"Mad Max. George Miller is my ultimate mentor. I went to see Fury Road 17 times in the cinemas.
I can’t really express in one word of how good Mad Max 2 is. There’s hardly any dialogue in that movie, right? But the character stands out so much, visually, how he moves. Usually, you express through dialogue, but with George, it’s totally different. Like how a character throws a boomerang: No dialogue, but all character. I’m also influenced by where Geroge places the camera. It never goes away, far from Mel Gibson. Even looking through the telescope, usually the camera jumps to that location, but here you’re always looking at Max. It’s kind of basic, but George Miller keeps it basic in a way no one else can.
It was tough when I had to leave my previous company. George came to Japan, and that was the first time we met. He cheered me up in my darkest time. After I became independent, and opened my studio, I went to Australia in 2017. I had two trailers at that time, but there was no gameplay revealed yet of Death Stranding. I explained what Death Stranding would be over an hour — the system, the story, the world. George told me, “What you’re doing is mathematically, philosophically, and physically correct.” He said: “Congratulations; it’s a guaranteed success.”
George is a very kind gentleman. He is really into computer graphics and technology, and he also knows game technology. It’s really rare that a director of his generation knows all of these. He’s even older than me, but he has a lot of energy. There are game producers who are much older than me. But, as for creators who actually write scenarios or game designs, I think I’m the oldest in the industry. Sometimes I feel lonely because of that. But then there’s George; he’s over 70, and he’s still wearing this leather jacket, still young. That cheers me up."
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