This is a huge problem and some people never fully get over the fact it was the individual who was a complete jerk of whatever (for the lack of better words) and not the group of people who share that quality. An example would be gamers. They are often considered lazy, lacking social qualities and short tempered. While most games have some of these qualities, it should be noted that those aren't to define every gamer and those who have these issues also have redeeming qualities as well. So to say anyone who plays games for massive amount of time to have all those qualities and are bad fits because one gamer may have yelled, hurt, ignored, or whatever the case is towards you, is a terrible be thing. In Spiral of Need, it was pleasant to see and watch how one person can change someone's mind on a particular problem a certain category of people fall into, is amazing and makes you wonder if this will happen in your life. Will you be the one to help people see that your category of people aren't all bad? I know my husband, who is a gamer, did that for me, just as Ally, a Seer, did for Derren.



I, also, enjoyed how even though the book had some XXX Rated scenes, it was also very much about building relationships with unlikely characters who was thought to be a problem and coming together to protect one another. Not many of our communities and societies can say that these days. It was amazing to see someone considered to be an outsider at the beginning develop a lasting friendship and place in a pack or community because of her own moral compass making her due things that she felt was only the right thing to do. I personally feel, this book addressed problems we face everyday in our world while keeping it from hitting to close to home to make it uncomfortable. It showed some of the most important qualities that all relationships, no matter the kind (examples being friendships, partnerships, etc.) needed to keep them healthy and how it can be harmful when others view someone as a threat of a problem to be eliminated. With every addressed in this book, I would say I was pleased at how smoothly is ran.

I would rate this book 4 stars out of 5 stars simply because I longed for a little more conflict but loved how it addressed issues and solved the problems it did have residing in the pages. I would recommend this book to anyone who loves a good werewolf love story.
  
Call of Duty: Black Ops 4
Call of Duty: Black Ops 4
2018 |
The latest in the popular Call of Duty series has arrived with Call of Duty: Black Ops IIII. The game has made the controversial decision to forgo the traditional campaign in favor of a Battle Royale mode known as Blackout and a more expansive online experience which includes more Zombie modes and a greater emphasis on gameplay.

I played the game first at E3 and then again during the Beta phases for the game so I had a decent familiarity with what to expect when the full release version of the game arrived.

After several days of playing the game, I have to say it is to me a mixed bag and many aspects of it disappointed me which is very frustrating as fan of the series since the very first game.

The look and feel of the game does not come across to me as a new game but instead to me look and play like DLC for Call of Duty: Black Ops 3. Many of the maps seem familiar and have been updated from their appearances in previous games. The same holds true for the weapons and kill streaks. I am not saying it is not fun, but it all has a sense of having seen most of it before.

Another very annoying change to the game is the severe limitation of grenades in the game. Usually a player has a grenade option which comes in handy when Snipers setup behind cover. Without the ability to lob a grenade to get Snipers out from cover, players are easy pickings, especially when the first appear on the screen. You can unload a full clip into a player at a distance and still end up dead with one shot from a sniper. As such you have to wait until you reach level 42 in order to add them to your customized loadout and even then they are very Nerfed from what players have come to expect.

The multiplayer modes are what you have come to expect as there are the Team Deathmatch variations as well as the Capture and Control modes and a new mode called Heist where players need to capture or prevent the capture of a target.

For me the most enjoyable aspect of the game was the Zombie modes as not only were the players I was matched with usually very helpful, but they were also much friendlier than many of the other people I encountered.

The Blackout mode is very popular with gamers but not being a fan of the One and Done mode of play, I found myself enjoying the vast details of the map and preferring to work with a team, capturing vehicles, and such. I have seen multiple players unload point blank on a player in this mode only to see them walk away and one shot kill their attackers. This is either a hack or an example of how imbalanced things can be at times and you will see multiple instances of players taking numerous hits and walking away while others go down with one shot.

Black Ops IIII does not have a regenerative health system and instead requires players to use a timed injection in order to restore health.

This is all designed to foster teamwork and to make the game more appealing to the eSports community. While this is nice, it deviates from much of what has made the game so appealing from the start.

The game to me seems like it was hurried to market as it released on October 12th vs the traditional November release date. I am sure a big part of this was a desire to beat Red Dead Redemption 2 to market but in doing so it seems that things are missing from the final product.

There is much to like about the game as it is still an exciting and intense experience but to me is the first Call of Duty game to not feel shiny and new but instead more of the same in many cases.

The developers have supported the game with numerous updates and there are more on the way as well as planned DLC down the road so the game as it is now is likely to change in the next few months as more feedback is given to developers and new features are added.

Hopefully they will also look to add a campaign at a later date as although it is fun, it seems lacking and dated in many aspects as the changes seem like a step back to me rather than progress.

http://sknr.net/2018/10/23/call-of-duty-black-ops-iiii-2/
  
Fans of the award-winning Borderlands 2 will be thrilled with the latest downloadable content adventure (DLC) Tiny Tina’s assault on Dragon Keep. This is the fourth downloadable adventure for the game and while it is not necessary to own or have played the previous adventures it is required that you own the full version of Borderlands 2 in order to enjoy the game.

 

As any fans of the series will know, Tina is the highly precocious yet unstable character with a penchant for blowing things up. This time around she is hosting a role-playing game session for her colleagues from the first game. With time on their hands, the group reluctantly agrees to take part in the adventure which is set within a fantasy realm. This allows the game developers to capture the elements of Borderlands 2 that works so well such as the team-based gameplay, millions of weapons and power up combinations, customizations, and above all action-packed gameplay while introducing a new twist.

 

The twist this time around is not only in the fantasy setting which allows gamers to encounter skeletons, dragons, Orcs, dwarves, wizards, and other fantasy opponents, but dealing with Tina herself. As the host of the game, Tina often presents seemingly impossible challenges such as introducing an undefeatable Dragon at the start of the game. This allows humor to enter into the picture as you can clearly hear the other players complaining about this development which in turn causes her to adjust the game on the fly to a more manageable opponent or situation. While being immersed in the game and being able to hear the players banter about their situation as well as complain to Tina really captures the immersive elements of role-playing games and provides some of the best moments of the series to date.

 

The quest is a straightforward save the Queen style mission but along the way there’ll be plenty of laughs and challenges to keep even the most hard-core gamer satisfied. I took great delight in using my high-powered sniper rifle to take down adult skeletal archers as well as reducing skeletal swordsmen to crumbling piles of bone with one well-placed punch. For me the ultimate delight was knocking a helmet off opponent with a well-placed shot and then sending the skull flying with the follow-up. Unfortunately you still have the skeletal body to contend with but once weakened, they went down very easily. There are no vehicles to contend with this time as all travel is done on foot but this in no way lessens the experience as this is a classic combination of role-playing games and Borderlands universe that comes complete with jokes about rolling for initiative and other genre staples.

 

There is a lot of challenge offered in the game and at times some of the boss battles are exceptionally difficult and work best when you have players assisting you in the quest. Even so, expect several trips to the regeneration chamber as death is definitely a constant in the game even for the most experienced players. The game supports up to four players and allows them to drop in and out of the game at any time.

 

The graphics and sound of the game are first rate and illustrate just why Borderlands 2 won so many awards. The detail level of dungeons, castles, dark forests, and other fantasy realms came alive with vivid clarity and was a nice change of pace from the previous settings in and around the world of Pandora. I found myself enjoying this offering more than I had the previous three DLC packs which is saying something as each one of them was highly enjoyable in their own way. The banter between Tina and the players will have fans and stitches but there are some very unexpected and tender moments in the game as well.

 

There are also plenty of side quests available for those who want to expand their experience and countless new weapons and power up opportunities can be found from the abundant treasure chests that litter the landscape as well as by defeating key opponents. I did find the pathfinding at times to be a bit frustrating especially in the mines as at times various members of the party was unsure of which way to go. That being said, the final result was a big success and I look forward to seeing what is to come next in the franchise. The game is available for the PC, Xbox 360, and Playstation 3 systems.

http://sknr.net/2013/07/11/httpsknr-netreviewsgaming-reviewsborderlands-2-tiny-tinas-assault-on-dragon-keep-on-dragon-keep/
  
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Gareth von Kallenbach (980 KP) rated the Xbox One version of Ion Fury in Video Games

Aug 16, 2019  
Ion Fury
Ion Fury
2018 | Shooter
Back in the 90s before the days of High-Speed Internet, 3D Graphics Cards, and other gaming technologies that we take for granted was Duke Nukem 3D. The game was developed by Voidpoint, in association with 3D Realms and 1C Publishing on the Build Engine and became a big hit in large part to the action, character, and interactive features of the game which were fairly new at the time.

Other games such as Shadow Warrior and Blood followed which were powered by this technology but it soon became a thing of the past as games such as Quake set the new standards for graphics and online play and with the advent of 3D acceleration; pixelated graphics became a thing of the past.

What was once old is now new again as 3D Realms have returned with a new game called Ion Fury. While Duke and Shadow Warrior have spawned sequels and remakes using modern gaming features and graphics Ion Fury takes a step back by giving gamers the look, sound, and feel of a game from the 90s.

Playing as Shelly “Bombshell” Harrison; players must take on the evil Dr. Jadus Heskel and his army of Cyber-Cultists.

While the look of the game may be retro there are many features that were not possible back in the day such as auto saves, improved physics, headshots, and more; the game is a fast-paced and action-packed shooter that more than holds its own with any of the recent entries into the genre.

While I had played the preview mission about a year ago, the full game did take a bit of adjustment as some things simply do not play like a modern game would. There can be some clipping issues, and enemy A.I. can be erratic. But the awesome array of weapons from your Loverboy pistol to Shotguns, Machine Guns, Chain Guns, and Grenade Launchers are more than enough to cut enemies down to size. You will need this and more such as your Seeking Grenades and Mines as the game throws lots of enemies at you and as you progress they become more abundant, varied, and dangerous.

Ion Fury is filled with numerous secret areas and Pop Culture references from the lines your character says to all sorts of locales and situations that arise. There are also some clever call backs to earlier games as I noticed the Bloody Handprint from BLOOD, the Ying/Yang Symbol from Shadow Warrior, and Duke’s Atomic symbol at various times.
The game mixes indoor and outdoor locales well including an Academy, Subway, Mansion, and of course the secret lab filled with all sorts of evil experiments.

The game is also filled with several puzzles as well as a few very annoying times jumps that had me cursing at their difficulty on more than one occasion. There were also plenty of long levels where you had to find alternate ways into rooms to obtain Key Cards to unlock other areas and keep the action moving. There was a decent supply of health and Body Armor along the way and it never was unappreciated as enemies would either swarm or attack from hiding frequently.

As I played the game I moved past the nostalgia and became really focused on the story and the action. I was able to look past the older graphics and gameplay and remember just how fun this type of game was and how we would spend hours online playing games like this.
Sadly this is not an option in Ion Fury at the time as the game is missing a Multiplay segment. We had done an interview for the game over a year ago; and we were of the understanding that this would be a part of the final release but sadly it is not. I had hoped to relive some of classic Deathmatch games of old.

The game is affordable as it is set to sell at $19.99 and considering I have over 14 hours of gameplay to complete the game; it more than delivers and I did not even find all of the secret areas each level offers.

In the end if you are in the mood for some retro action; then Ion Fury is one that you will not want to miss.

4 stars out of 5

http://sknr.net/2019/08/14/ion-fury/
  
Cartagena
Cartagena
2000 | Pirates, Racing
Avast and whatnot! Yar, this be a piratey-themed game of prison escape, and it be very good. You and ye mateys must escape a prison of Cartagena and reach the boat to sail to freedom! But do you have the resources available to navigate the treacherous tunnels to the outside? Or will you have to retreat to bolster your holdings for your final surge? This is Cartagena!

If you know me, you know I’m kind of a sucker for pirate games. Why? I don’t know. I’m not necessarily a fan of pirate-themed things in the real world, but it’s a gaming theme I truly enjoy. I don’t remember exactly where or from whom I heard of this game, but I am very glad I did because I really enjoy it.

During a game of Cartagena you play a “team” of pirates that are escaping a dungeon through a wacky tunnel to get to the getaway boat at the end. You do this by playing cards from your hand that match symbols printed on the tunnel tiles assembled in the middle of the table. When you play a card you must move one of your pirates – any one you wish – to the next closest unoccupied space on the board that matches the symbol on the card you played. If you play a card, let’s say a flag, and there is a pirate already on the next closest flag symbol, you keep moving your pirate along through the tunnel until you reach the next flag without a pirate on it. You have two actions on your turn and you will likely be playing two cards every turn to advance your pirates.

“Easy. This is great! But, now my starting hand is depleted and you told me I couldn’t draw a card at the end of my turn.” Correct. Herein lies the struggle and tension in the game.

If you do not have any cards in your hand, or if you just want to improve your hand, you must move one of your pirates backward through the tunnel to the next pirate behind you. If there is just one pirate when you arrive you draw one card. Two pirates two cards. Three pirates already there? Keep on truckin, matey. You need to continue backward to find a solitary or couple of pirates; there can never be more than three pirates on a space. You then take the amount of cards dependent on existing pirates and continue your turn.

Play continues like this until a player has successfully gotten their pirate crew to the boat and escapes the dungeons in Cartagena.

So like I said, I’m a sucker for pirate-themed games. However, this game could have so many other themes applied to it and it would work just as well. I do not necessarily feel like a pirate as I am playing, but I do appreciate the effort here. What I really enjoy about this game is the fact that it is mechanically very simple, so it works well with many different age groups. In fact, I am sure you can play this with gamers younger than the suggested age of 8 and be completely happy with the result. The rules are very light, the decisions are sometimes very heartbreaking if you do not plan ahead well enough. It will never be considered a brain burner, nor will it be the crown jewel of a collection or game night, but it is fun. Racing your opponents to the end of a tunnel to freedom, but also knowing that you will eventually need to regress to fuel future turns is a great little balancing exercise and I dig it, like a fine treasure chest.

Components? Well, the version we have is akin to the version on the main ratings graphic here, with that box art. The art in the game, however, is much more cartoony (see image below). It’s not BAD, but it’s not amazing either. I believe the newer version has much better art throughout. The cards are of decent quality, as are the tiles that make up the tunnel. The best components are the little pirateeples. Piraeeples? I’m never very good at the -eepling. All in all it’s a small game that packs up easily and quickly and is great to pull out pretty much any time you need a great filler. We at Purple Phoenix Games give this one a swashbuckling 13 / 18.
  
Roar and Write!
Roar and Write!
2020 | Animals
Roll and write games have been surging in popularity recently among many gamers, but Purple Phoenix Games never really got too into them. The game industry has many wonderful entries now, and finding a great one may be somewhat daunting. Are we recommending Roar and Write! from Galactic Raptor Games? Read on (okay you don’t have to read too far, we love it).

A new ruler in The Animal Kingdoms is needed and it is up to you to appease the five sitting council members for consideration. By giving them exactly what they want you will be able to improve your standing and possibly rise to the top in this quick-playing dice game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T


Setup for Roar and Write! is simple. Choose a difficulty level to be played, assign the required council leaders, each with their own requirements to satisfy, deal each player a pencil, scoresheet, and one Personal Agenda card (secret goals to satisfy throughout the game). You are now ready to begin appeasing!
Roar and Write! takes place over five ages (rounds) and each age consists of three dice rolls. Each time the dice are rolled, players may choose which, or all, dice results to be used to influence the council members on their sheet. Any leftover dice results can be used in the Kingdoms area at the top of the sheet – first number is free each roll, but will cost a Council Offering spot for every Kingdom result added thereafter. Example – I use three 4s for Council Offerings, and the remaining results are two 5s and a 1. I want to use the two 5s so I mark both of them up in the Kingdom area and mark one Council Offering box with an X to decrease my ability to fill more spots there. A sacrifice and a gamble. Gotta love it!


Each Council member has unique requirements to satisfy, and players can only concentrate on one Council member per age, and choosing one early in the age to complete has advantages in extra points scored. Players also have their secret Personal Agendas (agendae?) to consider each age as well. Play continues through three rolls in each of the five ages. Once the final roll has been completed and players have done what they can to score as many points as possible, end game scoring happen to determine the winner of the game and the next ruler of the Animal Kingdom!
Components. Again, this is a prototype copy of the game, and certain components will probably be adjusted throughout the course of a successful Kickstarter campaign. That said, what we were shipped is a GORGEOUS game in a Tiny Epic-sized box. The table footprint is excellently small, the artwork is simply stunning, and I truly cannot wait to see what upgrades the KS campaign will bring.

What I love about roll and writes is probably true about most games in the genre: being able to see what is rolled and create my own strategy. Players aren’t rolling to move ahead more spaces than other players. They aren’t attacking each other. They are simply trying to get the best score. To maximize the usage of the resources provided to them. That said, this game has no player interaction whatsoever. I typically frown upon games where it is, “multiplayer solitaire” (thanks Duke Alex). However, Roar and Write is so fast and so engaging, that I really didn’t have time to worry about other players, nor did I really care what they were doing. In the end, it’s all about the points, and that’s what makes this a great game – I can play it with any group size, and I have been pleasantly surprised at how happy I was to play it solo as well.

So, if you are in the market for a roll and write game that is small in size, packs a decent crunchy punch, and has simply amazing art, Roar and Write! should be next on your wish list. Please consider backing it on Kickstarter, which will be launching at the end of June, 2020. I know I’ll be on the prowl to be gifting these little cuties to my friends and family!
  
You Decide
You Decide
2020 | Dice Game
What game do you think of when I mention, “roll and move?” For me, it’s Candy Land. Perhaps most kids’ first foray into board games at all. To be honest, it’s not even a roll and move, it’s more a flip and move, but they are usually all the same anyway: roll/flip/spin something and then move your pawn. Sometimes there will be something on the spot to “do” and sometimes you just try to race to the finish. So when the publisher and I were chatting about You Decide and they mentioned it was a family-style roll and move game, I had my doubts, but I wanted to try it out. How does this first game from new publisher Davidson Games fare? Let’s find out and You Decide.

As mentioned in my intro, You Decide is a roll and move game for two players. More players can be added to the game with more copies of the game. In the game players are attempting to be the first to move all six of their pawns from the STARTing line to the FINISH line.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and therefore final components. Also, it is not my intention to detail every rule in the game, but give a feel for the flow of the game and how it plays. You are invited to download the rulebook, purchase the game from the publisher, or through any retailers stocking it soon. -T


To setup, lay out the board between the two players and each player will place their pawns on the six circles on the START area. Roll off to see who will start the game and you are ready to begin!
You Decide turns are simple: roll both dice and decide which pawn to move. Move it and pass the turn to the opponent. When a player rolls the 2d6 it creates two numbers. For this review we will just use the example of a 4 and a 6. With this roll the player will decide to move the pawn in the 4 spot a total of six spaces, or the pawn in the 6 spot a total of four spaces. Easy, right?

Though movement is easy to determine, deciding which to activate is the challenge, though not severe. Upon many spaces on the board are printed instructions for the player to obey when a pawn lands on it. These could include returning the pawn to the START space, or moving forward a number of spaces but also allowing the opponent to move forward, or simply staying put and moving an opponent’s pawn.


When a player lands their pawn at the FINISH area, that number is no longer able to be used in subsequent rolls, and once several dice are at the FINISH area, each die rolls becomes more and more dire as players are on a mad dash to finish first. Play continues in this fashion until a winner has reached the FINISH area with all their pawns.
Components. This is a board, 12 pawns, and 2d6. The board is fine, with legible print and art that is present but stays out of the way. The pawns are typical plastic pawns but in excellent colors: orange and black. The 2d6 are fine as well. Black plastic with white pips. For this type of game, the components are completely functional. Nothing super impressive nor too egregious.

The gameplay is exactly what you want for a family level game. It is extremely light, offers choices that are meaningful without burning little brains, and has just the right amount of take-that to wean newer gamers off the Candy Land Express.

For me, it fills an interesting niche in my collection that I really didn’t know I had: a simple game for my family that even my 4-year-old can play and do well with, as long as we read the choices to him. Now, You Decide is very light and could be considered a gateway filler, but also as an easygoing family stepping stone game to get little ones rolling dice and making choices. Candy Land does NOT allow you to do that. So if you have young ones about to embark on their board game journey, I suggest you grab a copy of You Decide instead of those beginner games at Wal-Mart or Target. That is, unless You Decide gets picked up and sold at those locations.
  
Twisted Game of War
Twisted Game of War
2020 | Card Game, Fighting, Kids Game, Medieval, Numbers Game
War. The card game nearly everyone knows how to play. You know, throw a card and your opponent throws a card and the highest number wins the played cards. First one to get all the cards wins. Yeah, there’s another rule, but that’s the gist. Well what if War got a small makeover? Would you be interested in checking it out? Let’s find out together!

In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!

On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.

All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.

When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.

When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
  
Trust Me, I'm a Doctor
Trust Me, I'm a Doctor
2020 | Card Game, Horror, Humor, Medical, Party Game
Did you know that in olden days doctors and traveling alchemist frauds would prescribe cocaine for various illnesses and maladies? It’s true. Also were you aware that fecal transfusions could cure a multitude of sicknesses? You know, taking feces from one person and injecting it into the intestines of another can cure LOTS of bad stuff. Like excessively odorous gas expelations. Well, that one may or may not be true, but if you think you can sell that cure to your friends, you are ready to play Trust Me, I’m a Doctor.

In Trust Me, I’m a Doctor (which I guess I will just call Trust Me from here on out) players will be taking the mantles of traveling salespeople hawking their wares or old timey doctors prescribing ridiculous cures for what ails their patients. Players will be using the tried and true model of Apples to Apples with a twist to throw out their cure to the patient and hope their solution earns the vote from the patient as the best of the lot. The player with the most earned Ailments cards at the end of the game will be the winning shyster or quack this side of the Mississippi!


To setup, each player will receive a hand of Cure cards. A first patient is decided, who will flip the top card of the Ailments deck. The game can now begin in earnest. Or Earnest, if that’s the persona the patient wishes to take.

On the Ailment card will be the particular malady and one or more icons pertaining to the cures that can be played upon it. The non-patients now must choose a Cure card containing a matching icon to the Ailment and begin preparing their pitch. Once all players have submitted their Cures face-down, each quack will then explain to the patient why they must choose their particular Cure by convincing them of its success rate and process. The patient then chooses the best Cure, and the winning player will collect the Ailment card as a VP. Once the game is over the player with the most VP Ailment cards is the winner!
Components. This game is a bunch of cards. That’s it. Even the rules are printed on the backs of two cards (so really it’s one card if the rules had been printed on front and back). The cards are good quality, and I appreciate the thematic art on each card. The one issue I have with the components is the choice of font for the title of each card. I get that the game is trying to convey that old timey feeling, but the font makes each card a little different and sometimes too scrunched up for my tastes. Other than that, I dig everything else. Oh, the inside of the box is even printed, much like the Tiny Epic games. Cool decision there.

So do I enjoy this one? You know, I do. I don’t have Snake Oil, but this is similar in that you’re trying to sell your opponents on choosing your card. So, if you’re a good salesperson then you will do super well here. Unfortunately for me my father-in-law is a retired car salesman so he mops the floor with us. But I mean, check out the example in the photo above. To cure Cannibalism an appropriately played card is POWERFUL LAXATIVES. Seriously? Poop out your desire to eat other people? I mean, if you have the sales skills to pull that one off, well I applaud you. Obviously the best answer goes something like this, “The power of prayer heals all. Even your taste for others.”

Now, I just gave you a pretty PG-rated response to something that could go VERY R-rated VERY quickly. Please note: this game is NSFW and I wouldn’t play it with anyone under 18 even though the box says 12+. There are some touchy cards in there that I wouldn’t want to upset little Bobby with at family game night. All in all this is a good little game to get the party started or to break in new gamers. The Apples to Apples mechanics work well and there is enough ridiculousness to make everyone laugh, or even chortle. So check this one out if you need a little card game that will get people in the mood to game, with hints of adult-ness and impossibility thrown in for good measure. And don’t forget to suggest leeches for your game-mates that don’t enjoy this. They suck the grumpiness right outta you.