Search

Search only in certain items:

A
Alternity
10
10.0 (1 Ratings)
Book Rating
(This review is also on my blog <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


When I read the synopsis of Alternity by Mari Mancusi, I knew I would probably love this book! I wasn't wrong. This book is amazing!

Skye is just your average 18 year old girl. There's nothing that different about her. She has a fantastic boyfriend, she goes to school, and she works as a video games tester. She's been having these strange nightmares about being in a weird place. They're making her lose sleep until one day she actually wakes up in the place from her nightmare. Now she doesn't know who to trust. And why do people keep calling her Mariah?? Skye soon discovers she's arrived on another planet, and something sinister is going on.

The title to this book is great!! Alternity - like an alternative reality. It definitely fits right in with the story. From what I've heard, this book was originally released under the title of Moongazing. I'm glad the author decided to change the title as Alternity sounds like a much more interesting title.

I love the sci-fi feel of this cover. The picture of Skye on the front with a katana and the moon in the background is perfect for this story. I'm usually not a fan of just putting a pretty face on the cover, but it seems to work with this book.

I thought the world building and setting were fantastic!! The author has us believe that the planet of Terra is very much like Earth would be if there was to be some sort of post apocalyptic event. There's no sun, no sky...just bleakness. The underground bit of Terra is portrayed rather well with it being full of the poor people of Terra and those who have been mutated by radiation due to having to mine for the rich people.

The pacing for Alternity is beyond fantastic! In fact, I couldn't put this book down! Each chapter had me looking forward to the next as everything just flowed really well. Never, not even for one moment, was I even remotely bored reading Alternity.

The dialogue is fantastic in this book. I especially enjoyed the dialogue between Dawn and Skye. There are a few swear words but not many. The only minor annoyance I found was that at two points in the book, the author goes from using present tense to past tense.

The characters in this book are very believable. Skye was a great protagonist. She felt like a real person. In fact, I found myself wanting to be friends with her especially as we both have a love for video games! I love the fact that she started out a bit unsure of herself but throughout the story, she became a strong person. Dawn came across as a lovely guy. He wants what's best for his people, and he'll do whatever it takes to protect them. Duske makes an excellent villain. He's very charming, but he can be very very vile. He is very believable as being a bad guy, and he plays the role excellently.

Alternity by Mari Mancusi is a well executed book that will leave you feeling as if you are a part of the book. This is definitely one of those books that you have to read as you will not be disappointed!

I'd recommend this book to everyone aged 16+, especially those who are fans of dystopian or post-apocalyptic novels. However, I feel this is one of those books that can be enjoyed by almost everyone.
  
40x40

Purple Phoenix Games (2266 KP) rated Camping with Sasquatch in Tabletop Games

Jun 18, 2019 (Updated Jun 25, 2019)  
Camping with Sasquatch
Camping with Sasquatch
2018 | Card Game, Humor, Mythology
You campers like to have fun, right? Well let me warn you of the dangerous Sasquatch in these here woods. You don’t want to get tangled up with him. He will eat your fishy fishies, your s’mores, and your bathing suits. Don’t believe me? Keep reading.

Camping with Sasquatch is a super silly set collection, hand management, card shedding game in the party game genre featuring, well, Bigfoot. You are dealt a hand of cards of various suits (s’mores, hiking, fishy fishy, etc) and from the large draw pile of remaining cards are revealed three cards. On your turn you must draw a card from the draw pile, and play two cards from your hand. You score points by adding cards to the revealed cards on the table to make sets of suits Rummy style. So you can have a set of 3 like-cards, or a run(?) of 3 different cards, with Sasquatch cards in the same suit being wild. When you complete a set of cards on the table, you claim the set and put the cards in your scoring pile. Each card in your scoring pile is worth one victory point. The first player to shed his hand to zero triggers the end game, and the player with the most victory points is the winner. Duh.

Here’s what makes this game a little different and a little more interesting. The Sasquatch cards are wild. They can be used in a set or a run. Easy. However, you can play a Sasquatch card by itself to the table by slapping it down and calling out what suit it is: “Sasquatch Swimming!” When someone does that the other players must frantically slap the Sasquatch with an appropriate suit-matching card from their hand. If they cannot or if they are the last to do so they are awarded with all the cards that had just been played. In a shedding game, adding cards to your hand is always no bueno. This, however, leads to hilarity at the table, but also frustration if you play with bad sports, or uninterested opponents.

Components. This is a card game. The cards are of good quality, and the art is campy and cartoony. I quite like the art style, but some people I played with had mixed opinions on it. What I did appreciate was the one page folded rulesheet with full color Sasquatch poster on the back. I like light games with non-confusing rules. However, on that subject, I couldn’t find anywhere that it stated we could use more than the three slots to play our cards to next to the draw pile, even though there is a graphic that shows more slots in a dashed outline. We initially played the game with just the three slots available and it was a drag, man. Once we allowed some interpretation of the rules to open up more card slots, the game flowed quite a bit more easily and we enjoyed it much more.

Overall, this is just a silly game of shedding with a unique theme that we all liked. The Sasquatch slap aspect of the game gave it a nice little bump in interest for us, but ultimately we agreed that it was light and fun, but not one we will think to bring out very often. I would like to recommend this, but I will do so to a particular situational scenario. If you are ending your game night and just need a super light nightcap to help you tie one on, then pull out the ‘Squatch. He may eat your hot dogs, but he’s just trying to make a living too. Purple Phoenix Games gives this one a hairy 15 / 30.
  
Last Year: The Nightmare
Last Year: The Nightmare
2018 | Horror
The survival horror genre has been growing in recent years with more and more titles being released to a growing and receptive gaming audience. The goal for these games is usually simple; survive. The typical set up has four or more players working with one another to accomplish various tasks and elude a dangerous killer who is often randomly selected amongst the players at the start of each match.

The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.

Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.

Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.

This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.

Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.

The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.

The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.

The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.

The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.

Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.

In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.

http://sknr.net/2018/12/26/last-year-the-nightmare-2/
  
40x40

Gareth von Kallenbach (971 KP) rated the PlayStation 4 version of Tomb Raider Definitive Edition in Video Games

Jun 19, 2019  
Tomb Raider Definitive Edition
Tomb Raider Definitive Edition
2014 | Action/Adventure
I remember the days of Tomb Raider coming out on the PC in the irregular shaped packages and the outcry some people had over the outrageously curvaceous proportions of Lara Croft. As the series has unfolded to not only include two cinematic features as well as entry into the console market the mix of action, adventure, and puzzle solving has been a staple of the series. Square Enix has released Tomb Raider: Definitive Edition for next-generation consoles and I was very happy to experience the game on our PlayStation 4 system.

The game has been given updated graphics which really show off the amazing character facial animations of the series as well as the dynamic lighting and other graphical effects that are made possible with the new consoles.

This time out Lara is stranded on an island and must fight for survival against the dangerous people that occupy the island and will stop at nothing to protect its secret.

This is very dark and gritty game as its mature rating would suggest and with the power of the graphical engine you can see Lara in stunning detail down to the beads of sweat on her face, every stranded here, and of course the dirt and damage she takes in the course of fighting for her survival.
Being able to customize her weapons is but one of the many advantages to the series and there of course is puzzle solving which the series is famous for.

One early segment of the game had me moving through a dark cave in order to try to get an injured Lara safety but some very dangerous people in hot pursuit. These are not the typical serial adventure bad guys who shoot first with bad aim and hope to take the heroine hostage, rather these are bad guys intent on killing her and anyone else who gets in the way as brutally as they can.

The collection comes with bonus outfits and DLC and seeing the game in 1080 resolution running at 60 frames per second is truly eye-popping as to a casual observer it would be difficult to see what was gameplay and what were cut scenes. Upon seeing it for the first time, my wife was highly impressed the graphical abilities of the game and became interested in storyline and events unfolding as she sat down and offered me gameplay help and advice.

That is the beauty of the series as hard-core and casual, male and female, gamers are easily drawn to the character and her adventurous.

While I have spent a lot of attention on the graphics and look at the game is important that we focus on the game itself and I’m happy to say that both the solo and multiplayer aspects of the game offer plenty of entertainment. There’s a good mix of action and story to the game and the less linear nature of the game and open environments make it very enjoyable especially to somebody who’s used to the affirmation tombs of the original games. While there is puzzle solving to the game there is also the ability said a difficulty that is best suited to your level of gaming and like any game of this type players have to accept that they are going to have failed or along with their successes as that is the nature of an action adventure game.

I did not play the earlier versions the game as my time with the PS 4 version of the game is my most recent experience with the series in a while. That being said, the graphics and gameplay easily hooked me and reminded me why I became a fan of the original games and this imaginative and immersive new installment is the perfect mix for fans new and old alike looking to experience the game.

http://sknr.net/2014/04/01/tomb-raider-the-definitive-edition/
  
Killzone: Shadow Fall
Killzone: Shadow Fall
Shooter
The signature launch title for the Playstation 4, Killzone: Shadow Fall has arrived. The game continues the popular Killzone franchise with next-generation graphics and features that are made possible by the new system. Although it picks up following the events of Killzone 3, it is not necessary to have played or completed any of the previous games thanks to an introduction sequence that establishes the plot and setting for the game. Following the defeat of the Helghast, the ISA allows them sanctuary on a colonized planet. The two sides are divided by a massive fortification known as “The Wall” which keeps the two former enemies divided. Shortly after the construction of the Wall, the Helghast begin a forced relocation of the local populace and use their usual brutal tactics to accomplish this. Playing as a young boy named Lucas, players must work with her father as they attempt to reach the safety of the Wall during the brutal relocation.

Shortly before reaching their objective, tragedy strikes in Lucas witnesses his father brutally murdered at the hands of the Helghast. Lucas is saved by a soldier who cares for Lucas as his own, and recruits him into the military.

The game flashes 30 years forward when relations between the two sides are very strained and Lucas has recently returned by a prisoner exchange after being caught and detained on the Helghast side of the Wall. Tasked with doing missions on the enemy side, Lucas must infiltrate enemy territory to prepare his side for what is to come. What follows is an adventure filled with treachery, action, and suspense and some amazingly fast and smooth gameplay.

 

The game also features solid multi-play experiences had a very good variety of weapons for players to select from. The matchmaking is very quick and the responsiveness of the Dualshock 4 controller complemented the game well.

My biggest issue with the game was getting used to the navigation system as the game employs a sonar type system to scan an area and I was used to a key point on a map indicating which direction I needed to go. There is an assistant known as an Owl which players can command which allows them to do everything from former protective shield, attack enemies, hack computers, and unleash a zip line to allow travel between distant points.

 

Early in the game I found myself struggling to locate and disarm an enemy alarm in order to prevent reinforcements from continuing to arrive. I was eventually able to accomplish this through trial and error but required a very large pile of enemy bodies littering the map before I was able to do so. The game does employee larger maps that allow for a less linear style of gameplay as I had options as to how and if I chose to encounter various enemies and locales or simply avoid them altogether.

 

While the game was certainly enjoyable, it was not as engaging as I had hoped as well graphically it was very impressive the gameplay and story didn’t grab me the way that some contemporary First Person Shooters do. Part of this is the fact that I tend to play games of this type with the mouse and keyboard and find a console controller a bit cumbersome and awkward at times. While I’m able to get the control systems down easily enough to play the game, the online portion tends to suffer from a as I struggle against flesh and blood opponents due to my comfort level with a PC configuration.

 

That being said, I did enjoy the game and look for to seeing what the future holds for the franchise as well as for the planned DLC that will be coming for the game.

http://sknr.net/2013/12/30/killzone-shadow-fall/
  
The Hunger Games
The Hunger Games
Suzanne Collins | 2014 | Young Adult (YA)
10
8.5 (277 Ratings)
Book Rating
I finished this book for the second time around 15 minutes ago, and I’m still missing being part of its world. Yes, it’s that good. Actually, I read the whole book just today. The first time I read it, just before the film came out, I’d followed a friend’s recommendation to read the books first, and devoured all three in as many days. I then had to give up my Kindle for a few days so that my friend could read it, and she was just as enamoured. I know my American cousins loved it too. Safe to say, it was very popular in my circle of friends! I have heard a couple of dismissive comments saying it’s a rip-off of Battle Royale, but I haven’t read that yet, so I’ll reserve judgement.

Set in post-apocalyptic America, now known as Panem, the book very quickly sets Katniss, the protagonist, up as a fiercely protective older sister. <spoiler>So protective, she learnt to hunt, barter on the black market and generally help her family survive when their father dies and their mother is overcome by depression. So protective, she volunteers in her sister’s place for the practically suicidal Hunger Games.</spoiler> It’s not long into the book that the reaping takes place, but by the time it does, the reader knows all they need to about who Katniss is, where she’s coming from, and also sets the scene for her dilemma over the coming books. I was rooting for her all the way, and the way Suzanne Collins writes from Katniss’s perspective is extremely effective. I was constantly sympathising with her, while at the same time simply admiring how the cogs in her mind worked in helping her to survive. None of it seemed contrived.

I’m a really big fan of dystopias anyway, but I loved what this plot was based on. Collins has said that her idea for The Hunger Games came from reality TV, and what might happen if it got warped. In a society where it’s almost impossible to avoid reality television, the plot is really contemporary, whilst also having a definite mix of Orwell’s Big Brother in there. Having also read the next two stories before, I know it gets a lot darker, but I’ll review those another time. <spoiler>In the TV context, it’s also really easy to see how anything that boosted ratings (the “star-crossed lovers”) would be extremely powerful. It took me a while to get this, but actually, being torn between Gale and Peeta is quite understandable, given the different extremes she knows both under. I suppose comparisons could be made, but it’s definitely no Twilight.</spoiler>

The pacing of the book is done brilliantly (hence why I’ve read it twice, both taking less than a day!). Collins controls the twists and turns of the plot as adeptly as the gamemakers. The main characters are really multi-faceted, and the important themes – action, politics, and yes, even love – all come out in sometimes unexpected places.

Having also seen the film, I’m really impressed with how well it translated across. Obviously, no film can ever compete with the level of detail and the reader’s own imagination in a book, but it was good. I can’t remember what I thought of casting at the time, but I must admit, I did see Jennifer Lawrence and Josh Hutcherson in my mind when reading the book this time. This may come across as a backhanded compliment, but Jennifer Lawrence seems to have the right level of awkwardness/social unease in front of the cameras that I associated with Katniss, and also fits the book’s description.

This review is also on my <a href="http://awowords.wordpress.com">blog</a>; - if you liked it, please check it out!
  
Killer Dungeon (Euphoria Online Book 3)
Killer Dungeon (Euphoria Online Book 3)
Phil Tucker | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
The narrative (0 more)
So much of the previous books is lost (3 more)
Sudden epic scope creep
Loose ends
deus ex machina abounds
I am (slightly) disappoint
I loved the first two books in this trilogy. The narrative was so detailed and descriptive that you truly lived the action along with the protagonist, you felt every blow, you were part of every strategy, you celebrated every unlikely victory. We knew we were in an epic online world that we hadn't explored yet but were happy with the dangerous little corner we knew inside out.
The book starts off with Chris, low-ranked newbie with a knack for strategy, being the new leader/castellan of Castle Winter, charged with defending, repairing and upgrading the castle, caring for its inhabitants, fending off the nearby army of the undead and still trying to discover the hidden treasure in the dungeon.
This change in his status obviously precipitated a change in focus for him, which is understandable - a castellan with all these responsibilities can't still go off exploring. But this started to feel like those boring aspects of games like the Witcher/Red Dead Redemption where you have to go shopping, play card games, train a horse, collect herbs etc and was relatively dull.
While a raft of super-strength gamers try to tackle the seemingly unbeatable Dungeon, Chris decides he needs to buy goods and services in-game with the help of the deus-ex style pot of money he suddenly inherits. He is taken to explore some of the online world in order to do so. This is where I started to lose interest, as the shopping and political aspects of the world and narrative now takes over, when all you want to do is get into that dungeon (you know, the one mentioned in the title of the book) with the rest of the true gamers.
In all the dungeon is just sort of solved. It just happens. We are treated to a re-telling of the action from some of those gamers but this was totally unsatisfactory. Three perilous rooms are in that dungeon and we get to see next to none of the action in solving them.
There is something of a race against time as Chris has a deadline looming to find the treasure hidden in the dungeon to deliver to the lord of the undead. This adds to the thrill somewhat but then the genre-required conspiracy starts to grow (the game was designed by the all-powerful AI to help save mankind from itself), and then the book loses a lot of its original charm for me.
I loved this trilogy, but can't help but feel Tucker had designed a massive world for the story to take place in, and suddenly realised two books in that he hadn't explored any of it (the first two books were very narrow in scope considering the size of the online world but did not suffer for that) and was nearing the end of the three books he had planned. In my view this story had at least another two or three books in it, I would have loved to have seen the dungeon rooms solved in the same detailed manner as the puzzles in the first two books, and would have liked a lot less metaphysical elephant-god mumbo jumbo. I can't help but feel Tucker realised he had set himself up with unsolvable situations and a character who couldn't really put himself in those positions.
In short: Great story, rushed ending ("sod it, say everyone else does the hard work and then an elephant god solves the unsolvable")
  
Two for the Money (2005)
Two for the Money (2005)
2005 | Comedy, Drama, Mystery
5
5.0 (1 Ratings)
Movie Rating
The fall often brings the changing of the leaves and cooler weather, but for many men, fall is the start of Football season. For many, this time honored tradition that has given rise to terms such as “Football Widow”, “tailgating”, and “Super Bowl Party”, is a welcome diversion from the week, and something that is looked forward to all week.

There are also those who look forward to the games for other reasons, such as gambling. In a multi-billion dollar industry, gamblers spend hours looking over the injury reports, betting lines, and handicapping reports in an effort to gain any edge they can find.

In the new film Two for the Money, viewers are shown the highs, lows, and manipulations that can come from high stakes gambling. Brandon Lang (Matthew Mc Conaughey), a star Quarterback whose dreams of playing as a professional end due to a knee injury.

Reduced, to recording messages for a 900 service to make a living, Brandon is given the chance to record his projections for the coming weekend’s games. In no time, Brandon is racking up a very impressive win/loss record which draws the attention of Walter Abrams, (Al Pacino), who whisks Brandon to New York and wants to make him the cornerstone of his advising service.

In no time, Brandon is given a new look, a new stage name, and is center stage making the predictions. The wins start to pile up as does the money which causes bitterness amongst certain staff members who resent the lavish amounts of attention that Brandon is getting from Walter.

Brandon becomes caught up in the life of money, a fast car, and lavish living, and soon finds himself losing touch with his true self. It is at this point that things start to change in Brandon’s fortunes and he must find a way to get himself back on track, before his life spins horribly out of control.

The catchy premise of the film and strong cast starts out strong but looses its way as the film unfolds. Pacino is as effective as always, but his portrayal of Walter as a man obsessed with winning at all costs and his family is often sharply contrasted. In one scene we see him in a menacing light when things are going very well for him, yet when you think he should be going over the top in a time of crisis, he is restrained and unconcerned.

While the above is a good portrayal of the duality of the character, it does not make for high drama as he never does explode. The shoe never does drop, he shows menace, you wait for the moment, where he will turn on those around him, yet it never fully arises.

Rene Russo does a good job as the loyal wife who has mixed feelings about her life. She loves Walter and their daughter but hates gambling, and urges Brandon to walk away from it all. She is good in her scenes but she is not given enough to allow her to shine.

Mc Conaughey is good in his part as his character seems to be an interesting contrast in duality. He has no problem in asking people to bet thousands of dollars on his picks, yet his is unwilling to gamble. He likes the money and fame that comes with his position yet frets over not getting calls from his mother. The part starts strong but the character ultimately comes off bland and unsympathetic.

While not a bad film, Two for the Money ultimately is hindered by the pacing of the film which tends to drag, uneven characters, and a lack of tension. This becomes very clear and towards the last half of the film as much of the interest in the characters and their situations are lost.
  
Eternal Darkness: Sanity&#039;s Requiem
Eternal Darkness: Sanity's Requiem
Action/Adventure
Psychological Warfare
Contains spoilers, click to show
Eternal Darkness- why does no one talk about this game. It is amazing, its horrorfying, terroryfying, spooky, creepy, thrilling, chilling and so much more. Plus it came out only for the gamecube, which is huge because nintendo doesnt put out or release alot of horror games. This, luigi's mansion and Resident Evil 4 were the big horror games for the gamecube. Maybe more came out, but those 3 were the big ones. Lets talk about this game, shall we....

The narrative of the game's story switches between two phases. The main phase focuses on a series of chapters in which players take control of a new character each time. The other phase acts as an intermission. The game boasts twelve playable characters, split between four distinct locations, and from different periods of time.

The story features multiple paths that can be taken. This choice not only determines which of the game's three other antagonists are aligned to the plot, but it also has subtle effects on the gameplay in chapters and intermission periods. Some changes include slight differences in puzzles and items, but most changes revolve around enemy placement, which will determine how the player engages them. This can even have an effect on the relative difficulty of the game in certain situations. Red tinted enemies, for example, are tougher than their counterparts.

The other distinctive gameplay aspect comes from "Sanity Effects", the game's standout concept that Nintendo patented. Upon beginning the game's second chapter, players must keep watch on a Sanity meter – a green bar which decreases when the player is spotted by an enemy. As the bar becomes low, subtle changes to the environment and random unusual events begin to occur, which reflect the character's slackening grip on reality.

While minor effects include a skewed camera angle, heads of statues following the character, and unsettling noises, stronger effects include bleeding on walls and ceilings, entering a room that is unrealistic before finding that the character never left the previous room, the character suddenly dying, and fourth wall breaking effect such as "To Be Continued" promotions for a "sequel", and simulated errors and anomalies of the TV or GameCube. While the latter does not affect gameplay, they can be misconstrued by the player as being actual technical malfunctions.

Lets talk about the plot/story....

The story of Eternal Darkness takes place over four principal locations which the game skips back and forth between. They include an underground temple complex called the Forbidden City, in Persia; a Khmer temple in Angkor Thom, Cambodia; Oublié Cathedral in Amiens, France (not to be confused with Amiens Cathedral); and the Roivas Family Estate in Rhode Island, which also leads to an ancient underground city named Ehn'gha beneath the mansion. Each time a location is visited, it is done so in a different time period. Spanning from 26 BC to 2000 AD. Almost half of which take place in the 20th century. Each different era and character offers a different periodic and personal perspective on the location.

The chapters found in the game are not discovered in chronological order. Instead, to make the narrative more dramatic, each chapter jumps around the timeline of the plot. However, despite the overall story skipping back and forth through time, the chapters do follow chronological order within their respective locations. This is because each setting also has its own contained story.

This game is so good, its epic, im surprised that not of people know about this game and heard about this game.

I highly reccordmend playing this game.

Lastly shout out to @LeftSideCut for getting the hints/clues for this review.
  
Escape: The Curse of the Temple
Escape: The Curse of the Temple
2012 | Adventure, Dice Game, Electronic, Exploration, Real-time
Being a treasure hunter definitely sounds like a ton of fun – you get to travel to and explore exotic locations, decipher some hidden clues, and ultimately uncover some cool (and probably expensive!) artifacts and treasures! No reward is without risk, however, and you must be willing to put your life on the line, literally, to hack it in the treasure-hunting world!

Your latest quest has brought you and your comrades to an ancient temple. While exploring, you come across a treasure cache – score!! Your team decides to take it…for research purposes of course…but unbeknownst to you, this temple and its treasure are cursed, and you have just literally brought that curse down upon yourselves. The temple begins to collapse, and you and your team must make it to the exit alive! But wait, which way did you come from? Seriously? Did nobody leave any breadcrumbs? Which path is the right way? Too late to ask questions, just go! Traverse your way through this maze of a temple and get out! Will you make it out? Will your comrades make it too? I guess you’ll just have to wait and see…

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Escape: The Curse of the Temple is a real-time cooperative game in which players must roll dice, uncover new tiles, and find their way to the exit before the temple collapses, trapping the explorers inside. Played in exactly 10 minutes, all actions are taken simultaneously – you are trying to escape after all! By rolling dice, players can uncover new rooms and find magic gems. Once the exit tile has been discovered, all players must make their way to it and out of the temple! Strategy is key – do you move as a group in the same direction (there is safety in numbers…) or do you split up in an attempt to find the exit more quickly? That’s up to you and your team to decide – but decide quickly, because time is running out!

One super neat thing about this game is the countdown timer/soundtrack. When I say the game takes 10 minutes to play, I mean that literally – there is a timer! The corresponding soundtrack really brings the theme to life and creates a unique atmosphere. The pressure of a time limit means that players are frantically rolling dice and moving throughout the temple, just as they would be frantically searching for the exit in the real world. For a pretty simple game of dice-rolling, I think the timer adds to the overall excitement of the game – without it, there is no element of urgency and the theme would not feel as authentic.

That being said, timers kind of stress me out in games. One thing that can alleviate some of the pressure created by the timer is being able to work as a group. Cooperation is important to success because everyone wins or loses together. I don’t have to race against the clock on my own, I just need to do my part to help the group succeed. Whether it’s uncovering new room tiles or pooling dice with another player to find magic gems, winning Escape is, overall, a group effort.

If you’ve never played a real-time game or one with a timer before, I would recommend Escape: The Curse of the Temple. It’s simple enough to be a good introduction to the mechanics, yet engaging and exciting enough to keep you coming back. Purple Phoenix Games gives it a heart-pounding 17 / 24.