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Purple Phoenix Games (2266 KP) rated On the Rocks in Tabletop Games
Sep 7, 2021
I have to come clean right at the top of this one. I have not really tried a whole lot of different cocktails in my life. I have been mostly a beer kind of guy. Not that I am opposed to cocktails at all – in fact, I have really enjoyed most of the drinks I have tried. That said, I wish I was more hip so I would know all the drink lingo and really know why someone would want their concoction shaken and not stirred. So, I went into this one thinking I would learn the secret finally. But I didn’t. I did have a good time playing it though.
“On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.” – straight from the game’s BGG page. So what does that mean? Well, this one is a variation of the “I cut, you choose” style game, but HEAVILY themed around bartending and enhanced with additional fun mechanics. The winner is the player who amasses the most amount of money by the end of their shift.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, consult the rulebook, as there are many steps. However, once setup, the game should look similar to the photo below. Choose the starting player and the mixology competition can begin!
On the Rocks is played over several rounds with each player completing specific steps. The first step is optional, and is Tip Cards. Players will accumulate Tip Cards throughout the game, and each one features a special ability that may be used at this time. The next step may also be optional, depending on if the active player had received a Complaint card previously. Complaints must be completed on this step and is pretty much a wrench thrown in the plans by competitors.
Once these (possibly) optional steps have been completed the active player then takes the 2d6 and Rolls them. This number determines how many ingredient marbles are to be pulled from the bag and added into play. For the cost of one ingredient marble, the active player may manipulate the rolled dice by flipping it to its opposite face. Next, the player will Draft the number of marbles from the bag they rolled in the previous step. From these drafted marbles the player will Mix them into the blue Jigger Bowls in the middle of the table one at a time, a la Mancala (oh that’s fun to say: A LA MANCALA!). Then the player will Select & Place a jigger of marbles from the table onto their player board. Placing the corresponding marbles onto the drinks is how recipes can be completed. If any ingredients were selected from the jigger but not placed, the player must then place the ingredients into the Extra Ingredients shot glasses on the top portion of the player board, to Save for later use.
When the ingredient marbles have been placed and saved, the player must then complete the Resolve step. Several ingredient marbles are “Premium” or “Spill” marbles. Premium marbles (golden) allow the player to select ANY two ingredients from the draw bag and the Premium marble is then discarded to the coaster in the middle of the table. The black Spill marble forces the active player to draw a Spill card from the deck and complete its action. It also during the Resolve step that the player may complete a recipe card by discarding the drink’s ingredients to the bag and flipping its recipe card face-down. If the entire order (all of the face-up recipe cards) is completed, the active player’s round ends and they notate this by placing one of the three lemon tokens on their player board. Some round end cleanup is performed, like drawing another set of 3 or 4 drink recipes for an order, and the player’s turn is over.
Once a player has completed their third order of drinks, they must indicate “Last Call” to the other players at the table. This informs the other players that they have one last turn to earn any extra money before the game ends. When the game has been finished, final scoring is performed and the winner is they who earned the most money throughout the night. The other players must immediately fix the winner a drink, or buy the winner a shot. Okay, those aren’t in the rulebook, but merely suggestions for the revised second edition…
Components. For those that follow our reviews, you know I am a sucker for games with great components, and this one definitely delivers for me. The aesthetics and art style are just perfect, the double-layer boards are always lovely, and the rubber jiggers are excellent. I cannot see anything that can be improved in terms of components, and I completely expected that because this was published by Pentree Games and 25th Century Games (one of my favorite publishers in the business). The game looks and feels deluxe, which is VERY satisfying.
I think that the Pittre duo of Michael and Christina really knocked it out of the park with this one. Wait, this is their first game design?? And it’s incredible? Okay okay, I’ll be keeping my eye on you two. On the Rocks is a light game with excellent table presence and some difficult choices presented. Now, the choices may be TOOOOOO difficult for some gamers, especially our AP-prone players. Carefully planning out each ingredient’s distribution into the jigger bowls can send them into a frenzy, so I have advised to choose one or two bowls they wish to buff and concentrate on hitting those with the marbles they want, and just randomly place the other ingredients. I know that is a big ask, but this game is supposed to take 45-90 minutes, not 45-90 hours. My other gripe about the game is the color-dependence of the ingredient marbles. I am sorry to all my colorblind friends out there, but I am unable to see how you might keep a possible 12 different marbles straight in your heads while simultaneously remembering the state of marbles in each jigger bowl. I hope I am completely wrong, as I do not suffer from colorblindness, and please do let me know if this is still playable for those gamers.
These gripes aside, everything else about the game is fabulous. I love being able to manipulate my dice rolls (yes, with a cost) to have ultimate control of the number of marbles pulled from the bag. That bag, however, takes control away immediately unless I draft a bunch of clear (wild) or golden marbles to affect my final placements. I also adore struggling to choose which recipes to concentrate on first, and weighing the possibilities of completing the higher value recipes, or blitzing the smaller ones first.
Oh, and the Spills cards? They can be real pains in the booty. These effectively give the active player the ability to completely botch another players’ plans by discarding their ingredient marbles from their player board. Not enough player interaction? How about negative Tip cards, which are earned by completing a recipe, that impede a competitor’s progress by making them complete the Tip card before being able to move on with their plans, or by limiting their marble selection to two instead of the entire bowl? Yeah, this has player interaction for sure.
Again, I like a good drink now and then, just as much as the next person. However, I have never been a bartender, and I do not plan on ever becoming one. I could not ever imagine having to compete with other bartenders for tip money either, especially if it is as brutally cutthroat as On the Rocks portrays it to be. I will, however, play a game where all that “fun” is diluted to dice, cards, and marbles. I was looking through my collection recently and noticed have embarrassingly few games with an adult beverage theme. If you are like me and require more games depicting fun with alcohol, then I strongly urge you to check out On the Rocks. I feel like I can finally graduate from Fuzzy Navels and Stone Sours just by playing this game and really upping my liquor acumen. Purple Phoenix Games gives this one a delicious 5 / 6. It seems readily available for consumption, but please do not try to go drink for drink with this game. It’s not designed to be a drinking game… or is it?
“On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.” – straight from the game’s BGG page. So what does that mean? Well, this one is a variation of the “I cut, you choose” style game, but HEAVILY themed around bartending and enhanced with additional fun mechanics. The winner is the player who amasses the most amount of money by the end of their shift.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, consult the rulebook, as there are many steps. However, once setup, the game should look similar to the photo below. Choose the starting player and the mixology competition can begin!
On the Rocks is played over several rounds with each player completing specific steps. The first step is optional, and is Tip Cards. Players will accumulate Tip Cards throughout the game, and each one features a special ability that may be used at this time. The next step may also be optional, depending on if the active player had received a Complaint card previously. Complaints must be completed on this step and is pretty much a wrench thrown in the plans by competitors.
Once these (possibly) optional steps have been completed the active player then takes the 2d6 and Rolls them. This number determines how many ingredient marbles are to be pulled from the bag and added into play. For the cost of one ingredient marble, the active player may manipulate the rolled dice by flipping it to its opposite face. Next, the player will Draft the number of marbles from the bag they rolled in the previous step. From these drafted marbles the player will Mix them into the blue Jigger Bowls in the middle of the table one at a time, a la Mancala (oh that’s fun to say: A LA MANCALA!). Then the player will Select & Place a jigger of marbles from the table onto their player board. Placing the corresponding marbles onto the drinks is how recipes can be completed. If any ingredients were selected from the jigger but not placed, the player must then place the ingredients into the Extra Ingredients shot glasses on the top portion of the player board, to Save for later use.
When the ingredient marbles have been placed and saved, the player must then complete the Resolve step. Several ingredient marbles are “Premium” or “Spill” marbles. Premium marbles (golden) allow the player to select ANY two ingredients from the draw bag and the Premium marble is then discarded to the coaster in the middle of the table. The black Spill marble forces the active player to draw a Spill card from the deck and complete its action. It also during the Resolve step that the player may complete a recipe card by discarding the drink’s ingredients to the bag and flipping its recipe card face-down. If the entire order (all of the face-up recipe cards) is completed, the active player’s round ends and they notate this by placing one of the three lemon tokens on their player board. Some round end cleanup is performed, like drawing another set of 3 or 4 drink recipes for an order, and the player’s turn is over.
Once a player has completed their third order of drinks, they must indicate “Last Call” to the other players at the table. This informs the other players that they have one last turn to earn any extra money before the game ends. When the game has been finished, final scoring is performed and the winner is they who earned the most money throughout the night. The other players must immediately fix the winner a drink, or buy the winner a shot. Okay, those aren’t in the rulebook, but merely suggestions for the revised second edition…
Components. For those that follow our reviews, you know I am a sucker for games with great components, and this one definitely delivers for me. The aesthetics and art style are just perfect, the double-layer boards are always lovely, and the rubber jiggers are excellent. I cannot see anything that can be improved in terms of components, and I completely expected that because this was published by Pentree Games and 25th Century Games (one of my favorite publishers in the business). The game looks and feels deluxe, which is VERY satisfying.
I think that the Pittre duo of Michael and Christina really knocked it out of the park with this one. Wait, this is their first game design?? And it’s incredible? Okay okay, I’ll be keeping my eye on you two. On the Rocks is a light game with excellent table presence and some difficult choices presented. Now, the choices may be TOOOOOO difficult for some gamers, especially our AP-prone players. Carefully planning out each ingredient’s distribution into the jigger bowls can send them into a frenzy, so I have advised to choose one or two bowls they wish to buff and concentrate on hitting those with the marbles they want, and just randomly place the other ingredients. I know that is a big ask, but this game is supposed to take 45-90 minutes, not 45-90 hours. My other gripe about the game is the color-dependence of the ingredient marbles. I am sorry to all my colorblind friends out there, but I am unable to see how you might keep a possible 12 different marbles straight in your heads while simultaneously remembering the state of marbles in each jigger bowl. I hope I am completely wrong, as I do not suffer from colorblindness, and please do let me know if this is still playable for those gamers.
These gripes aside, everything else about the game is fabulous. I love being able to manipulate my dice rolls (yes, with a cost) to have ultimate control of the number of marbles pulled from the bag. That bag, however, takes control away immediately unless I draft a bunch of clear (wild) or golden marbles to affect my final placements. I also adore struggling to choose which recipes to concentrate on first, and weighing the possibilities of completing the higher value recipes, or blitzing the smaller ones first.
Oh, and the Spills cards? They can be real pains in the booty. These effectively give the active player the ability to completely botch another players’ plans by discarding their ingredient marbles from their player board. Not enough player interaction? How about negative Tip cards, which are earned by completing a recipe, that impede a competitor’s progress by making them complete the Tip card before being able to move on with their plans, or by limiting their marble selection to two instead of the entire bowl? Yeah, this has player interaction for sure.
Again, I like a good drink now and then, just as much as the next person. However, I have never been a bartender, and I do not plan on ever becoming one. I could not ever imagine having to compete with other bartenders for tip money either, especially if it is as brutally cutthroat as On the Rocks portrays it to be. I will, however, play a game where all that “fun” is diluted to dice, cards, and marbles. I was looking through my collection recently and noticed have embarrassingly few games with an adult beverage theme. If you are like me and require more games depicting fun with alcohol, then I strongly urge you to check out On the Rocks. I feel like I can finally graduate from Fuzzy Navels and Stone Sours just by playing this game and really upping my liquor acumen. Purple Phoenix Games gives this one a delicious 5 / 6. It seems readily available for consumption, but please do not try to go drink for drink with this game. It’s not designed to be a drinking game… or is it?
Solomon Wendt (30 KP) rated The Big Book of Madness in Tabletop Games
May 5, 2019
Cooperation (3 more)
Spell Casting
Some randomization
Multiple Difficulties
Small cards (1 more)
Unclear rules/mechanics
This game is made by iello games, makers of Mountains of Madness and King of Tokyo. It is about student magicians that feel they aren't learning enough in their classes and decide to sneak into a library to learn new spells. There, they find a grimoire that contains monsters and accidentally releases them. They must work together to defeat the monsters and seal the book, learning from the books around them to learn new spells and collect elements to cast the spells, all while trying not to give into madness.
The game mechanics feature deck building, spell casting, cooperation, and some randomization of spells available and monsters to defeat. There are schools of magic related to the four elements; air, earth, fire, and water. Each element has two magician students that specializes in that element for a total of 8 different characters, each with their own special ability. There are four decks of spells, again related to the elements, that is randomized during set up, changing what spells are available game to game. Similarly, the monsters you must face are randomized, so the chance of having the same exact game as another is rare. The gameplay remains consistent, though.
Over the course of 6 rounds, players work together to defeat monsters. It is a pure cooperation game. No one has any secret objective and should communicate with other players. Games of this fashion, such as Pandemic, tend to end up having one or two people make all the decisions for the group. It my many plays of the game, I have only had that happen once or twice. The variation in spells, magicians, and elements usually make a player uniquely helpful to the group, allowing players to choose how they want to build their character. Although each magician has an elemental alignment, you can choose to focus on different elements and spells and are not limited to one type of role. Each element of magic has a different role to deal the challenges players face, meaning a good balance can be very beneficial. However, due to the randomization, it is possible either the spells or the monsters leave one of the elements non-essential, but that is fairly uncommon.
Overall, the game is very enjoyable and can be played multiple times with different variations. The difficulty can be adjusted if ot feels it is too hard or easy. My group that plays about once a week are clearing the 2nd difficulty 50% of the time and haven't cleared it with a variation yet. It can be a challenge and has elements of luck and strategy. It is a fun game to play with friends, especially because it is cooperative, and I would recommend adding it to your collection.
The game is 2-5 players and runs 60-90 minutes. It is family friendly and a great game for those who love magic fandoms such as Harry Potter.
The game mechanics feature deck building, spell casting, cooperation, and some randomization of spells available and monsters to defeat. There are schools of magic related to the four elements; air, earth, fire, and water. Each element has two magician students that specializes in that element for a total of 8 different characters, each with their own special ability. There are four decks of spells, again related to the elements, that is randomized during set up, changing what spells are available game to game. Similarly, the monsters you must face are randomized, so the chance of having the same exact game as another is rare. The gameplay remains consistent, though.
Over the course of 6 rounds, players work together to defeat monsters. It is a pure cooperation game. No one has any secret objective and should communicate with other players. Games of this fashion, such as Pandemic, tend to end up having one or two people make all the decisions for the group. It my many plays of the game, I have only had that happen once or twice. The variation in spells, magicians, and elements usually make a player uniquely helpful to the group, allowing players to choose how they want to build their character. Although each magician has an elemental alignment, you can choose to focus on different elements and spells and are not limited to one type of role. Each element of magic has a different role to deal the challenges players face, meaning a good balance can be very beneficial. However, due to the randomization, it is possible either the spells or the monsters leave one of the elements non-essential, but that is fairly uncommon.
Overall, the game is very enjoyable and can be played multiple times with different variations. The difficulty can be adjusted if ot feels it is too hard or easy. My group that plays about once a week are clearing the 2nd difficulty 50% of the time and haven't cleared it with a variation yet. It can be a challenge and has elements of luck and strategy. It is a fun game to play with friends, especially because it is cooperative, and I would recommend adding it to your collection.
The game is 2-5 players and runs 60-90 minutes. It is family friendly and a great game for those who love magic fandoms such as Harry Potter.
Purple Phoenix Games (2266 KP) rated 7 Wonders in Tabletop Games
Jun 12, 2019
So rarely does a game present itself that is both very difficult for highly educated people to learn the first play through, and is simultaneously easy enough to play in under 15 minutes whilst carrying on a conversation about something entirely different. Such is my love. Such is 7 Wonders.
The time has come for you to build your perfect civilization! You have plans for a glorious Wonder laid in front of you to truly emphasize your majesty. Will you be able to use your resources (and your neighbors’) wisely to construct your Wonder? Will you be able to build enough production facilities, guilds, trading facilities, temples, science, and military might to best your opponents? These are your goals as you play through 7 Wonders using a beautiful combination of card drafting, hand management, civilization building, and set collection mechanics.
DISCLAIMER: We are discussing 7 Wonders using the vanilla base game without any expansions. We have access to all expansions except the new Armada, and we will be reviewing those as well in the future, so stay tuned. -T
Okay, so like I mentioned in the intro: this game can be a bit of a bear to teach, especially if you use it as a gateway game to card drafting to newer gamers. The card drafting itself is not difficult – choose a card from the cards in your hand and then pass the rest to your neighbor. Grab the cards you received from your other neighbor and repeat the process. Drafting is easy. The hard part is deciding which of your cards will benefit you the most, and paying for the cost to build said card. I find that most players grasp the evaluating benefits and drafting, but then forget that they have to pay for the cards in order to place them on their civ. Once the payment is understood, and the combos of cards that fuel and pay for future cards, the game becomes a wonderful (eh? eh??) game of figuring out the best puzzle pieces to place in front of you.
I don’t want to explain the entire game here, so I will just tell you that 7 Wonders has been an evergreen game for me. I love it every single time it comes out, even if others in my group are less affectionate. When playing with players who get it and love it, the game can be an easy 13-15 minute exercise in VP optimization. When playing with newbies, though, there are lots of concepts to internalize and remember, and lots of nuances that may be missed when trying to remember aforementioned concepts. So, my recommendation is this: if you do not already own this game, buy it now. I feel it is a must to have in any collection, and it is a great starting point to other games.
Purple Phoenix Games gives this one a 21 / 24 because Bryan hates it.
https://purplephoenixgames.wordpress.com/2019/01/07/7-wonders-review/
The time has come for you to build your perfect civilization! You have plans for a glorious Wonder laid in front of you to truly emphasize your majesty. Will you be able to use your resources (and your neighbors’) wisely to construct your Wonder? Will you be able to build enough production facilities, guilds, trading facilities, temples, science, and military might to best your opponents? These are your goals as you play through 7 Wonders using a beautiful combination of card drafting, hand management, civilization building, and set collection mechanics.
DISCLAIMER: We are discussing 7 Wonders using the vanilla base game without any expansions. We have access to all expansions except the new Armada, and we will be reviewing those as well in the future, so stay tuned. -T
Okay, so like I mentioned in the intro: this game can be a bit of a bear to teach, especially if you use it as a gateway game to card drafting to newer gamers. The card drafting itself is not difficult – choose a card from the cards in your hand and then pass the rest to your neighbor. Grab the cards you received from your other neighbor and repeat the process. Drafting is easy. The hard part is deciding which of your cards will benefit you the most, and paying for the cost to build said card. I find that most players grasp the evaluating benefits and drafting, but then forget that they have to pay for the cards in order to place them on their civ. Once the payment is understood, and the combos of cards that fuel and pay for future cards, the game becomes a wonderful (eh? eh??) game of figuring out the best puzzle pieces to place in front of you.
I don’t want to explain the entire game here, so I will just tell you that 7 Wonders has been an evergreen game for me. I love it every single time it comes out, even if others in my group are less affectionate. When playing with players who get it and love it, the game can be an easy 13-15 minute exercise in VP optimization. When playing with newbies, though, there are lots of concepts to internalize and remember, and lots of nuances that may be missed when trying to remember aforementioned concepts. So, my recommendation is this: if you do not already own this game, buy it now. I feel it is a must to have in any collection, and it is a great starting point to other games.
Purple Phoenix Games gives this one a 21 / 24 because Bryan hates it.
https://purplephoenixgames.wordpress.com/2019/01/07/7-wonders-review/
Kyera (8 KP) rated You're Never Weird on the Internet (Almost) in Books
Feb 1, 2018
Maybe you picked this up because you watched Buffy that one time and wanted to know what that red-headed chick who wasn't Willow was all about
or more likely, you are a fan of one of her many endeavors (and why shouldnt you be?). She is a super-hardworking person who seems to be doing what she loves, and in my humble opinion, completely killing it. She shares her awkwardness and how even she fangirls when meeting famous people she loves.
How can I describe this book? Imagine talking to your best friend about everything in your life: your childhood, your hopes and fears, and most importantly all things geeky (comics, video games, and the internet). That is how I felt when I was reading this book. Yes, I was a fan of Felicias already but reading this book felt more like talking to your best friend than some impersonal narrative that you just picked up off the shelf at random. Felicia is witty, funny, and down to earth. (A bit neurotic, her words, but we still love her for it.) Her candor is endearing and makes the book incredibly relatable. Her love of video games, comics, crafting and just the simple art of creating definitely speaks to her readers (I know I definitely relate). Plus, the pictures peppered throughout are just adorable.
She took her life into her own hands and with an incredible amount of hard work, created Geek & Sundry. She filled the book with her life and quite a few really good pieces of advice (as well as motivational phrases). As I sit here in my exploding TARDIS skirt (thank you mom for helping me make it), embracing my quirkiness and inner geek, I hope Felicia would be proud. I hope that people are inspired by her book, like I am inspired and take a chance. Do what they love.
Check out all of her projects with Geek & Sundry, as well as past projects like my love Dr. Horribles Sing-Along Blog, the show that started it all the Guild and her appearances on Supernatural! And if anyone could get me a signed copy of her book, I would love you forever. I take my book collection very seriously and would love to have this sitting on my shelf (rather than residing digitally in the nethersphere of my kindle.) Random fun fact, one of my exes and I used to sing My Eyes. I, of course, sang Pennys part (and when I was alone I would also be Dr. Horrible, duh). It was my favourite song from the show and Im still obsessed with it. I also found it on Sing (karaoke app, I spend too much time on there) just so that I could record it as a duet (and then sing both parts because why not?). Enough about me, go buy her wonderful book immediately and read it.
How can I describe this book? Imagine talking to your best friend about everything in your life: your childhood, your hopes and fears, and most importantly all things geeky (comics, video games, and the internet). That is how I felt when I was reading this book. Yes, I was a fan of Felicias already but reading this book felt more like talking to your best friend than some impersonal narrative that you just picked up off the shelf at random. Felicia is witty, funny, and down to earth. (A bit neurotic, her words, but we still love her for it.) Her candor is endearing and makes the book incredibly relatable. Her love of video games, comics, crafting and just the simple art of creating definitely speaks to her readers (I know I definitely relate). Plus, the pictures peppered throughout are just adorable.
She took her life into her own hands and with an incredible amount of hard work, created Geek & Sundry. She filled the book with her life and quite a few really good pieces of advice (as well as motivational phrases). As I sit here in my exploding TARDIS skirt (thank you mom for helping me make it), embracing my quirkiness and inner geek, I hope Felicia would be proud. I hope that people are inspired by her book, like I am inspired and take a chance. Do what they love.
Check out all of her projects with Geek & Sundry, as well as past projects like my love Dr. Horribles Sing-Along Blog, the show that started it all the Guild and her appearances on Supernatural! And if anyone could get me a signed copy of her book, I would love you forever. I take my book collection very seriously and would love to have this sitting on my shelf (rather than residing digitally in the nethersphere of my kindle.) Random fun fact, one of my exes and I used to sing My Eyes. I, of course, sang Pennys part (and when I was alone I would also be Dr. Horrible, duh). It was my favourite song from the show and Im still obsessed with it. I also found it on Sing (karaoke app, I spend too much time on there) just so that I could record it as a duet (and then sing both parts because why not?). Enough about me, go buy her wonderful book immediately and read it.
Caitlin Ann Cherniak (85 KP) rated Fantasyland: How America Went Haywire in Books
Oct 22, 2018
Why do I have a feeling that the guy who wrote this just went on a rant and decided to put that whole rant into one giant ass book?
Don't get me wrong. This book has a couple of points, especially when he discusses religion and the Salem witch trails. However, when he starts getting into the more modern points of fantasy, either I didn't see it at all, or he was basically really poking fun at what the whole point of fantasy really is.
The title of the book is Fantasyland: How America Went Haywire. If he's going to use the word "Haywire" in a title, he better show pretty clear examples of why America is being flushed down the toilet. Poking fun at people cosplaying, playing video games, and being able to have fun at Disneyland or Disney World is not a point to say why America seems to be failing as a society. In fact, I can make a counterargument by saying that flights of fantasy in those contexts are actually forming the culture, not destroying it. Because of the evolution of entertainment (such as film, video games, etc.), it's easier to envision fantasy stories come to life. Before that, we had books, and no one was poking fun at books throughout this entire giant essay. Not only is that missing the forest for the trees, but it makes the argument of people being shown too much fantasy through visual mass media is a very shallow take on the topic of fantasy.
Also, the premise of the book talks about how people are arguing that Trump is ruining America because of his bullshit (and they're not wrong). I expected the book to discuss politics more in depth as a way to add onto the fantasyland argument. The book doesn't even do that, not even at the end when it "comes full circle" back to the Trump argument. If anything, the book kinda let it slide that it was for Trump and his radical ideas rather than finding flaws in them as people would expect. Look, if the book ended up explaining why Trump was trying to escape the Fantasyland argument, I'm all for reading that to make my own points. However, by just simply saying that Trump is being more realistic without any real reason, that also makes this essay a shallow writing. People want to read on why Trump has realistic views or not. If the point of this essay is talking about how fantastic ideas are plaguing a great nation, why not add that into the mix?
This essay was a real hit and miss for me. For something that's as thick as War and Peace, I expected this essay to have as juicy material as War and Peace, but it doesn't. It's just a 500 year rant on how "stupid" society can be, and that lost me as I finished the book.
Don't get me wrong. This book has a couple of points, especially when he discusses religion and the Salem witch trails. However, when he starts getting into the more modern points of fantasy, either I didn't see it at all, or he was basically really poking fun at what the whole point of fantasy really is.
The title of the book is Fantasyland: How America Went Haywire. If he's going to use the word "Haywire" in a title, he better show pretty clear examples of why America is being flushed down the toilet. Poking fun at people cosplaying, playing video games, and being able to have fun at Disneyland or Disney World is not a point to say why America seems to be failing as a society. In fact, I can make a counterargument by saying that flights of fantasy in those contexts are actually forming the culture, not destroying it. Because of the evolution of entertainment (such as film, video games, etc.), it's easier to envision fantasy stories come to life. Before that, we had books, and no one was poking fun at books throughout this entire giant essay. Not only is that missing the forest for the trees, but it makes the argument of people being shown too much fantasy through visual mass media is a very shallow take on the topic of fantasy.
Also, the premise of the book talks about how people are arguing that Trump is ruining America because of his bullshit (and they're not wrong). I expected the book to discuss politics more in depth as a way to add onto the fantasyland argument. The book doesn't even do that, not even at the end when it "comes full circle" back to the Trump argument. If anything, the book kinda let it slide that it was for Trump and his radical ideas rather than finding flaws in them as people would expect. Look, if the book ended up explaining why Trump was trying to escape the Fantasyland argument, I'm all for reading that to make my own points. However, by just simply saying that Trump is being more realistic without any real reason, that also makes this essay a shallow writing. People want to read on why Trump has realistic views or not. If the point of this essay is talking about how fantastic ideas are plaguing a great nation, why not add that into the mix?
This essay was a real hit and miss for me. For something that's as thick as War and Peace, I expected this essay to have as juicy material as War and Peace, but it doesn't. It's just a 500 year rant on how "stupid" society can be, and that lost me as I finished the book.
Gareth von Kallenbach (962 KP) rated The Last of Us Remastered in Video Games
Jun 19, 2019
There are those who think that remakes of films and games are a bad idea
as they believe that they show a lack of creativity and originality.
However when a game is remastered it can be another story entirely.
Many classics from the past have had a graphical update especially PS 1-2
classics that were brought up to modern standards for the PS 3.
However when a game is remastered less than a year after the original game
was released, many are sure to have questions.
With The Last of Us Remastered, Naughty Dog has given Playstation 4 fans
what they have wanted, a top-flight game with a winning online component
and the amazing DLC that extended the story behind the award winning
original game for the PS 3.
The original game was a defining statement for the PS 3 but the game
pushed the system to the limits and with the PS 4 following soon after and
not being backwards compatible, a PS 4 version of the game was the best
option.
The game shines as the graphics have been taken to an even higher level
and the faster frame rates and smooth play let you really enjoy the
immersive world of the game as well as taking the horror to the next
level.
Playing as survivors from a Zombie like outbreak, players embark on an
escort mission to take a young girl to safety who may just hold the fate
of humanity in her blood.
The horror, violence, weapon crafting, and great narrative are all here,
and better than ever.
As a fan of the game, I had wondered if remastered graphics would be
enough to get players to want to play through a game again or if it was
mainly for those who had yet to purchase the game.
I have enjoyed the multiplay although I did have some long waits in my
connection, which thankfully have been addressed in the latest patch.
My wife had a interest in the PS 3 version of the game although horror
games are not her thing. When I started up the PS 4 version of the game
she was riveted to the tense opening scenes and narratives.
In the end there will be those who say that they do not want to play for a
game they have only recently purchased but Naughty Dog reduced the price $10.00 and added on the bonus content to make the investment a much better deal.
When you look at all the DLC content, episodes, as well as the ability to
screen cap and stream your action on the PS 4, to say nothing of the jaw
dropping visuals, The Last of Us Remastered is a must own for PS 4 fans as
they have made a near perfect game even better.
http://sknr.net/2014/08/12/the-last-of-us-remastered/
as they believe that they show a lack of creativity and originality.
However when a game is remastered it can be another story entirely.
Many classics from the past have had a graphical update especially PS 1-2
classics that were brought up to modern standards for the PS 3.
However when a game is remastered less than a year after the original game
was released, many are sure to have questions.
With The Last of Us Remastered, Naughty Dog has given Playstation 4 fans
what they have wanted, a top-flight game with a winning online component
and the amazing DLC that extended the story behind the award winning
original game for the PS 3.
The original game was a defining statement for the PS 3 but the game
pushed the system to the limits and with the PS 4 following soon after and
not being backwards compatible, a PS 4 version of the game was the best
option.
The game shines as the graphics have been taken to an even higher level
and the faster frame rates and smooth play let you really enjoy the
immersive world of the game as well as taking the horror to the next
level.
Playing as survivors from a Zombie like outbreak, players embark on an
escort mission to take a young girl to safety who may just hold the fate
of humanity in her blood.
The horror, violence, weapon crafting, and great narrative are all here,
and better than ever.
As a fan of the game, I had wondered if remastered graphics would be
enough to get players to want to play through a game again or if it was
mainly for those who had yet to purchase the game.
I have enjoyed the multiplay although I did have some long waits in my
connection, which thankfully have been addressed in the latest patch.
My wife had a interest in the PS 3 version of the game although horror
games are not her thing. When I started up the PS 4 version of the game
she was riveted to the tense opening scenes and narratives.
In the end there will be those who say that they do not want to play for a
game they have only recently purchased but Naughty Dog reduced the price $10.00 and added on the bonus content to make the investment a much better deal.
When you look at all the DLC content, episodes, as well as the ability to
screen cap and stream your action on the PS 4, to say nothing of the jaw
dropping visuals, The Last of Us Remastered is a must own for PS 4 fans as
they have made a near perfect game even better.
http://sknr.net/2014/08/12/the-last-of-us-remastered/
Ivana A. | Diary of Difference (1171 KP) rated The Last Wish in Books
Aug 3, 2020
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#0.5 <a href="https://www.goodreads.com/review/show/3150137897">The Last Wish</a> - ★★★★
<img src="https://diaryofdifference.com/wp-content/uploads/2020/06/Book-Review-Banner-59.png"/>
For me, The Last Wish is the perfect introduction to start the Witcher series and meet Geralt of Rivia.
<b>Synopsis</b>
The Last Wish is the prequel to the Witcher series. In this book we are introduced to Geralt of Rivia, a Witcher - a man whose magic powers and strength training made him a brilliant fighter and a merciless assassin.
However, Geralt is not an ordinary killer. He hunts the monsters that bring fear to people and creatures that attack the innocent.
But not everything is as seems, as some monsters are not evil, and not everything fair is good. In every fairy tale, there is a pinch of truth.
<b>My Thoughts:</b>
I loved the introduction of Geralt in this book. I have known Geralt from the video games, and then I watched the TV Show. Usually I am more attracted to the book characters rather than a movies/TV Show character, and this was no different. Even though, I have to admit that the video games and the TV Show are also extraordinary, when it comes to their characters. Geralt in this book is vivid and brave, and I was happy to follow him on the various adventures he went on.
The book is written in multiple chapters, each containing a call for a quest, and the following chapter containing the quest itself. Each quest is a completely different topic, all featuring Geralt, and many side characters joining him as we move along in the story.
Each chapter was magical on its own, and we get to meet various stories. We meet a girl that turned to a striga because of a curse. We encounter a beast hidden in a castle, a story that resembles the Beauty and the Beast. There are also stories that resemble the Snow White and Cinderella, all significantly darker and much more graphic in their retellings. I love how the author took those storylines and managed to create something much more sinister and cruel. Some of the stories also reminded me of the traditional Slavic folk tales, which brought back some nice feelings from my childhood too.
The last few chapters were the ones I enjoyed the most. Especially the moment when we get to meet Yennefer for the very first time. I cannot wait to read more about her in the books.
A truly beautiful and adventurous fantasy novel by Andrzej Sapkowski and published by Gollancz. I definitely recommend The Last Wish.
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#0.5 <a href="https://www.goodreads.com/review/show/3150137897">The Last Wish</a> - ★★★★
<img src="https://diaryofdifference.com/wp-content/uploads/2020/06/Book-Review-Banner-59.png"/>
For me, The Last Wish is the perfect introduction to start the Witcher series and meet Geralt of Rivia.
<b>Synopsis</b>
The Last Wish is the prequel to the Witcher series. In this book we are introduced to Geralt of Rivia, a Witcher - a man whose magic powers and strength training made him a brilliant fighter and a merciless assassin.
However, Geralt is not an ordinary killer. He hunts the monsters that bring fear to people and creatures that attack the innocent.
But not everything is as seems, as some monsters are not evil, and not everything fair is good. In every fairy tale, there is a pinch of truth.
<b>My Thoughts:</b>
I loved the introduction of Geralt in this book. I have known Geralt from the video games, and then I watched the TV Show. Usually I am more attracted to the book characters rather than a movies/TV Show character, and this was no different. Even though, I have to admit that the video games and the TV Show are also extraordinary, when it comes to their characters. Geralt in this book is vivid and brave, and I was happy to follow him on the various adventures he went on.
The book is written in multiple chapters, each containing a call for a quest, and the following chapter containing the quest itself. Each quest is a completely different topic, all featuring Geralt, and many side characters joining him as we move along in the story.
Each chapter was magical on its own, and we get to meet various stories. We meet a girl that turned to a striga because of a curse. We encounter a beast hidden in a castle, a story that resembles the Beauty and the Beast. There are also stories that resemble the Snow White and Cinderella, all significantly darker and much more graphic in their retellings. I love how the author took those storylines and managed to create something much more sinister and cruel. Some of the stories also reminded me of the traditional Slavic folk tales, which brought back some nice feelings from my childhood too.
The last few chapters were the ones I enjoyed the most. Especially the moment when we get to meet Yennefer for the very first time. I cannot wait to read more about her in the books.
A truly beautiful and adventurous fantasy novel by Andrzej Sapkowski and published by Gollancz. I definitely recommend The Last Wish.
Sarah (7798 KP) rated The Last Girl in Books
Dec 11, 2017
A good first part
This is a very intriguing idea for a story, although bleak dystopian futures appear to be all the rage at the moment. Set in the near future where women have virtually stopped giving birth to girls, where a group of young women are being held in a centre called the ARC - it starts off well and centres around Zoey in her daily routine. This first part is interesting, as you learn about life in the ARC and it keeps you hooked as you try and figure out with Zoey what’s going on. For me this is the best part of the book, as it goes a little downhill from there.
The second half is believable, but potentially far fetched depending solely on survival instinct of someone who has been institutionalised her entire life. Not bad, but I had to allow for a little embellishment and didn’t quite believe 100%. Shame as it’s a very well written and enjoyable book.
The characters themselves are all fairly interesting, although I did wish to see more of certain characters who sadly haven’t made it to the next book. Zoey herself is a strong female lead, obviously taking its lead from the Hunger Games etc. The whole book reminds me a lot of the Wool trilogy, and of Joe Hill’s The Fireman too.
In all, a very good enjoyable first part, and am definitely looking forward to reading the rest of the trilogy.
The second half is believable, but potentially far fetched depending solely on survival instinct of someone who has been institutionalised her entire life. Not bad, but I had to allow for a little embellishment and didn’t quite believe 100%. Shame as it’s a very well written and enjoyable book.
The characters themselves are all fairly interesting, although I did wish to see more of certain characters who sadly haven’t made it to the next book. Zoey herself is a strong female lead, obviously taking its lead from the Hunger Games etc. The whole book reminds me a lot of the Wool trilogy, and of Joe Hill’s The Fireman too.
In all, a very good enjoyable first part, and am definitely looking forward to reading the rest of the trilogy.
Dr Dystopian (526 KP) rated PlayerUnknown’s Battlegrounds in Video Games
Jan 10, 2018
Great gameplay (4 more)
Fun either playing solo, duo or squads
Expansive maps without being too big
Big selection of guns, equipment and vehicles
Decent graphics
Random bugs and glitches (2 more)
Can run very poorly at times with low FPS and lagging
Cheat players
Fantastic enjoyment although frustrating at times
A solid early access game that has ultimately spawned a number of competitors in the genre.
Whilst this game is by no means the inventor of battle royale style games it has delivered a fun and compelling game that has proven extremely popular.
Having only recently come out of early access the game has just realeased a second map both of which are large with open areas, hill ranges, towns, schools, prisons and more that contain a wide variety of weapons and equipment to arm yourself with.
The game is certainly challenging to win but is top fun win or lose.
The biggest issues with this game currently are the FPS drops and lagging which can be extremely frustrating. The game also suffers with random bugs which sometimes can be funny and other times cause you to die which can also be incredibly irritating. There is also issues with hackers on the game with the developer already banning a considerable number of accounts.
All in all this is a great game that should only get better as the developers continue working on it to improve it and add additional content.
Whilst this game is by no means the inventor of battle royale style games it has delivered a fun and compelling game that has proven extremely popular.
Having only recently come out of early access the game has just realeased a second map both of which are large with open areas, hill ranges, towns, schools, prisons and more that contain a wide variety of weapons and equipment to arm yourself with.
The game is certainly challenging to win but is top fun win or lose.
The biggest issues with this game currently are the FPS drops and lagging which can be extremely frustrating. The game also suffers with random bugs which sometimes can be funny and other times cause you to die which can also be incredibly irritating. There is also issues with hackers on the game with the developer already banning a considerable number of accounts.
All in all this is a great game that should only get better as the developers continue working on it to improve it and add additional content.
Sarah (7798 KP) rated Tomb Raider (2018) in Movies
Apr 5, 2018
Better than expected
As a video game film, this is actually one of the better ones out there. This isn't to say it's an amazing film, but as an adaptation it doesn't do too badly.
When it comes to Tomb Raider, my knowledge is limited. I haven't seen much of the more recent games, my experience is more related to the original with the assault course and the ability to lock the butler in the walk in freezer...
Alicia Vikander isnt a bad choice as Lara and I actually think she does look the part. However, I think there's something not quite right about her. I'm unsure if it's the slightly dodgy accent or just the material she's got to work with. I still think she's a better choice than Angelina Jolie though.
The CGI in parts of this is terrible and so obvious that there's been a green screen in place. The puzzles to solve are sometimes a little basic and simple and a little brainless which is a shame. The opening in London is also a little pointless, trying to provide a back story that isn't properly explained and it could have been cut out without issue, and there's also a load of flashbacks that aren't really necessary.
This is a vaguely entertaining film to a point and is watchable, I just feel like it could have been so much better.
When it comes to Tomb Raider, my knowledge is limited. I haven't seen much of the more recent games, my experience is more related to the original with the assault course and the ability to lock the butler in the walk in freezer...
Alicia Vikander isnt a bad choice as Lara and I actually think she does look the part. However, I think there's something not quite right about her. I'm unsure if it's the slightly dodgy accent or just the material she's got to work with. I still think she's a better choice than Angelina Jolie though.
The CGI in parts of this is terrible and so obvious that there's been a green screen in place. The puzzles to solve are sometimes a little basic and simple and a little brainless which is a shame. The opening in London is also a little pointless, trying to provide a back story that isn't properly explained and it could have been cut out without issue, and there's also a load of flashbacks that aren't really necessary.
This is a vaguely entertaining film to a point and is watchable, I just feel like it could have been so much better.