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Goddess in the Stacks (553 KP) rated Children of Blood and Bone: Book 1 in Books
Feb 18, 2018
Fantastic debut novel
Have you ever reached the end of a book and yelled "NOOOOO!!!"? Because I just did. Children of Blood and Bone ends on a HUGE cliffhanger, and I'm even more upset about that than I would be normally - I got this book as an advanced reader's copy through Goodreads. So not only do I have to wait for the sequel to come out, THIS BOOK ISN'T EVEN OUT YET. *screams internally*
That massive frustration aside, I LOVED THIS BOOK. African-inspired fantasy novels are starting to crop up, along with other non-European based fantasy, and I'm loving it. (You can find Russian inspired fantasy that I've read previously here and here, and Jewish/Arab fantasy here.) Adeyemi is a Nigerian-American author, and this is her debut novel. It definitely shows some hallmarks of a debut novel - the dialogue is a bit stilted in places, and it's a little bit formulaic - but the world building is excellent.
Children of Blood and Bone is a story of oppression, and the sparks of a rebellion. I assume the rest of the trilogy will deal with the actual rebellion, but given the cliffhanger it ends on, I'm not actually sure of that. When Zélie, the main character, was very young, magic failed, and the king, who was afraid of maji, took the opportunity to kill every maji in his kingdom before they could find a way to regain their powers. Since then, every person who could have become a maji as they grew (they're marked by their white hair) has been treated as a second-class citizen. They're forced into slums, used as slave labor, kicked around by nobility and guards, made to pay higher taxes, and forbidden to breed with the other classes. They don't have magic - and they have no way to get it - but they're treated as trash by the king that hates them, and accordingly by the rest of his subjects.
At the beginning of the book, a magical artifact resurfaces that restores magic to any diviner (potential maji) that touches it. This, of course, is not okay with the king, and most of the book is about the race to use the magical artifact while being chased by the king's son and his guards who are trying to destroy it. The conflicted prince has secrets of his own, though, and as the book weaves through jungles, mountains, and seas, he wavers in his mission.
It's always difficult to review books without giving too much away about the plot, so I won't say much more about the events. I really enjoyed that they rode giant cats - leopanaires. Zélie and her allies ride a lion leopanaire, which is apparently somewhat unusual. Most of the guards ride leopards or cheetahs, while the royal family rides snow leopanaires. The magic is unique, the gods and religion are beautifully fleshed out, and overall I just really loved this world, and I'm very sad it will be so long before I can dive back into it.
You can find all my reviews at http://goddessinthestacks.wordpress.com
That massive frustration aside, I LOVED THIS BOOK. African-inspired fantasy novels are starting to crop up, along with other non-European based fantasy, and I'm loving it. (You can find Russian inspired fantasy that I've read previously here and here, and Jewish/Arab fantasy here.) Adeyemi is a Nigerian-American author, and this is her debut novel. It definitely shows some hallmarks of a debut novel - the dialogue is a bit stilted in places, and it's a little bit formulaic - but the world building is excellent.
Children of Blood and Bone is a story of oppression, and the sparks of a rebellion. I assume the rest of the trilogy will deal with the actual rebellion, but given the cliffhanger it ends on, I'm not actually sure of that. When Zélie, the main character, was very young, magic failed, and the king, who was afraid of maji, took the opportunity to kill every maji in his kingdom before they could find a way to regain their powers. Since then, every person who could have become a maji as they grew (they're marked by their white hair) has been treated as a second-class citizen. They're forced into slums, used as slave labor, kicked around by nobility and guards, made to pay higher taxes, and forbidden to breed with the other classes. They don't have magic - and they have no way to get it - but they're treated as trash by the king that hates them, and accordingly by the rest of his subjects.
At the beginning of the book, a magical artifact resurfaces that restores magic to any diviner (potential maji) that touches it. This, of course, is not okay with the king, and most of the book is about the race to use the magical artifact while being chased by the king's son and his guards who are trying to destroy it. The conflicted prince has secrets of his own, though, and as the book weaves through jungles, mountains, and seas, he wavers in his mission.
It's always difficult to review books without giving too much away about the plot, so I won't say much more about the events. I really enjoyed that they rode giant cats - leopanaires. Zélie and her allies ride a lion leopanaire, which is apparently somewhat unusual. Most of the guards ride leopards or cheetahs, while the royal family rides snow leopanaires. The magic is unique, the gods and religion are beautifully fleshed out, and overall I just really loved this world, and I'm very sad it will be so long before I can dive back into it.
You can find all my reviews at http://goddessinthestacks.wordpress.com

Heather Cranmer (2721 KP) rated Oppression (Children of the Gods, #1) in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).
(I hate writing reviews that are under 3 stars, but I told the author I'd write a review, so here goes).
Okay, so I wanted to really like this book, I really did. It was about Greek gods and goddesses which is a subject I like. However hard I tried to get into it, I just couldn't. It actually felt like a chore, and I hated having to read it. I took a little break from it, but when I came back to it, I still couldn't get into it.
Please keep in mind this review is only going to be about the first 9 chapters as I stopped reading when I got to chapter 10.
The title is a fantastic choice for this book. When I stopped reading, it had gotten obvious why the author chose this title.
I'm not really sold on the cover. It's just too boring for my liking. Again, this book has taken the easy way out by just putting a photo on the cover. Whatever happened to imagination!?!
The world building didn't really seem that thought out. I found myself being nagged by so many questions about Elyse's aging process that I couldn't answer. The whole aging thing just did not make much sense. Based on the bit I read of this book, I just didn't see the world building getting any better.
The pacing in this book was so slow!! I found myself becoming easily bored and not caring about anything that happened. As I said previously, I even took a book thinking maybe it was just me, but when I came back to it, I found the pacing to be even slower if that's possible.
The dialogue between the characters was well thought out. It never seemed forced and seemed to flow with the story. Based on what I read of this book, there was no swearing.
The character of Elyse didn't seem very well-developed. She does not act 89 at all but acts like a teenager. Surely she'd act her age regardless of what age she looked like physically!?! That is what mainly put me off the whole book. I liked William based on the little bit I read about him. He seems like a fun character. I would've liked to find out a bit more about Kara but I just really couldn't force myself to read this book anymore.
Like I said, I really wanted to enjoy this book. Even the synopsis sounded promising. I think the idea of the book is a good one, but it wasn't executed very well. I think if the author had maybe worked on the book a bit longer, it could've been really good.
Overall, I wouldn't really recommend this book unless you aren't very fussy with details or unless you're really bored. If you want to take a chance with it (and you may like it), I'd say it's a book for those aged 13+ from what I've read.
(I hate writing reviews that are under 3 stars, but I told the author I'd write a review, so here goes).
Okay, so I wanted to really like this book, I really did. It was about Greek gods and goddesses which is a subject I like. However hard I tried to get into it, I just couldn't. It actually felt like a chore, and I hated having to read it. I took a little break from it, but when I came back to it, I still couldn't get into it.
Please keep in mind this review is only going to be about the first 9 chapters as I stopped reading when I got to chapter 10.
The title is a fantastic choice for this book. When I stopped reading, it had gotten obvious why the author chose this title.
I'm not really sold on the cover. It's just too boring for my liking. Again, this book has taken the easy way out by just putting a photo on the cover. Whatever happened to imagination!?!
The world building didn't really seem that thought out. I found myself being nagged by so many questions about Elyse's aging process that I couldn't answer. The whole aging thing just did not make much sense. Based on the bit I read of this book, I just didn't see the world building getting any better.
The pacing in this book was so slow!! I found myself becoming easily bored and not caring about anything that happened. As I said previously, I even took a book thinking maybe it was just me, but when I came back to it, I found the pacing to be even slower if that's possible.
The dialogue between the characters was well thought out. It never seemed forced and seemed to flow with the story. Based on what I read of this book, there was no swearing.
The character of Elyse didn't seem very well-developed. She does not act 89 at all but acts like a teenager. Surely she'd act her age regardless of what age she looked like physically!?! That is what mainly put me off the whole book. I liked William based on the little bit I read about him. He seems like a fun character. I would've liked to find out a bit more about Kara but I just really couldn't force myself to read this book anymore.
Like I said, I really wanted to enjoy this book. Even the synopsis sounded promising. I think the idea of the book is a good one, but it wasn't executed very well. I think if the author had maybe worked on the book a bit longer, it could've been really good.
Overall, I wouldn't really recommend this book unless you aren't very fussy with details or unless you're really bored. If you want to take a chance with it (and you may like it), I'd say it's a book for those aged 13+ from what I've read.

Alice (12 KP) rated The Ninth Rain in Books
Jul 3, 2018
<i>I was given a copy of this book by the publisher in exchange for an honest review</i>
The Ninth Rain is the first book of a new trilogy from my new go-to author Jen Williams. As in her previous books, Jen Williams creates a world like no other, a world where witches, vampires (of a sort) and giant bats coexist to an extent; a world where gods existed and massive war-beasts once lived and fought, where parasitic beetles are the enemy.
I invite you all to most heartily buy this book, read this book, pause and read it again and again.
Once again Jen Williams has created a trio of characters to love in similar veins to her Copper Cat trilogy, though different in their individual way:
-Noon – a fell-witch from the plains imprisoned in the Winnowry for her crime of being born with power.
-Lady Vincenza ‘Vintage’ de Grazon – A human scholar with a love of all things Jure’lia, a constant hunt for knowledge and cash to splash.
-Tormalin the Oathless – an Eboran mercenary trained in the ways of The House of the Long Night.
Three brilliant characters that each bring their own special flair to this book. Tor is witty and sarcastic, Vintage is much the same but show her eccentricities and has a heart of gold, Noon originally so frightened comes into her own on the journey she shares with Vintage and Tor. Another perfect trio of characters.
The plot for this book resolves around the Jure’lia- or worm-people- who came to Sarn and waged war; the Eighth Rain came from the Eboran God Ygseril, a silvery birth of war-beasts who fought off the Jure’lia and their Behemoths and then passed on themselves. Since the end of the Eighth Rain the war-beasts have been extinct and Ebora started to die.
The book follows Vintage and Tor on their journey through Mushenka and the rest of Sarn in pursuit of knowledge of the Jure’lia- eccentric explorer Vintage’s Poison of choice. They enter the Wild and come across Noon, an escaped fell-witch masquerading as an agent of the Winnowry and from then on their journey becomes a lot less regular and and lot more interesting!
Lots of fire! Lots of action and the sweetest romantic creation I’ve read in a long time – a minor bit of romance that does not detract from the overwhelming fantasy that is this book.
Jen’s world building skills are akin to no other, her cities are ancient but with a modern flair, her enemies disgustingly brilliant and savagely evil, her heroes full of charm and heart. The writing style sucks you in and doesn’t let you go until long after you’ve hit the end of the book and leaves you wanting more.
There are no words strong enough for me to describe how utterly brilliant The Ninth Rain was – not just the story the name comes from but the overall storyline. The characters, plot, balance between good versus evil and everything in between – outstanding.
A great read with heart and soul and epic beasties. I highly recommend this book.
The Ninth Rain is the first book of a new trilogy from my new go-to author Jen Williams. As in her previous books, Jen Williams creates a world like no other, a world where witches, vampires (of a sort) and giant bats coexist to an extent; a world where gods existed and massive war-beasts once lived and fought, where parasitic beetles are the enemy.
I invite you all to most heartily buy this book, read this book, pause and read it again and again.
Once again Jen Williams has created a trio of characters to love in similar veins to her Copper Cat trilogy, though different in their individual way:
-Noon – a fell-witch from the plains imprisoned in the Winnowry for her crime of being born with power.
-Lady Vincenza ‘Vintage’ de Grazon – A human scholar with a love of all things Jure’lia, a constant hunt for knowledge and cash to splash.
-Tormalin the Oathless – an Eboran mercenary trained in the ways of The House of the Long Night.
Three brilliant characters that each bring their own special flair to this book. Tor is witty and sarcastic, Vintage is much the same but show her eccentricities and has a heart of gold, Noon originally so frightened comes into her own on the journey she shares with Vintage and Tor. Another perfect trio of characters.
The plot for this book resolves around the Jure’lia- or worm-people- who came to Sarn and waged war; the Eighth Rain came from the Eboran God Ygseril, a silvery birth of war-beasts who fought off the Jure’lia and their Behemoths and then passed on themselves. Since the end of the Eighth Rain the war-beasts have been extinct and Ebora started to die.
The book follows Vintage and Tor on their journey through Mushenka and the rest of Sarn in pursuit of knowledge of the Jure’lia- eccentric explorer Vintage’s Poison of choice. They enter the Wild and come across Noon, an escaped fell-witch masquerading as an agent of the Winnowry and from then on their journey becomes a lot less regular and and lot more interesting!
Lots of fire! Lots of action and the sweetest romantic creation I’ve read in a long time – a minor bit of romance that does not detract from the overwhelming fantasy that is this book.
Jen’s world building skills are akin to no other, her cities are ancient but with a modern flair, her enemies disgustingly brilliant and savagely evil, her heroes full of charm and heart. The writing style sucks you in and doesn’t let you go until long after you’ve hit the end of the book and leaves you wanting more.
There are no words strong enough for me to describe how utterly brilliant The Ninth Rain was – not just the story the name comes from but the overall storyline. The characters, plot, balance between good versus evil and everything in between – outstanding.
A great read with heart and soul and epic beasties. I highly recommend this book.

Sophia (Bookwyrming Thoughts) (530 KP) rated The Phantom Forest in Books
Jan 23, 2020
<b><i>The author/publisher provided a free copy of the book for review purposes - thank you! Receiving a review copy does not guarantee a positive review and therefore do not affect the opinion or content of the review.</i></b>
So when I sat down to write my review for <em>The Phantom Forest</em>, all I wanted to write is this:
<ul>
<li>Protect this character</li>
<li>Seriously, protect this character</li>
<li>Take them away from Liz Kerin; it's the only way to protect them</li>
</ul>
But uh, that doesn't work as a review (maybe one day). Anyways.
<em style="background-color: initial; font-size: 24px; letter-spacing: 1px;"><strong>The Phantom</strong></em><strong style="background-color: initial; font-size: 24px; letter-spacing: 1px;"><em> Forest</em> is haunting.</strong>
Kerin's debut is <em>creepy</em>, everyone. The world here is atmospheric and brings a chill or two, even when the story isn't in the Underworld. In a world ruled by the Coalition where one practicing their belief in gods or superstition results in death, General Simeon overlooks a village with tight control. He keeps the people under his authority by taking a religious ritual where only criminals are sacrifices to one where anyone can be chosen.
I wanted General Simeon to choke on sharp pineapples while reading.
Since her father died, Seycia lives in hiding with her younger brother Miko in the village. It's not long before General Simeon makes her a target and she becomes the next village sacrifice, sending her to the Underworld where she joins forces with Haben.
<h2><strong>Interesting Characters Arcs</strong></h2>
I find myself most invested in Haben's story and wanted to keep reading to find out what happens to Seycia and him as they journey across the Underworld. While <em>The Phantom Forest</em> has a multitude of POVs, most are from Seycia, Haben and Miko.
The story seems to focus on one character with the others sitting in the backseat, undergoing the most development. However, I do feel this is only the beginning, and there is more to come for both Seycia and Miko. Their story seems to stand in the back of the room, but they'll likely develop in future books. I want to see what Kerin has in store even if I only want to protect Haben.
<h2><strong>There are slow moments in <em>The Phantom Forest</em></strong></h2>
Kerin builds a world and plot that captures my attention from early in the novel. However, there are moments where I felt the scenes were maybe irrelevant and unnecessary. While it was a rough patch to go through, it was well worth it. I wanted to see to the end of the story, and I had a lot of questions that won my curiosity. By the end of <em>The Phantom Forest</em>, I still have plenty of questions, but I'm sure there will be answers eventually.
<a href="https://bookwyrmingthoughts.com/the-phantom-forest-by-liz-kerin/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
So when I sat down to write my review for <em>The Phantom Forest</em>, all I wanted to write is this:
<ul>
<li>Protect this character</li>
<li>Seriously, protect this character</li>
<li>Take them away from Liz Kerin; it's the only way to protect them</li>
</ul>
But uh, that doesn't work as a review (maybe one day). Anyways.
<em style="background-color: initial; font-size: 24px; letter-spacing: 1px;"><strong>The Phantom</strong></em><strong style="background-color: initial; font-size: 24px; letter-spacing: 1px;"><em> Forest</em> is haunting.</strong>
Kerin's debut is <em>creepy</em>, everyone. The world here is atmospheric and brings a chill or two, even when the story isn't in the Underworld. In a world ruled by the Coalition where one practicing their belief in gods or superstition results in death, General Simeon overlooks a village with tight control. He keeps the people under his authority by taking a religious ritual where only criminals are sacrifices to one where anyone can be chosen.
I wanted General Simeon to choke on sharp pineapples while reading.
Since her father died, Seycia lives in hiding with her younger brother Miko in the village. It's not long before General Simeon makes her a target and she becomes the next village sacrifice, sending her to the Underworld where she joins forces with Haben.
<h2><strong>Interesting Characters Arcs</strong></h2>
I find myself most invested in Haben's story and wanted to keep reading to find out what happens to Seycia and him as they journey across the Underworld. While <em>The Phantom Forest</em> has a multitude of POVs, most are from Seycia, Haben and Miko.
The story seems to focus on one character with the others sitting in the backseat, undergoing the most development. However, I do feel this is only the beginning, and there is more to come for both Seycia and Miko. Their story seems to stand in the back of the room, but they'll likely develop in future books. I want to see what Kerin has in store even if I only want to protect Haben.
<h2><strong>There are slow moments in <em>The Phantom Forest</em></strong></h2>
Kerin builds a world and plot that captures my attention from early in the novel. However, there are moments where I felt the scenes were maybe irrelevant and unnecessary. While it was a rough patch to go through, it was well worth it. I wanted to see to the end of the story, and I had a lot of questions that won my curiosity. By the end of <em>The Phantom Forest</em>, I still have plenty of questions, but I'm sure there will be answers eventually.
<a href="https://bookwyrmingthoughts.com/the-phantom-forest-by-liz-kerin/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

Sophia (Bookwyrming Thoughts) (530 KP) rated Gates of Thread and Stone (Gates of Thread and Stone #1) in Books
Jan 23, 2020
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
Much as I actually read the synopsis once when I first saw it months ago on Goodreads and then again before I clicked "Read Now" on Netgalley, I ended up forgetting the synopsis <i>entirely</i> by the time I started.
Except for one word: Labyrinth. Needless to say, I actually thought for awhile that <i>Gates of Thread and Stone</i> would be about a labyrinth. <i>The</i> Labyrinth of the Greek myths, per say, and when I actually read <i>Gates of Thread of Stone</i>, I checked the synopsis again to set myself on the right track (because when there's no one being sent as sacrifice, you know there's something wrong).
<i>Gates of Thread and Stone</i> is really about a girl named Kai <i>living</i> with her "brother," Reev, in a place called the Labyrinth, named so by its maze-like structure, and where the lowest of the lowest in Ninurta live out their daily lives. But one day, Reev disappears just like many others and Kai is determined to find her brother.
There's something about <i>Gates of Thread and Stone</i> that I really like. It's definitely not the world, even though I highly enjoyed Lee's world-building each section (East Quarter, White Court, Void, Outlands, etc.) in Ninurta were set apart from one another and most even had their own nicknames (East Quarter = Labyrinth, North Quarter = Purgatory). It's most certainly not the amount of possible f-bombs in here as well, or what I'll assume as f-bombs, because "drek" by itself is certainly not sounding like crap or hell.
The characters were tolerable Kai is a determined and persistent character who has an admirable strength and may sometimes be a little feisty. Irra is perhaps one of my favorite characters by far, being a dramatic yet eccentric advisor in assisting Kai and Avan finding Reev. In fact... he's a bit of an oddity compared to the other Infinites, who seem to be similar to gods and goddesses based on their description.
The plot was a little predictable and I was just waiting for a couple of parts to play out (I really should stop being Sherlock Holmes and just enjoy reading the book, but I can't help myself). While the end is similar to the end of <i>Senshi</i> and the beginning of <i>Shinobi</i> and doesn't seem to have a bigger plot that spans over to the sequel or more books.
Now that I actually took the time to write all that down, maybe it's the world-building that I liked the most. With the ending of <i>Gates of Thread and Stone</i> seeming to be a solid ending, I may read the sequel just to for the pure fun of seeing what Ninurta will be like.
<a href="https://bookwyrmingthoughts.com/review-gates-of-thread-and-stone-by-lori-m-lee/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Much as I actually read the synopsis once when I first saw it months ago on Goodreads and then again before I clicked "Read Now" on Netgalley, I ended up forgetting the synopsis <i>entirely</i> by the time I started.
Except for one word: Labyrinth. Needless to say, I actually thought for awhile that <i>Gates of Thread and Stone</i> would be about a labyrinth. <i>The</i> Labyrinth of the Greek myths, per say, and when I actually read <i>Gates of Thread of Stone</i>, I checked the synopsis again to set myself on the right track (because when there's no one being sent as sacrifice, you know there's something wrong).
<i>Gates of Thread and Stone</i> is really about a girl named Kai <i>living</i> with her "brother," Reev, in a place called the Labyrinth, named so by its maze-like structure, and where the lowest of the lowest in Ninurta live out their daily lives. But one day, Reev disappears just like many others and Kai is determined to find her brother.
There's something about <i>Gates of Thread and Stone</i> that I really like. It's definitely not the world, even though I highly enjoyed Lee's world-building each section (East Quarter, White Court, Void, Outlands, etc.) in Ninurta were set apart from one another and most even had their own nicknames (East Quarter = Labyrinth, North Quarter = Purgatory). It's most certainly not the amount of possible f-bombs in here as well, or what I'll assume as f-bombs, because "drek" by itself is certainly not sounding like crap or hell.
The characters were tolerable Kai is a determined and persistent character who has an admirable strength and may sometimes be a little feisty. Irra is perhaps one of my favorite characters by far, being a dramatic yet eccentric advisor in assisting Kai and Avan finding Reev. In fact... he's a bit of an oddity compared to the other Infinites, who seem to be similar to gods and goddesses based on their description.
The plot was a little predictable and I was just waiting for a couple of parts to play out (I really should stop being Sherlock Holmes and just enjoy reading the book, but I can't help myself). While the end is similar to the end of <i>Senshi</i> and the beginning of <i>Shinobi</i> and doesn't seem to have a bigger plot that spans over to the sequel or more books.
Now that I actually took the time to write all that down, maybe it's the world-building that I liked the most. With the ending of <i>Gates of Thread and Stone</i> seeming to be a solid ending, I may read the sequel just to for the pure fun of seeing what Ninurta will be like.
<a href="https://bookwyrmingthoughts.com/review-gates-of-thread-and-stone-by-lori-m-lee/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

Cody Cook (8 KP) rated Writings Of Thomas Paine Volume 4 (1794 1796); The Age Of Reason in Books
Jun 29, 2018
Thomas Paine was a political theorist who was perhaps best known for his support for the American Revolution in his pamphlet Common Sense. In what might be his second best known work, The Age of Reason, Paine argued in favor of deism and against the Christian religion and its conception of God. By deism it is meant the belief in a creator God who does not violate the laws of nature by communicating through revelation or miracles The book was very successful and widely read partly due to the fact that it was written in a style which appealed to a popular audience and often implemented a sarcastic, derisive tone to make its points.
The book seems to have had three major objectives: the support of deism, the ridicule of what Paine found loathsome in Christian theology, and the demonstration of how poor an example the Bible is as a reflection of God.
In a sense, Paine's arguments against Christian theology and scripture were meant to prop up his deistic philosophy. Paine hoped that in demonizing Christianity while giving evidences for God, he would somehow have made the case for deism. But this is not so. If Christianity is false, but God exists nonetheless, we are not left only with deism. There are an infinite number of possibilities for us to examine regarding the nature of God, and far too many left over once we have eliminated the obviously false ones. In favor of deism Paine has only one argument—his dislike of supernatural revelation, which is to say that deism appeals to his culturally derived preferences. In any case, Paine's thinking on the matter seemed to be thus: if supernatural revelation could be shown to be inadequate and the development of complex theology shown to be an error, one could still salvage a belief in God as Creator, but not as an interloper in human affairs who required mediators.
That being said, in his support of deism, Paine makes some arguments to demonstrate the reasonableness in belief in, if not the logical necessity of the existence of, God which could be equally used by Christians.
For instance, just as the apostle Paul argued in his epistle to the Romans that, "what can be known about God is plain to [even pagans], because God has shown it to them. For his invisible attributes, namely, his eternal power and divine nature, have been clearly perceived, ever since the creation of the world, in the things that have been made" (Romans 1:19-20, ESV), so also Paine can say that, "the Creation speaketh an universal language [which points to the existence of God], independently of human speech or human language, multiplied and various as they be."
The key point on which Paine differs from Paul on this issue is in his optimism about man's ability to reason to God without His assisting from the outside. Whereas Paul sees the plainness of God from natural revelation as an argument against the inherent goodness of a species which can read the record of nature and nevertheless rejects its Source's obvious existence, Paine thinks that nature and reason can and do lead us directly to the knowledge of God's existence apart from any gracious overtures or direct revelation.
On the witness of nature, Paine claims, and is quite correct, that, "THE WORD OF GOD IS THE CREATION WE BEHOLD: And it is in this word, which no human invention can counterfeit or alter, that God speaketh universally to man." What is not plainly clear, however, is that man is free enough from the noetic effects of sin to reach such an obvious conclusion on his own. Indeed, the attempts of mankind to create a religion which represents the truth have invariably landed them at paganism. By paganism I mean a system of belief based, as Yehezkel Kaufmann and John N. Oswalt have shown, on continuity.iv In polytheism, even the supernatural is not really supernatural, but is perhaps in some way above humans while not being altogether distinct from us. What happens to the gods is merely what happens to human beings and the natural world writ large, which is why the gods are, like us, victims of fate, and why pagan fertility rituals have attempted to influence nature by influencing the gods which represent it in accordance with the deeper magic of the eternal universe we all inhabit.
When mankind has looked at nature without the benefit of supernatural revelation, he has not been consciously aware of a Being outside of nature which is necessarily responsible for it. His reasoning to metaphysics is based entirely on his own naturalistic categories derived from his own experience. According to Moses, it took God revealing Himself to the Hebrews for anyone to understand what Paine thinks anyone can plainly see.
The goal of deism is to hold onto what the western mind, which values extreme independence of thought, views as attractive in theism while casting aside what it finds distasteful. But as C.S. Lewis remarked, Aslan is not a tame lion. If a sovereign God exists, He cannot be limited by your desires of what you'd like Him to be. For this reason, the deism of men like Paine served as a cultural stepping stone toward the atheism of later intellectuals.
For Paine, as for other deists and atheists like him, it is not that Christianity has been subjected to reason and found wanting, but that it has been subjected to his own private and culturally-determined tastes and preferences and has failed to satisfy. This is the flipside of the anti-religious claim that those who believe in a given religion only do so because of their cultural conditioning: the anti-religionist is also conditioned in a similar way. Of course, how one comes to believe a certain thing has no bearing on whether that thing is true in itself, and this is true whether Christianity, atheism, or any other view is correct. But it must be stated that the deist or atheist is not immune from the epistemic difficulties which he so condescendingly heaps on theists.
One of the befuddling ironies of Paine's work is that around the time he was writing about the revealed religions as, “no other than human inventions set up to terrify and enslave mankind, and monopolize power and profit," the French were turning churches into “temples of reason” and murdering thousands at the guillotine (an instrument of execution now most strongly identified with France's godless reign of terror). Paine, who nearly lost his own life during the French Revolution, saw the danger of this atheism and hoped to stay its progress, despite the risk to his own life in attempting to do so.
What is odd is that Paine managed to blame this violent atheism upon the Christian faith! Obfuscated Paine:
"The Idea, always dangerous to Society as it is derogatory to the Almighty, — that priests could forgive sins, — though it seemed to exist no longer, had blunted the feelings of humanity, and callously prepared men for the commission of all crimes. The intolerant spirit of church persecution had transferred itself into politics; the tribunals, stiled Revolutionary, supplied the place of an Inquisition; and the Guillotine of the Stake. I saw many of my most intimate friends destroyed; others daily carried to prison; and I had reason to believe, and had also intimations given me, that the same danger was approaching myself."
That Robespierre's deism finally managed to supplant the revolutionary state's atheism and that peace, love, and understanding did not then spread throughout the land undermines Paine's claims. Paine felt that the revolution in politics, especially as represented in America, would necessarily lead to a revolution in religion, and that this religious revolution would result in wide acceptance of deism. The common link between these two revolutions was the idea that the individual man was sovereign and could determine for himself what was right and wrong based on his autonomous reason. What Paine was too myopic to see was that in France's violence and atheism was found the logical consequence of his individualistic philosophy. In summary, it is not Christianity which is dangerous, but the spirit of autonomy which leads inevitably into authoritarianism by way of human desire.
As should be clear by now, Paine failed to understand that human beings have a strong tendency to set impartial reason aside and to simply evaluate reality based on their desires and psychological states. This is no more obvious than in his own ideas as expressed in The Age of Reason. Like Paine's tendency to designate every book in the Old Testament which he likes as having been written originally by a gentile and translated into Hebrew, so many of his criticisms of Christian theology are far more a reflection upon himself than of revealed Christianity. One has only to look at Paine's description of Jesus Christ as a “virtuous reformer and revolutionist” to marvel that Paine was so poor at introspection so as to not understand that he was describing himself.
There is much more that could be said about this work, but in the interest of being somewhat concise, I'll end my comments here. If you found this analysis to be useful, be sure to check out my profile and look for my work discussing Paine and other anti-Christian writers coming soon.
The book seems to have had three major objectives: the support of deism, the ridicule of what Paine found loathsome in Christian theology, and the demonstration of how poor an example the Bible is as a reflection of God.
In a sense, Paine's arguments against Christian theology and scripture were meant to prop up his deistic philosophy. Paine hoped that in demonizing Christianity while giving evidences for God, he would somehow have made the case for deism. But this is not so. If Christianity is false, but God exists nonetheless, we are not left only with deism. There are an infinite number of possibilities for us to examine regarding the nature of God, and far too many left over once we have eliminated the obviously false ones. In favor of deism Paine has only one argument—his dislike of supernatural revelation, which is to say that deism appeals to his culturally derived preferences. In any case, Paine's thinking on the matter seemed to be thus: if supernatural revelation could be shown to be inadequate and the development of complex theology shown to be an error, one could still salvage a belief in God as Creator, but not as an interloper in human affairs who required mediators.
That being said, in his support of deism, Paine makes some arguments to demonstrate the reasonableness in belief in, if not the logical necessity of the existence of, God which could be equally used by Christians.
For instance, just as the apostle Paul argued in his epistle to the Romans that, "what can be known about God is plain to [even pagans], because God has shown it to them. For his invisible attributes, namely, his eternal power and divine nature, have been clearly perceived, ever since the creation of the world, in the things that have been made" (Romans 1:19-20, ESV), so also Paine can say that, "the Creation speaketh an universal language [which points to the existence of God], independently of human speech or human language, multiplied and various as they be."
The key point on which Paine differs from Paul on this issue is in his optimism about man's ability to reason to God without His assisting from the outside. Whereas Paul sees the plainness of God from natural revelation as an argument against the inherent goodness of a species which can read the record of nature and nevertheless rejects its Source's obvious existence, Paine thinks that nature and reason can and do lead us directly to the knowledge of God's existence apart from any gracious overtures or direct revelation.
On the witness of nature, Paine claims, and is quite correct, that, "THE WORD OF GOD IS THE CREATION WE BEHOLD: And it is in this word, which no human invention can counterfeit or alter, that God speaketh universally to man." What is not plainly clear, however, is that man is free enough from the noetic effects of sin to reach such an obvious conclusion on his own. Indeed, the attempts of mankind to create a religion which represents the truth have invariably landed them at paganism. By paganism I mean a system of belief based, as Yehezkel Kaufmann and John N. Oswalt have shown, on continuity.iv In polytheism, even the supernatural is not really supernatural, but is perhaps in some way above humans while not being altogether distinct from us. What happens to the gods is merely what happens to human beings and the natural world writ large, which is why the gods are, like us, victims of fate, and why pagan fertility rituals have attempted to influence nature by influencing the gods which represent it in accordance with the deeper magic of the eternal universe we all inhabit.
When mankind has looked at nature without the benefit of supernatural revelation, he has not been consciously aware of a Being outside of nature which is necessarily responsible for it. His reasoning to metaphysics is based entirely on his own naturalistic categories derived from his own experience. According to Moses, it took God revealing Himself to the Hebrews for anyone to understand what Paine thinks anyone can plainly see.
The goal of deism is to hold onto what the western mind, which values extreme independence of thought, views as attractive in theism while casting aside what it finds distasteful. But as C.S. Lewis remarked, Aslan is not a tame lion. If a sovereign God exists, He cannot be limited by your desires of what you'd like Him to be. For this reason, the deism of men like Paine served as a cultural stepping stone toward the atheism of later intellectuals.
For Paine, as for other deists and atheists like him, it is not that Christianity has been subjected to reason and found wanting, but that it has been subjected to his own private and culturally-determined tastes and preferences and has failed to satisfy. This is the flipside of the anti-religious claim that those who believe in a given religion only do so because of their cultural conditioning: the anti-religionist is also conditioned in a similar way. Of course, how one comes to believe a certain thing has no bearing on whether that thing is true in itself, and this is true whether Christianity, atheism, or any other view is correct. But it must be stated that the deist or atheist is not immune from the epistemic difficulties which he so condescendingly heaps on theists.
One of the befuddling ironies of Paine's work is that around the time he was writing about the revealed religions as, “no other than human inventions set up to terrify and enslave mankind, and monopolize power and profit," the French were turning churches into “temples of reason” and murdering thousands at the guillotine (an instrument of execution now most strongly identified with France's godless reign of terror). Paine, who nearly lost his own life during the French Revolution, saw the danger of this atheism and hoped to stay its progress, despite the risk to his own life in attempting to do so.
What is odd is that Paine managed to blame this violent atheism upon the Christian faith! Obfuscated Paine:
"The Idea, always dangerous to Society as it is derogatory to the Almighty, — that priests could forgive sins, — though it seemed to exist no longer, had blunted the feelings of humanity, and callously prepared men for the commission of all crimes. The intolerant spirit of church persecution had transferred itself into politics; the tribunals, stiled Revolutionary, supplied the place of an Inquisition; and the Guillotine of the Stake. I saw many of my most intimate friends destroyed; others daily carried to prison; and I had reason to believe, and had also intimations given me, that the same danger was approaching myself."
That Robespierre's deism finally managed to supplant the revolutionary state's atheism and that peace, love, and understanding did not then spread throughout the land undermines Paine's claims. Paine felt that the revolution in politics, especially as represented in America, would necessarily lead to a revolution in religion, and that this religious revolution would result in wide acceptance of deism. The common link between these two revolutions was the idea that the individual man was sovereign and could determine for himself what was right and wrong based on his autonomous reason. What Paine was too myopic to see was that in France's violence and atheism was found the logical consequence of his individualistic philosophy. In summary, it is not Christianity which is dangerous, but the spirit of autonomy which leads inevitably into authoritarianism by way of human desire.
As should be clear by now, Paine failed to understand that human beings have a strong tendency to set impartial reason aside and to simply evaluate reality based on their desires and psychological states. This is no more obvious than in his own ideas as expressed in The Age of Reason. Like Paine's tendency to designate every book in the Old Testament which he likes as having been written originally by a gentile and translated into Hebrew, so many of his criticisms of Christian theology are far more a reflection upon himself than of revealed Christianity. One has only to look at Paine's description of Jesus Christ as a “virtuous reformer and revolutionist” to marvel that Paine was so poor at introspection so as to not understand that he was describing himself.
There is much more that could be said about this work, but in the interest of being somewhat concise, I'll end my comments here. If you found this analysis to be useful, be sure to check out my profile and look for my work discussing Paine and other anti-Christian writers coming soon.

Mothergamer (1571 KP) rated the PC version of Assassin's Creed: Origins in Video Games
Apr 3, 2019
I have been excited about Assassin's Creed Origins since I first heard about it so when I got my copy I began playing right away. The opening for the game is intense and introduces you to Bayek of Siwa, a Medjay (essentially a protector for the people of Egypt sanctioned by the Pharoh) and a bit later his wife Aya. The story starts with a sad event, but it clearly explains in that moment why and how the Brotherhood of Assassins were created. Playing as Bayek, there is an initial tutorial for what the game controls are and they're pretty great. The controls seem more streamlined to the point where my biggest complaint of getting stuck on things during parkour runs and jumps did not happen at all. It was a very welcome change.
Bayek of Siwa.
I did get the season pass and this is truly worth it because you get access to some great weapons, gear, and mounts. Having the season pass will also give you access to the two DLC chapters, The Hidden Ones and The Curse Of The Pharohs on their release dates. If you're part of the Ubisoft Club, you also get some cool rewards ranging from crafting materials to legendary weapons. This also includes the Altair and Ezio outfits. You can also earn a lot of the weapons and gear from doing side quests and daily quests.
Some of the rewards you get with Ubisoft Club.
Ancient Egypt is huge. This is truly an open world game and it is definitely in your interests to explore everything because there are a lot of interesting things to see and do. I took a long time getting to the main story because I was having fun just exploring and doing all the side quests. There are a ton of side quests which give you the needed experience points and give rewards ranging from weapons to mounts. It is a grind to a soft level cap of 40, but because the game is fun to play I never really noticed and I got to level 40 fairly quickly.
One of many great views in the game.
One of my favorite things in the game was the symbiotic relationship Bayek had with his eagle, Senu. When doing missions where you needed to locate a target you could call Senu and with the ability of eagle vision have Senu search the area and seeing the world from her perspective until you find the target. This was a very useful thing to have especially when scouting enemy forts so I could see how many people there actually were.
Senu scouting an area.
The skill tree for Bayek is easy to navigate and there are three sections to unlock skills; Hunter, Warrior, and Seer. Even after you hit the level cap you can still build up these skills as the experience points then go into the meter and when maxed each time, it rewards you with ability points which can be used to unlock skills. Bow Bearer is incredibly useful for the Hunter because it allows you to carry a bow for stealth and one for melee battles. Chain assassination is also useful because it can get you out of a sticky situation.
The skill map is easy to navigate.
You do get to play as Aya for some missions and it is fun to play as her because there are some ship battles with her as well. The ship battles controls are well done and I wish there had been a few more of them because they were exciting and I enjoyed them. I also wish there were more missions with Aya because she was a smart and brave woman and she was just as interesting a character as Bayek. There is normal sailing also and this helps with getting to other areas or finding a spot where treasure is hidden. You can dive into the water and find those treasures as well as other secrets like tunnels leading into hidden temples.
Sailing in the game is great fun.
The main story is excellent. I really liked Bayek and Aya because they were such interesting characters. I felt sad for their pain and a sense of vindication for them when they accomplished their goal. There are of course real historical people in the game like Cleopatra and they are involved in the story. I did feel the main story was a bit short, but I still enjoyed it a great deal. It answered a lot of the big questions such as how the Brotherhood was started and also gave hints about some of the assassins that followed after Bayek and Aya.
Once you're done with the main game, there are still things you can do. There are mini game events like chariot races at the Hippodrome or gladiator fights at the Cyrene Arena. Both are fun to do and give you a break from the main story and side quests in the game. The chariot controls do have a bit of a learning curve, but once you get the hang of them it's a breeze. The gladiator fights have three rounds and then you unlock an elite mode which is just one challenging boss fight with the champion of each of those rounds. You can also compete with your friends for the best score.
Racing at the Hippodrome.
There are daily quests as well which you get from an NPC named Reda. The quests range from rescuing people to recovering stolen merchandise. When these are done, you get a reward from Reda usually a rare or legendary weapon. Sometimes you get a rare mount which comes in handy. You can take photos and share them with the photo share feature. This is a cool thing where you can use the controls to take a photo and share it with other players in the game. You can also avenge other players. If you find a fellow assassin that has been killed, it gives you a quest to find the perpetrators and you can exact revenge on them.
There is also the event Trial Of The Gods. Currently you can fight Anubis, the god of the dead. You should be level 40 for this fight because it's difficult otherwise. This is a great battle and once you defeat Anubis you get rewarded with a spiffy item. If you missed it, don't worry. There will be another chance to fight him and you will be able to fight other gods later on.
Battling the god Anubis.
Assassin's Creed Origins is an amazing adventure. The story is excellent, the side quests are fun, and there are so many beautiful things to see in this game. There is so much wonderful variety in the people, the voice acting, and the music. It is a joy to play and even after you're finished, there's still a lot of things you can do. I loved the game and and I can't wait to play more.
Bayek of Siwa.
I did get the season pass and this is truly worth it because you get access to some great weapons, gear, and mounts. Having the season pass will also give you access to the two DLC chapters, The Hidden Ones and The Curse Of The Pharohs on their release dates. If you're part of the Ubisoft Club, you also get some cool rewards ranging from crafting materials to legendary weapons. This also includes the Altair and Ezio outfits. You can also earn a lot of the weapons and gear from doing side quests and daily quests.
Some of the rewards you get with Ubisoft Club.
Ancient Egypt is huge. This is truly an open world game and it is definitely in your interests to explore everything because there are a lot of interesting things to see and do. I took a long time getting to the main story because I was having fun just exploring and doing all the side quests. There are a ton of side quests which give you the needed experience points and give rewards ranging from weapons to mounts. It is a grind to a soft level cap of 40, but because the game is fun to play I never really noticed and I got to level 40 fairly quickly.
One of many great views in the game.
One of my favorite things in the game was the symbiotic relationship Bayek had with his eagle, Senu. When doing missions where you needed to locate a target you could call Senu and with the ability of eagle vision have Senu search the area and seeing the world from her perspective until you find the target. This was a very useful thing to have especially when scouting enemy forts so I could see how many people there actually were.
Senu scouting an area.
The skill tree for Bayek is easy to navigate and there are three sections to unlock skills; Hunter, Warrior, and Seer. Even after you hit the level cap you can still build up these skills as the experience points then go into the meter and when maxed each time, it rewards you with ability points which can be used to unlock skills. Bow Bearer is incredibly useful for the Hunter because it allows you to carry a bow for stealth and one for melee battles. Chain assassination is also useful because it can get you out of a sticky situation.
The skill map is easy to navigate.
You do get to play as Aya for some missions and it is fun to play as her because there are some ship battles with her as well. The ship battles controls are well done and I wish there had been a few more of them because they were exciting and I enjoyed them. I also wish there were more missions with Aya because she was a smart and brave woman and she was just as interesting a character as Bayek. There is normal sailing also and this helps with getting to other areas or finding a spot where treasure is hidden. You can dive into the water and find those treasures as well as other secrets like tunnels leading into hidden temples.
Sailing in the game is great fun.
The main story is excellent. I really liked Bayek and Aya because they were such interesting characters. I felt sad for their pain and a sense of vindication for them when they accomplished their goal. There are of course real historical people in the game like Cleopatra and they are involved in the story. I did feel the main story was a bit short, but I still enjoyed it a great deal. It answered a lot of the big questions such as how the Brotherhood was started and also gave hints about some of the assassins that followed after Bayek and Aya.
Once you're done with the main game, there are still things you can do. There are mini game events like chariot races at the Hippodrome or gladiator fights at the Cyrene Arena. Both are fun to do and give you a break from the main story and side quests in the game. The chariot controls do have a bit of a learning curve, but once you get the hang of them it's a breeze. The gladiator fights have three rounds and then you unlock an elite mode which is just one challenging boss fight with the champion of each of those rounds. You can also compete with your friends for the best score.
Racing at the Hippodrome.
There are daily quests as well which you get from an NPC named Reda. The quests range from rescuing people to recovering stolen merchandise. When these are done, you get a reward from Reda usually a rare or legendary weapon. Sometimes you get a rare mount which comes in handy. You can take photos and share them with the photo share feature. This is a cool thing where you can use the controls to take a photo and share it with other players in the game. You can also avenge other players. If you find a fellow assassin that has been killed, it gives you a quest to find the perpetrators and you can exact revenge on them.
There is also the event Trial Of The Gods. Currently you can fight Anubis, the god of the dead. You should be level 40 for this fight because it's difficult otherwise. This is a great battle and once you defeat Anubis you get rewarded with a spiffy item. If you missed it, don't worry. There will be another chance to fight him and you will be able to fight other gods later on.
Battling the god Anubis.
Assassin's Creed Origins is an amazing adventure. The story is excellent, the side quests are fun, and there are so many beautiful things to see in this game. There is so much wonderful variety in the people, the voice acting, and the music. It is a joy to play and even after you're finished, there's still a lot of things you can do. I loved the game and and I can't wait to play more.

Ivana A. | Diary of Difference (1171 KP) rated Children of Blood and Bone: Book 1 in Books
Jan 25, 2019
Children of Blood and Bone
‘’In the beginning, Orisha was a land where the rare and sacred maji thrived. Each of the ten clans was gifted by the gods above and given a different power to land.’’
It is not every day that you encounter a book that lets you dive in a world of magic, with such intensity as Children of Blood and Bone. A story so beautifully written, that you forget this is not the real world and you are in a fantasy story. This is one of the books I wish I could keep reading it for the first time again and again.
When majis are born with white hair, it means that they are touched by the Gods. They are called Diviners, and when they celebrate their thirteenth birthday, they have the ability to use magic.
Zelie still remembers how Orisha used to have magic. Different clans existed, and they could all control different things: air, water, earth… But Zelie also remembers the night when everything went wrong. When the king and the army came and killed hundreds of people. Zelie remembers, like it was yesterday, how on that night they brutally killed her mother. The night when magic disappeared forever.
And when Zelie realises that she is one of the very few people that can still use magic, and return magic in Orisha, she goes on a quest with her brother. With the help of a princess that escapes the castle, she has to learn to control her magic powers, and also her feelings for an enemy she mustn’t trust.
‘’I longed for the day I would feel the magic of the dead in my bones, but right now all I can feel is an unnerving tingle in my veins.’’
The world is so well created, and the characters are all loveable and adorable. The magic story in this book is unique and I loved getting to know more about all clans, what they can do, and reading about people realising they have magic in themselves.
Zelie, as a character, is the protagonist, as all adventures are revolved around her, but the other characters are as much as important, if not in some cases, more important than her. She is a character that many of us can relate to. A person that has been denied the sole purpose of existing. A person that has suffered, because of other people’s choices. For Zelie, this was the denial of magic to her and her people, but for others it could be just anything. What I loved the most was the bravery that she showed, even though inside her she would be so scared. It felt as if fear itself made her to be brave. And I have felt that many times. Sometimes, you don’t really have a choice, but to be brave, no matter how scared you might be.
Then, we have Zelie’s brother, Tzain, who is always the more cautious one and tries to (unsuccessfully) keep Zelie out of trouble. He has so much love for Zelie in his heart and is always the one throwing himself out there to protect her. If I ever had a brother, I would wish for him to be Tzain. I couldn’t explain the love and connection they have together with Zelie. It’s so beautiful!
Then there is Amari, the princess that doesn’t agree with her father’s choices, and decides to follow her heart. I think I loved Amari the most out of all characters, as she was my true hero. Raised in a world of ruthless cruelty, and forced to do things she doesn’t want, her father, the king, always believes that she is weak, and incapable of defending herself and ruling a kingdom. And out there, with Zelie and Tzain, is where Amari finds her true self, and the moment she does is the best scene in this whole book, the beauty of a woman being so powerful, only because she was being belittled her whole life.
‘’It’s like seeing her for the first time: the human behind the maji. Fear embedded in the pain. Tragedy caused in Father’s name.’’
And in the end, we have Inan, the most controversial character in this book. The son of the king, and brother of Amari, dedicated to follow his father and rule the kingdom, but struggling between what is right and wrong. When he realises he has magic as well, he can’t confess, as his father kills those who have magic, but meeting Zelie, he is not so sure anymore of what really is happening in his kingdom, and has to make a decision on whose side he wants to be.
‘’The truth cuts like the sharpest knife I’ve ever known.’’
I loved how the story is focused on both worlds:
The world of Zelie and Tzain, where they live in small town with their father, they have to pay incredible amount of diviner tax, and the taxes get more and more expensive, and become impossible to be paid, so people have to go and do free labor for the king, never to be free again. They are faced with such unfairness and cruelty, but their families and the people in the village are sticking together to survive through everything.
And then we have the world of Amari and Inan, and the King. A world where magic is forbidden and all people that can use magic are being slaughtered. A world where being fierceless and cruel means that you are strong enough to lead a kingdom, and protect Orisha.
The only remark I have on this book were the acknowledgements. As much as I respect that story being told, and appreciate it with all my heart, I also really wished I haven’t read that part as it changed the story in the end for me, in a negative way. As I truly believe that every single person has the ability of magic in themselves. Every single person is powerful, and we all should be Diviners! And Inan having the ability himself proves my point on this as well.
A story about the battle of magic and friendships, a story about wins and losses, a world where magic lives in every single one of us. A world where we all belong. A masterpiece, this is. And a powerful one as well.
It is not every day that you encounter a book that lets you dive in a world of magic, with such intensity as Children of Blood and Bone. A story so beautifully written, that you forget this is not the real world and you are in a fantasy story. This is one of the books I wish I could keep reading it for the first time again and again.
When majis are born with white hair, it means that they are touched by the Gods. They are called Diviners, and when they celebrate their thirteenth birthday, they have the ability to use magic.
Zelie still remembers how Orisha used to have magic. Different clans existed, and they could all control different things: air, water, earth… But Zelie also remembers the night when everything went wrong. When the king and the army came and killed hundreds of people. Zelie remembers, like it was yesterday, how on that night they brutally killed her mother. The night when magic disappeared forever.
And when Zelie realises that she is one of the very few people that can still use magic, and return magic in Orisha, she goes on a quest with her brother. With the help of a princess that escapes the castle, she has to learn to control her magic powers, and also her feelings for an enemy she mustn’t trust.
‘’I longed for the day I would feel the magic of the dead in my bones, but right now all I can feel is an unnerving tingle in my veins.’’
The world is so well created, and the characters are all loveable and adorable. The magic story in this book is unique and I loved getting to know more about all clans, what they can do, and reading about people realising they have magic in themselves.
Zelie, as a character, is the protagonist, as all adventures are revolved around her, but the other characters are as much as important, if not in some cases, more important than her. She is a character that many of us can relate to. A person that has been denied the sole purpose of existing. A person that has suffered, because of other people’s choices. For Zelie, this was the denial of magic to her and her people, but for others it could be just anything. What I loved the most was the bravery that she showed, even though inside her she would be so scared. It felt as if fear itself made her to be brave. And I have felt that many times. Sometimes, you don’t really have a choice, but to be brave, no matter how scared you might be.
Then, we have Zelie’s brother, Tzain, who is always the more cautious one and tries to (unsuccessfully) keep Zelie out of trouble. He has so much love for Zelie in his heart and is always the one throwing himself out there to protect her. If I ever had a brother, I would wish for him to be Tzain. I couldn’t explain the love and connection they have together with Zelie. It’s so beautiful!
Then there is Amari, the princess that doesn’t agree with her father’s choices, and decides to follow her heart. I think I loved Amari the most out of all characters, as she was my true hero. Raised in a world of ruthless cruelty, and forced to do things she doesn’t want, her father, the king, always believes that she is weak, and incapable of defending herself and ruling a kingdom. And out there, with Zelie and Tzain, is where Amari finds her true self, and the moment she does is the best scene in this whole book, the beauty of a woman being so powerful, only because she was being belittled her whole life.
‘’It’s like seeing her for the first time: the human behind the maji. Fear embedded in the pain. Tragedy caused in Father’s name.’’
And in the end, we have Inan, the most controversial character in this book. The son of the king, and brother of Amari, dedicated to follow his father and rule the kingdom, but struggling between what is right and wrong. When he realises he has magic as well, he can’t confess, as his father kills those who have magic, but meeting Zelie, he is not so sure anymore of what really is happening in his kingdom, and has to make a decision on whose side he wants to be.
‘’The truth cuts like the sharpest knife I’ve ever known.’’
I loved how the story is focused on both worlds:
The world of Zelie and Tzain, where they live in small town with their father, they have to pay incredible amount of diviner tax, and the taxes get more and more expensive, and become impossible to be paid, so people have to go and do free labor for the king, never to be free again. They are faced with such unfairness and cruelty, but their families and the people in the village are sticking together to survive through everything.
And then we have the world of Amari and Inan, and the King. A world where magic is forbidden and all people that can use magic are being slaughtered. A world where being fierceless and cruel means that you are strong enough to lead a kingdom, and protect Orisha.
The only remark I have on this book were the acknowledgements. As much as I respect that story being told, and appreciate it with all my heart, I also really wished I haven’t read that part as it changed the story in the end for me, in a negative way. As I truly believe that every single person has the ability of magic in themselves. Every single person is powerful, and we all should be Diviners! And Inan having the ability himself proves my point on this as well.
A story about the battle of magic and friendships, a story about wins and losses, a world where magic lives in every single one of us. A world where we all belong. A masterpiece, this is. And a powerful one as well.

Hazel (1853 KP) rated Movies Are Prayers in Books
Jun 18, 2017
An Interesting Perspective
This eBook was provided by the publisher via NetGalley in exchange for an honest review
Subtitled How Films Voice Our Deepest Longings, film critic and committed Christian, Josh Larsen, writes Movies Are Prayers to explain his perspective that films are one of our ways of communicating with God. Films, or movies as they are oftentimes referred to in this book, can be many things from a form of escapism to historical information and artistic expression, but as Larsen maintains, they can also be prayers.
“Movies are our way of telling God what we think about this world and our place in it.” Apart from those based on Biblical characters or Christian messages, films are not usually a deliberate attempt at speaking to God. What Larsen is suggesting is that God can be found in places you would not expect – the cinema, for instance. Prayer is a human instinct, even for those who have no religious ties. We are forever asking “why am I here?” or “why me?” alongside feelings of gratitude and love for our positive experiences in life.
Josh Larsen explores several expressions of prayer, including the tenets of the Lord’s Prayer, to examine numerous films from popular classics to contemporary Disney. Beginning with wonder at the natural world (Avatar, Into The Wild), positive forms of prayer are identified in well-known cinematography, such as reconciliation (Where the Wild Things Are), meditation (Bambi), joy (Top Hat, and most musicals) and confession (Toy Story, Trainwreck). But Larsen does not stop there, he goes on to use examples of emotions that many may not consider forms of prayer: anger (Fight Club, The Piano) and lament (12 Years a Slave, Godzilla).
To back up his theory, Josh Larsen relates film sequences with Bible passages, for example, the prayers of David and Job. He likens the ending of Children of Men with the Christmas story and identifies the worshipping of false gods with Wizard of Oz. Larsen also suggests the obedience of the main character in It’s a Wonderful Life reflects the experiences of Jonah.
As well as Biblical theory, Larsen refers to citations from other respected Christian writers on the matter of prayer, challenging preconceived notions of both the religious and the atheist. Despite the fact Movies Are Prayers is heavily steeped in religious connotations, it may appeal to film buffs who wish to delve deeper into the hidden meanings of films.
Although the examples in this book are mostly well-known titles, it is unlikely that readers will have watched all the films. Helpfully, Josh Larsen provides details and descriptions of the scenes he has chosen to focus on so that even if you are not familiar with the story, it is possible to understand the author’s perspective. Having said that, Movies Are Prayers contains a lot of spoilers.
Everyone has their own personal view on Christian theory and prayer, so Movies Are Prayers can only be treated as an idea rather than gospel. However, Josh Larsen has developed an interesting theory that makes you think more about the ways we can communicate with God, even when we may not have deliberately chosen to. Being easy to read and not overly long (200 pages), Movies Are Prayers is the ideal book for film-loving Christians.
Subtitled How Films Voice Our Deepest Longings, film critic and committed Christian, Josh Larsen, writes Movies Are Prayers to explain his perspective that films are one of our ways of communicating with God. Films, or movies as they are oftentimes referred to in this book, can be many things from a form of escapism to historical information and artistic expression, but as Larsen maintains, they can also be prayers.
“Movies are our way of telling God what we think about this world and our place in it.” Apart from those based on Biblical characters or Christian messages, films are not usually a deliberate attempt at speaking to God. What Larsen is suggesting is that God can be found in places you would not expect – the cinema, for instance. Prayer is a human instinct, even for those who have no religious ties. We are forever asking “why am I here?” or “why me?” alongside feelings of gratitude and love for our positive experiences in life.
Josh Larsen explores several expressions of prayer, including the tenets of the Lord’s Prayer, to examine numerous films from popular classics to contemporary Disney. Beginning with wonder at the natural world (Avatar, Into The Wild), positive forms of prayer are identified in well-known cinematography, such as reconciliation (Where the Wild Things Are), meditation (Bambi), joy (Top Hat, and most musicals) and confession (Toy Story, Trainwreck). But Larsen does not stop there, he goes on to use examples of emotions that many may not consider forms of prayer: anger (Fight Club, The Piano) and lament (12 Years a Slave, Godzilla).
To back up his theory, Josh Larsen relates film sequences with Bible passages, for example, the prayers of David and Job. He likens the ending of Children of Men with the Christmas story and identifies the worshipping of false gods with Wizard of Oz. Larsen also suggests the obedience of the main character in It’s a Wonderful Life reflects the experiences of Jonah.
As well as Biblical theory, Larsen refers to citations from other respected Christian writers on the matter of prayer, challenging preconceived notions of both the religious and the atheist. Despite the fact Movies Are Prayers is heavily steeped in religious connotations, it may appeal to film buffs who wish to delve deeper into the hidden meanings of films.
Although the examples in this book are mostly well-known titles, it is unlikely that readers will have watched all the films. Helpfully, Josh Larsen provides details and descriptions of the scenes he has chosen to focus on so that even if you are not familiar with the story, it is possible to understand the author’s perspective. Having said that, Movies Are Prayers contains a lot of spoilers.
Everyone has their own personal view on Christian theory and prayer, so Movies Are Prayers can only be treated as an idea rather than gospel. However, Josh Larsen has developed an interesting theory that makes you think more about the ways we can communicate with God, even when we may not have deliberately chosen to. Being easy to read and not overly long (200 pages), Movies Are Prayers is the ideal book for film-loving Christians.

Movie Metropolis (309 KP) rated Geostorm (2017) in Movies
Jun 10, 2019
The 90's are back
I’ve got to start by telling you I wasn’t holding out much hope for Geostorm and that’s for quite a few reasons. Firstly, Gerard Butler’s career has been on a bit of a slide recently.
Last year was particularly rough for the Scotsman, with London Has Fallen and Gods of Egypt receiving less than 2 stars here at Movie Metropolis. Secondly, Geostorm has had one of the most turbulent productions of any blockbuster in recent memory.
It actually completed main shooting in 2014 but after a negative audience reaction, it’s release date was pushed back numerous times and costly reshoots were drafted in to sort out the presumed mess. Now, in Autumn 2017 it’s arrived. But what’s it like?
After an unprecedented series of natural disasters, the world’s leaders banded together to create an intricate net of satellites to control the global climate and keep people safe. But now, something is wrong: the system built to protect the planet is attacking it, and it becomes a race against the clock to uncover the real threat before a worldwide geostorm wipes out everything and everyone along with it.
Sounding like something straight from the SyFy channel, Geostorm’s premise is utterly ridiculous but disaster movies have never been particularly well-known for their deep, meaningful and accurate storylines. In fact, some of the very best films in the genre, Deep Impact, Armageddon, Volcano wrestled with significant plot holes – audiences don’t care about that when they can watch the planet getting destroyed.
Morbid, right? Most definitely, but the same applies here. The special effects are so darn good, as a tidal wave obliterates Dubai, and the action interspersed at the right intervals, that the lack of cohesive plot and at times hideous and expositional dialogue really doesn’t matter.
The cinematography by director Dean Devlin (in his first feature film) is really rather good. It’s not ground-breaking but considering 95% of the movie is CGI, he works with green screen well and the script’s twists and turns make it a damn sight more interesting than the majority of 2017’s blockbusters.
“Geostorm channels those brilliantly camp disaster movies from the 80s and 90s beautifully.”
Gerard Butler is actually very decent, but there is a lot more talent on offer here than you would first expect. Ed Harris is always dependable and Andy Garcia plays a President similar to Morgan Freeman’s turn in 1998s Deep Impact. It’s cheesier than a Dairylea triangle, but that’s exactly how disaster films are meant to be.
Geostorm channels those brilliantly camp disaster movies from the 80s and 90s beautifully. Dante’s Peak, Earthquake and Volcano can all be felt here. It takes itself a lot less seriously than 2015’s San Andreas, and has a decent sense of humour to boot.
The scenes on-board the International Space Station are a little dull and to be fair, for a film titled Geostorm, there could be a little more ‘storming’ going on, but it’s a fun, throwaway film that requires nothing but your mind to switch off.
Overall, despite a ridiculously turbulent birth, Geostorm is an honest film. Sure, it’s premise is plagued by plot inconsistencies and the characters aren’t fleshed out enough for us to care about their fates, but it’s a rollercoaster ride of special effects and disaster, which I’m not ashamed to say, I really enjoyed.
https://moviemetropolis.net/2017/10/21/geostorm-review/
Last year was particularly rough for the Scotsman, with London Has Fallen and Gods of Egypt receiving less than 2 stars here at Movie Metropolis. Secondly, Geostorm has had one of the most turbulent productions of any blockbuster in recent memory.
It actually completed main shooting in 2014 but after a negative audience reaction, it’s release date was pushed back numerous times and costly reshoots were drafted in to sort out the presumed mess. Now, in Autumn 2017 it’s arrived. But what’s it like?
After an unprecedented series of natural disasters, the world’s leaders banded together to create an intricate net of satellites to control the global climate and keep people safe. But now, something is wrong: the system built to protect the planet is attacking it, and it becomes a race against the clock to uncover the real threat before a worldwide geostorm wipes out everything and everyone along with it.
Sounding like something straight from the SyFy channel, Geostorm’s premise is utterly ridiculous but disaster movies have never been particularly well-known for their deep, meaningful and accurate storylines. In fact, some of the very best films in the genre, Deep Impact, Armageddon, Volcano wrestled with significant plot holes – audiences don’t care about that when they can watch the planet getting destroyed.
Morbid, right? Most definitely, but the same applies here. The special effects are so darn good, as a tidal wave obliterates Dubai, and the action interspersed at the right intervals, that the lack of cohesive plot and at times hideous and expositional dialogue really doesn’t matter.
The cinematography by director Dean Devlin (in his first feature film) is really rather good. It’s not ground-breaking but considering 95% of the movie is CGI, he works with green screen well and the script’s twists and turns make it a damn sight more interesting than the majority of 2017’s blockbusters.
“Geostorm channels those brilliantly camp disaster movies from the 80s and 90s beautifully.”
Gerard Butler is actually very decent, but there is a lot more talent on offer here than you would first expect. Ed Harris is always dependable and Andy Garcia plays a President similar to Morgan Freeman’s turn in 1998s Deep Impact. It’s cheesier than a Dairylea triangle, but that’s exactly how disaster films are meant to be.
Geostorm channels those brilliantly camp disaster movies from the 80s and 90s beautifully. Dante’s Peak, Earthquake and Volcano can all be felt here. It takes itself a lot less seriously than 2015’s San Andreas, and has a decent sense of humour to boot.
The scenes on-board the International Space Station are a little dull and to be fair, for a film titled Geostorm, there could be a little more ‘storming’ going on, but it’s a fun, throwaway film that requires nothing but your mind to switch off.
Overall, despite a ridiculously turbulent birth, Geostorm is an honest film. Sure, it’s premise is plagued by plot inconsistencies and the characters aren’t fleshed out enough for us to care about their fates, but it’s a rollercoaster ride of special effects and disaster, which I’m not ashamed to say, I really enjoyed.
https://moviemetropolis.net/2017/10/21/geostorm-review/