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More Than We Can Tell (Letters to the Lost # 2)
More Than We Can Tell (Letters to the Lost # 2)
Brigid Kemmerer | 2018 | Contemporary, Romance, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
One of the things I don’t pay attention to when I read a book is if it is in a series. Most of the time I’ll catch it, but in this case, I didn’t know it was part of the LETTERS TO THE LOST verse. I didn’t catch it till the book REFERENCED a scene from that book. I adored LETTERS TO THE LOST. This book DID reference, but it is a stand alone story, so if you want to read it, you DO NOT have to read LETTERS TO THE LOST – although I HIGHLY recommend it.

Each chapter is told in separate POV’s

Rev Fletcher – He lives with his foster parents and is closed off due to physical torment from his highly religious nut father.

Emma Blue – Known as Azure M in her online game – She created this game and has made it public for other users to play, one user in particular is harassing her. Her parents are a different story. Her mother is a bit controlling while her father is more of a friend who designs video games.

This book, for starters, totally DID NOT use one of my least favorite tropes and have non existent parents in a world where it’s teenagers telling this story. Kudos for giving parents roles of being parents – with the exception of Emma’s father. He doesn’t really play the role of father, and it kind of makes it known in the story, which is fine with me.

Emma keeps this new game she created to herself mostly because her mother has tried to get her away from games, going as far as turning off the internet. See, if I were trying to do that, I would have taken the router/modem with me as well, not just unplugged it. That’s just me. She finds comfort in not only an online friend she made called, ETHAN, but also when she meets REV outside a church.

Rev has his own baggage. His father gave up his parental rights, and now, he’s emailing Rev and basically stirring up old resentment, but also feelings of wanting to please his father. I feel bad for Rev and I can’t even get frustrated with him when he completely shuts down even though his best friend tries to get him to talk and help him.

Emma was being stubborn, although most times I can understand with her mother, but when things escalate between her and ETHAN (and I mean they ESCALATED!) I wanted to just shake her for being so…stupid.

It is NEVER OKAY to not at least be supportive of your friend’s interest, even if you don’t find it all that interesting – just saying.

Despite a few annoyances, some from Emma and her mother, but also Rev on some occasions, I actually enjoyed this book. I liked how this story unraveled and how that while it’s told from another verse, it’s still a book by itself. I’m left with more questions than answers. I like how the author didn’t use one of my least favorite tropes even though she could have. I wind up really liking Emma’s mother and she has put up with A LOT – so it was nice seeing how Emma actually TRIES to let her mother into her life, even if there are still baby steps to be made.

Rev realizes that his father, despite being this man who tortured, he is just a man.

It was an enjoyable read with a couple of twists that maybe I should have seen coming, but I didn’t. I don’t think that’s a bad thing, however. You really get a sense of where Rev lives and his adoptive parents.

I won’t give away anymore than LETTERS TO THE LOST is worth the read. If anything, just so you can get all excited like I did when it’s referenced in this book.
  
Secrets of the Lost Tomb
Secrets of the Lost Tomb
2015 | Adventure, Exploration, Horror
Great stories (2 more)
Exciting gameplay
Great solo game with 1 hero
Rules are a little clunky in places (1 more)
Lots of little tokens to track everything
An Indiana Jones style adventure
Have you ever wanted to be Indiana Jones? Well now you can. Secrets of the Lost Tomb is an epic action adventure game in the style of 1930's pulp fiction.

Almost like a cross between Descent and Betrayal at the House on the Hill, you build the dungeon one tile at a time (from a large stack of room tiles) as you explore 3 levels trying to get to and defeat the boss and retrieve the quest item before the time track runs out.

All the creatures and events are automated making this a fully co-op game and action points are distributed evenly between the adventurers. There is also a special solo only character with a bunch of companions so you can play without having to take control of multiple characters if you wish.

I have now played through all the scenarios several times and this game is still on the top of My dungeon crawl list, it really does everything I wanted. With the base game and 7 expansions, there is a HUGE amount of content as well as rules to combine everything into a full campaign with character progression.

The scenarios are much more varied and interesting than other dungeon crawls. One mission you could be trying to stop a long dead pharaoh from coming back and spreading his evil in the world while the next mission might see you trying to stop Russian commandos from stealing Captain Nemo's submarine, The Nautilus. Each scenario has a 1930s pulp fiction feel to it and, despite the occasional typo, are very well written and thought out.

The scenarios have an introduction which sets the scene, a setup guide that tells you what tiles, creatures and items are specific to the story and need to be set aside and the win/lose conditions. There then follows a series of numbered sections which serve as chapters in the story. These are triggered by various events, normally by discovering room tiles with specific icons on them or by the comet track (which is the game's timer) hitting a certain point. This is a great feature and is easy to follow. I much prefer this to the way the quests are laid out in Descent 2e.

The scenarios are long and so far have taken nearly twice the specified amount of time as listed. That said, you are so immersed in the story and exploring the tomb, the game never feels like it is dragging or outstaying it's welcome. You just need to budget for 3-4 hours of play time per story although this does come down once you are familiar with the rules.

Yes, there are a lot of tokens and stats to keep track of, but I wouldn't say it detracts from the game or the feeling of immersion, especially after the first game or two and the fact that each player takes one action at a time going round the table until all actions have been taken means that there is less downtime than other games.

The AI is very well done with creatures moving and attacking the player with the most soul tokens (gained by killing creatures) so the most dangerous character will be the main focus of the enemy and you can plan your turn to have the right people positioned where they will be best protected/best used.

This is by far the best and most immersive dungeon crawl I've played and really has knocked Descent off as My go-to game of this genre.


Find out more about Secrets of the Lost Tomb and more at Everything Epic Games
  
Wreck-It-Ralph (2012)
Wreck-It-Ralph (2012)
2012 | Adventure, Animation, Comedy
Underrated Masterpiece
Trying to prove his worth, star video game bad guy Ralph (John C. Reilly) goes on a quest to earn a medal and show the world he’s actually good.

Acting: 10

Beginning: 10
The intro is everything you want for the start of a movie. It builds a beautiful world while getting you immersed in it at the same time. I loved how the characters are introduced in true video game style fashion. By the time you see the characters ending their shift and stepping out of their games to go home, you already feel like you are a part of the world. The Bad Guys Anonymous meeting Ralph attends is easily one of my favorite scenes done in a movie. Just seeing the characters from my childhood talking about what it was like being a bad guy just puts a smile on my face everytime I watch it.

Characters: 10
Ralph is someone you can easily sympathize with as he really doesn’t seem like that bad of a guy. He’s gotten a bad rap because of his job but you watch him giving away fruit to lesser characters whose games have been unplugged and you can’t help but like the guy. Outside of Ralph, the sheer number of video game characters they were able to include was just plain amazing. It’s eye candy for both older and newer generations. The supporting cast will keep you entertained as well from Fix-it Felix (Jack McBrayer) who is a stickler for doing the right thing to Vanellope Von Schweetz (Sarah Silverman), a crazy game glitch that’s also on a quest to earn a medal. There is no shortage of depth or originality.

Cinematography/Visuals: 10

Conflict: 10

Genre: 10
I’ll stand by this statement and I’ll fight anyone on it: Because of it’s originality, visuals, and message, Wreck-it Ralph is not only one of the greatest animated films of all time, but one of the greatest films of all time. Period. It sets a new bar for animated movies from top to bottom. Every single time i watch it, I find something different to appreciate.

Memorability: 10
In one scene, Ralph finds himself in the middle of a Starship Trooper-esque battle fighting alien bugs and trying to make it to the top of a tower. It’s such an amazing scene to watch and one of my favorites…until, that is, I make it to the next scene where that one becomes my favorite. From one wild ride to the next, no moment is wasted in this movie. Neither is one easily forgotten. The movie also packs a beautiful message about embracing who you are in spite of your weaknesses.

Pace: 10
As I mentioned earlier, the movie makes full use of its time as it moves quickly from one scene to the next, never lingering. Where I find myself saying “Get to the point already” when I watch a lot of movies, director Rich More manages the pace excellently. Even during slower moments where Ralph and Vanellope are bantering back and forth, the movie forces you to have a good time.

Plot: 10
Video game stories are typically very linear but that isn’t a problem in the least with Wreck-it Ralph. There are enough twists and turns to renew your interest and keep you entertained. Each character was handled perfectly, given just enough screen time to impact the movie in their own way. Each piece of story is carefully crafted and never breaks the laws of the world in which the story takes place.

Resolution: 10

Overall: 100
What can I say? Some reviewers give perfect scores to Citizen Kane. I give them to movies like Wreck-it Ralph, movies that remind us of what watching movies is all about: Escape and having fun. Wreck-it Ralph will wow you, make you cheer, and leave you with enough memories to last ages.
  
The Hunger Games: Mockingjay - Part 1 (2014)
The Hunger Games: Mockingjay - Part 1 (2014)
2014 | Action, Drama, Sci-Fi
Too slow in parts
The Hunger Games series has become something of a worldwide phenomenon over the last few years, with over $1bn in takings between two films, success is a bit of an understatement.

A year after the critically acclaimed Catching Fire, director Francis Lawrence returns with the first part of Suzanne Collins’ underwhelming finale – Mockingjay, but can it continue with the series’ success and improve on the lacklustre novel?

Partially is the short answer. Lawrence continues to provide a slick environment in which the film resides and commands the best from the actors, but severe pacing issues occasionally stop the movie dead in its tracks.

Mockingjay begins just hours after the end of the second film with Jennifer Lawrence becoming a completely deflated Katniss Everdeen when she realises that Peeta wasn’t rescued with her in the arena.

She is now hiding out in District 13, along with a host of familiar faces including Elizabeth Banks’ brilliant Effie Trinket who provides the majority of the film’s comedic moments – though these are few and far between this time around. The late Philip Seymour Hoffman also returns as Plutarch Heavensbee and completely commands the screen in every scene.

However, the standout performance doesn’t belong to one of the old favourites. Julianne Moore enters the series as President Alma Coin and is a complete joy, her warm yet steely persona is engaging and mesmerising and her character promises to be even more intriguing in the next instalment.

It’s also nice to see Liam Hemsworth take on a more central role as Gale, which leaves Josh Hutcherson’s whiny Peeta very much in the background.

The film centres around the creation of numerous propaganda videos, each designed to threaten the Capitol and President Snow, played by such a convincing Donald Sutherland you actually believe he is evil, made by the rebellion to show they are fighting back.

The lack of a games for a focus point could’ve had a huge impact on this film’s popularity, but Francis Lawrence gets around the lack of them with style and flair, blending truly horrific images of war with those of running water, forests and wild animals – all the while showing us how even in the darkest of times, there is beauty in this world.

Moreover, the special effects have once again been stepped up a gear. The onslaught of the Capitol’s bombers is realised beautifully and really drives home how brutal this film can be in parts. It is the first in the series where its 12A certification may have been slightly too lenient, with images of Snow’s increasing brutality proving a shock to the system.

Unfortunately, the decision to split Collins’ last novel into two films was a controversial one which hasn’t paid off. The pacing of the film is appalling and some of the worst I’ve seen. You can fill a 2 hour runtime with as much beautiful scenery as you like, but if there isn’t enough action to counterbalance it, you end up with something that feels a little hollow.

The story simply isn’t there and we spend the majority of the film watching Katniss recoil in shock at seeing Peeta in the Capitol and wandering around the different districts aimlessly, searching for more atrocities to become angry at.

Mercifully, there is one scene towards the climax which rivals Gareth Edward’s Godzilla for the most eerily quiet and exquisitely shot action sequence of the year – see if you can spot it.

Overall, Mockingjay: Part 1 is a decent film if not quite to the standard of last year’s Catching Fire. The decision to create two films has destroyed the series’ pacing and reeks of money grabbing.

However, stunning performances from all the actors, in particular Julianne Moore and Donald Sutherland ensure that fans of the series will be dying to see the next instalment in a year’s time.

https://moviemetropolis.net/2014/11/22/too-slow-in-parts-mockingjay-part-1-review/
  
Pokémon the Movie: I Choose You! (2017)
Pokémon the Movie: I Choose You! (2017)
2017 |
6
6.0 (1 Ratings)
Movie Rating
20th Birthday Tribute
For the uninitiated, let’s start with some key facts: Pokémon has been entertaining kids and the young at heart for 20 years. A phenomenon like no other in the 90s, Nintendo’s award-winning franchise has been a worldwide smash, and despite a dip in the late 00s, it shows no signs of slowing down.

With 19 movies under its belt, dozens of video games including the ridiculously popular Pokémon Go, and countless TV series, Pokémon is an occurrence that doesn’t come around too often. Now, to celebrate the brand’s 20th anniversary, Nintendo has released this; Pokémon the Movie: I Choose You! But does being the 20th film in the franchise mean it’s not worth a watch?

Acting as a soft reboot of sorts, Pokémon: I Choose You! follows franchise hero, Ash Ketchum from Pallet Town, as he starts out on his journey to catch as many Pocket Monsters as he can. For fans of the brand, what follows next needs no introduction; he meets Pikachu and the rest as they say, is history.

Or is it? Well, in this case, not so much. The basic story that delighted kids in the 90s has been slightly reset as we are taken through the pairs journey, meeting people and Pokémon that weren’t in the original 1st television series. This has both positive and negative results on the finished product.

The plot is as simple as you would expect from a children’s film and it’s clear that Nintendo are out to make as much money from this as possible. Pre-film adverts were all Pokémon related and the cost of a ticket for this particular showing was double the normal price.

Why? Well, this is the first Pokémon film to be released in the UK in 15 years. That’s not a milestone to be sniffed at, and it’s clear the producers, animators and orchestras have gone all out for this instalment.

The film itself is beautiful to look at. Pokémon has always been criticised for its rather lacklustre animation compared to other Anime features like Spirited Away, but I Choose You is right up there with the very best. It’s colourful and drips with detail. From gorgeous sunsets to damp caves, the animation comes alive.

Elsewhere, the score is nicely integrated into the film with a single, haunting piano playing through much of the succinct 98-minute runtime. The familiar theme tune that kids and adults have come to know and love over the years is given a lovely instrumental upgrade and this is when the flutters of nostalgia start to kick in.

Unfortunately, the removal of Ash’s companions, Brock and Misty, from the film undoes some of the hard work for this 20th anniversary as they were such an integral role in the first films and television show. However, newcomers Sorell and Verity each provide the story with a couple of different layers.

I Choose You also tugs at the heartstrings more than previous instalments. As the title suggests, this is about Ash’s journey with Pikachu and that doesn’t just include the happy times. Younger viewers may find some of the imagery on screen a little disturbing as we’re taken through an at times, dark and menacing backstory.

Overall, Pokémon the Movie: I Choose You! is a film that absolutely represents 20 years of the beloved series. With gorgeous animation and an intriguing change to the story that kids and adults have come to know, it’s definitely the best Pokémon movie out there. Let’s be frank, each of the films has been made to sell Pokémon toys and games, but never has it been done so beautifully.

https://moviemetropolis.net/2017/11/05/pokemon-the-movie-i-choose-you-review/
  
Happy Salmon
Happy Salmon
2016 | Animals, Kids Game, Party Game, Real-time
Brain burners. We have all played them. They typically aren’t my cup of tea because usually when I get to play games it is later in the evening. By that time I have had a full day’s work, taken care of a toddler (or more depending on when you read this), and thus my brainpower tank is already close to empty. Throw a game or two on top and I’m all mushy upstairs. ENTER: HAPPY SALMON.

Disclaimer (if needed): We are only reviewing the green version of this game. We know you can buy the blue version and add the cards for more players, but we haven’t done that yet. So we are just sticking with green for now. -T

In the activity Happy Salmon (let’s be honest, this isn’t necessarily a “game” so much as an “activity”) each player has a color-coded personal deck of cards that must be shuffled and held face-down. The players then stand in a circle. Setup is complete. The object of the game is to be the first player to deplete your deck of cards. You do so by turning over the top card of your deck and hopefully matching its face with another player who has turned over their copy of that card. Sounds easy right?

The “activity” portion and/or meat of this game happens when you find your match – you must both DO the action listed on your card. It could be as easy as high-fiving each other. Or pounding knuckles. Or simply switching places in the circle (see photo below). But then you have the ol’ Happy Salmon card which requires each player to do this absurd salmon handshake action that could be entertainment enough for the group if you have players with less-than-stellar bodily coordination.

So this doesn’t really sound all that appealing, I know. And I also wouldn’t have given it another thought, except I heard the guys from Dukes of Dice podcast raving about how rejuvenated they felt after having played this in the middle of an intense game sesh. I trust the opinions of Sean and Alex, and the price was right for me, so I picked it up. Boy am I glad I did! Now, this isn’t a game that I will bring out to every game session, nor with every play group, but I WILL pull this out if anyone is getting a little sleepy, or if we just want to shake out our bodies and our brains to hit up another long game.

The components are easy to discuss. It’s a fish made out of mousepad material that zips open and holds all the cards. The fish is great, but I really don’t care for “boxes” that aren’t… well, boxes. It’s great quality though. The cards, on the other hand, are really flimsy and make your hand sweaty. I don’t think I will sleeve these cards ever, as a replacement set is VERY affordable, and I do not really have any other suggestions to alleviate this “problem,” but the cards are just okay-quality. I suppose you are just flipping them over and then chucking them on the floor anyway, but for an extra $5 on the price of the game I would have preferred more rugged cards.

What this game lacks in hardcore thinkyness, prestige, and strategy, it makes up for in fun, hilarious moments, and plays that become raucously entertaining bits of your life you may never forget. It will never be on my Top 10 list, but it’s currently on my Top 100 and I will never get rid of my copy. For those reasons Purple Phoenix Games gives Happy Salmon a very appreciative 12 / 18 (Laura claims to have never played it).

https://purplephoenixgames.wordpress.com/2019/03/08/happy-salmon-review/
  
FUSE
FUSE
2015 | Action, Dice Game, Real-time
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

FUSE is a fast-paced game where a bomb squad is working against the clock to diffuse a number of bombs discovered on their ship! The goal is simple: diffuse all of the bombs before they explode. The gameplay, however, is a little bit more complicated. While there are a few minor differences between group- and solo-play, the basics of the game are unchanged – players roll and place dice in unique combinations to ‘diffuse’ each card. If all cards are diffused in the 10-minute time limit, then the game is won! And if not…then I think you know what that means. BOOOOOOOOOM!

Having played and enjoyed FUSE in both a group and solo setting, I think I can honestly say that I miiiight like it a little more as a solo game. My main reason is purely selfish – playing alone means that I don’t have to share dice. In a group game, the dice are rolled and divvied up between all of the players. Playing solo means that I can keep all of the dice for myself! And, theoretically, that means that I should be able to diffuse my bomb cards more quickly since I have more dice with which to work! Gone is the agony associated with sacrificing dice to other players – they’re all mine! Yeah, I have to deal with all of the bombs by myself too, but not having to share my materials makes the job seem easier even though it might not necessarily be any easier.

For me, one of the most challenging parts of playing FUSE solo is the real-time countdown. I know, I know, the timer is one of the most integral parts of this entire game. However, the pressure of a time limit is stressful and it makes me a sloppy player – dropping dice, knocking over towers, etc. Some lucky people have been blessed with the ability to remain calm under pressure, but unfortunately I am not one of them. I hope you don’t misunderstand my grievance with the timer for disliking the overall game, though. Having a timer adds an element of excitement that creates such a high-energy atmosphere, even when playing solo. I’m literally just rolling and placing dice, but with a ticking clock, I’m on the edge of my seat with adrenaline pumping as I try to complete my cards as quickly as possible! With every play, I’d like to think that I have gotten better at managing the pressure of the timer, even though that may not necessarily be true…

I do thoroughly enjoy playing FUSE as a solo game. Since time is of the essence, the game forces me to be creative with my dice placement and I must constantly be changing my strategy based on which dice I draw and what cards I have before me at any given time. If you are looking for a high-energy game, even when playing solo, look no further than FUSE. It will certainly keep you on the edge of your seat and will keep you engaged in the action until the game ends – either in celebration of success or a fiery explosion!

https://purplephoenixgames.wordpress.com/2019/02/18/solo-chronicles-fuse/
  
Apotheca
Apotheca
2016 | Abstract Strategy, Bluff, Deduction, Puzzle
In the fantasy world, Witches and Wizards get all the credit for magical feats. But if it weren’t for the proverbial ‘man behind the curtain,’ those feats wouldn’t be possible! Who am I talking about? Apothecaries, of course! Yes, maybe a Wizard single-handedly defeated a dragon, but only after drinking a healing potion to recover some strength. And maybe a Witch was able to sneak past some henchmen after drinking a potion of invisibility. The list goes on! The point is, apothecaries can do some cool magical stuff too. So keep crushing it out there, apothecaries – this game is for you!

After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!

In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.

One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.

Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.

As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.

https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/
  
Tokaido
Tokaido
2012 | Travel
Tokaido is one of those simple, yet beautiful, games where you can bring it to the table and nearly everyone will have a great time, errrr I mean trip… Just keep reading! You’ll see!

DISCLAIMER: The photos showing game play reflect components from the Collector’s Edition, as they are upgraded from the traditional retail copy. There is no affect on game play, the components are just nicer. -T

I don’t recall another board game on the market, as of today 1/9/2019, that has been able to recreate some of the intuitive mechanisms that Tokaido provides its players. So okay, envision one of those looooong car rides as a kid in the stuffy old car full of suitcases with your parents. Boring, right? That’s NOT Tokaido!

NOW, Imagine one of the most thrilling trips across Japan – where you get to see the sights, experience the extensive shopping, eat great delicacies, and yes, even take a dip in a sultry hot spring! THAT is Tokaido! It is an immersive vacation in a box. So, how does it all work…

In Tokaido, you take on the persona of a Japanese tourist, a.k.a cute, very detailed, little meeples (or minis). From the start you are on a race, albeit not in a complete hurry, to have the most fulfilling vacation across Japan. Here’s the catch: go too fast and you will miss out on all the wonderful opportunities Japan has to offer, as well as victory points. Your goal in Tokaido is to stay just ahead of the other players, yet to visit as many places as possible. Each location provides you with some sort of benefit on your vacation. It may be a beautifully drawn panoramic picture of the landscape (something T.I.M.E Stories would later copy), a visit to a knickknack shop, a dip in a hot spring, some delicious looking hand-rolled sushi, or even a reverent donation to a beautifully ornate temple (highest donation equals BIG victory points later on). All of these items in your collection will reap you some sort of reward in the form of victory points at the end of the game. How you coordinate your collection is VERY important. Simply jumping from space to space will NOT get you delicious sweets like in Candy Land. It’s about timing your moves just right so that you are able complete that entire panoramic landscape, or eat just enough of the right food to satisfy your taste buds.

Seems simple, right? It is! That is the best part. New gamers in your group will gravitate toward the simplistic nature to which the game lends itself. In my gaming groups it has even lead to multiple plays! Experienced gamers will enjoy the delicate artwork and creative mechanics. Because the gameplay is so centered around the mechanic of, “don’t get too far ahead of your neighbor but stay just ahead of them,” it truly feels like you are on the T.V. show “The Greatest Race”. It is a very simple, but clever and excitement-driven concept. With that said, it can be played in under an hour, even with 4 players. Tokaido provides so much gameplay in one simple box, but yet allows you to have a little time left in your game night to still play that heavy Euro afterward. That’s a huge plus in my book, and one reason why it is ranked so high for me. That, and well, those cute little meeples (or minis) get me every time!

I really hope you give this one a try. It is a nice and relaxing experience that lends itself to quick gameplay, immersive theme, and excellent artwork. I hope your trip across Japan will truly be as rewarding as mine was! Ganbarou!! (Good luck!)

Purple Phoenix Games gives this one a relaxing 13 / 18 (Laura has not played it yet).

https://purplephoenixgames.wordpress.com/2019/01/11/tokaido-review/
  
Jaipur
Jaipur
2009 | Animals, Card Game
Finding a time when the entire group can get together to game can be rare – there always seems to be at least one person who cannot come. But fear not! Low attendance at any given game night does not automatically make it a dud! There are many excellent games for only two players, and that brings us to Jaipur!

Congratulations! You have become one of the most powerful traders in the Indian city of Jaipur – nobody can strike a deal quite like you! Only the best merchant will have the privilege of trading directly with the Maharajah (the city leader), and that is definitely you! Or at least, it was until a new competitor showed up and started swiping your customers… Will you give up your position willingly? Of course not! Through cunning strategy, you can prove that you are still the best trader the city has to offer – so let the competition begin!

In Jaipur, you and your opponent take turns buying, trading, and selling goods and camels for money. Out-sell your opponent in two out of three rounds to become the greatest tradesperson! Collect sets of the same goods to maximize your earnings, and use your camels wisely in trades as you try to anticipate the market trends. On your turn, you can take one of four actions: 1. Take a single good from the market, 2. Take all of the camels from the market, 3. Exchange goods/camels from your hand for multiple goods in the market, or 4. Sell goods. What will your strategy be? Monopolize the market in a specific good, or dabble in all goods? Try to anticipate your opponent’s strategy and throw a wrench in their plans, or mind your own business? No matter what you choose, strategy is the key to success in Jaipur, so make it count!

Jaipur is probably my favorite two-player game to date. The rules are simple enough, the mechanics (card drafting and set collection) are straight-forward, and it requires enough strategy to make it a fun challenge! Since it is a specifically two-player game, everything you do directly impacts your opponent. On your turn, not only are you trying to think of the best move for you to make, but you must also be thinking of what your opponent is trying to accomplish. If a couple of rounds pass and I see my opponent picking up silver goods, I can probably guess they’re hoping to make bank by selling a complete set. So do I pick up the next silver I see on my turn? Or do I cash in the set of diamonds that I’ve been secretly picking up each round? My strategy is constantly changing based on what cards appear in the market at any given time, and that is what elevates this technically simple game for me!

The only grievance for me with Jaipur has to do with the market distribution. The market cards are re-shuffled at the end of each round, and sometimes the shuffling is not balanced. I have lost many rounds because I am forced to take low-scoring goods or camels from a saturated market, only to reveal high-scoring goods for my opponent to take on their turn. Ultimately, that is not an issue with the game, but an issue with my poor card-shuffling ability. If anything, I try to see it as a strategic challenge – how can I best use these lowly goods to balance out the better cards my opponent has picked up? Nothing is a given in this game, and the market can completely change in a single turn!

If you want a quick but engaging game, look no further than Jaipur. It’s a solid two-player game that deserves more love! Purple Phoenix Games gives it a 16 / 18 (Bryan hasn’t played it yet).

https://purplephoenixgames.wordpress.com/2018/12/28/jaipur-review/