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Voltage
Voltage
2006 | Card Game
One thing that I truly love about the board gaming hobby is the ability to discover new games at nearly every turn. Just when I think I’ve seen it all, I come across a post on BGG or a social media game group that blows my mind. Either with unique gameplay, or sweet components, I’m always in awe at how many games are new to me every day. Enter Voltage. I came across this game at The Table when I visited Travis in Tennessee this summer. This game has apparently been around since 2006, but I never came across it until 2021. The box was unassuming on the shelf, but the gameplay seemed interesting. Added bonus: it’s a 2-player game that doesn’t take forever to play, which was perfect for a quick game night out. So I guess I am very late to the Voltage party, but as you can tell from my rating above, I think it’s a pretty stellar game. Keep reading to find out why!

Voltage is a competitive game for 2 players in which players are trying to be the first to earn 4 total points. To setup for the game, place the board between the two players. Take the double-sized Terminal blocks and place them on their corresponding spaces of the board. The starting orientation for the Terminal blocks should read + – – + horizontally across the board. Shuffle the deck of cards and deal 4 to each player. Each player selects a Score Marker and places it on the first space of their score track. Choose a starting player, and the game is ready to begin! Pictured below is the starting setup for a game.

Over a series of turns, players will be playing cards to their corresponding colored Terminals in an attempt to win the set. If the Terminal is set to a + then the player with the highest value will win the set. Alternately, if the Terminal is set to a – then the player with the lowest value will win the set. Cards are played to Terminals until a Terminal has a set of 5 total cards. The Terminal is then scored, the cards used are discarded, and the winning player earns a point. The game continues in this fashion until one player has earned 4 total points.

On your turn, you must perform one of these three actions: Play a card & draw a card, Play 2 cards, or Draw 2 cards. Simple enough, but the strategy is what makes this game. When playing cards to the different Terminals, there are a few placement rules to keep in mind. Of course, you may only play cards to the Terminal of the matching color. You are allowed to play cards on your side of the Terminal, or on your opponent’s side. Now to get to the actions themselves. If you choose to play a card and draw a card, you must do so in that order. If you choose to play 2 cards, you must play both cards on different colors – you cannot play both to the same Terminal. The last action, draw 2 cards, is self-explanatory.


The cards of the game are numbered from 1-3, and are of the 4 Terminal colors. There are 3 types of special cards: Bypass, Blown Fuse, and Transformer. A Bypass card allows you to move a card from your opponent’s side to your side of the Terminal, and a Blown Fuse allows you to remove a card from your opponent’s side completely from play. Both of these types of cards count toward the 5-card maximum of the Terminals, so use them wisely. A Transformer is identified by the card back – if the V logo is colored Yellow. When you draw a Transformer, you must then flip one of the Terminal blocks to its opposite side. Since the draw deck is always visible, you can see when a Transformer card is next, so that could help inform your strategy for your turn. The game continues in this fashion of alternating player turns until one player has earned 4 total points. They are declared the winner!
I have to say that the gameplay of Voltage really surprised me. I went into my first play expecting a light little game, and what I got was so much more. There really is a pretty decent strategic element to this game that caught me a little off guard at first. The gameplay itself seems simple – draw cards, play cards, win sets to earn points. But how you accomplish that is more challenging that it seems. The ability to play cards to your side or your opponent’s allows you to try to tip the scales in your favor. You can’t simply focus on your side alone, you need to keep tabs across the entire board to inform your next move. And then if your opponent draws a Transformer, they could just as easily reverse the polarity of that Terminal and now you’re on the wrong end! When playing 2 cards, they must be played to different colored Terminals, so how can you place your cards so they are most beneficial to you? Do you risk placing the big numbers right away in hopes of winning a + Terminal, or do you play lower-numbered cards in case that Terminal gets flipped? All things to consider throughout the game. Along with the strategy, one thing that I love about Voltage is that there really is no runaway winner each time – the direction of a set can literally change with one card, and neither player can really feel secure during the game. You have to anticipate your opponent’s moves while trying to complete sets that are currently favorable to you. That all being said, I guess there is a bit of a ‘take that’ element in the gameplay that might seem a little aggressive to some players, but that’s kind of just the nature of this head-to-head gameplay.


To touch on components, this game is pretty basic. The cards are nice quality, and the artwork is electrical and thematic. The board itself is nice and thick, and the spaces are all clearly marked. The Terminal blocks are probably my favorite components of this game. They are nice chunky plastic blocks, and the colors are bright neon colors – some of my favorites! For a game with such few components, the quality of them is appreciated.

After playing Voltage with Travis at The Table, I actually came home and found a copy for myself – that’s how much I liked it! I don’t think it’s my all-time favorite 2-player game yet, but it’s certainly working its way up the list…. If you’re in the market for a fast, yet strategic, 2-player game, I would highly recommend giving Voltage a try. The simplicity of the gameplay coupled with the vast strategic options makes for an engaging and entertaining game. Purple Phoenix Games gives this one an electrifying 9 / 12.
  
Assassin's Creed: The Secret Crusade
Assassin's Creed: The Secret Crusade
Oliver Bowden | 2011 | Fiction & Poetry, History & Politics
10
9.5 (2 Ratings)
Book Rating
Delve deeper into the story of Altaïr (2 more)
A familiar story with new and unfamiliar events
Opening up the world of Assassin's Creed even further
The Untold Story of Altaïr
Though this is actually the 3rd installment to the franchise of novels written by Bowden, it follows the story of the very first Assassin's Creed game and protagonist. The story begins with an older Altaïr, already set after the events of the video game, which means that he is wiser, and now a leader rather than a follower.

As he prepares to make an announcement, two young residents of Masyaf, the home of the Assassin's brotherhood at the time, as one of them claims that he is going to tell his brother assassin, the story of the great master assassin that approaches his pupils and the residents of Masyaf. This story, though it could be exaggerated through the tales of someone other than Altaïr himself, is one that is very thrilling as we follow a protagonist who we often question the actions of, as he questions himself also.

Altaïr is one of my favourite Assassin's because he often questions the creed and bends the rules to suit his needs, but as the days, weeks, and years pass, he grows wiser and becomes one with the creed. There are twists and turns within the story that are unexpected and very intriguing. His story is incredible to witness and very thrilling to read, even when it is only a sequence of him resting between his journeys. We learn more about the past of Altaïr, about his life as a child within Masyaf and then his life in training to become the Assassin we all know him as.

Though the game holds up with graphics to this day, the game play is not to everyone's enjoyment as we become use to the more slick controls of the later games, so if you do not wish to play the video game due to these reasons, then I highly recommend the book, and should you play the game at any point afterwards, your experience will not be the same.
  
This Common Secret
This Common Secret
Susan Wicklund, Alex Kesselheim | 2007 | Biography, Gender Studies, History & Politics
An eye-opening first-hand account of being an abortion doctor
Let me begin by saying I am a feminist. I am pro-choice. This was a difficult read because it talks about the lengths people will go to infringe on the rights of women like me to make that choice. Dr. Wicklund goes into detail about the dangers she personally has faced as an abortion provider – from stalking, to assault, to arson and death threats. The murders of Dr. Hill and Dr. Britton are mentioned, and the attempted murder of Dr. Tiller. (An attempt on Dr. Tiller’s life was successful two years after the publication of the book.) She resorted to wildly varying routines, different methods of transportation, elaborate disguises, as well as hiring private security guards, none of it really alleviating her fear that she could be next.

Running throughout the entire book is Dr. Wicklund’s concern for her patients. She is a dedicated, compassionate woman who wants nothing but the best for the women in her care. In many cases, that’s not actually abortion. One of the things that makes her an excellent doctor is ferreting out what is really in her patients’ best interests.

The book is mercifully short; I have no doubt she had many more stories she could have told, but the topic is brutal and hard to read, and keeping it concise and on-message was well done. I still had to set it down and play some mindless video games when I was done, as it was a little overwhelming.

This Common Secret also touches on why people keep it a secret. Why people don’t talk about their abortion. And why people should. If more people realize that the women that get abortions are your neighbor, your sister, your grandmother – not just that “whore that slept around” – although she, too, deserves an abortion if that is the right choice for her. Maybe they would rethink their opposition to it.

I’m honestly probably not giving this book justice – it’s a decade old, but could have been written yesterday. And I am infuriated by anti-choice assholes.



You can find all my reviews at http://goddessinthestacks.wordpress.com
  
Darkest Mercy (Wicked Lovely, #5)
Darkest Mercy (Wicked Lovely, #5)
Melissa Marr | 2011 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (6 Ratings)
Book Rating
The final book in the Wicked Lovely series, this book does a thorough job of wrapping up all of the sub-plots that were left hanging throughout the books. As with any decent book series, there were lots of what-ifs that I never got to see play out, but Marr's focus seemed to be on resolving the obstacles that blocked a number of romantic relationships within the series, such as Donia and Keenan's. Many of the main players made an appearance in the book, with quite a number of them exchanging point-of-view for the benefit of the reader. A few new characters were even introduced, such as the king of the water fey that Keenan sought out.
With the build-up to Aislinn deciding between Keenan and Seth in the previous books, her final decision seemed sort of anti-climactic, though I still liked her decision. I also really liked what followed, though I get the feeling that this series was more about female power, than a balance of power between male and female.
Reading about Niall's disconnection and madness was quite fascinating, though I believed for most of the book that it was for reasons other than what was revealed. I was quite thrilled when Leslie showed up, though her part seemed rather short and abrupt. Seth's part in the book also seemed stilted. For all his talk and potential, he is not allowed to do much due to poor circumstances, and I was really quite disappointed, as he has always been my favorite character in the series.
The final battle in the faery war was gruesome, but short and filled with more talk than necessary. The two faeries whose specialty was death seemed to have much potential for creating obstacles, but in the end they just seemed to have rather simple lives - even to the point of ignorance.
I actually would love for this series to continue, if only to focus more on the politics and power games, since this book seemed to be all about everyone's romantic happily ever after.
  
Eclipse (Twilight, #3)
Eclipse (Twilight, #3)
Stephenie Meyer | 2007 | Paranormal, Young Adult (YA)
10
7.4 (95 Ratings)
Book Rating
Contains spoilers, click to show
Title: Eclipse
Author: Stephenie Meyer
Summary: In Eclipse by Stephenie Meyer Bella and Jacob make-up and fight again. Edward also wants her no where near the pack because he thinks it’s dangerous so he has Alice “kidnap” Bella for a sleepover while he is out of town so she doesn’t run off to La Push again, but Jacob comes to the rescue and gets her from school. They hang out for a bit until he says he rather she be dead than a vampire. Rosalie goes on to explain to Bella why she doesn’t want her to become a vampire and Jasper tells Bella later on about his first years as a vampire with Maria and the newborn army. Than Victoria’s and Riley’s newborn army comes to fight the Cullens and the Pack. After they are defeated the Voultri show up to clean up the mess.

Review: In the book when Edward had Alice ‘kidnap’ Bella so she wouldn’t run off to La Push to see Jacob was very controlling, just because he’s her boyfriend that doesn’t give him the right to tell her who she can and can’t be friends with. Than when Jacob told her he rather she be dead than a vampire was not right of him either and very messed up. I also understand why Rosalie feels the way she does about Bella becoming a vampire. I also feel for Jasper during what he went through in his newborn years with Maria. Than when Jacob was being pushy and kissed her it pissed me off so much I would have punched him too. Also I knew it was Victoria the whole time it was very obvious and she’s not really good at it. It was also mean of her to use Riley and the newborn vampires for her own selfish games. I was very glad when they defeated her. In my opinion the Voultri should have let Bree live since she surrendered that part was very sad. But I’m glad Bella agreed to marry Edward the old fashioned way like Alice and Him wanted instead of just being to Vegas even though Seth is better than both Edward and Jacob. Both of them are very controlling.
Would I recommend? Yes
  
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Mothergamer (1517 KP) rated the PC version of Portal 2 in Video Games

Apr 3, 2019  
Portal 2
Portal 2
Shooter
Is Portal 2 worth all the hype? The answer is a resounding yes! Valve really did their homework on making the sequel to Portal fun and interesting. Portal was one of the first person games that I could play because the camera didn't bob around and make me feel nauseous. I was pleased to see that the camera angles are excellent in first person once again and don't have that wobbly bobbing effect that always makes me ill.
 There are new items in the game like hard light bridges, aerial faith plates, and propulsion gel. Each item is introduced carefully, allowing the player to become familiar with the items and how to use them. The puzzle rooms are amazingly designed, and while one puzzle may seem obvious to one person, it may not to another. There's no hard and fast learning curve with the difficulty levels of the puzzles and with the voice of GlaDos pouring often hilarious insults at you in a sing song computer voice make it entertaining.
 The humor in Portal 2 is perfectly dark with great comedic timing and terrific voice acting especially from Stephen Merchant as Wheatley. You will often find yourself chuckling, but also find yourself having that unsettling feeling throughout the story as it progresses. The main story for Portal 2 is longer than the first one, and perhaps even better which is a great thing for a sequel game.
 After you are done with the main story, you can play a co-op multiplayer stand alone story play through of the game featuring two droids Atlas and Peabody who are sent testing for GlaDos and the puzzles rely on them working well together as a team. This mode is a lot of fun with well balanced and greatly constructed puzzles.
 Valve has outdone themselves with Portal 2, with great puzzles, game play, and story. If you haven't picked up Portal 2 yet, you definitely should. It promises a great gaming experience for old and new Portal fans alike. This is definitely a game that any gamer worth his or her salt should have in their collection.
  
Dawn of the Zeds (Third edition)
Dawn of the Zeds (Third edition)
2016 | Action, Horror, Zombie / Survivalist
Staged rules to ease you in slowly (1 more)
Strong solo game plus team and 1 Vs many rules
Rules can be tricky to follow if you're not used to wargaming rules (0 more)
The Ultimate Zombie Tower Defense
I've been wanting DotZ for some time so jumped on the reprint and expansions when they hit Kickstarter last year.

As a solo player, having a town defense game designed as a solo game first was a big draw for me and the game certainly doesn't disappoint.

After hearing so much about it and the complexity, I was surprised to find it a lot smaller than I expected - the board is smaller than most modern board games and there aren't anywhere near as many chits and cards as other wargames. The game will play easily on a coffee table.

The first thing you see are the 5 rule books, but these are handily split into a "Start Here" basic game book which lets you quickly jump in and play a basic game, just your heroes fending off the Zeds from reaching the town, the advanced rules which lead you through the next level of difficulty, adding in extra rules, the set-up guide with all the instructions for each difficulty level plus epilogues to see how well you did. Next there is the Farmingdale Dossier - a reference book with all the various hero and zombie special skills and finally, the complete rules A-Z with rules for all difficulty levels and game modes.

The levels are all colour coded so it is easy to sort and set up the desired difficulty level and the rules are similarly split up and each rule numbered so you can quickly find what you need.

Gameplay is tight and atmospheric, you really feel like you are holding back the zombie hoardes. Careful planning and strategy is vital as actions are limited (and you never actually know how many actions you will get from turn to turn making you make some hard choices as to what is best to do each turn.

Overall a very satisfying game that will keep me busy for a long time and the ability to add more advanced rules when I feel comfortable is great.
  
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The Marinated Meeple (1848 KP) May 22, 2019

keep theboard game reviews coming, I got kudos to give....

Toy Story (1995)
Toy Story (1995)
1995 | Animation, Comedy, Family
Classic
Toy Story's magic amazingly manages to hold decades after its 1995 release. Woody (Tom Hanks), a toy cowboy, is used to being king of the roost in owner Andy's home. When a shiny new toy shows up by the name of Buzz Lightyear (Tim Allen), Buzz and Woody have to figure out a way to coexist in Andy's room.

While the movie largely revolves around the big characters of Buzz and Woody, Toy Story would be nothing without the rest of its fun and lovable crew. My personal favorite was Rex (Wallace Shawn) a T-Rex scared of disappointing any and everyone. His numerous moments of distress keep the comedy level ramped up. He is the antithesis of a film that stresses living in the now as he is always worried about what's going to happen next.

It's an adventure that takes you all over the place while breaking animation barriers in the process. You'll explore an exciting world through the eyes of tiny toys where everything is much bigger. From racing through Pizza Planet and escaping "The Claw" (Ohhhhhhh) to harrowing escapes from attack dogs and evil neighbor kids, you're never bored from one moment to the next. Seriously, what's not to like?

There are so many classic scenes, it's hard to keep track. One scene in particular saw Woody trying to communicate with the other toys from neighbor Sid's window. He's trying to prove that Buzz is still alive but only has Buzz's arm. All hell breaks loose when the other toys realize the truth. The scene is less than two minutes, but easily one of the most memorable.

I saw this film for the first time when I was eleven and the message was lost on me then. Years later, it's staring me dead in the face: It's about not trying to be something you aren't but rather focusing on being the best YOU you can be. It's a magical film that takes us back to a time before video games were everything. The first of one of the best trilogies ever done, I give it a solid 98.
  
Dungeons & Dragons: Wrath of Ashardalon Board Game
Dungeons & Dragons: Wrath of Ashardalon Board Game
2011 | Adventure, Exploration, Fantasy, Miniatures
Can be expanded with other games in this series. (3 more)
Is set in the world of D&D
Can be played as 1 player
Easy to learn
Not much depth to the game itself (3 more)
No real character progression
Badly moulded miniatures
1 Player mode is very tedious
Good but not great.
This is the first "standalone" tabletop game I have bought from Wizards of The Coast.

I am a D&D fan, so was quite looking forward to playing this, the packaging and content of the game really caught my attention when the game arrived, I was definitely very excited to start playing.

I read through the rules fairly quickly and set the game up ready to play, the first run through was OK although I messed up the rules a little and felt it would be better to start again, after a quick re-read I was ready to go again. Just bare in mind, the rules are easy, but there are a few things you end up forgetting, so it is handy to read them through a couple of times and have them handy when playing.


I carried on through the game a little longer and soon realised it was quite a tedious process, as I was playing on my own and not with others the game needed to keep me entertained, and it really didn't do that.. I was actually starting to wish it would end (I am someone who has to finish a game and can't stop half way through) and when I finally died, I was actually quite relieved.


I ended up putting it away and not coming back to it for a while.. until one day when a couple of friends were over and we weren't in the mood for a really intense style game, I decided to pull it out and see how it played with others. It was certainly a much different experience, it seemed to flow better and just having the others there to have a bit of fun with definitely made the game much more enjoyable.


I would say it is worth buying the game to play with your friends but as a solo game, I really wouldn't bother.
  
Horizon Zero Dawn: Complete Edition
Horizon Zero Dawn: Complete Edition
2017 | Action/Adventure
Amazing Graphics (2 more)
Captivating Storyline
Repeat Playability
Some repetition although never felt tedious (0 more)
A Visually Epic Tale of a Future Dominated By Machines
Horizon Zero Dawn tells the tale of Aloy, an outsider in a future ruled by machines who needs to find her place in the world. A story which reaches from her younger years to adulthood and leads us through interweaving story arch from tribe acceptance to standing side by side with royalty.

Take down an array of machines with just a bow and arrow or create multiple strategies using an armoury of inventive weapons. The combat is sleek, often offering multiple ways of achieving your goal. The storytelling is deep and rich with a cast of hundreds of characters, each with their own interesting backstory to be discovered. Controls are superb, rarely limiting your ability to interact with the environment. Graphically stunning (I played this on a standard PS4 but there are significant improvements to be had if you own a PS4 Pro).
For the collector in you there is plenty to find here albeit easy enough to complete with the maps available for purchase.

This version of the game comes complete with The Frozen Wilds DLC which opens up an additional region to the north of the map with new, deadlier enemies to tackle as well as an entirely new story arch to discover. You can also unlock New Game + which (once the base game is complete) allows you to restart the game with all the weapons, armour and collectibles you have found already. New Game + increases the difficulty significantly bringing new challenges to an already discovered map (which in itself is vast to say the least).

All in all, Horizon Zero Dawn: Complete Edition is an incredible story of survival in a hostile world. One of the top games of 2017 for me (if not the best). Certainly deserves all the awards it received and thankfully paves the way for a sequel through multiple unanswered questions. I award Horizon Zero Dawn: Complete Edition 9/10 and a must have for any PS4 owner (exclusive to PS4).

Review Setup Used:
PS4: Standard 500 gig base model
TV: LG 50PZ570T
Audio (interchanged): LG 5.1 Surround BH7440 OR Turtle Beach Wireless PX4 Headphones