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Gareth von Kallenbach (980 KP) rated the PC version of Titanfall in Video Games
Jun 19, 2019
The rise of social media has only added to the frenzy as the race to get a title trending has publicists constantly in motion. Like many things though, the danger of hype and expectations being greater than the final product is always a constant threat.
TitanFall in many ways is the biggest release of 2014 to date and is one of the most watched, analyzed, and anticipated games in recent memory. Created by Respawn, the talents behind Infinity Ward and the Call of Duty series, a game mixing first person shooter and Mech combat with eye-popping graphics is one that was sure to grab attention.
When it was announced the game would be exclusive to the Xbox 360 and Xbox One consoles there was some concern from a gamer base eager to experience the game on as many platforms as they could. Thankfully the game was also released on PC and that is the platform in which conducted my review.
The game is online only and mixes live opponents with bots in a series of campaigns and matches where players not only try to eliminate as many enemy units as possible, but they also can battle to capture and hold strategic points and other objectives.
The game has a high degree of customization as players level up based on kills and in game achievements and leveling up allows access to new weapons, attachments, and abilities which really help the tide of battle.
The campaigns are told from two different perspectives and once players complete the Militia campaign they get to experience the same campaign from the other side of the conflict, The IMC Corporation. What you do or do not do does not really change the outcome of the story as the campaigns are essentially cut scenes as a level loads and do not really give a full explanation of the story. It almost seemed to me as if a full campaign was planned at one time and then scrapped, but elements were left in for the sake of ambiance.
Story aside, the action in the game is intense. Running at full settings on PC with an NVIDIA card, the action was fast, smooth, and amazing. On rare instances when I could look up safely, I saw ships overhead engaged in heated battles and the detail level of the cites and combat locales were great. I especially liked one that had dragon like creatures around while combat raged on.
Players have options for their Titans ranging from the Atlas, Styrder an Ogre which aside from missile and ballistic weapons have energy shields, temporary jet boosts and a devastating punch which can reduce enemy units to pulp.
Finding the right mix of speed, agility, power, and weapons is a matter of personal choice and being able to eject from a damaged unit or ride along on an allied unit is great fun. The best experience for me was jumping onto an enemy unit and blasting it down but hanging on and shooting into a control port.
As much fun as the Titan combat is, players will spend a good chunk of their time on foot. Getting up close and personal with a melee kill is great as is feasting on bots and other A.I. units. The challenge of taking on other pilots is tough, but highly enjoyable as when you take one down you have earned it. Players will have power ups known as Burn Cards which come in handy especially when two minutes is about what players can expect to wait for their Titan to arrive after they have lost one.
I enjoy using the personal cloak of my pilot to sneak up on an enemy unit and my new tactic is to dismount from my mech and set it in Guard or Follow mode. It will engage an enemy or another Titan which allows me to flank and attack from a cross fire.
Aside from some minor connection issues during the first two days, I was able to get into games with no issues and my lag was minimal as I was able to ping in the low 50s for most games.
While the campaigns were fairly short, the multitude of Deathmatch, Hardpoint, and last Titan Standing multiplay options ensures several hours of gaming ahead.
I have not really touched on the wall walking and double jump features as pilots can scale walls, buildings, and such with ease which brings a new dimension to combat and comes in very handy when running to catch your ride.
I hope that the developers will offer more maps in the near future and will work to tweak a few minor things such as play balance which saw me unload multiple machine gun rounds into an enemy yet see them able to withstand that and dispatch me with a single kick.
It is hard to find much to complain about the game as not only on PC is it a visual joy, but the fast paced action and highly satisfying and diverse combat options makes the game incredibly fun to play and an early contender for our Game of the Year Awards.
http://sknr.net/2014/03/12/titanfall/
Purple Phoenix Games (2266 KP) rated WizBang! in Tabletop Games
Aug 3, 2020
A-la-kalhambra! A wizard’s duel has been accepted between you and your rival. Based on the whims of judges wanting displays of specific and ever-changing magic-types, you must cast a flurry of impressive spells to best your opponent. The duel will last exactly 6 rounds and the greatest spellslinger will reign supreme.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching in August, or purchase through any retailers stocking it after fulfillment. -T
WizBang! is a two-player card dueling game akin to a mashup of War and Crazy 8s. To setup, shuffle the large deck of WizBang! cards, and deal 30 to each player. Similarly, shuffle the small deck of Extra Trick Up My Sleeve cards and deal four to each player. Roll the magic die, place it on the Round 1 section of the round tracking card and the game is ready to begin!
A game of WizBang! is short, sweet, and light on rules. Perfect for that lockdown date night. The game lasts 6 rounds, and each round consists of playing five cards. First things first – roll that magic die. Yellow is Shiny magic, green is Slimy magic, and purple is Weird magic. This means that for the duration of the round, the judges only care about the values that correspond with the rolled magic type. So if Shiny is rolled, each card played (a la War) will compare Shiny values. Highest number wins both cards to the player’s VP stack.
However, Extra Trick Up My Sleeve cards can be played at any time, and can affect either yourself or your opponent. I have included some of those below. These cards do not count for VP at game end, but can certainly shake things up quite a bit during a round. In addition to these special cards, included in the WizBang deck are several Wizard cards that change the preferred magic type for the round or just for one trick. Once all six rounds have been played players count up their VP Spell cards and majority wins! If no majority: SUDDEN DEATH round.
Components. As I mentioned previously, we were provided a prototype copy of the game, but were assured that it is very close to the final version. This game is a bunch of cards and one die. The cards are nice and a little glossy, with sometimes funny art, and even better inside jokes on them. The die is nice quality and easy to interpret which magic source is being judged. All in all the components are good.
I also stated previously that this game is quick. The box says around 10-15 minutes and that’s spot on. I can see seasoned players being able to knock out a game in 5, but for the first few games we were in that 10-15 minute range. What I like about the game is that it is quick. We were needing something to fill a short timeframe, so I broke this one out, taught it to my wife, and played through once or twice before a child needed Mommy. So it definitely fits that bill.
However, the game play itself is a little lacking. Don’t get me wrong – I would play this again, and I would even use it to help teach my son (4 years old) several gaming concepts, but without using the cheat cards. It is basically a combination of War (play a card, winner takes both) and Crazy 8s/UNO (constantly changing trumps) with a wizard duel theme. I love wizards/fantasy themes in my games, so I am still somewhat drawn to this, but ultimately, if I want to play War or Crazy 8s, I might simply break out a normal deck of playing cards to do so.
The game is not at all bad. I really want to stress this. Just for gamers, it is a bit elementary. This would be great in a library’s game collection, or for educational purposes, or even simply as a quick filler game if you want a theme for your War/Crazy 8s hankerin. Need a game for younger gamers? Yes, this. Need a quick game for grandparents or in-law nongamers? This. Don’t know what to play and you’re running out of time (happens to me OFTEN)? This. If you need something like WizBang! in your collection to fill a 2-player fantasy card game hole, definitely check this one out.
Gareth von Kallenbach (980 KP) rated Dick Wilde 2 in Video Games
Jun 19, 2019
For those who own a PSVR gaming system; there are numerous quality V.R. games available as the system has a number of great exclusives as well as some that are available for other V.R. platforms as well.
Dick Wilde 2 is a fun, challenging, and action filled adventure that casts players as the title character as you travel on your raft down rivers and waterways. Of course the areas are inhabited by all sorts of debris and mutated creatures so players have to shoot first and fast in order to survive.
Should a player make it to the end of the level; then they can by health, armor, new weapons, and more to help them better survive the challenges ahead. Using the Playstation Move Controller in a guns akimbo style; players start with dual pistols and can add shotguns, machine guns, and other weapons to the mix to use in pairs or to alternate. The shotguns for example do great damage; but are slow to fire. The machine guns spew bullets at an amazing rate but are not the most accurate of choices which for moving targets and incoming projectiles makes things a challenge.
The country themed humor and abundance of enemies and locales makes the game lots of fun and it is great to look around your V.R. raft and see the detailed amount of decorations that are along for the ride.
Players will also get the option to select which path to take during levels and can also opt to play the game in a multiplayer setting with another player.
One of the best endorsements I can give for the game is that my wife took a turn playing it and played through several sessions of the game. This is unique in while she does play games; she had not played a V.R. game since doing a demo before the PSVR was released at PAX as she found it gave her a headache. The new system updates have alleviated that and she played several other titles as well that evening.
The cartoon style graphics work well within the setting of the game and it is tons of fun to play as well as a real challenge at times.
If you own a V.R. system, I highly suggest Dick Wilde 2 as it is great shooter and lots of fun.
http://sknr.net/2019/03/17/dick-wilde-2-psvr/
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Purple Phoenix Games (2266 KP) rated Baby Dinosaur Rescue in Tabletop Games
Apr 21, 2021
The island’s volcano is about to erupt! We HAVE to get these baby dinosaurs to safety FAST! Place the game board on the table with the lava tracker token on the highest lava spot. Depending on how challenging you want your game, place all your dinosaur tokens at the bottom of the board ready to move to safety. Shuffle the cards and deal each player three. You are ready to truck it to the safety of a neighboring island.
On your turn you will play a card from your hand and move any dinosaur to the next-closest open spot that matches the card you played. So if you play that Fish Bone card, move one dino to the first Fish Bone spot on the board you see. Draw another card and it’s the next player’s turn. Do they also have a Fish Bone? Great, play it now because the next-closest open Fish Bone spot is the one PAST where you last placed a dino moving them even further ahead!
Uh oh, have a Lava card in your hand? You HAVE to play that first. When a Lava card is played, no dinosaurs move, but the Lava token moves down one spot closer to obliterating the island!
Play continues in this fashion of playing cards and hopefully leap-frogging dinos to move further ahead on the path to safety. Players are playing cooperatively, so either everyone wins when all the dinos get to the other island, or everyone loses because the island has been burninated.
Components. Any game with a trumpet-playing character already has great components. But, the board and chips are good sturdy quality, and the cards are as well. If you find that you will be playing this one quite a bit I would suggest sleeving the cards as they are handled a lot during play.
We love this game and my son requests it more than any other game we own. It is simple, fun, and tense at times! What we love about this game as parents is that it teaches children about cooperative gaming. No dinosaurs are owned in the game – everyone is trying to save ALL the dinos, not just “THEIR” dino. It also teaches that sometimes you have Lava cards and are unable to help the team, and that’s okay because another player will pick up that slack and make the team better. Gotta love educational games with great themes! Pick it up online as I haven’t seen it in stores anywhere.