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Connor Sheffield (293 KP) rated The Company of Wolves (1984) in Movies
Apr 19, 2017
Very Different from most films (3 more)
Transformation Sequences
Great Cast
Brilliant lore
May seem confusing (1 more)
Rosaleen younger than originally planned
Of Wolves and Men
Where do I begin when reviewing a film as obscure and brilliant as, The Company of Wolves. Well for starters I should probably introduce it as it's not a film a lot of people are aware of.
The Company of Wolves is a British Gothic Horror movie adapted from an Anthology of short stories called The Curious Room, written by Angela Carter, and the short story that the film was adapted from was in fact of the same name, The Company of Wolves.
Angela Carter worked with Neil Jordan to write the screenplay and whilst it has some differences (I've not yet read the original story so I couldn't tell you the differences....just google it) the movie is still pretty close to the source material from what I have heard.
One thing I can tell you about this film is that it is brilliant and unlike anything you will ever watch (at least its unlike anything I have seen as of writing this). When I first watched this film, my initial thought was "What on earth did I just watch?" and after viewing it several more times I understood more and more and each viewing was like a new experience.
It's cast add to the creepy dark tone of the film whilst still feeling like a light fantasy film, but with gore and death. The soundtrack is certainly the creepiest element of the film, and it creates an eerily uncomfortable atmosphere. To add to this atmosphere we have a cast that includes the likes of famous names such as Angela Lansbury (Bedknobs and Broomsticks, Beauty and the Beast, Murder She Wrote etc.), Stephen Rea (V for Vendetta, The Crying Game, Underworld: Awakening etc.), David Warner (Titanic, Tron, The Omen etc.) and Brian Glover (An American Werewolf in London, Alien 3, KES etc.) just to name a few, but we also have brilliant talent from lesser known actors\actresses such as Micha Bergese (Interview With A Vampire) and the lead role of young Rosaleen, portrayed by Sarah Patterson who only ever starred in 3 more films after The Company of Wolves.
So why do I love this movie? I have a love for werewolf lore and the subtle messages about reality the legends may be formed from and this film explores some of that. With Angela Lansbury as Granny telling young Rosaleen stories about how she shouldn't trust men who's eyebrows meet, and how she shouldn't stray from the path when walking through the forest. Tradition superstition that were actual beliefs many years ago. The Company of Wolves is a combination of stories, but with an overall plot similar in many ways to that of Little Red Riding Hood, including Granny knitting Rosaleen a red shoal, and being challenged by a huntsman to a race to Granny's house, which concludes with SPOILERS!!!!
Granny is murdered, and the huntsman is discovered by Rosaleen who them puts the pieces of the puzzle together and comes to the truthful conclusion that the huntsman is in fact a werewolf.
However, my only issue with the film is not being able to explore the story properly, as the casting of Rosaleen was actually too young for the original script. The film is a somewhat coming of age movie for Rosaleen and a young boy who is infatuated with her (known only in the credits as Amerous Boy, portrayed by Shane Johnstone. Never heard of him? That's because this was his only movie). The original script was essentially going to explore more of the sexuality between a young girl and the handsome stranger known as The Huntsman. However, during casting, Sarah Patterson shined above the other young performers and was chosen for the role, but due to her being so young (only 12/13 years old) they had to change the script and so their interaction was reduced to nothing more than a bet which would lead to a kiss, but the kiss is then a simple peck on the lips as the Rosaleen jumps back with the line "My what big teeth you have!".
Here's a tip when you watch this movie. Look around Rosaleens room at the beginning and pay attention to her dolls etc. Some of the props will help the film make more sense because one thing I should have mentioned at the start is that this story takes place in a young girls dream (Also portrayed by Sarah Patterson) and the finale is spectacular.
The wolves for the majority of their appearances are easily noticeable as being nothing more than domestic German Shepherds, but that makes sense when you think about this being a girl's dream, and this girl in fact owns a pet German Shepherd.
The best part and the most horrific part of this movie, is the transformations of two of the characters. Stephen Rea's character is a young groom in one of Granny's stories that she tells to Rosaleen, and his transformation into wolf form is one of the most graphic transformations I have ever seen in a film, and despite the use of an animatronic dog, which in part takes away some of the magic, you have to remember this was 1984 and these kinds of films were not going to have the amazing technology we have today and you have to give so much credit and respect to Neil Jordan for using practical effects.
The Huntsmans transformation is less gory but definitely not any less creepier, as we see an extended tongue, and a lot of physical body transformation before a wolf snout comes bursting out of his mouth and fur rips through his skin. Both of these portrayals of the transformation were a representation of the running theme that men have beasts inside of them, that only appear when they are angry or upset.
I highly recommend this film, but I have warned you beforehand. If you do watch this film, feel free to discuss it with me because as I said it is one of my favourites and is lesser known to many audiences.
The Company of Wolves is a British Gothic Horror movie adapted from an Anthology of short stories called The Curious Room, written by Angela Carter, and the short story that the film was adapted from was in fact of the same name, The Company of Wolves.
Angela Carter worked with Neil Jordan to write the screenplay and whilst it has some differences (I've not yet read the original story so I couldn't tell you the differences....just google it) the movie is still pretty close to the source material from what I have heard.
One thing I can tell you about this film is that it is brilliant and unlike anything you will ever watch (at least its unlike anything I have seen as of writing this). When I first watched this film, my initial thought was "What on earth did I just watch?" and after viewing it several more times I understood more and more and each viewing was like a new experience.
It's cast add to the creepy dark tone of the film whilst still feeling like a light fantasy film, but with gore and death. The soundtrack is certainly the creepiest element of the film, and it creates an eerily uncomfortable atmosphere. To add to this atmosphere we have a cast that includes the likes of famous names such as Angela Lansbury (Bedknobs and Broomsticks, Beauty and the Beast, Murder She Wrote etc.), Stephen Rea (V for Vendetta, The Crying Game, Underworld: Awakening etc.), David Warner (Titanic, Tron, The Omen etc.) and Brian Glover (An American Werewolf in London, Alien 3, KES etc.) just to name a few, but we also have brilliant talent from lesser known actors\actresses such as Micha Bergese (Interview With A Vampire) and the lead role of young Rosaleen, portrayed by Sarah Patterson who only ever starred in 3 more films after The Company of Wolves.
So why do I love this movie? I have a love for werewolf lore and the subtle messages about reality the legends may be formed from and this film explores some of that. With Angela Lansbury as Granny telling young Rosaleen stories about how she shouldn't trust men who's eyebrows meet, and how she shouldn't stray from the path when walking through the forest. Tradition superstition that were actual beliefs many years ago. The Company of Wolves is a combination of stories, but with an overall plot similar in many ways to that of Little Red Riding Hood, including Granny knitting Rosaleen a red shoal, and being challenged by a huntsman to a race to Granny's house, which concludes with SPOILERS!!!!
Granny is murdered, and the huntsman is discovered by Rosaleen who them puts the pieces of the puzzle together and comes to the truthful conclusion that the huntsman is in fact a werewolf.
However, my only issue with the film is not being able to explore the story properly, as the casting of Rosaleen was actually too young for the original script. The film is a somewhat coming of age movie for Rosaleen and a young boy who is infatuated with her (known only in the credits as Amerous Boy, portrayed by Shane Johnstone. Never heard of him? That's because this was his only movie). The original script was essentially going to explore more of the sexuality between a young girl and the handsome stranger known as The Huntsman. However, during casting, Sarah Patterson shined above the other young performers and was chosen for the role, but due to her being so young (only 12/13 years old) they had to change the script and so their interaction was reduced to nothing more than a bet which would lead to a kiss, but the kiss is then a simple peck on the lips as the Rosaleen jumps back with the line "My what big teeth you have!".
Here's a tip when you watch this movie. Look around Rosaleens room at the beginning and pay attention to her dolls etc. Some of the props will help the film make more sense because one thing I should have mentioned at the start is that this story takes place in a young girls dream (Also portrayed by Sarah Patterson) and the finale is spectacular.
The wolves for the majority of their appearances are easily noticeable as being nothing more than domestic German Shepherds, but that makes sense when you think about this being a girl's dream, and this girl in fact owns a pet German Shepherd.
The best part and the most horrific part of this movie, is the transformations of two of the characters. Stephen Rea's character is a young groom in one of Granny's stories that she tells to Rosaleen, and his transformation into wolf form is one of the most graphic transformations I have ever seen in a film, and despite the use of an animatronic dog, which in part takes away some of the magic, you have to remember this was 1984 and these kinds of films were not going to have the amazing technology we have today and you have to give so much credit and respect to Neil Jordan for using practical effects.
The Huntsmans transformation is less gory but definitely not any less creepier, as we see an extended tongue, and a lot of physical body transformation before a wolf snout comes bursting out of his mouth and fur rips through his skin. Both of these portrayals of the transformation were a representation of the running theme that men have beasts inside of them, that only appear when they are angry or upset.
I highly recommend this film, but I have warned you beforehand. If you do watch this film, feel free to discuss it with me because as I said it is one of my favourites and is lesser known to many audiences.
Ivana A. | Diary of Difference (1171 KP) rated Wonder Woman: Her Greatest Battles in Books
Aug 21, 2018
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<img src="https://gipostcards.files.wordpress.com/2018/08/book-review-1.png"/>
This is my first graphic novel, and I did enjoy the art in it! This book contains the greatest battles of Wonder Woman. It is a compilation of seven comic book scenes, all sharing a different battle of Wonder Woman, and a different kind of art.. But even though I enjoyed the art, as a first one, this didn’t make me happy.
The stories are put in this compilation chronologically by when they were made, starting from a scene that was made in 1987, until the last one, which was made in 2013. I will give a brief comment on all of them - in order:
<b>‘’Power Play’’ from Wonder Woman #6 (1987)
<i>Plot & Pencils: George Perez, Script: Len Wein, Inks: Bruce Patterson, Colors: Tatjana Wood, Letters: John Costanza, Cover: George Perez</i></b>
The first story is a scene where Diana is fighting the god of war - Ares. As a first one, it is not the best descriptive piece of information - so for a person that haven’t heard about Wonder Woman before, this one won’t be of any use. I also didn’t quite enjoy the art in this one.
<b><i>‘’And for the first time in his immortal existence, the war-god weeps… for, without those alive to worship him, Ares’ power swiftly wanes…’’</i></b>
<b>‘’In The Forest Of The Night’’ from Wonder Woman #119 (1997)
<i>Story & Art: John Byrne; Colors: Patricia Mulvihill; Cover: Jose Luis Garcia-Lopez</i></b>
In this scene, Diana is on a mission to save officer Michael P. Schorr of the G.C.P.D. from the cheetah that used to be Barbara Minerva. Diana manages to convince Barbara to win the battle with herself and become human again. Even though I didn’t quite enjoy the art - I did enjoy the story itself. It was a great lesson of fighting for who you are within, and winning battles with yourself and not surrendering to anything that might be in your way. We also get to have a little sneak-peak of how Wonder Woman started existing in the first place.
<b><i>‘’Yes, Mike, it is not widely known, but I was not born as mortals are, my mother sculpted a baby from the clay of Themyscira and the Gods themselves breathed life into that clay. ‘’</i></b>
<img src="https://gipostcards.files.wordpress.com/2018/08/book-cover-4.png"/>
<b>‘’Stoned: Conclusion’’ from Wonder Woman #210 (2005)
<i>Script: Greg Rucka; Pencils: Drew Johnson; Inks: Ray Snyder; Colors: Richard & Tanya Horie; Letters: Todd Klein; Cover: J.G. Jones</i></b>
This one is a gladiator battle between Wonder Woman and Medusa. I really enjoyed this one, the art was amazing and we even get a few scenes with Circe-witch on it. I love how Wonder Woman is presented to be smart and the sacrifice that she made was very brave. Such a powerful story! Amazing!
<b>‘’Sacrifice: Part four’’ from Wonder Woman #219 (2005)
<i>Scripts: Greg Rucka; Pencils:Rags Morales, David Lopez, Tom Derenick, Georges Jeanty & Karl Kerschl; Inks: Mark Propst, BIT, Dexter Vines, Bob Petrecca & Nelson; Colors: Richard & Tanya Horie; Letters: Todd Klein; Cover: J.G. Jones</i></b>
Superman has been brainwashed and wants to kill Diana. Not much happens apart from Wonder Woman and Superman fighting. I didn’t like this one, only because of one quote that says:
<b><i>‘’You’ll forgive me for saying it, princess, but you look good on your knees…’’</i></b>
<b>‘’A Murder Of Crows: Part Two - Throwdown’’ from Wonder Woman #41 (2010)
<i>Script: Gail Simone; Pencils: Chris Batista & Fernando Dagnino; Inks: Doug Hazlewood & Raul Fernandez; Colors: Brad Anderson; Letters: Travis Lanham; Cover: Aaron Lopresti</i></b>
Even though the beginning features Achilles and Patroclus, after a page or two we don’t see them anymore, and I am standing like… what’s the point in mentioning them in the first place then? This piece of art contains a battle between Power Girl and Wonder Woman, and how Power Girl can never be like Wonder Woman, unless, of course, she has no other choice.
I liked this one, maybe the most, even though the art was just average.
<b>‘’Justice League: Part Three’’ from Justice League #3 (2011)
<i>Script: Geoff Johns; Pencils: Jim Lee; Inks: Scott Williams; Colors: Alex Sinclair, HI-FI & Gabe Ettaeb; Letters: Pat Brosseau; Cover: Jim Lee, Scott Williams & Alex Sinclair</i></b>
This piece of art was different than anything else in this book. We see a lot of famous heroes fight, like Superman, Batman, Green Lantern, Aquaman, and of course, Wonder Woman. The art is really colourful, which I enjoyed, but the story was confusing. See, it started from the middle of a comic book, and then ended unfinished. It only covered the part where Wonder Woman appears, but it confused me and I didn’t enjoy the story as much. Again, I didn’t like the way how they express themselves to a woman. They see Wonder Woman and they call dibs on her. Really?
<b>‘’Goddown’’ from Wonder Woman #23 (2013)
<i>Script: Brian Azzarello; Art: Cliff Chiang; Colors: Matthew Wilson; Letters: Jared K. Fletcher; Cover: Cliff Chiang </i></b>
A very confusing chapter, and I didn’t enjoy it at all. It was about Hera and her children, and Wonder Woman protecting them. Even though this is the newest made, it didn’t seem like it, and the art seemed old-style.
Overall, I didn’t enjoy it as much, and it wouldn’t be something I’d choose in the future. I’d rather go with a proper beginning-to-end story rather than a compilation next time.
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<img src="https://gipostcards.files.wordpress.com/2018/08/book-review-1.png"/>
This is my first graphic novel, and I did enjoy the art in it! This book contains the greatest battles of Wonder Woman. It is a compilation of seven comic book scenes, all sharing a different battle of Wonder Woman, and a different kind of art.. But even though I enjoyed the art, as a first one, this didn’t make me happy.
The stories are put in this compilation chronologically by when they were made, starting from a scene that was made in 1987, until the last one, which was made in 2013. I will give a brief comment on all of them - in order:
<b>‘’Power Play’’ from Wonder Woman #6 (1987)
<i>Plot & Pencils: George Perez, Script: Len Wein, Inks: Bruce Patterson, Colors: Tatjana Wood, Letters: John Costanza, Cover: George Perez</i></b>
The first story is a scene where Diana is fighting the god of war - Ares. As a first one, it is not the best descriptive piece of information - so for a person that haven’t heard about Wonder Woman before, this one won’t be of any use. I also didn’t quite enjoy the art in this one.
<b><i>‘’And for the first time in his immortal existence, the war-god weeps… for, without those alive to worship him, Ares’ power swiftly wanes…’’</i></b>
<b>‘’In The Forest Of The Night’’ from Wonder Woman #119 (1997)
<i>Story & Art: John Byrne; Colors: Patricia Mulvihill; Cover: Jose Luis Garcia-Lopez</i></b>
In this scene, Diana is on a mission to save officer Michael P. Schorr of the G.C.P.D. from the cheetah that used to be Barbara Minerva. Diana manages to convince Barbara to win the battle with herself and become human again. Even though I didn’t quite enjoy the art - I did enjoy the story itself. It was a great lesson of fighting for who you are within, and winning battles with yourself and not surrendering to anything that might be in your way. We also get to have a little sneak-peak of how Wonder Woman started existing in the first place.
<b><i>‘’Yes, Mike, it is not widely known, but I was not born as mortals are, my mother sculpted a baby from the clay of Themyscira and the Gods themselves breathed life into that clay. ‘’</i></b>
<img src="https://gipostcards.files.wordpress.com/2018/08/book-cover-4.png"/>
<b>‘’Stoned: Conclusion’’ from Wonder Woman #210 (2005)
<i>Script: Greg Rucka; Pencils: Drew Johnson; Inks: Ray Snyder; Colors: Richard & Tanya Horie; Letters: Todd Klein; Cover: J.G. Jones</i></b>
This one is a gladiator battle between Wonder Woman and Medusa. I really enjoyed this one, the art was amazing and we even get a few scenes with Circe-witch on it. I love how Wonder Woman is presented to be smart and the sacrifice that she made was very brave. Such a powerful story! Amazing!
<b>‘’Sacrifice: Part four’’ from Wonder Woman #219 (2005)
<i>Scripts: Greg Rucka; Pencils:Rags Morales, David Lopez, Tom Derenick, Georges Jeanty & Karl Kerschl; Inks: Mark Propst, BIT, Dexter Vines, Bob Petrecca & Nelson; Colors: Richard & Tanya Horie; Letters: Todd Klein; Cover: J.G. Jones</i></b>
Superman has been brainwashed and wants to kill Diana. Not much happens apart from Wonder Woman and Superman fighting. I didn’t like this one, only because of one quote that says:
<b><i>‘’You’ll forgive me for saying it, princess, but you look good on your knees…’’</i></b>
<b>‘’A Murder Of Crows: Part Two - Throwdown’’ from Wonder Woman #41 (2010)
<i>Script: Gail Simone; Pencils: Chris Batista & Fernando Dagnino; Inks: Doug Hazlewood & Raul Fernandez; Colors: Brad Anderson; Letters: Travis Lanham; Cover: Aaron Lopresti</i></b>
Even though the beginning features Achilles and Patroclus, after a page or two we don’t see them anymore, and I am standing like… what’s the point in mentioning them in the first place then? This piece of art contains a battle between Power Girl and Wonder Woman, and how Power Girl can never be like Wonder Woman, unless, of course, she has no other choice.
I liked this one, maybe the most, even though the art was just average.
<b>‘’Justice League: Part Three’’ from Justice League #3 (2011)
<i>Script: Geoff Johns; Pencils: Jim Lee; Inks: Scott Williams; Colors: Alex Sinclair, HI-FI & Gabe Ettaeb; Letters: Pat Brosseau; Cover: Jim Lee, Scott Williams & Alex Sinclair</i></b>
This piece of art was different than anything else in this book. We see a lot of famous heroes fight, like Superman, Batman, Green Lantern, Aquaman, and of course, Wonder Woman. The art is really colourful, which I enjoyed, but the story was confusing. See, it started from the middle of a comic book, and then ended unfinished. It only covered the part where Wonder Woman appears, but it confused me and I didn’t enjoy the story as much. Again, I didn’t like the way how they express themselves to a woman. They see Wonder Woman and they call dibs on her. Really?
<b>‘’Goddown’’ from Wonder Woman #23 (2013)
<i>Script: Brian Azzarello; Art: Cliff Chiang; Colors: Matthew Wilson; Letters: Jared K. Fletcher; Cover: Cliff Chiang </i></b>
A very confusing chapter, and I didn’t enjoy it at all. It was about Hera and her children, and Wonder Woman protecting them. Even though this is the newest made, it didn’t seem like it, and the art seemed old-style.
Overall, I didn’t enjoy it as much, and it wouldn’t be something I’d choose in the future. I’d rather go with a proper beginning-to-end story rather than a compilation next time.
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Gareth von Kallenbach (980 KP) rated Hellboy (2019) in Movies
Jul 2, 2019
Trivia question for you…what does an immortal evil queen, King Arthur, Nazis and a boy born from Hell itself have in common? If you answered Hellboy you win a prize. The prize is going to the theater and watching the film and whether it’s a prize worth winning is something you’ll have to decide for yourself. I’m getting a bit ahead of myself though, so let’s rewind a bit and start at the beginning.
Hellboy (David Harbour) is a demon from Hell (hence the name), his backstory as we learn early on in the movie is pretty standard fare. The Nazi’s are on the verge of losing World War II and in a desperate move to turn the tide call upon the evil sorcerer Rasputin to call upon the depths of Hell and raise a champion who will fight for them. The incantation is interrupted when famous Nazi hunter Lobster Johnson (Thomas Haden Church) goes in with guns blazing, as other allied troops join the fray. Their relief at stopping the incantation is short-lived as the alter opens and a young demon climbs through. Professor Broom who had infiltrated the Nazi team had been brought in to put down any evil that was successfully summoned. Upon seeing the young demon, Professor Broom (for reasons known only to him at the time) decides not to kill him, but to take him in and raise him as his own.
Flash forward to present day, and Hellboy as we now know him alongside his father are members of the B.P.R.D (Bureau for Paranormal Research and Defense). On a mission to defeat some giants that are roaming the countryside in England they stumble upon an ancient evil that dark forces are trying to retrieve. It seems back in the dark ages a war between humans and monsters was being waged. Seeing no end to the violence King Arthur (Mark Stanley) and his faithful wizard Merlin (Brian Gleeson) offer to surrender to The Blood Queen (Milla Jovovich). On top the hill where the surrender is to take place, the Blood Queen is betrayed by one of her own and King Arthur, using the infamous blade Excalibur, cut the Blood Queen into several parts. While she can’t be killed, she can be contained and each of her body parts are placed in separate boxes. These boxes are then sealed with holy water that only a holy man can unlock and are sent to the farthest corners of England. If the Blood Queen ever returns, she will release a plague that will not only destroy England but spread across the entire world. Thus, sets the stage for Hellboy.
Being a fan of the previous movies and in particular the portrayal of Hellboy by Ron Pearlman, I wasn’t sure how to feel about David Harbour in this role. It’s always a bit hit or miss when a series is rebooted, and I was pleasantly surprised with how David Harbour stepped up and into the role. While he doesn’t have the same menacing size and gruffness that Ron Pearlman possesses, it didn’t take me long to adjust to this new version. He is joined by a strong supporting cast consisting of Sasha Lane as his ghost whispering friend Alice and Ben Daimo as an MI-11 agent weary of teaming up with a monster. Milla Jovovich does an outstanding job as the Blood Queen and her fairy-pig friend portrayed by Stephen Graham and Douglas Tait.
Visually the movie is stunning, with the numerous monsters and fairy creatures coming to life before your eyes. The movie is exceptionally gory as one might expect, with numerous limb dismemberments, decapitations, and more blood than anyone would expect to erupt from such wounds. It’s over-the-top and meant to be that way which tended to bring some uncomfortable laughter at times from those around me. Having recently played Mortal Kombat 11, I couldn’t help but feel that some of the fatality screens in that game would have felt right at home in this movie.
Story is where I feel Hellboy falls a bit flat. There are so many characters and side stories going on that it’s easy to get lost in it. From my description above, you can see that it includes King Arthur, Rasputin, Nazis, Secret Societies, Witches that eat children, monsters…and that’s only in the first half of the movie. There is a ton going on and there are a lot of disconnects. While trying to avoid spoilers, there is a part in the film where Hellboy is talking to Baba Yaga (see another character reference), and after tricking her she places a curse on him. I’m still trying to figure out if the curse she placed on him occurred in the movie or not. In fact, I’m trying to figure out exactly what the point of that scene was. It’s not a bad story, but it tries to pack in a TON of references in its brief hour and forty five-ish minutes.
I’ll be the first to admit that I’ve never read any of the Hellboy graphic novels, I have seen both of the previous films, so I had a little bit of background going into this movie. I don’t know if all the references in the movie are pivotal to the novels or not. You certainly don’t have to have read them or seen the previous movies to appreciate this one, I just wonder if they tried to fit in too many Hellboy references into one film. Hellboy is an enjoyable ride, and it certainly doesn’t drag at all, in fact I was surprised at how quickly it was over. With all that being said, it’s a fun action-packed movie, with lots of gratuitous violence if that’s your thing. I certainly wouldn’t recommend taking your children to see it, violence aside, I just think there is way too much going on and it can be difficult to follow. Oh, and don’t forget to stay through the credits for the end credit scene. It’s not pivotal to the movie, but worth waiting around for.
Hellboy (David Harbour) is a demon from Hell (hence the name), his backstory as we learn early on in the movie is pretty standard fare. The Nazi’s are on the verge of losing World War II and in a desperate move to turn the tide call upon the evil sorcerer Rasputin to call upon the depths of Hell and raise a champion who will fight for them. The incantation is interrupted when famous Nazi hunter Lobster Johnson (Thomas Haden Church) goes in with guns blazing, as other allied troops join the fray. Their relief at stopping the incantation is short-lived as the alter opens and a young demon climbs through. Professor Broom who had infiltrated the Nazi team had been brought in to put down any evil that was successfully summoned. Upon seeing the young demon, Professor Broom (for reasons known only to him at the time) decides not to kill him, but to take him in and raise him as his own.
Flash forward to present day, and Hellboy as we now know him alongside his father are members of the B.P.R.D (Bureau for Paranormal Research and Defense). On a mission to defeat some giants that are roaming the countryside in England they stumble upon an ancient evil that dark forces are trying to retrieve. It seems back in the dark ages a war between humans and monsters was being waged. Seeing no end to the violence King Arthur (Mark Stanley) and his faithful wizard Merlin (Brian Gleeson) offer to surrender to The Blood Queen (Milla Jovovich). On top the hill where the surrender is to take place, the Blood Queen is betrayed by one of her own and King Arthur, using the infamous blade Excalibur, cut the Blood Queen into several parts. While she can’t be killed, she can be contained and each of her body parts are placed in separate boxes. These boxes are then sealed with holy water that only a holy man can unlock and are sent to the farthest corners of England. If the Blood Queen ever returns, she will release a plague that will not only destroy England but spread across the entire world. Thus, sets the stage for Hellboy.
Being a fan of the previous movies and in particular the portrayal of Hellboy by Ron Pearlman, I wasn’t sure how to feel about David Harbour in this role. It’s always a bit hit or miss when a series is rebooted, and I was pleasantly surprised with how David Harbour stepped up and into the role. While he doesn’t have the same menacing size and gruffness that Ron Pearlman possesses, it didn’t take me long to adjust to this new version. He is joined by a strong supporting cast consisting of Sasha Lane as his ghost whispering friend Alice and Ben Daimo as an MI-11 agent weary of teaming up with a monster. Milla Jovovich does an outstanding job as the Blood Queen and her fairy-pig friend portrayed by Stephen Graham and Douglas Tait.
Visually the movie is stunning, with the numerous monsters and fairy creatures coming to life before your eyes. The movie is exceptionally gory as one might expect, with numerous limb dismemberments, decapitations, and more blood than anyone would expect to erupt from such wounds. It’s over-the-top and meant to be that way which tended to bring some uncomfortable laughter at times from those around me. Having recently played Mortal Kombat 11, I couldn’t help but feel that some of the fatality screens in that game would have felt right at home in this movie.
Story is where I feel Hellboy falls a bit flat. There are so many characters and side stories going on that it’s easy to get lost in it. From my description above, you can see that it includes King Arthur, Rasputin, Nazis, Secret Societies, Witches that eat children, monsters…and that’s only in the first half of the movie. There is a ton going on and there are a lot of disconnects. While trying to avoid spoilers, there is a part in the film where Hellboy is talking to Baba Yaga (see another character reference), and after tricking her she places a curse on him. I’m still trying to figure out if the curse she placed on him occurred in the movie or not. In fact, I’m trying to figure out exactly what the point of that scene was. It’s not a bad story, but it tries to pack in a TON of references in its brief hour and forty five-ish minutes.
I’ll be the first to admit that I’ve never read any of the Hellboy graphic novels, I have seen both of the previous films, so I had a little bit of background going into this movie. I don’t know if all the references in the movie are pivotal to the novels or not. You certainly don’t have to have read them or seen the previous movies to appreciate this one, I just wonder if they tried to fit in too many Hellboy references into one film. Hellboy is an enjoyable ride, and it certainly doesn’t drag at all, in fact I was surprised at how quickly it was over. With all that being said, it’s a fun action-packed movie, with lots of gratuitous violence if that’s your thing. I certainly wouldn’t recommend taking your children to see it, violence aside, I just think there is way too much going on and it can be difficult to follow. Oh, and don’t forget to stay through the credits for the end credit scene. It’s not pivotal to the movie, but worth waiting around for.
Bob Mann (459 KP) rated Bad Boys for Life (2020) in Movies
Mar 9, 2020
Welcome to Miami - again!
Will Smith seems to have been having a lacklustre period in his career. His genie from "Aladdin" got a rather lukewarm reception. And his last movie - "Gemini Man" - billed as a big summer blockbuster - failed to impress. True it wasn't a commercial disaster (raking in at the time of writing about 150% of budget), but it's still a film on a plane for me that, even if I'm bored, I'll say "nah" to.
Perhaps it's for this reason that Smith reached for an old and reliable property to dust off for another outing.
And, do you know, it's not half bad.
I only recently saw this one, right at the end of its UK cinema run, because frankly it appealed to me like being hit round the head with a cold fish. Martin Lawrence is an actor who just grates on me enormously. I'm sure he's a lovely chap; kind to animals; donates to charity; etc - but I generally just don't find him funny. (Here though he has a killer line about condom use that made me chuckle.) It feels to me like he is on implausible ground here re-treading the role of aging detective Marcus Burnett. One look at Burnett lumbering along and you would think "well, he'd never pass the medical" for the on-street role he's portrayed doing. His buddy is detective Mike Lowrey (Will Smith), who has a sordid past that is set to catch up on him.
Since we start the story in Colombia, where Isabel Aretas (Kate Del Castillo), the witchy wife of a notorious deceased drug baron, is sprung from prison by her son Armando (Jacob Scipio) in what I admit is a clever and novel way. The Aretas family is bent on revenge - - and a key target in their sites is Lowrey.
Burnett is newly a grandparent and hell-bent on retirement. But with Lowrey and his associates with a target on their backs, will there be one last chance to "Ride Together, Die Together"?
Not seen the first two movies? Not to worry! There are movies, like LOTR, where if you've missed the first two movies in the series you will be left in serious "WTF" territory in trying to watch the third. This is not one of those movies. The story is entirely self-contained, and refers to events never seen prior to the first film in the series.
But whether the movie is for you will depend on your tolerance for loud and brash visuals and music with the knob turned up to 12. Directors Adil and Bilall (Adil El Arbi and Bilall Fallah - Belgian film school buddies best known for the critically acclaimed 2015 feature "Black") - don't do anything by halves.
There is a scene in "Lost Series 3" in which Sawyer, Kate, and Alex have to bust young Karl out of the mysterious room 23 where he is being tortured by having his eyes kept open while watching a collage of images continually smashed into his eyeballs. This movie feels a little like that after a while.
This is not by any means a criticism that it's poorly done. There is some truly stunning cinematography of the Miami skyline by Belgian cinematographer Robrecht Heyvaert, including a 'pull-back' drone shot from a conversation on the top of a building that is quite AWESOME! And there are more than enough "fast action - then slo-mo - then fast again" shots to keep music-video junkies happy!
The music score by Lorne Balfe is also pumping, adding a dynamism to the frantic action scenes that keeps you entertained.
The screenplay by Chris Bremner, Peter Craig and Joe Carnahan is assuredly familiar: it's not going to win any prizes for originality. We've seen the cartel/revenge plotline played out in multiple movies over the years. And we've also seen the "buddy cops with aging partner taking retirement" angle from the "Lethal Weapon" series. This just sticks them together.
Will Smith and Martin Lawrence wise-crack their way through the comedy well-enough, though for me it never reaches the heights of the pairing of Smith and Tommy Lee Jones from MiB (or indeed Mel Gibson and Danny Glover from Lethal Weapon). Elsewhere we have Vanessa Hudgens as a cute cop, still trying to break through from "Disneyfication" into mainstream flicks. For one horrible moment, when I saw her name on the cast, I thought she might be the love interest to Smith. But no. That honour goes to Mexican beauty Paola Nuñez who, with only a 10 year age gap, becomes a less gag-worthy pairing. She plays a female leadership role (every 20's film now needs one) as the head of a new crime division.
Also good value is Joe Pantoliano reprising his role as Captain Howard - Lowrie's exasperated boss. Playing it by the numbers, every film like this has to have one!
Where the plot does add some interest is in a surprising scene mid-film and a twist that I didn't see coming. But this twist felt - in the context of the release date or the film - like a mistake (a "Spoiler Section" in my review on the One Mann's Movies web site discusses this).
All of this happens of course against a backdrop of a body count of bad guys being killed in ever more graphic and gory ways, while the good guys generally dodge every bullet, grenade and crashing helicopter heading their way.
It's that time of year when films are released to die. Where studios drop their movies that are never going to trouble the Academy and are not deemed worthy of summer or even late spring release. But they should have had more faith in this one, for it's not half bad. True, you may need a couple of paracetamols afterwards, but if your corneas and ear-drums can stand the pace, its not short on entertainment value.
(For the full graphical review, check out the One Mann's Movies link here - https://bob-the-movie-man.com/2020/03/08/one-manns-movies-film-review-bad-boys-for-life-2020/ ).
Perhaps it's for this reason that Smith reached for an old and reliable property to dust off for another outing.
And, do you know, it's not half bad.
I only recently saw this one, right at the end of its UK cinema run, because frankly it appealed to me like being hit round the head with a cold fish. Martin Lawrence is an actor who just grates on me enormously. I'm sure he's a lovely chap; kind to animals; donates to charity; etc - but I generally just don't find him funny. (Here though he has a killer line about condom use that made me chuckle.) It feels to me like he is on implausible ground here re-treading the role of aging detective Marcus Burnett. One look at Burnett lumbering along and you would think "well, he'd never pass the medical" for the on-street role he's portrayed doing. His buddy is detective Mike Lowrey (Will Smith), who has a sordid past that is set to catch up on him.
Since we start the story in Colombia, where Isabel Aretas (Kate Del Castillo), the witchy wife of a notorious deceased drug baron, is sprung from prison by her son Armando (Jacob Scipio) in what I admit is a clever and novel way. The Aretas family is bent on revenge - - and a key target in their sites is Lowrey.
Burnett is newly a grandparent and hell-bent on retirement. But with Lowrey and his associates with a target on their backs, will there be one last chance to "Ride Together, Die Together"?
Not seen the first two movies? Not to worry! There are movies, like LOTR, where if you've missed the first two movies in the series you will be left in serious "WTF" territory in trying to watch the third. This is not one of those movies. The story is entirely self-contained, and refers to events never seen prior to the first film in the series.
But whether the movie is for you will depend on your tolerance for loud and brash visuals and music with the knob turned up to 12. Directors Adil and Bilall (Adil El Arbi and Bilall Fallah - Belgian film school buddies best known for the critically acclaimed 2015 feature "Black") - don't do anything by halves.
There is a scene in "Lost Series 3" in which Sawyer, Kate, and Alex have to bust young Karl out of the mysterious room 23 where he is being tortured by having his eyes kept open while watching a collage of images continually smashed into his eyeballs. This movie feels a little like that after a while.
This is not by any means a criticism that it's poorly done. There is some truly stunning cinematography of the Miami skyline by Belgian cinematographer Robrecht Heyvaert, including a 'pull-back' drone shot from a conversation on the top of a building that is quite AWESOME! And there are more than enough "fast action - then slo-mo - then fast again" shots to keep music-video junkies happy!
The music score by Lorne Balfe is also pumping, adding a dynamism to the frantic action scenes that keeps you entertained.
The screenplay by Chris Bremner, Peter Craig and Joe Carnahan is assuredly familiar: it's not going to win any prizes for originality. We've seen the cartel/revenge plotline played out in multiple movies over the years. And we've also seen the "buddy cops with aging partner taking retirement" angle from the "Lethal Weapon" series. This just sticks them together.
Will Smith and Martin Lawrence wise-crack their way through the comedy well-enough, though for me it never reaches the heights of the pairing of Smith and Tommy Lee Jones from MiB (or indeed Mel Gibson and Danny Glover from Lethal Weapon). Elsewhere we have Vanessa Hudgens as a cute cop, still trying to break through from "Disneyfication" into mainstream flicks. For one horrible moment, when I saw her name on the cast, I thought she might be the love interest to Smith. But no. That honour goes to Mexican beauty Paola Nuñez who, with only a 10 year age gap, becomes a less gag-worthy pairing. She plays a female leadership role (every 20's film now needs one) as the head of a new crime division.
Also good value is Joe Pantoliano reprising his role as Captain Howard - Lowrie's exasperated boss. Playing it by the numbers, every film like this has to have one!
Where the plot does add some interest is in a surprising scene mid-film and a twist that I didn't see coming. But this twist felt - in the context of the release date or the film - like a mistake (a "Spoiler Section" in my review on the One Mann's Movies web site discusses this).
All of this happens of course against a backdrop of a body count of bad guys being killed in ever more graphic and gory ways, while the good guys generally dodge every bullet, grenade and crashing helicopter heading their way.
It's that time of year when films are released to die. Where studios drop their movies that are never going to trouble the Academy and are not deemed worthy of summer or even late spring release. But they should have had more faith in this one, for it's not half bad. True, you may need a couple of paracetamols afterwards, but if your corneas and ear-drums can stand the pace, its not short on entertainment value.
(For the full graphical review, check out the One Mann's Movies link here - https://bob-the-movie-man.com/2020/03/08/one-manns-movies-film-review-bad-boys-for-life-2020/ ).
5 Minute Movie Guy (379 KP) rated Live Die Repeat: Edge of Tomorrow (2014) in Movies
Jun 26, 2019
One of the best action films of Tom Cruise's incredible career. (4 more)
Emily Blunt is a true force to be reckoned with.
The film's aliens and special effects are simply outstanding.
Unexpectedly hilarious. Who knew watching Tom Cruise die repeatedly could be so funny?
Edge of Tomorrow feels like a video game made into an unforgettably great movie.
Edge of Tomorrow is one of the best action movies of Tom Cruise’s illustrious career and might just be the most fun you'll have at the movies all year.
Amidst the yearly barrage of unimaginative action movies, Edge of Tomorrow is a breath of fresh air. It’s smart, funny, and full of action-packed excitement. It is a definitive summer blockbuster and is one of the best action movies of Tom Cruise’s illustrious career. Based on the graphic novel All You Need is Kill by Hiroshi Sakurazaka, Edge of Tomorrow stars Tom Cruise as Major William Cage, who has earned his rank without ever having served a day in combat. All of that quickly comes to a change when he’s put on the frontlines of a war that threatens humanity’s entire existence. Thrust into combat, Cage is cowardly, and also comically unprepared. He fearfully fights for his life, but is quickly killed in the conflict, only to reawaken at the start of the same day. Cage is given another chance at life, with the benefit of having lived the day before and fully remembering it. This is not a gift bestowed upon Tom Cruise by the power of Scientology, nor by Tom Cruise’s near-invincibility in his films, but instead his character Cage inadvertently has tapped into a divine alien power through which he is able to re-spawn from death over and over again. Trapped In this seemingly infinite loop, Cage is able to learn from his mistakes and thereby has the power to single-handedly change the outcome of this war and save the human race from complete annihilation.
The brilliance of Edge of Tomorrow is in its execution. This is a movie that could have easily been tiresome considering it replays the same day continuously on repeat, but it’s handled in a way that makes it entertaining and engaging. It is superbly edited to keep the story moving and the laughs coming. Even as a huge fan of Tom Cruise, I had a marvelous time watching him die off again and again while thoroughly laughing at his expense. What makes it so funny is that Tom is completely in on the joke and is able to generously poke fun at himself. He is perfectly cast in this role, as it allows him to act totally crazy and completely spineless, while gradually transitioning into his usual kick-ass, cool Cruise persona. Edge of Tomorrow feels both exhilarating and original, although it is clearly inspired in part by some other films, such as the comedy classic Groundhog Day, and even The Matrix trilogy. However, having these influences doesn’t take away from the film’s enormous accomplishments. To call it an action sci-fi version of Groundhog Day is only to sell it short. In fact, Edge of Tomorrow might just be the most fun you’ll have at the movies all year.
The conflict in Edge of Tomorrow is an alien invasion that is obliterating humanity. The aliens, known as Mimics, have taken over most of Europe, and with the exception of one keystone battle, have easily routed human military forces. Rita Vrataski, played by Emily Blunt, led that decisive victory at Verdun, earning herself the moniker the “Angel of Verdun” after single-handedly killing hundreds of Mimics in humanity’s first and only victory against the alien species. How was one woman able to massacre these aliens that can lay waste to an armed infantry in minutes? Well, as Cage finds out, she previously had his ability to reset in death, although she no longer possesses that power. Nevertheless, with her knowledge and skill set acquired from her nearly infinite practice, she can transform Cage into Earth’s greatest weapon.
Edge of Tomorrow is a thoroughly impressive package, complete with superb special effects, a heart-pounding musical score, and outstanding performances from its lead characters. Tom Cruise carries the film with veteran expertise, making the film fun and deeply entertaining. Emily Blunt is a powerhouse as Rita, showcasing a heroic toughness with a survivor mentality. I don’t think there are many actresses in Hollywood that could play such a role as convincingly as Blunt does here. Meanwhile, Bill Paxton is as enjoyable to watch as ever. He plays Master Sergeant Farrell, who is Cage’s cocky commanding officer that takes great pleasure in giving him a hard time. As for the aliens in the movie, they look absolutely incredible, not to mention highly original. I think they’re some of the coolest aliens I’ve ever seen, and they’re also far more threatening than your typical movie alien. They’re deathly fast and unpredictable, which makes the film’s action all the more intense. Edge of Tomorrow actually feels very much like a video game, and not just because of the respawning feature. The characters are memorable, the stakes are high, and the action is so engrossing that you feel like you’re an active participant in it. The creativity and combat at work in this film are worthy of belonging in a blockbuster game series. It rarely lets up and is an adrenaline-fueled ride from beginning to end.
I’ll admit that Edge of Tomorrow far-exceeded my expectations. It’s cool in every way imaginable, from the story and the action to the aliens and characters. It will immerse you in its desolate, doomed world that unknowingly rests on the brink of total destruction. Tom Cruise and Emily Blunt are both in top form and make this a movie you won’t want to miss. Edge of Tomorrow is certain to become an instant action classic. One that I wholly look forward to watching again and again and again.
(This review was originally posted at 5mmg.com on 6.30.14.)
The brilliance of Edge of Tomorrow is in its execution. This is a movie that could have easily been tiresome considering it replays the same day continuously on repeat, but it’s handled in a way that makes it entertaining and engaging. It is superbly edited to keep the story moving and the laughs coming. Even as a huge fan of Tom Cruise, I had a marvelous time watching him die off again and again while thoroughly laughing at his expense. What makes it so funny is that Tom is completely in on the joke and is able to generously poke fun at himself. He is perfectly cast in this role, as it allows him to act totally crazy and completely spineless, while gradually transitioning into his usual kick-ass, cool Cruise persona. Edge of Tomorrow feels both exhilarating and original, although it is clearly inspired in part by some other films, such as the comedy classic Groundhog Day, and even The Matrix trilogy. However, having these influences doesn’t take away from the film’s enormous accomplishments. To call it an action sci-fi version of Groundhog Day is only to sell it short. In fact, Edge of Tomorrow might just be the most fun you’ll have at the movies all year.
The conflict in Edge of Tomorrow is an alien invasion that is obliterating humanity. The aliens, known as Mimics, have taken over most of Europe, and with the exception of one keystone battle, have easily routed human military forces. Rita Vrataski, played by Emily Blunt, led that decisive victory at Verdun, earning herself the moniker the “Angel of Verdun” after single-handedly killing hundreds of Mimics in humanity’s first and only victory against the alien species. How was one woman able to massacre these aliens that can lay waste to an armed infantry in minutes? Well, as Cage finds out, she previously had his ability to reset in death, although she no longer possesses that power. Nevertheless, with her knowledge and skill set acquired from her nearly infinite practice, she can transform Cage into Earth’s greatest weapon.
Edge of Tomorrow is a thoroughly impressive package, complete with superb special effects, a heart-pounding musical score, and outstanding performances from its lead characters. Tom Cruise carries the film with veteran expertise, making the film fun and deeply entertaining. Emily Blunt is a powerhouse as Rita, showcasing a heroic toughness with a survivor mentality. I don’t think there are many actresses in Hollywood that could play such a role as convincingly as Blunt does here. Meanwhile, Bill Paxton is as enjoyable to watch as ever. He plays Master Sergeant Farrell, who is Cage’s cocky commanding officer that takes great pleasure in giving him a hard time. As for the aliens in the movie, they look absolutely incredible, not to mention highly original. I think they’re some of the coolest aliens I’ve ever seen, and they’re also far more threatening than your typical movie alien. They’re deathly fast and unpredictable, which makes the film’s action all the more intense. Edge of Tomorrow actually feels very much like a video game, and not just because of the respawning feature. The characters are memorable, the stakes are high, and the action is so engrossing that you feel like you’re an active participant in it. The creativity and combat at work in this film are worthy of belonging in a blockbuster game series. It rarely lets up and is an adrenaline-fueled ride from beginning to end.
I’ll admit that Edge of Tomorrow far-exceeded my expectations. It’s cool in every way imaginable, from the story and the action to the aliens and characters. It will immerse you in its desolate, doomed world that unknowingly rests on the brink of total destruction. Tom Cruise and Emily Blunt are both in top form and make this a movie you won’t want to miss. Edge of Tomorrow is certain to become an instant action classic. One that I wholly look forward to watching again and again and again.
(This review was originally posted at 5mmg.com on 6.30.14.)
Chris Sawin (602 KP) rated The Suicide Squad (2021) in Movies
Oct 6, 2021
Its adult humor is also incredibly poignant (2 more)
Blood and gore is Troma levels of insanity
King Shark and Polka Dot Man
Not as fun on repeat viewings (1 more)
Is a little too similar to Guardians of the Galaxy
I'm a Motherf@#$ing Superhero!
You could probably get away with calling James Gunn’s The Suicide Squad an R-rated version of Guardians of the Galaxy, but it isn’t entirely fair or correct. It’s a complicated comparison much like Gunn’s status with Marvel Studios that allowed him to make the film in the first place and whether or not The Suicide Squad is a sequel or a reboot to David Ayer’s 2016 film.
Gunn has always had a knack for getting gory or gross or raunchy if the opportunity presented itself. The Suicide Squad almost feels like a clean, strike that, blood-splattered slate for the filmmaker. Gunn had complete creative control while making The Suicide Squad and it shows; not only in its graphic content and excessive vulgarity, but also in the characters Gunn chose to be in the film. Nearly everyone has been replaced from the previous Suicide Squad film except for Captain Boomerang (Jai Courtney), Colonel Rick Flagg (Joel Kinnaman), Harley Quinn (Margot Robbie), and Amanda Waller (Viola Davis). The new characters are mostly unknown or barely known villains, which makes the fact that nearly all of them are expendable all the more intriguing.
While Guardians of the Galaxy and The Suicide Squad are two different films, there are some undeniable similarities. The cast of The Suicide Squad is insanely stacked, but you have to know by now that three quarters of these characters die in horribly gruesome ways. Witnessing who lives and who dies is half the fun of the film, so that won’t be spoiled here. But The Suicide Squad has a team of five characters that are grouped together and featured more than anyone else. It’s a lot like how Guardians began with Star-Lord, Gamora, Drax, Rocket, and Groot. These five characters also end up being the ones you love the most.
Gunn also has a thing for taking a group of assholes and giving them meaning. In the tenth season of South Park, Eric Cartman meets Bart Simpson face to face. Bart has always been a troublemaker and a prankster, but Cartman ground up Scott Tenorman’s parents, slapped that ground parent meat in some chili, and made Scott eat his own parents. The comparison between Guardians and The Suicide Squad is a lot like the difference between Bart Simpson and Eric Cartman. The Suicide Squad features straight up murderers, demented psychopaths, and whatever the hell Weasel is.
Not unlike his other comic book film work though, Gunn typically takes what would be unlikable characters on their own and finds a purpose for them once they’re with other outcasts that they can relate to. There is a ton of heart in The Suicide Squad. You fall in love with King Shark because he’s trying to read books upside down and use one of his fingers as mustache as a brilliant disguise, but you don’t feel for him until he reveals that he’s never had a friend. Sebastian, Ratcatcher II’s go-to rat, is adorable because he waves at, offers leaves to, and flocks toward Bloodsport even though he’s afraid of rats. There’s still this camaraderie in The Suicide Squad. It may be broken and gory, but it’s still camaraderie.
There are some unusual choices that Gunn made with The Suicide Squad though. They originally wanted Will Smith to come back as Deadshot, but supposedly cast Idris Elba to replace Smith in the role. Then they backtracked and made Elba Bloodsport. The odd thing is that both Bloodsport and Peacemaker are exactly the same as Deadshot. Peacemaker seems to be a bit crazier, but both characters have a thing for making anything a weapon in their hands and having precise aim. Bloodsport is even doing everything in the film for the sake of his daughter. It gives Warner Bros a chance to bring Smith back as Deadshot down the line, but having all three characters in the same film would be serious overkill.
Harley Quinn’s action sequences in The Suicide Squad are better and more satisfying than anything Margot Robbie has done with the role. Polka Dot Man is low-key the coolest character of the film despite seeing his mom in every person that he meets. Many will likely point to the blood, the gore, and all of the F-bombs shouted mostly among teammates as Gunn cleansing his Marvel/Disney palette so to speak. However, the major difference is Starro. Starro is a giant blue and purple starfish with an eyeball in the middle of his body. He is essentially a kaiju, but he shoots miniature versions of himself out of his armpits which latch onto people’s faces, kills them, and turns their corpses into zombie-like slaves that do his bidding; all while Starro gets bigger and bigger in the process. The abridged version of this starfish heavy explanation is that Starro is fucking terrifying. The entire world is basically on the verge of bowing down to a Godzilla sized starfish that has the ability to shoot armies of himself out of his Goddamn armpits! The MCU featuring a monster or creature of any kind that is that scary is slim to none.
The Suicide Squad is an uproarious extravaganza filled with grotesque nom-noms, full-on naked dick shots, and John Cena in tighty-whities and it’s is the most fun you’ll have with an R-rated comic book film in a theater (or at home with HBO Max) since Deadpool. It’s the first comic book film to come along in a good long while that’s charming because of how weird it is. As a final note, stay/watch after the credits. James Gunn and John Cena are doing an 8-episode Peacemaker TV series for HBO Max due sometime in 2022, so that may or may not be teased in some capacity.
Gunn has always had a knack for getting gory or gross or raunchy if the opportunity presented itself. The Suicide Squad almost feels like a clean, strike that, blood-splattered slate for the filmmaker. Gunn had complete creative control while making The Suicide Squad and it shows; not only in its graphic content and excessive vulgarity, but also in the characters Gunn chose to be in the film. Nearly everyone has been replaced from the previous Suicide Squad film except for Captain Boomerang (Jai Courtney), Colonel Rick Flagg (Joel Kinnaman), Harley Quinn (Margot Robbie), and Amanda Waller (Viola Davis). The new characters are mostly unknown or barely known villains, which makes the fact that nearly all of them are expendable all the more intriguing.
While Guardians of the Galaxy and The Suicide Squad are two different films, there are some undeniable similarities. The cast of The Suicide Squad is insanely stacked, but you have to know by now that three quarters of these characters die in horribly gruesome ways. Witnessing who lives and who dies is half the fun of the film, so that won’t be spoiled here. But The Suicide Squad has a team of five characters that are grouped together and featured more than anyone else. It’s a lot like how Guardians began with Star-Lord, Gamora, Drax, Rocket, and Groot. These five characters also end up being the ones you love the most.
Gunn also has a thing for taking a group of assholes and giving them meaning. In the tenth season of South Park, Eric Cartman meets Bart Simpson face to face. Bart has always been a troublemaker and a prankster, but Cartman ground up Scott Tenorman’s parents, slapped that ground parent meat in some chili, and made Scott eat his own parents. The comparison between Guardians and The Suicide Squad is a lot like the difference between Bart Simpson and Eric Cartman. The Suicide Squad features straight up murderers, demented psychopaths, and whatever the hell Weasel is.
Not unlike his other comic book film work though, Gunn typically takes what would be unlikable characters on their own and finds a purpose for them once they’re with other outcasts that they can relate to. There is a ton of heart in The Suicide Squad. You fall in love with King Shark because he’s trying to read books upside down and use one of his fingers as mustache as a brilliant disguise, but you don’t feel for him until he reveals that he’s never had a friend. Sebastian, Ratcatcher II’s go-to rat, is adorable because he waves at, offers leaves to, and flocks toward Bloodsport even though he’s afraid of rats. There’s still this camaraderie in The Suicide Squad. It may be broken and gory, but it’s still camaraderie.
There are some unusual choices that Gunn made with The Suicide Squad though. They originally wanted Will Smith to come back as Deadshot, but supposedly cast Idris Elba to replace Smith in the role. Then they backtracked and made Elba Bloodsport. The odd thing is that both Bloodsport and Peacemaker are exactly the same as Deadshot. Peacemaker seems to be a bit crazier, but both characters have a thing for making anything a weapon in their hands and having precise aim. Bloodsport is even doing everything in the film for the sake of his daughter. It gives Warner Bros a chance to bring Smith back as Deadshot down the line, but having all three characters in the same film would be serious overkill.
Harley Quinn’s action sequences in The Suicide Squad are better and more satisfying than anything Margot Robbie has done with the role. Polka Dot Man is low-key the coolest character of the film despite seeing his mom in every person that he meets. Many will likely point to the blood, the gore, and all of the F-bombs shouted mostly among teammates as Gunn cleansing his Marvel/Disney palette so to speak. However, the major difference is Starro. Starro is a giant blue and purple starfish with an eyeball in the middle of his body. He is essentially a kaiju, but he shoots miniature versions of himself out of his armpits which latch onto people’s faces, kills them, and turns their corpses into zombie-like slaves that do his bidding; all while Starro gets bigger and bigger in the process. The abridged version of this starfish heavy explanation is that Starro is fucking terrifying. The entire world is basically on the verge of bowing down to a Godzilla sized starfish that has the ability to shoot armies of himself out of his Goddamn armpits! The MCU featuring a monster or creature of any kind that is that scary is slim to none.
The Suicide Squad is an uproarious extravaganza filled with grotesque nom-noms, full-on naked dick shots, and John Cena in tighty-whities and it’s is the most fun you’ll have with an R-rated comic book film in a theater (or at home with HBO Max) since Deadpool. It’s the first comic book film to come along in a good long while that’s charming because of how weird it is. As a final note, stay/watch after the credits. James Gunn and John Cena are doing an 8-episode Peacemaker TV series for HBO Max due sometime in 2022, so that may or may not be teased in some capacity.
Connor Sheffield (293 KP) rated Batman v Superman: Dawn of Justice (2016) in Movies
Apr 18, 2017
The Good, The Bad and The Editing
So...here's a movie that split so many fans and has caused COUNTLESS arguments online. My review may also cause arguments, but I'm willing to risk that as I have a fair bit to say about this movie, most importantly and foremost;
I enjoyed the movie!
The Good:
Let me start with what's good because I feel there's never enough positivity around this movie so here goes.
Ben Affleck and Gal Gadot were the two focuses of this movie because they had a lot of pressure on them to bring Batman and Wonder Woman to life and do the characters justice (terrible I know but I couldn't resist). All over the internet I saw hate for Ben Affleck and people saying Gal Gadot was too skinny. At first, I'll be honest, I did think Gal Gadot was really skinny and couldn't imagine her as Wonder Woman, BUT, unlike most people, I knew that before they would film her scenes, she would be 'buffing up' because I have faith in Zack Snyder because he is a fan and has made brilliant films. Man Of Steel made me like Superman, because of the way he was written as conflicted and the whole film made him more human and I loved it.
Here's where some people will disagree highly with me....I am not a big fan of the Nolan trilogy Batman. Now, before you throw a fit and verbally kick my ass, let me try and tell you why. The Voice! (it's not the only reason, but this is the reason I'm trying to make a point of) Batman a.k.a Bruce Wayne is a BILLIONAIRE, so who thought that the best way for him to disguise his voice would be to make him sound like he's fucked up his throat somehow? A billionaire with all those gadgets would surely think that what he needs is a voice modulator. Snyder brought in the voice modulator and I fell in love in that first trailer from hearing Batman talk through a voice modulator because I was sat there like "Hallelujah they finally worked out what a billionaire vigilante would do!" and I think it could be just me, but I honestly would prefer to think of Batman using one of those rather than grumbling his voice, because it just makes more sense.
So...Batfleck was incredible. My favourite portrayal so far and here's why:
- Arkham game fighting style
- Aged personality that says it all about why he's that violent
- He's definitely a great portrayal of the Dark Knight Returns version of Batman
- Ben Affleck is a great actor (in my opinion)
People's biggest complaint was 'Batman Kills' and I've had this discussion with my friends many times. Yes people died, IT'S HAPPENED BEFORE! It's rare but it's happened. You like the realism of Nolan's trilogy but there's a realism to Batfleck that you might not be seeing. He's been through all the same shit year in, year out for decades. Villains cause chaos, Batman fights villain, lets them live, puts them away, they break out, rinse repeat. Doing that for decades, losing people you love because of your choice not to kill, would surely cause a spark in your mind and Bruce Wayne says this in the movie through less words. "How many good guys are left? How many stay that way?"
If you think about it, he's essentially saying "I was a good guy but even I have had my boundaries pushed to the line and over". He's finally at the age where he has a state of mind that from his perspective...bad guys don't deserve to be shown mercy, but at the same time, he doesn't necessarily kill the bad guys directly.
Think of the warehouse scene. Bad Guy throws grenade, Batman kicks it back at him. Grenade goes BOOM. Bad guys die. BUT! If the guy hadn't have tried to throw the grenade, Batman wouldn't have kicked it back, and it wouldn't have ended in their death. Simple as that.
Let's move on though.
Superman is conflicted and the movie gets very political with a message of "Here's a God-Like figure. Should he be allowed to do what he wants or should we take away Choice by having under the Governments thumb?" and Superman personally is having internal issues of "I want this to be my home because it's the only home I've known, but these people don't want me and this stress is affecting both Clark Kent and Superman". He should have been able to see or hear the bomb in the wheelchair, but his mind was preoccupied with "Why does this government and these people hate me when I saved not only my city but the whole world?". Think about your stress with work, with college, school etc. and how it really does effect everything else around you. You might not want to go out with friends because you feel drained from the stress, now try to imagine that on the level of Superman! The poor guy just wanted to help.
My biggest enjoyment from this film was ALL OF THE DC REFERENCES! There were so many cool easter eggs, references etc. that I adored from Riddler Question Marks, to seeing Superman in a skeletal form after the Nuke explosion and then regaining his life force from the flowers through their Photosynthesis just like in the graphic novel! It was an incredible experience and I loved the film mainly for that.
The Bad:
Doomsday....I want to hope it's not the actual Doomsday and maybe just a failed experiment that Lex tried out but at the same time I know it probably is meant to be THE Doomsday.
The Editing:
The editing was jumpy and some cuts didn't make sense UNTIL the Ultimate Cut. The Ultimate Cut gives us some scenes with Clark Kent in Gotham BEFORE the big introduction to Batman in person, and hearing stories and investigating why people fear him, but also respect him. This would have worked so much better in the Theatrical Cut but sadly studios like to cut the film and people blame the Director for it which annoys me slightly.
Guaranteed this post might not change your mind, but I must say that you should try watching the film again if you've avoided it, watch the Ultimate Cut and really pay attention to how its being shown to the audience. Overall this is one of my favourite superhero movies and I will always stand up for it, BUT I'm not blind to it's faults.
I enjoyed the movie!
The Good:
Let me start with what's good because I feel there's never enough positivity around this movie so here goes.
Ben Affleck and Gal Gadot were the two focuses of this movie because they had a lot of pressure on them to bring Batman and Wonder Woman to life and do the characters justice (terrible I know but I couldn't resist). All over the internet I saw hate for Ben Affleck and people saying Gal Gadot was too skinny. At first, I'll be honest, I did think Gal Gadot was really skinny and couldn't imagine her as Wonder Woman, BUT, unlike most people, I knew that before they would film her scenes, she would be 'buffing up' because I have faith in Zack Snyder because he is a fan and has made brilliant films. Man Of Steel made me like Superman, because of the way he was written as conflicted and the whole film made him more human and I loved it.
Here's where some people will disagree highly with me....I am not a big fan of the Nolan trilogy Batman. Now, before you throw a fit and verbally kick my ass, let me try and tell you why. The Voice! (it's not the only reason, but this is the reason I'm trying to make a point of) Batman a.k.a Bruce Wayne is a BILLIONAIRE, so who thought that the best way for him to disguise his voice would be to make him sound like he's fucked up his throat somehow? A billionaire with all those gadgets would surely think that what he needs is a voice modulator. Snyder brought in the voice modulator and I fell in love in that first trailer from hearing Batman talk through a voice modulator because I was sat there like "Hallelujah they finally worked out what a billionaire vigilante would do!" and I think it could be just me, but I honestly would prefer to think of Batman using one of those rather than grumbling his voice, because it just makes more sense.
So...Batfleck was incredible. My favourite portrayal so far and here's why:
- Arkham game fighting style
- Aged personality that says it all about why he's that violent
- He's definitely a great portrayal of the Dark Knight Returns version of Batman
- Ben Affleck is a great actor (in my opinion)
People's biggest complaint was 'Batman Kills' and I've had this discussion with my friends many times. Yes people died, IT'S HAPPENED BEFORE! It's rare but it's happened. You like the realism of Nolan's trilogy but there's a realism to Batfleck that you might not be seeing. He's been through all the same shit year in, year out for decades. Villains cause chaos, Batman fights villain, lets them live, puts them away, they break out, rinse repeat. Doing that for decades, losing people you love because of your choice not to kill, would surely cause a spark in your mind and Bruce Wayne says this in the movie through less words. "How many good guys are left? How many stay that way?"
If you think about it, he's essentially saying "I was a good guy but even I have had my boundaries pushed to the line and over". He's finally at the age where he has a state of mind that from his perspective...bad guys don't deserve to be shown mercy, but at the same time, he doesn't necessarily kill the bad guys directly.
Think of the warehouse scene. Bad Guy throws grenade, Batman kicks it back at him. Grenade goes BOOM. Bad guys die. BUT! If the guy hadn't have tried to throw the grenade, Batman wouldn't have kicked it back, and it wouldn't have ended in their death. Simple as that.
Let's move on though.
Superman is conflicted and the movie gets very political with a message of "Here's a God-Like figure. Should he be allowed to do what he wants or should we take away Choice by having under the Governments thumb?" and Superman personally is having internal issues of "I want this to be my home because it's the only home I've known, but these people don't want me and this stress is affecting both Clark Kent and Superman". He should have been able to see or hear the bomb in the wheelchair, but his mind was preoccupied with "Why does this government and these people hate me when I saved not only my city but the whole world?". Think about your stress with work, with college, school etc. and how it really does effect everything else around you. You might not want to go out with friends because you feel drained from the stress, now try to imagine that on the level of Superman! The poor guy just wanted to help.
My biggest enjoyment from this film was ALL OF THE DC REFERENCES! There were so many cool easter eggs, references etc. that I adored from Riddler Question Marks, to seeing Superman in a skeletal form after the Nuke explosion and then regaining his life force from the flowers through their Photosynthesis just like in the graphic novel! It was an incredible experience and I loved the film mainly for that.
The Bad:
Doomsday....I want to hope it's not the actual Doomsday and maybe just a failed experiment that Lex tried out but at the same time I know it probably is meant to be THE Doomsday.
The Editing:
The editing was jumpy and some cuts didn't make sense UNTIL the Ultimate Cut. The Ultimate Cut gives us some scenes with Clark Kent in Gotham BEFORE the big introduction to Batman in person, and hearing stories and investigating why people fear him, but also respect him. This would have worked so much better in the Theatrical Cut but sadly studios like to cut the film and people blame the Director for it which annoys me slightly.
Guaranteed this post might not change your mind, but I must say that you should try watching the film again if you've avoided it, watch the Ultimate Cut and really pay attention to how its being shown to the audience. Overall this is one of my favourite superhero movies and I will always stand up for it, BUT I'm not blind to it's faults.
Purple Phoenix Games (2266 KP) rated Gem Blenders in Tabletop Games
Oct 24, 2019
Collectible Card Games (CCG) and Living Card Games (LCG) are enjoyed by the members of Purple Phoenix Games. From these genres we primarily play Lord of the Rings LCG, A Game of Thrones (2e) LCG, and DiceMasters (ok we kinda cheated here but it still applies). So we are no strangers to constructing decks or teams and going head-to-head to defeat opponents. When I heard about Gem Blenders being a CCG with an interesting theme, I knew we had to try it.
Gem Blenders is a competitive card game of upgrading (blending) heroes into stronger forces that will attack your opponent’s HP. The winner is the player who can decrease their opponent’s HP to zero first.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. Similarly, our copy came with two pre-constructed decks ready to duel. -T
To setup, players will need to construct their decks according to the construction requirements and limitations found in the rulebook. I will not be covering every rule found in the rulebook here, as the rules are very extensive. Once the four heroes per player are chosen, they must be arranged in a diamond pattern with the Left, Center, and Right heroes being on the “front line” and the Back hero being the sole back liner. Front line heroes can attack, but the hero in back cannot. Draw your opening hand of six cards and you are ready to play! Wait, you don’t like your initial draw? Ok then, shuffle back into your deck and draw a new set of six. You are ready to play!
On a turn a player will complete three phases. Firstly, draw a card. The next phase is to play cards from your hand. You are allowed to play one gem card per turn, so initially players will probably be attaching gems to heroes. Simply slide the gem card under the top of the hero card so that the colored gem graphic can be seen (see below). Other actions include attack (once per turn), blend or de-blend heroes, discard gems, activate hero effects, and play action cards.
Heroes will have effects printed on their cards with instructions on how to use them. You may use all four heroes’ effects if possible in any turn. Discarding gems is self-explanatory, and there are cards in the game that can activate or become more powerful depending on having gems in the discard pile. Action cards can help players manipulate their decks, search for specific cards, or even cancel another player’s action out of turn. They can be severely powerful, so there are strict limitations as to which Action cards and how many of them you may keep in your deck.
Blending heroes is a crux of the game and the way to make your heroes stronger in battle. By collecting the gems and attaching them to your heroes you are providing them with requirements for blending. You may only blend a hero when they have the appropriate gems attached to them according to the Blend card you wish to play. The hero then becomes the blended hero with the new effects and stronger Attack and Defense values. These are important stats for the Attack action. When a player Attacks, they choose which of their front line heroes they would like to send into battle (or all of them). The attackers may only attack the heroes directly opposite them on the table. So a Center hero may only attack the other Center hero across from them (in a 2 player game). Stats are simply compared and any attack power that remains undefended will be deducted from the defender player’s HP.
The last step of a turn is declaring your turn over. Then the next player may take their turn. Play will continue in this fashion until one player has zero HP and a winner is figured.
Components. To reiterate, we were provided a prototype copy of the game, so I will not comment on aspects that may be changed as a result of a successful Kickstarter campaign or through any stretch goals. I was given no information or scoops about what is planned, so I will merely comment on what I can here. This is a card game, and came to us in a box similar to that of the Tiny Epic series, but a bit smaller. It was enough for two constructed decks of 54 cards each and a couple reference cards. We were able to play the game right out of the box this way and that was very appreciated.
However, the card layout and art style of the game is where we have our issues. I recently turned 40 and, well, my eyesight isn’t what it used to be. When playing Gem Blenders, much of the game is about upgrading your forces and attacking your opponent(s). So when I look across the table at my opponent’s card, I want to be able to clearly see their Attack and Defense. Unfortunately, the text is so small in this version of the game that we were constantly asking each other what the A and D numbers were. Now, I mentioned earlier that we play and love DiceMasters as well, and that game also suffers from readability issues, so we can begrudgingly overlook that. I hope the finished version of the game addresses this and makes adjustments on visibility of important stats.
Also, the art style of the game just did not resonate with us at all. Again, it could be such that the art will change once the game is truly finished, but considering the cards we were provided, we were hoping for something a bit flashier or more polished. As you can see from the shots here on this review, the hero cards are all black and white, the gem cards have a colorful gem in the middle of the white background of the card with a smaller iteration of the gem in the upper portion of the card. The action cards are also the stark black and white similar to the hero cards. The blend cards feature different wallpapers with a somewhat improved illustration on the front. I found that I would rather see more of the text and battle stats than the illustrations of this game.
That all said, the game is really solid, the theme is interesting, and the game play is quite fun. If it looked better it would be a great option for a quick head-to-head CCG with an excellent and inventive theme. I do hope improvements to the game are planned, and if that’s the case then I will definitely be keeping it on my radar.
Gem Blenders is a competitive card game of upgrading (blending) heroes into stronger forces that will attack your opponent’s HP. The winner is the player who can decrease their opponent’s HP to zero first.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. Similarly, our copy came with two pre-constructed decks ready to duel. -T
To setup, players will need to construct their decks according to the construction requirements and limitations found in the rulebook. I will not be covering every rule found in the rulebook here, as the rules are very extensive. Once the four heroes per player are chosen, they must be arranged in a diamond pattern with the Left, Center, and Right heroes being on the “front line” and the Back hero being the sole back liner. Front line heroes can attack, but the hero in back cannot. Draw your opening hand of six cards and you are ready to play! Wait, you don’t like your initial draw? Ok then, shuffle back into your deck and draw a new set of six. You are ready to play!
On a turn a player will complete three phases. Firstly, draw a card. The next phase is to play cards from your hand. You are allowed to play one gem card per turn, so initially players will probably be attaching gems to heroes. Simply slide the gem card under the top of the hero card so that the colored gem graphic can be seen (see below). Other actions include attack (once per turn), blend or de-blend heroes, discard gems, activate hero effects, and play action cards.
Heroes will have effects printed on their cards with instructions on how to use them. You may use all four heroes’ effects if possible in any turn. Discarding gems is self-explanatory, and there are cards in the game that can activate or become more powerful depending on having gems in the discard pile. Action cards can help players manipulate their decks, search for specific cards, or even cancel another player’s action out of turn. They can be severely powerful, so there are strict limitations as to which Action cards and how many of them you may keep in your deck.
Blending heroes is a crux of the game and the way to make your heroes stronger in battle. By collecting the gems and attaching them to your heroes you are providing them with requirements for blending. You may only blend a hero when they have the appropriate gems attached to them according to the Blend card you wish to play. The hero then becomes the blended hero with the new effects and stronger Attack and Defense values. These are important stats for the Attack action. When a player Attacks, they choose which of their front line heroes they would like to send into battle (or all of them). The attackers may only attack the heroes directly opposite them on the table. So a Center hero may only attack the other Center hero across from them (in a 2 player game). Stats are simply compared and any attack power that remains undefended will be deducted from the defender player’s HP.
The last step of a turn is declaring your turn over. Then the next player may take their turn. Play will continue in this fashion until one player has zero HP and a winner is figured.
Components. To reiterate, we were provided a prototype copy of the game, so I will not comment on aspects that may be changed as a result of a successful Kickstarter campaign or through any stretch goals. I was given no information or scoops about what is planned, so I will merely comment on what I can here. This is a card game, and came to us in a box similar to that of the Tiny Epic series, but a bit smaller. It was enough for two constructed decks of 54 cards each and a couple reference cards. We were able to play the game right out of the box this way and that was very appreciated.
However, the card layout and art style of the game is where we have our issues. I recently turned 40 and, well, my eyesight isn’t what it used to be. When playing Gem Blenders, much of the game is about upgrading your forces and attacking your opponent(s). So when I look across the table at my opponent’s card, I want to be able to clearly see their Attack and Defense. Unfortunately, the text is so small in this version of the game that we were constantly asking each other what the A and D numbers were. Now, I mentioned earlier that we play and love DiceMasters as well, and that game also suffers from readability issues, so we can begrudgingly overlook that. I hope the finished version of the game addresses this and makes adjustments on visibility of important stats.
Also, the art style of the game just did not resonate with us at all. Again, it could be such that the art will change once the game is truly finished, but considering the cards we were provided, we were hoping for something a bit flashier or more polished. As you can see from the shots here on this review, the hero cards are all black and white, the gem cards have a colorful gem in the middle of the white background of the card with a smaller iteration of the gem in the upper portion of the card. The action cards are also the stark black and white similar to the hero cards. The blend cards feature different wallpapers with a somewhat improved illustration on the front. I found that I would rather see more of the text and battle stats than the illustrations of this game.
That all said, the game is really solid, the theme is interesting, and the game play is quite fun. If it looked better it would be a great option for a quick head-to-head CCG with an excellent and inventive theme. I do hope improvements to the game are planned, and if that’s the case then I will definitely be keeping it on my radar.
Purple Phoenix Games (2266 KP) rated Disney Villainous in Tabletop Games
Jan 6, 2020
I am a sucker for a great theme. Or themes that turn the game around. Such is the case with Disney Villainous. Not often does a game allow you to play AS the bad guys against the good guys. That premise is interesting to me, and as I saw this release last year, I just knew I had to have it. Now that I have played it several times, with and without the first expansion, what do I have to say about it? Read on.
Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.
DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.
Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.
Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.
Play continues in this manner until one player has achieved their victory condition.
Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…
So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.
Disney Villainous (“Villainous” from here on) is a card game that pits players against each other in a race to complete individualized objectives to win the game. Players are in direct competition with each other and have devices to employ to spoil the plans of their competitors. Can Maleficent place out curses on all the lands in her realm before Hades can have three Titans storm on Mount Olympus? Can Prince John attain 20 power before either of them win the game? Such is Villainous.
DISCLAIMER: This game has a few standalone expansions now, with more on the way I’m sure. We are using components from the base game as well as the first expansion, “Wicked to the Core,” for this review. Should we decide to review the expansions as standalone games, we will link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup, each player will choose a big bad to play. Each character comes equipped with a colored pawn, a realm board with four locations, a deck of cards with matching pawn colored backs, a Fate deck with white back, and a playbook with tips on how to play that character. Also give every player a reference card that details the actions available. Shuffle each deck separately, give the starting player zero power from the cauldron, the second player one power, the third player two power, etc. Each player draws a hand of four colored back cards. Begin the game with the pawns on the leftmost location on the realm board and you are now ready to play.
Play works thusly: move your pawn to any unlocked location, complete any or all actions available at the location, draw your hand back up to four, next player. You MUST move on your turn, unless a card allows you to stay at your current location on your next turn. Once moved, the location will either show two or four options for actions. These could include play a card, activate a card, discard a card, gain power tokens, move an item or ally, move a Hero card, vanquish a Hero, or play cards from an opponent’s Fate deck. Some actions are self-explanatory (gain power tokens, et al), but some require further explanation.
Some cards will have an activation symbol displayed on them. This means that a pawn has to have been moved to a location with an activate card symbol, and the player must pay to activate the card for its special abilities. Easy. Moving an item, ally, or Hero typically means physically moving the cards from one location to another adjacent location. This is important for some villains’ objectives: cards need to enter play in one location but travel to another as part of the win condition. When a villain moves to a location with the Fate symbol, they will choose an opponent, look at the top two cards of their Fate deck, and choose one card to play and one card to discard. These are especially devious and can greatly hinder the player’s progress. In addition, when a Fate card resides on a realm board it covers the top symbols of a location, thus nullifying the player’s ability to use these symbols on future turns. Using the vanquish symbol requires a Hero to have been played on your board, and having enough strength in allies and items to meet or overcome the Hero’s strength. Heroes and any allies/items used in the fight are then all discarded to the appropriate discard piles.
Play continues in this manner until one player has achieved their victory condition.
Components. I have good and bad news. Good news first. The components are absolutely fabulous! Those pawns. SOOOO good. Each is a somewhat abstracted figure of the villain, but with some concrete callbacks and recognizable features. They are just so dang fun to handle and play with. I think the cards are good quality, but I forgot what they feel like outside of the sleeves I put mine in. The board components are great, the cauldron is flimsy, unnecessary, and unwieldy when putting back in the box, especially if you have one or more expansions. I have not found a decent way to put everything back in one box, so I am resigned to having both boxes with me every time I want to play. That’s the bad. I also have put all my sleeved cards into plastic deck boxes in the main game box along with the cauldron. Everything else gets put in the expansion box. I hope a better storage solution is on the horizon along with future expansions…
So as you can see from our rating graphic on top that we are spread out on this one. I love it, but I don’t see it ever breaching my Top 10 list. It does have a tendency to overstay its welcome with all the Fate cards making it more and more difficult to win the game. Once a player seems to be near winning every other player gangs up, or seems to when I have played. I get that it may come off as a negative, and the play length as well, but it’s all part of villains out-villaining each other. While Josh rated it as a three and may not ever willingly ask to play it, I have it at a five because I think it’s a great game with a wonderful theme, amazing components, and tons of expandability. With that, we at Purple Phoenix Games give Disney Villainous a boding 16 / 24. If you are a big Disney fan, can live with the Take That, and want something that looks incredible on the table, pick it up.
Chris Sawin (602 KP) rated Midsommar (2019) in Movies
Jun 26, 2019 (Updated Jul 4, 2019)
When a director like Ari Aster only has two full-length features under his belt, it’s difficult not to compare his works but the truth of the matter is that Hereditary and Midsommar are two incredibly different films. Hereditary seemed to thrive on lurking in the shadows visually to assist in its dark storytelling. Nearly all of Midsommar takes place under blinding sunlight making the horrific events that unfold feel stranger and even more out of place, confusing, and bizarrely unsettling. Based on his two films though, Aster does seem to flock towards a few common themes. Grief, loss, and the inability to cope have plagued the main characters of his films while the importance of family takes a high precedence. Hereditary was more about a specific family attempting to stay together while already being in shambles and Midsommar attempts to create a new family on more than one occasion with the possibility of constant expansion.
Dani’s (Florence Pugh) life is turned inside out once a devastating tragedy leaves her dumbstruck. She leans on her boyfriend of four years, Christian (Jack Reynor), for support, but their relationship is obviously strained. Along with their friends Josh (William Jackson Harper) and Mark (Will Poulter), Dani and Christian end up going on vacation to rural Sweden. They travel to a small village where their friend Pelle (Vilhelm Blomgren) grew up and now serves as their host. A rare nine-day festival that only occurs once every 90 years is being celebrated. Josh is utilizing the trip as a means to bulk up his folklore thesis for college while Mark is more interested in partaking in the Swedish women. Christian is attempting to figure out what his thesis will be while Dani searches for some sort of guidance after such a tragic occurrence. Their trip becomes increasingly more peculiar the longer they stay as they’re forced to witness violent rituals and are encouraged to embrace the ways of a Pagan cult.
The intricate illustrations throughout the film like in the opening shot, the elongated love potion cloth, or the walls of the barn-like structure Dani and her friends sleep in, give Midsommar this dark fairy tale aspect to it that a film like Pan’s Labyrinth would be proud of. The Pagan roots of Pelle’s village and the film’s metaphorical feet being so firmly planted in such rich folklore give Midsommar this cautiously fanciful aesthetic. The film capitalizes on the nostalgic sensation of when fairy tales and children’s books were read to you as a child. There are consistent signs that things aren’t right, paranoia lurks around every corner, and the locals set off every ominous alarm in your body, but there’s that naïve part of us buried deep down that wishes for and hopes for a happy ending because cosmetically we believe that is what resides at the end of every fairy tale not written by Jakob and Wilhelm Grimm (The Brothers Grimm).
It’s also interesting observing the main and supporting characters of the film or basically all of the “outsider” guests of the festival. Pelle acts as a conduit/guide between his village and the outside world, Josh is a historian/researcher, Mark is a mocker/fool, Dani and Christian are a strained couple, and Connie (Ellora Torchia) and Simon (Archie Madekwe) are a flourishing one. According to Wikipedia, Ari Aster based Dani and Christian’s relationship on a bad breakup. Midsommar is also way funnier than it has any right to be; something Hereditary completely distanced itself from. Midsommar goes out of its way to boast about who Dani’s real family is in the film. The unified chanting, outrageous theatrics, and harmonized moaning may seem like mockery or complete insanity to some. While it is humorous at times, it seems like this is the way the locals can experience everything everyone else does as a cohesive unit. This seems relevant to emotions, hallucinogens, and even sustenance; this cult does everything together.
Midsommar isn’t going to sit right with a lot of people, especially since Ari Aster desired to be confusing when it came to making the film. With all of the drug-taking in the film being so common, Midsommar may leave you feeling as groggy and disoriented as the characters on screen. However, in between the sacrifices, the brutality, the graphic nature of the film, inbred oracles, and plethora of naked mature women moaning in unison there’s something unique and brilliant about Midsommar you can’t find elsewhere. It may draw parallels to films like Robin Hardy’s The Wicker Man and may feel like a bleaker version of The Wizard of Oz on a bad acid trip, but Midsommar is unlike any other film you’ll see this year. In a way, Dani and her friends all get exactly what they came for but the end outcome is that the majority of them bit off more than they could chew. Truth be told, you’ll never look at a bear in a film the same way again even if it does remind you of the Tanooki suit Mario wore in Super Mario Bros 3. This is the type of film where you could literally tell someone everything that happens and it wouldn’t really spoil the film for them. The context of these events is important to witness in succession and in their entirety since what each individual takes away from the film will likely differ person to person.
There’s a deliberate pacing of the film many will find too slow and uneventful as the film’s two and a half hour runtime will already feel daunting. Aster has teased that the original cut of the film was three hours and 45 minutes and he has a version of the film that is 25 minutes longer that was difficult to cut down to the theatrical cut currently in theaters. An extended cut of the film or a large amount of deleted scenes on the Blu-ray (how about that levitation sequence from the trailer?) would certainly be intriguing.
If you enjoy ambiguous filmmaking where everything isn’t explained and the film’s imagery can mean more than one specific thing, then Midsommar may be worth checking out. It is an outlandish experiment by Ari Aster that a large quantity will likely deem a failure. Personally speaking though, Midsommar is such an unconventionally different ceremonial fever dream loaded with preposterousness, beautiful cinematography, hilarity, and anxiety-fueled-dread that it’s not only memorable and bold but also the type of one-of-a-kind film experience I crave whenever the lights dim and the quiet hum of a projector accelerates into a dull yet soothing roar.
Dani’s (Florence Pugh) life is turned inside out once a devastating tragedy leaves her dumbstruck. She leans on her boyfriend of four years, Christian (Jack Reynor), for support, but their relationship is obviously strained. Along with their friends Josh (William Jackson Harper) and Mark (Will Poulter), Dani and Christian end up going on vacation to rural Sweden. They travel to a small village where their friend Pelle (Vilhelm Blomgren) grew up and now serves as their host. A rare nine-day festival that only occurs once every 90 years is being celebrated. Josh is utilizing the trip as a means to bulk up his folklore thesis for college while Mark is more interested in partaking in the Swedish women. Christian is attempting to figure out what his thesis will be while Dani searches for some sort of guidance after such a tragic occurrence. Their trip becomes increasingly more peculiar the longer they stay as they’re forced to witness violent rituals and are encouraged to embrace the ways of a Pagan cult.
The intricate illustrations throughout the film like in the opening shot, the elongated love potion cloth, or the walls of the barn-like structure Dani and her friends sleep in, give Midsommar this dark fairy tale aspect to it that a film like Pan’s Labyrinth would be proud of. The Pagan roots of Pelle’s village and the film’s metaphorical feet being so firmly planted in such rich folklore give Midsommar this cautiously fanciful aesthetic. The film capitalizes on the nostalgic sensation of when fairy tales and children’s books were read to you as a child. There are consistent signs that things aren’t right, paranoia lurks around every corner, and the locals set off every ominous alarm in your body, but there’s that naïve part of us buried deep down that wishes for and hopes for a happy ending because cosmetically we believe that is what resides at the end of every fairy tale not written by Jakob and Wilhelm Grimm (The Brothers Grimm).
It’s also interesting observing the main and supporting characters of the film or basically all of the “outsider” guests of the festival. Pelle acts as a conduit/guide between his village and the outside world, Josh is a historian/researcher, Mark is a mocker/fool, Dani and Christian are a strained couple, and Connie (Ellora Torchia) and Simon (Archie Madekwe) are a flourishing one. According to Wikipedia, Ari Aster based Dani and Christian’s relationship on a bad breakup. Midsommar is also way funnier than it has any right to be; something Hereditary completely distanced itself from. Midsommar goes out of its way to boast about who Dani’s real family is in the film. The unified chanting, outrageous theatrics, and harmonized moaning may seem like mockery or complete insanity to some. While it is humorous at times, it seems like this is the way the locals can experience everything everyone else does as a cohesive unit. This seems relevant to emotions, hallucinogens, and even sustenance; this cult does everything together.
Midsommar isn’t going to sit right with a lot of people, especially since Ari Aster desired to be confusing when it came to making the film. With all of the drug-taking in the film being so common, Midsommar may leave you feeling as groggy and disoriented as the characters on screen. However, in between the sacrifices, the brutality, the graphic nature of the film, inbred oracles, and plethora of naked mature women moaning in unison there’s something unique and brilliant about Midsommar you can’t find elsewhere. It may draw parallels to films like Robin Hardy’s The Wicker Man and may feel like a bleaker version of The Wizard of Oz on a bad acid trip, but Midsommar is unlike any other film you’ll see this year. In a way, Dani and her friends all get exactly what they came for but the end outcome is that the majority of them bit off more than they could chew. Truth be told, you’ll never look at a bear in a film the same way again even if it does remind you of the Tanooki suit Mario wore in Super Mario Bros 3. This is the type of film where you could literally tell someone everything that happens and it wouldn’t really spoil the film for them. The context of these events is important to witness in succession and in their entirety since what each individual takes away from the film will likely differ person to person.
There’s a deliberate pacing of the film many will find too slow and uneventful as the film’s two and a half hour runtime will already feel daunting. Aster has teased that the original cut of the film was three hours and 45 minutes and he has a version of the film that is 25 minutes longer that was difficult to cut down to the theatrical cut currently in theaters. An extended cut of the film or a large amount of deleted scenes on the Blu-ray (how about that levitation sequence from the trailer?) would certainly be intriguing.
If you enjoy ambiguous filmmaking where everything isn’t explained and the film’s imagery can mean more than one specific thing, then Midsommar may be worth checking out. It is an outlandish experiment by Ari Aster that a large quantity will likely deem a failure. Personally speaking though, Midsommar is such an unconventionally different ceremonial fever dream loaded with preposterousness, beautiful cinematography, hilarity, and anxiety-fueled-dread that it’s not only memorable and bold but also the type of one-of-a-kind film experience I crave whenever the lights dim and the quiet hum of a projector accelerates into a dull yet soothing roar.