Search

Search only in certain items:

Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
  
Bermuda Pirates
Bermuda Pirates
2019 | Action, Kids Game, Pirates, Transportation
The Bermuda Triangle. The area within the Atlantic Ocean that is rumored to be home of an aquatic black hole through which people and ships have gone inexplicably missing for years. What an excellent theme for a board game! I must admit, I learned of this game via one of Marco Arnaudo’s con videos and just had to have it. Was I bamboozled or is this a great game? Well, the ratings graphic above spoils that, but why is it so?


Bermuda Pirates pits players against each other in a mad dash to collect a set of colored gems from the middle island and bring them back to the home port first. Pirates (the players) will be encountering whirlpool vortexes along the way and can even place buoys to remind themselves to steer clear. The first player to bring back a whole set of gems successfully will be the winner!
To setup, first place the bracket piece (can only be seen partially in the final photo) in the middle of the table. Next orient the first layer of four square tiles (unseen in photos) on the bracket and then place the game board atop the tiles. Place flags upon the bracket nubs and matching gems at their bases. Each player chooses a color, takes the boat and buoys of that color and places them near the land with the matching dock color. The game may now begin!

On a player’s turn they must begin their journey from their home dock toward the center island to collect gems. They move their boat using one finger at the stern of the boat and pushing it across the board. Players will know when the boat has hit a hidden whirlpool when the magnets within the boat and within the board meet and create sudden resistance. The player may then place a buoy on that spot to remind themselves, and opponents, where a potential whirlpool spot is located. Should the player make a whirlpool-free trek to the central island, they must dock and collect a gem. From here the player must decide to either return back to their home dock to bank the gem or continue to collect gems before returning home.


Once a player has decided to return home with gem(s) aboard, they must take care not to hit whirlpools along the way because once the boat and whirlpool meet the boat will stop and the gems will fly across the board or even off the board. Those gems that land in the sea stay on the board to be collected by ANY player, and those gems that leave the board are lost forever. Herein lies the fun of Bermuda Pirates. Seeing gems flying will give players of any age and ability a giant piratey smile. The game ends once all players have had an equal amount of turns, and those pirates who have collected a set of one gem of each color will be the winners!
Components. I would certainly be remiss if I did not congratulate the designer and manufacturer of Bermuda Pirates for an absolutely gorgeous game with ingenious components. You see, the magnets that trip up the boats are hidden within that first layer of tiles that are placed on the bracket underneath the main game board. But even if you were to inspect these tiles, you would not necessarily know exactly where the magnets are placed. So every game will be different because of the order and orientation of the tiles setup. Bravo! Truly wonderful outside-the-box designing here. Yes, all the cardboard and plastic pieces are also great quality, but the ingenuity is what makes this one special.

I cannot say enough good things about Bermuda Pirates. My 4-year-old has a BLAST playing this one (even though the box says 7+. Shh, don’t tell anyone)! Seeing his face light up every time the gems go a-flying is just pure joy for a parent. Even when my wife and I played just the two of us, we were smiling the entire time we played. It’s that kind of game.

Bermuda Pirates will probably never reach my Top 10 Games of All Time list, but I certainly will hold onto it and cherish it in my collection. I think this game can work with any group of gamers of any skill or experience level. It is simply a joy to play as you push along your little boat hoping upon hope not to run into the whirlpool and have your four gems strewn about the ocean. Or placing the buoys just ever so slightly in the wrong location so that your opponents accidentally run into the whirlpool by trying a tangential approach. My family loves this game, and that is why Purple Phoenix Games gives this a very family-friendly piratey 10 / 12. If you are looking for something light and dextrous, with a great theme and excellent production quality, please check out Bermuda Pirates. It will definitely be a hit with anyone you introduce to it.
  
Fold-it
Fold-it
2016 | Action, Puzzle, Real-time
When it comes to cooking, I am definitely no master chef. Up until recently, ‘cooking’ for me consisted of merely putting frozen food into the oven…. Don’t judge! I am taking strides to expand my culinary skills though, so slowly but surely I’ll become a (hopefully) decent chef. That being said, when I saw a cute little food game called Fold-It, I figured that I should at least be able to handle these game recipes. Does it hit the spot, or does it get the chop?

Fold-It is a real-time dexterity puzzle game in which players are trying to fold their Recipe Cloth to match the current Order Card. Setup is simple – give each player a Recipe Cloth and 3 Star Tokens. Choose whether you want to play with the Basic or Advanced Order Cards (or a mix of both types) and shuffle the deck. Place a number of Fold-It tokens in the middle of the table to equal one fewer token than number of players. The game is now ready to begin!


Played over a series of rounds, players will be racing to complete the current Order Card the fastest. How? By folding their Recipe Cloth! Each Recipe Cloth is printed with a 4×4 grid of different dishes. The Order Cards each show a combination of 1-4 dishes. When an Order Card is revealed, all players will then try to fold and arrange their Recipe Cloth so that only the dishes from the Order Card are displayed. You can fold your cloth horizontally or vertically along the columns, and the cloth is double-sided to help accomplish your goal as well. Once you have folded your Recipe Cloth so that the dishes match the Order Card, grab one of the Fold-It tokens from the center of the table. When all the Fold-It tokens have been claimed, check each completed Recipe Cloth to verify that it is correct. If your Recipe Cloth matches, then you are in the clear! But if you made a mistake and had grabbed a Fold-It token, lose one of your Star tokens. *womp womp* The remaining player who was not able to grab a Fold-It token in the round discards one of their 3 Star tokens as well. The round is now over, and a new round begins by revealing the next Order Card. Play continues in this fashion until only one player remains with Star tokens. That player is declared the winner!
I have to admit that Fold-It surprised me, in a good way. I picked it up from a “Buy, Sell, Trade” Facebook group and really wasn’t expecting much from the gameplay. But when I actually got it to the table, I had a blast with it! The theme is cute, the gameplay is quirky, and it’s actually trickier than it looks. Some of the orders require you to fold the cloth in unique ways, and it can kind of be a brain burner. Add in the real-time racing element, and you’ve got an exciting game on your hands. Is it the most amazing and strategic game that I’ve ever played? No. But it’s pretty engaging for a light and fast filler game.


The components are pretty straight-forward. Cardboard tokens, nice sturdy cards, and actual cloth for the Recipe Cloth. The artwork is colorful and cute, and the tokens and cards will withstand many plays. I do especially like the Recipe Cloths too. The fact that they are actual cloth means that you won’t be worried about creasing issues from constant folding and unfolding between rounds and games. The cloths are double-sided as well to give you a boost for strategy as well. I will point out that all cloths are printed the exact same way, so it’s not like a Bingo board that varies between players. Everyone has the same tools with which to work each round, and everyone is on an even playing field that way. Nice components overall, in my opinion!
All in all, am I happy with my Fold-It purchase? Yes. It’s a quirky little filler game that is engaging and entertaining for all players. Yeah, there’s a player elimination element, but the game overall is so fast that the eliminated player(s) won’t be sitting around for long. Who knew that folding a piece of cloth could get your heart racing so fast? Fold-It is definitely a game that I’ll pull out when I need something quick and simple, or with which I can introduce people to the hobby. I guess if you play it too much, it would get kind of stale, but I don’t see that happening for me. Purple Phoenix Games gives this one a tasty 4 / 6.
  
Assassin's Creed: Forsaken
Assassin's Creed: Forsaken
Oliver Bowden | 2012 | Fiction & Poetry, History & Politics
8
8.0 (1 Ratings)
Book Rating
The story of a Templar rather than the Assassin (3 more)
Set out like a journal, makes it intriguing
Good descriptive action
An insight to the history of the character
Some chapters are slow (1 more)
The journal format limits the experience to the view of only one character
Insight to a character we barely see
- MINOR SPOILER IF YOU HAVEN'T PLAYED ASSASSINS CREED 3 -

The 5th book in the Oliver Bowden collection of Assassin's Creed novels, follows the life of Haytham Kenway, son of Pirate / Assassin, Edward Kenway and father of the Native American Assassin Connor Kenway, who you play as in the video game Assassin's Creed 3.

Haytham is a British Templar who is sent to America during the French and Indian and American Revolutionary Wars, to learn more about, and find an ancient cave that would help the Templar Order discover more about the first civilization, also known as 'Those who came before'. After centuries of the two factions, Assassins and Templar, fighting a never ending war in secret, over advanced technology known as the Pieces of Eden, created by the first civilization.

Though it is interesting to learn more about Haytham, since we only get to play a small part of his story in the video game, my only issue, though minor it may be, with the book is that the journal format limits our experience of the story to the view point of one man, and there are so many interesting characters within the plot that are sure to have their own interesting stories to be told, but sadly we are limited to one man's thoughts and opinions, and learn very little about other characters, besides their outspoken interactions with Haytham.

However this book is exciting and really does open up a whole new story within the franchise that we do not get to see. The descriptive writing ensures that the world that is described to us, is enough to clearly imagine, as the writer imagines it, in our minds, but enough for us to also have our own image of the areas, the surroundings and the sights, sounds and smells of such a place that our protagonist visits.

If you're a fan of the franchise then I highly recommend any of these novels to you, because they open up so much more to the characters and the stories that we do not get within the games. This is what makes the books such an exciting read, because we get to delve deep inside the minds of the characters, from start to finish.
  
The Bachman Books
The Bachman Books
Stephen King, Richard Bachman | 1985 | Fiction & Poetry, Horror, Science Fiction/Fantasy
8
8.4 (16 Ratings)
Book Rating
Intro, Why I was Bachman:
WARNING read this LAST! It has spoilers in it, but definitely read it after the books. Very interesting. Why would such a famous author decide to write as someone else and keep it a secret?

Rage:
The infamous story that has been pulled from shelves due to its supposed influence in the Columbine shootings... well, this was a pretty good story. Yes, there's shooting, but it's more about the lives of teenagers. This definitely did not make me want to go shoot up a school.

The Long Walk:
Can you walk at 4mph? Nonstop? For days on end? With no sleep because you are not allowed to go below 4mph? The Long Walk is about a yearly contest where 100 teenage boys VOLUNTEER to walk until there is only one left. Nonstop. If your speed drops below 4mph, you get a warning. If you can keep up the pace for 1 hour then the warning disappears. If you do not speed up after 30 secs, you get another warning. If you collect 3 warnings and slow again you are shot dead. If you are the last walker, you win whatever your heart desires. You are fed and allowed to carry what you think you will need, but you cannot stop. No one is allowed to interfere with a walker's progress, not even spectators. Of course the whole country is watching you, many from along the side of the road just waiting a chance to grab some discarded souvenir. If you have to poop? Yup that could be a souvenir too. Make it quick though so you don't rack up warnings! The guards have no mercy and will shoot you with zero emotion on their face.
This book is brutal. You ARE in the boy's shoes. Why is he there? How do they get SO MANY volunteers EVERY YEAR? So many that they turn away most? This isn't like the hunger games. The boys are not out to kill each other. The situation is just completely bizarre.
The only thing I didn't like about the book was the very end. The end wasn't an "ending" it just kind of lingers.. This wasn't enough of a problem for me to drop the rating though.



Roadwork:
I couldn't get into this one. It is about a man who is upset about needing to leave his home because of a new roadway.


The Running Man:
A slightly creepy and action-packed dystopian future story. A man signs up for a game show whose premise is all too real! Basically, he has to run for his life. Great story.
  
P#
Private #1 Suspect (Private, #2)
James Patterson | 2011 | Fiction & Poetry
6
7.3 (3 Ratings)
Book Rating
Private really has their work cut out for them this time. Two major cases that have very strong implications to the community. First, there are four dead and burned bodies that have been found on the beach. They carry a sign that says 'No Prisoners'. Days later there are more dead bodies, another sign, and promises that this is not the end. Then they have the case of the Harlows. A Hollywood couple who make great movies and do amazing philanthropy work all over the world. When they go missing without a trace, it's up to Private to find out why they were taken and where they could be.

Another interesting book by James Patterson. This is the third book for the Los Angeles Private offices series and the sixth book for the entire Private series. I think next I'm going to read Private Games that has to deal with the Olympics in London since the Olympics are going on right now.

For the first few chapters of this book, I wasn't sure what was going to happen or if I was going to continue to read the book. But after a while, the action got going and my attention was held. Let's start with the first case of dead bodies showing up on the beach. There is a group out there who is looking to get revenge, but for what? And who are these people. They want the city of Los Angeles to pay them big money or they will continue to kill people. One more person per day than the day before. How are they going to be stopped if they can't be found. When one of Private's own investigators gets seriously injured on the job, Jack, the head of Private is even more determined to find out who these people are.

For the Harlow's, on the surface they seem like your typical Hollywood couple, but they have some skeletons in their closet. Skeletons their closest team members do not want to let the whole world know about. So, when they ask that Private not involve the police or the FBI in this case, this make the situation even more difficult. When the skeletons come to the surface, it's easy to see why the Harlow's wouldn't want this getting out to the public.

Packed with adventure around every corner and a few funny bits along the way, this was a great Private book by James Patterson.
  
Legacy of Dragonholt
Legacy of Dragonholt
2017 | Adventure, Exploration
Its an rpg without a dm (1 more)
The biggest book based choose your adventure youve probably ever played
As with any choose your adventure choices can seem limiting (2 more)
The game is the only one of its kind and feels like it should be a series, but unfortunately discontinued
Its a one time playthrough
Largest choose your adventure ever
This game takes on roleplaying games for a single player rpg experience using "choose your adventure" style mechanics. At the beginning of the game a player makes a character, chooses a class and chooses skills. These character design choices do very much affect gameplay, providing different adventure paths/ options for characters of different races or having given skills in a situation. The box includes multiple adventures, each with a rough playtime of 30-60 minutes, though it can become longer with more players. Each booklet is designed to be played as a single gaming session, providing a convenient place to stop for the night or for a breather. The game also has a story tracking mechanic where bubbles are filled in based on choices made. These can affect interaction with npcs or track overarching campaign events that have shaped the world.

 I played through this game once and it took me about 6 hours and feel tgere are not enough alternate choices to merit another playthrough. Even though the game says it can be played with 1 to 6 players I recommend one player because only a single choice can be made with each entry and multiple players may not agree on a single course of action. For this game you fo need some tablespace as there are lots of tracking sheets and books and possibly a map you will have out.

*Minor Spoiler Ahead
My overall view of this game is that I wish it was different in one of two ways.
1. It would be nice if there were expansions to this where a character could carry over to another campaign or an expansion that weaves in more npc drama. At the end there are only 4 possible endings and then the game just ends, I wanted more, but knew it would never be.
2. This game with all of its tracking was more akin to muds and I feel it would have been better suited (at least for single player) as an interactive book for a computer where the tracking is done behind the scenes. This would of provided more mystery and made the game feel more in the moment rather than breaking out of the story to reference tracking sheets to see if a choice was allowed.
  
Tomb Raider (2018)
Tomb Raider (2018)
2018 | Action, Adventure
Not a bad start to this series
I have a confession to make, I have not seen the Angelina Jolie Lara Croft films, nor am I all that familiar with the video games that have spawned these movies, so it is with a fresh perspective that I judge how good (or bad) this film is.

And you know what? It's pretty good.

Starring Alicia Vikander, TOMB RAIDER is the origin story of how Lara Croft becomes a...ahem...Tomb Raider. This is the first starring role in a big "tent pole" film for her and she holds the center of the story quite well. Best known as the Oscar winner for Best Supporting Actress in THE DANISH GIRL (which I feel was a consolation prize for her from the Academy as a way of apologizing for not even nominating her for her Oscar-worthy performance in EX MACHINA), TOMB RAIDER transforms Ms. Vikander into a viable action star. Her Lara Croft is not a "super-hero" who is impervious to pain, rather, she is a real person (a tough one, I'll admit) but when she gets hurt, she feels it.

Doing everything but twirling his mustache is Walton Goggins as Mathias Vogel a rival Tomb Raider looking to raid the same tomb.

Why are they looking for this tomb? Does it matter? Nope. The fun is in the journey - and what fun there is. Norwegian Director Roar Uthaug (THE WAVE) keeps the action moving swiftly, jumping from one clue to another and one stunt to another, rarely slowing down for the audience to think - and that's a good thing, because as I'm thinking about this film a day later, I'm beginning to punch some pretty big holes in the plot. But...that doesn't matter because watching Croft/Vikander get herself out of trouble is entertaining.

Also shining in this film is Daniel Wu as Lu Ren, who's father, Lu Ren, disappeared chasing the same tomb as Croft's father (Dominic West). Ren and Crofft team up to race Vogel to the tomb.

Along for the ride in smaller-ish roles - in what appears to be the first film of a series - are such stalwarts as Nick Frost (uncredited), Jaime Winstone, Derek Jacobi and Kristen ScottThomas. All of whom must have been promised larger roles in later films in this series.

A solid start to the series. I, for one, will look forward to the next tomb that Lara Croft raids.

Letter Grade B+

7 1/2 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
40x40

Larry Eisner (2082 KP) Jul 18, 2018

Agreed entirely with your review. Excellent as well to read.

40x40

Dana (24 KP) rated The Winner's Kiss in Books

Mar 23, 2018  
The Winner's Kiss
The Winner's Kiss
Marie Rutkoski | 2016 | Children
8
7.5 (4 Ratings)
Book Rating
So my rating for this is actually a 3.5 stars instead of a 4 stars, but I rounded up. Oh and there will be spoilers in this review, so you have been warned.

This was an okay ending for the series-it wasn't bad but it wasn't bad either.

The characters got whiny and I only understood some of their motivations for what they did. Kestrel and Arin were very angsty throughout the series, and they did not disappoint in this book either.

I understand Kestrel had to forget herself in the work camp to be able to survive the camp and to become a better person afterwards, but to me, it was kinda pointless. Yes, she gets to start a new relationship with Arin and everyone else, but it seemed like a cover for the story to be able to go on without as many hitches. She was still able to retain some of herself, but most of her memories were gone? That just didn't make much sense to me. With that, how would she remember how to play the games so well if her mind was gone? I'm pretty sure that war strategy doesn't stay with you longer than your core memories, but hey, that's just my opinion. Another convenient thing that came with Kestrel's memory loss was that some of the previous novels' subplots were not touched on because she couldn't remember them. Again, not really my favorite thing in the world when it comes to writing.

Because of these couple of things, I did see quite a few plot holes that were too big for me not to notice.

I liked Arin the tiger. I want a tiger friend because that would be awesome.

I also really liked the clever way Kestrel took down the emperor. That was a brilliant move and I was actually really worried for her when I was reading that part of the book.

Overall, it was paced quite well, it was a very quick read, but there were plot and characterization problems that kept me from absolutely loving it. I am glad that I finished reading this series and that I waited to be able to binge read them all in one summer, but it was also kind of a let down from what I had expected.

If you like books with interesting concepts, lands, and politics, definitely pick this series up because, like I said before, I didn't dislike it! Not by a long shot!
  
40x40

Sundrademe (1 KP) rated Ready Player One (2018) in Movies

Apr 1, 2018 (Updated Apr 1, 2018)  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
A blast from the past every nerd can appreciate. (1 more)
Good pacing.
Who are these people? Little character development. (1 more)
Only surface deep. Don't look for a message here.
Not surprised by Spielberg
I'll have to admit, when I first saw the trailer for this movie I turned to my fiancé and said "that looks so stupid!" After seeing a few more trailers I started to notice things. Is that the Iron Giant? Did I just see Harley Quinn? Who has enough pull to get rights to all these characters? Of course! this is a piece from the master of adventure, Steven Spielberg. Okay, now I've got to see this.
For anyone who's seen a Spielberg movie will recognize the common themes; a young hero with empty pockets but a brave heart who's destined for adventure, a rag-tag group of friends, and a dying dream that they must save at all costs. Sorry that's The Goonies, well same difference.
This is the story of Wade Watts, a teenager in 2045, who's dirt poor but like most people, escapes his reality by going into the virtual world called The Oasis. In the Oasis you can be anyone (or anything), go anywhere, and do just about anything. The late creator of the Oasis has hidden an Easter Egg (for non geeks, this is a fun piece of side content a director hides within a game or movie), and the person who finds the egg will win all of the creators shares in the company.
Wade belongs to a clever group of friends on the fringes of society who like most people are searching for this egg. What makes them so special outside of everyone else in the world? Eh, heart? Anyway, follow along the mystery and adventure, where you will see how they find the egg-because we all know they will.
Look, this movie is awesome. Spielberg is the king of pop culture and he really shines here. everyone will love the use of old and new characters from comics, games and all corners of media; the odd mix of music as far back as the 70s till now; and the obvious-not-so-obvious references to cult classics. It's cute, it's easy to swallow and it's a lot of fun.
Don't expect this to be your new favorite movie or to have long talks about it later on with friends. Nor will you walk away enamored with any of the characters because they aren't that interesting. Sure, you'll probably want to see it again but probably once it hits DVD.