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Matthew Krueger (10051 KP) rated the PlayStation version of Twisted Metal in Video Games

May 7, 2020 (Updated May 7, 2020)  
Twisted Metal
Twisted Metal
1995 | Action, Racing
Classic: Let The Cars Hit The Floor
Twisted Metal- i remember playing this game when i was like 7 on the playstation with my brother. I would play as Mr. Grimm, Axel and Sweet Tooth. My three favorite charcters.

Twisted Metal is a vehicular combat video game developed by SingleTrac, produced by Sony Interactive Studios America (now 989 Studios) and published by Sony Computer Entertainment for the PlayStation.

Twisted Metal is a vehicular combat game in which the player takes control of one of twelve unique vehicles. While in control of a vehicle, the player can accelerate, steer, brake, reverse, activate the turbo, turn tightly, toggle between and activate weapons using the game controller's d-pad and buttons.

The game takes place in the streets of Los Angeles on Christmas Eve, 2005. The contest featured in the game is the tenth annual running of the competition thus far.

The game's plot is centered on the titular competition in which various drivers in modified vehicles must destroy the other vehicles in an attempt to be the last one alive. The winner meets the organizer of the competition, a mysterious man named Calypso, who will grant the winner a single wish, regardless of price, size or even reality.

The Story: Once a year the legendary Calypso, a man who dwells beneath the streets of Los Angeles, holds the "Twisted Metal" competition. The contest takes place all around the Los Angeles area and calls upon drivers in various different vehicles to battle to the death. The contestants are selected and contacted by Calypso via an e-mail message that simply reads "WILL YOU DRIVE?" in red letters. The one driver still alive at the end of the night is granted a single wish, with no limits on price, size or, according to some, even reality.

Its a excellent game and a classic.
  
The Grimm Masquerade
The Grimm Masquerade
2019 | Bluff, Card Game, Deduction, Fantasy
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.

The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T


To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.

Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.

After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.


Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.

It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.

If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
  
A Season to Lie
A Season to Lie
Emily Littlejohn | 2017 | Mystery
7
7.0 (1 Ratings)
Book Rating
Realistic portrayal of female detective (2 more)
Strong main character
Keeps you guessing
Not overly suspenseful (0 more)
Police officer Gemma Monroe returns from maternity leave and is immediately plunged back into the job when she finds a dead man at the local private academy. He's been left in the snow, stuck to a tree with a knife in his stomach. The man turns out to be a famous author hiding out in plain sight in Gemma's Colorado town. Even worse, that same private school is being plagued by a vicious bully who calls him or herself "Grimm." Reunited with her partner, Finn, Gemma finds herself dealing with the murder case, the bullying incidents, and a strange construction company--made up mainly of ex-convicts--that seems to have made itself at home in her town. So much for easing herself back into the job...

I very much enjoyed Emily Littlejohn's first Gemma Monroe novel, Inherit the Bones, and was really excited to see the second one come out. It's always exciting to see a realistic female detective portrayed in literature. Gemma is much the same in this second foray--practical and levelheaded. She's back to work after the birth of her daughter, Grace, with whom she was pregnant in BONES. The novel does a great job of portraying a working, breastfeeding mom and giving us a realistic look at the struggles a mom faces when juggling work and motherhood. As a mother who went back to work when her own daughters were young and faced a harried schedule, I really appreciated that about this novel.

Thankfully, I did not encounter a dead body on my first day back, just a lot of meetings! Gemma, of course, takes it all in stride, as she cannot help but enjoy the thrill of the hunt. The novel gives us a lot of reflection and thoughts from Gemma. I'd call this one a bit of a slow-burner. I read it while busy and it took me nearly a week. The storyline wasn't one that had me itching to pick it up and see what happens--there's several divergent plot lines and none feel particularly urgent or overly suspenseful.

A pervasive weariness almost overlays the pages--a reflection of the weather (think snow, all the time) and Gemma's general fatigue as she faces returning to work while juggling having a tiny baby at home. That's not to say the book isn't interesting, because it certainly is. Especially when the case starts to intersect with Gemma and Finn's personal lives--which isn't surprising, considering they are small town police officers/detectives. The Grimm storyline is a bit of a bizarre concept and the resolution, while a total surprise to me, was a bit anticlimactic. A few of the plot threads do tie up a little too easily, but the main case befuddled me throughout the entire novel, so kudos to Littlejohn for that. I had some suspicions, but she convinced me to cast them aside, so I'm always pleased when that happens.

What I enjoyed most about this book was Gemma herself. It's probably obvious that I identify with and like her--I enjoy her steadfast character, even though she also has bouts of anxiety and uncertain times. Seeing her as both a mom and working detective was great. This being a second novel, we're gaining enough recurring characters (Gemma, Finn, Gemma's partner/quasi-husband, Brody, Gemma's grandparents, a few other townspeople) that you recognize them and their quirks. Another plotline is left a bit unresolved, leading me to hope that a third Gemma novel is in the works. Even though this wasn't the most exciting of all mysteries, I found it solid and enjoyable, much like its protagonist. I'd certainly read any Gemma Monroe novel I could get my hands on. 3.5+ stars.

I received a copy of this novel from the publisher and Netgalley (thank you!) in return for an unbiased review.
  
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Connor Sheffield (293 KP) rated RWBY in TV

May 27, 2017  
RWBY
RWBY
2012 | Action, Animation, Comedy
10
7.6 (16 Ratings)
TV Show Rating
Hilarious (6 more)
Adorable characters
Brilliant and ever improving animation
Insanse action sequences
Great voice cast
Brilliant Character developments
Awesome plot
You may find it better if you know the Rooster Teeth Team (0 more)
This show is incredible
RWBY is an anime show created by the Rooster Teeth team famous for their many YouTube channels such as Lets Play, Achievement Hunter, and many more. With a cast starring some of their own team as well as some other voice actors, this show has some great references to a variety of things such as the Grimm monsters, one being called a Nevermore which is a giant bird, clearly a reference to Edgar Allan Poe's The Raven.

The action sequences are insane and so entertaining, and the characters are really adorable and hilarious. Perfectly timed gags, with adorable voices make this an incredible show.

Some viewers may find it easier to watch if you know the Rooster Teeth Team since some of the main cast are voiced by them and represent them in a way such as Yang making bad puns just like her voice actress Barbara Dunkelman, does in a lot of the Rooster Teeth shows.

However, if you are a fan of anime shows, I recommend this show, because it doesn't take long to get through as each of the episodes are a maximum of 10-20 minutes long each depending on the season and the importance of the events. Some can be as short at 2-3 minutes, whilst other, more important event based episodes, can be between 15-20 minutes. So it's easy to binge watch and enjoy it to the fullest as quick as you can. This means that whilst some shows struggle to keep you hooked, this show will quickly get through the lesser entertaining areas (of which there are very few in this, if any) and get you back to the fun and action.
  
Pretty Ugly Lies
Pretty Ugly Lies
Pamela Crane | 2018 | Thriller
8
7.7 (3 Ratings)
Book Rating
In “Pretty Ugly Lies” Pamela Crane reveals the lives of four very different women in this dramatic, intimate domestic noir, of which I could not put down, especially upon opening the book to suddenly discover how someone is killing a whole family!

As the story unravelled I found myself really keen to find out who had murdered not just the husband but the kids in such a horrific way! We hear, through the voices of four women, Jo Trubeau, Ellie Harper, Shayla Kensington and June Merrigan, how their seemingly unconnected lives and problems eventually intertwine in this cleverly written tale of domestic bliss gone wrong.

We also hear the evil thoughts of the kidnapper and for me that made this read even more entertaining, sending chills down my spine!

Overall, Pretty Ugly Lies raises some series issues, from kidnapping a child, stalking, and infidelity, to marriage breakdowns, autism, and suicidal thoughts. There’s certainly a huge amount of problems within these girl’s lives and the neighbourhood they live in. I wouldn’t want to live there, however affluent it looked on the outside.

If you love a book full of some pretty ugly lies, then the killer secrets and domestic misery within this dark thriller will have you double checking what’s lurking in the shadows as you read! Not to mention checking where your kids are. A powerful statement of how a twisted, disfigured need for love can evolve into a terrible tragedy with disastrous consequences!

Oh, and as a side-note, I loved how, at the very end of this story, Pamela’s daughter Talia (7) wrote her own version of “The Girl Who Got Kidnapped” and why! It’s such a cute, Grimm Fairy Tale like story, (totally different to the actual book) and pretty well written for such a young age. I can safely put money on Talia definitely following in her mum’s footsteps as a writer herself! I hope I get to see that day!

My thanks to Bloodhound Books and NetGalley for an advanced readers copy of this book. All opinions are my own and not biased in any way.
  
Spelled (The Storymakers, #1)
Spelled (The Storymakers, #1)
Betsy Schow | 2015 | Science Fiction/Fantasy, Young Adult (YA)
9
8.3 (4 Ratings)
Book Rating
Oh Pix this went wrong
All Dorthea ever wanted was to be free from responsibilities, free from her mother, and free from the curse. She wanted to be able to leave the Emerald Palace without everyone thinking she would turn into a wicked creature. She wanted to be able to make her own choices about the future. She mostly wanted to matter to her mother more than being the queen.

In a fit of selfish anger Dorthea attempts to make her desires come true when she uses a gift she received earlier to make a wish where she doesn't have to live up to parents' ideas, where she doesn't have to marry a prince, and everything is not how it is; however, the wishing star is cursed and it backfires tremendously. Everything is turned upside down. Magic doesn't work quite right anymore. What should be isn't and what isn't is. Her parents are gone. Her home is destroyed. She's stuck with a snarky servant, Rexi, and her betrothed, Kota, has turned into a chimera. Worst of all, Griz the Gray Witch is hunting her down.

So, Dorthea sets out to fix what she has done. The problem is knowing who she can and cannot trust. Oh, and trying to travel through the lands when the rules no longer exist. Can she or her friends survive? Are those who appear to have her best interest at heart people she can trust? Or is it those she would have previously looked down on the ones she needs to be put her life into?

Schow has a new take on fairy tales in Spelled in a world where Storymakers have written what shall and shall not be. Princess will find their Princes. The villains will always lose in the end. Yet she has made them better with her characters from well known tales we grew up with to new ones all of which bring to life the story she's written. Best of all it is filled with sass, wit, and cleverness to keep the pages turning while trying to see if Dorthea will make it to the end as the hero, dead, or wicked.

Forget what you know about Grimm and get ready for this book.