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Pacific Rim (2013)
Pacific Rim (2013)
2013 | Action, Fantasy, Sci-Fi
Director Guillermo Del Toro has introduced an interesting new twist to the “giant monster run amok” genre with his latest film “Pacific Rim”. The movie details how extraterrestrial life has appeared upon the earth via a rift in the ocean floor. These gigantic alien life are known as Kaijus after the Japanese word for gigantic creature and have unleashed utter devastation upon the coastal cities of the world. Since the first attack took six days to repel, the leaders of the world devised a new plan of defense which involves the building of gigantic mechanized robots or Jaegers, after the German word for hunter. It is learned that the initial results were very promising however as time went along, the alien threat continued to evolve and adapt and were soon becoming a challenge for the mech defenses.

Enter into the mix Raleigh Becket (Charlie Hunnam), a young Jaeger pilot who, with his brother, pilots the Gypsy Danger mech. It is learned that two pilots are needed to control the mechs as the neural demands were too much for one individual alone. Through a process known as “drifting” the pilots are linked to one another’s minds which allows them each to control one half of the machine in combat situations. Needless to say it is vital that the two pilots are compatible as the connection allows them to see into each other’s minds and memories so therefore having somebody of a compatible nature is key to success.

Six years into the war tragedy strikes leaving Raleigh dissolution and alone. In the ensuing seven years he is working on a last gasp project to build gigantic walls around coastal cities in an effort to stop the alien menace and protect cities. Things have not been going well and due to increasing losses the command has canceled the Jaeger program and ordered the few remaining next to Hong Kong to provide a measure of defense will wall is completed.

This does not sit well with Defense Marshall Pentecost (Idris Elba), who believes that the mechs offer humanity’s best defense against the enemy and as such he seeks down Raleigh and return Sam reluctantly to the program. It is learned that there are only four mechs left and a desperate plan to deliver a nuclear payload through the rift directly to the enemy is put in place. Of course complications arise specifically in the form that Raleigh needs to find a new copilot and by far and away the best candidate for him Rinko (Mako Mori) is being blocked from taking part in the mission by the Defense Marshall. This combined with tension between their rival pilot and Raleigh certainly has him rethinking his place in the mission.

As if this was not complicated enough, base scientist Newton (Charlie Day), is convinced that there is a much bigger threat coming and that their current course of action is not going to be enough to save the day.What follows is an FX heavy spectacle of action as humanity makes a last-ditch stand against the alien apocalypse in spectacular style.

The movie, while entertaining, does strain credibility to a serious extreme even by adventure film standards. We’re supposed to believe that enormous amounts of money have been spent to develop and maintain the defense program when the weaponry aboard the mechs as well as conventional weaponry such as Tomahawk missiles and such could be mounted aboard ships and coastal batteries and deployed with similar success at a significantly reduced cost. We are told that the initial attack took six days to repel using jets and tanks but from my point of view heavy assault gunships, rail guns, cruise missiles, as well as the plasma weaponry shown in the film would certainly do the job from any floating or fixed coastal location.

Even though the 3-D in the movie was converted it was done very well and there were some very good moments of immersion especially during the very well done combat sequences. My biggest issue was that the middle of the film tended to drag as we had a lot of interpersonal dramas play out but they lacked attention and character development that they needed to be fully effective. Despite the extremely solid cast, many of the characters were very thinly developed as the emphasis on the movie was clearly on putting giant robots against giant creatures and unleashing as much carnage and mayhem as possible.

In this regard the film worked however the times in between do not work so well and there is a surprising lack of chemistry amongst many of the leads which undermines the sense of urgency, desperation, and sacrifice which is key to the story.

Charlie Day provides some good comic relief in his role and Hunnam and Elba do a good job with the limited characters that they are given.

While it is not a bad film by any stretch the imagination, it could have been so much more because as it stands now it is basically in the vein of the Toho Godzilla movies just with a bigger budget and better effects.

http://sknr.net/2013/07/11/pacific-rim/
  
Block Ness
Block Ness
2021 | Animals, Fantasy
The Loch Ness monster has been a thorn in the side of believers for so long now. We recently published a preview for a Sasquatch game, and a game featuring a werewolf. Today it’s Nessie’s turn. But this game isn’t necessarily about Nessie, but of giant water serpents vying for control over the too-small lake in which they find themselves. How did they get there? What do they eat? Will they truly come to get me if I don’t brush my teeth? I don’t know the answer to some of those questions, but here’s another: is a game about these creatures good?

Block Ness is a connections game with big chunky bits where players are taking on the mantles of ever-expanding water serpents attempting to stretch themselves out as long as possible. The winning serpent is they who either is able to stretch out furthest (by using all of their body pieces), or who is able to reach for the sun the furthest (by having the tallest head piece at game end).

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the peg board on top of the insert in the box. This signifies the lake and where the game will take place. Each player chooses a color of serpent and takes all the corresponding pieces in front of them. Each serpent has a starting body piece that is shorter than all the other pieces, and must be placed first. The youngest player places their first piece on the board, within the darkest inner colors of the lake (UNlike the setup pictured below. Sometimes you just HAVE to let little ones place wherever they like to avoid ACTUAL monster spawns). The other players follow in turn order and attach the head and tail pieces to either end of the starting segments. The game is now setup and ready to begin!
On a turn, the active player will choose a body piece to add to their serpent at either the head or tail location. Players are limited to the three spaces adjacently surrounding the head and tail segments (akin to the compass markings of North, East, South, West). The new body segment then receives either the head or tail piece on its end to signify the new growth of the serpent. No body segments may be placed in a diagonal fashion, and there will come a time when serpents will need to get creative in order to place.

Should a serpent wish to expand through an existing player’s body segment, they may only do so if they are able to place said piece ABOVE the existing segment. For example, the photo below shows the orange serpent slithering above a portion of the black serpent (whose placement now looks somewhat illegal anyway). No matter where the segment is placed the head or tail piece will need to be moved to the newly-placed segment to allow for further expansion on future turns.


Play continues in this fashion until one player has the least leftover body segments without a legal placement, or controls the serpent with the tallest head among the tied players. The winner then must gloat and challenge the others to another game.
Components. This game has great 3D serpent pieces and a nice little peg board to play on. I truly love when games include the box as part of gameplay, and this uses it well. The art and colors used throughout are simply perfect (thank you for not using boring blue, red, yellow, green). The only tiny gripe I have is more of a hope than anything. I hope that upon many many plays the peg board stays nice and doesn’t deteriorate. I realize it’s a game and it’s made out of cardboard. I know many people love seeing their games age because it shows a well-loved item, but I’m not like that. I like my games to always look new. Perhaps if the peg board ever does warp or get damaged in any way I may look into having a plexi replacement made. But that aside, this is a beautiful game with excellent components, and exactly what I would expect from Blue Orange Games.

So do I like this one? Oh yes, quite a bit! Though it is not exactly the same, I believe this may kill off an old family favorite of mine – Blokus. Again, this is not a re-theme of Blokus at all, but it certainly gives me the same vibes, but in three dimensions and with much greater flair. In both games players are actively trying to block each others’ expansion progress, but Block Ness offers a smaller board and way less pieces with which to play. This creates a more tense game in a shorter time frame, and you play with serpent monsters!!

The serpents are all so much fun to handle, and while I initially though moving the head and tail pieces would get annoying after a while, I quite enjoy seeing my new serpent monster after their endpoints are reattached. Like I mentioned earlier, I very much appreciate being able to play orange, purple, black, and a yellowy-green very similar in color to our highlight color we use for our brand. Super happy about those color choices.

All in all, to say this slays Blokus is a huge thing for me. My wife and I absolutely adore Blokus, but I think I would much rather play Block Ness. I also can play this with my kids much easier and not have to worry about one of them losing the 1×1 pieces. I am certainly not alone in recommending this one. Purple Phoenix Games gives this a legendary 10 / 12. I would be surprised if this doesn’t intrigue most gamers of almost any skill and preference. There is much strategy to be employed, and an equal amount of frustration as the serpents block in other opponents. While I have no desire to try to see the actual Loch Ness monster, I will ALWAYS be up for a game of Block Ness.
  
Abyss
Abyss
2014 | Card Game, Mythology, Science Fiction
I am not a great swimmer. For several years of my life I would avoid water at all costs. I have since grown to love it, but would still freak out a bit if a crab came towards me. I’m kind of a baby like that. I do so love underwater scenes and the wildlife, so I was bound to enjoy Abyss. Throw in some of the most amazing artwork in all of gaming and you have a hit, right?


Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!

On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.

Plotting at Court is simply paying pearls to reveal more Lords at Court.

The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.

To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.

Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.

Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.


Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.

The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.

I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.
  
Shadows of Malice
Shadows of Malice
2014 | Adventure, Fantasy
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.


Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.

When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.

This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.

The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.

SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.

Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.

In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .

This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
  
Godzilla (2014)
Godzilla (2014)
2014 | Mystery, Sci-Fi
Godzilla's gigantic scale is impressive. (1 more)
Bryan Cranston gives a terrific performance.
Aaron Taylor-Johnson is a horribly lifeless protagonist. (2 more)
The film repeatedly obscures our chances to see Godzilla or cuts away from him completely.
There seems to be very little sense of panic or concern despite Godzilla and MUTO's destruction.
As promising as this new Godzilla movie may appear to be, it falls far short of expectations, and dare I say, it isn’t even much better than the 1998 version.
This year marks the 60th anniversary of the original Godzilla film, when the King of the Monsters first emerged from the Pacific and terrorized Tokyo, Japan. Roughly 10 years after America dropped two atomic bombs on Japan to end World War II, Godzilla was artistically created to be a physical, living representation of the destructive force of those bombs. Even the texture of his skin is modelled after keloid scars, which were found on survivors as a result of the radiation. Godzilla’s arrival and subsequent attacks were spurred by the use of nuclear weapons, and he as a character wholly embodies the consequences of nuclear warfare.

60 years later, Godzilla remains a global icon, having spawned dozens of movie sequels, while introducing several other enormous monsters to battle with. Then 16 years ago, he was reimagined as he first came to America in Roland Emmerich’s lackluster 1998 film Godzilla, leaving many fans severely disappointed with not only the film, but also the new rendition of the famous monster. While Godzilla is visually depicted much more accurately in Gareth Edward’s new 2014 Godzilla than he was in ’98, his entire presence is surprisingly different than usual. This isn’t the angry, vengeful Godzilla of the past. He actually now seems almost entirely indifferent to humans. Unfortunately, as promising as this new Godzilla movie may appear to be, it falls far short of expectations, and dare I say, it isn’t even much better than the 1998 Godzilla.

Godzilla (2014) starts off pretty well, strengthened by the performance of Bryan Cranston, who plays Joe Brody, a nuclear power plant engineer living in Japan. Brody is present when an unknown disaster occurs at the plant, costing many innocent lives. Despite what the trailers suggest, Cranston’s Brody is not the main character of the film. Nor is it fellow all-star actor Ken Watanabe. The main character is actually only seen for about 4 seconds of the film’s original 2 and a half minute trailer. It’s Joe Brody’s son, Ford, played by Aaron Taylor-Johnson, in a performance that is decent but far from engaging. The protagonist Ford Brody is a character that is largely uninteresting, and who just casually wants to get back to his family after the monster invasion. He fails to convey any genuine sense of urgency amidst the chaos, although the same can be said for the entire cast, with the exception of Cranston’s Brody. Cranston’s performance is the only one that has any emotional weight to it, but he can’t carry the film alone. Meanwhile, Ken Watanabe is essentially reduced to being the quiet, ever-present voice of reason that no one wants to listen to. The film has a solid cast of actors, but they’re not given enough to work with in this convoluted mess of a movie.

For a movie that has so much death and destruction, the people in the film never seem all that concerned. You get no sense of global panic and hysteria. You have a 300-foot-tall monster destroying cities, with millions of people dying, and yet nobody seems all that freaked out by it. It’s almost like the situation isn’t treated as a serious threat, and there’s a major lack of suspense altogether. There’s rarely any edge-of-your-seat terror or excitement, and the lack of emotion just makes the action come off as sort of flat and dull. Not only that, the majority of the destruction that’s taking place isn’t even seen, with the movie instead opting to show you the aftermath. Throughout the first two-thirds of the movie, the camera continuously cuts away from the action you’ve been waiting for. Rather than showing you what you want to see in full-glory, the movie frequently will take you to a different location where you’ll briefly see a few seconds of the catastrophe being watched by someone on television. It feels like a cheap trick to build up to some amazing climax, but it’s incredibly frustrating. It’s like when watching a reality TV show and then the show cuts to a commercial break before revealing the winner. Perhaps it would be more forgivable if the end was enjoyable, but even though it does give you a full display of the showdown, it’s bogged down by a tiresome human story and still lacks any real emotional punch. Despite the fact that the movie tries to convey a serious tone, it’s also incredibly cheesy. To the extent that the big finale that this movie has been trying so hard to build up to ends up being almost laughable. Ultimately the movie ends up just being unsatisfying, disappointing, and overly long.

There are a lot of ways in which Godzilla goes wrong, despite the film’s great potential. One of my issues is with the musical score, which ends up coming off like a bad punchline. Music is supposed to accentuate the action and drama of a film, yet the film feels emotionless and boring. The only time the music really stood out to me was when it was being used to heighten the suspense of the climactic battle, and essentially narrate who was winning. It was done so ineffectively that it was both kind of comical and embarrassing. I also have an issue with all of the special effects, which are being touted as absolutely amazing. They’re not. However, I will say that the use of special effects in the movie is quite ambitious, but it works to the film’s detriment. There’s simply too much of them, and this excessive nature of the film is, I think, its biggest mistake. Godzilla (2014) is ridiculously CGI-heavy, and while their scope is admirable, I really think the quality would have been substantially improved if they didn’t overdo it so much. I think a less-is-more approach would have benefited the film in many ways. It’s excessive to the point of making good things turn bad. Everything is way too over the top, causing the action to lose its impact. It’s evident the filmmakers were trying so hard to make this big-budget movie as epic as possible, but this enormous scale ends up backfiring. The rampage covers two continents, multiple cities, and even traverses the length of the Pacific Ocean. I can appreciate their attempt, but the movie is trying to do too much. In other words, Godzilla (2014) bites off more than it can chew.

I also have some problems with the film’s treatment of the titular character, Godzilla. First of all, for a movie named after him, he sure doesn’t appear much in it. He’s the reason why we want to see the movie, but he’s absent for the majority of the film. Even when he’s around, he’s largely obscured by CGI smoke and storm clouds, up until the final moments of the movie. I’m also not particularly fond of his appearance. He just doesn’t quite look like Godzilla to me. It’s like looking at a T-Rex head on Godzilla’s body. I’m aware that Godzilla’s facial appearance has changed many times over 60 years, but something just doesn’t look quite right here. Additionally, I feel that Godzilla’s face is actually too expressive in this new film. I wonder if this was done to cause viewers to feel more sympathetic to him, because in the film, Godzilla is actually depicted as something of a tragic hero, rather than a colossal beast. This is my biggest concern with the movie’s handling of his character. Godzilla’s destruction in the film is treated like it’s all unintentional, and just a result of his massive size. Even though humans attack him, he’s not angry about it or anything. Never mind the movie’s claim that all of America’s nuclear bomb tests after Hiroshima and Nagasaki were actually secretive but unsuccessful attempts to kill Godzilla. He doesn’t mind. He’s just a poor gentle giant that’s misunderstood. Really, Hollywood? Give me a break!

To say that Godzilla (2014) is almost as bad of a film as Godzilla (1998) is a statement that I don’t take lightly. It’s a bold and controversial thing to say, and it may seem a bit absurd considering that this film goes in the right direction, whereas the previous film was all wrong from the beginning. Yet while the new movie has all the right pieces for greatness, it extends its reach too far and attempts to do too much, while never managing to make any of it very good. In all seriousness, I was more entertained with the ’98 film than I was with this one. I can hardly comprehend how a movie with a giant 300-foot-tall monster destroying cities can be so boring. Godzilla (2014) focuses so much on trying to build up to an epic conclusion that it forgets to worry about making the audience care, or even about keeping them entertained, and it just gets worse as it goes on. It repeatedly tries to raise the stakes, as well as our expectations, while attempting to delay gratification until the end. It’s a risky move, and unsurprisingly, it certainly doesn’t pay off. On the bright side, Godzilla (2014) is probably a pretty sweet movie if you’re a 12-year-old. There’s plenty of action, some cool special effects, and he’s still a pretty awesome monster. However, for me, I was totally pumped up for this movie, but an hour and a half into it, I had endured enough and wanted to walk out. Godzilla (2014) disappointed me on so many levels. It’s a movie without a beating heart. It’s predictable, overly long, has uninspired characters and a weak story, and the action just never hits the right note. A little more emotion and a little less CGI could have a gone a long way in making this movie better. As a fan of Godzilla, I felt frustrated, detached, and perplexed with how they were able to do so much wrong when they had the groundwork for something great. You know, perhaps I’m wrong in claiming it’s comparably bad as Godzilla (1998). After all, the last time I saw that movie was in the theaters when I was 12.

(This review was originally posted at 5mmg.com on 5.17.14.)
  
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Lee (2222 KP) rated Rampage (2018) in Movies

Apr 13, 2018  
Rampage (2018)
Rampage (2018)
2018 | Action, Adventure, Sci-Fi
Dwayne Johnson (2 more)
The Action
The Humour
Too many underused characters (0 more)
Surprisingly enjoyable video game movie!
I have fond memories of playing the Rampage video game in my early teens. Me and my two brothers, huddled around my feeble ZX Spectrum, each of us taking control of one of three monsters. George the giant King-Kong style gorilla, Lizzie a dinosaur/Godzilla creature and Ralph the big wolf. The idea of the game was simple, but hugely satisfying - smash up city buildings until they collapse, while avoiding damage from the military who are out to stop you. Hitting your fellow monsters also takes out their energy, making it a great game for competitive brothers to be playing! Eating food you find, and even the soldiers trying to kill you, restores your energy. Lots of fun.

Rampage the movie begins out in space, where genetic editing experiments too dangerous/illegal are taking place onboard a space station. Things have gone badly wrong though and canisters containing an experimental genetic pathogen begin hurtling towards North America in what looks like a meteor shower. Back down on Earth we're introduced to Davis Okoye (Dwayne Johnson) - San Diego zoologist, ex-military (so, comfortable with guns, flying helicopters etc, could come in handy later...) and general all-round cool guy. In his care is an albino gorilla called George, who was rescued from poachers as a baby by Davis. They've built up a special bond ever since, communicating in sign language to the level where they are able to joke and generally take the piss out of each other. Overnight, one of the space canisters lands in the zoo and is released into the face of an inquisitive (or Curious?) George. From there he begins to grow bigger, and become increasingly violent.

Elsewhere, two other canisters have landed out in the wild. One right by a pack of wolves and another hitting a lake. The brother and sister team heading up Energyne, the company responsible for the space station and the genetic work (Malin Åkerman and Jake Lacy), dispatch a bunch of clean up guys with big guns to try and apprehend the wolf, which ends up going badly. Meanwhile, an ex employee of Energyne, Dr Kate Caldwell (Naomie Harris), who is also responsible for creating the pathogen, heads to the zoo. She wants to make amends for everything and bring down the company that fired her. Government agent Harvey Russell (Jeffrey Dean Morgan) also shows up at the zoo with a bunch of men of his own, looking to take George away by plane - something else which you just know is going to end badly. Morgan plays Harvey Russell as basically just a slightly toned down version of his Walking Dead character, Negan. Grinning cockily throughout the whole movie and when he first squares up to Davis, you fully expect him to start swaggering around, monologuing about swinging dicks or something. He tells Davis that "when science shits the bed, I'm the guy they call to change the sheets"!

The three monsters begin making their way to Chicago to start smashing stuff up, attracted by a beacon emitting a sound only they can hear. Something "the tech guys rustled up overnight" at Energyne. Davis and Dr Caldwell also head to Chicago to try and help George and end the destruction, eventually aided by Harvey Russell.

Rampage has the potential to be a trainwreck, another casualty in the long line of awful video game movies, especially when there are so many CGI-heavy monster-city-smash movies out there these days. It all works surprisingly well though. When the monsters begin trashing things, it's not an over the top assault on the senses where you can't even make out any sign of human life and the affect that all of this is having on them. The action is well done and enjoyable, and peppered with plenty of trademark Dwayne Johnson humour too. Outside of the action, it's also Johnson that holds the rest of the movie together and prevents it from dipping below average. Dr Caldwell is a very underused and forgettable character, serving only as sidekick to The Rock. Everyone else, aside from Harvey Russell, is also pretty forgettable too. But then at the end of the day, this is all about George and his monster buddies, and overall I found this to be a very enjoyable movie.
  
Hotel Transylvania 4 (2021)
Hotel Transylvania 4 (2021)
2021 | Adventure, Animation, Comedy
3
5.0 (3 Ratings)
Movie Rating
The transformation sequences. (1 more)
The 2D animated end credits
Genndy Tartakovsky not directing (2 more)
Humor exchanged for annoying behavior
Feels almost like a soft reboot for a final film.
A Monstrous Monstrosity
Hotel Transylvania: Tranformania is the final film in the Hotel Transylvania franchise. With Genndy Tartakavsky no longer directing (he co-writes and executive produces this time around) and Adam Sandler and Kevin James not returning (Brian Hull and Brad Abrell now voice Dracula and Frankenstein), Transformania takes an awkward step back from the previous three films.

Despite some character designs (Bela in the second film, the Kraken in the third) and some tremendous end credit animations that are done in a very recognizable Tartakavsky style (think Dexter’s Lab or Powerpuff Girls), the films are mediocre at best and yet became a billion dollar franchise.

Hull and Abrell do a decent job matching their voices to the Drac and Frank characters. You may not have noticed the characters were voiced by someone else if you hadn’t known beforehand. However, the animation looks noticeably different. Maybe new directors Jennifer Kluska and Derek Drymon are to credit for that. Kluska was a storyboard artist on Hotel Transylvania 2 and 3 while Drymon was an executive producer of Adventure Time and was a storyboard artist on The Spongebob Squarepants Movie.

The film was also moved around several times thanks to COVID and the pandemic. Sony Pictures Releasing eventually nixed the film’s theatrical run and sold distribution rights to Amazon Studios. This is the only Hotel Transylvania film to be released directly to a streaming platform.

Considering that this is the fourth film, Transformania basically rewrites several characters to an extent that it ignores key details from other films. Johnny is now akin to Homer Simpson since he is dumber than he has ever been here. He had a stoner or frat boy with a heart of gold kind of vibe about him originally. He was very mellow by nature, but had seen a good chunk of the world and knew more than his behavior let on. He had stories even though he was young and he was likeable. Transformania turns him into a dumb and unfunny dork that is borderline offensive due to how annoying he is.

Dracula has lost whatever made him somewhat charming in the previous three films, as well. In Transformania, he’s looking to settle down with Ericka and retire from running the hotel. The intention is to give the hotel to Mavis and Johnny, but all of a sudden Dracula hates Johnny. The first three films are built around how close Johnny and Dracula become. Now Dracula just finds Johnny unbearable.

After establishing in the second film that Dennis is part vampire and has powers, that concept is totally erased in Transformania. Dracula hypnotizes Dennis in the beginning of the film and he remains that way for the bulk of the film without ever utilizing any sort of power or doing anything remotely relevant.

Instead of downright telling Johnny that he can’t stand him, Dracula lies and says that he can’t leave the hotel in the hands of a human; it can only be inherited by monsters. Johnny then discusses the matter with Abraham Van Helsing who uses his Monsterfication Ray to turn Johnny into a giant lizard-like monster. But the ray can also turn monsters into humans. Once Dracula discovers what Johnny has done, he attempts to turn Johnny back before Mavis finds out. The plan backfires and Dracula gets hit with the ray and is turned human. His friends Wayne, Griffin, Murray, and Frankenstein are also turned human. If a cure isn’t found, the results may be permanent.

The highlight of the film is the transformation sequences since they are noticeably inspired by the horror film genre; specifically An American Werewolf in London. The end credits sequence is also done in a similar style to the first three films, so that sequence is fairly entertaining as well.

Transformania otherwise feels like a downgrade all around and the bar wasn’t all the high to begin with. As expected, there is a dancing sequence that may or may not be something you look forward to. None of the gags come off as humorous as every character mostly seems to be aiming to be more obnoxious than the other. The “fun” lies within seeing the monster characters as humans. The most notable is Griffin who has been totally invisible until now.

Hotel Transylvania: Transformania had a lot of obstacles relating to its release and after viewing the film you can understand why. It’s a lukewarm sendoff that mostly feels like a lethargic attempt to recapture its former glory. It’s built around an entertaining concept that it doesn’t fully capitalize on. It ultimately obliterates character traits for trite gags and cliché punch lines.
  
Kong: Skull Island (2017)
Kong: Skull Island (2017)
2017 | Action, Sci-Fi
Beauty and the Beast
The fact that Legendary Pictures are busying themselves with an epic Godzilla vs King Kong showdown is one of the worst kept secrets in Hollywood. Naturally, this presented a problem for Peter Jackson’s Kong who simply doesn’t measure up against the giant lizard in 2013’s Godzilla.

And in Hollywood, size really does matter; therefore the monstrous ape has been given a monumental upgrade featuring an all-star cast and some serious talent behind the camera. But is Kong: Skull Island as bananas as its trailers would suggest? Or are we looking at something a little more mainstream?

At the climax of the Vietnam War, a team of explorers and mercenaries head to an unchartered island in the South Pacific in an effort to document its inhabitants. Little do they know they are crossing into the domain of vicious man-eating monsters and the legendary Kong.

With a cast that includes Tom Hiddleston, Brie Larson, John Goodman, Samuel L Jackson and John C Reilly, you’d be forgiven for thinking everything is hunky dory over on Skull Island, but this spectacular film isn’t without its flaws. A lack of character development and a severe tonal imbalance mean it’s a beautiful near miss that thankfully manages to pull itself up from a crash landing.
 
Jordan Vogt-Roberts in his first big budget feature directs a film that is absolutely staggering to watch, with stunning cinematography and exceptionally well-choreographed battles between the gigantic ape and his many adversaries. Giving indie directors the chance to work with big studios to produce blockbusters is something that seems incredibly popular at the moment.

After all, Gareth Edwards took up the challenge of rebooting Godzilla in 2013 with stunning results and Colin Trevorrow was entrusted by Steven Spielberg to rekindle the public’s love affair with Jurassic Park back in 2015 and that worked a treat too.

Here, Vogt-Roberts utilises both of those franchises to great effect, even managing to shoehorn a tasteful reference to Samuel L Jackson’s Jurassic Park character, Ray Arnold. Elsewhere, though, the film falls a little flat. The constant switch in tone from comedy to action leaves a sour taste in the mouth, though John C Reilly’s stranded pilot is a pleasure to watch and lightens up proceedings.

Tom Hiddleston does well in the leading role, though as an SAS operative, he feels a little miscast and Samuel L Jackson’s Preston Packard is immensely dislikeable and his gripe with Kong is forced. It creates a subplot that doesn’t really need to be there.

The special effects, however, are top notch, helped by the splendid cinematography. The gorgeous sunsets and sweeping tropical landscapes have a whiff of Apocalypse Now and the misty terrain brings back memories of Jurassic Park’s first sequel, The Lost World.

Overall, Kong: Skull Island is a stunning film filled to the brim with colour, charming effects and great performances. However, it is a little light on character development and that tone issue is frustrating at times, but as a precursor to a mighty monster battle, it does a fine job in continuing the franchise and setting its future.

Leaving the cinema, though, I was left with a concern for when the two behemoths, Godzilla and Kong, finally meet. Each film has given their respective creature a ‘personality’, and if one of them must inevitably die, who on earth do you choose to perish?

https://moviemetropolis.net/2017/03/10/beauty-and-the-beast-kong-skull-island-review/
  
Jurassic World: Fallen Kingdom (2018)
Jurassic World: Fallen Kingdom (2018)
2018 | Action, Adventure, Sci-Fi
If you liked the first 4 films in this series, you'll like this one
Did you watch - and enjoy - the other 4 films in the JURASSIC PARK series? If so, then you'll enjoy the 5th installment, for it is more of the same - man's hubris causes giant animals to run amok and chaos, death and destruction ensues.

The plot of this film is simple enough - the island where JURASSIC WORLD was built is now in trouble as a dormant volcano is now dormant no more. The debate rages - should Man go to the island to save the Dinosaurs trapped there - or should they let nature take it's course (again). Some nefarious fellows - who's intentions don't seem to be as pure as we are led to believe - convince our heroes from the previous film, Claire and Owen to help "save" the dinosaurs.

But, of course, the plot is just an excuse to get some pretty awesome looking CGI Dinosaurs on the screen - and to put our heroes in peril. And on that score, this film succeeds wonderfully well.

I remember back in 1993 how awed I was at the spectacle on the screen. The CGI Dinosaurs were LIFE-LIKE! I was blown away by it. Today, I have come to expect the CGI will be top-notch - and I was not disappointed, to the point where I forgot that I was watching CGI.

As for the action and acting, Director J.A. Bayona (A MONSTER CALLS) keeps things moving along at a sprightly pace, not letting us catch our breath - or more importantly - stop to think of the plausibility or logic of decisions being made. His mantra seems to be "move our heroes from peril to peril" - and he does that well.

Chris Pratt is back as Owen, the "Raptor handler" and his charm and charisma on screen is in full display and really carries the weight of this film. He is able to charm his way into the audiences heart, so you end up rooting for him fully from start to finish. Bryce Dallas Howard (daughter of "Opie Cunningham" Ron Howard) comes into her own as Claire, the Dinosaur "Scientist" and quasi-love interest for Owen. She is able to avoid (mostly) the cliches of "damsel in distress" or "kick-ass chick" and gives us a rounded character that I rooted for just as strongly as Pratt's character.

The rest of the cast - save two - are pretty much throw away that are set up to be Dinosaur food. The two that stood out are the great James Cromwell as an aging Billionaire who has a connection to the originator of Jurassic Park, John Hammond. Cromwell is his usual, solid self. And...the funniest character in the film...computer expert Franklin Webb (played by Justice Smith) who, of course, is asked to do more than just "computer stuff" that he is ill-equipped to handle.

Going into this film, you know what you are going to get - and this film delivers that entertainingly enough. As I stated at the top, if you like the first 4 films of this series, you'll like this one.

Letter Grade: B+

7 1/2 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
Pacific Rim: Uprising (2018)
Pacific Rim: Uprising (2018)
2018 | Action, Sci-Fi
It has been ten years since humanity triumphed over the invading Kaiju in “Pacific Rim”. The world has begun rebuilding from the devastation caused by the conflict and for the most part humanity has moved on. However for Jake Pentecost (John Boyega), he exists as a hustler in a yet to be recovered zone that was heavily damaged by the conflict. Jake lives for the hustle, finding and trading one item of value for another from cookies and cereal to parts from down Jaegers.

Looting and operating parts from the former combat giants is very illegal but with the massive payout from their parts, the lure is too great for Jake to ignore. This pursuit leads him into trouble and reluctantly paired with young scrapper Amari Namani (Cailee Spaeny). Jake gets a choice of prison or returning to train Jaeger pilots as he is the son of the late hero Stacker Pentecost (Idris Elba), and naturally has many unresolved issues of sharing the name of the beloved hero.

Figuring training a class beats jail, Jake agrees to teach Amara and a new class of Jaeger pilots with his former rival Nate Lambert (Scott Eastwood), and to say they still have issues with one another would be an understatement.

Despite this, training moves along as planned and Nate and Jake even work well enough to pilot a Jaeger at a ceremony that will usher in a new but controversial new age in protection for humanity.

When an unexpected threat arrives and causes mass devastation and chaos, Jake and Nate must get to the bottom of the threat. As their investigation moves along a massive threat is discovered which pits them and their untested recruits against a threat old and new which threatens to end humanity.

What follows is a FX laden finale where cities are laid waste to and massive combatants engage is a truly impressive visual spectacle

While “Pacific Rim: Uprising” does use a familiar plot threads, it does so in an engaging way. The film does have a very basic plot and does not delve too much into character development and leaves some of the threads it opened unresolved. What it does have is a good amount of action after a slower than expected buildup. The action is visually appealing and exciting and delivers a much better experience than the last few “Transformer” films did. The cast works well with one another and it was nice to see Charlie Day and others from the first film return as Day always makes his scenes engaging.

While you may have a sense of seeing much of this before in giant monster and robot films, it is done in an appealing way. There is much of the film that you can see was clearly included to make sure the film appeals to audiences in China and Japan but in the new global film market, it is vital for films to do well in those markets, and with a film based in the Asian Pacific Rim, it only makes sense to do this. Eastwood and Boyega work well with one another and the finale opens the door wide open for a third film that looks like it would extend the franchise by taking things in a new and exciting direction.

http://sknr.net/2018/03/21/pacific-rim-uprising/