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Poptropica
Games and Education
App
Poptropica is an open virtual world created by Jeff Kinney, author of DIARY OF A WIMPY KID. Join a...
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The Tribez: Build a Village
Games and Entertainment
App
Tribez is not just a game! Tribez is an adventure, where you travel to a distant past full of...
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Chroma Crossing Chronicles: Blood Moon Part 2
Book
Blood Moon—part 2: Candy endeavors to understand the monochromatic ‘beige-world’ she landed...
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Sohng: Prisoner of Fate (Tales of Arca #1)
Book
n a world of hidden secrets, all will be revealed in this Dark, Science Fiction, Fantasy Adventure....
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Sunless Sea
Games
App
LOSE YOUR MIND. EAT YOUR CREW. DIE. Failbetter’s award-winning PC game is now on iOS! Take the...
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Sailing toward Osiris
Tabletop Game
Pharaoh is dead and his funerary barge sails slowly down the Nile toward his tomb where his spirit...
BoardGames 2018Games EgyptianGames
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ClareR (5779 KP) rated The Women of Troy in Books
Jan 11, 2022
Briseis is lucky, in that she is now married to Alcimus and is now a respectable, protected woman. But she now feels as though she belongs to neither side. She knows how the female slaves feel: she was one of them once. But they don’t see her as one of them anymore, and she isn’t wholly Greek either. She does manage to see the main female characters from Troy, though. Cassandra makes an appearance - she is still telling everyone what will happen, and on one is believing her. Hecuba is being kept in comfort by Odysseus, but she has seen all but one of her sons killed, and her husband is lying unburied on the beach - she wants to see him sent off to the afterlife before she dies.
We even see Helen and how she’s getting on. Her husband has taken her back, but no one else can see why she hasn’t been killed. After all, she’s to blame for the whole situation, isn’t she?!
Amina is Briseis’ own slave, given to her by Alcimus. It’s clear that she doesn’t like Briseis - after all, Briseis hasn’t tried to convince Agamemnon to have proper funeral rites for Priam. I liked Amina. She stands by her convictions, no matter the consequences (and there are consequences).
In fact, they’re all strong women, trying their best in very difficult circumstances. I always enjoy Greek mythology re-telling, and this book really does it for me. I’d love to see if Pat Barker writes about the times after the Greeks return to their homes. What happens to Cassandra? Helen? And Briseis? Yes, I know I can look it up in any Greek mythology book, but Pat Barkers storytelling is so emotive and really compelling. I’ll be keeping my fingers crossed!
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Purple Phoenix Games (2266 KP) rated Tutankhamun in Tabletop Games
Jul 9, 2021
In Tutankhamun, players take on the roles of Egyptian priests attempting to cleanse their souls by gifting the sarcophagus with relics found along the Nile River. The priest who can cleanse their soul quickest will be proclaimed the next High Priest and winner of the game!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the King Tut sarcophagus on the table somewhere inside the box bottom. From this starting place (or you could place these components last I suppose), begin the laborious job of creating the Nile from the trapezoidal Relic TIles. This part took me a good several minutes each game. Place out the Underworld Mat near the start of the Nile, and place upon it the two Guardian Statue standees. From there give every player a reference card, have them choose a player color, place their boats at the start of the Nile, and Canopic Jar scoring markers on the appropriate space along the box bottom score track. The game may now begin!
Tutankhamun is played in turns starting with the starting player and proceeding clockwise. The starting player will choose ANY Relic Tile to collect and move their boat to that location. Once collected, the player will check to make sure there are still matching Relics along the Nile. If so, then play continues to the next player. If the active player had collected the last Relic of that type still active in the game, then the Relic type is scored.
Each Relic Tile features art of a Relic, a God, or a Scarab Ring. Relics come in sets, and when the final Relic of its type is collected, scoring immediately follows. Whichever player possesses the most Relic Tiles of the one being scored will earn points (or rather, negative points, as the priests are trying to cleanse their souls down to the winning score of zero) equal to the number printed on the tile. That number stands for the score earned as well as the number of Relics of that type in the game. The player with the second most Relics of the scored type will score half the number printed on the tile. All others do not score.
God Tiles feature art of one of five ancient Egyptian Gods: Osiris, Isis, Ra, Thoth, and Horus. Each of these Gods provide the collecting player with special powers to be used during the turn, and are always positive for the player.
Finally, Scarab Ring tiles are special in that they feature no number upon them. There are 10 tiles in the game, and as soon as a player collects one they immediately score one point (or one negative point). These tiles are not thrown into the box bottom, as the other scoring tiles are once scored, but are kept with the players to be scored at the end of the game. The player holding the most Scarab Tiles scores five negative points.
Any tile along the Nile that has been passed by all players is deposited onto the Underworld Mat and not added to the box bottom with the King Tut sarcophagus. Tiles may still be collected from the Underworld by permission of the Gods being collected in-game. Whichever priest is able to dwindle down their points and cleanse their soul first will win the game and become the next High Priest of Egypt!
Components. I am more and more becoming a fan of everything 25th Century Games is putting out. This is certainly no exception. I have seen photos of the original versions of this game, entitled Tutankhamen (with an E at the end instead of a U) and this game was certainly begging for a renovation. All the components have updated art, more vibrant colors, and the game even includes luxurious (and completely unnecessary) components. These are the very cool, but very unnecessary King Tut sarcophagus, and the Guardian Statue standees that add nothing to the gameplay but definitely help set the mood and theme. That all said, this version looks amazing on the table and has nearly infinite setup configurations!
What I like most about the game is the fact that on a player’s turn they can literally move forward to ANYWHERE along the Nile to gather whatever Relic they wish. They can pass up a tile or twelve along the way to snatch exactly what they want. However, the quicker a player reaches the sarcophagus does not automatically make them the winner. No, they still need to reduce their soul spirit score to zero in order to win (or be closest by the time all players reach the final spot). Conversely, dilly-dallying along the River just picking up every available tile also will not guarantee a victory. Specializing in a select few items may be the ticket to a victory, or setting oneself to win a couple types and win runner-up on the remainder may be a great path to victory.
Unlike many other games with this lazy race mechanic, the player furthest back does NOT get to keep taking turns to catch up (I’m looking at you, Tokaido), but rather just means that player has many more options ahead of themselves than the other players have. This is very interesting to me, and definitely something worth exploring more. It makes for tough turns when players have to really crunch which options are best for them: take the tile right ahead of them, diversify vs bolster the collection, or hate block another player by taking what you know they need. Ahh, so beautiful are the choices given!
At the end of the day (and this review), Purple Phoenix Games gives this one an Obama-meme-where-he-is-drinking-a-beer-and-giving-a-thumbs-up 5 / 6. I would certainly not have purchased this game in its original form had I seen it in a game store. However, with the changes made to make it more pretty, I would have given it a chance. I am so very glad I have the opportunity to play this a lot, as I can see this getting to the table allllllll the time. It is right up my alley, and I place it high among other Knizia games. Long live King Toot!!
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Annie Chanse (15 KP) rated Death is but a Dream in Books
Dec 19, 2017
A police detective -- Callista, Callie for short -- saves a little girl from getting hit by a bus. She, herself, is then hit instead. She wakes up to find herself in the Underworld where she is taken before Hades and offered a deal. Protect his son, Plutus, and find out who wants him dead, and Hades will restore her to life. However, if Callie fails in her objective or dies while in the Underworld, she will die an eternal death, and her soul will never be allowed to have an afterlife.
It doesn't seem like a super great choice, but when a god offers you a deal, the "offering" part is really just a polite term to cover up the fact that you are going to do what that god wants you to do or your screwed. And so Callie has little choice but to accept Hades' offer. She meets several interesting characters along the way, including one of the Furies, Tisiphone, who becomes Callie's friend and ally in the Underworld.
Callie's job is complicated, however, by the fact that Hades forbids her to interview, interrogate, or even outwardly suspect any of his royal family of trying to kill his son, and even FURTHER complicated by the fact that Hades lies to her and manipulates her at every turn.
"Death is but a Dream" is a beautiful and original story of the Olympian gods, and it is quite unique in its view of Greek mythology. Perhaps the closest comparison I can make to a book/series already out there in the market is with Amber Benson's series that starts with "Death's Daughter." (I'm sorry. I can't actually remember what the series is called as a whole.) It has the same tone. Both feature strong, independent female protagonists who are thrown into a fantastical world that they want no part of, so yes, fans of Amber Benson's work will really enjoy this book, I think.
The only complaint I have is that the book could have benefited from some series editing. I had an e-book copy of the novel, and there were quite a few more errors than I would expect a published, completed book to have. Most of the errors were inconsequential -- missing commas, wrong words, etc. -- and could be easily overlooked or fixed by the reader simply inserting the correct word while reading, but still, a polished book should be as free of errors as is possible, and this book had a good number.
I still really, really enjoyed the book, though. I highly recommend it.
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Debbiereadsbook (1303 KP) rated The Druid's Gift (The Nameless Gods #1) in Books
Jan 7, 2018
She was supposed to on a pilgrimage, being kidnapped for sacrifice was not in the plan!
I gotta be honest here, and you'll know when I gotta talk about my feelings about books, I'm nothing if not honest! When asked did I want to read this book, it came with a link, and of course I looked at it, and my first reaction was nope. That cover did nothing for me, but the blurb grabbed, so I said yes. NOW, I've read this book, and feel I should say this. That cover is right and proper for this book!! It fits Nune and Ty's story so perfectly! And it is a rather good book!
Nune is a day elf, a Druid, and Ty a night elf. They usually never cross paths. Nune is on a pilgrimage and Ty is on an initiation to move up the warrior ranks, I forget what the name he used is, sorry! Nune was supposed to be his sacrifice for this initiation, but after befriending each other, they question why Ty suddenly has to do this, when it's never been required of warriors before.
It is, quite simply, brilliantly written high fantasy. I really find myself engrossed in Nune and Ty, and their path towards finding out just what is going on in Ty's village, and why things are changing so rapidly, to the detriment of the day elves. It's told from both Nune and Ty's point of view. It does carry some difficult subjects, kidnap, elf sacrifice but these are dealt with very well.
Its not overly explicit, indeed, I thought it might actually come out clean, but Nune and Ty do get naughty on. Again, well written. Not overly graphic either, what's here is right for this book.
And there is a MUCH bigger picture that I'm still not seeing. Ty's brother is missing. There's the reason why the Nameless Gods are being summoned. And Ty still has to face his superiors about his failed quest when he gets home.
A step out of my comfort zone, but a very nice step. I hope I get to foloow Nune and Ty on their quest.
And an apology to the author for not spelling Nune with accent on the e, I don't know how to put that on!
4 solid stars
**same worded review will appear elsewhere**