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Cards Against Humanity
Cards Against Humanity
2009 | Adult, Card Game, Humor, Party Game, Print & Play
Finding what actually makes friends laugh Dont have to have a drink to make it funny (but it helps) (0 more)
Some of the combos/cards need to be censored for some audiences (e.g. personal/family issues) (0 more)
Wonderfully wicked
Depending on the audience, this game will make or break the evening. Among most friends, and even family, it will be brilliantly horrible fun; sometimes, some of the cards need to be removed for certain situations - we've had to censor one game for a specific subject matter for a specific family member. This doesnt detract from the game, just needs a little forethought.

The game itself is both simple and brilliant, but pay attention to the age restrictions!! I cant imagine many 15 or 16 year olds playing this with family members!! (Although it would probably be hilarious with friends)

This is one of the games we regularly play when we are at friends houses, and often with a drink or two. Very good, and very wrong, fun!
  
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BeardyJim (611 KP) rated the PlayStation 4 version of Hellblade: Senua's Sacrifice in Video Games

Nov 2, 2021 (Updated Nov 2, 2021)  
Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice
2017 | Action/Adventure
Looks amazing (4 more)
Compelling story
Original death mechanic
Gives a psychological insight into how you played the game at the end
Loading screens completely hidden by cutscenes
The death mechanic is brutal (0 more)
A stunning insight into your own psyche
One of my favourite games of recent years, Senua's Sacrifice is a thought provoking insight into your own psyche, while at the same time being a beautiful story about love, death and loss.

The game looks amazing, and there aren't any loading screens, as they're cleverly hidden by cutscenes.

The game has an interesting death mechanic, whereby if Senua dies, an infection gets worse in her arm, spreading all over her body. If you die so often that the infection takes over, your save game is deleted. Harsh, right?

Despite this, the gameplay is beautifully done, and the story really gets your attention throughout.

If you haven't picked this up yet, I urge you to do so, before the sequel comes out.
  
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Blazing Minds (92 KP) rated The Way Back (2020) in Movies

Oct 29, 2021 (Updated Nov 3, 2021)  
The Way Back (2020)
The Way Back (2020)
2020 | Drama, Sport
Jack Cunningham (Ben Affleck) was a High School basketball phenom who walked away from the game, forfeiting his future. Years later, when he reluctantly accepts a coaching job at his alma mater, he may get one last shot at redemption.

First of all I have to say that the thought of a film based around basketball wasn’t something that appealed to me on first hearing about Finding The Way Back, but I have to say that I was pleasantly surprised by the film and how powerful not only the performances were but the story and feel of the film.

This is a movie that is one that you can sit back with and take in the story and how Affleck’s character’s life took a turn after his Basketball career ended, but he has the chance to come back when he is asked to coach the school team which hasn’t won any games in such a long time.
  
The Witcher - Season 2
The Witcher - Season 2
2021 | Action, Adventure, Drama
Not having played any of the games (although I have read some of the earlier books) one of the key problem's with Netflix first season of 'The Witcher', I found, was the way it jumped around timelines with no real clear 'this is set in <period>' shown.


That aspect, thankfully, is almost entirely done away with in the second season which, as a result, means it is far easier to follow just what is going on!

Set in the aftermath of the Battle of Floden field, with Geralt and Ciri now reunited and with Geralt also believing Yennefer to be dead, this season also introduces more members of the group to which he belongs; that is to say, more Witchers.

I found the season overall to be a bit hit and miss: when the episodes were good, they were very good, but when they were bad ... they were bad.

None the less, still interestied to see where this goes!
  
Playing with Fire (2019)
Playing with Fire (2019)
2019 | Comedy
Surprisingly entertaining
Originally I decided to avoid this because I'm becoming annoyed with bog standard movies starring John Cena.... But as Netflix is becoming awkwardly limited in range...

This brilliant little gem was wonderfully entertaining, with its nice little story about family and friends as well as taking care of business haha.

Following a struggling crew of Smoke Jumpers (not to be confused with fire fighters lol) with by the book, no fun and games leader Duke (John cena) edging for a promotion to head firefighter who after rescuing 3 children from a house fire ends up babysitting the trio whilst waiting for their "out of town" parents to collect them creating nothing but chaos for the crew as they struggle to understand what is happening and how they will survive.

The casting was odd yet on point, the story and plot were wonderfully written and John cena can be entertaining.

A genuinely fun family film that will have you laughing unexpectedly.
  
Stonemountain64
Stonemountain64
Comedy, Entertainment, Gaming
Quality content (4 more)
Great community
Highly engaging
Skilled gameplay
Daily content
Mainly sticks to FPS games so not for everyone (0 more)
Livestreamer from his mums basement!
Having watched Stonemountain64 for many years now I have watched him grow from a YouTube only content creator to a Livestreamer alongside YouTube and various other social media platforms.

He led the charge as the first known serious streamer to move his Live stream content to Facebook gaming and has continued to grow year on year with live viewership growing from a few hundred each stream to routinely over 10k now.

With the team surrounding him and 6 days of live streams he is able to put put quality content regularly on his YouTube channel for those that miss live streams, want to watch the funny clips, catch ups or general gameplay.

His community is, by and large positive and friendly as is the man himself.

A top quality content creator that is well worth a watch.
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
8
8.9 (161 Ratings)
Book Rating
The book drew me in quickly, and I would say is a huge must for any gamer, or child that grew up in the 80s.
It's a real nostalgia trip, with so many references throughout, that there will be something for everyone.

However, I had seen the film a few years ago, and I feel like this allowed me to get drawn into the world faster, as I already had a feel for it, so some of the gaps were already filled in for me.

The main draw for this book was watching the main characters pure enjoyment of the puzzles, and the real time peril of the chase and competition. It gave a real sense of what video games are truly about - escapism.

There is a lot I could say about this book, as it touched on a great deal of real world issues, and couldn't be more relevant to now.

Overall, there are a lot more pros than cons, and I'd highly recommend!
  
The Amazing Spider-Man 2
The Amazing Spider-Man 2
2014 | Action/Adventure
Web Slinging (0 more)
Poor Graphics (3 more)
Awkward Animation
Glitches Galore
Rushed Ending
Can He Swing From A Web? Yeah, But That’s About All He Can Do…
You may be thinking Dan, why the hell are you reviewing a low rated movie tie in game that came out three years ago? Well, I would say, that is a very valid question. I am reviewing this game because I actually believe it is one of the most relevant games I’ve played so far this year in terms of the wider gaming landscape, so yeah you have me rumbled, this won’t be so much a review of The Amazing Spiderman 2 for PS4 as it will be a commentary on bad games in general and their place in the modern gaming landscape.

I had just come off of finally getting around to playing Until Dawn at the start of January. A well made, well written, well acted, well executed teen horror story that had atmosphere and intrigue in spades. I then went on to play a game that I thought was mediocre by comparison, DMC Definitive Edition. When playing through the story I was so underwhelmed and disappointed in what they had turned this once great franchise into, an angsty, melodramatic, arcade slash ‘em up with as much depth as the shallow end of the kiddies swimming pool. I thought what a waste of cash and time. What a piece of garbage. Oh how naive I was, I had no idea how much worse it could get. After beating DMC and the attached story DLC that came with the Definitive Edition, I popped out the game and slid in The Amazing Spiderman 2. The first thing that I noticed was that the game graphically is at the same level if not worse than the first Amazing Spiderman game on PS3, but I thought hey, games with under par graphics can still be fun, UI’s and poly counts aren’t everything so I began working my way through the main story. Let’s start with the only positive that this game has going for it, the web slinging. Traversal feels and looks great in the game, zipping around NYC is a treat and when everything works correctly, you can pull off some truly spectacular acrobatics while shooting around in mid air. The shoulder buttons on the controller are matched to Spidey’s arms, left trigger for left swing, right trigger for right swing, and unlike the last game, in this one the web shooters have to be aimed at a building in order to perform a successful swing. The important phrase here, is ‘when it works.’ There were several times when I would be right next to a building and press the trigger to swing, only to hear Spidey say, ‘Hey, this just in, web slingers need something to stick to.’ No shit Spidey, that’s why I’m pressing the trigger on the side where the huge fucking skyscraper is. Also, there would be times when I had a decent amount of momentum going, swing left, right, left, right consecutively and as I pressed the left trigger again to attach to the building on my left, for some odd reason, Spidey would fire his right hand web shooter, attaching to a distant building on the right, turning me away from the direction I was swinging and totally ruining my momentum, this was particularly frustrating during boss fights and chase sequences or when swinging against the clock. Overall though traversal is fun, okay now that the positive is out of the way, let’s rip this thing apart. Animations are stiff, glitches are common and every cutscene in the game ends abruptly with an awkward animation that resembles the look of a news anchor when they run out of words to read off the teleprompter, but the camera is still rolling. Why they decided to add a dialogue system, I have no idea, it is so unnecessary and out of place and has absolutely no effect on the outcome of the game’s narrative, it’s simply there for the sake of having a dialogue option. The plot is fairly standard, but is bearable for the first two thirds of the game, however the point that the publishers told the development team to get a move on and meet the deadline to coincide with the release of the movie becomes instantly clear. The last 5 or so chapters in the game are so rushed it’s like going through a checklist. The first bossfight in the last third of the game is pretty mundane, but at least there is an attempt at a build up to it. However after that fight you are teleported to the top of a skyscraper to battle Electro in a boss fight with the least build up ever. So you do that and then you are corrected, this next boss fight with the Green Goblin is the least build up to a boss fight ever. You don’t see the transformation of either Electro or the Goblin and honestly, if I hadn’t seen the movie that goes with this game, I would not have had a clue about what was going on. Then it’s as if the game remembers that they made a half arsed attempt at introducing Carnage away back at the beginning of the story and so they throw in another out of the blue boss fight to end the game. Wow, this lack of story build up and context wouldn’t have been acceptable in a PS1 game, it certainly isn’t acceptable here. Also the game again (just like the first one,) tries to copy the Arkham games in terms of the stealth and combat systems and miserably fails.

In my opinion, games like this; lazy, half arsed cash grabs, just aren’t acceptable in today’s modern landscape of video games. I thought DMC was a slog, but after playing this piece of dogshit, DMC is game of the year material. So please, please stop. Until you have a dedicated team who genuinely want to make a good game for fans of a franchise, don’t bother. Signed by everyone.
  
Hunting Sasquatch
Hunting Sasquatch
2017 | Dice Game, Party Game
Sasquatch. Nessie. La Chupacabra. The Jersey Devil. These are all examples of what is called “Cryptids.” These cryptids are mostly fairytale creatures, and have not been substantiated yet, but many a fool have hunted them nonetheless. You are one of those fools. Your target? Information on Sasquatch. Yeah, you might find other clues to fellow cryptids along the way, but you really need that sweet sweet clear photo to be crowned King Fool!

Hunting Sasquatch is a competitive press-your-luck card and dice game where players are attempting to gather clues to catch Sasquatch. The winner will be the player with the most Victory Points at the end of the game, if any VP are to be had before too many Hunters go missing in the woods.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup shuffle the Location cards (big ones) and reveal as many locations as are players. Shuffle the Hunter cards and deal three to each player. Shuffle the Hunter’s Arsenal cards and place its deck near the Hunter deck on the table. Separate the various tokens by type and place them on the table nearby as well. Have the dice accessible to all players and the game may begin!
On a turn the active player will choose one of their Hunters to visit a Location. The Hunter may visit one of the face-up Locations or draw one to be placed on top of one of those revealed. If the Hunter draws a new Location they MUST visit this newly-revealed Location.

The Hunter then rolls all eight of the green Hunter Dice. If the Hunter had gained any Anti- tokens (anti-camera, anti-book, etc) then those Anti- tokens cause matching dice to be removed from the turn immediately. The Hunter may now spend any Wildcard Tokens they may have earned previously to rotate a die’s value to anything wished.

Once the roll is ready to be resolved, the Hunter will reference the Location they chose for dice values. Each Location has Lost Conditions on the left and Victory Conditions on the right of the card. The Hunter must fill as many Lost Conditions as they have matching dice, and may then assign Victory Conditions dice to their places on the card. Should a Hunter fill up the Lost Conditions spaces with dice the Hunter is then lost to the hunt and their Hunter Card is discarded. Should the Hunter avoiding becoming lost and fill up the column of Victory Conditions they will score the booty from the box in the lower right-hand corner of the Location card (mostly VP, Evidence Tokens, Wildcard Tokens).

If neither column of icons on the Location Card have been filled completely and there are still dice available, the black Fate Die may be rolled. A successful Fate Die roll shows a lucky horseshoe and allows the Hunter to re-roll the available dice. An unsuccessful Fate Die roll shows a bear trap icon and forces the Hunter to apply the Trap conditions on the lower left-hand corner of the Location Card (usually Anti- tokens).


The game ends once a certain number of Hunters are lost (depending on number of players) or once any Hunter has collected all five Evidence Tokens.
Components. Again, this is a prototype copy of the game, so components will most likely be different as a result of a successful Kickstarter campaign. That said, I can comment on the direction the game is going, and I like it quite a bit. The tokens will need to be improved to be more usable, and obviously the dice will upgraded, but other than those I like everything else going on here. The cards are nice, easy to read, and have great artwork on them. Similarly the Location Cards are probably my favorite components of the game because they feature hilarious and wonderful artwork. The game looks great as is, but I am eagerly looking forward to what it will be once completely finished.

The gameplay is kind of a crapshoot in my experience. I have had several plays where too many Hunters were lost too quickly and the game ended in five minutes. I have also played games where Lady Luck was on my side and I was rolling like a king. I managed to get three Evidence Tokens that time. Each one of my games have ended in surpassing the total number of Hunters lost, but I feel like the game is winnable. Just probably by someone luckier than me.

I do really love dice games, and when they allow players to alter the face values, or the game alters them I find a great deal of satisfaction. And that is what Hunting Sasquatch delivers. It is a dice chucking game with dice alteration, amazing hilarious art, and a pretty tough difficulty level. It is perfect for gamers who enjoy dice games but find most to be too lame and easy.

I love this theme. I love this art style. I love the gameplay. I do not love the tiny and thin tokens (but I pray they get a huge upgrade for the final version). Hunting Sasquatch is another winner from Spyglass Games, who brought us the incredible VENOM Assault. I am a big fan of the games this publisher is putting out there and if you are like me, I think you will also like this one a lot. I invite you to check out their Kickstarter campaign when it launches, and remember: cryptids are just made-up stories. They cannot come to your campsite and eat all your jerky.
  
Colosseum
Colosseum
2017 | Ancient
Ancient Romans, lend me your d20s! Okay, that was never a saying, but it could have been. For our review today we are checking out Colosseum (the newest TMG edition), and as I have zero experience as an arena manager, or a Gladiator, or even a professional Comedian, this is the closest I will get to any of those professions. Colosseum is regarded as one of Wolfgang Kramer’s (and Marcus Lubke) best games ever. But how did we fare with it?


In Colosseum players are Impresarios (basically an arena manager – I had to look it up) attempting to program the greatest shows of the age in their own arenas. The game will last for five rounds and the winner will be the player who put on the greatest show and attracted the highest amount of attendees.
To setup follow the directions in the rulebook. In fact, I have a disclaimer: I will certainly NOT be explaining all the rules here nor each component’s purpose. There are simply too many of each to cover. I will try to give the feeling of the game and how it flows.

The game lasts five rounds and each round consists of five different phases. The first phase is Investing. It is during this phase where players will be able to purchase Event Programs to be put on in a later phase, or expanding their personal arena, or purchasing upgrades that give different bonuses throughout the game.

The next phase is Acquiring Event Asset Tokens. These tokens are needed to successfully pull off an Event Program. They consist of cardboard chits representing lions, gladiators, gates, decorations, etc. Players will be bidding for an offering of three of these resources around the table until each player has had a chance to be the auctioneer.

After players have gathered their resource tokens they may Trade Event Asset Tokens. This is pretty self-explanatory, but trades may only happen between the current active player and other players, even though each player will have a chance to be the active player involved in trades.

The fourth phase is Producing an Event and really is the crux of the game. This is when players will be rolling dice to move the nobleeples around the board to land them on the player’s arena and score bonus VP, and using their collected Event Asset Tokens from the previous phases, or even previous rounds, to assign to the program for maximum VP. However, programs may still be put on without the necessary tokens needed, but at a severe cut in VP scored. So there is a balance of using all tokens versus using only some of what is required.

Finally, players will participate in the Closing Ceremonies when players will be awarded podiums for placing in the lead position for attendees earned, and performing round cleanup duties. This phase is not played on the final round of the game.


Of course this is extremely pared down, but explains the overall flow of the game. Play continues over five rounds, but here’s the kicker – to determine the winner of the game players will not be totaling their scores after every round, but rather only increasing their placement on the score track according to their most-attended program. So if Randall scored 10, 17, 33, 45, and 44 over five rounds, his ending score would be 45 VP as his most-attended round was 45 spectators.
Components. Colosseum has amazing components. Tasty Minstrel Games really went all out on this remaster. The art is updated from the original version and is much better-looking. The components seem very deluxe – I mean the coins alone are very impressive, as they are heavy metal embossed coins. The wooden components are all great (except the Emperor’s Loge which looks like it could be a throne but in the rulebook they show it being an upside-down throne). Even the little nobleeples are nice looking and fun to move around the board. I am quite impressed by the components presented in this box. Fair warning – it is tough to get all those components back in the box without planning it out first.

A little backstory with this game and me. My first experience in a hobby game store had the owner approaching me and suggesting three games for my first purchase and induction into the board game collector’s club: Dominion (snooze), Colosseum (would have been WAY too much game for us at the time), and Munchkin (which I happily bought right away). That said, I do not think this is appropriate at all to be used as a gateway game ever. There’s a lot going on, a lot of rules that can be forgotten, or just straight up misunderstanding of rules minutia. So while I am glad I passed on it in 2012 when I started my journey, I am also glad I was able to grab a copy of the new version and give it a shot.

I enjoyed my plays of Colosseum quite a bit. I employed several different strategies going into each game and now have a good idea of how I would like to play going forward. Many things are left to chance in the game, and that may appeal to a certain crowd. For me, I do not at all mind a little chance or luck in my games so it is welcome to stay in my collection. I never actually played the original edition so I cannot compare very well, but I am impressed by this title and it will certainly be seeing more table time. It is also the only game I own by Kramer, and that makes me a little sad. I need to check out more from him for sure.

If you are looking for something a little heavier than what we typically review, enjoy an Ancient Roman theme, and you want to feel a little proud of your own wits when winning board games, check out Colosseum. Purple Phoenix Games gives it a lion-hearted 8 / 12. I hope my 4-year-old will want to play it in 10 years…