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Beetlejuice (1988)
Beetlejuice (1988)
1988 | Comedy, Fantasy, Horror
Micheal Keaton (1 more)
Tim Burton
Say His Name
Beetlejuice- is a halloween classic. Its also a tim burton classic. The cast is really good, the fantasy gothic horror element is really good. Its also a dark film, and its PG and it does have some not PG moments. Its a excellent movie.

The plot: After Barbara (Geena Davis) and Adam Maitland (Alec Baldwin) die in a car accident, they find themselves stuck haunting their country residence, unable to leave the house. When the unbearable Deetzes (Catherine O'Hara, Jeffrey Jones) and teen daughter Lydia (Winona Ryder) buy the home, the Maitlands attempt to scare them away without success. Their efforts attract Beetlejuice (Michael Keaton), a rambunctious spirit whose "help" quickly becomes dangerous for the Maitlands and innocent Lydia.

Burton cast Ryder upon seeing her in Lucas. O'Hara quickly signed on, while Burton claimed it took a lot of time to convince other cast members to sign, as "they didn't know what to think of the weird script.

Warner Bros. disliked the title Beetlejuice and wanted to call the film House Ghosts. As a joke, Burton suggested the name Scared Sheetless and was horrified when the studio actually considered using it.

Beetlejuice Goes Hawaiian is in development hell and now its shelved. So the likely chance of it coming out is unlikely, but who knows.

Like i said before Beetlejuice is a excellent Halloween Classic.
  
Edward Scissorhands (1990)
Edward Scissorhands (1990)
1990 | Fantasy, Romance
Has more heart than later Burton/Depp collaborations
There have been many actor/director long term collaborations through the years - John Ford/John Wayne, Martin Scorcese/Robert DeNiro and Alfred Hitchock/Jimmy Stewart all come to mind. Another interesting collaboration is the unique one between Tim Burton and Johnny Depp. The films these 2 have made have shown an "outsider" being introduced into an environment - usually in a quirky and gothic dark manner. So it was interesting to go back to the film that started it all - 1990's EDWARD SCISSORHANDS.

Interestingly enough, this film works because of the lack of weight of previous Burton/Depp collaborations.

Let me explain...

If you were to hear today that Tim Burton and Johnny Depp were to collaborate on a film, what expectations would you have? Quirky, dark and gothic comes to mind. With EDWARD SCISSORHANDS, none of these expectations were in place. You can see the purity in the beginning of this collaboration with these 2 artists finding there footing together in a film that is...yes...quirky, dark and gothic.

It is also, unexpectedly, light, airy, funny and poignant - traits that I think get lost in later Burton/Depp collaborations....collaborations where the focus seemed to be on the design and look and less on the emotion.

Set in a timeless, stylized world that is part '50's, part '60's, part 80's and part "everything else", EDWARD SCISSORHANDS is Burton's loose retelling of the Frankenstein story, where an isolated inventor (in this case Vincent Price) creates life (Depp)...with scissors for hands (you'll have to see the film to see why). When a local resident (and door to door cosmetic saleslady) discovers Edward living alone, she invites him into her house - and into the lives of the the neighborhood that exists below.

Depp owns this character - and owns it well. He brings an innocence and integrity to this character that rides a fine line well. His character is naive - but not simpleminded. He is longing to please - and to be loved - but has his own mind. In Depp's performance, you see an actor coming into his own.

He is joined - wonderfully - by Diane Wiest as the lady that invites him into her home. Winona Ryder (who turned down Godfather 3 to appear in this film) as Wiest's daughter (and object of Edward's affections) and the great Alan Arkin as the patriarch of the family who is a fun stereo-type of the Suburban dad.

All of this is packaged - uniquely - by Burton with an "8 crayon" color palate that exaggerates the various styles of the time. It is an expert job of combining styles into a unique vision that works very, very well.

I also have to give Burton credit for casting the iconic horror movie veteran Vincent Price (in his last film role) as the inventor of Edward Scissorhands.

I was taken under the spell of this film - and not just because of the interesting visuals - it has a heart and soul (because of Depp's work) that, I think both Depp and Burton lose in some of their later collaborations.

If you haven't seen this film in awhile - check it out - I think you'll like it.

Letter Grade: A-

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Bloodborne
Bloodborne
Role-Playing
Strategic, challenging, and rewarding combat (6 more)
Excellent orchestrated soundtrack
Great aesthetic and visual design
Cool boss designs
Old Hunters expansion adds extra challenge
30-40 hour campaign with loads of content
Lovecraftian horror at its finest
Optional chalice dungeons can be a bit repetitive (0 more)
Bloodborne is an action RPG developed by From Software and directed by Hidetaka Miyazaki, creator of the Dark Souls series. Bloodborne takes elements from the Dark Souls games and mixes in elements of Gothic and Lovecraftian horror to make one truly unique experience exclusively for the Playstation 4.
 You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
  
The Possession of Hannah Grace (2018)
The Possession of Hannah Grace (2018)
2018 | Horror
If there was ever somewhere befitting of a horror film it’s in a morgue. But unlike the terrifying Autopsy of Jane Doe which, uses the location in a dark and gothic manner, The Possession of Hannah Grace feels overworked and desperate to please.

When an exorcism goes horribly wrong the body ends up within the confines of a Boston hospital morgue three months later. There, ex-cop Megan (Shay Mitchell) who is recovering from her own personal trauma, takes a job working the graveyard shift. The setting had so much potential it’s annoying that the film just saunters along, relying on cheap jump scares to capture audience attention.

As Megan walks about with not much to do until the eventual arrival of Hannah Grace’s disfigured corpse, she spends the time familiarising herself with the creepy surroundings. Megan’s backstory is far more interesting. Suffering from PTSD after watching her partner get gunned down, she battles an addiction to pills and now has the thankless task of having to battle a demon – hardly job satisfaction.

The setting had so much potential it’s annoying that the film just saunters along, relying on cheap jump scares to capture audience attention.

In fairness to director Diederik Van Rooijen, he has chosen a tried and tested subgenre. And he isn’t helped by Brian Sieve‘s poor script. There is the odd positive moment, mainly when Hannah’s twisted body offers a glimpse at something more sinister lurking inside her. But that’s about it.

“When you die, you die. End of story,” says Megan – and after 85 minutes we’re pleased it did.
  
G
Gallant
8
8.0 (1 Ratings)
Book Rating
140 of 235
Book
Gallant
By V.E. Schwab
⭐️⭐️⭐️⭐️

Sixteen- year-old Olivia Prior is missing three things: a mother, a father, and a voice. Her mother vanished all at once, and her father by degrees, and her voice was a thing she never had to start with. She grew up at Merilance School for Girls. Now, nearing the end of her time there, Olivia receives a letter from an uncle she's never met, her father's older brother, summoning her to his estate, a place called Gallant. But when she arrives, she discovers that the letter she received was several years old. Her uncle is dead. The estate is empty, save for the servants. Olivia is permitted to remain, but must follow two rules: don't go out after dusk, and always stay on the right side of a wall that runs along the estate's western edge. Beyond it is another realm, ancient and magical, which calls to Olivia through her blood…


At first I was unsure it took a few chapters for me to get comfortable with it but once I was I just didn’t want to put it down. I’m really liking the gothic horror feel at the minute and this was done so well. A 16 year old non verbal girl just looking for a home and family to call her own. Abandoned by her mother and brought up in an awful place to find she has a family with a dark history. Loved it!!!!