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The Demon’s surrendee (Demon’s Lexicon #3)
The Demon’s surrendee (Demon’s Lexicon #3)
Sarah Rees Brennan | 2011 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
6
8.0 (2 Ratings)
Book Rating
This is a review for the whole series
I read these books because a friend of mine suggested them and she enjoyed them very much. I really like Sarah Rees Brennan style, it is funny and engaging and I really couldn't put these books down. However the end of this trilogy makes me angry, there are so many problems with it that I don't know where to start. I apologise in advance for the mistakes in this review, I am not a native speaker so please be patient.

The Disney happy ending: I don't want to comment the fact that everyone gets paired off here, but what about the magicians? In this book the magicians are evil, they kill people, they are addicted to power, the lousy solution they found through Jamie it's not solid. What happens when Jamie dies? When Nick dies? It can last for 50-60 years, what then? This magicians are not vampires that can drink animal blood, they are addicts that need to kill people in order to have power, this solution is just temporary and I cannot see another way to make it happens afterwards, unless they start to sacrifice babies that is even worse. Moreover they unleash 2 demons on Earth (the most irresponsible and incoherent thing they can do after 3 books of saying how they are pure evil) and the only explanation we get is "winning a war comes with a price"

Diversity: the way diversity is treated in this book is ridiculous. She throws in some black or gay character, family problems, a past of abuses and then she uses them to makes the white rich kids shine. I will talk about Sin in a minute, but what about Seb? He could have been such a precious character instead you see him as bully, then as the magicians' pet, then he gets to date the boy he always loved in secret, after he bullied him for years, just because he's the only gay character still available

All that is wrong with Sin:
  The Character: Sin is a strong teenage girl who had a tough life but she has always worked hard to achieve her goal: become the leader of a place that she loves deeply, understands deeply and where she spent her entire life. And when a tourist threats to get the position instead, she is the first to recognise that this girl who has been at the Goblin Market 4 times is better than her in everything. Sin doesn't simply fail, she surrenders to the fact that Mae's is better than her and she just let her have the Market. Sin, that should be the main character of the third book, stays a secondary character with no development other than getting rid of a stupid superstition about limping guys and getting a boyfriend.
  Point of view: although I enjoyed Sin's POV far more than Mae's, I can't see the reason of this choice. The previous POV where of main characters who were actually living the situation and acting in the situation. In here Sin, instead of becoming a main character, spends more than half of the book overhearing conversations (with her supernatural hearing) and following Mae's plans. Again, it seems they wanted to show off about the diversity inside this book and instead it results in a joke. Alan's POV, or Jamie's, would have been so much better.

All that is wrong with Mae:
I am not a fan of Mae, I couldn't stand her form the beginning. I don't want to get started on this because I could talk about it for hours but to summarise my opinion, I think that author wanted to go for a character very much like Hermione but much more popular and cool. The problem is that Hermione, even though she is smart and talented, succeeds in everything she does because she works very hard to get there she sacrifice herself for a greater cause, and she has flow and doubts as every teenager. Mae succeeds in everything without any particular reason, she is just lucky and most of the time she doesn't deserve what she gets.

Last but not lest: COULD YOU EXPLAIN HOW ON EARTH A DEMON AND A HUMAN GIRL GET TOGETHER?????
  
Spider-Man 2 (2004)
Spider-Man 2 (2004)
2004 | Action, Sci-Fi
There comes a time in every young persons life where they have to make a series of decisions regarding their future. For many the pressures of finance, school, work, and ever-changing social dynamic force individuals to take a look at their values and what is important, adjusting their lives as needed.

For many this is a difficult situation that is often accomplished through trial and error marking the difficult transition into adulthood. For Peter Parker (Tobey Maguire), the added pressure of dealing with his dual identity of Spider-Man has driven him to the edge.

Since Peter spends his evenings scouring New York fighting crime, his college studies and job have become seriously neglected. With difficulties paying the bills and making it to class and work on time, Peter has become weary of his life, as Spider-Man has made it close to impossible for him to lead any semblance of normality.

Further hindering Peter’s life is his strong feelings for Mary Jane Watson (Kirsten Dunst), who he keeps at a distance to protect her from reprisals from enemies of his alter ego, though it is causing him endless emotional turmoil to do so.

Faced with losing the woman of his dreams and his lives goals, Peter decides to abandon his alter ego and live life as a normal person allowing his energies to be focused on his studies and pursuit of science.

Peter’s new found freedom is interrupted by the emergence of a new villain named Dr. Octopus (Alfred Molina), who is a brilliant scientist turned evil as a result of an experiment gone awry. The Doctor has four metallic limbs grafted to his body and is capable of amazing feats of strength and copious amounts of destruction and mayhem due to his unrestrained madness.

The cause of the good doctors wrath is to complete the experiment that disabled him and avenge the loss of his wife in the accident that created him. Towards that end, the Doctor needs an abundance of financial assets and a rare fuel source that can only be provided by his former employer Harry Osborn (James Franco). Harry is only to happy to comply as he still blames Spider-Man for the death of his father in the previous film, and promises to supply the Doctor if he delivers Spider-Man to him. The recent failure of the Doctors experiment, have pushed Norman to the edge as what was to be a shining achievement for the company has now left him reeling and looking for answers, straining his relationship with Peter and Mary Jane.

What follows is a wild ride of action, romance, drama, and comedy as the tangled web that is Peter Parker’s life unfolds and it is one wild ride.

“Spider-Man 2” is a solid film that will delight fans of the first film as well as the comic and will provide a welcome presence at the theaters this Summer from the flock of big budget disappointments that have been the norm.

Sam Raimi paces the film at a slow pace to start with and allows the action and pace of the film to unfold. The film never seems in your face as despite the intense action sequences, the film remains a character driven piece as the relationship between Peter and those he cares for are central elements to the film.

As adventure films go, “Spider-Man 2” has a very complex storyline as several mature issues are developed and explored which helps round out the characters from comic book icons to people that you actually care about.

If I had to find fault with the film, and it would be nitpicking, would be that Doctor Octopus did not stand out as menacing a threat as The Green Goblin did in the last film, as he does not embody the same level of fear and evil. That being said, Maguire is amazing as he does a great job of making Peter a realistic character by showing the audience the pain and conflict as well as the joy that Peter experiences being Spider-Man.

The special effects are amazing but never overshadow the human performance and tone of the film, as after all, this is still a story about a regular guy, with regular problems and extraordinary abilities that are part gift and part curse.

The supporting work of Franco and Dunst is solid and there chemistry amongst the leads is evident. The ending of the film sets the stage perfectly for the next chapter in the series and here is hoping that the winning formula continues as “Spider-Man 2” is not only the best comic inspired film ever made, but one of the best films of the year.
  
Harbour
Harbour
2015 | City Building, Economic, Fantasy, Humor
“Ugh, I have too much stone and not enough fish! What am I going to do, just magically convert this stone into fish?” In Harbour, the answer is YES. Harbour is a light economic, worker placement, set collection game with fantasy elements to spice up the theming. Your goal is to amass the most victory points at the end of the game and become the greatest Harbourmaster ever!

In Harbour, you control a gobleeple (I am really horrible at this, but it’s a meeple in the shape of a goblin) who travels around town visiting buildings to enact their special abilities. Using these abilities will help you amass goods whose value is ever-changing on a uniquely-designed market board. Knowing when to sell your wood and livestock to purchase buildings is the key factor to creating a strategic path to income and winning the game of Harbour.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Furthermore, there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

To setup give each player a gobleeple of their color choice (I choose you, purple!), a player board of their choice – or randomly dealt, and one token of each good to later be placed on their warehouse spaces. Place the main market board in the middle of the table with one goods token per space on the market to indicate starting prices for each good. Have each player now assign goods to warehouse spaces not to exceed three total goods stored. Shuffle the main building cards and place out in a grid a number of cards equal to three plus the number of players (seven total in a four-player game). Determine the starting player and you are ready to begin!

On your turn you must move your gobleeple to another vacant building, even the starting one on your player mat, or another player’s built building (but you must pay them a good to do so). From there you may take advantage of any special abilities that building offers. It could be adjusting the prices of goods, trading one type of good for another, or allowing you to purchase buildings from the grid. Purchasing buildings brings the game closer to its end, as the end is triggered by a player purchasing their fourth building. The round continues until everyone has had equal amount of turns and the player with the highest VP in buildings wins! I will have you play the game to see the various abilities that each player mat and each building offer.

Components. This is a small game in a small box (ironically it’s a Scott Almes design – you know, of Tiny Epic fame). You are given lots of player mats that feature different characters and abilities that you can choose to emulate. These mats are great, laid out well, and have funny flavor text on them. Also included are the aforementioned painted wooden gobleeples in fun colors and with an even funner shrugging pose. To keep track of your goods and market values you use blocks with stickers applied. In addition to this is a giant stack of cards to represent the buildings you will be visiting and purchasing. I have sleeved mine and they all fit back in the box (even with a few promos included). Everything is of great quality. No problems at all for me, as per usual with Tasty Minstrel Games fare.

I do not own many market and economic games because usually they do not really interest me at all. I do have many worker placement games because I really enjoy the mechanic. This one, though, is special to me. It is one of the games I have Kickstarted that I feel really delivered and fires on all cylinders for me. Your opinions may vary if you have played it, but this game is an absolute gem. It is light, fast, and incredibly fun. There is a slight learning curve if you are not used to either economic or worker placement games, but after a few rounds it will all fall into place. If you are looking for a euro game in fun clothing, I highly recommend Harbour (and it’s a steal right now in stores). Purple Phoenix Games gives this one a rousing 10 / 12.
  
Spider-Man: No Way Home (2021)
Spider-Man: No Way Home (2021)
2021 | Action, Adventure
Willem Dafoe (2 more)
The on-screen bickering between characters.
The Doc Ock, Doctor Strange, and villainous team-up action sequences.
The humor doesn't always land. (2 more)
Peter's idiotic logic.
Lizard is supremely underutilized.
Riding the Nostalgia Train
Spider-Man: No Way Home picks up immediately after the events of Spider-Man: Far From Home. Quentin Beck (Jake Gyllenhaal) has revealed to the world that Peter Parker (Tom Holland) is Spider-Man. The world is torn in thinking that Peter is either still a hero or behind the drone attacks on London like Beck stated before his death.

Peter is now in a relationship with MJ (Zendaya) while Ned (Jacob Batalon) tags along as the third wheel more than the guy in the chair. As the three attempt to get into MIT and other colleges, MJ and Ned are punished for being associated with Peter. Feeling guilty, Peter takes it upon himself to contact Doctor Strange (Benedict Cumberbatch), who eventually agrees to perform a spell that would make everyone forget that Peter Parker is Spider-Man. However, Peter’s motor mouth and constant need to change Strange’s spell botches it and ends up opening the multiverse.

Early on, the humor in Spider-Man: No Way Home is lacking and a little lame. Much of the film rides on Peter’s relationship with MJ. Peter, MJ, and Ned have become inseparable in the film thanks to the events of Homecoming, Far From Home, Infinity War, and Endgame. Nearly everything boils down to them making decisions as a trio even when Peter is out there as Spider-Man. The humor in the film doesn’t really find its footing until the villains come along and even then it starts off pretty rough (making fun of the Otto Octavius name in the trailer is a prime example).

Peter’s solution to all of these villains invading his universe from their own is pure stupidity. The desire to do what’s best for someone’s well being is there and you understand why Peter is so adamant about going in the direction that he does. However, he has the opportunity to end all of this early on with little to no repercussions other than some structural damage that he is able to repair in one night.

Peter chooses to change the fate of these villains with the best intentions and suffers for it. In a way, it’s inevitable as it factors in to and is motivation for who Peter Parker and Spider-Man are as essentially one heroic character. “It’s what they do,” as they say several times in the film. That doesn’t mean you have to swallow it as something a supposed genius and one of Marvel’s smartest minds would conjure up though.

Next to the surprises the film has in store for first time viewers, the villains are arguably the highlight of the film. Peter’s fight with Doctor Octopus (Alfred Molina) on the bridge is nearly on par with the Spider-Man/Doc Ock fight on the train from Spider-Man 2. Willem Dafoe is also still Spider-Man’s greatest and most sinister adversary as Norman Osborn/The Green Goblin two decades later.

Dafoe’s one stipulation for returning to the franchise was that he would be allowed to do all of his own stunts even at 66 years old; he believes it all factors in to his performance and it shows. You feel sympathy for Norman and admire his brilliance, but he’s plagued with this gushingly nefarious and uncontrollable alternate personality. With that reverberating laugh and amazing facial expressions, Dafoe literally steals the film every time he’s on screen.

The bickering in the film results in some of the most entertaining sequences in the film. There’s at least two instances, one between all of the villains when they’re all in the same room and another sequence later that occurs right before the big fight scene between Spider-Man and the five villains that have crossed over, that are just incredible and it’s basically just dialogue.

Screenwriters Chris McKenna and Erik Sommers deserve a lot of the credit. If it wasn’t for their writing then those back-and-forth dialogue exchanges between characters wouldn’t exist. But the performances from the cast also factor in to how great those sequences are. Much of the older returning cast have joked about only returning for the money, but it’s clear that there was some enjoyment of not only the script but also being able to work with such a talented group of people.

Speaking of trains, the Spider-Man/Doctor Strange battle in the mirror dimension is one of No Way Home’s visual treats. Doctor Strange and his magical origins opened up the cosmic aspect for the MCU, which has always resulted in trippy and otherworldly sequences that are tonally different and unlike anything else from the other Marvel films. Seeing Spider-Man swing around as the world is upside down while dodging kaleidoscopic skyscrapers and barely escaping gravity defying portals results in a sequence especially memorable for MCU fans.

Spider-Man: No Way Home isn’t without its flaws, but it is mostly exactly what it’s advertised to be. The film doesn’t necessarily redefine the, “With great power comes great responsibility,” aspect for Tom Holland’s Spider-Man but it without a doubt gives the MCU version of Spider-Man his version of that principle. No Way Home is a nostalgic extravaganza that exceeds expectations and is a perfect and satisfying bookend for the first three Tom Holland Spider-Man movies.
  
The Hobbit: An Unexpected Journey (2012)
The Hobbit: An Unexpected Journey (2012)
2012 | Action, Sci-Fi
8
7.4 (31 Ratings)
Movie Rating
Following the Lord of the Rings Trilogy was going to be no easy feat. The series not only made incredible amounts of cash at the box office worldwide, but also garnered an Academy award for best picture for the final film in the series. In the years since the trilogy, writer-director-producer Peter Jackson has not overwhelmed at the box office. His big-budget remake of “King Kong” performed below expectations and the high-profile collapse of the “Halo” movie to which he was attached, as well as the underwhelming box office of “The Lovely Bones” made many people question if Jackson had peaked and was better suited for the lower budgeted independent films that first gave him his start.

When it was announced that a film version of “The Hobbit” was in the works and that director Guillermo del Toro would direct the film as well as help write the screenplay and that Jackson would produce, the fans’ interest level was definitely piqued. But after a long state of pre-production, del Torro decided not to direct the film as he was unwilling to commit the next six years to living and working in New Zealand. Jackson then took over the film and soon after it was announced that it would be stretched into three movies to form a new trilogy.

For those unfamiliar with the story it was actually the first book written by J.R.R. Tolkien, which sets the stage for what was to follow in the Lord of the Rings even though it was originally conceived as a standalone story. The film opens with an older Bilbo Baggins (Martin Freeman), writing a memoir while preparations for a party are underway. Bilbo discusses how there was one story that he had not disclosed and sets pen to paper in order to chronicle his legendary journey 60 years prior.

Gandolf Wizard (Sir Ian McKellen) visits the younger Bilbo and suggests he go on an adventure. Bilbo immediately declines, as being a Hobbit, he has no desire to leave the creature comforts and serenity of The Shire, much less face the dangers that exist in the world beyond. A group of dwarves arrive’ that evening and despite their gluttonous appetites and loud behavior, Bilbo has a change of heart the following morning and accompanies them on their quest.

The group’s goal is to travel to the dwarves’ kingdom of Erebor to reclaim their stronghold which was lost many years earlier to a vicious Dragon named Smaug. In the decades since, the dwarves existed as people without a home, forced to live as nomads taking work wherever they can find it. Along the way the group deals with all manner of threats and dangers ranging from trolls, goblins, orcs, and other supernatural elements. Of course there were some internal tensions and conflicts within the group as it marched towards a finale that sets the stage for the next film.

The movie has a runtime of nearly 3 hours and there were times that I caught a couple members in press row dozing briefly. While I enjoyed the film more than I did any of the Lord of the Rings movies, it was clearly obvious that things were being stretched out in order to justify a third film in the series. There were countless scenes of the band walking over hills and across the countryside so much so that at times I felt that I was watching the longest commercial for New Zealand tourism ever created. We get it. It’s a long journey. They travel near and far. I got it. I don’t need to see it every 10 minutes.

There were also several scenes that were done almost as if in aside that truthfully did not add much to the story but seem to exist as nothing more than time fillers. In the subsequent films it is learned that characters and scenes that did not appear in the book will be inserted into the film. Once again I have to question this as I do believe they could have easily cut an hour out of this movie and not lose much of the necessary narrative.

There’s been a lot of talk about the higher frame rate 3-D that was used to create the film. There have been claims that it was distracting, jerky, and detracted from the movie. I on the other hand found it absolutely captivating because it did not have that movie look to it, and it felt like I was watching an HD television. Even during the CGI heavy sequences, it did appear as if the performers were literally right there in front of me and I got the impression more of watching a play than of watching a movie.

The visual effects in the film were quite stunning. The live-action and computer-generated elements were absolutely amazing, especially during the latter part of the film when we meet Gollum (Andy Serkis), and during the battle and the goblin stronghold. Although the book is considered a children’s novel, I would really have to think twice about bringing young children to see this film as there is a lot of action and violence in the film as well as potential scares in the form of the monsters that abound.

The film could have definitely used some star power to it. While the cast does a solid job, they are fairly generic and almost interchangeable during certain segments of the film. That being said, the film works because despite its issues, it’s a visually spectacular masterpiece that, if you can endure the long periods of inaction, pays off especially well during the film’s battle sequences.
  
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Becs (244 KP) rated Monster Catchers in Books

Jul 6, 2019  
Monster Catchers
Monster Catchers
George Brewington | 2019 | Children, Science Fiction/Fantasy, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
Captivating middle grade novel!
You can also find this review on my blog: bookingwayreads.wordpress.com
Thank you to Smith Publicity and the author, George Brewington, for allowing me the wonderful opportunity to be a part of the Monster Catchers blog tour and for sending me a copy to read and review.

TRIGGER WARNINGS: death, kidnapping

"We can't always think of ourselves. There are so many creatures in the world that need love."

Main Characters:
Bailey Buckleby - the main character and co-owner of Buckleby and Sons. He's a monster catcher like his father, but questions how his father goes about the business. Very compassionate and has a good Frisbee throwing arm.
Dougie Buckleby - Bailey's father and the owner of Buckleby and Sons. He has taught Bailey everything he knows about being a monster catcher. A bit selfish by not really listening to Bailey, even though he always ends up being right.
Savannah - schoolmate of Bailey's turned friend. A part of the Bullhead Brigade, which Nikos is also a part of.
Henry - baby Swiss troll that is taken in by Dougie. But is he?
Candycane Boom - a loan shark that ends up teaming up with Axel Pazuzu. Later become an alley to Bailey, Savannah, and Nikos.
Nikos - a Minotaur that is hired to take down Bailey and his father but after being beaten, he joins forces.
Axel Pazuzu - a cynocephaly (part human, part dog that is a god). Known for scamming people worse than Candycane Boom. Ends up causing a lot of problems for Bailey, Savannah, and Dougie.

"Sometimes passion makes one do really, really stupid things. You mustn't beat yourself up about it."

Review:
**Possible spoilers ahead**

Monster Catchers is a middle grade novel about friendship, adventure, sacrifices, saving the ones you love, with a hint of romance and drama. It starts with Bailey sitting at the register in the family shop, rereading In the Shadows of Monsters by his favorite monster catcher. Some teenage boys come in looking for trouble, but Bailey scares them off by showing them the monitor that shows the back room. This very back room is where the real business of Buckleby and Sons take place: monster catching.

Soon after the group of teenage boys leave, a customer comes in needing to have a 'pest' taken care of. Once the Buckleby's are hired, Candycane Boom comes in looking for another fairy friend for his current fairy. He picks on out while Bailey walks Henry on Whalefat Beach. This is where the two meet Axel Pazuzu a cynocephaly, which is a half human, half dog god creature. Axel tries buying Henry from Bailey, but he refuses because he doesn't want to loose this best friend. Bailey quickly heads home with Henry before Axel tries stealing Henry away.

That night, Dougie and Bailey head out to the customer's home to catch the little rascal that has been stealing all of the lights. Well, things don't go according to plane and instead of catching just one little goblin, they catch two and encounter about ten others. This doesn't turn out for Dougie as one of the goblins bites his finger off!

After they returned home, Bailey fell asleep. The next morning, he headed to school to give the report that was due but that he wasn't ready for. So he improvised and told about one of the real stories from In the Shadow of Monsters. Now, the thing with people within Monster Catchers, is that they don't believe that the monsters are real. They are in a constant denial, even when they've seen the monsters themselves. This sparks some major debate in Bailey's class.

Savannah ends up following Bailey back to the store where she is introduced to all the monsters in the back room and even eventually meets Axel Pazuzu when they head to the beach to walk Henry. Axel hires Candycane to get Henry from the Buckleby's. Well, this causes a bunch of different action packed scenes that will leave you turning the pages until the ending.

When you think monsters, you don't think of a father-son duo saving California. But that's just what Dougie and Bailey Buckleby do. For the right price, they will capture anything from goblins and trolls to harpies and fairies. If it's a monster of any sort, the Buckleby's are the one's to call. But, Bailey soon finds out that his father has been lying to him all of his life and it must be he who saves the people of the world. Monster Catcher is a fast-paced, action-packed adventure that will capture young hearts everywhere.

Character/ Story background and development -
I was generally surprised at how much development was within this little novel. Especially for it being book one in a series and a debut! Bailey's and his fathers development were some of the best. The two go from best buds to Bailey questioning everything about him to having to sacrifice him for the sake of the world. It just blew me away the relationship that the duo had as they were massively different, but brought very similar aspects to the relationship.

Plot -
George Brewington weaves lessons of friendship, morals, and action into this fantasy filled debut. Bailey's interest in monsters is heartwarming, especially when he finds out that monsters have feelings and all aren't bad like they are perceived to be.

Spelling/ Grammatical errors -
I honestly didn't seem to find any spelling or grammatical errors that popped out or took away from the overall story. Monster Catchers is a very well-written novel.

Enjoyment -
I really enjoyed going on an adventure with Bailey and all the lovable monsters. I will most defiantly be rereading this. One thing I rather enjoyed, that I have to point out, is how George Brewington mixed extremely important world issues like: environmental issues, understanding differences, and sacrifices along with adding that fantasy aspect that is common among middle-grade novels.

Overall -
With the interwoven lessons and morals, the fun and quirky lines, the cliff hangers, discovering oneself, understanding differences, Monster Catchers encourages the reader to think beyond the words that are written.

Do I recommend? -
Yes! I highly recommend The Monster Catchers by George Brewington. It was such a cute little novel and I need more!!

"We either try or die, Bailey Boy."