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The summer before her junior year, paleontology geek Natalie Page lands a coveted internship at an...
Arcadia Quest
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In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire...
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Kingdomino
Tabletop Game
In Kingdomino, you are a Lord seeking new lands in which to expand your kingdom. You must explore...
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Clank! In! Space!
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The evil Lord Eradikus has all but conquered the galaxy and is now on a victory lap across the...
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The Godfather: Corleone's Empire
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Designer Eric Lang, known for his "dudes on a map" games, describes The Godfather: Corleone's Empire...
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Discoveries (Lewis & Clark)
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The Lewis and Clark Expedition, which was commissioned in 1803 and ended in 1806, was the first...
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Akrotiri
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Akrotiri places you in the role of an explorer in Classical Greek times, combing the then-uncharted...
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Bonnie and Clyde
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Number 5 in the Mystery Rummy series Welcome to the 5th in a series of Mystery Rummy games, all...
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David McK (3425 KP) rated Ready Player Two in Books
Oct 30, 2021
It also follows the same characters, told in the same first person point of view as previous - I must admit, I initially found that a bit jarring, as I would have expected (with a title such as it is) that it would follow a different character - after all, how often IRL is Player Two the same person as Player One in a computer game?
Anyway, Wade Watts.
Still an obsessed geek; still fan-worshipping the creator of the Oasis James Halliday (at least initially). However, with the release of new technology by the company he now owns that not only allows its user to control an avatar, but to *feel* like they actually are that person - sight, taste, hearing, sensations and all - and with further experiences (I don't want to give too much away), Watts finds his hero-worshipping lessening somewhat.
If I'm honest, I did also find parts of this novel to drag somewhat, especially in the lengthy section where Cline goes into great detail around the Oasis world dedicated to 'The Artist Formerly Known as Prince' (which just made me uncomfortable). I also had to shake my head at just how some of the characters behaved ...
(yes, I know they're not real. Still need to to be believable, though!)