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Paragon: Trials of the Chosen
Paragon: Trials of the Chosen
2021 | Card Game, Fantasy, Fighting
I am going to start off with complete honesty. I have been dreading writing this review. Not because I am afraid to give anything negative criticism or because a game has been too daunting for me, but rather, because I still do not feel that after all my plays of this game that I have an absolute understanding of each of its components. I hope you will continue reading as I explain what I mean.

Paragon: Trials of the Chosen (which I will lovingly refer to as Paragon from here on out) is a fantasy deck construction fighting card game where players will be outfitting their chosen avatars with awesome gear and abilities and sending them to battle against other players’ avatars. All players will know EXACTLY what is in their draw deck AND in what order because they have constructed it card by card and the deck will never be shuffled. Intrigued?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses two avatars with whom they will play. Avatars belong to one or two different Disciplines, which allows players to construct their deck with Discipline-specific cards to be used during the game. As part of setup, each player will choose 20 cards from the gigantic deck of Equipment and Ability cards with which they will form their deck for play. Per the rules, each player will then place their chosen avatars and ordered decks in front of themselves along with a blue 1d10, the green 1d10 (all set to 1 to begin), and pile of Hearts tokens. Players draw their starting hand of five cards and the battle can begin!
The green 1d10 notates the round number, and the blue 1d10 per player represents their current Energy. To bring cards into play a player will spend the printed amount of Energy and track this on their 1d10.

Each round is played over several phases. The game is designed to play to 10 rounds, but players may play past 10 while keeping the round tracker and Energy static for all rounds after 10. The first phase is the Start Phase, and acts as a maintenance phase where players will activate any “Start Phase” effects from played cards, ready all exhausted cards, increase all the d10s, and draw the top card from their deck. Should a player be unable to draw a card during this phase due to the draw deck being empty, they immediately lose the game.

The second phase is the beefy Main Phase. This is where all the action happens. During this phase, players will take turns playing cards until both players have passed. On a turn a player will have the choice of five actions: Play a Card, Trigger an Activated Effect, Declare an Attack, Channel Energy, and Pass. To Play a Card the active player will pay the cost (in Energy) printed on the card and bring it into play exhausted. Cards brought into play this way will be attached to one of the avatars and act as an equipment or new ability, as long as the card played matches the Discipline of the avatar to which it is attached.

To Trigger an Activated Effect, the player will need to satisfy any qualifying conditions of the activation, which are printed on the card. These abilities can vary wildly and add immense strategy to play.

Once a player believes they have enough firepower attached to their avatars they may instead Declare an Attack by announcing their target and exhausting the card that is attacking. It is here that Paragon strays from the norm. Instead of damage simply being dealt to the opponent, the player may engage in a volley of playing Instant cards from hand (and paying their Energy costs) to add to the card stack. This is important, as the stack is then resolved in reverse order of play. So the last card to be played on the stack will be resolved first. This can result in attacks being nullified or shielded before they even proc. Sneaky and wily players will certainly use this phase wisely to draw out cards from their opponents’ hands. Once the stack is built, it is resolved and damage is calculated.

Players may instead elect to Channel Energy by exhausting one of their avatars to add 1 Energy to their pool. This may be repeated as long as the other avatar is available to be exhausted.

Lastly, and most easily, when players have no other actions they can or wish to complete, they may Pass in order to close out the round of phases.


When both players have Passed, the End Phase begins, and acts as another maintenance cleanup phase to ready players for the next round. This includes resolving any “End Phase” effects and increasing the round d10 by 1. The game ends once a player’s two avatars have been defeated or a player is unable to draw a card from their draw deck. The winner then boasts mightily in the face of their competitor and spews taunts and rematch challenges.
Components. This one is simple. Paragon has a giant stack of cards, a few d10s, and some wooden Heart tokens. The tokens are double-sided with a 1 printed on one side and a 3 on the other. These are obviously to track HP loss, and are fine. The 3d10 in this version are entry-level, and I will probably bling it out with some d10s that are more themed. The cards. Okay, I will certainly be sleeving this game. I want to keep my copy in excellent condition for as long as I can. In the last photo here, I splayed out the avatars that are currently included, and all the other cards stacked are the equipment and abilities to be attached to the avatars. I have no problems with the components in Paragon (I just want to get more exciting d10s to use).

There really is an insane amount of choice and customization that can be had in constructing a deck for the chosen avatars, and that is precisely why I mention in the opening that I have yet to understand all the components: how will I ever be able to perfect a combination that speaks to me and works with my style when I have about a zillion options available? I know many gamers will salivate over the amount of deliberation and possibilities contained in the box, and after several plays, I find myself weighing options in my head throughout the day. When you think about a game throughout the day and how you will attempt to play it next time, I feel that is a sign of a truly great game for you.

This is certainly not for everyone, but it definitely is for me. I truly cannot wait to try out different combinations, strategies, and deck configurations each time I play. I can also see Paragon being ripe for multiple expansions, with new avatars representing new Disciplines, or adding in expansion material that is themed for different IPs or historical eras. Well, I guess it is time to pick up a part-time job to fund my Paragon expansions.

If you are like me and enjoy games that offer near-infinite possibilities and the true feeling of never playing the same game twice, then Paragon needs to be on your shelf. The rules are easily-digestible, games take 30 minutes once you are familiar with it, and there are a ton of unique cards included in this box. Purple Phoenix Games gives Paragon an excited 5 / 6. I really think that with more plays and tweaks to my copy (maybe an expansion or two thrown in) this could eek up to a 6 and earn a Golden Feather Award from me. It is smooth, exciting, and just oozing with customization that many gamers are going to absolutely love. Go find yourself a copy and get it to the table right away!
  
Final Challenge
Final Challenge
2021 | Card Game, Humor, Party Game
Have you got some stiffs in your gaming group? Do you introduce lots of new gamers to the hobby? Are you looking to get up off the table every once in a while and just play something wacky? Well, I may have the answer for you here. I am a natural performer, so many things do not affect me, and I do not have performance anxiety AT ALL. But what if you have a table with a bunch of people who do not really know each other? What do you pull out then? I might suggest you keep reading.

Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T


To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.

The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.

However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.

Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!

Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.


After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.

I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.

My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.

For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!
  
Star Wars: Episode IV - A New Hope (1977)
Star Wars: Episode IV - A New Hope (1977)
1977 | Fantasy, Sci-Fi
The beginning of an era that will last a life time (3 more)
Character
Special Effects
Movie Score that is highly recognizable
Han Shot First!!!
Star Wars...the movie no one believed would become anywhere close to the success it is today. Not even George Lucas believed it would be as big as it is, but that's the beauty of it.

Star Wars wasn't just the beginning of a new fandom, it was also the beginning of a new era for film itself. Skywalker Sound revolutionized special sound effects and and the CGI used in Star Wars (during it's original release) made directors like Steven Spielberg realise they can bring their dreams to life, such as the film Jurassic Park which then revolutionized film even further.

Introducing new and original characters such as Luke Skywalker, Princess Leia, Han Solo, Chewbacca, Darth Vader and so many more! The film introduced the strong female role model in what is actually a kid's film. Carrie Fisher portrayed Princess Leia and there has never been anyone quite as brilliant as her since, because at only 19 years old during the first film, she became an icon and one of the strongest woman on screen.

All 3 of the main cast went on to take on great roles. Mark Hamill is probably most famous for his voice over work in cartoon shows such as Batman the Animated series where he has become the most famous voice for The Joker, taking on the role multiple times including in the Batman Arkham video games. Harrison Ford went on to star in many famous roles in big blockbuster films such as Indiana Jones, Apocalypse Now, Blade Runner and many more. Carrie Fisher went on to star in When Harry Met Sally, Drop Dead Fred, and Scream 3.

The villain of the film quickly became one of the most badass and recognizable villains to ever appear on the big screen...Darth Vader! He was menacing, manipulative, and powerful.

The visuals of this film were incredible for the time, from the space battles to the lightsabers. Not to mention that a lot of the space ships, and the death star trench are all models with actual (mini) explosions.

Star Wars is so popular these days that it has been parodied and praised by countless other films, TV shows, sketches, art, porn and almost anything you can think of.

It even has a holiday after it 'May the 4th be with you' (May the force be with you), now known simply as May the 4th. Along with conventions and celebrations, Star Wars has become more of a way of life for a lot of people and not just a fandom.
  
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Dieter Polcher (0 KP) Apr 22, 2017

May the Force Be With You

Century: Golem Edition
Century: Golem Edition
2017 | Card Game, Economic
You know how sometimes you open a game box for the first time and you just know that it’s going to be amazing? You pull out all the components for inspection and admiration. You flip through the cards. You notice that the gems are all individual, unique models and not just a painted wooden cube. Nor even a translucent acrylic cube. And you count out the metal coins. METAL COINS?? OMG I got someone’s blinged out Kickstarter copy! They are going to be so mad. Wait, all this is standard component quality for this edition of the game? We need to play NOW.

In Century: Golem Edition you are part of a trading caravan. A procurer and trader of beautiful crystals, which seems like a way more exciting job than a trader of spices. You are collecting crystals not to trade to other players, but to summon forth great golems from the earth to aid you in your toils, protect your crystal hauls, and place you heads above your opponents. Kinda.

So you are using cards from your hand to exchange crystal types for other crystal types, grabbing crystals for the exchanges, resting to gather your action cards back to your hand, and summoning the crystal golems. As the whole point of the game is to have the most Victory Points from these golem cards, they are the most important goals to achieve. Some golems require you to have three pink crystals. But you only have five green ones! You better get to exchanging and upgrading, my friend. Oh, and your opponents see what you are trying to gather and are trying to summon the same golems. It’s a race!

Sticking with that, this game is learned very quickly; the rulebook is one printed page, and also played very quickly. Yes, it says on the box that the game will last 30-45 minutes, but between players who know the game well, this can be a 15-20 minute game. Turns are fast, if you aren’t playing with opponents who are AP-prone, and the game just zooms along until someone summons their fifth golem. Count up the points (remember those metal coins? They are your bonus VPs) and see who is the golem master! (That’s not what the winner is called, but I was on a roll.)

This game is amazing. The game play is fast and stressful and fun. The components are some of the best we have seen. Heck, even the insert is great! I really have nothing bad to say about this at all other than I wish we played it more often. That said, Purple Phoenix Games gives this one a golemtastic 23 / 24.

https://purplephoenixgames.wordpress.com/2019/01/30/century-golem-edition-review/
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
8
8.9 (161 Ratings)
Book Rating
Easy to read (0 more)
Moments of deus ex machina (0 more)
As a set of 80s references it was great, as a story in its own right it was OK
I am disappointed with myself for not reading this sooner. Not because it was a life-changing read, but because I now look to be jumping on the bandwagon with the film coming out. I had planned to read this about 3 years ago, before I knew there was a film but never quite got round to it.
The book tells the story of an online world people enter to escape the disaster the real world has become, and shows them spending money they don't have on things they don't need (outfits for their avatar etc), but sadly doesn't take this too far (see Black Mirror for more of a doom-laden version of this world) and tracks the progress of the world's egg-hunters ("gunters") looking to solve epic puzzles and hope to win the ownership of this online world after its creator dies and bequeaths it to the victor.
There are a slew of 80s references in the early pages, and these are mostly enjoyable (unless like me you hate things like the breakfast club and haven't seen many of the films referenced) but thereafter the references are almost solely coin-op video games based, with occasional nods to movies and music. For me, you can get more enjoyable 80s references from one of those talking heads shows ("here, do you remember rubix cubes, what were they all about?!").
The solving of the puzzles (a fairly large part of the story) seemed a little clumsy to me, as if all of a sudden people would make a connection several years after working at it and then just bash on and solve it. This was none more present than in the very final puzzle, there was no logic as to why the solution was what it was. I kind of felt like Cline was desperate for the toilet when he was writing it, twitching on the edge of his seat and just quickly finished it off before he soiled himself.
There were a few twists and turns in the book, and they were mostly enjoyable though I felt there were a few missed tricks (the identity of "Aech" for example - I would put money on Cline planning this to be some Artificial Intelligence reincarnation of Halliday, the world's creator but he wussed out if it).
All in all, I enjoyed reading this, the prose flows quite nicely and easily, and the journey is enjoyable enough. I just felt there could have been more effort on the story and less on squeezing 80s references in ad nauseam.
  
How Hard Can It Be?
How Hard Can It Be?
Allison Pearson | 2018 | Fiction & Poetry
8
7.0 (3 Ratings)
Book Rating
It's all fun and games until someone posts a belfie.

Kate Reddy is back. And her daughters backSIDE is causing some trouble. We jump right into our favorite bad-a$$, anxiety-ridden, take-charge heroine Kate's life as she is approaching 50 and it seems the hilarity and struggles of parenting, working, wife-ing, friendship and everything else in Kate's life is just as amusing as ever.

Kate's daughter Emily has taken a pic of her butt and the crazy life of Kate's we all know and love, just cannot seem to get any more complicated - until it does. She's been out of the workforce, and looking to get back in, She's not having much of any sort of pleasant relations with husband Richard (yes, surprisingly, still married). She's having a mini mid-life crisis trying to accept she's almost 50, her parents are aging, and her kids are now teenagers and the struggles to communicate with these digital-age micro-adults is almost as difficult as communicating with Russian Investors.

As Kate tries to make her way back into the world of investing she once was so good at, she has some pretty cringeworthy experiences, and struggles to find a way in that world as an "aging" woman. We find several comparisons to the past, when just being a mother was the wall between her and success. She finds herself lying to herself and others, trying her best to tiptoe through a marriage in crisis and lack of communication with her children, and praying the looming milestone birthday isn't going to be the demise of any semblance of the woman that she knows she is, and desperately wants to find again. Oh, and did I mention Jack is BACK?!

The book is classic Allison Pearson: witty, entertaining and full of laughs. I didn't realize how much I missed Kate (I totally still picture SJP in every situation...) and I settled into a familiar routine of rooting for her to find her stride and finally be happy with who she is, who she's becoming, and where she might be headed next.

The story is nostalgic of I Don't Know How She Does It, but reads well as a standalone with snippets of backstory that are well-placed and don't interfere. Avoiding any spoilers, I'll just say that I'm pretty sure readers and fans of Kate Reddy will be pleased at how it all turns out. How Hard Can It Be? was refreshing but familiar and it felt like an old friend was back in my life.

Thanks to NetGalley and St. Martin's Press for the Advanced Copy and opportunity to review this book.
  
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Kevin Wilson (179 KP) rated the PlayStation 4 version of Trials Fusion in Video Games

Jul 10, 2018  
Trials Fusion
Trials Fusion
Racing
Super addictive (3 more)
A lot of fun with friends
Hundreds of tracks
You will never get bored
Almost impossible for completionests (1 more)
Would get headaches and become achy from time to time
Addicting platforming racer!
I had brought this over a year ago but never found the motivation to play it until it became free on ps plus and all my friends got it.

We played a few races together and I instantly became addicted. I was always last but I gradually got better at the game which makes it more fun and it convinced me to play the career mode which I will get more into later.

Starting with multiplayer, all the tracks and bikes are open to you. No need to unlock them. All the tracks from the career mode which there are so many as well as hundreds of user created which are excelllent, fun and sometimes weird. I played 1 where your bike turns into a squirrel and a fun track where everything is moving and messes with your head. There's always something new with these game. Even the extreme tracks where I can't even get past the first obstacle (I'm looking at you inferno) is frustratingly fun and to this day I have not got past that first bit.

There are 6 dlc packs with the season pass (not including the unicorn dlc) and all the tracks from these packs become available in multiplayer too. So if your with a group and only you have the packs, as long as your hosting, they will also be able to play them which is insane.

The career mode has so much to offer too. About 8 sections, each with about 7 tracks. Each track makes you want to go back again and again thanks to medals and leaderboards. I'm constantly wanting to go back to beat my friends scores which I've never been into before.

Extreme tracks are so difficult to get gold medals so if your a completionest it may be difficult but the game is a lot of fun yet frustrating. I find myself getting headaches if a track is too annoying or my body starts moving in awkward psoitions to the point I feel so achy.

Best played with friends in my opinion but as fun to play solo and try to beat those times for bragging rights. Even the costumes you can wear are fun. I have the PS4 version so Im not sure if it's the same everywhere else but you can unlock Rayman, Aiden from watchdogs and an assassin from the creed games. There's also many more from hazmat suits to rhino helmets.

I can recommend this easily for anyone wanted to just mess around.
  
The Girl Who Drank the Moon
The Girl Who Drank the Moon
9
9.7 (3 Ratings)
Book Rating
I adore this cover. It was what first caught my eye when people started talking about this book, and then to find out it was a fairytale about a girl, a witch, and a dragon? I was sold. The trouble was getting my hands on it! But it has finally worked its way through the long line of other people who wanted to read it at my library, and I got to check it out. I've labeled it YA Fantasy, but it's actually pretty close to middle-grade Fantasy. Definitely something younger readers could understand, but enough meat in it for older readers who like fairy tales to enjoy it as well.

I would argue that the main character is not, in fact, the titular one, but the forest witch, Xan. Xan has been rescuing the babies left outside the Protectorate for many, many years, thinking the parents were abandoning them willfully, not that they were bullied into "sacrificing" wanted children. She'd cluck, take the babies, and deliver them to towns on the other side of the forest, where the villagers knew and loved her and cherished the children, calling them blessed and Star-Children. Meanwhile, the people of the Protectorate lived their days under a gray haze of misery, ruled by a Council who cared only for themselves and used Xan and the forest as a scare tactic.

Into this world Luna is born, and her mother refuses to give her up to be sacrificed, and goes "mad" when she is forced to. She is imprisoned in a tower, watched by fearsome nuns, while the oblivious Xan spirits her daughter away. On the journey, Xan winds up wandering instead of going straight to a village, and accidentally feeds Luna moonlight instead of starlight. Realizing the girl would be too much for a normal family to raise, she takes her home. (She also can't bear the thought of giving this particular child up.) She raises Luna as a granddaughter.

But Luna's mother wants her back, and some of the people of the Protectorate have started to wise up to the Council's games, and the plot really begins.

I really enjoyed this book - the characters were fun, the emotional conflicts were realistic, and the world-building was cute. This would actually be an excellent book to read to a child as a bedtime story, one chapter a night. (My parents read to us that way, working through Laura Ingalls Wilder, The Chronicles of Narnia, Tolkien, and Anne of Green Gables.) Adorable book, gorgeous cover. Slightly simplistic, but it strikes a perfect balance between a middle-grade read and something adults will still enjoy.

You can find all my reviews at http://goddessinthestacks.com
  
My Life with Bob
My Life with Bob
Pamela Paul | 2017 | Biography, Essays
6
6.0 (1 Ratings)
Book Rating
I need to read more books about books, because the few that I've read, I've really enjoyed! Earlier this year I read Tolstoy and the Purple Chair, and loved it. I have holds on Voracious: A Hungry Reader Cooks Her Way Through Great Books and The World Between Two Covers: Reading the Globe. (I also have a hold on The Man Who Loved Books Too Much, but I'm not sure that quite counts.) And, in looking up the links for those books, I just put holds on three more books about reading, since this is a genre I apparently enjoy!

My Life with Bob is about the author's reading life. Bob is a notebook she uses to keep track of what she's read. Just title and author, and whether or not she's finished it. Very simple. But in looking back through what she's read, she recalls where she was, and what she was doing or going through at the time. So the real story is how her reading choices fit into her life, and how being a bookworm affected her life.

I enjoyed the book, with the slight irritation (in the latter part of the book) of her insistence on calling Young Adult literature, Children's Lit. Children's books are picture books and books for young readers, not The Fault in Our Stars and The Hunger Games. Those are Young Adult, and there's a pretty big difference in my opinion. Maybe not in the professional world; she is the editor of The New York Times Book Review. But it's frustrating to hear her talk about Kid Lit and lump Harry Potter in with a 36-page autobiography of a teddy bear written for kids under 10.

I was also a little shocked to learn (in the book!) she wrote a book about how porn is destroying the American family, and testified before Congress about it, sponsored by Senators Orrin Hatch and Sam Brownback. I normally don't have a problem reading Republican authors - I often don't know the exact political leanings of authors - but I'm reading about her reading choices, and suddenly they are all suspect. (She disliked Ayn Rand, at least, so that's something.) The book was published in May of last year, so after the last presidential election. Anyone who acknowledges working with the GOP at this point, and isn't embarrassed by it, immediately gets a black mark in my book.

So ultimately I'm torn on this book. I liked reading it. I dislike the author. (I will never even try to be non-political on this blog. Sorry-not-sorry.)

You can find all my reviews at http://goddessinthestacks.com
  
Mario + Rabbids Kingdom Battle
Mario + Rabbids Kingdom Battle
2017 | Action/Adventure, Role-Playing, Strategy
Nintendo Switch owners will likely be thrilled with the amazing new title for the system which for me has been the best reason for owning the system.

Mario vs. Rabbids: Kingdom Battle blends the iconic Nintendo characters with the Ubisoft Rabbids in a new turn based adventure that fans will love.

Mario, Yoshi, Luigi, and others blend with the mischievous Rabbids after a hysterical accident combines the two franchises.

Using a guide, players will move across a map, collecting coins as they go which can be used to upgrade your gear at various times.

When players enter certain arenas, the game becomes a turn based tactical combat game. Think X-Com but more family friendly and you begin to understand the fun and challenges that await them.

A typical round involves players moving to a point on the field, taking cover, and firing an attack shot at an enemy. Players may also opt to use a defensive skill when available or charge in for a close-quarters attack.

Should players complete the round with at least one of their three players still standing, they can move onto a new area and fight a new set of challenges.

I was doing very well until the first Mid-Boss who along with his minions presented a large challenge. The game gave me the option to play in an easier mode, but that did not seem to matter much as the enemies used travel tubes, exploding boxes, and other tactics to dominate.

Being able to upgrade your weapons is a big help as often the extra amount of damage you can deal an enemy is the key to winning a battle or failing miserably.

The game offers a co-op mode for players looking to play with another player and it is an easy game to play, but one that is very difficult to master.

The Game did very well at E3 when it was announced and won several awards which are well-deserved as after several days of playing the game, I am not bored with it at all and still keep coming back to it again and again.

This is a big deal for me as I often become bored with Nintendo games after a few days as I often find the dated graphics and gameplay difficult to hold my attention for long compared to other options that are out there. This time, I found a game that I love and enjoy the challenge and whimsical blend of styles which makes this one the first real reason to own a Nintendo Switch as I have found it far more enjoyable than any other title currently available for the system, Zelda included.

http://sknr.net/2017/08/28/mario-vs-rabbids-kingdom-battle/