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Bob Mann (459 KP) rated Deepwater Horizon (2016) in Movies
Sep 29, 2021
“Full of sound and fury, Signifying nothing” could be a summary of this modern-age disaster movie. In 2010 the “Deepwater Horizon” drilling rig off the coast of Louisiana failed in spectacular fashion, bursting into flames and spewing millions of barrels of crude oil into the Gulf of Mexico in what was the worst oil-spill in American history. Mark Wahlberg plays the well-respected electrical ‘Mr fixit’ Mike Williams on the rig, reporting to the Operations Manager Jimmy Harrell (Kurt Russell).
The exploratory project is way-behind and BP are not happy. Big-wigs from the company add support to Donald Vidrine, the BP site leader, in applying mounting pressure on Harrell to press on regardless without all the necessary and time-consuming tests by Schlumberger being completed. Rogue numbers in further tests are waved away as ‘glitches’. A familiar story of corporate greed and pressure overriding the expert’s better judgment.
When disaster strikes it strikes quickly, with some spectacular and exciting special effects that leave the audience especially hot under the collar. Female support is provided by the comely Andrea Fleytas (Gina Rodriguez), given the almost impossible job of keeping the floating bomb on station as chaos reigns about her. As an audience we are back on familiar ground here from classic Irwin Allen disaster movies such as “The Towering Inferno” and “The Poseidon Adventure”. Who will make it, and who won’t?
A more telling question here is “Do we care?” and unfortunately for the film, the answer is “Not really”. This feels a callous thing to say when this was a real and recent event and eleven people and – as touchingly illustrated at the end of the film in tribute – many of them family men with young kids, never went home again. But film-wise, we only really get bought into the fate of Williams, whose back-story, with cute wife (Kate Hudson) and cute daughter (Stella Allen) we get to meet and sympathize with.
We get a minimalist view of Fleytas’s backstory, but only enough to provide a recurring “Mustang” reference. And that’s it. All the other characters are just two-dimensional “rig crew”: cannon-fodder for the special effects team. The screenplay by Matthew Sand and Matthew Carnahan really doesn’t deliver enough heft to get us bought in.
While the special effects are good, the sound design isn’t, with much of the dialogue being incomprehensible.
All the acting is fine, with the ever-watchable John Malkovich nicely portraying the corporate head you love to hate. Wahlberg as well delivers enough range to make you forget in this “action mode” that he was also in “Ted”. And Rodriguez as a junior lead holds her own against the big guns in what is a creditable performance in a big film role for her.
While “Lone Survivor”/”Battleship” director Peter Berg neatly provides an insight into life on and around rigs, and (via subtitles) descriptions of the drilling process which I found interesting, this comes down to the sum of a tense build up, an hour of frenetic disaster, and then a whimper of an ending. Where were some of the dramatic scenes of conflict in the congressional hearing that the film’s opening implies might come? Where are the scenes of ecological disaster and local financial ruin to add emotional angles to the story? None of this is really exploited and the whole concoction comes across a bit “meh” as a result. Not a bad film by any means. But not one I will remember in a month or two’s time.
The exploratory project is way-behind and BP are not happy. Big-wigs from the company add support to Donald Vidrine, the BP site leader, in applying mounting pressure on Harrell to press on regardless without all the necessary and time-consuming tests by Schlumberger being completed. Rogue numbers in further tests are waved away as ‘glitches’. A familiar story of corporate greed and pressure overriding the expert’s better judgment.
When disaster strikes it strikes quickly, with some spectacular and exciting special effects that leave the audience especially hot under the collar. Female support is provided by the comely Andrea Fleytas (Gina Rodriguez), given the almost impossible job of keeping the floating bomb on station as chaos reigns about her. As an audience we are back on familiar ground here from classic Irwin Allen disaster movies such as “The Towering Inferno” and “The Poseidon Adventure”. Who will make it, and who won’t?
A more telling question here is “Do we care?” and unfortunately for the film, the answer is “Not really”. This feels a callous thing to say when this was a real and recent event and eleven people and – as touchingly illustrated at the end of the film in tribute – many of them family men with young kids, never went home again. But film-wise, we only really get bought into the fate of Williams, whose back-story, with cute wife (Kate Hudson) and cute daughter (Stella Allen) we get to meet and sympathize with.
We get a minimalist view of Fleytas’s backstory, but only enough to provide a recurring “Mustang” reference. And that’s it. All the other characters are just two-dimensional “rig crew”: cannon-fodder for the special effects team. The screenplay by Matthew Sand and Matthew Carnahan really doesn’t deliver enough heft to get us bought in.
While the special effects are good, the sound design isn’t, with much of the dialogue being incomprehensible.
All the acting is fine, with the ever-watchable John Malkovich nicely portraying the corporate head you love to hate. Wahlberg as well delivers enough range to make you forget in this “action mode” that he was also in “Ted”. And Rodriguez as a junior lead holds her own against the big guns in what is a creditable performance in a big film role for her.
While “Lone Survivor”/”Battleship” director Peter Berg neatly provides an insight into life on and around rigs, and (via subtitles) descriptions of the drilling process which I found interesting, this comes down to the sum of a tense build up, an hour of frenetic disaster, and then a whimper of an ending. Where were some of the dramatic scenes of conflict in the congressional hearing that the film’s opening implies might come? Where are the scenes of ecological disaster and local financial ruin to add emotional angles to the story? None of this is really exploited and the whole concoction comes across a bit “meh” as a result. Not a bad film by any means. But not one I will remember in a month or two’s time.

BankofMarquis (1832 KP) rated Beast (2022) in Movies
Sep 24, 2022
More Tension Than I Anticipate
We are witnessing the after-effects of the COVID PANDEMIC shutdown in 2020 as the films that are being released at the tail end of summer/early fall of 2022 are not the most scintillating of efforts and thus, one must lower their expectations to have a good time at the Cineplex.
Such is the case with the “Cujo in Africa” killer lion saga BEAST starring Idris Elba as a widowed father of two teenage girls. The threesome head back to the African Village where the deceased mother was born and raised - to connect to their roots - unaware that poachers have unwittingly created a rogue, killer lion who is feasting on the humans in the area.
Directed by Batasar Kormakur (2 GUNS) and written, perfunctorily, by Ryan Engle (RAMPAGE) BEAST is a pretty by-the-book “wild animal goes after human” story with the first 1/3 of this 90 minute epic being the setup (in this case, clumsily setting up the daughter’s anger at their father who “was not there” as their mother was dying). Do you think the upcoming adventure is going to bring these 3 closer?
The middle third of the film is the hook where we put these 3 (and their friend, played by Sharlto Copley - DISTRICT 9) into harm’s way in such a way that they are trapped and must contend with the BEAST. And the final 1/3 is the payoff - how does this group conquer the BEAST?
Pretty mechanical, right?
Well…a funny thing happened while watching this film… I found myself invested in these characters, well…at least some of them, and I was genuinely interested and intrigued and (at times) a little on the edge of my seat as I watched them attempt to get out of their predicament.
Credit for this has to go to Director Kormakur who uses his camera to beautifully capture the Africa landscape that these folks are trapped in. It is a loving picture of Africa that Kormakur has drawn and it made the slow parts of this film (and there are plenty) bearable just by being able to look at the background.
Also helping this film is the friendship and camaraderie shown between Elba’s character and Copley’s character. These are 2 good actors looking like they actually are enjoying their time together and their actions on screen mirror their personalities that are drawn thinly and quickly during the first part of the film.
Fairing less well are the 2 daughters, played by Leah Jeffries and Iyana Halley. They are, for the most part, 1 dimensional “typical teenagers” who have a bone to pick with their father and don’t shy away from picking at that bone - and each other - throughout the course of this film.
But, enough about all of that, what one goes to see in these types of films is the animal attacks and Director Kormakur traps our foursome in and around a jeep while the BEAST attacks and attacks and attacks - and these scenes are shot very professionally and actually manage to ratchet up the tension as the CGI Lion goes after it’s victims.
There are enough plot holes to drive the aforementioned Jeep through in this film and sometimes the characters - especially the 2 teenage girls - make VERY dumb decisions, but the tension of the attack scenes and the work of Elba and Copley makes this film a decent (enough) viewing experience.
Letter Grade: B-
6 stars out of 10 and you can take that to the Bank(ofMarquis)
Such is the case with the “Cujo in Africa” killer lion saga BEAST starring Idris Elba as a widowed father of two teenage girls. The threesome head back to the African Village where the deceased mother was born and raised - to connect to their roots - unaware that poachers have unwittingly created a rogue, killer lion who is feasting on the humans in the area.
Directed by Batasar Kormakur (2 GUNS) and written, perfunctorily, by Ryan Engle (RAMPAGE) BEAST is a pretty by-the-book “wild animal goes after human” story with the first 1/3 of this 90 minute epic being the setup (in this case, clumsily setting up the daughter’s anger at their father who “was not there” as their mother was dying). Do you think the upcoming adventure is going to bring these 3 closer?
The middle third of the film is the hook where we put these 3 (and their friend, played by Sharlto Copley - DISTRICT 9) into harm’s way in such a way that they are trapped and must contend with the BEAST. And the final 1/3 is the payoff - how does this group conquer the BEAST?
Pretty mechanical, right?
Well…a funny thing happened while watching this film… I found myself invested in these characters, well…at least some of them, and I was genuinely interested and intrigued and (at times) a little on the edge of my seat as I watched them attempt to get out of their predicament.
Credit for this has to go to Director Kormakur who uses his camera to beautifully capture the Africa landscape that these folks are trapped in. It is a loving picture of Africa that Kormakur has drawn and it made the slow parts of this film (and there are plenty) bearable just by being able to look at the background.
Also helping this film is the friendship and camaraderie shown between Elba’s character and Copley’s character. These are 2 good actors looking like they actually are enjoying their time together and their actions on screen mirror their personalities that are drawn thinly and quickly during the first part of the film.
Fairing less well are the 2 daughters, played by Leah Jeffries and Iyana Halley. They are, for the most part, 1 dimensional “typical teenagers” who have a bone to pick with their father and don’t shy away from picking at that bone - and each other - throughout the course of this film.
But, enough about all of that, what one goes to see in these types of films is the animal attacks and Director Kormakur traps our foursome in and around a jeep while the BEAST attacks and attacks and attacks - and these scenes are shot very professionally and actually manage to ratchet up the tension as the CGI Lion goes after it’s victims.
There are enough plot holes to drive the aforementioned Jeep through in this film and sometimes the characters - especially the 2 teenage girls - make VERY dumb decisions, but the tension of the attack scenes and the work of Elba and Copley makes this film a decent (enough) viewing experience.
Letter Grade: B-
6 stars out of 10 and you can take that to the Bank(ofMarquis)

Gareth von Kallenbach (980 KP) rated the PC version of Evolve in Video Games
Jun 19, 2019
Following up a game as popular and successful as Left 4 Dead is not an easy task. Then add into the mix having your studio closed by your new owners, reopened as a casual studio, having the publisher of your next big game go Bankrupt and then dealing with the huge expectations for your latest project; and you see the task facing Turtle Rock Studios.
Turtle Rock Studios and 2K have combined to give gamers EVOLVE, a game that takes the co-op gameplay aspects of Left 4 Dead and throws in some new wrinkles and features thanks in large part to the increased power of the next generation of gaming consoles and the versatility and power of gaming PCs.
The game is set on a distant planet named Shear where giant and deadly creatures are threatening the established colonies to the point where an evacuation is being planned. As such a team of expert hunters is assigned to locate and eliminate the creatures posing the threat and as such players play as one of four classes, Assault, Trapper, Medic, and Support. Each class has weapons and abilities specific to their role and as player’s progress; they will unlock other characters in the various classes each with their own weapons and abilities which gives players far more options than simply having to play the same class in a new characters but with the same weapons and abilities.
The game also allows players to play as the monster and they will gain size and abilities as they consume the abundant local wildlife and “evolve” into a larger and more dangerous threat. Naturally as players gain experience, they will gain new abilities and even more weapons to use against the hunters.
Players have the option to play with friends, bots, or be randomly matched and there are various gameplay modes such as hunting, rescuing survivors, and defending an installation. There is also an Evacuation mode which tasks players to survive and complete various missions in a connected campaign where what they do or do not do over the missions will change options that are available to them. For example, players who are able to defend a power station will have gun emplacements available to them in the next mission. Failure to save the power plant will result I a toxic cloud being released which will harm the others. Other failures in this mode can result in the local wildlife becoming even more dangerous and aggressive which is not something you want to deal with when tracking the monster.
Playing on the PC version of the game I was impressed by the smooth frame rate and the lush and detailed environment in which I played. It was very easy finding others to play with and the system did a good job of matching players according to their level for the most part.
Shear is a very lush and dangerous world filled with all sorts of animals and plants who have no problem taking a bit out of you and party.
It is vital to work as a team, as lone wolf players rarely survive long, and as such the key is getting good players around you. I have had the misfortune to be teamed with players who do not come to your aid, who wander off and do their own thing, and ignore your suggestions for strategies. This usually results in a frustrating defeat.
I have also worked with a random team that was very helping of one another and while we endured some losses in early missions we rebounded well to complete the last two missions of the Evacuation mode and see a successful conclusion.
The players are fairly easy to control and anyone who has played Titanfall or Call of Duty: Advanced warfare will have a leg up in using the jet packs to jump and glide in combat and when navigating up and across terrain and obstacles.
Playing as the monster can be rewarding and also a challenge as knowing when the best time to stop running and attack the hunters is a key and also if you should stop evolving at level 3 and try to destroy various objects to win or try to evolve to the max levels.
As with the players, the success or failure of a mission can depend on how well the person playing the monster is. A novice with little skill tends to make for an unsatisfactory hunt while a seasoned player with good abilities can often present a frustrating challenge as many times the monster can appear to be overpowering. I can remember a recent mission where my team unloaded on the creature on three different exchanges and had their armor and health depleted. Pressing on the attack a few minutes later, the creature was able to take down the entire team in a matter of seconds despite being able to handle us in the early and much longer exchanges.
The weapons are painstakingly slow on the big guy as dart guns, fusion cutters, and lightning guns work well on the local wildlife but tend to not do much unless part of a joined and sustained attack. I remember one battle where I was unloading on the creature over and over, swapping weapons when one needed to recharge and the other needed to reload. Despite scoring hit after hit the creature was not taking any devastating damage and continued to ignore me while taking out other members of the team before giving me his full attention.
This is where running away can be a good thing as when hunters fall and you are unable to revive them, they can return to the battle when a drop ship returns which is indicated by a countdown on the screen.
The characters are diverse and interesting and have some great lines but after playing the Big Alpha, Beta, and some early access, I found that I was ready for some new lines and characters by the time the final release came out.
Evolve is a game that will be different things to different people. Some will bemoan the lack of a traditional campaign while others will want more powerful weapons and balance.
If you’re happy playing a game that is at its core an online co-op game then Evolve is a game you will want to play. If you’re someone who needs a structured and lengthy campaign with multiple locales, then Evolve may not be to your liking.
Some gamers have complained about the amount of DLC that was available at launch stating that some of it should have been included in the final game. My take on DLC is pretty straight forward and you can see it here. That being said, taking Evolve for what it is rather that what it is not, it is a very beautiful and action filled game that will present plenty of fun and challenges along the way for gamers. What you ultimately do with the game is largely up to the players as they will find the gameplay style, customizations, and characters that work best for them.
I am curious what the future will bring for the series as I would not mind seeing new characters, weapons and scenarios but for now, what is available is highly enjoyable and challenging.
http://sknr.net/2015/02/24/evolve/
Turtle Rock Studios and 2K have combined to give gamers EVOLVE, a game that takes the co-op gameplay aspects of Left 4 Dead and throws in some new wrinkles and features thanks in large part to the increased power of the next generation of gaming consoles and the versatility and power of gaming PCs.
The game is set on a distant planet named Shear where giant and deadly creatures are threatening the established colonies to the point where an evacuation is being planned. As such a team of expert hunters is assigned to locate and eliminate the creatures posing the threat and as such players play as one of four classes, Assault, Trapper, Medic, and Support. Each class has weapons and abilities specific to their role and as player’s progress; they will unlock other characters in the various classes each with their own weapons and abilities which gives players far more options than simply having to play the same class in a new characters but with the same weapons and abilities.
The game also allows players to play as the monster and they will gain size and abilities as they consume the abundant local wildlife and “evolve” into a larger and more dangerous threat. Naturally as players gain experience, they will gain new abilities and even more weapons to use against the hunters.
Players have the option to play with friends, bots, or be randomly matched and there are various gameplay modes such as hunting, rescuing survivors, and defending an installation. There is also an Evacuation mode which tasks players to survive and complete various missions in a connected campaign where what they do or do not do over the missions will change options that are available to them. For example, players who are able to defend a power station will have gun emplacements available to them in the next mission. Failure to save the power plant will result I a toxic cloud being released which will harm the others. Other failures in this mode can result in the local wildlife becoming even more dangerous and aggressive which is not something you want to deal with when tracking the monster.
Playing on the PC version of the game I was impressed by the smooth frame rate and the lush and detailed environment in which I played. It was very easy finding others to play with and the system did a good job of matching players according to their level for the most part.
Shear is a very lush and dangerous world filled with all sorts of animals and plants who have no problem taking a bit out of you and party.
It is vital to work as a team, as lone wolf players rarely survive long, and as such the key is getting good players around you. I have had the misfortune to be teamed with players who do not come to your aid, who wander off and do their own thing, and ignore your suggestions for strategies. This usually results in a frustrating defeat.
I have also worked with a random team that was very helping of one another and while we endured some losses in early missions we rebounded well to complete the last two missions of the Evacuation mode and see a successful conclusion.
The players are fairly easy to control and anyone who has played Titanfall or Call of Duty: Advanced warfare will have a leg up in using the jet packs to jump and glide in combat and when navigating up and across terrain and obstacles.
Playing as the monster can be rewarding and also a challenge as knowing when the best time to stop running and attack the hunters is a key and also if you should stop evolving at level 3 and try to destroy various objects to win or try to evolve to the max levels.
As with the players, the success or failure of a mission can depend on how well the person playing the monster is. A novice with little skill tends to make for an unsatisfactory hunt while a seasoned player with good abilities can often present a frustrating challenge as many times the monster can appear to be overpowering. I can remember a recent mission where my team unloaded on the creature on three different exchanges and had their armor and health depleted. Pressing on the attack a few minutes later, the creature was able to take down the entire team in a matter of seconds despite being able to handle us in the early and much longer exchanges.
The weapons are painstakingly slow on the big guy as dart guns, fusion cutters, and lightning guns work well on the local wildlife but tend to not do much unless part of a joined and sustained attack. I remember one battle where I was unloading on the creature over and over, swapping weapons when one needed to recharge and the other needed to reload. Despite scoring hit after hit the creature was not taking any devastating damage and continued to ignore me while taking out other members of the team before giving me his full attention.
This is where running away can be a good thing as when hunters fall and you are unable to revive them, they can return to the battle when a drop ship returns which is indicated by a countdown on the screen.
The characters are diverse and interesting and have some great lines but after playing the Big Alpha, Beta, and some early access, I found that I was ready for some new lines and characters by the time the final release came out.
Evolve is a game that will be different things to different people. Some will bemoan the lack of a traditional campaign while others will want more powerful weapons and balance.
If you’re happy playing a game that is at its core an online co-op game then Evolve is a game you will want to play. If you’re someone who needs a structured and lengthy campaign with multiple locales, then Evolve may not be to your liking.
Some gamers have complained about the amount of DLC that was available at launch stating that some of it should have been included in the final game. My take on DLC is pretty straight forward and you can see it here. That being said, taking Evolve for what it is rather that what it is not, it is a very beautiful and action filled game that will present plenty of fun and challenges along the way for gamers. What you ultimately do with the game is largely up to the players as they will find the gameplay style, customizations, and characters that work best for them.
I am curious what the future will bring for the series as I would not mind seeing new characters, weapons and scenarios but for now, what is available is highly enjoyable and challenging.
http://sknr.net/2015/02/24/evolve/

Gareth von Kallenbach (980 KP) rated the PC version of Outriders in Video Games
Apr 10, 2021
Once Patched: Outriders Is A Fun And Engaging Adventure Which Provides Plenty Of Action
With the Earth deemed unsalvageable and with mounting natural disasters, humanity plans to send colony ships to the distant planet of Enoch in an effort to save humanity. After 86 years in space, an elite unit known as Outriders land to pave the way and soon finds themselves under attack by rival security forces and a deadly and bizarre storm that has decimated the Outriders.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.

Kara Skinner (332 KP) rated Of Mice Not Men in Books
Jun 12, 2019
Genre: Science Fiction, Non-Romance
Page Count: 350 pages
Average Goodreads Rating: 4.75 out of 5 stars
My rating: 3 out of 5 stars
After manmade natural disasters wiped out most humans and life around the world, war breaks out among the remaining humans. The faction called the Developers want to take the resources from Earth and leave the dying planet behind to join the stars. The Harmonizers want to stay and restore Earth’s resources. Both factions race to stop the other, using deadly, even sadistic measures. After all, the fate of the planet and the human race lies in the balance.
I had my ups and downs with this book to be sure. Aside from the book badly needing a proofreader, the writing itself is well done, only dipping into preachiness about human’s greed a couple of times. The brain curdling torture scenes were deliciously awful and made me stop reading a couple times to look up pictures of pet pigs until I calmed down enough to continue.
I thought I had a stomach for violence. I read Stephen King books and have watched plenty of horror movies. In middle school I reveled in shocking my classmates with presentations of General Sherman’s March to the Sea and torture practices from the Spanish Inquisition. In high school I was the only one who could watch the video of a shark eating a turtle without looking away ( but I ended up crying about shark fin soup later that year).
The point is, violence in books usually doesn’t bother me. But Canterbury takes it to a whole new level in a few of the torture scenes. It wasn’t just the twisted sadism in the scenes that bothered me, however. It was the fact that both sides are tooth achingly aware of the finite resources left and yet they both spend resources making inefficient weapons. The Developers do it in the name of sadism and the Harmonizers end up with weapons that are less effective than gun powder guns. I guess it shows that humans don’t make sense.
There are a lot of characters in this book, but Jasmine is the main character. I didn’t like her at first. I found her too cold-hearted and hot-headed. Granted, she’s in deeper and darker shit than I’ve ever seen in my lifetime, but despite her parents dying, she isn’t a sympathetic character for most of the book. Her relationship with Thomas feels as forced as a cheap jigsaw puzzle. Mostly she is indifferent to him or pushing him away. For awhile the only reason she was still with him was out of fear of being alone. And then suddenly she loves him? I never really bought it. Cynthia’s relationship with an alien artificial intelligence robot feels more real and she thought she was hallucinating it.
But I ended up really liking Jasmine in the end, and even Thomas. The plot was fascinating, even a couple of parts I was skeptical about at first and this book turned out to be entertaining, even though I guessed two of the biggest plot “twists” (if you can even call them that) as soon as the foreshadowing again. But one plot twist I didn’t see coming at all, which was great.
I do wish the sides were not so black and white. The Developers were clearly evil with practically no human sides in any main characters while the Harmonizers were clearly peaceful with no dark streaks to be found. It ended up making what could have been a great story about needless conflict and saving the world sound a little like anti space exploration propaganda. That being said, it is still entertaining.
While Canterbury’s writing skills are rough, he has the potential to be a great science fiction/horror writer.
Page Count: 350 pages
Average Goodreads Rating: 4.75 out of 5 stars
My rating: 3 out of 5 stars
After manmade natural disasters wiped out most humans and life around the world, war breaks out among the remaining humans. The faction called the Developers want to take the resources from Earth and leave the dying planet behind to join the stars. The Harmonizers want to stay and restore Earth’s resources. Both factions race to stop the other, using deadly, even sadistic measures. After all, the fate of the planet and the human race lies in the balance.
I had my ups and downs with this book to be sure. Aside from the book badly needing a proofreader, the writing itself is well done, only dipping into preachiness about human’s greed a couple of times. The brain curdling torture scenes were deliciously awful and made me stop reading a couple times to look up pictures of pet pigs until I calmed down enough to continue.
I thought I had a stomach for violence. I read Stephen King books and have watched plenty of horror movies. In middle school I reveled in shocking my classmates with presentations of General Sherman’s March to the Sea and torture practices from the Spanish Inquisition. In high school I was the only one who could watch the video of a shark eating a turtle without looking away ( but I ended up crying about shark fin soup later that year).
The point is, violence in books usually doesn’t bother me. But Canterbury takes it to a whole new level in a few of the torture scenes. It wasn’t just the twisted sadism in the scenes that bothered me, however. It was the fact that both sides are tooth achingly aware of the finite resources left and yet they both spend resources making inefficient weapons. The Developers do it in the name of sadism and the Harmonizers end up with weapons that are less effective than gun powder guns. I guess it shows that humans don’t make sense.
There are a lot of characters in this book, but Jasmine is the main character. I didn’t like her at first. I found her too cold-hearted and hot-headed. Granted, she’s in deeper and darker shit than I’ve ever seen in my lifetime, but despite her parents dying, she isn’t a sympathetic character for most of the book. Her relationship with Thomas feels as forced as a cheap jigsaw puzzle. Mostly she is indifferent to him or pushing him away. For awhile the only reason she was still with him was out of fear of being alone. And then suddenly she loves him? I never really bought it. Cynthia’s relationship with an alien artificial intelligence robot feels more real and she thought she was hallucinating it.
But I ended up really liking Jasmine in the end, and even Thomas. The plot was fascinating, even a couple of parts I was skeptical about at first and this book turned out to be entertaining, even though I guessed two of the biggest plot “twists” (if you can even call them that) as soon as the foreshadowing again. But one plot twist I didn’t see coming at all, which was great.
I do wish the sides were not so black and white. The Developers were clearly evil with practically no human sides in any main characters while the Harmonizers were clearly peaceful with no dark streaks to be found. It ended up making what could have been a great story about needless conflict and saving the world sound a little like anti space exploration propaganda. That being said, it is still entertaining.
While Canterbury’s writing skills are rough, he has the potential to be a great science fiction/horror writer.

Lee (2222 KP) rated Men in Black International (2019) in Movies
Jun 16, 2019
A complete waste of time
Aside from Avengers Endgame, 2019 is shaping up to be pretty disappointing when it comes to blockbuster movies. Godzilla received a bit of a panning from the critics (although I personally quite liked it), then Dark Phoenix took an even bigger hit in the reviews, which I completely agree with. And now we have a sequel that nobody asked for, to a movie which has already had a couple of fairly average sequels, which has also received a wave of early bad reviews this week. To be honest, the trailer for Men In Black International certainly looked a bit....meh. A bunch of random stuff happening, no real indication of any plot, some annoying looking CGI aliens and an attempt to just coast off the back of having Thor and Valkyrie reunited on screen. I still remember how memorable the original trailer for the 1997 MIB movie was when it featured in cinemas - the shades, the guns, the aliens, the massive flying saucer crash landing in front of a cool looking Will Smith and Tommy Lee Jones. This trailer had none of that wow factor, but I went in, hopeful as always that the reviews were wrong.
The movie begins in 2016, with Agent H (Chris Hemsworth) and High T (Liam Neeson) as they ascend the Eiffel Tower, interrupting a man who is about to propose to his partner, before saving the world from an incoming alien race called The Hive. Then we jump back 20 years into the past to a family who are disturbed one night by a cute little alien in their back garden. As the young daughter, Molly, hides the alien in her bedroom, she looks out of her window to see her parents as they are neuralysed by a couple of Men in Black.
Back in present day, Molly (Tessa Thompson) is now all grown up, but hasn't forgotten that eventful night. While working in a call centre, she uses her computer to connect to satellite equipment in order to track alien landings and therefore try and gain access to the Men in Black, and hopefully get a job with them. Eventually finding her way into their headquarters, she is recruited by Agent O (Emma Thompson) and sent on her first mission, where she partners up with Agent H. The pair get caught up in a mission involving an assassinated alien VIP and some kind of super weapon. And, as the title of the movie suggests, plenty of international travel, as we switch between New York, London, Paris and Marrakesh.
The problem is, whereas the original Men in Black boasted a lot of humour, along with some great visual gags and action and a great double act, in the form of Will Smith and Tommy Lee Jones, this movie does nothing to successfully recapture any of that. As much as I love Chris Hemsworth, I felt that he was the worst thing about this movie. Somebody simply thought they'd take the character of Thor and try to have that for the entire movie, but without making him funny, heroic or even that likeable in the process. As with Dark Phoenix recently, a great cast is let down by an awful script, with any attempts at humour or entertainment falling completely flat.
Elsewhere, the fun and wacky inventiveness behind the different alien species in the original movie is completely absent here. Apart from some interesting and formidable twin villains, there's a fairly wasted role for Rebecca Ferguson as a three armed ex lover of Agent H. Otherwise, the main alien throughout the movie is just an annoying little CGI character.
To be fair, there are a couple of fun action sequences and some nice visuals, but overall this is just a completely forgettable and unnecessary movie. Here's hoping that Toy Story 4 will finally bring us a worthy blockbuster when it opens later this week.
The movie begins in 2016, with Agent H (Chris Hemsworth) and High T (Liam Neeson) as they ascend the Eiffel Tower, interrupting a man who is about to propose to his partner, before saving the world from an incoming alien race called The Hive. Then we jump back 20 years into the past to a family who are disturbed one night by a cute little alien in their back garden. As the young daughter, Molly, hides the alien in her bedroom, she looks out of her window to see her parents as they are neuralysed by a couple of Men in Black.
Back in present day, Molly (Tessa Thompson) is now all grown up, but hasn't forgotten that eventful night. While working in a call centre, she uses her computer to connect to satellite equipment in order to track alien landings and therefore try and gain access to the Men in Black, and hopefully get a job with them. Eventually finding her way into their headquarters, she is recruited by Agent O (Emma Thompson) and sent on her first mission, where she partners up with Agent H. The pair get caught up in a mission involving an assassinated alien VIP and some kind of super weapon. And, as the title of the movie suggests, plenty of international travel, as we switch between New York, London, Paris and Marrakesh.
The problem is, whereas the original Men in Black boasted a lot of humour, along with some great visual gags and action and a great double act, in the form of Will Smith and Tommy Lee Jones, this movie does nothing to successfully recapture any of that. As much as I love Chris Hemsworth, I felt that he was the worst thing about this movie. Somebody simply thought they'd take the character of Thor and try to have that for the entire movie, but without making him funny, heroic or even that likeable in the process. As with Dark Phoenix recently, a great cast is let down by an awful script, with any attempts at humour or entertainment falling completely flat.
Elsewhere, the fun and wacky inventiveness behind the different alien species in the original movie is completely absent here. Apart from some interesting and formidable twin villains, there's a fairly wasted role for Rebecca Ferguson as a three armed ex lover of Agent H. Otherwise, the main alien throughout the movie is just an annoying little CGI character.
To be fair, there are a couple of fun action sequences and some nice visuals, but overall this is just a completely forgettable and unnecessary movie. Here's hoping that Toy Story 4 will finally bring us a worthy blockbuster when it opens later this week.

Gareth von Kallenbach (980 KP) rated Rage 2 in Video Games
Jun 19, 2019
In 2010 Bethesda released RAGE. The game was the next step in the Id Shooters as it combined the combat the company was known for with a story, outdoor locales, customization, and vehicle combat and racing. As if that was not enough; the game featured a large Post-Apocalypse world, tons of enemies, and several side missions.
The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.
Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.
After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.
Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.
There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.
Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.
The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.
The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.
The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.
The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.
I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.
The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.
RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.
http://sknr.net/2019/06/07/rage-2/
The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.
Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.
After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.
Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.
There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.
Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.
The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.
The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.
The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.
The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.
I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.
The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.
RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.
http://sknr.net/2019/06/07/rage-2/

Gareth von Kallenbach (980 KP) rated the PC version of Dishonored 2 in Video Games
Jun 19, 2019
In a tale of revenge that would be worthy of Shakespeare, Dishonored 2 has arrived and is one of the best games of 2016.
Players have the option to play as Corvo or his daughter Emily, and each has their own unique abilities that will come in handy as the game is loaded with challenges.
Once a player has selected the persona they wish to play as, they will be forced to make a daring escape after a faction brutally seizes power and forces the player to exact no small measure of revenge as they strive to restore order in the kingdom.
Like the previous game in the series, players will have a very open and detailed world to explore and will have multiple options for combat, problem solving, and exploration. There are numerous things to explore and players will have the option to take a more stealth approach and avoid combat, or come in guns blazing. They will also have the option to help locales such as giving coins to a bagger, and so on.
There are numerous notes and journals as well along the way which allow the player a greater awareness of the world in which they are in as well as the overall story and the characters within them.
I am a more run and gun style player so the stealth gameplay that is at times needed took some getting used to, but once I was in the third chapter of the game, I was deeply engaged and found myself adapting to the demanding challenges that the game presented at times.
Ammunition such as bullets, crossbow bolts, and such are in short supply, so using your blade in hit and run tactics is the best bet, but at times when you must engage multiple enemies, being crafty pays off.
I loved to call up a swarm of rats using one of my abilities that players are able to select and modify as they find artifacts in game. Watching from a distance while the swarm decimates a pack of enemies and then swinging in for the kill was great fun.
However with various traps and enemies, this was not always practical. I found one area that was loaded with dangerous enemies and with no ammunition and only my blade; several futile attempts resulted in my demise time and again.
In a feat of inspiration, I remembered a Whale Oil dispenser at the earlier stage of the level so I backtracked and obtained a container which I then filled with oil and used as a highly explosive projectile by throwing this into masses of enemies. I repeated this tactic four or five times, saving the game after each run and was able to successfully clear away the hostiles.
Once inside the building my tactics had to change again as there was much danger lurking in the dark halls.
Dishonored 2 was a very enjoyable and challenging game with deeply engrossing story. I really enjoyed the brutal combat as well as the ability to find multiple solutions to the challenges the game presented. Graphically the game is solid but not cutting edge, but thanks to the great story and setting, you should not mind this or the at times monotone voice work of the game.
The game offers two free DLC modes to date for players who complete the game and with the ability to have new abilities playing as a different character, there is great replay value.
In the end, Dishonored 2 is a real bright spot and as such, is easily a game of the year candidate as it is some of the best gameplay of 2016 or any other year and is not to be missed.
http://sknr.net/2016/12/22/85969/
Players have the option to play as Corvo or his daughter Emily, and each has their own unique abilities that will come in handy as the game is loaded with challenges.
Once a player has selected the persona they wish to play as, they will be forced to make a daring escape after a faction brutally seizes power and forces the player to exact no small measure of revenge as they strive to restore order in the kingdom.
Like the previous game in the series, players will have a very open and detailed world to explore and will have multiple options for combat, problem solving, and exploration. There are numerous things to explore and players will have the option to take a more stealth approach and avoid combat, or come in guns blazing. They will also have the option to help locales such as giving coins to a bagger, and so on.
There are numerous notes and journals as well along the way which allow the player a greater awareness of the world in which they are in as well as the overall story and the characters within them.
I am a more run and gun style player so the stealth gameplay that is at times needed took some getting used to, but once I was in the third chapter of the game, I was deeply engaged and found myself adapting to the demanding challenges that the game presented at times.
Ammunition such as bullets, crossbow bolts, and such are in short supply, so using your blade in hit and run tactics is the best bet, but at times when you must engage multiple enemies, being crafty pays off.
I loved to call up a swarm of rats using one of my abilities that players are able to select and modify as they find artifacts in game. Watching from a distance while the swarm decimates a pack of enemies and then swinging in for the kill was great fun.
However with various traps and enemies, this was not always practical. I found one area that was loaded with dangerous enemies and with no ammunition and only my blade; several futile attempts resulted in my demise time and again.
In a feat of inspiration, I remembered a Whale Oil dispenser at the earlier stage of the level so I backtracked and obtained a container which I then filled with oil and used as a highly explosive projectile by throwing this into masses of enemies. I repeated this tactic four or five times, saving the game after each run and was able to successfully clear away the hostiles.
Once inside the building my tactics had to change again as there was much danger lurking in the dark halls.
Dishonored 2 was a very enjoyable and challenging game with deeply engrossing story. I really enjoyed the brutal combat as well as the ability to find multiple solutions to the challenges the game presented. Graphically the game is solid but not cutting edge, but thanks to the great story and setting, you should not mind this or the at times monotone voice work of the game.
The game offers two free DLC modes to date for players who complete the game and with the ability to have new abilities playing as a different character, there is great replay value.
In the end, Dishonored 2 is a real bright spot and as such, is easily a game of the year candidate as it is some of the best gameplay of 2016 or any other year and is not to be missed.
http://sknr.net/2016/12/22/85969/

Gareth von Kallenbach (980 KP) rated the PC version of Battlefield 1 in Video Games
Jun 19, 2019
Electronic Arts and Dice have crafted a thrilling entry into the Battlefield series with the World War I themed Battlefield 1. The visually stunning game is dripping with authenticity which is seen in every frame of the game. The weapons, uniforms, vehicles, tactics, and technology as a historians dream brought to life.
Players to take part in the solo campaigns find themselves reliving various battles from the point of those who participated in them. There is a tank mission behind enemy lines in Europe, a battle in the Italian mountainside, a thrilling aerial scenario, a very intense and emotional story set against the battle of Gallipoli, and a thrilling desert adventure featuring Lawrence of Arabia himself.
One of the great things about the game is that it takes modern gameplay tactics such as trying to secure an objective or defeat enemy units and infuses it with a sense of the past. Weapons are slow to load, are not always the most accurate at a distance, and have a crudeness about them that is refreshing in this era of games featuring advanced weaponry and technology. This does require a bit of a learning curve as there have been times where I would unload a full magazine on an enemy player and multiplayer mode only to see them survive and dispatch me with one or two shots from pistol. Once you start to get the way the weapons work and develop strategies to work within their strengths and limitations, you’ll soon find yourself able to make solid progress in the game.
The solo play campaigns allow players to set a difficulty that is best suited for their style of play and have very interesting and gripping narratives.
Many players will keep their focus on the multiplayer portion which has campaign objectives as well as quick matches. This does take a bit of learning as the landscapes are large and there are plenty of places for players with higher grade weapons to pick up new players before they even know an enemy is near. Naturally your weaponry choices to get better as your on-field accomplishments merit them it is also important to note that due to the vast landscapes littered with foxholes, trenches, villages, and other locales, wide open areas where players are very exposed and vulnerable are numerous.
Getting a tank often seems like a big accomplishment but when you realize that the vehicle is slow to turn it is a sitting duck for enemy artillery, explosives, and other tanks. Strategy and teamwork are vital to the success of any mission especially when players can move up and bring in one of the massive zeppelins into the battle. I really enjoyed flying the planes of the era but had to remember that there reduced speed made it very difficult turn especially for somebody who was used to strafing a target, flying into the distance, making a wide turn, and then attacking again. I found myself that many times with the leaving the battlefield warning and was not able to turn fast enough to get myself back where I needed to be.
As somebody who studied history extensively in college, it was amazing to get a sense of the war the on the pages of history books and learn how in this era of new technology such as planes, tanks, gas, machine guns, Zeppelins, and more, the capacity to do devastating damage upon an enemy was massive as truly technology greatly overshadowed the tactics and medical abilities of the era.
Battlefield 1 is a glorious achievement and gaming as it takes an error that has been largely ignored and brings it forward incredible detail combined with thrilling battles that are loaded with customization options that will keep players playing well into the future. With the planned DLC content to come, I’m very interested to see what direction the developers will take it as there are countless possibilities ahead.
http://sknr.net/2016/10/30/battlefield-1/
Players to take part in the solo campaigns find themselves reliving various battles from the point of those who participated in them. There is a tank mission behind enemy lines in Europe, a battle in the Italian mountainside, a thrilling aerial scenario, a very intense and emotional story set against the battle of Gallipoli, and a thrilling desert adventure featuring Lawrence of Arabia himself.
One of the great things about the game is that it takes modern gameplay tactics such as trying to secure an objective or defeat enemy units and infuses it with a sense of the past. Weapons are slow to load, are not always the most accurate at a distance, and have a crudeness about them that is refreshing in this era of games featuring advanced weaponry and technology. This does require a bit of a learning curve as there have been times where I would unload a full magazine on an enemy player and multiplayer mode only to see them survive and dispatch me with one or two shots from pistol. Once you start to get the way the weapons work and develop strategies to work within their strengths and limitations, you’ll soon find yourself able to make solid progress in the game.
The solo play campaigns allow players to set a difficulty that is best suited for their style of play and have very interesting and gripping narratives.
Many players will keep their focus on the multiplayer portion which has campaign objectives as well as quick matches. This does take a bit of learning as the landscapes are large and there are plenty of places for players with higher grade weapons to pick up new players before they even know an enemy is near. Naturally your weaponry choices to get better as your on-field accomplishments merit them it is also important to note that due to the vast landscapes littered with foxholes, trenches, villages, and other locales, wide open areas where players are very exposed and vulnerable are numerous.
Getting a tank often seems like a big accomplishment but when you realize that the vehicle is slow to turn it is a sitting duck for enemy artillery, explosives, and other tanks. Strategy and teamwork are vital to the success of any mission especially when players can move up and bring in one of the massive zeppelins into the battle. I really enjoyed flying the planes of the era but had to remember that there reduced speed made it very difficult turn especially for somebody who was used to strafing a target, flying into the distance, making a wide turn, and then attacking again. I found myself that many times with the leaving the battlefield warning and was not able to turn fast enough to get myself back where I needed to be.
As somebody who studied history extensively in college, it was amazing to get a sense of the war the on the pages of history books and learn how in this era of new technology such as planes, tanks, gas, machine guns, Zeppelins, and more, the capacity to do devastating damage upon an enemy was massive as truly technology greatly overshadowed the tactics and medical abilities of the era.
Battlefield 1 is a glorious achievement and gaming as it takes an error that has been largely ignored and brings it forward incredible detail combined with thrilling battles that are loaded with customization options that will keep players playing well into the future. With the planned DLC content to come, I’m very interested to see what direction the developers will take it as there are countless possibilities ahead.
http://sknr.net/2016/10/30/battlefield-1/

Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty: Advanced Warfare in Video Games
Jun 19, 2019
Sledgehammer Games have crafted a gem in the latest chapter in the mega-selling Cal of Duty series. Call of Duty: Advanced Warfare blends old and new to create the most enjoyable and versatile entry into the series in recent years.
The game is set in the near future where Exo Skeletons, drones, and target seeking grenades have become commonplace on the battlefield.
Players are cast as a young Marine who after a successful but costly battle finds himself at a crossroads. He is given a new chance when the head of a large and powerful private defense contractor offers to make him part of the team.
At this point players will take on a deadly terror threat all over the globe and will have an arsenal of weapons at their disposal including hover bikes for a thrilling chase through Detroit.
Of course there is a darker side to the story and a bigger plot is discovered where the player must stand up for what he knows is right even if it means turning his back on others.
The graphics of the game are first rate and the facial animations have to be seen to be believed. I enjoyed the new weapons and storylines, but much of the gameplay while exciting does follow the series staples of run and gun, stealth missions, and vehicle chases.
The addition of the Exo Suit is a huge plus as it allows for jet powered jumps and moves as well as the ability to cling to metallic surfaces.
This feature enhances the storylines greatly as I enjoyed jumping to and from moving vehicles, climbing up vast buildings, and making tall jumps in combat.
What really makes this game shine is the amazing multiplay which not only combines multiple modes such as Kill Confirmed, Deathmatch, Team Deathmatch, and countless other modes, it also has co-op missions as well.
The ease of customization in the multiplay modes is great as everything from energy weapons to machine guns is available to players as is the ability to customize your perks, kill streak rewards, and accessories.
The game offers bonus items that can be accessed in menu and in game which really enhances the appeal of the game. I remember turning a solar lense on some enemies and frying them down as well as getting a giant combat suit and cutting players down to size.
I had issues with the multiplayer in Ghosts and had to force myself to play to make max level, but thankfully Advanced has not had those issues as I happily play the online modes as often as I can. I have enjoyed the maps and the variety of weapons and combat styles immensely.
The inclusion of Kevin Spacey was a nice addition as far as I was concerned as it brought a new level of menace and complexity to what could have otherwise been a stock video bad guy. You can almost understand his motivations.
I was able to complete the single player campaign in a bit over 6 hours but I enjoyed the thrill ride it contained and being able to use the abilities of the suit as well as the grapple were well featured throughout the highly detailed levels of the game.
In the end if you like Call of Duty then you will likely love this game and if you are not a fan, then no matter what the publisher and designers do will likely not appease you. For me, this was a nice mix of the old and familiar with some new directions that shows there is still plenty of life in the franchise.
http://sknr.net/2015/01/08/call-dutyadvanced-warfare/
The game is set in the near future where Exo Skeletons, drones, and target seeking grenades have become commonplace on the battlefield.
Players are cast as a young Marine who after a successful but costly battle finds himself at a crossroads. He is given a new chance when the head of a large and powerful private defense contractor offers to make him part of the team.
At this point players will take on a deadly terror threat all over the globe and will have an arsenal of weapons at their disposal including hover bikes for a thrilling chase through Detroit.
Of course there is a darker side to the story and a bigger plot is discovered where the player must stand up for what he knows is right even if it means turning his back on others.
The graphics of the game are first rate and the facial animations have to be seen to be believed. I enjoyed the new weapons and storylines, but much of the gameplay while exciting does follow the series staples of run and gun, stealth missions, and vehicle chases.
The addition of the Exo Suit is a huge plus as it allows for jet powered jumps and moves as well as the ability to cling to metallic surfaces.
This feature enhances the storylines greatly as I enjoyed jumping to and from moving vehicles, climbing up vast buildings, and making tall jumps in combat.
What really makes this game shine is the amazing multiplay which not only combines multiple modes such as Kill Confirmed, Deathmatch, Team Deathmatch, and countless other modes, it also has co-op missions as well.
The ease of customization in the multiplay modes is great as everything from energy weapons to machine guns is available to players as is the ability to customize your perks, kill streak rewards, and accessories.
The game offers bonus items that can be accessed in menu and in game which really enhances the appeal of the game. I remember turning a solar lense on some enemies and frying them down as well as getting a giant combat suit and cutting players down to size.
I had issues with the multiplayer in Ghosts and had to force myself to play to make max level, but thankfully Advanced has not had those issues as I happily play the online modes as often as I can. I have enjoyed the maps and the variety of weapons and combat styles immensely.
The inclusion of Kevin Spacey was a nice addition as far as I was concerned as it brought a new level of menace and complexity to what could have otherwise been a stock video bad guy. You can almost understand his motivations.
I was able to complete the single player campaign in a bit over 6 hours but I enjoyed the thrill ride it contained and being able to use the abilities of the suit as well as the grapple were well featured throughout the highly detailed levels of the game.
In the end if you like Call of Duty then you will likely love this game and if you are not a fan, then no matter what the publisher and designers do will likely not appease you. For me, this was a nice mix of the old and familiar with some new directions that shows there is still plenty of life in the franchise.
http://sknr.net/2015/01/08/call-dutyadvanced-warfare/