Search

Search only in certain items:

40x40

Charlie Cobra Reviews (1840 KP) rated Zombieland: Double Tap (2019) in Movies

Jul 7, 2020 (Updated Nov 1, 2020)  
Zombieland: Double Tap (2019)
Zombieland: Double Tap (2019)
2019 | Action, Comedy, Horror
Not Much More Than The Same Goofy Undead Routine
Contains spoilers, click to show
This movie was pretty entertaining when I saw it in theaters but I was more than a little disappointed in the movie as a whole, especially when it was 10 years in the making, and because of how much I loved the original movie. As I mentioned above this movie started off strong with the introduction about how the zombies were changing or evolving. The 3 types were: Homers, which were so dumb they were almost not a threat, Hawkings, which were smarter than the average zombie, and Ninjas, which are the silent and stealthy types. The whole montage of them whooping zombie ass on the lawn of the White House was awesome too. The movie was going smooth to be but I didn't like how the plot felt recycled because of the girls leaving them and stealing their car just like the first one. I can see a lot of people being annoyed with the dumb blonde character Madison, but to me her scenes were generally pretty funny and I couldn't help but bust out laughing with that seat belt scene. The one character that I never really liked in the movie was Avan Jogia's character Berkeley. He was just a plot device that got the story moving and never really did anything except be a pacifist hippie who played the guitar and the love interest for Little Rock. She totally winds up stealing the car from Wichita and leaving her stranded. A lot of the movie I think probably sounded better on paper then it wound up coming out in the film. Like for example the new type of zombie called the T-800's (after the terminator) were tougher to kill, they showed how it dodge bullets like Neo from Matrix and even took a lot of bullets and kept on going until it had it's head smashed in. But the movie lost at lot of those good things along the way. The Homers come out again in a few scenes, they mention a Hawking but it didn't really do anything special, and they never showed a ninja. Also the T-800's who were so un-killable earlier are shown to be easily killable later. When the gang is at the hippie strong hold Babylon, which in itself is ridiculous, they do a plan to take out the horde of T-800's coming their way. There is a part where they are being swarmed by them and they have no weapons other than melee ones and are easily killing all the T-800s around them. Yeah the whole hippie stronghold place was a big stretch for me too. I mean it had walls to protected them and rules for new people like no guns (which they confiscate and melt), but there's no way they could be there for 10 years with no weapons surviving in the zombie apocalypse. Just like the character Madison surviving in the mall living in a freezer in Pinkberry for 10 years. It's just a lot of the logic went out the window. But still it was an above average zombie movie and that's why I give it a 6/10.


  
Dust (Heirs of Neverland, #1)
Dust (Heirs of Neverland, #1)
10
10.0 (1 Ratings)
Book Rating
<a href="https://travelingwife4life.wordpress.com/2020/08/05/the-dust-celebrate-lit/">Travelers Wife 4 Life</a>

Wholly Guacamole was this a captivating book! Take it from someone who was pretty indifferent to the tale of Peter Pan and his adventures before this book, that you will be immersed in a world full of life, dreams, and the pursuit of finding a family. This is Kara Swanson’s first book in her Heirs of Neverland series, and I already can not wait to get my hands on the second book! Dust was AMAZING!

<b>“Play it safe, you mean. I’ve never wanted to be safe Lily. I want to stop hook and save Neverland­­- even if that means a bit of danger. A smirk tugs at my lips. “Especially if it means danger.”- Peter Pan</b>

The characters in this story were unlike any I have encountered before. They were very real and raw, talking about issues outside of the realm of make-believe and “Magic”, and dealing with them in very lifelike ways. The characters do not fit the mold for Peter Pan and his gang, which I thoroughly loved. Peter had such growth through the story that it was almost tangible. Claire was dreamlike and I enjoyed seeing her unique perspective of Peter and Tiger Lily. I believe Claire is a very relatable character and I am so excited to see where Kara Swanson leads her in the next book. Plus, I loved the hint of romance between Claire and Peter; I am a sucker for a sweet coming of age romance. Both main characters show tremendous growth by the end of the story, Peter maybe a new favorite of mine in terms of character growth and self-reflection.

<b>“His whole face lights up with delight, like a child inviting a grown-up to see a new creation they’ve made. He’s inviting me into his world.” – Claire</b>

The setting for this book is partially the US and then moves to London, which is to be expected; I mean how can you tell the story of Peter Pan without Big Ben? It flows beautifully with Kara Swanson’s edgier tale of Peter and the Lost Boys. From dancing fairies to the feeling of gliding through the air Kara Swanson describes the actions and emotions of the characters in vivid detail making me feel like I was gliding alongside Peter ready for any adventure to come our way. I truly enjoyed this tale and cannot express my anticipation for the next book in the series to release!

I give this book 5 out of 5 stars for the amazing characters, the great twist on a classic tale, and for making me like the story of Peter Pan and the adventures of Lost Boys. I will definitely be reading my kids this story someday, much better than even the original!

<b>“You were created for more than to bear the weight of your shadows- but you have to choose to no longer let them define you. You have to choose to let the light shine through the shattered pieces.” – Tiger Lilly</b>

I could go on forever quoting this book…so you can check out my <a href="https://www.instagram.com/travelerswife4life/">IG</a>; or <a href="https://twitter.com/TravelersWife4L">Twittert</a>; for some more amazing quotes!

*I volunteered to read this book in return for my honest feedback. The thoughts and opinions expressed within are my own.
  
BANG! The Dice Game: Undead or Alive
BANG! The Dice Game: Undead or Alive
2019 | American West, Bluff, Deduction, Dice Game, Fighting
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the push-your-luck dice game BANG! The Dice Game‘s modular expansion Undead or Alive.

The Undead or Alive expansion offers several modules that can be added or left out at the players’ discretion. Module 1 is entitled “Look Me in the Eyes” and cannot be used unless Module 2 is also included. This module replaces two normal white dice for the new black Duel dice. On the Duel dice is a new icon of crossed pistols signifying a duel. The player who rolled this symbol chooses another player and they engage in a roll-off using the Duel die. Whichever player loses will need to take a random Wound Token found in this expansion. Module 2 is “Two Bullets Are Enough” and references the new Rage cards included. Every time a player suffers two or more lost hit points they must draw a Rage card to be used at the start of their next turn. Module 3 is “A New Posse in Town” and simply add in the new character cards to the base game characters. The catch is that some characters have special abilities that only trigger if the appropriate expansion module is being used, so character choices may need to be adjusted.

If you have been wondering why it is called Undead or Alive because no undead anything has yet to be mentioned, you are now in luck. Module 4 is “Undead or Alive?” and can only be used when playing with four or more players. This module has players revealing Boneyard cards when eliminated from the game. Once the number of zombie hands depicted on revealed Boneyard cards equals the number of players a zombie outbreak is initiated. At this point all eliminated characters now become zombies and are tasked with a new goal: eliminate all living characters. Zombies only use three white dice during their turns and do not gain life from beers or other effects. The survivors now switch focus to eliminating all zombies and their Zombie Master (I will let you discover this on your own).


The final module is Module 5 “Wild West Legacy.” This module is only used when playing multiple games of BANG! The Dice Game in succession. This module introduces a method of determining which player will become the next Sheriff in the next game and rules for changing characters between games.
Is it necessary to include the Undead or Alive expansion to enjoy BANG! The Dice Game? Absolutely not. It adds a lot of new content and ways to play the original game, but is not an absolute need.

Official recommendation: I categorize this as an expansion that I am super glad I have now in my collection because I know exactly the gamers with whom I want to play it. I don’t think I will use it every time I play BANG! The Dice Game, but I certainly think it is something that regular players of the base game should pick up. Being able to re-enter the game and gang up on those that were playing without you is a huge step up from typical player elimination style games. I hate being eliminated right away and waiting a long time to get back into a game. Luckily, BANG! The Dice Game is short to begin with, but coming back as a zombie is mega sweet.
  
Scoob (2020)
Scoob (2020)
2020 | Adventure, Animation, Comedy, Family
Another film that snuck its way through to VOD (and is thankfully now streaming). As much as I love Scooby Doo, I did not have the desire to pay money to view this one.

Here I would normally put an extended synopsis, but I'll be honest, after watching the film I don't think I could tell you what the story was. I'm not sure it actually matters anyway.

The beginning of the film confused me. From every trailer that I saw I thought this film was about the mini Scooby Gang. At least that's what I remembered. So having seen lots of clips of them as kids, coupled with the posters meant I was left confused when it was hardly a feature of the final product.

Apart from me evidently forgetting the plot of the film, it was a classic Scooby story with a modern twist, and ultimately you can't go wrong with that. You get all the things you expect from masked villains to hair-brained schemes that seem to fool the minions... and that is all pretty satisfying stuff to watch.

A note I made very quickly was that the voices left a lot to be desired. While capturing the essence of the original cast would be very difficult, there's no denying that the actors from the live-action originals did a very good job... here we had no real comparison at all. Gina Rodriguez (who has been knocking it out of the park recently) probably being the only exception. I just truly don't know how anyone could possibly be better than Casey Kasem and Matthew Lillard. MVP of the film was definitely the bike cop when questioning Scooby and Shaggy, quality content, loved the end of his scene.

Despite the nostalgia of everything it doesn't make up for some truly awful dialogue, it's very inconsistent and yoyos between bad and good (when I say good, in this case, I probably mean cheesy). There are a couple of true gems though, my favourite being an early line from Shaggy with some heavy foreshadowing.

The yoyoing of the script is generally reflected in my notes on the film as a whole. For every laugh, there was something negative I wrote down. Scoob! was very self-aware, which was amusing to begin with, but it began to grate a little.

I was at least thankful that the CG animation actually became less of an annoyance as I got into the film, I wasn't a fan. The majority of the film managed to get a pass, but sadly I really disliked the portrayal of Dick Dastardly and Muttley in this style. As much as I'd like a Hanna and Barbera universe, I do not care to see anymore in this look. And absolutely no more Dastardly looking like Gru with his minions.

"But Emma... you gave this film a pretty decent rating and all you've done is grumble about it!" Yes, yes I have. But... I still enjoyed myself, and like I said, for every bad note there was a laugh or a moment that made me happy. And sometimes having a rant about a film's pitfalls is just something you need to do.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/05/scoob-movie-review.html
  
X-Men: Supernovas
X-Men: Supernovas
Mike Carey | 2007
6
6.0 (1 Ratings)
Book Rating
Holy cow!! I read this back when it originally when it was published, back in '04. Or rather, I didn't read it, as it was at a time where I was starting to tire of the post-MESSIAH COMPLEX/SECOND COMING X-Men world. I felt Utopia was a good idea, but it never truly gelled in the same way that as the Mutant Nation that is Krakoa in Hickman's "Dawn of X". And dear God, I can stand most things to some degree, but I still <u>can not</u> accept Namor as a mutant! So, long story short (really?? now?? after all that??), re-visiting X-MEN: SUPERNOVA was a good read!

First thing I enjoyed was the fact that this was where the Children of the Vault first come into play! Such a cool-assed concept, so cool that, sixteen years later (oh come on, dear man, time doesn't even apply the Children of the Vault!), Jonathan Hickman brought them back in X-MEN #4! Brilliant!! And, seriously? I don't a number of X-fans really <b>abhor</b> the whole concept of the Children of the Vault and any appearances/re-appearances they show up in!

While I was not as much of a fan of Carey's X-Men contributions as I wanted to be (another reason I dropped X-Men in '04), I quite loved this collection, as the first half of the book is the 6-part "Supernovas" story, while the remainder was the next few issues in that run of Carey's that seemed to have nothing whatsoever to do with the Children of the Vault or anything <i>Supernova</i>ish! Yeah, sorry to anyone expecting this review to be about the whole book, but I checked out as soon as "Supernova" ended.

One of the things that really drew me back to this was how tight Chris Bachalo's art was for the "Supernova" story arc! He's one of those artists that I have found people either like or definitely <b>not</b> like his style! Me? I've liked him since his days during GENERATION X (man, I still love the way he drew Emma Frost!!) in the 90's!

I've seen some of his recent work, and while I don't love all of it, I still share a fondness for unique way he draws! And, as I said, I feel that this was some of his best! From his tricked out as hell action scenes to his capturing of the oddness and otherworldliness of the Children of the Vault, these pages do <u>not</u> disappoint visually!

Overall, a good read that was not bogged down by being set in and around Utopia or any of the usual bickering and <i>hot mess</i> was any of the X-books written at that time! Heck, you may enjoy the story in the second half of the book! And best case scenario, if you see it on sale (whether digitally or in print), pick it up for Bachalo's amazingly awesome art!

Ok, gang, Imma done! We can resume the craziness and hard-to-believe-it's-actually-happening that is the COVID-19 pandemic! Oh, and you're welcome for the distraction I provided..! :)
  
    NO Norsk Bokmål Ordbok

    NO Norsk Bokmål Ordbok

    Reference and Education

    (0 Ratings) Rate It

    App

    Aldri være på et tap for ord! Norsk Ordbok er mer enn en norsk ordbok App for iPhone, iPad og...

40x40

Daniel Boyd (1066 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Oct 30, 2018 (Updated Nov 20, 2018)  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
Slow West
I have decided to do something totally different for my Red Dead 2 review; instead of just reviewing it as a whole once I am finished with it, I am going to start my review just now and then continually add to it the further through it I progress. There are a few reasons for this, firstly because this game is huge and is probably too vast to sum up in just a few paragraphs once I have completed the story. Secondly, because we would all be waiting weeks for me to review it; I am not going to be done with this thing anytime soon. Third is because it's something new, a break from my traditional structure of writing reviews. Finally, because I feel that my opinion on this game is going to change based on the different things that I experience during my playthrough, along with my score of the game. There will also most likely be spoilers as we move on through the game, so maybe just read up to where you have also played to. Once I have completed the game, I may write a summary of my thoughts at the bottom of this review, or I might just scrap this and write a whole new review from scratch, we shall see.

So far, I think I have played between 3 - 4 hours of the game and already I have been through a range of emotions. The game opened in a very cinematic fashion and I was on-board right away. The shots used and atmosphere that was present was very reminiscent of The Hateful 8. Then you get to a small group of shacks and are forced to play through the first few story missions consecutively, which act as tutorials for a lot of the games systems. This part is pretty laborious, but thankfully just as I was starting to get bored, you progress to Chapter 2 and the game opens up.

I must admit, I didn't enjoy the first few hours I spent wandering through the game's world. Arthur moves so damn slowly and every task takes an age to complete, in fact every part of the game seems slow. Horse riding to a location takes forever, the few moments of gunplay are sparse and the aiming controls are anything but smooth. Other than that, the time is spent chopping wood or doing other chores. The word CHORE, is actually adequate to describe the gameplay up to this point.

To break up this slow pace, I decided to go exploring and do some outlaw activities. The problem is that this game's witness/bounty system is ridiculous. You can't so much as lift a finger in the Valentine town centre without the lawmen hunting you and your bounty climbing higher and higher. I'm talking anything from accidently bumping someone with your horse to walking beside another citizen for too long - it is ridiculously harsh and Rockstar seem to favour 'realism,' over fun with this mechanic. So, because I am getting so much grief from the lawmen in Valentine and racking up a bounty way higher than I can afford at this early stage, I decide to go off the beaten path and look for loners to rob. The problem here is, even if you meticulously look around the area to make sure that the coast is clear and then rob your victim, someone out of the blue will appear, halfway across the map and run toward the nearest town to report you. So, naturally you hunt down that witness and kill them, then another witness sees this occur and start running to report you and the cycle continues until someone inevitably reports or shoots you. It's as if Rockstar don't want you to have fun and play the outlaw in their game about playing as an outlaw.

Reading back on what I've read so far, I feel like I have bashed this game pretty hard. As an aspiring game developer myself, I have an idea of what goes into a project like this and what Rockstar have achieved in that sense is truly astonishing and inspiring. The lighting work along with the cinematic camera and near photo-realistic graphics make this game a visual beauty. The world also feels genuinely alive, the voice acting is brilliant and the small touches and intricate level of detail present is insane. Presentation wise, this game is flawless.

Okay, at this point I am about 5 or 6 hours into the game. I am still on chapter 2 and have only done a couple more story missions, but I have done a good bit of exploring too. So far, I have experienced 2 bugs. One was when a story mission required me to get on a horse to take and sell at the Valentine stable and the horse was invisible during the cutscene and non-existent when it switched to gameplay. A quick restart solved this, but still the bug was present during a main story mission.

The other happened during a random stranger encounter. I was riding through an open area full of lumberjacks cutting down trees and one of the trees fell on a guy's leg. I got off my horse and ran over to help, but while doing so, I saw a bunch of bounty hunter symbols appear on the mini map. I ignored them and pressed the button prompt to help lift the tree, but while doing so, the bounty hunters appeared and fired their guns in the air. The rest of the men fled and I was left standing beside the guy that was trapped under the tree, unable to move or do anything. As I stood and spammed every button trying to make Arthur move, the bounty hunters just surrounded me and pointed their guns towards me, but none of them shot. We were left in this awkward standoff for a few minutes before I eventually gave up and had to restart. This second bug is probably the more egregious of the two I've had so far, as I now have no way of knowing if I am going to be able to get that random encounter again.

This is annoying as the random encounters are by far the best part of this game so far. I don't want to spoil too many of them here, but they range from exciting to terrifying to just plain sad and all of them are brilliant.

As I settle into Arthur as a character, I realise more and more how much I prefer and miss playing as John. John was cool where Arthur is goofy. John was smooth where Arthur is wooden. Don't get me wrong, Arthur is well written and acted, but I really think he would play better as a side character rather than a protagonist. Plus the way I play him totally contradicts his whole attitude. I'm playing him as a ruthless killer who shoots entire groups of people on sight and he is still a lovable, goofy rogue in cutscenes.

I have played a few more hours over the last few nights, I must be around 10 hours in now, (although there doesn't seem to be any way of checking that for sure.) I am still on Chapter 2 in terms of the story, but I have been doing a lot of exploring and have found/bought a decent amount of better gear and weapons for Arthur. It also turns out that there is some fast travel in this game, if you upgrade Dutch's tent via the camp ledger and then upgrade your own, (costs about $500 all in,) you can fast travel from the camp to any major location that you have previously visited. Unfortunately while I was fast travelling last night to a location, I experience the first occurrence of pop-in that I have seen so far in the game. I understand that this game is extremely vast and there is a great deal to load in, but when every other aspect of the game is so polished in terms of presentation, it stuck out like a sore thumb.

In terms of exploration, I have probably spent less than half of my 10 hours in the game so far doing story missions and instead spent the majority of my time just riding/walking around and taking in the sights, or speaking to strangers, or violently robbing and killing them at gunpoint whenever the notion takes me. Strawberry is a cool little town, it is quite similar to Valentine in terms of the size and the available shops etc. St Denis is another story. Located at the south-east corner of the map, it is a huge, bustling city with an overwhelming amount to take in. Without spoiling too much, it will also open up a few more opportunities for Arthur once you get there.

I have played a lot more of the game since I last updated this, I'd guess I am closer to 20 hours playtime than 10 at this point. I have finally progressed to Chapter 3, the gang has moved camp to near another small town called Rhodes, which has lots to see and do considering it's small size. That is one thing that Rockstar have undoubtedly nailed in this game, making these towns truly feel alive and like they continue to exist even when you are not riding through them. I'd go as far as to say that this open world feels more alive than any other one that I have spent time in.

The story missions up until this point are touch and go. Some are really fun and exciting and some are monotonous and boring and feel more like busywork than progress. I much prefer the side missions up to this point. The debt collecting missions and the bounty missions are satisfying and feel worthwhile. The robbery side missions that you do with certain gang members are also a nice, more engaging change from the slower pace of the story.

In terms of the game's characters, I am just as much of as a fan of John Marston as I was in the last game and I must admit that spending more time with Arthur has made him grow on me slightly. As for the rest of the gang though, it's a mixed bag. I like Sean, Charles, Javier and Lenny, but the rest are just annoying and a chore to be around. One major disappointment regarding the characters for me, is that I thought that this game was going to make me sympathise with Dutch and see things from his perspective, the way that MGS 3 did for Big Boss, but no. Apparently he was always an unlikable dick.
  
Show all 4 comments.
40x40

Andy K (10823 KP) Oct 30, 2018

I think the open world stuff will be better. So far kind of limiting. I'll write a review when I'm further along.

40x40

Daniel Boyd (1066 KP) Oct 31, 2018

Looking forward to reading it.

Blockers (2018)
Blockers (2018)
2018 | Comedy
Decent
Blockers met my expectations and I'm not saying that's a good thing. Don't get me wrong, it's a decent film that might make you crack a smile or two while you fold a load of laundry. However, it just misses the mark of being in the upper echelon of comedies. Let's dive into this film about three parents trying to stop their kids from losing their virginity on prom night.

Acting: 8
The film revolved mostly around the parents who tested their range in spite of the film being a comedy. Even with less screen time, however, I thought the kids (probably adults in actuality) outshined their parental figures by far. Gideon Adlon was outstanding in her role as Sam, a girl trying to figure things out in her own life, but still keep up with her friends. Her performance allows you to empathize with her character and root for her story to end well. She gives me a bit of a Maika Monroe vibe and that's a good thing.

Beginning: 4

Characters: 10

Cinematography/Visuals: 9
Butt chugging. I could just stop there really. The entire scene was shot in such an awkward way, it put you right there in the moment. There were a handful of other scenes that were captured perfectly as well, but I won't ruin the experience. Let's just say the gang goes on an adventure to remember and you're left with a few hilarious sequences as a result.

Conflict: 5
I just couldn't get on board with the mission here. It felt like the parents had worse things to worry about than following their kids on prom night. Even they questioned their own aims at times. If you're not on board, you can't really expect me to be.

There was another part of me that thought, "What's the big deal in the first place? Is all this really worth it?" Of course the parents end up asking themselves the same question, but not until they're way in too deep. There were definitely some ways they could have raised the stakes to give the conflict more meaning.

Genre: 7
Was it laugh out loud funny? At times, absolutely. There were certain moments that I definitely wished there were more of, but all in all, I felt the film tiptoed around being balls-to-the-wall hilarious. Sure the comedy lagged in some places, but when it was funny, it was really funny.

Memorability: 6

Pace: 6
When it wasn't funny, on the other hand, the film just dragged on, leaving for a pretty inconsistent pace. When you waste dialogue on jokes or scenes that aren't funny, the film slows way down as a whole. Definite room for improvement.

Plot: 9
The story takes you on a comedy adventure from one shenanigan to the next. Despite the weak conflict, I thought the story itself was fine. I never felt as if things just happened for the sake of advancing the plot (Pet Peeve #1). The story was far-fetched, but it works within its own realm.

Resolution: 9
Loved the resolution for the parents as they all came to terms with their own realities. There were some moments of mending, laughing, and true feel-good points. I especially enjoyed the resolution for Sam's character. This could have easily been a film about just her and it would have been just as enjoyable if not better.

Overall: 73
Blockers manages to rebound from its very slow start into a decent semblance of a movie. The characters are hilarious and the film can be just as sentimental as it is funny at times. See it...at home.