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Purple Phoenix Games (2266 KP) rated The Grimm Forest in Tabletop Games
Apr 9, 2021
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.

Ivana A. | Diary of Difference (1171 KP) rated Stepsister in Books
Feb 3, 2020
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<img src="https://i1.wp.com/diaryofdifference.com/wp-content/uploads/2019/05/New-blog-banner-28.png?w=560&ssl=1"/>
When you are little, you watch a lot of movies. For us girls, life is filled with princesses and happy ever afters. With castles and knights in shining armours. And it’s always that the beautiful girls get their princes. Only beautiful girls get to be happy.
In this book, we get to really see the reality of what I have said above. It is all true. Only beautiful girls get the happy ever after. <b><i>But beauty doesn’t always mean pretty.</b></i>
In a world of prejudice and bullying, Stepsister by Jennifer Donnelly shows people, especially girls, that it is okay to be different. It is okay to be brave and follow your dreams. It is okay to be wild and strong willed. The people that truly love you, will always be by your side.
Meet Isabelle – Cinderella’s ugly stepsister. The girl that cuts her toes to get into the glass slipper. For those who didn’t know, the original Cinderella story by the Grimm brothers indeed has a scene where both ugly stepsisters cut their heel and toes, just to fit in the slipper and marry the prince.
<b><i>‘’The little toe was the hardest. Which didn’t come as a surprise. It’s often the small things that hurt the most – a cold glance, a cutting word, laughter that stops when you enter the room.’’</b></i>
Isabelle has never really wanted to be evil, but jealousy and mum’s pressure have been doing their own thing. When she gets a second chance in life though, she goes for it. She must complete an impossible task to find her happy ever after. And while doing so, she will find her true self.
<b><i>‘’Most people will fight when there is some hope for winning, no matter how slim. They are called brave. Only a few will keep fighting when all hope is gone. They are called warriors. Isabelle was a warrior once, though she has forgotten it.’’</b></i>
Be prepared to feel all emotions, and cheer for Isabelle, when she is fighting against the world. Relive the magic of an amazing retelling and be ready for an unforgettable adventure. What Jennifer has done to bring the Grimm feeling into a powerful story is to be admired. I will admire and cherish this book forever.
I am not a fan of re-reading books, but this will definitely be one book I will always come back to.
<b><i>‘’Algebra comes from Arabic. From al-jabr, which means ‘’the reunion of broken parts’’. Al-Khwarizmi believed that what’s broken can be made whole again if you just apply the right equation.’’
”If only there was an equation that could do the same for people.”</b></i>
Thank you to the team at ReadersFirst, for sending me a paperback copy of this book, in exchange for my honest review.
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>
<img src="https://i1.wp.com/diaryofdifference.com/wp-content/uploads/2019/05/New-blog-banner-28.png?w=560&ssl=1"/>
When you are little, you watch a lot of movies. For us girls, life is filled with princesses and happy ever afters. With castles and knights in shining armours. And it’s always that the beautiful girls get their princes. Only beautiful girls get to be happy.
In this book, we get to really see the reality of what I have said above. It is all true. Only beautiful girls get the happy ever after. <b><i>But beauty doesn’t always mean pretty.</b></i>
In a world of prejudice and bullying, Stepsister by Jennifer Donnelly shows people, especially girls, that it is okay to be different. It is okay to be brave and follow your dreams. It is okay to be wild and strong willed. The people that truly love you, will always be by your side.
Meet Isabelle – Cinderella’s ugly stepsister. The girl that cuts her toes to get into the glass slipper. For those who didn’t know, the original Cinderella story by the Grimm brothers indeed has a scene where both ugly stepsisters cut their heel and toes, just to fit in the slipper and marry the prince.
<b><i>‘’The little toe was the hardest. Which didn’t come as a surprise. It’s often the small things that hurt the most – a cold glance, a cutting word, laughter that stops when you enter the room.’’</b></i>
Isabelle has never really wanted to be evil, but jealousy and mum’s pressure have been doing their own thing. When she gets a second chance in life though, she goes for it. She must complete an impossible task to find her happy ever after. And while doing so, she will find her true self.
<b><i>‘’Most people will fight when there is some hope for winning, no matter how slim. They are called brave. Only a few will keep fighting when all hope is gone. They are called warriors. Isabelle was a warrior once, though she has forgotten it.’’</b></i>
Be prepared to feel all emotions, and cheer for Isabelle, when she is fighting against the world. Relive the magic of an amazing retelling and be ready for an unforgettable adventure. What Jennifer has done to bring the Grimm feeling into a powerful story is to be admired. I will admire and cherish this book forever.
I am not a fan of re-reading books, but this will definitely be one book I will always come back to.
<b><i>‘’Algebra comes from Arabic. From al-jabr, which means ‘’the reunion of broken parts’’. Al-Khwarizmi believed that what’s broken can be made whole again if you just apply the right equation.’’
”If only there was an equation that could do the same for people.”</b></i>
Thank you to the team at ReadersFirst, for sending me a paperback copy of this book, in exchange for my honest review.
<a href="https://diaryofdifference.com/">Blog</a> | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a> | <a href="https://twitter.com/DiaryDifference">Twitter</a> | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a> | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>

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Billie Wichkan (118 KP) rated Never Fear the Reaper in Books
May 22, 2019
In a world filled with darkness
can true love spark just enough light to save it?
When Chase hires the mysterious ghost exterminator, Ryder, to cleanse his house from a pesky poltergeist he gets way more than hes paying her for
Theres just something about Ryder that has him mesmerized.
Is it the fact that hes witnessed her do the unexplainable? Or the fact that shes absolutely breathtaking? Or perhaps its that eerie familiar feeling that theyve met before, perhaps in another lifetime.
Chase desperately tags along with Ryder on a whirlwind of life threatening adventures in exchange for a few precious moments of alone time with her. With the Grimm Reapers Scythe as their defense, Chase developing some supernatural gifts of his own and an intense crush developing between the both of them what crazy supernatural force will target them next?
Never Fear the Reaper (A Never Fear the Reaper Series Book 1) Ashley Pagano is an original read that is full of non stop action and the paranormal/supernatural.
Ghosts, Poltergeists and Demons abound in our world and a pair of reckless humans are determined to either help them move on, or make them.
Ms. Pagano is a new-to-me author and I have very much enjoyed my first experience of her work.
I loved reading it. I was hooked from the very beginning and found myself lost in the pages. It not only has a wonderful storyline it has characters that I loved reading about.
Thanks to netgalley and the publisher for a free copy for an honest opinion
can true love spark just enough light to save it?
When Chase hires the mysterious ghost exterminator, Ryder, to cleanse his house from a pesky poltergeist he gets way more than hes paying her for
Theres just something about Ryder that has him mesmerized.
Is it the fact that hes witnessed her do the unexplainable? Or the fact that shes absolutely breathtaking? Or perhaps its that eerie familiar feeling that theyve met before, perhaps in another lifetime.
Chase desperately tags along with Ryder on a whirlwind of life threatening adventures in exchange for a few precious moments of alone time with her. With the Grimm Reapers Scythe as their defense, Chase developing some supernatural gifts of his own and an intense crush developing between the both of them what crazy supernatural force will target them next?
Never Fear the Reaper (A Never Fear the Reaper Series Book 1) Ashley Pagano is an original read that is full of non stop action and the paranormal/supernatural.
Ghosts, Poltergeists and Demons abound in our world and a pair of reckless humans are determined to either help them move on, or make them.
Ms. Pagano is a new-to-me author and I have very much enjoyed my first experience of her work.
I loved reading it. I was hooked from the very beginning and found myself lost in the pages. It not only has a wonderful storyline it has characters that I loved reading about.
Thanks to netgalley and the publisher for a free copy for an honest opinion

Merissa (12882 KP) rated Hidden Realm (Legends of Lightning #1) in Books
Oct 28, 2021
HIDDEN REALM is the first book in the Legends of Lightning series, and I was really looking forward to it.
What I got was a fantasy with elements of Brothers Grimm and all their original fairy tales. Now, it DOES say it is dark, so please pay attention to that if you have any triggers.
Esther is content (as far as she seems possible to be) with her life, but it takes a strange turn when she starts to manifest injuries from her dreams. She does a minimum amount of digging and decides to pack up her life and travel to a different realm.
There is a LOT of violence and rape is inferred on what felt like every page. Due to this, the impact of it lessened with each repeat. The emotional connection with the main characters was also lacking for me. I felt more for one of the supporting characters when his family died than I did for Esther or Oisin.
Just a quick heads up - prepare yourself for whiplash as Esther's emotions change course on a dime.
There is a lot of potential to this story with plenty of intrigue and twists to keep your attention. It does need tightening up in places, but on the whole, it was a good read. I am engaged enough to want to know what happens to Esther and Oisin now.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
What I got was a fantasy with elements of Brothers Grimm and all their original fairy tales. Now, it DOES say it is dark, so please pay attention to that if you have any triggers.
Esther is content (as far as she seems possible to be) with her life, but it takes a strange turn when she starts to manifest injuries from her dreams. She does a minimum amount of digging and decides to pack up her life and travel to a different realm.
There is a LOT of violence and rape is inferred on what felt like every page. Due to this, the impact of it lessened with each repeat. The emotional connection with the main characters was also lacking for me. I felt more for one of the supporting characters when his family died than I did for Esther or Oisin.
Just a quick heads up - prepare yourself for whiplash as Esther's emotions change course on a dime.
There is a lot of potential to this story with plenty of intrigue and twists to keep your attention. It does need tightening up in places, but on the whole, it was a good read. I am engaged enough to want to know what happens to Esther and Oisin now.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!

Acanthea Grimscythe (300 KP) rated Jordskott - Season 1 in TV
May 12, 2018
If you’re looking for something in the flavor of Grimm and Supernatural, the Swedish drama Jordskott may be right up your alley. Despite being found on horror streaming service Shudder, the series doesn’t have a whole bunch of the horror elements. What it does have, for the first season at least, is a decent storyline.
The characters in Jordskott are rather bland, unfortunately and they are not its strong point. The main character, Eva Thörnblad is an heiress who returns home to where seven years ago, her daughter Josefine disappeared. Much of her role in the series involved losing cars (she went through three in the first season), disobeying orders, brazenly rushing into things, and deflecting an all too beautifully sweet love interest. (I adore Tom Aronsson as a character.) After she’s put on leave from her job in Stockholm dealing with hostage negotiation, she manages to get herself brought onto the Silverhöjd case.
Wass is, perhaps, the strongest of the characters we meet, and certainly does the most actively throughout the first season.
In this world, myth blends into fantasy, bringing several creatures from Scandinavian and Norwegian lore into the story. These creatures are surfacing more and more frequently as the forest, facing certain doom from the company that Eva’s father founded, reacts angrily to human actions. It’s really a reminder that we should consider the natural world around us for what it is: a boon to our lives.
I lost interest in the second season, as it seems to mostly be a rehash of the first, with a slightly altered storyline. Now it’s something big in Stockholm that’s upsetting natural order, versus Silverhöjd. This series is definitely worth a watch of at least the first season.
The characters in Jordskott are rather bland, unfortunately and they are not its strong point. The main character, Eva Thörnblad is an heiress who returns home to where seven years ago, her daughter Josefine disappeared. Much of her role in the series involved losing cars (she went through three in the first season), disobeying orders, brazenly rushing into things, and deflecting an all too beautifully sweet love interest. (I adore Tom Aronsson as a character.) After she’s put on leave from her job in Stockholm dealing with hostage negotiation, she manages to get herself brought onto the Silverhöjd case.
Wass is, perhaps, the strongest of the characters we meet, and certainly does the most actively throughout the first season.
In this world, myth blends into fantasy, bringing several creatures from Scandinavian and Norwegian lore into the story. These creatures are surfacing more and more frequently as the forest, facing certain doom from the company that Eva’s father founded, reacts angrily to human actions. It’s really a reminder that we should consider the natural world around us for what it is: a boon to our lives.
I lost interest in the second season, as it seems to mostly be a rehash of the first, with a slightly altered storyline. Now it’s something big in Stockholm that’s upsetting natural order, versus Silverhöjd. This series is definitely worth a watch of at least the first season.

Once Upon a Time: A Short History of Fairy Tale
Book
From wicked queens, beautiful princesses, elves, monsters, and goblins to giants, glass slippers,...

Matthew Krueger (10051 KP) rated the PlayStation version of Twisted Metal in Video Games
May 7, 2020 (Updated May 7, 2020)
Classic: Let The Cars Hit The Floor
Twisted Metal- i remember playing this game when i was like 7 on the playstation with my brother. I would play as Mr. Grimm, Axel and Sweet Tooth. My three favorite charcters.
Twisted Metal is a vehicular combat video game developed by SingleTrac, produced by Sony Interactive Studios America (now 989 Studios) and published by Sony Computer Entertainment for the PlayStation.
Twisted Metal is a vehicular combat game in which the player takes control of one of twelve unique vehicles. While in control of a vehicle, the player can accelerate, steer, brake, reverse, activate the turbo, turn tightly, toggle between and activate weapons using the game controller's d-pad and buttons.
The game takes place in the streets of Los Angeles on Christmas Eve, 2005. The contest featured in the game is the tenth annual running of the competition thus far.
The game's plot is centered on the titular competition in which various drivers in modified vehicles must destroy the other vehicles in an attempt to be the last one alive. The winner meets the organizer of the competition, a mysterious man named Calypso, who will grant the winner a single wish, regardless of price, size or even reality.
The Story: Once a year the legendary Calypso, a man who dwells beneath the streets of Los Angeles, holds the "Twisted Metal" competition. The contest takes place all around the Los Angeles area and calls upon drivers in various different vehicles to battle to the death. The contestants are selected and contacted by Calypso via an e-mail message that simply reads "WILL YOU DRIVE?" in red letters. The one driver still alive at the end of the night is granted a single wish, with no limits on price, size or, according to some, even reality.
Its a excellent game and a classic.
Twisted Metal is a vehicular combat video game developed by SingleTrac, produced by Sony Interactive Studios America (now 989 Studios) and published by Sony Computer Entertainment for the PlayStation.
Twisted Metal is a vehicular combat game in which the player takes control of one of twelve unique vehicles. While in control of a vehicle, the player can accelerate, steer, brake, reverse, activate the turbo, turn tightly, toggle between and activate weapons using the game controller's d-pad and buttons.
The game takes place in the streets of Los Angeles on Christmas Eve, 2005. The contest featured in the game is the tenth annual running of the competition thus far.
The game's plot is centered on the titular competition in which various drivers in modified vehicles must destroy the other vehicles in an attempt to be the last one alive. The winner meets the organizer of the competition, a mysterious man named Calypso, who will grant the winner a single wish, regardless of price, size or even reality.
The Story: Once a year the legendary Calypso, a man who dwells beneath the streets of Los Angeles, holds the "Twisted Metal" competition. The contest takes place all around the Los Angeles area and calls upon drivers in various different vehicles to battle to the death. The contestants are selected and contacted by Calypso via an e-mail message that simply reads "WILL YOU DRIVE?" in red letters. The one driver still alive at the end of the night is granted a single wish, with no limits on price, size or, according to some, even reality.
Its a excellent game and a classic.

Fairy Tale Catalog - Big Book of 555 Fairy Tales
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The first fairy tale catalog, including 555 stories - nearly all fairy tales that have ever been...

Purple Phoenix Games (2266 KP) rated The Grimm Masquerade in Tabletop Games
Apr 8, 2021
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.
The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T
To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.
Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.
After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.
Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.
It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.
If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T
To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.
Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.
After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.
Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.
It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.
If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.