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Emma @ The Movies (1786 KP) rated Deadpool (2016) in Movies
Sep 25, 2019
Before seeing the movie I had never come across Deadpool. He was sneakily hiding behind the other characters flipping bunny ears and running away giggling. We of course saw Wade Wilson in the Wolverine origin film but in a more serious (yet still with a tinge of humour) role. He was no indication of what to expect.
Created by Rob Liefeld and Fabian Nicieza, Wade Winston Wilson AKA Deadpool started life as a supervillain before the unstable mercenary became firmly set as everyone's favourite anti-hero.
Name: Wade Winston Wilson [possibly?].
AKA: Deadpool, Merc with a Mouth.
Alliances: Pretty much anyone.
Abilities: Healing, master of martial arts, swordsmanship and marksmanship, extended lifespan, a way with words, destroyer of the fourth wall, advanced distraction techniques.
There was the distinct worry that the film would be awful. An entertaining trailer has been known to turn to disappointment when you suddenly realise... that was all the good bits.
On my way to the screening I stopped at my comic book store and someone had just been in who'd already brought tickets to two showings... that seemed a bit dangerous.
The queue was much as I expected, headed up by a devout geek who had clearly been waiting a long time in position, groups of lads exchanging comic book and film trivia. I overheard a rather in depth Star Wars talk that went straight over my head. More couples than I expected were queueing, and I still think that some of the women heard "Ryan Reynolds film" and misunderstood... I'm sure that's not the reason all of them were there or course. But as it goes, I was definitely the only unaccompanied woman there.
A woman seeing a superhero movie on her own... hell yes!
There's action, there's comedy, there's romance and there's sex. Something for everyone as they say. Unless you're easily offended... in which case it's probably best to stay at home and watch something on the Food Network.
I love the fact that they kept in the bits that other films would have cut out. All the daft bits that really capture the Deadpool humour. That cab ride was ridiculous... and totally what lone travellers do in a cab on their own... well apart from climbing into the front seat. But if I kept telling you what I loved we'd be here for hours.
My main pressing concern is how am I going to cope with superhero movies after this? Yeah you get the little "in" jokes, and of course the Stan Lee cameos make me smile every time, but that fourth wall is going to be there, and it's going to be made of vibranium. All future films are going to be haunted by the cinematic ghost of Deadpool.
Created by Rob Liefeld and Fabian Nicieza, Wade Winston Wilson AKA Deadpool started life as a supervillain before the unstable mercenary became firmly set as everyone's favourite anti-hero.
Name: Wade Winston Wilson [possibly?].
AKA: Deadpool, Merc with a Mouth.
Alliances: Pretty much anyone.
Abilities: Healing, master of martial arts, swordsmanship and marksmanship, extended lifespan, a way with words, destroyer of the fourth wall, advanced distraction techniques.
There was the distinct worry that the film would be awful. An entertaining trailer has been known to turn to disappointment when you suddenly realise... that was all the good bits.
On my way to the screening I stopped at my comic book store and someone had just been in who'd already brought tickets to two showings... that seemed a bit dangerous.
The queue was much as I expected, headed up by a devout geek who had clearly been waiting a long time in position, groups of lads exchanging comic book and film trivia. I overheard a rather in depth Star Wars talk that went straight over my head. More couples than I expected were queueing, and I still think that some of the women heard "Ryan Reynolds film" and misunderstood... I'm sure that's not the reason all of them were there or course. But as it goes, I was definitely the only unaccompanied woman there.
A woman seeing a superhero movie on her own... hell yes!
There's action, there's comedy, there's romance and there's sex. Something for everyone as they say. Unless you're easily offended... in which case it's probably best to stay at home and watch something on the Food Network.
I love the fact that they kept in the bits that other films would have cut out. All the daft bits that really capture the Deadpool humour. That cab ride was ridiculous... and totally what lone travellers do in a cab on their own... well apart from climbing into the front seat. But if I kept telling you what I loved we'd be here for hours.
My main pressing concern is how am I going to cope with superhero movies after this? Yeah you get the little "in" jokes, and of course the Stan Lee cameos make me smile every time, but that fourth wall is going to be there, and it's going to be made of vibranium. All future films are going to be haunted by the cinematic ghost of Deadpool.
Emma @ The Movies (1786 KP) rated Ant-Man and the Wasp (2018) in Movies
Sep 25, 2019
Yes Infinity War was good... but for me, Ant-Man And The Wasp was better. Yes IW was epic and devastating, but out of the two I didn't have any quibbles about this one. The CGI was what really did it for me. In IW Thanos' minions looked terrible, even when you take into consideration that they're aliens. But seeing the CGI in the flashback scenes in this one I was impressed at how real it all looked.
This is another film that makes me wish companies would think before they make their trailers. Fallout showed you a trailer that makes it look like Cavill is fighting Cruise and gives away a plot point that, at that point in the actual film, isn't certain. Fallen Kingdom shows you the shot of our giant aquatic friend playing with surfers, which in the actual movie doesn't happen until the closing scenes. In one of the Ant-Man trailers we see what amounts to the end of credits scene... yes there are things that are added to fit with the MCU timeline, but I don't feel like that really makes any difference to the situation. I also think that they should have left the shrinking building out of the trailers to give that a bigger impact in the release.
As far as the movies of the MCU go there are definitely some that are on the funnier side, and this fits that bill. Paul Rudd is obviously still a little goofy, and has an amazing montage sequence as he battles with his last few days of house arrest. But the real comedic star of this for me was Michael Peña. Lovable and an absolute gem. His face when he gets his hands on the Hot Wheels case... kid in a candy store. I truly hope that he survived the dusting of Infinity War. Pipe dreams I know, but I'm hoping he makes it through so he can Neville Longbottom Thanos.
To briefly cover the mid credit scene, which obviously left me with my jaw dropped a bit. There's one thing I'm wondering about, Scott says... "our new ghost friend"... now initially you'd think that he's talking about Ava, but she went off separately at the end of the film and it's got to take a fairly long time to make a new Quantum Tunnel, so could he be talking about someone else?
I still don't quite understand the decision to release this after IW considering the film itself is based before in the timeline, the only thing requiring it to be that way were the after credit scenes. Bit of a shame as I feel like after the epic nature of IW this has suffered as it's not on the same world ending and story completing level
This is another film that makes me wish companies would think before they make their trailers. Fallout showed you a trailer that makes it look like Cavill is fighting Cruise and gives away a plot point that, at that point in the actual film, isn't certain. Fallen Kingdom shows you the shot of our giant aquatic friend playing with surfers, which in the actual movie doesn't happen until the closing scenes. In one of the Ant-Man trailers we see what amounts to the end of credits scene... yes there are things that are added to fit with the MCU timeline, but I don't feel like that really makes any difference to the situation. I also think that they should have left the shrinking building out of the trailers to give that a bigger impact in the release.
As far as the movies of the MCU go there are definitely some that are on the funnier side, and this fits that bill. Paul Rudd is obviously still a little goofy, and has an amazing montage sequence as he battles with his last few days of house arrest. But the real comedic star of this for me was Michael Peña. Lovable and an absolute gem. His face when he gets his hands on the Hot Wheels case... kid in a candy store. I truly hope that he survived the dusting of Infinity War. Pipe dreams I know, but I'm hoping he makes it through so he can Neville Longbottom Thanos.
To briefly cover the mid credit scene, which obviously left me with my jaw dropped a bit. There's one thing I'm wondering about, Scott says... "our new ghost friend"... now initially you'd think that he's talking about Ava, but she went off separately at the end of the film and it's got to take a fairly long time to make a new Quantum Tunnel, so could he be talking about someone else?
I still don't quite understand the decision to release this after IW considering the film itself is based before in the timeline, the only thing requiring it to be that way were the after credit scenes. Bit of a shame as I feel like after the epic nature of IW this has suffered as it's not on the same world ending and story completing level
Secret Agent Stealth Mission – Elite Modern Spy
Games and Entertainment
App
World’s top secret service agency has hired you as a secret agent spy with the sole intention of...
Slow Shutter Cam
Photo & Video and Utilities
App
Slow Shutter Cam brings new life into your device's photo toolbox by letting you capture a variety...
Acanthea Grimscythe (300 KP) rated The House by the Cemetery in Books
Jan 31, 2019 (Updated Feb 2, 2019)
I have a love-hate relationship with The House by the Cemetery by John Everson, and it’s really tearing me apart. I absolutely enjoyed the story itself, but there’s a few issues, one of which is a huge red flag, that I simply can’t allow to go unspoken–and if other reviews are any clue, I’m not the only one that’s immensely bothered by it.
The story involves a witch that died in 1963, a haunted house, a haunted house attraction, and a lot of characters (too many to keep track of without a notebook, actually). Hired to repair the haunted house so that guests can safely walk through it, Mike Kostner spends much of his time drinking beer and talking with the girls, Katie and Emery. At the same time, Jeanie’s been hired on as a makeup artist for the upcoming attraction and drags her boyfriend, Bong, into it. Then there’s Jillie and Ted, paranormal investigators. And then there are three other groups of people to form more members of the cast, which I found to be extremely overwhelming.
At this point in my review, I usually talk about characters and their development, what I like about them, what I don’t, etc. In this case, I can’t really do that. The only character I managed to forge any sort of emotional connection with was Jeanie, and it’s mainly sympathetic. As for the rest of the roles played, I’m largely disappointed. Why? Because there’s a severe lack of sensitivity in this novel–which has been mentioned in several other reviews. There are four characters whose sole defining characteristic is either their race or their weight. There’s no depth given beyond that to them as an individual. The remarks dealing with weight are largely shaming and those dealing with race are stereotypical. And here’s where I’m going to take a moment to discuss the character Bong, which I feel is the most blatant insult to another race’s customs that I’ve seen in a long time.
Bong’s full name is Bong-soon Mon. Phonetically, that sounds a lot like “bong soon man.” It’s not overly obvious if you’re not familiar with Korean names, and Bong-soon is an actual name used in the drama Strong Woman Do Bong Soon. However, in this case, Everson shortens Bong-soon, which is actually the character’s name (whether it’s his first or last, I’m not sure), to Bong. Thus he makes it more of a laughing matter (really, it’s not funny), whether it’s intentional or unintentional. Usually I’m not sensitive to these types of material, but in this book the way it comes across is really bothersome and, like several other readers, I agree with the idea that this book desperately needs an edit for sensitivity. Please bear in mind that I read an arc of this book and so I’m not sure if any of these issues were addressed in the final publication.
EDIT: After speaking with the author, he explained to me that the reason he shortened the name as he did comes from personal experience with someone that had the same name, and what they went by. Everson also assured me it was not his intent to fat shame those characters. I really appreciate that he reached out to me, and feel it's important that my misconception be corrected, but not hidden.
Plotwise, I adored this book. I can’t go too much into detail without sharing spoilers, but I can say this: the Everson does have a talent for creating beautifully grisly, albeit somewhat repetitive, scenes. The bloodbath that takes place near the end of the book is a glorious gore-fest that I felt the rest of the story worked up to quite well, even if it crawled earlier on while Mike was working on the house. As for the setting, it’s well written. I liked the idea of a house next to a cemetery, and its easy to infer its age without being told: it’s too close to a turnpike to have been put there before the turnpike was built. I was, however, confused by the juxtaposition of a heavily wooded house and cemetery in close proximity to a city or town, as in my experience turnpikes usually don’t have exits between major locales. At least, not very many present-day ones do, as most of them have been converted to, or created as, a controlled-access highway, where intersecting roads tend to cross over or under so that they do not impede traffic. That said, it strikes me as weird that a single house and cemetery would have an exit from a turnpike.
So I decided to google cemeteries and turnpikes, and what did I find? Bachelor’s Grove Cemetery is an actual haunted locale found in the suburbs of Chicago. And yes, it actually is that close to a turnpike! If you like to watch Ghost Adventures, the cemetery was featured in a 2012 episode. Also, the cemetery is extremely old. Even better? Many of the ghost stories referenced in the book are actual tales surrounding the cemetery. It’s actually pretty fascinating and I wouldn’t even have known about it were it not for Everson’s book.
Overall, I did enjoy reading this book. I loved the homage to horror movies of all types, including lesser known genres. I absolutely adored the way in which some of the characters were manipulated, too. Hence why I stated early in this review that I have a love-hate relationship with it. Because of the lack of sensitivity though, and the way I was made to feel as a reader because of it (I’m overweight, after all), I can’t give it more than three skulls.
I’d like to thank the publisher and NetGalley for providing me with a free copy of this book for review.
The story involves a witch that died in 1963, a haunted house, a haunted house attraction, and a lot of characters (too many to keep track of without a notebook, actually). Hired to repair the haunted house so that guests can safely walk through it, Mike Kostner spends much of his time drinking beer and talking with the girls, Katie and Emery. At the same time, Jeanie’s been hired on as a makeup artist for the upcoming attraction and drags her boyfriend, Bong, into it. Then there’s Jillie and Ted, paranormal investigators. And then there are three other groups of people to form more members of the cast, which I found to be extremely overwhelming.
At this point in my review, I usually talk about characters and their development, what I like about them, what I don’t, etc. In this case, I can’t really do that. The only character I managed to forge any sort of emotional connection with was Jeanie, and it’s mainly sympathetic. As for the rest of the roles played, I’m largely disappointed. Why? Because there’s a severe lack of sensitivity in this novel–which has been mentioned in several other reviews. There are four characters whose sole defining characteristic is either their race or their weight. There’s no depth given beyond that to them as an individual. The remarks dealing with weight are largely shaming and those dealing with race are stereotypical. And here’s where I’m going to take a moment to discuss the character Bong, which I feel is the most blatant insult to another race’s customs that I’ve seen in a long time.
Bong’s full name is Bong-soon Mon. Phonetically, that sounds a lot like “bong soon man.” It’s not overly obvious if you’re not familiar with Korean names, and Bong-soon is an actual name used in the drama Strong Woman Do Bong Soon. However, in this case, Everson shortens Bong-soon, which is actually the character’s name (whether it’s his first or last, I’m not sure), to Bong. Thus he makes it more of a laughing matter (really, it’s not funny), whether it’s intentional or unintentional. Usually I’m not sensitive to these types of material, but in this book the way it comes across is really bothersome and, like several other readers, I agree with the idea that this book desperately needs an edit for sensitivity. Please bear in mind that I read an arc of this book and so I’m not sure if any of these issues were addressed in the final publication.
EDIT: After speaking with the author, he explained to me that the reason he shortened the name as he did comes from personal experience with someone that had the same name, and what they went by. Everson also assured me it was not his intent to fat shame those characters. I really appreciate that he reached out to me, and feel it's important that my misconception be corrected, but not hidden.
Plotwise, I adored this book. I can’t go too much into detail without sharing spoilers, but I can say this: the Everson does have a talent for creating beautifully grisly, albeit somewhat repetitive, scenes. The bloodbath that takes place near the end of the book is a glorious gore-fest that I felt the rest of the story worked up to quite well, even if it crawled earlier on while Mike was working on the house. As for the setting, it’s well written. I liked the idea of a house next to a cemetery, and its easy to infer its age without being told: it’s too close to a turnpike to have been put there before the turnpike was built. I was, however, confused by the juxtaposition of a heavily wooded house and cemetery in close proximity to a city or town, as in my experience turnpikes usually don’t have exits between major locales. At least, not very many present-day ones do, as most of them have been converted to, or created as, a controlled-access highway, where intersecting roads tend to cross over or under so that they do not impede traffic. That said, it strikes me as weird that a single house and cemetery would have an exit from a turnpike.
So I decided to google cemeteries and turnpikes, and what did I find? Bachelor’s Grove Cemetery is an actual haunted locale found in the suburbs of Chicago. And yes, it actually is that close to a turnpike! If you like to watch Ghost Adventures, the cemetery was featured in a 2012 episode. Also, the cemetery is extremely old. Even better? Many of the ghost stories referenced in the book are actual tales surrounding the cemetery. It’s actually pretty fascinating and I wouldn’t even have known about it were it not for Everson’s book.
Overall, I did enjoy reading this book. I loved the homage to horror movies of all types, including lesser known genres. I absolutely adored the way in which some of the characters were manipulated, too. Hence why I stated early in this review that I have a love-hate relationship with it. Because of the lack of sensitivity though, and the way I was made to feel as a reader because of it (I’m overweight, after all), I can’t give it more than three skulls.
I’d like to thank the publisher and NetGalley for providing me with a free copy of this book for review.
Hadley (567 KP) rated The Woman in Black in Books
Jan 1, 2020
Great paranormal aspect (1 more)
Good narrative
Overuse of some words (1 more)
Some scenes that could have been written better
In Susan Hill's novel, "The Woman in Black," she puts a small twist on an urban legend that is widely known to most - - - 'the lady in white,' which if you haven't heard of it, it's a spectral woman that is seen throughout the world, dressed all in white, only to show up in places of tragic events. This novel only has one main character, Arthur Kipps, a 23-year-old young man who is a lawyer in late 1800's England. He usually takes care of the conveyance of property leases, but one day, when his boss, Mr. Bentley, hands over a case and responsibility of finding a newly deceased's Last Will and Testament for their lawfirm, Kipp graciously accepts the new adventure without knowing that what is ahead will haunt him the rest of his life.
As Kipp soon finds out after traveling to the town just outside of the deceased's home, there is more to this woman, Alice Drablow, than just an old hermit- - - anytime her name is mentioned, people fall silent; the same goes for her home: Eel Marsh House. Kipp doesn't allow this to put him off from doing his job, but when he finds out about the marshes the house lives on, he is told that there are only certain times of the day that he can cross before the marshes become too flooded to cross. 'The Woman in Black' has spine-chilling moments and great descriptive details to make this a quick ghost story to be enjoyed.
Before Kipp heads off to the Eel Marsh House, he must attend Mrs. Drablow's funeral; he is accompanied by a man named Mr. Jerome, an agent that had dealt with Mrs. Drablow's property and land business while she was alive. While at the church, only one other person turns up for the funeral: a woman dressed all in black. Kipp takes note that this woman does not look well and, being the gentleman that he is, tells himself that he will offer his arm to her for stability after the funeral, but when they are leaving the church yard, the woman is suddenly gone. Kipp brings this up to Mr. Jerome, but he merely states that they were the only ones at the funeral.
The best scene to come is Kipp's first night at Eel Marsh House, where he experiences his first real scare in the ruins close by the house that is a dilapidated cemetery. " Suddenly conscious of the cold and the extreme bleakness and eeriness of the spot and of the gathering dusk of the November afternoon, and not wanting my spirits to become so depressed that I might begin to be affected by all sorts of morbid fancies, I was about to leave, and walk briskly back to the house, where I intended to switch on a good many lights and even light a small fire if it were possible, before beginning my preliminary work on Mrs. Drablow's papers. But, as I turned away, I glanced once again round the burial ground and then I saw again the woman with the wasted face, who had been at Mrs. Drablow's funeral. She was at the far end of the plot, close to one of the few upright headstones, and she wore the same clothing and bonnet, but it seemed to have slipped back so that I could make out her face a little more clearly. "
Over the entire course of the book, Kipp only visits the house one more time after this incident. The book has a good story, but it isn't flawless; first, there is the overuse of the word 'estuary,' which is practically used on every page whenever Kipp is at the Eel Marsh House or discussing it. It gets very tiresome. There is also instances of bad writing, where I feel that Hill could have delivered the scenes better than she did: Kipp changing his mind the very next sentence (if you read my reviews pretty regularly, you will realize that I can't stand it when a character contradicts themselves within a page or two), and then Kipp saying he can't do something, than directly after, does it. When you read this book, you will realize that Kipp is not the type of character that would change his mind on a whim.
Kipp is also an interesting character for a male set in this era. Most men in the late 1800's were stoic and refused to show an ounce of emotion in public, but Kipp is not afraid to have other men see him fall apart, and he is also very considerate of other people. There isn't much of a backstory on where Kipp came from or how his parents raised him, but it wasn't really needed for this story. Yet, we meet Kipp's step-children and his first and second wife, without too much of a story about them, so when certain things happen (to not give a spoiler), it doesn't really leave an impression.
There isn't much I can say that wouldn't give away what makes this story enjoyable to read. Overall, this is a good and quick ghost story that may cause shivers for some, but even if it doesn't, the Woman in Black is a must-read for lovers of the paranormal. To me, this seems like a good book to read while traveling because it's easy to pick up and set down without getting lost as to what was going on.
As Kipp soon finds out after traveling to the town just outside of the deceased's home, there is more to this woman, Alice Drablow, than just an old hermit- - - anytime her name is mentioned, people fall silent; the same goes for her home: Eel Marsh House. Kipp doesn't allow this to put him off from doing his job, but when he finds out about the marshes the house lives on, he is told that there are only certain times of the day that he can cross before the marshes become too flooded to cross. 'The Woman in Black' has spine-chilling moments and great descriptive details to make this a quick ghost story to be enjoyed.
Before Kipp heads off to the Eel Marsh House, he must attend Mrs. Drablow's funeral; he is accompanied by a man named Mr. Jerome, an agent that had dealt with Mrs. Drablow's property and land business while she was alive. While at the church, only one other person turns up for the funeral: a woman dressed all in black. Kipp takes note that this woman does not look well and, being the gentleman that he is, tells himself that he will offer his arm to her for stability after the funeral, but when they are leaving the church yard, the woman is suddenly gone. Kipp brings this up to Mr. Jerome, but he merely states that they were the only ones at the funeral.
The best scene to come is Kipp's first night at Eel Marsh House, where he experiences his first real scare in the ruins close by the house that is a dilapidated cemetery. " Suddenly conscious of the cold and the extreme bleakness and eeriness of the spot and of the gathering dusk of the November afternoon, and not wanting my spirits to become so depressed that I might begin to be affected by all sorts of morbid fancies, I was about to leave, and walk briskly back to the house, where I intended to switch on a good many lights and even light a small fire if it were possible, before beginning my preliminary work on Mrs. Drablow's papers. But, as I turned away, I glanced once again round the burial ground and then I saw again the woman with the wasted face, who had been at Mrs. Drablow's funeral. She was at the far end of the plot, close to one of the few upright headstones, and she wore the same clothing and bonnet, but it seemed to have slipped back so that I could make out her face a little more clearly. "
Over the entire course of the book, Kipp only visits the house one more time after this incident. The book has a good story, but it isn't flawless; first, there is the overuse of the word 'estuary,' which is practically used on every page whenever Kipp is at the Eel Marsh House or discussing it. It gets very tiresome. There is also instances of bad writing, where I feel that Hill could have delivered the scenes better than she did: Kipp changing his mind the very next sentence (if you read my reviews pretty regularly, you will realize that I can't stand it when a character contradicts themselves within a page or two), and then Kipp saying he can't do something, than directly after, does it. When you read this book, you will realize that Kipp is not the type of character that would change his mind on a whim.
Kipp is also an interesting character for a male set in this era. Most men in the late 1800's were stoic and refused to show an ounce of emotion in public, but Kipp is not afraid to have other men see him fall apart, and he is also very considerate of other people. There isn't much of a backstory on where Kipp came from or how his parents raised him, but it wasn't really needed for this story. Yet, we meet Kipp's step-children and his first and second wife, without too much of a story about them, so when certain things happen (to not give a spoiler), it doesn't really leave an impression.
There isn't much I can say that wouldn't give away what makes this story enjoyable to read. Overall, this is a good and quick ghost story that may cause shivers for some, but even if it doesn't, the Woman in Black is a must-read for lovers of the paranormal. To me, this seems like a good book to read while traveling because it's easy to pick up and set down without getting lost as to what was going on.
Purple Phoenix Games (2266 KP) rated Wicked & Wise in Tabletop Games
Jul 20, 2021
Who here has only thought of dragons as fearsome fire-breathing beasts of flight in fantastical worlds of magic and whimsy? I probably would be among you, if not for the cutey little Leafy Sea Dragons in our own world. That aside, not many would guess that dragons are actually smooth businesscreatures who employ simple, yet very professional, hordes of mice as their personal accountants. I guess you just don’t know what you don’t know. So thank you to designer Fertessa Allyse for cluing us all in on the inner workings of draconic wealth management.
Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.
The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.
Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.
This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.
Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.
The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.
Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.
This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.
Weak characters (1 more)
Mediocre ending
A haunted house thriller that could've been more
At Spring House, it’s not just a lone ghost that haunts the property—something has awoken. Almost as if the house were alive. That’s the impression I got going into The Vines, and I thought it was a unique twist to the classic haunted house story.
The book has several narrators starting with Caitlin, an heiress whom everyone loves to hate and who is taken advantage of and cheated on by her husband. Second is Nova, an educated young black woman employed at Spring that has a real chip on her shoulder. Lastly there is Blake, a homosexual male nurse that suffers from depression after witnessing the death of his lover. All of these character’s stories come together to form the mystery around Spring House.
I had a hard time really deciding how I wanted to rate this book overall. At certain points it was thrilling, I wanted to know more about the mystery surrounding Spring House and the action scenes are written in wonderful detail. On the other hand I also found myself pretty disappointed with how one dimensional many of the characters were, particularly Caitlin and Nova. I just couldn’t find myself caring much about either one of them, which made it a little bit hard to remain interested in their respective roles in the plot.
With Caitlin she didn’t seem to be such a bad person, but the hatred and scorn from the people around her have reduced her to being a shadow of a person, not much ever comes from her character. The development of her character is seemingly dropped, she’s just there, all blind anger and rage and while it’s understandable, she has little impact on, well, anything. Which was unexpected considering the book’s synopsis was about her. What is worse is that Nova isn’t too far off from Caitlin. While there is a part of me that likes how strong willed Nova is, it is kind of annoying how she is just as blinded by her own rage and prejudice. Even she is barely relevant to the plot, if I’m to be perfectly frank. It becomes obvious that the real story is about Blake and how he faces up to the past that has been haunting him for years. This is well and good and I enjoyed his story, but then all of the other characters just become filler and this was kind of a downer.
The book just took way too long to get to that point. The focus keeps shifting before the story really starts to pick up speed and it feels like it drags a bit. I also found the ending to be a little bit cheesy, it just didn’t do it for me. Overall the book was decent, Rice has a gift for description and it was entertaining for a while. I just didn’t find this one to be particularly memorable.
The book has several narrators starting with Caitlin, an heiress whom everyone loves to hate and who is taken advantage of and cheated on by her husband. Second is Nova, an educated young black woman employed at Spring that has a real chip on her shoulder. Lastly there is Blake, a homosexual male nurse that suffers from depression after witnessing the death of his lover. All of these character’s stories come together to form the mystery around Spring House.
I had a hard time really deciding how I wanted to rate this book overall. At certain points it was thrilling, I wanted to know more about the mystery surrounding Spring House and the action scenes are written in wonderful detail. On the other hand I also found myself pretty disappointed with how one dimensional many of the characters were, particularly Caitlin and Nova. I just couldn’t find myself caring much about either one of them, which made it a little bit hard to remain interested in their respective roles in the plot.
With Caitlin she didn’t seem to be such a bad person, but the hatred and scorn from the people around her have reduced her to being a shadow of a person, not much ever comes from her character. The development of her character is seemingly dropped, she’s just there, all blind anger and rage and while it’s understandable, she has little impact on, well, anything. Which was unexpected considering the book’s synopsis was about her. What is worse is that Nova isn’t too far off from Caitlin. While there is a part of me that likes how strong willed Nova is, it is kind of annoying how she is just as blinded by her own rage and prejudice. Even she is barely relevant to the plot, if I’m to be perfectly frank. It becomes obvious that the real story is about Blake and how he faces up to the past that has been haunting him for years. This is well and good and I enjoyed his story, but then all of the other characters just become filler and this was kind of a downer.
The book just took way too long to get to that point. The focus keeps shifting before the story really starts to pick up speed and it feels like it drags a bit. I also found the ending to be a little bit cheesy, it just didn’t do it for me. Overall the book was decent, Rice has a gift for description and it was entertaining for a while. I just didn’t find this one to be particularly memorable.
As a child, Miles watched in horror as his mother was murdered before his very eyes. Despite that awful event, Miles grew up into a well-respected professor, as well as an inventor. He married his wife, Lily, and they had a family, daughter Eva and son Errol. Miles loves to tinker in his workshop while Eva watches and assists. Miles best invention, however? A machine built off plans supposedly from Thomas Edison and handed down to Miles: it allows you to speak with your deceased loved ones. But Miles' hard-fought happy adult life ends when a terrible storm hits his family home: at the same time, the machine turns itself on, warning them of danger. Shortly after, Eva awakes and is told by Lily that Miles and Errol are dead. Their home has been lost in the "Great Flood," and they can never return. Eva reinvents herself as Necco, and she and her mother find a new life among the homeless of Burntown. But then Necco's mother dies and a series of events shows that Necco is in grave danger. What exactly happened the night of the Great Flood? And will Necco ever be safe again?
The premise of this book probably sounds absurd, but please, don't let it deter you. I've read a handful of McMahon's books over time now and liked them all, but <i>I really, really enjoyed this book.</i> Many of her books have a blend of paranormal, fantasy, etc., and this one was no exception, expertly weaving in fantasy and supernatural flavors into a surprisingly riveting mystery.
The novel starts off a bit convoluted--there are a lot of narrators--and you have to suspend your disbelief at times for the plot to work, but it's really worth it. Necco is a wonderful character, and she's surrounded by this intriguing group of people, including Pru, a cafeteria lady/circus fanatic; Theo, a high school student finding her way; and Mr. Marcelle, a delivery man who helps out his private investigator brother. McMahon seamlessly weaves together these characters--and many more--into a mesmerizing tale that is part ghost story, part mystery, part love story. I honestly couldn't put this book down: I stayed up late to finish it.
This novel isn't your usual mystery or your usual supernatural tale, but it's certainly worth reading if you like one or both genres. There's a sweetness to it, as well as a completely compelling plot that will pull you in immediately.
You can read my review of McMahon's novel, THE NIGHT SISTER, <a href="https://www.goodreads.com/book/show/24040551-the-night-sister">here</a>.
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The premise of this book probably sounds absurd, but please, don't let it deter you. I've read a handful of McMahon's books over time now and liked them all, but <i>I really, really enjoyed this book.</i> Many of her books have a blend of paranormal, fantasy, etc., and this one was no exception, expertly weaving in fantasy and supernatural flavors into a surprisingly riveting mystery.
The novel starts off a bit convoluted--there are a lot of narrators--and you have to suspend your disbelief at times for the plot to work, but it's really worth it. Necco is a wonderful character, and she's surrounded by this intriguing group of people, including Pru, a cafeteria lady/circus fanatic; Theo, a high school student finding her way; and Mr. Marcelle, a delivery man who helps out his private investigator brother. McMahon seamlessly weaves together these characters--and many more--into a mesmerizing tale that is part ghost story, part mystery, part love story. I honestly couldn't put this book down: I stayed up late to finish it.
This novel isn't your usual mystery or your usual supernatural tale, but it's certainly worth reading if you like one or both genres. There's a sweetness to it, as well as a completely compelling plot that will pull you in immediately.
You can read my review of McMahon's novel, THE NIGHT SISTER, <a href="https://www.goodreads.com/book/show/24040551-the-night-sister">here</a>.
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Debbie (52 KP) rated Zora and Me: The Cursed Ground in Books
Aug 24, 2018
Zora and Me: The Cursed Ground By: T.R. Simon
Children's Fiction Middle Grade 272 Pages Release Date September 11, 2018 Publisher: Candlewick Press
<img src="https://www.netgalley.com/badge/9a41056d7201c045d3f9e5c161f9569494687ae1" width="80" height="80" alt="Professional Reader" title="Professional Reader"/>
#ZoraAndMe#NetGalley
Okay now that I got all the information that Net Galley wants me to put onto each of my reviews I can now review this book.
I enjoyed this book a lot. I gave it 4.5 stars.
This book is about two girls named Zora and Me(Carrie Brown). They learn a lot about their little towns history in this story. The town is called Eatonville, Florida. This town is a color town meaning only color people live here. The town was established in around 1887.
This story takes place in the summer of 1903
Carrie is staying with Zora and her family while her mom is off working with a sick baby. One night it is raining and the neighbors horses get loose. This is unusual so the girls go to check on the neighbor, Mr. Polk who is a mute. They find him beaten up and go to find the healer who people claim to be a witch. They soon discover that Mr. Polk is able to talk but in a foreign language and not very often. The healer is Old Lady Bronson.
Here is the reason why I only gave the book 4.5 stars it went into a flash back and I it took me almost half way through the book to figure out why.
The story turns to the year 1855 and talks about a little girl called Lucia. This little girl is friends with a white girl named Prisca. Prisca Dad brings them both to Florida to marry a lady Miss Caroline. Lucia is made into a slave and having to learn about a new of way life. The book keeps flashing back every now and then to keep you informed about what happened.
I could tell you about the book but then you want to read it and I highly recommend that you do. Ms. Simon does a wonderful job telling the way the country was back in that time that needs to be told.
You will enjoy the twist and turns this story tells. You will not want to put the book down.
Zora loves adventures and can get into a lot of scrapes. They see a ghost or two and that is unnerving to them. One quote that I liked is when Zora says "I know you go anyway, even though you're scared and you're right it doesn't make you a scaredy-cat. It makes you brave."
You must read this book to your children and help them learn about our history because the schools are slowly fading out this part of history.
Children's Fiction Middle Grade 272 Pages Release Date September 11, 2018 Publisher: Candlewick Press
<img src="https://www.netgalley.com/badge/9a41056d7201c045d3f9e5c161f9569494687ae1" width="80" height="80" alt="Professional Reader" title="Professional Reader"/>
#ZoraAndMe#NetGalley
Okay now that I got all the information that Net Galley wants me to put onto each of my reviews I can now review this book.
I enjoyed this book a lot. I gave it 4.5 stars.
This book is about two girls named Zora and Me(Carrie Brown). They learn a lot about their little towns history in this story. The town is called Eatonville, Florida. This town is a color town meaning only color people live here. The town was established in around 1887.
This story takes place in the summer of 1903
Carrie is staying with Zora and her family while her mom is off working with a sick baby. One night it is raining and the neighbors horses get loose. This is unusual so the girls go to check on the neighbor, Mr. Polk who is a mute. They find him beaten up and go to find the healer who people claim to be a witch. They soon discover that Mr. Polk is able to talk but in a foreign language and not very often. The healer is Old Lady Bronson.
Here is the reason why I only gave the book 4.5 stars it went into a flash back and I it took me almost half way through the book to figure out why.
The story turns to the year 1855 and talks about a little girl called Lucia. This little girl is friends with a white girl named Prisca. Prisca Dad brings them both to Florida to marry a lady Miss Caroline. Lucia is made into a slave and having to learn about a new of way life. The book keeps flashing back every now and then to keep you informed about what happened.
I could tell you about the book but then you want to read it and I highly recommend that you do. Ms. Simon does a wonderful job telling the way the country was back in that time that needs to be told.
You will enjoy the twist and turns this story tells. You will not want to put the book down.
Zora loves adventures and can get into a lot of scrapes. They see a ghost or two and that is unnerving to them. One quote that I liked is when Zora says "I know you go anyway, even though you're scared and you're right it doesn't make you a scaredy-cat. It makes you brave."
You must read this book to your children and help them learn about our history because the schools are slowly fading out this part of history.