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Lantern (Danubian #1)
Book
In the black night, I alone uphold the shrine of the seven lantern gods. The year is 2448....
MM Paranormal Romance

Bila Yarrudhanggalangdhuray
Book
Gundagai, 1852 The powerful Murrumbidgee River surges through town leaving death and destruction...

Purple Phoenix Games (2266 KP) rated Lair in Tabletop Games
Feb 13, 2020
Raise your hand if you’ve ever dreamed of being a superhero – fighting crime and saving lives. Great! This game is not about that. Instead, embrace your inner villain as you work to create the greatest evil lair in the world! Dig deep and put your villainy to the test as you command Henchmen to build nefarious rooms and outmaneuver the other villains vying for power in this evil organization.
Lair is a worker placement game in which players are racing to complete the construction of a secret lair for their evil boss, Mr. White. Played over a series of rounds, players select turn order and command henchmen to construct new rooms, collect supplies, interfere with your competitors’ plans, or dig deeper into the volcano in which this lair is housed. The first player to reach the core of the volcano, thus completing the lair, is the winner!
Disclaimer: We were provided a copy of Lair for the purposes of this review. I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and comment on the gameplay. For a more in-depth look at the rules, find the game at your FLGS or directly from the publisher! -L
To setup, place the foundation cards at the top of the table and then place 4 elevator cards in a single line underneath the center-most foundation card, and put the Core card at the bottom of the line. Flip the top elevator card, give each player their components (Player Card, Boss token, and 2 Henchmen tokens), create a room card pool, and you are ready to go! Choose the first player as described in the rule book. To start each round, players will choose turn order. All spaces in the turn order track offer different resources/rewards (collect Work Tokens, claim room cards, etc), so going first each turn might not necessarily be best for your strategy. Once turn order is established, players take turns moving 1 worker (either a Henchmen or Boss), and possibly performing the action of the room card to which they moved. Each move costs 1 Work Token, and is paid to the “bank.” In order to perform a room’s action, you must play your Boss token to that card, and there must be a Henchmen token already in the room. Here’s the catch – if the Henchmen token belongs to an opponent, you pay THEM 1 Work Token (instead of the bank) for having moved into a room that they have claimed. Do you want to use a room action enough to justify giving an opponent another Work Token to be used against you? Or can you rework your strategy to avoid using that action? Play continues in the round as long as players have Work Tokens to spend. Once you run out of actions, or choose to stop, you ‘retire’ and pass until the next round begins. There is an incentive to retiring early, though – the first player to retire in a round is the first player to choose their turn order in the next round. Play continues until one player has reached the final spot on the elevator track, the Core. The game immediately ends, and that player is the victor!
So how does Lair play? In my opinion, it’s a great little game. There is so much strategy involved for such a small game, and that is really what takes it to the next level for me. Let’s start with selecting turn order. In most games, this means vying for first dibs in the next round. In this game, however, each different turn order slot provides different resources/rewards. Depending on your strategy, you may really need that 3rd slot, or even the last one! So going first is not necessarily always the best thing in this game. You have to balance the risk of going later in the round with the reward of your chosen resources. The next strategic part of this game has to do with Henchmen placement. As I stated earlier, in order to use a room’s action, you must move your Boss to that card, and there must already be a Henchmen present. If the Henchmen belongs to an opponent, you pay them instead of the bank. This is vital because Work Tokens are what allow you to take turns, so paying an opponent means giving them a chance for another turn next round. Is it worth rewarding an opponent for use of a room action? On the flip side – can you strategically place your Henchmen to ensure that opponents have to pay you to complete their goals? The Boss may be in charge, but the Henchmen are the underdogs in this game for sure.
Components. The components are pretty good quality in this game. The cards are nice and thick, the art is thematic, and the wooden and cardboard tokens are sturdy. No complaints there. The only qualm that we had with Lair has to do with iconography. Every possible action has a corresponding symbol, and that is what is shown on the card. The downside is that there are so many symbols and icons, so there is a bit of a learning curve when it comes to playing Lair for the first time. To alleviate some of the confusion, the game comes with some nice reference cards, and the symbols do get easier to recognize with more plays. But just be warned: at first you may be a little confused with all of the symbology.
As you can see by our ratings, we kind of had mixed feelings about this one. For a game that seems so small and light, it actually has a lot of bulk to it. Between strategic choices and learning symbology, this might not be a game we can just pull out for a quick filler, but I think that it’s good enough to stand on its own. Sometimes physically smaller games can be overlooked, but don’t let the size fool you – Lair packs a punch. Purple Phoenix Games gives Lair a nefarious 12 / 18.
Lair is a worker placement game in which players are racing to complete the construction of a secret lair for their evil boss, Mr. White. Played over a series of rounds, players select turn order and command henchmen to construct new rooms, collect supplies, interfere with your competitors’ plans, or dig deeper into the volcano in which this lair is housed. The first player to reach the core of the volcano, thus completing the lair, is the winner!
Disclaimer: We were provided a copy of Lair for the purposes of this review. I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and comment on the gameplay. For a more in-depth look at the rules, find the game at your FLGS or directly from the publisher! -L
To setup, place the foundation cards at the top of the table and then place 4 elevator cards in a single line underneath the center-most foundation card, and put the Core card at the bottom of the line. Flip the top elevator card, give each player their components (Player Card, Boss token, and 2 Henchmen tokens), create a room card pool, and you are ready to go! Choose the first player as described in the rule book. To start each round, players will choose turn order. All spaces in the turn order track offer different resources/rewards (collect Work Tokens, claim room cards, etc), so going first each turn might not necessarily be best for your strategy. Once turn order is established, players take turns moving 1 worker (either a Henchmen or Boss), and possibly performing the action of the room card to which they moved. Each move costs 1 Work Token, and is paid to the “bank.” In order to perform a room’s action, you must play your Boss token to that card, and there must be a Henchmen token already in the room. Here’s the catch – if the Henchmen token belongs to an opponent, you pay THEM 1 Work Token (instead of the bank) for having moved into a room that they have claimed. Do you want to use a room action enough to justify giving an opponent another Work Token to be used against you? Or can you rework your strategy to avoid using that action? Play continues in the round as long as players have Work Tokens to spend. Once you run out of actions, or choose to stop, you ‘retire’ and pass until the next round begins. There is an incentive to retiring early, though – the first player to retire in a round is the first player to choose their turn order in the next round. Play continues until one player has reached the final spot on the elevator track, the Core. The game immediately ends, and that player is the victor!
So how does Lair play? In my opinion, it’s a great little game. There is so much strategy involved for such a small game, and that is really what takes it to the next level for me. Let’s start with selecting turn order. In most games, this means vying for first dibs in the next round. In this game, however, each different turn order slot provides different resources/rewards. Depending on your strategy, you may really need that 3rd slot, or even the last one! So going first is not necessarily always the best thing in this game. You have to balance the risk of going later in the round with the reward of your chosen resources. The next strategic part of this game has to do with Henchmen placement. As I stated earlier, in order to use a room’s action, you must move your Boss to that card, and there must already be a Henchmen present. If the Henchmen belongs to an opponent, you pay them instead of the bank. This is vital because Work Tokens are what allow you to take turns, so paying an opponent means giving them a chance for another turn next round. Is it worth rewarding an opponent for use of a room action? On the flip side – can you strategically place your Henchmen to ensure that opponents have to pay you to complete their goals? The Boss may be in charge, but the Henchmen are the underdogs in this game for sure.
Components. The components are pretty good quality in this game. The cards are nice and thick, the art is thematic, and the wooden and cardboard tokens are sturdy. No complaints there. The only qualm that we had with Lair has to do with iconography. Every possible action has a corresponding symbol, and that is what is shown on the card. The downside is that there are so many symbols and icons, so there is a bit of a learning curve when it comes to playing Lair for the first time. To alleviate some of the confusion, the game comes with some nice reference cards, and the symbols do get easier to recognize with more plays. But just be warned: at first you may be a little confused with all of the symbology.
As you can see by our ratings, we kind of had mixed feelings about this one. For a game that seems so small and light, it actually has a lot of bulk to it. Between strategic choices and learning symbology, this might not be a game we can just pull out for a quick filler, but I think that it’s good enough to stand on its own. Sometimes physically smaller games can be overlooked, but don’t let the size fool you – Lair packs a punch. Purple Phoenix Games gives Lair a nefarious 12 / 18.

Hazel (1853 KP) rated Glass Sword in Books
May 25, 2017
Good Sequel
This ARC was provided by the publisher via NetGalley in exchange for an honest review
It is finally here; the second book in the riveting Red Queen series by Victoria Aveyard – perfect for fans of The Hunger Games, The Selection series and Divergent. Continuing from the exact point the previous book closed on, Glass Sword is packed with action, suspense and emotional entertainment.
To recap, the world is divided by blood colour: Red (inferior) and Silver (superior); but it is the reason why Silvers consider themselves better that is important. Silver-blooded people are born with a superpower; Reds are not. Until Mare Barrow, that is. By pure accident, Mare discovers she can wield electricity with her bare hands, is forced to pretend she is a Silver living with the royal family, and is finally betrayed by someone she thought was on her side.
Now, in Glass Sword, teenage Mare is in hiding with the Scarlet Guard – Red-blooded rebels – with the knowledge that there are other people out there just like her: “Newbloods,” Red blood with Silver abilities. Mare and her companions are determined to find all of these people and train them to use their powers, however the Silver king is doing the same, with the intention of destroying them all. What makes it worse is Mare no longer knows whom she can trust; anyone could betray her.
Unlike the previous book, Glass Sword is one battle after another. There are no more pretty dresses, royal parties or grand castles. From beginning to end there is not a moment when Mare is not in danger; it is easy to lose count the number of times she narrowly escapes death. But as with any form of violence, someone always ends up injured or killed, resulting in some very upsetting outcomes.
Fans of the first book will already be aware of the love triangle that developed – one that made the conclusion so shocking. Whilst Glass Sword continues with the romantic theme, it is barely perceptible underneath all the bloodshed, arguments and warfare. So, do not expect a romance novel within these pages.
The constant action prevents the story from becoming slow or boring. There is a surprise around every corner; every page, to keep the reader engaged. This however has a downside. With conflict running into conflict it is easy to get confused and struggle to follow the course of the action. This is particularly the case in one of the final, most significant, attacks against the Silvers. The quick pace of the narrative results in the violent scene only taking up the space of a few pages, thus not giving the reader time to develop a clear picture in their head or fully understand what they are reading.
Naturally Mare’s story ends on yet another cliffhanger, so now we await the third installment. It must be difficult to provide a sequel as equally entertaining as the first, but Aveyard has gone above and beyond to create something far better than could be imagined. We can only hope this brilliance continues into the following books.
It is finally here; the second book in the riveting Red Queen series by Victoria Aveyard – perfect for fans of The Hunger Games, The Selection series and Divergent. Continuing from the exact point the previous book closed on, Glass Sword is packed with action, suspense and emotional entertainment.
To recap, the world is divided by blood colour: Red (inferior) and Silver (superior); but it is the reason why Silvers consider themselves better that is important. Silver-blooded people are born with a superpower; Reds are not. Until Mare Barrow, that is. By pure accident, Mare discovers she can wield electricity with her bare hands, is forced to pretend she is a Silver living with the royal family, and is finally betrayed by someone she thought was on her side.
Now, in Glass Sword, teenage Mare is in hiding with the Scarlet Guard – Red-blooded rebels – with the knowledge that there are other people out there just like her: “Newbloods,” Red blood with Silver abilities. Mare and her companions are determined to find all of these people and train them to use their powers, however the Silver king is doing the same, with the intention of destroying them all. What makes it worse is Mare no longer knows whom she can trust; anyone could betray her.
Unlike the previous book, Glass Sword is one battle after another. There are no more pretty dresses, royal parties or grand castles. From beginning to end there is not a moment when Mare is not in danger; it is easy to lose count the number of times she narrowly escapes death. But as with any form of violence, someone always ends up injured or killed, resulting in some very upsetting outcomes.
Fans of the first book will already be aware of the love triangle that developed – one that made the conclusion so shocking. Whilst Glass Sword continues with the romantic theme, it is barely perceptible underneath all the bloodshed, arguments and warfare. So, do not expect a romance novel within these pages.
The constant action prevents the story from becoming slow or boring. There is a surprise around every corner; every page, to keep the reader engaged. This however has a downside. With conflict running into conflict it is easy to get confused and struggle to follow the course of the action. This is particularly the case in one of the final, most significant, attacks against the Silvers. The quick pace of the narrative results in the violent scene only taking up the space of a few pages, thus not giving the reader time to develop a clear picture in their head or fully understand what they are reading.
Naturally Mare’s story ends on yet another cliffhanger, so now we await the third installment. It must be difficult to provide a sequel as equally entertaining as the first, but Aveyard has gone above and beyond to create something far better than could be imagined. We can only hope this brilliance continues into the following books.

Rolando Jesus Feliciano (3 KP) rated the PlayStation 4 version of Shantae Half-Genie Hero in Video Games
Apr 27, 2018
Humor (3 more)
Audio quality
Simple platforming
Great DLC
Simple everything else (1 more)
Too Short
For the love of frog, no more Rule 34 on this series
Ok I've held off on this. Really held off. The DLC sold me though so that's my excuse. Half Genie Hero is the fourth entry in the Shantae series. I really want to say something good about the main game but I can't. It's simple. That's it. It tries to be a combination of collectathon and Metroidvania but unlike Pirate's Curse, this game misses the mark. Granted there are strong points, the platforming is fun, decent storyline, wonderful music (just try getting that first stage song out of your head). However after a bit the gameplay becomes repetitive. Go through a stage, collect the things, beat the boss, then backtrack for quest specific items to unlock the next area, rinse and repeat. At least they didn't butcher the game's true waifu Rottytops, ok maybe putting her in race girl gear might have Deviant Art fans getting creative, if not those artists on R34 (please don't damage this series any more guys, please). I mean look at the fact that in its previous entry they fleshed her character out...figuratively and literally. The game does end rather abruptly in a sense, and.... WayForward, why? Not once but twice you call back to Mega Man 8 and that boarding segment. I don't want to hear anyone tell me, they didn't really, because WayForward knew. They have a blasted trophy that you can earn for perfectly completing that segment called "Jump Jump Slide Slide" y'all did that on purpose and my ptsd kicked right in when I first saw the segment. That said, lets move on to the DLC. I loved the content. The friends content have me more story for the main part of the game and the Risky dlc was like going back to Pirate's Curse. However save for certain slides, I won't spoil the game. Then we have the costume pack... First the ninja dlc allows you to play as Specter Knight somewhat giving you an amazing bit of action. That ending does get you real bad that when I saw the Gaijin Goomba reaction in his latest video, I could not stop laughing. The bikini dlc finally gave me something I wanted, a challenge. Forget going through with all the hearts, give me three and the chance that I could lose them all if I don't keep her cool. This dlc is perfect in awakening my speed run skills. Finally we have Officer Shantae. If you have only played this series and Shovel Knight, go get Mighty Switch Force because this is an amazing clone of it, music and all. Overall I feel that the dlc packs saved the game. I can't begin to think the game was a waste of cash if they didn't exist. Let's hope if there is a fifth entry, they up the challenge and give it more a metroidvania style. Step back to Pirate's Curse WayForward and go from there.

Haley Mathiot (9 KP) rated It Happened One Night in Books
Apr 27, 2018
IT HAPPENED ONE NIGHT by Lisa Dale
Genre: Romance
Rating: 3.5/5
Summary (From Goodreads): Lana Biel has always wanted to shake the dust of Vermont off her feet and see the world, one exotic country after another. But when a lighthearted spring fling changes her life forever, she turns to the one man whose strong shoulders can lighten any burden: her best friend, Eli Ward.
Eli has always been there for Lana--after all, that's what best friends do. But Lana isn't the only one hiding something. Eli is keeping secrets of his own that threaten their relationship. Yet as summer turns to fall, new desires awaken between them, even as old fears tear them apart. Then, when another Vermont winter fills the valleys with snow, Eli and Lana are given the chance for an adventure greater than they ever dreamed possible...and a love that will last for all time.
Review:
It was really hard for me to give this book time, I felt like putting it down and giving up after the first few chapters. It wasn’t written particularly well, and I didn’t like the characters a whole lot. I still don’t. However, the story ended up being pretty good.
It was hard for me personally to look beyond the bottom line of the story: Lana had sex, got pregnant with a baby from a man she didn’t love, then she fell in love with her best friend. Her sister desperately wanted her to put her baby up for adoption so she could have it, and her father who never fathered them came back in the middle of it all and caused nothing but problems.
There were a few parts that just seemed out of place—Ron (the baby’s father) coming back and proposing, Gene (sister’s husband) walking out, and the apologies from the father. It just didn’t feel realistic. I’m not quite sure why.
But when I did look beyond that, I saw a very realistic story with good strong characters and the choices and words that they make and speak.
I got into the story about a quarter of the way through, and couldn’t put the book down. The events that happened lined up well, the pacing was good, and it was very original.
I really did like this book, I’m just not particularly sure why I liked it. Maybe it was the fact that the characters acted like real people, they weren't just characters. There were no “happily ever after” moments, although the ending was very good. I think, taking into consideration that in real life or fiction, it’s not really going to get better than it did, it was a very good story.
I’ve read a lot of really good reviews for this book, so don’t let my pessimism discourage you. Again, I liked it, but I’m not sure why. I doubt I’ll ever read it again, but then very few books make it to my “repeat” pile.
Content: For a romance book, this was free of details. There were some scenes, but they weren’t described. There was very very little language (I think there was one bad word total).
Recommendation: Ages 15+
Genre: Romance
Rating: 3.5/5
Summary (From Goodreads): Lana Biel has always wanted to shake the dust of Vermont off her feet and see the world, one exotic country after another. But when a lighthearted spring fling changes her life forever, she turns to the one man whose strong shoulders can lighten any burden: her best friend, Eli Ward.
Eli has always been there for Lana--after all, that's what best friends do. But Lana isn't the only one hiding something. Eli is keeping secrets of his own that threaten their relationship. Yet as summer turns to fall, new desires awaken between them, even as old fears tear them apart. Then, when another Vermont winter fills the valleys with snow, Eli and Lana are given the chance for an adventure greater than they ever dreamed possible...and a love that will last for all time.
Review:
It was really hard for me to give this book time, I felt like putting it down and giving up after the first few chapters. It wasn’t written particularly well, and I didn’t like the characters a whole lot. I still don’t. However, the story ended up being pretty good.
It was hard for me personally to look beyond the bottom line of the story: Lana had sex, got pregnant with a baby from a man she didn’t love, then she fell in love with her best friend. Her sister desperately wanted her to put her baby up for adoption so she could have it, and her father who never fathered them came back in the middle of it all and caused nothing but problems.
There were a few parts that just seemed out of place—Ron (the baby’s father) coming back and proposing, Gene (sister’s husband) walking out, and the apologies from the father. It just didn’t feel realistic. I’m not quite sure why.
But when I did look beyond that, I saw a very realistic story with good strong characters and the choices and words that they make and speak.
I got into the story about a quarter of the way through, and couldn’t put the book down. The events that happened lined up well, the pacing was good, and it was very original.
I really did like this book, I’m just not particularly sure why I liked it. Maybe it was the fact that the characters acted like real people, they weren't just characters. There were no “happily ever after” moments, although the ending was very good. I think, taking into consideration that in real life or fiction, it’s not really going to get better than it did, it was a very good story.
I’ve read a lot of really good reviews for this book, so don’t let my pessimism discourage you. Again, I liked it, but I’m not sure why. I doubt I’ll ever read it again, but then very few books make it to my “repeat” pile.
Content: For a romance book, this was free of details. There were some scenes, but they weren’t described. There was very very little language (I think there was one bad word total).
Recommendation: Ages 15+

Kristy H (1252 KP) rated The Favorite Sister in Books
Mar 10, 2019
Fell flat for me
The reality TV show Goal Diggers is supposed to buck the trend of most reality TV, with a focus on the radical notion that it is about women putting other women first. It even features unmarried, childless (for the most part), successful women. But, is that really the case? It sure seems like everyone on Diggers is fake and lying. There's Brett, 27, the youngest of the group, who is running her business, SPOKE, which focuses on helping women in Morocco. Her sister, Kelly is the newest addition, and she runs the business with Brett and is a mom to her teenage daughter, Layla. There's also Jen, who oversees her vegan empire; Lauren, creator of a dating website; and Stephanie, a successful author. None of these women really like each other after several seasons of the show. Even so, the producers never expected it all to end in murder.
I have some conflicted and confused emotions about this book. It took me over a week to read, which is forever in my world (I finished three other books in the meantime, to put it in perspective). You know how your Kindle tells you the percentage left to read? I swear that number never changed, it felt like such slow going, and I considered giving up several times. I really only kept reading because of a big reveal that happened on page one (literally) and then the rest of the book spends its time going back in time explaining what happened. I was mildly curious enough to find out what went down. The novel keeps you wondering just enough even if you don't like the characters.
Because, wow, these characters are really despicable. I can get past it in most books, and I thought maybe I'd like Brett for a while, but this self-centered group really took the cake. I am not a reality TV person, especially Real Housewives, so maybe that's part of why this one wasn't for me? I found the in-fighting, petty catfights, and personal drama to just be over-the-top. It's sad, because at times, I found a real wit and depth to the book, but for the most part it just dragged on. And on.
And again, some of this just may be because I'm not a reality TV gal. I really like Knoll's writing, I just couldn't get a handle on the tone. Funny? Serious? Both? What was it aiming for? Did it all just go over my head? I caught that it was trying for some really meaningful social commentary about feminism, weight, race, and so much more, but then it would get lost in two women fighting over platform heels.
There were some good twists at the end, but overall, this one fell flat for me, including the final ending. I felt like I slogged through it, and I just didn't enjoy the characters. Perhaps I missed the overall point or meaning. Many others have enjoyed it, so you may find it's more suited for you than it was for me.
I received a copy of this novel from the publisher and Edelweiss in return for an unbiased review (thank you!).
I have some conflicted and confused emotions about this book. It took me over a week to read, which is forever in my world (I finished three other books in the meantime, to put it in perspective). You know how your Kindle tells you the percentage left to read? I swear that number never changed, it felt like such slow going, and I considered giving up several times. I really only kept reading because of a big reveal that happened on page one (literally) and then the rest of the book spends its time going back in time explaining what happened. I was mildly curious enough to find out what went down. The novel keeps you wondering just enough even if you don't like the characters.
Because, wow, these characters are really despicable. I can get past it in most books, and I thought maybe I'd like Brett for a while, but this self-centered group really took the cake. I am not a reality TV person, especially Real Housewives, so maybe that's part of why this one wasn't for me? I found the in-fighting, petty catfights, and personal drama to just be over-the-top. It's sad, because at times, I found a real wit and depth to the book, but for the most part it just dragged on. And on.
And again, some of this just may be because I'm not a reality TV gal. I really like Knoll's writing, I just couldn't get a handle on the tone. Funny? Serious? Both? What was it aiming for? Did it all just go over my head? I caught that it was trying for some really meaningful social commentary about feminism, weight, race, and so much more, but then it would get lost in two women fighting over platform heels.
There were some good twists at the end, but overall, this one fell flat for me, including the final ending. I felt like I slogged through it, and I just didn't enjoy the characters. Perhaps I missed the overall point or meaning. Many others have enjoyed it, so you may find it's more suited for you than it was for me.
I received a copy of this novel from the publisher and Edelweiss in return for an unbiased review (thank you!).

Janeeny (200 KP) rated The Pisces in Books
May 9, 2019 (Updated Jun 10, 2019)
Lucy is a student who doesn’t really know what she wants in life, and after an acrimonious break up from her boyfriend. Her sister throws her a lifeline, giving Lucy a break from her desert life in Phoenix, her sister asks Lucy to housesit for her whilst also attending a local therapy group. So Lucy heads to Los Angeles and it’s here that she has an awakening and a lurid affair with a merman.
I read this as this months book club book. The lady that suggested it did mention that there are a fair amount of sex scenes and sexual references so I was prepared. However I must say that, for me, none of the sex scenes were gratuitous, they formed part of the story. If you took out the sex scenes the book really wouldn’t make a lot of sense or would at least be a bit weaker for it. The language she uses isn’t cliche or cringey either (there’s no heaving breasts or throbbing body parts) it’s very ‘real’.
This book is a bit like the ones you’re given to read in English literature classes in school, that are rife with meaning and symbolism that you have no idea about until your teacher points it out. I feel there is a strong feminist message in there somewhere, as most of the women in the book are trying to fight a sexual reliance on men. It’s also heavily underlined by the fact that literally all the male characters are weak in one way or another.
To that point I really did not like Theo, the main love interest. He seemed a bit too weak, not as a character but as a person. This is a book with a strong feminist message, so it wouldn’t do to have your heroine overshadowed by a man so that is understandable. (A little side note, a member of my book group bought up the interesting idea that the ‘weakness’ is just an act and he’s psychologically preying on Lucy’s vulnerability)
There are a lot of references to Sappho, which again I feel hints at a feminist message. I’m sorry to say that even though I am aware of Sappho I have barely any knowledge about her. I have now acquired a couple of books from the library to remedy this.
There were some quite strong opinions on this in book group. Whilst I liked the book for it’s style of writing, one of the other ladies liked it for its controversy, but most of the group really didn’t like it at all. The strong feeling against it came, mostly, from the explicit language that was used, whilst one member was so bewildered by the events within the book she was convinced the main character was just on a big drug trip and hallucinating the whole thing.
A couple of us did take something away from the book, I took away a strong interest in the works of Sappho, and one of the other members took away a deeper understanding of a past friend whose behaviour she recognised in some of the characters in the book.
I think we’re going for something a little less controversial next month
I read this as this months book club book. The lady that suggested it did mention that there are a fair amount of sex scenes and sexual references so I was prepared. However I must say that, for me, none of the sex scenes were gratuitous, they formed part of the story. If you took out the sex scenes the book really wouldn’t make a lot of sense or would at least be a bit weaker for it. The language she uses isn’t cliche or cringey either (there’s no heaving breasts or throbbing body parts) it’s very ‘real’.
This book is a bit like the ones you’re given to read in English literature classes in school, that are rife with meaning and symbolism that you have no idea about until your teacher points it out. I feel there is a strong feminist message in there somewhere, as most of the women in the book are trying to fight a sexual reliance on men. It’s also heavily underlined by the fact that literally all the male characters are weak in one way or another.
To that point I really did not like Theo, the main love interest. He seemed a bit too weak, not as a character but as a person. This is a book with a strong feminist message, so it wouldn’t do to have your heroine overshadowed by a man so that is understandable. (A little side note, a member of my book group bought up the interesting idea that the ‘weakness’ is just an act and he’s psychologically preying on Lucy’s vulnerability)
There are a lot of references to Sappho, which again I feel hints at a feminist message. I’m sorry to say that even though I am aware of Sappho I have barely any knowledge about her. I have now acquired a couple of books from the library to remedy this.
There were some quite strong opinions on this in book group. Whilst I liked the book for it’s style of writing, one of the other ladies liked it for its controversy, but most of the group really didn’t like it at all. The strong feeling against it came, mostly, from the explicit language that was used, whilst one member was so bewildered by the events within the book she was convinced the main character was just on a big drug trip and hallucinating the whole thing.
A couple of us did take something away from the book, I took away a strong interest in the works of Sappho, and one of the other members took away a deeper understanding of a past friend whose behaviour she recognised in some of the characters in the book.
I think we’re going for something a little less controversial next month

Movie Metropolis (309 KP) rated Mr. Holmes (2015) in Movies
Jun 10, 2019 (Updated Jun 11, 2019)
Sir Ian McKellen is magnificent
Sherlock Holmes is hot property at the moment. Robert Downey Jr has played the titular detective in two box-office behemoths and Benedict Cumberbatch is supremely popular across the globe for his take on the character.
Now, Sir Ian McKellen is giving it a go in the little-publicised BBC funded Mr Holmes. But does it continue the trend of crafting intriguing dramas from the stories of Sir Arthur Conan Doyle?
Bill Condon, director of Dreamgirls and the upcoming Beauty & the Beast live-action remake takes charge of an intriguing film that ends up having a whiff of Saturday night drama about it.
Mr Holmes follows the story of the titular character as he comes to terms with his advancing years. McKellen plays Holmes at age 93, living away from the public eye in a quiet rural location alongside his harsh housekeeper Mrs Munro (Laura Linney) and her son Roger – a wonderful Milo Parker in his first big-screen role.
Ian McKellen is simply brilliant throughout the course of the film and after years of playing Gandalf and Magneto, slows things right down in a portrayal of the detective never really seen before – he is magnificent.
Laura Linney is a good distraction from McKellen’s rather downbeat role but her character doesn’t really do enough to register and her accent wanders through numerous countries by the time the end credits roll. This is very much McKellen’s film.
Mr Holmes, much like A Little Chaos earlier this year is a slow-paced drama that would rather tackle the finer details of the script and focus on its characters then delve into unnecessary subplots and fancy special effects and there’s something charming about this simplicity.
Unfortunately though, it all just feels a little TV drama like. Because of this, you’re almost expecting a ‘To be continued…’ credit to be added at the end of the first hour – with the conclusion coming a week later.
This is a real shame as it makes Mr Holmes feel longer than it actually is. At just over 100 minutes, this is by no means a drawn-out film but the slow pace ensures things seem to take a little longer than they perhaps would in another feature.
Thankfully though, Ian McKellen’s performance is reason enough to give Mr Holmes a watch, with another being the intriguing and at times, rather unpredictable plot.
Overall, there isn’t really that much wrong with Mr Holmes but its release date is almost suicidal. Being sandwiched in between blockbusters like Jurassic World, Minions and Terminator: Genisys, it has a tough job to do and it deserves more success than I fear it will end up having.
Ian McKellen, like Meryl Streep is one of the finest living thespians and Mr Holmes only cements his position at the very top of his craft. However, it’s probably best reserved for a night-time viewing with slippers and a hot cup of cocoa.
https://moviemetropolis.net/2015/06/21/sir-ian-mckellen-is-magnificent-mr-holmes-review/
Now, Sir Ian McKellen is giving it a go in the little-publicised BBC funded Mr Holmes. But does it continue the trend of crafting intriguing dramas from the stories of Sir Arthur Conan Doyle?
Bill Condon, director of Dreamgirls and the upcoming Beauty & the Beast live-action remake takes charge of an intriguing film that ends up having a whiff of Saturday night drama about it.
Mr Holmes follows the story of the titular character as he comes to terms with his advancing years. McKellen plays Holmes at age 93, living away from the public eye in a quiet rural location alongside his harsh housekeeper Mrs Munro (Laura Linney) and her son Roger – a wonderful Milo Parker in his first big-screen role.
Ian McKellen is simply brilliant throughout the course of the film and after years of playing Gandalf and Magneto, slows things right down in a portrayal of the detective never really seen before – he is magnificent.
Laura Linney is a good distraction from McKellen’s rather downbeat role but her character doesn’t really do enough to register and her accent wanders through numerous countries by the time the end credits roll. This is very much McKellen’s film.
Mr Holmes, much like A Little Chaos earlier this year is a slow-paced drama that would rather tackle the finer details of the script and focus on its characters then delve into unnecessary subplots and fancy special effects and there’s something charming about this simplicity.
Unfortunately though, it all just feels a little TV drama like. Because of this, you’re almost expecting a ‘To be continued…’ credit to be added at the end of the first hour – with the conclusion coming a week later.
This is a real shame as it makes Mr Holmes feel longer than it actually is. At just over 100 minutes, this is by no means a drawn-out film but the slow pace ensures things seem to take a little longer than they perhaps would in another feature.
Thankfully though, Ian McKellen’s performance is reason enough to give Mr Holmes a watch, with another being the intriguing and at times, rather unpredictable plot.
Overall, there isn’t really that much wrong with Mr Holmes but its release date is almost suicidal. Being sandwiched in between blockbusters like Jurassic World, Minions and Terminator: Genisys, it has a tough job to do and it deserves more success than I fear it will end up having.
Ian McKellen, like Meryl Streep is one of the finest living thespians and Mr Holmes only cements his position at the very top of his craft. However, it’s probably best reserved for a night-time viewing with slippers and a hot cup of cocoa.
https://moviemetropolis.net/2015/06/21/sir-ian-mckellen-is-magnificent-mr-holmes-review/

Movie Metropolis (309 KP) rated Pete's Dragon (2016) in Movies
Jun 11, 2019
Lovely in every sense of the word
2016 really does belong to Disney. The House of Mouse has been churning out some incredible films this year with the live-action remake of The Jungle Book proving sceptical audiences (and critics) completely wrong.
The BFG was a pleasant and inoffensive adaptation of Roald Dahl’s wonderful novel and Finding Dory got Pixar back on the right track, and let’s not forget Captain America: Civil War, by far the best superhero film of the year.
Here, Disney continues its trend with recreating its classic cartoons in live-action; resurrecting Pete’s Dragon. But is this remake of the 1977 film of the same name as good as The Jungle Book?
Mr. Meacham (Robert Redford), a woodcarver, delights local children with stories of a mysterious dragon that lives deep in the woods of the Pacific Northwest. His daughter Grace (Bryce Dallas Howard) believes these are just tall tales, until she meets Pete (Oakes Fegley), a 10-year-old orphan who says he lives in the woods with a giant, friendly dragon called Elliot. With help from a young girl named Natalie (Oona Laurence), Grace sets out to investigate if this fantastic claim can be true.
Director David Lowery helms the film with a quiet subtlety that automatically makes Pete’s Dragon a very different adaptation to Jon Favreau’s stomping Jungle Book. Here, the joy is in the storytelling rather than popping on a set of nostalgia glasses and settling in for the journey.
Acting wise, it’s a pretty formulaic affair. Bryce Dallas Howard, in her first major role since last year’s smash hit Jurassic World, is as likeable as ever and like the film itself, commands the screen with an understated presence. Elsewhere, Oakes Fegley gives a cracking portrayal of Pete.
Naturally, the main character throughout is Elliot, the big friendly dragon. This bright green behemoth is rendered in wonderful CGI, with each gust of wind lifting his fur beautifully. Considering the film’s modest $65million budget, Elliot is utterly believable in each and every scene.
The lush forest landscape provides a mesmerising backdrop on which to construct a film and David Lowery takes the audience on sweeping journeys across the tree-tops, brilliantly juxtaposed with confined caves and the woodland floor.
Unfortunately, the deforestation side plot is never truly explored with Karl Urban’s underdeveloped “villain” proving to be a slight undoing in this near perfect remake.
Thankfully though, the themes of family, friendship and never giving up despite the odds are explored to their fullest – these are themes that Disney knows how to do better than any other studio and the emotional heart that brings to Pete’s Dragon ensures teary eyes are inevitable.
Overall, Disney has done it again. Just five months after the phenomenal Jungle Book remake, the studio has got it spot on with Pete’s Dragon. The two films couldn’t be further apart, with this one succeeding in its quiet dignity. It is in every sense of the word – lovely.
https://moviemetropolis.net/2016/08/16/lovely-in-every-sense-of-the-word-petes-dragon-review/
The BFG was a pleasant and inoffensive adaptation of Roald Dahl’s wonderful novel and Finding Dory got Pixar back on the right track, and let’s not forget Captain America: Civil War, by far the best superhero film of the year.
Here, Disney continues its trend with recreating its classic cartoons in live-action; resurrecting Pete’s Dragon. But is this remake of the 1977 film of the same name as good as The Jungle Book?
Mr. Meacham (Robert Redford), a woodcarver, delights local children with stories of a mysterious dragon that lives deep in the woods of the Pacific Northwest. His daughter Grace (Bryce Dallas Howard) believes these are just tall tales, until she meets Pete (Oakes Fegley), a 10-year-old orphan who says he lives in the woods with a giant, friendly dragon called Elliot. With help from a young girl named Natalie (Oona Laurence), Grace sets out to investigate if this fantastic claim can be true.
Director David Lowery helms the film with a quiet subtlety that automatically makes Pete’s Dragon a very different adaptation to Jon Favreau’s stomping Jungle Book. Here, the joy is in the storytelling rather than popping on a set of nostalgia glasses and settling in for the journey.
Acting wise, it’s a pretty formulaic affair. Bryce Dallas Howard, in her first major role since last year’s smash hit Jurassic World, is as likeable as ever and like the film itself, commands the screen with an understated presence. Elsewhere, Oakes Fegley gives a cracking portrayal of Pete.
Naturally, the main character throughout is Elliot, the big friendly dragon. This bright green behemoth is rendered in wonderful CGI, with each gust of wind lifting his fur beautifully. Considering the film’s modest $65million budget, Elliot is utterly believable in each and every scene.
The lush forest landscape provides a mesmerising backdrop on which to construct a film and David Lowery takes the audience on sweeping journeys across the tree-tops, brilliantly juxtaposed with confined caves and the woodland floor.
Unfortunately, the deforestation side plot is never truly explored with Karl Urban’s underdeveloped “villain” proving to be a slight undoing in this near perfect remake.
Thankfully though, the themes of family, friendship and never giving up despite the odds are explored to their fullest – these are themes that Disney knows how to do better than any other studio and the emotional heart that brings to Pete’s Dragon ensures teary eyes are inevitable.
Overall, Disney has done it again. Just five months after the phenomenal Jungle Book remake, the studio has got it spot on with Pete’s Dragon. The two films couldn’t be further apart, with this one succeeding in its quiet dignity. It is in every sense of the word – lovely.
https://moviemetropolis.net/2016/08/16/lovely-in-every-sense-of-the-word-petes-dragon-review/