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    Guildhall

    Guildhall

    7.0 (1 Ratings) Rate It

    Tabletop Game

    Progress! That's what these Dark Ages need, someone with a little get-up-and-go. You've been a serf...

Ready Player Two
Ready Player Two
Ernest Cline | 2020 | Fiction & Poetry, Science Fiction/Fantasy
5
4.7 (3 Ratings)
Book Rating
This is a direct sequel to Ready Player One, picking up not soon after the events of that previous novel.

It also follows the same characters, told in the same first person point of view as previous - I must admit, I initially found that a bit jarring, as I would have expected (with a title such as it is) that it would follow a different character - after all, how often IRL is Player Two the same person as Player One in a computer game?

Anyway, Wade Watts.

Still an obsessed geek; still fan-worshipping the creator of the Oasis James Halliday (at least initially). However, with the release of new technology by the company he now owns that not only allows its user to control an avatar, but to *feel* like they actually are that person - sight, taste, hearing, sensations and all - and with further experiences (I don't want to give too much away), Watts finds his hero-worshipping lessening somewhat.

If I'm honest, I did also find parts of this novel to drag somewhat, especially in the lengthy section where Cline goes into great detail around the Oasis world dedicated to 'The Artist Formerly Known as Prince' (which just made me uncomfortable). I also had to shake my head at just how some of the characters behaved ...

(yes, I know they're not real. Still need to to be believable, though!)