
Sophia (Bookwyrming Thoughts) (530 KP) rated Gates of Thread and Stone (Gates of Thread and Stone #1) in Books
Jan 23, 2020
Much as I actually read the synopsis once when I first saw it months ago on Goodreads and then again before I clicked "Read Now" on Netgalley, I ended up forgetting the synopsis <i>entirely</i> by the time I started.
Except for one word: Labyrinth. Needless to say, I actually thought for awhile that <i>Gates of Thread and Stone</i> would be about a labyrinth. <i>The</i> Labyrinth of the Greek myths, per say, and when I actually read <i>Gates of Thread of Stone</i>, I checked the synopsis again to set myself on the right track (because when there's no one being sent as sacrifice, you know there's something wrong).
<i>Gates of Thread and Stone</i> is really about a girl named Kai <i>living</i> with her "brother," Reev, in a place called the Labyrinth, named so by its maze-like structure, and where the lowest of the lowest in Ninurta live out their daily lives. But one day, Reev disappears just like many others and Kai is determined to find her brother.
There's something about <i>Gates of Thread and Stone</i> that I really like. It's definitely not the world, even though I highly enjoyed Lee's world-building each section (East Quarter, White Court, Void, Outlands, etc.) in Ninurta were set apart from one another and most even had their own nicknames (East Quarter = Labyrinth, North Quarter = Purgatory). It's most certainly not the amount of possible f-bombs in here as well, or what I'll assume as f-bombs, because "drek" by itself is certainly not sounding like crap or hell.
The characters were tolerable Kai is a determined and persistent character who has an admirable strength and may sometimes be a little feisty. Irra is perhaps one of my favorite characters by far, being a dramatic yet eccentric advisor in assisting Kai and Avan finding Reev. In fact... he's a bit of an oddity compared to the other Infinites, who seem to be similar to gods and goddesses based on their description.
The plot was a little predictable and I was just waiting for a couple of parts to play out (I really should stop being Sherlock Holmes and just enjoy reading the book, but I can't help myself). While the end is similar to the end of <i>Senshi</i> and the beginning of <i>Shinobi</i> and doesn't seem to have a bigger plot that spans over to the sequel or more books.
Now that I actually took the time to write all that down, maybe it's the world-building that I liked the most. With the ending of <i>Gates of Thread and Stone</i> seeming to be a solid ending, I may read the sequel just to for the pure fun of seeing what Ninurta will be like.
<a href="https://bookwyrmingthoughts.com/review-gates-of-thread-and-stone-by-lori-m-lee/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

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Bob Mann (459 KP) rated The Hitman's Wife's Bodyguard (2021) in Movies
Jun 22, 2021
Positives:
- As a comedy thriller, it does pass the '6 laughs test' in terms of the 'comedy' element. Some of these are minor chuckles. A few are really good belly laughs.
- Among these are some of the outrageous tirades of Salma Hayek: her accent makes some of the dialogue unintelligible, but given its X-rated nature, that's not necessarily a bad thing! As a mid-50's actress (Oh God - - don't tell her I mentioned her age!), Ms Hayek indeed has an arrestingly attractive form.
- Seeing Antonio Banderas and Morgan Freeman on the screen is never anything other than a positive. (Although Banderas is like Sean Connery in failing to tailor his natural accent to any role he's ever in!)
Negatives:
- A general problem I have with 'comedy thrillers' is that the comedy nearly always negates any of the thrills. Ryan Reynolds is not playing Deadpool in this one, although he might as well be doing so based on the number of times he is hit by cars and other solid objects. The result is that although it has the trappings of a Bond or a Bourne - exotic locations (here, mostly Italian ones) ; exotic woman; car chases; heavily-armed henchmen; huge explosions - it delivers none of the tension or excitement. When matched with some rather dodgy post-shoot special effects, the effect is generally underwhelming.
- If there was an award for the clumsiest movie title of 2021, we may already have a winner.
Summary Thoughts on "The Hitman's Wife's Bodyguard": Sequels are very occasionally better. Often they are much worse. This one, I have to say, delivers very much "more of the same". Given that the writer/director team of Tom O'Connor and Patrick Hughes are in the driving seat, that's not much of a surprise. The shtick is mildly diverting, occasionally downright funny, but quickly outstays its welcome. The 100 minute run time felt, for me, much longer.
Looking back at my 2017 review of the first film, I think I was being over-kind giving it 6/10. I think this is neither better nor worse. So if you want to average the two and give each 5/10, I wouldn't object! But, again, it's one I will struggle to remember much about in a few month's time.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2021/06/22/the-hitmans-wifes-bodyguard-a-movie-thats-a-pain-in-the-a-double-dollar-sign/. Thanks).

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Purple Phoenix Games (2266 KP) rated Dodekka in Tabletop Games
Mar 3, 2021
Dodekka is loosely named after the Greek prefix for 12, Dodeca. Twelve is a big aspect of this game. In it players are attempting to score a large value of cards from one suit while keeping other suits to a minimum, as they are negative points at the end of the game. The player with the most points at the end of the game will be crowned the winner.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup shuffle the main deck of cards and reveal three near the deck. The game may now begin! Note: this may be the easiest setup of any game I have played.
Dodekka is played in turns where each player will take one of a choice of two actions: take a card or add a card. When a player decides to take a card they simply take the card closest to the deck into their hand. Should they wish to add a card the player will simply reveal a card from the deck and add it to the end of the line. Easy, right? Well that’s not much of a game, admittedly. Where’s the catch?
When players add cards to the end of the line they must take care not to increase the total value of the cards within the line past 12. Each suit contains cards numbered zero through four, so adding a card to the line can be quite a gamble if the total value of the cards in the line is already in double digits. Many times players will be forced to take the card closest to the deck out of fear of busting the line total. When a players busts they must take ALL the cards in the line and a new set of three will be revealed to form a new line.
However, there is a catch to this catch. A catch-ception! Should the line bust when adding a card, but the newly added card is of the matching value of the card already at the end of the line (for example adding a three when the last card is already a three) then the bust is delayed until another player brings the total value down by taking a card or busts on a failed gamble.
Play continues in this fashion of players collecting cards of certain suits to earn points or pressing their luck by adding cards to the line until the deck runs out of cards. At that point players will add up the values of the suit with the most points in their hand and subtract the NUMBER of non-scoring cards. Using the photo below for example, should the player choose to score blue they would have five points. However, they would need to subtract the number of cards from the non-scoring suit, which also equals five (two purple cards and three green cards). This will be a net zero score. The player with the most points wins!
Components. This game is a bunch of cards. The cards are all great quality and feature minimal art. The numbering text on the cards are ancient Greek-themed and work for me. I actually like that the art gets out of the way of the cards and allows the numbers and suit colors to shine. Although, I try to be conscious of our colorblind friends and Dodekka is also considerate here by the addition of different art for each suit to help these players be successful. I have no qualms with any of the components here.
All in all, this game is quite similar to another favorite of ours: No Thanks! In each, players are trying to keep away from gaining a bunch of cards that will negatively impact their final scores. Also in each is the element of press your luck that I find simply delicious. You try to wait as long as possible sometimes so as not to get stuck with the bad card(s) but sometimes that gamble blows up in your face. I just love it!
What I like better in Dodekka than I do in No Thanks! is that there is so little to setup that this can be taken almost anywhere and played without any real concern for losing or damaging components. Being solely cards and setup just being a deck with three exposed cards is so simple that players I have introduced to Dodekka are floored that they don’t receive any cards or have anything at setup. It is just refreshing to start a game that can be setup in 10 seconds or less, depending on shuffling skills.
I really don’t want to say this because I love No Thanks! but I may have found its replacement. Dodekka is light, fast, and gives the same level of heart-racing excitement when you need to add a card to the line when it is at 11 already and showing a three at the end. Can you risk pulling a 0, 1, or 3 to remain cool, or will a 2 or 4 be your downfall and cause you to take the lot? It’s wonderful! If you are looking for a small card game that is an excellent little filler and has interesting twists on familiar mechanics, I recommend you grab a copy of Dodekka. Purple Phoenix Games gives this one an under-the-radar 10 / 12. Go grab your trusty dodecahedrons (or borrow mine – my Monk doesn’t use it for anything) and get Dodekka to the table!

Hazel (1853 KP) rated No More Than Mystic in Books
Sep 23, 2017
No Less Than Mystic: A Story of Lenin and the Russian Revolution for a 21st Century Left by John Medhurst is an in-depth historical and political insight to the truth about what really happened in Russia before, during and after the Bolshevik insurrection of October 1917. Beginning with the end of the Tsars rule and ending with Stalinism, Medhurst unearths the fact from the fiction, challenging the information the world has been led to believe.
As mentioned in Medhurst lengthy introduction, previous books on the subject are often biased and inaccurate. Swayed by political beliefs, authors and historians often pass judgement by using the information they have chosen to believe, dismissing anything that goes against their viewpoint. In this book, Medhurst filters through these false histories, preferring to cite from publications written at the time rather than those penned by people who did not witness the events between 1903 and 1921.
Medhurst’s narrative is more political than historical, often going off on tangents. In order to for the reader to obtain some sort of connection with the events described, the author contrasts them with more recent occurrences that readers may have observed or at least understand. These include the British miner’s strike, feminist movements, the Greek economy and a variety of other capitalist struggles.
The Russian revolution is a complex affair that cannot easily be condensed. As a result, No More Than Mystic exceeds 600 pages and covers every event, no matter how big or small, that contributed to the rise of USSR. Russia was a dangerous place to live during the 20th century, particularly when Leninism spiralled into Stalinism. However, Leninism was not all the history books make it out to be.
During GCSE History, one teacher led his class to believe that Lenin was good and Stalin was bad, however, the reality was much more complicated than that. Lenin was not the good guy that many painted him to be. Thousands died as a result of his policies from both execution and starvation. Yet, at the same time, Medhurst tries to point out the reasoning behind the ideas of the communist rulers, refusing to give a personal opinion without laying bare both sides of the argument.
Although this book is accurate and educational, it is not the easiest to sit down and read. Extensive chapters full of mind-numbing information detract from the comprehensive insightfulness of the content. Notwithstanding the fact that the inclusion of contrasting capitalist examples helps the reader to establish some form of familiar ground, the sudden changes in topic, location and time period are often confusing and hard to follow.
No Less Than Mystic is for the intellectual person with a great interest in 20th-century Russian history and communist affairs. Without any prior education on the topic, this book will not mean anything. It attempts to challenge the ingrained beliefs people have about what happened during the Bolshevik insurrection. Those who do not know anything will not benefit from the confronting enlightenment.
In all, No Less Than Mystic is a well-researched academic text that brings a fresh history of Lenin and the Russian Revolution. Those who want an unbiased truth need to read this book and be sceptical about any other on the topic. In order to form opinions, one must know the facts.

Rachel King (13 KP) rated Eternal Rider (Lords of Deliverance, #1, Demonica, #6) in Books
Feb 11, 2019
The background of the story is that all of the horsemen once lead human lives, but were cursed to become the horsemen after reacting very badly to the news that Lilith is their mother. Another interesting quirk on the common tale is that one of them is actually female, Limos. The four are destined to either fulfill the Biblical prophecy or the demonic equivalent - which none of them want to do. In addition, each of them have a unique method by which they fall into the demonic prophecy's designated role and must fight to keep said method from playing out.
Ares, whom the story says the Greek god of war is named for, is destined to become War should the being bearing his seal, or agimortus, dies. Thanks to Cara, a human, inadvertently crossing paths with a hellhound, she becomes the bearer of the agimortus. Luckily, she has a few tricks of her own to aid her in her new role. I liked Cara and the way she seemed to blossom despite her captivity and impending death, as well as how easily she could stand up to Ares. I would have liked a little more character development, as it did not feel like her character arc was complete.
Ares is also an interesting character. Even though he is drawn to wars and violence, with his very presence inciting violence and rage among humans, Cara is immune to this ability. Because of how her presence weakens him, Ares shows a vulnerability characteristic of the humanity he left behind thousands of years ago. Around Cara, he is simply a normal guy falling in love, and the way he attempts to "macho-up" to deal with it is positively adorable.
The violence in the book is both believable and quite gritty. Of course, the horsemen's supernatural abilities of strength and healing allow it to be especially intense and dramatic. The sexual scenes in the book are also quite graphic and detailed, without feeling cheesy or awkward.
The laws built into Ione's world of horsemen, angels, and demons is complex without being confusing. The reader is introduced to its structure piece by piece throughout the novel without being bombarded by the details, and all of the pieces fit together nicely. In addition, Ione even includes a glossary at the beginning of the book to help the reader become more accustomed to the world.
The other siblings are all unique and show lots of promise for future books in the series. Thanatos, destined to become Death, has a seductive air of mystery that had me wondering several times throughout the book if something would occur between him and Cara. The sister, Limos, destined to be Famine, also shows many interesting characteristics, such as a certain hidden madness that she struggles to keep leashed, and the chemistry she shares with Arik is palpable. Even though Reseph becomes Pestilence early in the book, I have a feeling he may prove to be the most interesting of the siblings under a theme of redemption. I only have to wait till December for Immortal Rider (Lords of Deliverance), which centers on Limos, to find out what happens next!