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    The Impossible Game

    The Impossible Game

    Games

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    Featured as App of the Week! #2 in the US! #2 in Canada! The best selling Xbox Live Indie Game...

    Boost 2

    Boost 2

    Games

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    Thank you for playing. Your support helps an independent developer make fun, original and exciting...

    Jeuxvideo.com

    Jeuxvideo.com

    News, Entertainment and Stickers

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    Toute l’actualité du jeu vidéo avec l’appli officielle de Jeuxvideo.com : les news, tests,...

    Cubemen2

    Cubemen2

    Games and Entertainment

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    Cubemen 2 is a fast paced, action packed, original 3D Strategy game where you use your little...

Merchants Cove
Merchants Cove
2021 | Economic, Fantasy, Nautical
Great range of character options (4 more)
Single player option
Great looking board and pieces
Expansions are great
Every character is like playing a different subgame
A couple of the pieces are a little fiddly to put together (0 more)
Great and Varied game
I backed this on Kickstarter, with the Oracle, Dragon Rancher and Inn Keeper expansions. Over the course of our first evening playing, my wife and I had 1 game of learning the rules, then another three games fairly quickly.

The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;

The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)

The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!

My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
  
    Sky Gamblers Air Supremacy

    Sky Gamblers Air Supremacy

    Games and Entertainment

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    TODAYSIPHONE - 5 out of 5 APPLENAPPS - 4.5 out of 5 TOUCHARCADE - 4.5 out of 5 148APPS - 4 out 5 ...

The Castles of Burgundy
The Castles of Burgundy
2011 | Dice Game, Medieval, Territory Building
Castles of Burgundy is one of my favorite light Euros and a great introduction to the hobby. The component quality is definitely one of the worst things about it, but it's easy enough to get past once you learn the game.
At its simplest, Castles is a point fiesta all about picking up and putting tiles down.

It does use dice to introduce randomness and can lead to some feel bad moments for your originally set plans, but it rewards setting up to take advantage of any situation or dice rolls. Every action you do scores you points or leaves you in a better position than before, so as in any euro, there are more efficient actions, but nothing that will end your game immediately or set you behind. Your dice rolls are also malleable, either through workers (one time use to change the value incrementally) or various buffs that make picking up or placing tiles easier. There are a wide strategy of what tiles to focus on that allows you to adjust your plan based on what the opponent is doing. Every tile does something special, and there are rewarding combos that can be pulled off that reward skilled play. For someone who wants zero randomness in their euro, I'd definitely lean away from castles, but anyone who is just beginning their foray either into gaming or euros will definitely appreciate this game.