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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Fallout 76 in Video Games

Feb 27, 2019 (Updated Feb 27, 2019)  
Fallout 76
Fallout 76
2018 | Action/Adventure, Role-Playing
There is no merit whatsoever to this thing (0 more)
A Grotesque Atrocity of Modern Gaming and an Abhorrent Insult to it's Audience
When Fallout 76 was announced last summer, I was initially intrigued. Not knowing anything about it, I was surprised that we were getting this before Starfield, (which wasn't announced at the time but was heavily rumoured,) or the next entry in the Elder Scrolls series, but I hoped it would be on par with the Fallout series last fantastic interim game; New Vegas. Then at Bethesda's E3 conference, we were given the bad news that this was going to be an always online experience with an open world online hub and some light PvP elements.

Fast forward to November 2018 and the game launches to hugely negative reviews. The majority of online reviewers are pounding the thing into the ground and criticising the barrage of issues present in the game. Connection issues, sub par graphics, a vast assortment of glitches, a distinct lack of human NPC's, weird lighting and pop in and so on and so forth. I am quite happily playing through Red Dead Redemption 2 at this point and leaving Fallout 76 indefinitely on the backburner. The following week, the game is on sale for half of it's RRP, then as the weeks go on the price continues to drop.

Then, at the start of February, I am looking for a new game to stick my teeth into and I see a pre-owned copy of Fallout 76 on sale for only 20 quid. I think to myself, what the hell and give it a go. I had heard that a few patches had been put out to fix various issues and so I thought how bad can it be?

I have been playing video games for the last 20 years and I don't think that I have ever seen a more egregious assault on my principles as a consumer. There isn't even a game here.

If you have played any of the other Fallout games since 3, you will know that you suffer through the more grindy RPG elements of the game because the progression mechanics are married well enough with the games other systems that they aren't too noticeable or invasive. The characters, the locations, the quests and the story elements make up for the lacking gameplay and overall the games are enjoyable enough that the dated gameplay systems usually aren't penalised too hard in reviews.

Well imagine any of the other previous Fallout games, but with all of the reasons to play through it that I mentioned above stripped away, leaving only the annoying grindy bullshit that you normally put up with. Except here, there is simply no reason to put up with it.

This is the realisation that I came to last night after putting about 7 hours into the game and I decided to switch it off and never pick it up again.

There is no plot, there are no characters, there is absolutely nothing to see that you haven't already seen in previous Fallout games with more meat to them and there is simply no reason to play this game.

If past Fallout games are a big meaty, juicy leg of lamb, then this is nothing but the dry bone that is left after all of the good stuff has been ripped away.

This is nothing but a quick cash grab. I'm not even talking specifically about the disgusting micro-transactions present in the game such as making players pay £10+ to change the colour of their power armour. No, I'm just talking about the game as a whole as there is absolutely no other merit to it or reason for it to exist or be played other than to make Bethesda some easy money.

This thing shouldn't exist and the fact that it does is a huge slap on the face to the consumer and it pretty much encapsulates everything that is wrong with the mind-set of modern publishers. This game should be boycotted and if you have to pick it up out of morbid curiosity, do what I did and buy it used.

I have heard a few industry experts say that this could be the game that ends Bethesda, the final nail in the coffin after the let-downs of Fallout 4 and ESO. Although don't want this to happen as I never like to see a gaming company go out of business, to be honest I can't say that they wouldn't deserve it for the below the belt bullshit that they are trying to pull on their audience. As a consumer and a fan of this franchise as well as the studio that produced it, I feel betrayed on a personal level and it really is going to take something extraordinary to put them back in my good graces and the good graces of their audience.

The Witcher 3 came out 4 years ago this year and it still looks and plays better than anything Bethesda studios has developed, (and I'm not even a big fan of The Witcher.) Bethesda really needs to pull their finger out if they want to compete with their peers going forwards. Starfield better be running on a brank new slick engine and contain story and gameplay elements that are nothing short of spectacular if they are to redeem themselves from this disaster.

I was hesitant to score this a 1/10, as it is not the worst game of the generation, however in the context of the rest of the series and the motive behind this particular sorry excuse for an entry in the series, it is such an insult that my conscience would not let me award it as anything more than the lowest possible score.
  
Call of Duty: Black Ops II - Uprising
Call of Duty: Black Ops II - Uprising
2013 | Shooter
With the recent announcement of Call of Duty: Ghosts speculation has run rampant as to what the series has in store especially with the promise of the new gaming engine and new consoles on the horizon. However Call of Duty: Black Ops II shows that there’s still plenty of life left in the game with the release of Uprising, the second of four planned map packs for the game. Uprising is available for the Xbox 360, PlayStation 3, and PC versions of the game and does require the original game in order to play. Players can purchase the map pack individually or as part of a season pass that allows all past and future content for the game to be acquired at a discounted price.

The pack offers for new maps as well as a new zombie mode called Mob of the Dead, which casts players as inmates at Alcatraz which is being overrun by the undead. Gameplay wise it is similar to pass on the modes in net weapons, power ups, ammunition, and access to other areas of the maps can be obtained through purchase using the in game currency accrued from dispatching the undead.

There is also a nice surprise to this that in addition to trying to locate and assemble parts to make your escape, the voice talents of Michael Madsen, Joe Pantoliano, Chazz Palminteri, and Ray Liotta, provide a very nice depth to the game as they helped bring an infusion of personality to the characters which really makes you care about their outcome.

There is an afterlife mode as well which is necessary for accessing certain areas and gathering components needed for survival. It is also very satisfying to shock some of the undead minions while in this gameplay mode. Players were one and make sure to avoid the new boss Brutus who gives out a solid amount of damage every time he appears.

The four maps are available for play in various modes such as Team Death Match and Mosh Pit but do not offer the number of online modes that are available for the standard version of the game.

 Vertigo is set in a futuristic high-rise in India and requires gamers to be very careful about where they step if they wish to avoid plummeting several stories to their doom. With a circular outside platform and limited indoor areas the emphasis is on using cover as much as possible especially from the abundant cargo and air-conditioning units that litter the map. I found this to be the least satisfying for my style of play as not being able to run, and constantly being at the mercy of snipers did make it very frustrating for me.

 Encore is set in London at a music festival and offers a nice mix of options for players of all gaming styles. From the backstage area which is ideal for setting mines and other traps, to the grandstand boxes which offer numerous opportunities for snipers to ply their craft. Since neither these are my style of play, I was content to work my way under the stage, and through the clubs, restrooms, and park areas as well as on stage to catch enemy units transitioning from one point of the map to the other. The key is not stay in one place too long as I start to the run and gun mode and had solid success.

 Magma is set in Japan following a volcanic eruption. Having to avoid lava and make your way over cooling areas through the village is definitely a nice visual touch. Everything from fish markets to subway stations and trains are on hand, but players have to be quick on the trigger as there are numerous areas for enemies to hide and blend into the shadows. Once I learned some of the nuances of the map, I did find myself having better luck and have racked up scores closer to my average on this one.

 Studio is a reworking of the classic Firing Line map and is set at a Hollywood film studio. From the long areas of the lot which are ideal for snipers as well as the ample rooftop spaces, players must be on their toes because death can come from anywhere at any time. From a T Rex to a crashed alien ship this map has plenty of variety. One moment you are moving through a medieval castle, the next moment you are walking through a saloon and then stomping a miniaturized city like Godzilla. There are also plenty of other great locales and it would be fun just to run through and sightsee if there was not so much mayhem going on around you.

I find it best to avoid snipers zones and make your way through the areas that offer plenty of cover and make great use of the trailers as they certainly provide cover and great areas of transition as well as ambush.

While uprising does not offer anything new in terms of weaponry, equipment, or rewards, what it does offer is several hours of new gameplay enjoyment for friends of the series who are in need of effects while they wait for the next release in the series. With two more map scheduled between now and November, you’ll want to check this out and as long as you are moderate in your expectations understanding these are simply new maps to enhance your gameplay, then you might find yourself really enjoying what is being offered with this diverse yet enjoyable collection.

http://sknr.net/2013/05/19/call-of-duty-black-ops-2-uprising/
  
TC
The Coldest Girl in Coldtown
8
8.8 (5 Ratings)
Book Rating
Actual rating: 3.5. Rounded to 4.

I don’t really tend to read a lot of vampire books anymore, especially when they’ve been labeled young adult. Holly Black’s The Coldest Girl in Coldtown is definitely an exception to that habit. I needed a break from flipping pages and wanted to get in a little bit of time gaming. When I saw The Coldest Girl in Coldtown available for an immediate audio book borrow from OverDrive, I decided to give it a shot. I’d heard of Holly Black, even if I hadn’t read any of her work.
 
Black’s novel takes vampirism and spreads it in the same manner that most post-apocalyptic novels spread the infectious diseases that create zombies. Vampires are romanticized, as they often are, especially in young adult books, and in this case, they no longer live in the shadows; rather, they have taken up residence in government organized areas known as Coldtowns. Those that have been infected with the vampire virus are also holed up within the walls of this cities, and there’s no shortage of food, because people are dying to get in.
 
Waking up after passing out at a party, the main character, a young woman named Tana, finds herself amidst a massacre: people she knows have been slaughtered by vampires. The only survivors are her, an ex-boyfriend, and a strange boy. Her ex is infected, and the boy is a vampire. Deciding to turn him in for a bounty, and worried that her ex will become a vampire himself, the trio travel to Coldtown. It isn’t long before Tana finds herself caught up in what could loosely be described as vampire politics. Amongst betrayal, she must persevere in order to guarantee her own survival.
 
The majority of the story is told from Tana’s perspective, with a few chapters written in Gavriel, the vampire’s, and another one, maybe two, from her younger sister’s, Pearl’s, point-of-view. These changes exist solely to expound on certain events that have led the characters to where they are, such as Gavriel’s past — which is, undoubtedly, one of my favorite parts of the book. Each chapter also begins with an excerpt, usually from a poem that deals with death, the undead, or vampires.
 
Voices make a huge impact on listening to audio books, especially for me. If I can’t stand the voice, I will not finish the book more than likely. In the case of The Coldest Girl in Coldtown, the narrator, Christine Lakin, is absolutely amazing. Her voice is pleasant to listen to, and there is a clear difference between the way each of the characters speak.
 
The Coldest Girl in Coldtown isn’t among my favorite reads, perhaps because I prefer the more traditional approaches to vampires, but it is, undoubtedly, an fun journey. If you like your vampires a bit on the softer side of the spectrum, this one is definitely worth picking up.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Vampyr in Video Games

Oct 23, 2018 (Updated Oct 23, 2018)  
Vampyr
Vampyr
2018 | Action, Role-Playing
Atrocious Combat (3 more)
Piss-poor Voice Acting
Shabby Graphics
Soooooooo Boring
One Of The Worst Games Of The Generation
When I picked up Vampyr, I really wanted to like it. This was one of those underdog games that come out a couple of times per generation. When it was first announced and shown, it was met with groans and cringes, then when it released back in June it was received surprisingly fairly well, getting 6's and 7's across various websites.

I eventually got around to picking it up a couple of weekends ago. For the life of me, I do not understand what the reviewers that scored this game a 6 or a 7 were thinking. This game is utter garbage.

In previous things that I've written, I've spoken about the bar consistently being raised in modern gaming and how there is no longer any place for sub par mediocrity in the landscape any more. Well, this is a prime example of a game that does not belong in 2018, It would even have been dated if it had dropped in 2008. Frankly, it doesn't belong in this generation. I have played PS2 and even PS1 games with better gameplay than this trash.

When I first booted up the game, it was pretty slow to start. It seemed pretty dialogue heavy, yet the voice acting was pretty poor. I powered through it, telling myself that there are other games that start off slow and awkward and end up being great once you get stuck in. Then I was introduced to the combat. My God. I genuinely couldn't believe how stiff and awkward and dated it felt. It is so easy and monotonous as well, to the point that any fun drains almost instantly. I can confidently say that it is by far the worst combat I have experienced out of any game I have played in 2018.

The gimmick that the game's marketing seemed to be pushing leading up to it's release, was that every character in the game is important and has an extensive backstory, from main characters to randomers on the street. My question is; why should I give a shit? The vast majority of these characters have nothing important or relevant to say and the vocal performances are so dire, you find yourself button mashing the square button to skip through all of the required dialogue that you are forced to sit through.

The plan was to fly through Vampyr this week and be finished for when Red Dead Redemption 2 is released on Friday. Two and a bit hours into Vampyr, I decided that it wasn't even worth doing that and life is too short.

Overall, the most impressive thing about this game is how much Dontnod Entertainment managed to fuck up a fairly interesting premise. Do yourself a favour and avoid this game like the plague. The only reason that it isn't getting a 1 is because The Amazing Spiderman 2 also came out this generation.
  
Blokus
Blokus
2000 | Abstract Strategy, Territory Building
I was introduced to the world of modern board gaming by Travis. Every time we got together to game, I was left in awe by the amount of games I’d never heard of, but were so much fun to play! And then it finally happened – Travis pulled out a game I’d actually played before! Enter Blokus. Unbeknownst to me, I did have some experience with modern board games after all! It was one game, but still! So how does Blokus measure up? Keep reading to find out!

Blokus is a Tetris-like game of abstract strategy, hand management and tile placement. Players receive a set of colored tiles in various shapes, and take turns playing them to the board. Simple, right? The catch is that when you play a tile, it cannot be placed adjacent to your other pieces, but it must touch corners with at least one of your other pieces in play. Your tiles can be adjacent to those of your opponents, just not your own! (See picture below for reference) Play continues until no player can legally place anymore tiles. At the game’s end, if you successfully placed all of your tiles, you receive 15 points. For any tiles you were unable to place, count up the number of squares on each tile, and each square counts as a negative point. The player with the highest score is the winner!

I really like Blokus. For such a simple game, it actually requires a decent amount of strategy. As the game progresses, the available board space gets smaller – you’ve really got to be strategizing the best ways to place your own tiles while also trying to anticipate where your opponents might place theirs. There might even be a little “Take That” going on in your game if you can find ways to block your competitors while getting yourself ahead! I really like that there’s no single strategy for success – you’re always adapting to the board at any given time, so no two games will ever be the same.

Another thing I like about Blokus is that it is simple to learn, teach, and play. It can be played with pretty much all ages, which makes it a good pick for a fun family game. Blokus is a light game in terms of complexity, but that doesn’t negate the strategic implications. I think it’s a great balance of simplicity and strategy, and that makes it an enjoyable game to play every time.

If you’re looking for a family game, or even a nice little filler game, consider Blokus. It’s pretty simple, but in no way does that make it boring, in my opinion. It’s a game I’m always down to play, and one that I use to introduce people to the hobby. Purple Phoenix Games gives Blokus a poor-play-photo 17 / 24.
  
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