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A Quiet Place: Part II (2021)
A Quiet Place: Part II (2021)
2021 | Horror, Thriller
One of the many long time coming films from before the pandemonium finally made its way to our screens. The sequel to the film that made us uncomfortable to eat snacks while we were at the cinema... A Quiet Place Part II came out to an excited crowd going back to the movies.

The Abbots have survived the attack on their family and found a way to get the upper hand in the fight against the monsters. They need to move on, beyond the boundaries they're set up for themselves. But what is out there blocking their way? Friend or foe? There's no way of knowing.

I was sceptical about a second film, there was a perfectly good intriguing ending to the first, and sequels aren't always the follow-ups we hope for. Would there be enough to stretch out into a decent story?

Emily Blunt was Emily Blunt. The expected powerful performance, but it was nice to see her taking a slight back seat to allow other characters to take the lead... whether I enjoyed that or not.

The biggest change on that front was giving Regan a bigger piece of the action, and the chance to show the leadership that is now missing since the death of her father. And we get an interesting pairing with her and Cillian Murphy, there's a bond made that leads them to learn about each other and it was nice, while a little sad, to see her with a new father figure in her life for a while.

Murphy's character of Emmett seems far more at home with his life as a "lone survivor" than he did as a family man. He's bunkered down outside their radius and got himself a nice little set up... but... there's one very large point that is not addressed during the films, and it's quick frankly too odd (and slightly sinister) for them to have avoided. Apart from that, Emmett does unfold nicely through the film, and he really adjusts well to being reconnected with the Abbotts.

As much as I like Noah Jupe, I found Marcus to be entirely too frustrating in this film. I don't like to wish ill upon people, but, he deserved to be eaten by a monster, or at least lightly maimed. Reckless and idiotic, he quite frankly didn't deserve any kind of redemption.

Even more so than the first, this film gave me heavy Lost vibes. If you broke some of the scenes down into their vaguest detail and asked people to guess what you were talking about, I'd certainly forgive people for guessing wrong. But yet again it's a suspenseful offering, and I found it hilarious when I fell for the jump scares. Coming out to an almost instant announcement of a third film left me wondering though. What could it do from here? It really felt like it had come to a natural ending.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/09/a-quiet-place-part-ii-movie-review.html
  
Lair
Lair
2019 | Card Game, City Building, Racing, Spies / Espionage
Raise your hand if you’ve ever dreamed of being a superhero – fighting crime and saving lives. Great! This game is not about that. Instead, embrace your inner villain as you work to create the greatest evil lair in the world! Dig deep and put your villainy to the test as you command Henchmen to build nefarious rooms and outmaneuver the other villains vying for power in this evil organization.

Lair is a worker placement game in which players are racing to complete the construction of a secret lair for their evil boss, Mr. White. Played over a series of rounds, players select turn order and command henchmen to construct new rooms, collect supplies, interfere with your competitors’ plans, or dig deeper into the volcano in which this lair is housed. The first player to reach the core of the volcano, thus completing the lair, is the winner!

Disclaimer: We were provided a copy of Lair for the purposes of this review. I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and comment on the gameplay. For a more in-depth look at the rules, find the game at your FLGS or directly from the publisher! -L

To setup, place the foundation cards at the top of the table and then place 4 elevator cards in a single line underneath the center-most foundation card, and put the Core card at the bottom of the line. Flip the top elevator card, give each player their components (Player Card, Boss token, and 2 Henchmen tokens), create a room card pool, and you are ready to go! Choose the first player as described in the rule book. To start each round, players will choose turn order. All spaces in the turn order track offer different resources/rewards (collect Work Tokens, claim room cards, etc), so going first each turn might not necessarily be best for your strategy. Once turn order is established, players take turns moving 1 worker (either a Henchmen or Boss), and possibly performing the action of the room card to which they moved. Each move costs 1 Work Token, and is paid to the “bank.” In order to perform a room’s action, you must play your Boss token to that card, and there must be a Henchmen token already in the room. Here’s the catch – if the Henchmen token belongs to an opponent, you pay THEM 1 Work Token (instead of the bank) for having moved into a room that they have claimed. Do you want to use a room action enough to justify giving an opponent another Work Token to be used against you? Or can you rework your strategy to avoid using that action? Play continues in the round as long as players have Work Tokens to spend. Once you run out of actions, or choose to stop, you ‘retire’ and pass until the next round begins. There is an incentive to retiring early, though – the first player to retire in a round is the first player to choose their turn order in the next round. Play continues until one player has reached the final spot on the elevator track, the Core. The game immediately ends, and that player is the victor!

So how does Lair play? In my opinion, it’s a great little game. There is so much strategy involved for such a small game, and that is really what takes it to the next level for me. Let’s start with selecting turn order. In most games, this means vying for first dibs in the next round. In this game, however, each different turn order slot provides different resources/rewards. Depending on your strategy, you may really need that 3rd slot, or even the last one! So going first is not necessarily always the best thing in this game. You have to balance the risk of going later in the round with the reward of your chosen resources. The next strategic part of this game has to do with Henchmen placement. As I stated earlier, in order to use a room’s action, you must move your Boss to that card, and there must already be a Henchmen present. If the Henchmen belongs to an opponent, you pay them instead of the bank. This is vital because Work Tokens are what allow you to take turns, so paying an opponent means giving them a chance for another turn next round. Is it worth rewarding an opponent for use of a room action? On the flip side – can you strategically place your Henchmen to ensure that opponents have to pay you to complete their goals? The Boss may be in charge, but the Henchmen are the underdogs in this game for sure.

Components. The components are pretty good quality in this game. The cards are nice and thick, the art is thematic, and the wooden and cardboard tokens are sturdy. No complaints there. The only qualm that we had with Lair has to do with iconography. Every possible action has a corresponding symbol, and that is what is shown on the card. The downside is that there are so many symbols and icons, so there is a bit of a learning curve when it comes to playing Lair for the first time. To alleviate some of the confusion, the game comes with some nice reference cards, and the symbols do get easier to recognize with more plays. But just be warned: at first you may be a little confused with all of the symbology.

As you can see by our ratings, we kind of had mixed feelings about this one. For a game that seems so small and light, it actually has a lot of bulk to it. Between strategic choices and learning symbology, this might not be a game we can just pull out for a quick filler, but I think that it’s good enough to stand on its own. Sometimes physically smaller games can be overlooked, but don’t let the size fool you – Lair packs a punch. Purple Phoenix Games gives Lair a nefarious 12 / 18.
  
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Hazel (1853 KP) rated Glass Sword in Books

May 25, 2017  
Glass Sword
Glass Sword
Victoria Aveyard | 2016 | Young Adult (YA)
8
7.7 (31 Ratings)
Book Rating
Good Sequel
This ARC was provided by the publisher via NetGalley in exchange for an honest review

It is finally here; the second book in the riveting Red Queen series by Victoria Aveyard – perfect for fans of The Hunger Games, The Selection series and Divergent. Continuing from the exact point the previous book closed on, Glass Sword is packed with action, suspense and emotional entertainment.

To recap, the world is divided by blood colour: Red (inferior) and Silver (superior); but it is the reason why Silvers consider themselves better that is important. Silver-blooded people are born with a superpower; Reds are not. Until Mare Barrow, that is. By pure accident, Mare discovers she can wield electricity with her bare hands, is forced to pretend she is a Silver living with the royal family, and is finally betrayed by someone she thought was on her side.

Now, in Glass Sword, teenage Mare is in hiding with the Scarlet Guard – Red-blooded rebels – with the knowledge that there are other people out there just like her: “Newbloods,” Red blood with Silver abilities. Mare and her companions are determined to find all of these people and train them to use their powers, however the Silver king is doing the same, with the intention of destroying them all. What makes it worse is Mare no longer knows whom she can trust; anyone could betray her.

Unlike the previous book, Glass Sword is one battle after another. There are no more pretty dresses, royal parties or grand castles. From beginning to end there is not a moment when Mare is not in danger; it is easy to lose count the number of times she narrowly escapes death. But as with any form of violence, someone always ends up injured or killed, resulting in some very upsetting outcomes.

Fans of the first book will already be aware of the love triangle that developed – one that made the conclusion so shocking. Whilst Glass Sword continues with the romantic theme, it is barely perceptible underneath all the bloodshed, arguments and warfare. So, do not expect a romance novel within these pages.

The constant action prevents the story from becoming slow or boring. There is a surprise around every corner; every page, to keep the reader engaged. This however has a downside. With conflict running into conflict it is easy to get confused and struggle to follow the course of the action. This is particularly the case in one of the final, most significant, attacks against the Silvers. The quick pace of the narrative results in the violent scene only taking up the space of a few pages, thus not giving the reader time to develop a clear picture in their head or fully understand what they are reading.

Naturally Mare’s story ends on yet another cliffhanger, so now we await the third installment. It must be difficult to provide a sequel as equally entertaining as the first, but Aveyard has gone above and beyond to create something far better than could be imagined. We can only hope this brilliance continues into the following books.
  
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Rolando Jesus Feliciano (3 KP) rated the PlayStation 4 version of Shantae Half-Genie Hero in Video Games

Apr 27, 2018  
Shantae Half-Genie Hero
Shantae Half-Genie Hero
Action/Adventure
Humor (3 more)
Audio quality
Simple platforming
Great DLC
Simple everything else (1 more)
Too Short
For the love of frog, no more Rule 34 on this series
Ok I've held off on this. Really held off. The DLC sold me though so that's my excuse. Half Genie Hero is the fourth entry in the Shantae series. I really want to say something good about the main game but I can't. It's simple. That's it. It tries to be a combination of collectathon and Metroidvania but unlike Pirate's Curse, this game misses the mark. Granted there are strong points, the platforming is fun, decent storyline, wonderful music (just try getting that first stage song out of your head). However after a bit the gameplay becomes repetitive. Go through a stage, collect the things, beat the boss, then backtrack for quest specific items to unlock the next area, rinse and repeat. At least they didn't butcher the game's true waifu Rottytops, ok maybe putting her in race girl gear might have Deviant Art fans getting creative, if not those artists on R34 (please don't damage this series any more guys, please). I mean look at the fact that in its previous entry they fleshed her character out...figuratively and literally. The game does end rather abruptly in a sense, and.... WayForward, why? Not once but twice you call back to Mega Man 8 and that boarding segment. I don't want to hear anyone tell me, they didn't really, because WayForward knew. They have a blasted trophy that you can earn for perfectly completing that segment called "Jump Jump Slide Slide" y'all did that on purpose and my ptsd kicked right in when I first saw the segment. That said, lets move on to the DLC. I loved the content. The friends content have me more story for the main part of the game and the Risky dlc was like going back to Pirate's Curse. However save for certain slides, I won't spoil the game. Then we have the costume pack... First the ninja dlc allows you to play as Specter Knight somewhat giving you an amazing bit of action. That ending does get you real bad that when I saw the Gaijin Goomba reaction in his latest video, I could not stop laughing. The bikini dlc finally gave me something I wanted, a challenge. Forget going through with all the hearts, give me three and the chance that I could lose them all if I don't keep her cool. This dlc is perfect in awakening my speed run skills. Finally we have Officer Shantae. If you have only played this series and Shovel Knight, go get Mighty Switch Force because this is an amazing clone of it, music and all. Overall I feel that the dlc packs saved the game. I can't begin to think the game was a waste of cash if they didn't exist. Let's hope if there is a fifth entry, they up the challenge and give it more a metroidvania style. Step back to Pirate's Curse WayForward and go from there.
  
IH
It Happened One Night
Lisa Dale | 2009
6
6.0 (1 Ratings)
Book Rating
IT HAPPENED ONE NIGHT by Lisa Dale
Genre: Romance
Rating: 3.5/5
Summary (From Goodreads): Lana Biel has always wanted to shake the dust of Vermont off her feet and see the world, one exotic country after another. But when a lighthearted spring fling changes her life forever, she turns to the one man whose strong shoulders can lighten any burden: her best friend, Eli Ward.
Eli has always been there for Lana--after all, that's what best friends do. But Lana isn't the only one hiding something. Eli is keeping secrets of his own that threaten their relationship. Yet as summer turns to fall, new desires awaken between them, even as old fears tear them apart. Then, when another Vermont winter fills the valleys with snow, Eli and Lana are given the chance for an adventure greater than they ever dreamed possible...and a love that will last for all time.
Review:
It was really hard for me to give this book time, I felt like putting it down and giving up after the first few chapters. It wasn’t written particularly well, and I didn’t like the characters a whole lot. I still don’t. However, the story ended up being pretty good.
It was hard for me personally to look beyond the bottom line of the story: Lana had sex, got pregnant with a baby from a man she didn’t love, then she fell in love with her best friend. Her sister desperately wanted her to put her baby up for adoption so she could have it, and her father who never fathered them came back in the middle of it all and caused nothing but problems.
There were a few parts that just seemed out of place—Ron (the baby’s father) coming back and proposing, Gene (sister’s husband) walking out, and the apologies from the father. It just didn’t feel realistic. I’m not quite sure why.
But when I did look beyond that, I saw a very realistic story with good strong characters and the choices and words that they make and speak.
I got into the story about a quarter of the way through, and couldn’t put the book down. The events that happened lined up well, the pacing was good, and it was very original.
I really did like this book, I’m just not particularly sure why I liked it. Maybe it was the fact that the characters acted like real people, they weren't just characters. There were no “happily ever after” moments, although the ending was very good. I think, taking into consideration that in real life or fiction, it’s not really going to get better than it did, it was a very good story.
I’ve read a lot of really good reviews for this book, so don’t let my pessimism discourage you. Again, I liked it, but I’m not sure why. I doubt I’ll ever read it again, but then very few books make it to my “repeat” pile.
Content: For a romance book, this was free of details. There were some scenes, but they weren’t described. There was very very little language (I think there was one bad word total).
Recommendation: Ages 15+
  
The Favorite Sister
The Favorite Sister
Jessica Knoll | 2018 | Mystery, Thriller
5
5.7 (3 Ratings)
Book Rating
Fell flat for me
The reality TV show Goal Diggers is supposed to buck the trend of most reality TV, with a focus on the radical notion that it is about women putting other women first. It even features unmarried, childless (for the most part), successful women. But, is that really the case? It sure seems like everyone on Diggers is fake and lying. There's Brett, 27, the youngest of the group, who is running her business, SPOKE, which focuses on helping women in Morocco. Her sister, Kelly is the newest addition, and she runs the business with Brett and is a mom to her teenage daughter, Layla. There's also Jen, who oversees her vegan empire; Lauren, creator of a dating website; and Stephanie, a successful author. None of these women really like each other after several seasons of the show. Even so, the producers never expected it all to end in murder.

I have some conflicted and confused emotions about this book. It took me over a week to read, which is forever in my world (I finished three other books in the meantime, to put it in perspective). You know how your Kindle tells you the percentage left to read? I swear that number never changed, it felt like such slow going, and I considered giving up several times. I really only kept reading because of a big reveal that happened on page one (literally) and then the rest of the book spends its time going back in time explaining what happened. I was mildly curious enough to find out what went down. The novel keeps you wondering just enough even if you don't like the characters.

Because, wow, these characters are really despicable. I can get past it in most books, and I thought maybe I'd like Brett for a while, but this self-centered group really took the cake. I am not a reality TV person, especially Real Housewives, so maybe that's part of why this one wasn't for me? I found the in-fighting, petty catfights, and personal drama to just be over-the-top. It's sad, because at times, I found a real wit and depth to the book, but for the most part it just dragged on. And on.

And again, some of this just may be because I'm not a reality TV gal. I really like Knoll's writing, I just couldn't get a handle on the tone. Funny? Serious? Both? What was it aiming for? Did it all just go over my head? I caught that it was trying for some really meaningful social commentary about feminism, weight, race, and so much more, but then it would get lost in two women fighting over platform heels.

There were some good twists at the end, but overall, this one fell flat for me, including the final ending. I felt like I slogged through it, and I just didn't enjoy the characters. Perhaps I missed the overall point or meaning. Many others have enjoyed it, so you may find it's more suited for you than it was for me.

I received a copy of this novel from the publisher and Edelweiss in return for an unbiased review (thank you!).