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A Million Ways to Die in the West (2014)
A Million Ways to Die in the West (2014)
2014 | Comedy, Western
Story: Poking fun at the old west is fine, it should work and some of the jokes are acceptable. The endless toilet jokes make it feel like an Adam Sandler film and the poorly written sex jokes get boring quickly. You have the old storyline of trying to impress someone only to fall for the one helping you. It is advertised incorrectly as it makes out from the trailer that he is training to beat Clinch while in actual fact the training is for another dual all together. After watching and enjoying Ted I was expecting a lot better than this lazy comedy for someone with a good comic mind. (3/10)

 

Actor Reviews

 

Seth MacFarlane: Albert the cowardly sheep farmer from the Frontier who gets upset when his girlfriend dumps him and puts his life in danger because he is depressed only to discover he is brave deep down. Seth really doesn’t suit being a lead actor at all. (2/10)

 seth

Charlize Theron: Anna the beautiful mysterious woman who comes to town and ends up becoming friends with Albert while training him to shot. Good performance from someone not known for comedy. (7/10)

theron

Amanda Seyfried: Louise the girl who dumps Albert and moves on, but looks like she could have changed her mind too late. Standard performance really, never gets given anything to do. (5/10)

 

Liam Neeson: Clinch the deadly gunslinger who wants revenge after Albert kisses his wife. We see what he is capable of and that he will cheat but we hardly see him considering he is meant to be the villain. (5/10)

 neeson

Giovanni Ribisi: Edward Albert’s best friend who is very religious while his girlfriend is being a prostitute. Gets to have fun with the role and would be fair to say get most laughs.(6/10)

 

Director Review: Seth MacFarlane – With his history for good quality comedy I would expect to see a lot better than this from him. (3/10)

 

Comedy: Poor jokes throughout that get boring quickly but the few cameos will get most laughs. (4/10)

Settings: Good authentic western town created. (8/10)

Suggestion: Don’t bother, I think even the most diehard Seth MacFarlane fans will be disappointed. (Avoid)

 

Best Part: Cameos

Worst Part: The Jokes

Funniest Scene: Doc Brown

Kill Of The Film: The Ice Block

Believability: No just a spoof (0/10)

Chances of Tears: No (0/10)

Chances of Sequel: No

Post Credits Scene: Yes

 

Oscar Chances: No

Box Office: $35 Million (So Far)

Budget: N/A

Runtime: 1 Hour 50 Minutes

Tagline: Bring Protection

 

Overall: Lazy Comedy

https://moviesreview101.com/2014/06/07/a-million-ways-to-die-in-the-west-2014/
  
World War Z
World War Z
2018 | Action
Huge hordes of zombies, Satisfying laying into them (3 more)
Fun coop with friends
Upgradable classes and weapons
Loads of characters to choose from
Zombie bodies disappear after killing them (1 more)
Not much of a story
A fun entertaining coop game with a ton of satisfaction
I have been loving this game and satisfying is the first word that comes to mind. You have hundreds or thousands of zombies coming at you and your laying into them with many different types of weapons. Seeing them all fall and the horde being destroyed is the most satisfying feeling ever. Sadly bodies do disappear quickly to make room for the rest of the horde and that is a limitation of the engine or the system or both.

There are only 4 episodes each with 3 chapters, The 4th (Tokyo) did have 2 but a 3rd was added through free dlc but more on that in a moment. Each episode has 4 characters to choose from so 16 overall which i found impressive. They do all have backstories but you only unlock their video once you have played with that character.

There are also a huge amount of guns and they can all be upgrades with currency you earn from completing levels. The harder the difficult, the more you get. There are typically 5 tiers for each gun and you can upgrade once you get to each level through earning xp. This is done just from using them. I quite liked this system. Your aiming for something. There are also quite a few classes that you can choose from which can also be upgraded but for now ive mainly stuck with gunslinger but know there are classes like medic.

All of the missions can be played alone or with friends. They have an offline mode where its yourself with bots or online where you can team up with friends. This is so much fun. But not only this, they also have a multiplayer mode which is PvPvZ where you have to fight other people as well as zombies but being honest ive not spent too much time in this just yet.

As ive mentioned we already got some free dlc with more to come. We also got private lobbies which is a welcome addition since online would always throw you in with randoms if you didnt have a full team of friends. Some randoms could be a bit selfish with stuff they find. The new chapter was great but should have already been there sinces its a 3rd chapter and the other episodes already had 3. A new zombie type was also introduced which is fun if it will be something they will keep doing. It keeps you on your toes often.

Im excited to keep playing and will be even better with future updates when they add a 6th difficulty option after the insane mode and a survival wave based mode. Hopefully we get more episodes too.
  
Alien Resurrection (1997)
Alien Resurrection (1997)
1997 | Horror, Sci-Fi
Story: Alien: Resurrection starts as we arrive on a US space research facility where General Perez (Hedaya) is working on bringing back the aliens with clones of Ripley (Weaver), the latest number 8 shows incredible strength and development. Waiting for a delivery from Captain Elgyn (Wincott) and his crew Call (Ryder), Vriess (Pinon), Johner (Perlman) Hillard (Flowers) and Christie (Dourdan) a deal is agreed they can spend a couple of days’ rest on the research ship.

After Elgyn’s crew get involved in an altercation with the scientists they must escape but the xenomorphs have escaped onto the ship, joining up with Ripley the crew look for a way off the ship while staying alive.

 

Thoughts on Alien: Resurrection

 

Characters/Performance – Ripley is now a clone and the mother of the xenomorphs being created on the ship, she is stronger than before but becomes the best weapon against the xenomorphs. Call is the newest crew member of the pirates but she is harbouring a secret from the rest of the crew. The rest of the characters are your generic group of fighters, the tough one, the gunslinger, the smart one and the captain nothing original comes from these characters.

Performance wise, this isn’t the best Weaver alien performance but she is also brave enough to take it on with a different approach. Ryder is solid enough through the film. the rest of the cast are also solid with Ron Perlman giving his aggressive dick like performance on the good guys team.

Story – The story might not be the greatest, but it does capture what is needed for an alien movie, we have the military wanting to study the aliens for their own good, this happens every single film, we also have the group of soldiers needing to fight them off, but this film does offer a chance to build the relationship between the xenomorphs and Ripley. The problem for a lot of this story telling it that it isn’t original and isn’t on the same levels as the earlier films.

Action/Horror/Sci-Fi – The action is all mindless like you would expect from big budget style sequel too far down the line, the horror is now nearly all gone from the franchise but the sci-fi angle continues on strongly as we see how the aliens are now finding new ways to breed.

Settings – The whole film is set upon the space facility craft which is good because it keeps everything within the one location which is all we want in these films.

Special Effects – The special effects are good in this film and are one of the extra highlights within the film.

Final Thoughts – The weakest part of the Weaver alien films but still a good enjoyable enough watch.

 

Overall: Enjoyable enough.

https://moviesreview101.com/2017/09/27/alien-resurrection-1997/
  
Tiny Epic Western
Tiny Epic Western
2016 | American West, Bluff, Business / Industrial
It’s no secret that we at Purple Phoenix Games are fans of the Tiny Epic series. But one that had evaded our reviews until this point was Tiny Epic Western. Admittedly, this one has been sitting on my shelf of shame for quite some time, so I finally decided it was time to take it off the shelf and bring it to the table! After squaring up with TEW, how does it compare to the rest in the series? Is this the rootinest tootinest of the bunch, or should it be bucked off my shelf?

Disclaimer: I do not intend to rehash the entire rulebook in this review, as there are just too many details, but will instead provide a more general overview of the rules and gameplay. -L

Tiny Epic Western is a game of worker placement and set collection in which players are trying to amass the most end-game victory points. Played over a series of rounds, players will be placing their Posse (Meeples), collecting Influence and taking actions, dueling opponents (if necessary), playing a bit of poker, and buying buildings in an effort to become the most powerful boss in this wild west town. To setup for a game, place the Location Mats as described in the rules, dealing a Building Card where appropriate. Each player receives a Boss card, 3 Posse tokens (Meeples), and one of each of the Influence trackers (Money, Law, and Force), placed on the 1 space of their card. Shuffle the decks of Building Cards and Poker Cards separately, choose a starting player (who receives the Dealer token), place the Wanted card/Gunslinger dice in the center of the play area, and the game is ready to begin! Pictured below is the starting setup for a 3-player game.

The game is played over 6 total rounds, each of which is broken into 4 phases: Shuffle and Deal, Posse Placement, Resolution, and Buy. To start a round, the Dealer shuffles the deck of Poker cards, and then deals 1 card face-up to the 6 empty spaces between the Location Mats. One Poker card is dealt face-down to the Rival Space (under the Town Hall Location Mat), and 2 Poker cards are dealt face-down to each player. Players look at both of their cards and pick 1 to keep, discarding the other. The round then moves to phase 2: Posse Placement. Starting with the Dealer, players will take turns placing Posse tokens onto the placement spots on any of the Location mats. All placement spots grant unique benefits (collecting different Influence or performing Building card actions) that are performed either immediately or during later phases of the round. What happens if an opponent took a placement spot that you wanted? Then it’s time for an old-fashioned duel! The dueling players each roll a Gunslinger die, modify it if they so choose, and determine a winner. Players continue taking turns placing Posse tokens until all available Posse tokens have been placed.

When all Posse tokens have been placed, the round moves to phase 3: Resolution. The first step of this phase is to reveal Poker cards – all players reveal their cards, and the card in the Rival Space is also revealed. Moving clockwise from the Town Hall, each Location will be resolved by ‘playing’ three-card poker. Each Location has 2 Poker cards directly adjacent to it (placed between the Locations in phase 1), and those 2 cards plus the one in your hand will form your Poker hand. Any players with Posse tokens on the Location will compare their Poker hands to determine a winner. If you win the hand, you collect the Winner’s Pot (extra benefits) and are able to collect any delayed benefits from placement spots in the Posse Placement phase. Losing the hand earns you nothing *womp womp*. If you are the only Posse on a Location (with no opponents) you will compare your hand to that of the Rival. The Rival’s hand uses the cards adjacent to the Town Hall, plus the revealed card in the Rival Space. If you have a better hand, you win the benefits on your Location. If the Rival wins, though, you do not collect these benefits. All Locations are resolved in this fashion before the last phase of the round, Buy, begins.

To start this phase, all players will compare their three-card Poker hands using the 2 Poker cards adjacent to the Town Hall. The player with the best hand will act first in this phase, followed by the next best hand, and so on. The first player may now choose to buy a Building card from any Location on which they have a Posse token. Pay the requisite amount of Influence to purchase a Building, and add it to the Porch Slot on your color-corresponding Location Mat. The power granted by this Building card is now available for use in future rounds. Once all players have had the option to purchase a Building, the player with the best hand will advance one of the Industry Tokens at Town Hall. The placements of Industry Tokens will affect end-game scoring, so keep that in mind as the game progresses. When all steps of the Buy phase are performed, the round now ends. Players collect all their Posse tokens back to their boss cards, all Poker cards are collected and re-shuffled, new Building cards are dealt to Locations from which they were purchased this round, and the Dealer token is passed to the next clockwise player. If a player did not buy a Building at all during the round, they have gained the Third Posse Benefit for the coming round – granting them an additional Posse token to place during phase 2. Otherwise, all players will only ever have 2 Posse tokens to place.


After a total of 6 complete rounds, the game ends and points are tallied. Victory Points are earned from Building cards bought throughout the game. Building cards have a specified VP amount, and also have a collection of Industry Icons on them. Using the final placement of the Industry Tokens on the board, players will earn points for Industry Icon sets they have collected. And finally, whomever holds the Wanted card (won the last duel) gains an additional 2 VP. Points are all counted, and the player with the highest score is the winner.
That all probably sounds pretty complicated. But I do have to say that verbally explaining/teaching the game (and being able to use components for examples) is waaaaay easier than doing so through a text review. So please do not let the seemingly complex gameplay turn you off from this game. Once you get a basic understanding of the phases of each round, the game moves along pretty seamlessly. Honestly, the biggest learning curve for me to conquer was playing three-card poker. As someone who has never played any form of poker before, this was probably what had me most hesitant about learning TEW. After having played it now, three-card poker really isn’t too complicated, and there are some nice player reference cards to help you figure it out.

Aside from the poker element, this game really comes down to worker placement and strategy. Each Location card only has a finite number of placement spots, and the resources required to buy Buildings are not exactly in abundance. This affects your strategy, as you must decide which resources to collect at what times, as well as deciding whether you need to duel someone for a coveted resource. Another element to your strategy? You may only buy Building cards from Locations on which you have a Posse token. Maybe none of those placement spots really appeal to you this round, but you reaaaaally want that specific Building card. Are you willing to ‘burn’ a Posse token for the chance to buy it? Or is there a different Location that offers a useful resources and a desirable Building card? Also, keep in mind how your poker hand will come into play. Since poker cards are dealt to each Location at the start of a round, you are able to see what your hand will be for each Location. Maybe you have a pretty strong hand at the Bank Location, but at the Courthouse the cards end up being a bust. Are you willing to risk a placement in hopes that you have the best hand of the bunch? Because remember – if you don’t have the best hand at a Location, you get no resources/rewards! There are so many elements to a successful strategy with this game, and it really keeps all players engaged at all times. Be warned though – the variety of strategic options could be difficult for some AP-prone players.


Let me touch on components for a minute. As with all Tiny Epic games, the production quality of TEW is pretty stellar. The cards are nice and sturdy, and the iconography is clear. The Posse tokens are cute Meeples with cowboy hats, and they are nice and chunky. The only thing I don’t really like about this game are the Gunslinger dice. In theory, they are super cool, but in actual execution, they leave much to be desired. The numbers aren’t really clearly define, so they’re a bit tricky to read. Aside from that, a pretty high quality game here.
So all in all, how does Tiny Epic Western stand up in the series? It is definitely one of the heavier games of the bunch, and there is so much more going on than initially meets the eye. It feels daunting for the first few plays, but once you get the phases under your belt, it really flows pretty well. I can’t say that it is my favorite Tiny Epic game, as I just personally feel like there are too many elements going on at the same time. You’re strategizing your worker placement, but also need to consider buying Buildings for VP and to collect sets of Industry Icons and for their specific abilities, as well as figuring out your poker hand for 5 different Locations, and dealing with duels. Some people might really be into that amount of strategic forethought, but it feels a bit cumbersome to me. That being said, Purple Phoenix Games gives this three-card poker game a 3/6. The gameplay is decent, just not really my kind of game.
  
    Warm Gun

    Warm Gun

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    "Warm Gun will pull your eyeballs out of your head at first glance." - TouchArcade "Something...