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Casino Royale (2006)
Casino Royale (2006)
2006 | Action, Mystery
In an effort to breathe life into franchises, Hollywood, has looked to remaking franchises instead of adding sequels. This is a stark contrast to remaking a film 10-20 years after the original film appeared, rather the new trend is to start series anew, in effect wiping away the previous history and continuity of the past films in the series.

The idea is that rather than let several years pass in a series, or creating another sequel, filmmaker will go back to the beginning and start anew, in order to propel the franchise forward.

While remakes are nothing new in Hollywood, the idea to revamp series that recently had sequels is gaining ground. With the classic Horror film “Halloween” about to be remade, it seems that Hollywood is taking a long hard look at this new trend.

Perhaps the biggest example of this trend is in the new James Bond film Casino Royale, which introduces Daniel Craig as the new 007. The film takes the controversial twist to show the first mission of Bond and how he earned the rank of 00.

The twist is that the film takes place in the modern day and for the most part, casts aside all previous history and continuity that has been established by decades of Bond films.

The story involves bond on the trail of a Le Chiffre (Mads Mikkelsen), a man who makes his living laundering money for various insurgents thus providing them cash for their terrorist and military missions.

In exotic locales ranging from the Caribbean to Montenegro Bond soon finds himself facing off against Le Chiffre in a high-stakes poker game in order to defeat Le Chiffre and thus cripple him and his network.

Of course there are plenty of subplots, and some great action sequences especially a thrilling chase in a construction site and a break neck chase in an airport that underscores that the series still have plenty of life in it and always sets the standards for stunt work in action films.

That being said the film has its issues. First, it is to long, and lengthy sequences past without action or dynamic tension. I know this is a film based on a card game, but I come to a Bond film expecting action, sex, and thrills, not a series of poker games that cover nearly 30 minutes with precious little action between them.

In addition, there is precious little romance in the film. Sure there are gorgeous women and Bond never fails to charm them, but, how many times has Bond ever passed up spending the night with a woman, simply to get out of town fast to pursue a lead. I am sure Sean Connery’s Bond would have found the time to do both with his typical style.

This is not to say that Craig is bad in his role as he does a darker and much grittier Bond than we have previously films which will serve the franchise well in the future.

What concerns me most is that from the books and all previous history, Bond is an orphan of noble birth and is a member of upper society and radiates class, sophistication and nobility, and this was evident from his early years all through his recruitment from the Royal Navy into the ranks of espionage.

Craig’s Bond does not show these qualities but rather comes across as a common Joe who is playing the part of a heavy. The appeal of Bond is underscored by the fact that he is a suave individual who can bend a person to his will as easily as he can kill without mercy or regret.

While I do not like the decision to remake the franchise, I will say that the film was much better than I expected it to be and is one of the better Bonds in recent years. Here is hoping that for the next time out, the reigns are loosed on Craig so we can allow him to interpret Bond in a way that is original and fresh, yet stays true to the source material and history of the character.
  
Antebellum (2020)
Antebellum (2020)
2020 | Thriller
Monae shines - the rest falls flat
One of the films that I circled on my calendar back in the beginning of 2020 was a trippy looking "Civil War anachronism" film (my term) ANTEBELLUM starring Janelle Monae. I'm a sucker for these kinds of films, so was a little sad that I couldn't see it in the theater, but was thrilled when this "horror film" debuted on pay-per-view in time for Halloween.

I now know why the producers of this film decided to get this out now vs. waiting to release it theatrically sometime in 2021.

Billed as "Jordan Peel's GET OUT meets an M. Night Shyamalan film", ANTEBELLUM is a movie told in 3 acts. In the first act, Janelle Monae's character (who is given the slave name Eden) is brought into a Southern, Antebellum, plantation. This part of the film shows the desperation and despair that slaves lived in at a time that they had no rights and were under the whims of their White Slave Owners. The character of Eden is fiesty and is constantly looking to escape, but...eventually...is worn down by her masters and capitulates...to a point. This is the most successful part of this film, but has been better covered in other films like 12 YEARS A SLAVE.

The 2nd part of this movie takes place in "modern day" and concerns a successful author, Veronica Henley (also played by Monae). This character specializes in books and motivational speeches designed to empower the African-American woman. This part of the movie highlights Monae's appeal as a screen presence and she overcomes some weak writing to rise above. This part of the film, ultimately, falls flat for me, but I was curious as to how these 2 very different pieces of this movie fit together.

The 3rd part of this movie answers that question. If only, it answered it better....for pieces of this part of the movie works well...but others fall very, very flat resulting, ultimately, in a less than satisfying film-going experience that could have used some further work.

Monae's performance (for the most part) shines in this movie. She handles both characters that she is playing in a sharp, charismatic way. I could really buy that she is a popular "motivational" speaker (in the modern part of the movie). I could also see the fire in her spirit during the "Antebellum" part. What I didn't buy (and a weakness in the script doesn't help this part) is her "capitulation" to her slave owners.

And...that's about if for performances that stood out. All of the white actors playing the slave owners (mainly Eric Lange, Jena Malone and Jack Huston) are capital "E" evil. While this is probably historically accurate, they weren't evil enough - or multi-dimensional enough - to keep my attention. Compounding that issue is that the other characters in the "modern part" of the film are very generic and forgettable.

And then we get to the 3rd part of this film - where the first 2 parts are melded together.

It is one of those types of storytelling tropes that either you "go with it" or you don't. If you don't, the movie will lose you right there. If you do (and I did), then it is an interesting place to go and blends the first 2 parts of the film "well enough". My problem is that I didn't care enough about the characters to care about what happens.

I lay the blame of this on filmmakers Gerard Bush and Christopher Renz. They co-wrote and co-directed this movie. I had never heard of them, or (I don't think) I've encountered their work before, but upon reading up on them, they are listed as "Visionary Filmmakers Bush+Renz". If they are visionaries, they sure didn't bring much vision here. It was all pretty straightforward and could have used some other kind of "visionary" to lift this movie to a higher level.

You know, like Jordan Peele or even M. Night Shyamalan.

Letter Grade C+

5 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Rambo: Last Blood (2019)
Rambo: Last Blood (2019)
2019 | Action, Adventure, Drama
Not really a "Rambo" flick...but kind of is (if you squint)...
The "final" installment in the Sylvester Stallone as John Rambo series of films (the 5th!) RAMBO: LAST BLOOD is one of those hybrid type of films that is really two 45-50 minute films put together to give you one 1 hour, 45 minute adventure. These two film-ettes are clear throwbacks to 2 other films.

"Oh...you say...they are paying homage to previous RAMBO films, like the first one FIRST BLOOD and the best one RAMBO..." and...that would make sense and give a reason for this character to re-emerge, but this is NOT what is happening here.

The first half of this film has been done better as the Liam Neeson film TAKEN while the 2nd half of this film is a clear homage to HOME ALONE - or as I call it BLOODY HOME ALONE. So, instead of the crooks being comically hurt, they are dismembered, disemboweled, be-headed and run through the middle with pointy stuff.

All with lots and lots of blood spurting everywhere.

Inexplicably, Sylvester Stallone agreed to revise his John Rambo personae after 11 years away from it and he is showing every moment of his 73 years of age in this role. To say that Stallone is a little "long in the tooth" for this type of action/beat 'em up role would be doing a disservice to the term "long in the tooth".

As is fairly typical in these types of films, the plot is fairly straightforward - John Rambo is living a peaceful existence until someone close to him is kidnapped by bad guys south of the border, so Rambo goes in search of her (that's the first half of the film - the TAKEN portion). And...this part of the film is...okay (just...okay). The "good guys" around Rambo are nice (enough) and he is joined by a crusading journalist who also has had someone kidnapped so you think he might be joined by a ragtag group of "frenemies" to fight a common enemy...but...Rambo goes in "mano a mano" (this is a Stallone/Rambo film after all) and this part of the film, ultimately, fails to deliver the goods and falls flat.

Director Adrian Grunberg (the immortal GET THE GRINGO...yeah, I've never heard of it, either) sets up at the beginning of this movie some interesting side characters (the journalist, the one time bad guy who is now out of the bad guy business and might have a redemption-type arc, the plucky teenager) and some interesting character traits (PTSD, Concussion symptoms) that our hero is suffering from. All of these elements should have/could have been utilized to bring some interesting twists to the action scenes - but they are all quickly...and promptly...dropped to show Stallone being macho and killing bad guys on his way to fulfilling the goal of the first half of the film.

And then comes the 2nd half.

The bad guys come to Rambo's Ranch to exact some revenge (I can see a bobby-trapped Halloween-type walk through haunted house coming to a corn field near you this fall). Any pretense of plot, character development, etc. is gone in a hot minute as this part of the film is all about the bloody Home Alone-type booby-traps at the ranch. Wanna see someone get a pitchfork to the face? Check! Wanna see someone get their arm chopped off with a machete? Check! How about falling through a trap door onto some spikes? You got it! And it just gets bigger, bloodier and more comedicly-"awesome-gruesome" as we go. If you enjoy this type of thing (and...I gotta admit...I do) then this is pretty entertaining.

Ridiculous? Yes. Is Stallone too old for this type of film? Yes. Over-the-top? Of course. A good film with strong characters? Heck no.

But that's not what we came to see. If you can get through the fairly slow (and poorly written) first half of this film, the 2nd half is bloody good fun.

Letter Grade: B-

6 stars (out of 10 - just know what kind of film you are watching) and you can take that to the Bank(ofMarquis).
  
Scary Stories to Tell in the Dark (2019)
Scary Stories to Tell in the Dark (2019)
2019 | Horror
Verdict: Goosebumps With Pure Horror

Story: Scary Stories to Tell in the Dark starts with the backdrop of the Richard Nixon election, where high school students Stella (Colletti), Auggie (Rush) and Chuck (Zajur) look to get revenge on the school bully, which sees them stumble into stranger’s Ramon (Garza) car on Halloween which sees them head to a haunted house that has the story about the daughter of the family Sarah Bellows, writing scary stories for the local kids that soon went missing.
When Stella finds the story book she starts to investigate the stories, only to see the stories writing themselves with the locals starting to go missing, including her friends, Stella must investigate the myth about Sarah to stop the people she loves going missing.

Thoughts on Scary Stories to Tell in the Dark

Characters – Stella is an outsider at her school, she has always struggled with the people talking about her mother that disappeared, she is known for writing stories and enjoys a horror film, she wants to investigate the haunted house and is fascinated by what she finds, even though she must do anything to protect her friends once she learns the evil involved. Most of this film Stella feels like a young Velma from Scooby Doo too, which can be hard to shake without realizing. Ramon Morales is a stranger in town, the police don’t take to him too kindly, but Stella sees him as a nice guy, it is slightly confusing trying to figure out how old he is and why he is hanging out with the high schoolers, but he does have a reason to be on the run. Auggie and Chuck are the two banter filled friends of Stella that do make the smart decisions when it comes to dealing with horror moments. Roy Nicholls is the father of Stella that has been struggling with his wife’s disappearance, which has seen him become distant from Stella too.
Performances – Zoe Margaret Colletti is great in the leading role, we see her give us a vulnerable, but strong character that needs to break out of her shell. Michael Garza is strong through the film, playing the mysterious stranger, needing to keep a lot of his secrets close to his chest. Gabriel Rush and Austin Zajur have great chemistry and the friends, while Dean Norris doesn’t do anything wrong, but does feel wasted at times.
Story – The story here follows a group of teenagers that find a book that tells scary stories that come true with horrifying outcomes and they must figure out how to break the curse placed upon them. This does feel like a much darker version of a Goosebumps set of stories, with each horror figure being terrifying in their own right, which will lead to an event that you don’t see coming. We do have the investigation side of the film which does answer the questions about what is going on and why, which as always is entertaining to watch in a horror and with everything adding up nicely we will be left with a story that flows smoothly throughout.
Horror/Mystery – The horror in the film comes from the different creations of horror, for the most part the trailer does show us each of the creations involved in the film, the mystery plays into why the horror events are happening and just what Sarah is making this happen.
Settings – The film is set in a small town, where everybody knows everyone, which does play into the idea that the stories around the town can destroy reputations and feelings.
Special Effects – The effects in the film are used to make the horror creatures seem more terrifying where they look like practical effects too, which is a delight to see.

Scene of the Movie – Chuck’s visit.
That Moment That Annoyed Me – The trailer gives away all of the horror figures.
Final Thoughts – This is a fun horror film that is filled with scary figures that will fill you with dread as they are original creations and will surprise with what happens to the characters.

Overall: Fun Dark Horror.
  
Stranger Things: Runaway Max
Stranger Things: Runaway Max
Brenna Yovanoff | 2019 | Horror, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
More of Max & Billy's relationship (1 more)
Max's life in California
Season Two in writing (0 more)
Brenna Yovanoff wrote this novel after season two of Stranger Things debuted on Netflix. And it reads exactly like season two, but from Max's point-of-view with some flashbacks of her life before Hawkins mixed in to make a pleasurable meal for the eyes.

Max Mayfield is a pre-teen that just moved to Hawkins, Indiana after her mother remarried and added an abusive step-father and step-brother to the family equation. She spends most of her time trying to not want to fit in with the kids at her new school, riding her trusty skateboard behind the building during recess and telling a group of boys who can't stop staring at her to leave her alone. Max's home life has become unbearable to the point that she debates running back to her real father in California. Fortunately, two of those boys that couldn't stop staring try to be friends with her, but when she begins to hang around them, she learns that things are not what they seem in Hawkins, Indiana. Merging with this group of boys, Max's life is forever changed, and probably for the better.

Runaway Max doesn't focus on the supernatural aspect that Stranger Things is known for. Instead, the focus is on a girl's life that gets turned upside down [pun intended] by the introduction of two abusive people that enter it with the intent of either destroying her or making her compliant, the struggle with who she is and who everyone else says she should be, to the desperation for just one real friend. Personally, I believe Yovanoff did an amazing job at telling Stranger Things fans the backstory of our Mad Max. As a result, I have no complaints about this novel whatsoever.

Yovanoff starts readers off with Max riding her skateboard through downtown Hawkins, with Max telling us how she was happy there was an arcade in this small town. Max wipes out on her skateboard, where a woman who will be very familiar to fans, runs out of a store to help her to her feet until the loud sound of engine comes pulling up; enter Billy and his Camaro. All throughout the story, readers get to see more of what was going on inside the Mayfield/Hargrove's household, which viewers of the series were only witness to one of the abuses happening to Billy by his father.

Runaway Max picks up the pace when a familiar scene happens with Max joining Stranger Things regulars: Lucas and Dustin, for Halloween around Hawkins. But with this story, we follow Max home after Will's encounter with a creature from the Upside Down. We learn that Billy never picked Max up, as he was suppose to, and that his father, Neil, is beyond angry when Billy comes home drunk and high:

" When Billy came slamming into the house, the smell came with him, rolling like the clouds of smoke and alcohol wafting out of a dive bar. Like bad weather. He was stumbling a little. His eyes were red-rimmed and heavier than ever, and he still had the leather jacket on, but he wasn't wearing a shirt. The light from the stained-glass lamp on the end table made him look deranged.
Neil breathed in through his nose and heaved himself out of his chair. 'And where the hell have you been?'
'Nowhere,' Billy muttered, and tried to brush past him, but Neil stepped in front of him and stopped him with a hand on his chest.
'What was that?'
Billy ducked his head and mumbled something about a flat tire. I couldn't tell if he was being honest or not - - - probably not - - - but as soon as he said it, it was pretty obvious that I had been lying. Whatever he'd been doing, it definitely hadn't been giving a school friend a ride home.
Neil had stayed ominously quiet, but now he drew himself up and took a step forward so he had Billy trapped against the wall. 'I'm curious to know where you learned to be so disobedient.'
Billy stared back at him. He was standing with his chin down and his jacket open, looking mutinous. He smelled like beer and the dry-skunk smell of Nate's brother, Silas, and all the other eighth-grade boys who got stoned behind the baseball diamond back home. It was the smell of not caring. 'Bite me, Neil. I'm not in the mood.'
For a second, they just stood looking at each other.
Then Neil spoke in a low, dangerous voice. The air was heavy and metallic, like right before a thunderstorm. 'I don't know where you've been or what you've been up to, but you will show me some respect!'
He shouted the last part. His voice sounded much too big in the smallness of the living room, and I winced, even though I was willing myself not to."

After Max quickly heads to her room to count her Halloween candy...

"Out in the living room, Neil was tuning up. For a while, it was just a rumble of voices, softer sometimes, then louder. There was a short, sharp cry and then a flat, meaty sound, like punching the pocket of a baseball glove. "

Runaway Max does a superb job of detailing abuse and the psychology that plays a role in it. Readers, also, get to see more of Billy's abuse towards Max. Focusing on the shift of personality Billy goes through (those who have watched season three of Stranger Things will have more of an understanding behind Billy, I recommend that if you haven't watched that season yet, that you do after reading this book). While all of this is going on, Yovanoff also retells season two, winding it within Max's story effortlessly and concisely:

"Dustin bent over the table, gazing at the creature in his hands like it was the sweetest, most adorable thing. He kept calling it a he, even though it was so weird and shapeless that how could you tell?
When he saw me staring, he asked if I wanted to hold it, and I shook my head, but he turned and tipped it out of his cupped palms and into mine.
It felt cool and squishy, heavier than it looked, and I passed it to Lucas fast. Lucas handed it off to Will, and it made its way around the circle. I was a little relieved to see that I wasn't the only one shrinking back from it. Will was looking at it like it had some kind of disease, and even Mike didn't exactly seem thrilled to touch it. He was the bravest, though, and held it up for a closer look. "

All-in-all, Runaway Max is season two of Stranger Things to-a-tee. But with Max's relationship with Billy being molded more by this novel, it can make even the most die-hard fans look at the two in a different way. There are even small splotches of scenes where Billy seems to want Max as a little sister, one such, when Max catches him in the garage of their California home, working on his car and smoking a cigarette:

" I leaned forward with my knees on my elbows and cupped my chin in my hands. 'At the health assembly in school, they told us that we're not supposed to smoke.'
Billy straightened and closed the hood, wiping his hands with a rag. 'And do you always do everything your teachers tell you?'
That idea was so wrong it was hilarious. My grades were usually okay, but my conduct cards were a mess. I was always in trouble for something- - - talking back, or drawing cartoon hot rods on my desk with a felt pen. I laughed and shook my head.
That seemed to make him happy. He smiled in a slow, lazy way, then pulled the pack of Parliaments out of his shirt pocket. He held it out to me and waited, watching my face until I took one." When readers get to see the small moments between the two, it hurts more to know that Billy is just an abused young man that is reflecting his father's behavior.

Overall, I really enjoyed Max's story, but was it needed? Before season three, I would have said yes, but with what we learned of Billy in season three, I don't think it was completely necessary. I think only die-hard fans of the show will enjoy this book, otherwise watching the series is the majority of the novel.
  
The Bloody Inn
The Bloody Inn
2015 | Adult, Economic, Horror
It’s cliche to post a game review like this so near to Halloween, so I will probably hold off on that. However, what a perfect game to go along with the macabre tone of the Halloween season! Get this: you and your family own a motel in a small town where many travelers stop to rest. You are strapped for cash, so what is a logical step in achieving wealth? Of course! Murdering and robbing your customers upon their stays! No? Not a typical business model? Unsustainable? Pfft. You just aren’t robbing the right customers…

The Bloody Inn is a card-drafting, hand management, horror game of recruiting accomplices and having them carry out dastardly deeds to secure the most money at the end of the game. In it, players take on the roles of one of the inn’s staff members and control pawns in their evil schemes in order to swindle and kill for mountains of francs (it’s set in France, pre-Euro).


To setup, place the main board on the table, give each player the components of their color choice, two Peasant cards, a 10 franc (f) check, and a player aid card. The “traveler deck” is assembled and shuffled per the rules, and placed on the Entrance side of the board. Players choose one room to place a key token in their color, and several gray neutral key tokens are placed in other rooms. Unsuspecting travelers will be staying in these rooms each night. Per the rules, the greediest player is given the first player card and the mischief may begin!
The Bloody Inn is played over several rounds, and each round has players completing three phases: Welcome Travelers, Player Actions, and End of Round. Players will Welcome Travelers to signify the start of the round by the first player drawing one card from the deck at a time and choosing in which room they will be placed.

After Travelers have been welcomed and turn in for the evening, the second phase may begin: Player Actions. In turn order players will be able to perform two actions each round. Players may choose from five different actions, and actions can be repeated for the second action of the round. Players may Bribe a Guest by discarding cards from hand equal to the printed value on the target card’s front. Initially all players simply employ the two starter Peasants, so Bribing is only performed on cards that show a value of 0-2. When a player Bribes a guest, they essentially spend cards from hand to recruit the new guest to their employ. These new employees (accomplices) are then available to be used on future actions. One or two Peasants may also be Bribed from the bistro, adding to a player’s hand of usable human resources.

A player may instead choose to Kill a Guest by similarly discarding the appropriate number of accomplices and adding the freshly-slain guest to their tableau, face-down. The card backs feature a coffin with their “rank” (action number) printed on it. Corpses normally cause no issues, but they will need to be buried under an Annex in order to collect the money in their pockets. Players may use an action to Build an Annex by discarding the appropriate number of accomplices and using a card from hand to build and staff the Annex. Annexes can be used for the action printed on the card bottom, and/or as a housing for corpses, with the Corpses being sent to any player’s Annex via the Bury a Corpse action. Discard the requisite number of accomplices to bury a corpse, and avoid suspicion from the Law.

If none of these actions are attractive to the player, or if they simply wish, they may instead Pass and launder money from the village notary. To do this, either reduce the number of francs from the Wealth Track on the main board in order to gain a 10f check, or turn in a check for 10f on the Wealth Track.

Once all players have taken their two actions, the End of Round is performed. Firstly, if any Travelers remain belonging to the Police type (signified by pistol icons on the top of the card), they will conduct an investigation, finding any unburied corpses. Should a corpse be found in this way, the owning player will need to pay 10f for the local undertaker to dispose of the body respectfully. This not only costs the player 10f, but also the amount of money that could have been gained if they had only buried them or dealt with the Police traveler prior. Next, the Travelers who remain all wake up feeling refreshed and leave the inn by being placed in the discard pile. Once the board has been cleared of all Travelers, accomplices must be paid their wages for their help. For each accomplice in hand, the players must pay 1f from the Wealth Track.


Play continues in this fashion until the main Traveler deck has been depleted twice. Then, players add up their francs and the player with the most in francs and checks is the winner, and just the greatest little murderer/robber/briber in all the land!
Components. This game really has a modest amount of components, but they are all similarly great quality. The main board acts as the inn’s room display, the Wealth Track, AND the bistro (where Peasants are discarded, as opposed to being placed in the normal discard pile). I love when components pull double or triple duty. That said, the player aids not only remind the players of the phases and actions from which they may choose, but it also provides the player with a starter Annex that can be used to bury their first corpse! HOW COOL IS THAT?! However, the greatest thing that stands out in regards to the components is the overall look and feel of the game. The character artist for this one is Weberson Santiago, and he has also illustrated games such as the new Quest (the new version of The Resistance: Avalon), Coup, and the new Whirling Witchcraft. I adore his art style, even though I shouldn’t. My typical preference of character art is semi-realism (like that of Kwanchai Moriya), but this style is really unique and perfectly applied to the theme. Great matchup of artist and game here. I do have one silly wish for this game: PLEASE change the player colors. I mean, I am so tired of having the choice between red, blue, green, and yellow. Take a Cue from my good friend Scott Brady and use one of the more interesting color choices. I mean, even to fit in with the theme here a more appropriate palette could include a brown, black, orange, and yellow or something. Be bold!!

I knew right away that this was a great game for me. Yes, the theme is super dark and macabre, which is rare for me to enjoy, but I would only play this with adults anyway so I am unbothered by it. However, the puzzle that lies within this box is one that I thoroughly enjoy solving every round. What I neglected to mention up top is the fact that when actions are taken (Bribing, Killing, Building Annexes, and Burying Corpses) if you happen to have certain card types in hand, then the cost of discards is reduced by the number of cards present. For example, if I were to Bribe a Police card from the rooms in my first action, they have an affinity for killing (messed up, I know) and will thus help me to perform a Kill action on the next turn by reducing the number of accomplices I would need to discard for that action. Side benefit: by taking the Police Travelers off the board, they then will not perform their investigations in the morning.

Another aspect I truly enjoy about The Bloody Inn is that many cards have that dual-purpose mechanic I appreciate. The player aid is also an Annex. Brilliant! Many of the Annex cards can also offer one-time or recurring powers. It’s just so satisfying to grab cards that can combo well with each other in order to fulfill your evil plans. Every card is important, and when they can offer more than one benefit, I am a happy gamer.

I cannot express how happy I am to have decided to purchase this one. I have seen the BGG ratings and rankings, but always thought I wouldn’t like it due to its very adult theme, but boy was I wrong! This is one of the best games I have played recently and I hope to even bling it out a bit, maybe even with new player colors like I suggested earlier. Laura and my wife were able to join me for this one and they agree with me – this one is excellent and definitely worth consideration into anyone’s collection. Purple Phoenix Games gives this one a dastardly 15 / 18. Yeah, it’s perfect for Halloweentime, but also for ANY time. If you are looking for something a little grim and grisly with lighter rules and lots of interesting choices, you need to check out The Bloody Inn. Grab lots of Police cards and go on a killing spree for me!
  
SE
Summer's End
6
6.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a> in October).


As a fan of horror, I thought I'd end up loving this book. However, that wasn't the case. It was an okay read, and I use that term loosely.

Lisa Morton is a horror author who knows a vast amount about Halloween, as in she knows where the tradition started and all the variations. When she gets an email from a university professor saying they found a 1,500 year old Celtic manuscript, she's a bit skeptical. However, she decides to visit the professor and see what he has to say. After translating the manuscript, the professor is found dead. Could this be the work of the manuscript that spoke of the Sidh? It's up to Lisa and Conor ó Cuinn, an Irish archaeologist who found the manuscript, to save the world. But will they be in time?

I'm not a fan of the cover at all. I'm not sure if that's supposed to be a Sidh or not. I have no idea. All I know is that the cover never really pulled me in.

As for the title, it makes me think more of a love story than a horror story. Saying that, one of the translations of Samhain is summer's end according to the book, so the title does fit in with the book.

I thought the world building was alright. I really didn't find any flaws with it. The setting is a university office and an apartment, so nothing too exciting. I though the author did a fantastic job of making the Sidh feel real and like this could actually happen. However, the ending lets the world building down. (This next sentence may be slightly spoilerish). We're led to believe that the world will be destroyed if Bal-sab (the god of death) isn't destroyed. Well, I don't want to give it away too much, but yeah, it's very anti-climatic.

The pacing is extremely slow at the beginning. I was considering adding this title to my DNF (did not finish) pile. For whatever reason, I decided to carry on. Luckily, the story did improve and picked up quickly which meant I was able to finish this book.

The plot was interesting enough. It's told from the author's point of view (although this book is a work of fiction), and she even throws in titles of her other books along the way. I did like the whole Celtic/Pagan mythology throughout the book. I also really enjoyed the little footnotes throughout the book. Anyway, the protagonist of the story needs to translate a Celtic manuscript and save the world. While, it was an interesting premise, I felt that it was poorly executed due to too much info dumping, and what I felt was too much self-promotion for the author's other works.

I felt that the characters were just too run of the mill. They weren't written poorly, but they weren't written well either. I felt that maybe some back story for the characters, especially the main character, would've helped me relate to each character, but I just found myself not really caring what happened to them. I just couldn't relate at all, and believe me, I did try, but all the characters felt too monotonous for my liking. I would've liked it if at least one character had some sort of personality instead of feeling like a cardboard cutout.

The dialogue never seemed forced, but it did feel a bit stale. As I've said before, there was way too much info dumping for my liking especially towards the beginning of the book. The info dumping isn't quite so bad once the story progresses though. As for swear words, there are a few, but it's not too bad.

Overall, Summer's End by Lisa Morton is an okay (again, I use this word loosely) story. It was a fantastic idea but poorly executed, I think.

I'm on the fence with whether or not I'd recommend this book. I'd just say to read it yourself and come to a decision especially if you're into Celtic/Pagan mythology. I'd say the age group it would best fit would be those aged 16+.

I'd give Summer's End by Lisa Morton a 2.5 out of 5.

(I received a free ARC print copy through LibraryThing's Early Reviewers for a fair and honest review).
  
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Emma @ The Movies (1786 KP) rated Hellboy (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Hellboy (2019)
Hellboy (2019)
2019 | Action, Adventure, Fantasy
Open, black and white apart from Nimue's red dress.
Production notes: Try and make it noir-esque, but we need it done quickly so don't be too bothered by any of the class that goes with it.

As openings go it summed up the backstory quite nicely and Ian McShane's voiceover was good, but despite all of that it wasn't saved from it being quite badly shot.

I didn't want to start this review by moaning, but it's nearly impossible as there's a lot to moan about. I think I'm going to get it all out of the way now and then move on.

That CGI... at one point I wrote down that it was Harry Potter bad, I'm talking Voldemort on the back of the head bad. I'm trying to think of an obvious effect where it was actually good but I'm drawing a blank. Gruagach, our pig-demon-thing, looked like he was wearing a Halloween mask, but had it been real life I suspect it would look better.

Generally the creature effects are terrible, I was briefly hopeful for the giants but then the fight started and things got progressively worse. The blood was a particularly bad offering. I was particularly annoyed with this scene because the bits where Hellboy is thrown around were actually quite good and with a little work it could have been amazing.

Major Ben Daimio, played by Daniel Dae Kim, also got some punishing CGI for his transformation, unfortunately the negativity doesn't stop there. I just couldn't understand what that accent was about... I just... what the... ugh.

He's not the only character that's treated badly. Alice has so much potential in her but it isn't until the end that she discovers what she's really capable of. I can't help but think that they could have used her more to boost the movie.

David Harbour as Hellboy doesn't have me convinced. he's got the laid back attitude and some of the banter that the part needs, but there was a spark missing for me. Perhaps he was slightly more horizontal than laid back.

Quite possibly the best scene in the movie is right at the end when we see the group back together briefly. This scene was so well done that I was a little irritated they didn't manage to replicate that earlier in the film.

Hellboy is probably too long, there are definitely pieces to cut out. As much as I love her, Big Mo has to go, I'd also cut out Baba Yaga. The effects were overly creepy and the scenes added hardly anything apart from what felt like an obvious set up for a sequel.

The story overall isn't that bad, I like the origin of Hellboy, although baby Hellboy felt a lot like they'd taken the Ally McBeal baby and painted it red. I also liked the fact that they didn't let him instantly take the easy route to victory, that really worked in his favour.

I've realised at this point that I haven't really mentioned Nimue. She's one of the main villains, I probably should have talked about her by now but apart from the assembly scene she's not overly memorable, much like most of the other bad guys.

As a last passing note I want to mention the music. I noticed it a lot and it was frequently very good, it certainly helped the transition scenes. I probably would have turned the volume down a bit, but it was a great selection so I don't think it's too much of a problem.

I should probably stop waffling at this point. Despite what has amounted to a lot of moaning and griping Hellboy wasn't a waste of my time. I know lots of you are going to disagree with me on that point. To be entertaining given all of those faults I nitpicked was a great achievement. It delivers on daft action and sometimes that's all I need to have an amusing time at the cinema. We probably just need to keep our fingers crossed for better effects if they come out with a sequel.

What you should do

I would go and see it at the cinema if I were you. If you can get past the fact it isn't Ron Perlman and there's a severe lack of kittens then you're bound to have some fun.

Movie thing you wish you could take home

Some spirit powers would be quite fun, minus the vomiting part.
  
Music Boxes
Music Boxes
Tonja Drecker | 2019 | Children, Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Music Boxes by Tonja Drecker seemed like the perfect chilling read for right around Halloween. A creepy middle grade mystery? Sign me up! Music Boxes lived up to my expectations for sure!

Twelve year old Lindsey has just moved from Nebraska to New York City in order for her younger sister to attend Julliard. In Nebraska, she was part of a fantastic ballet school. In New York, she only gets to dance at the drab community center. When a world renowned ballerina offers to give her free ballet lessons in exchange for dancing in her secret midnight shows, Lindsey can't believe her luck. She's tired of living in her younger sister's talented shadow, so she quickly obliges. However, Lindsey soon realizes that dancers given private lessons are going missing. What's even more worrying is after they disappear, a music box appears with a little ballet figure that looks like the missing dancer. Is there something sinister about Lindsey's new ballet teacher, or can everything be put down to a coincidence?

The plot for Music Boxes reminded me of a Goosebumps book which is saying a lot because I loved the whole Goosebumps series by R.L. Stine. I was quickly absorbed in the story from the very first page. Believe me when I say my eyes devoured this novel. Although somewhat predictable for adults, its target audience of middle schoolers will enjoy the many plot twists peppered throughout the book. If the pacing was perfect for me, I believe it will also keep younger readers interested. One of my favorite things about the world of Music Boxes was the dance school and how magical it really was. Another good thing about Music Boxes is there aren't any cliff hanger endings. All loose ends are tied up by the end of the story.

Ballet dancers will really enjoy Music Boxes by Tonja Drecker as there are quite a few ballet terms in it. I had no idea what they meant, but it didn't distract from the story. It would have been nice to have a glossary of ballet terms or some kind of description for those of us who aren't dancers. Plus, the whole story mainly takes place in a ballet school. However, I think non dancers will really enjoy the story too as it has elements that anyone can relate to such as friendship, family, and doing the right thing.

For a middle grade novel, I felt that all the characters felt really alive. Although I would have liked some more back story for a few more of the dancers from Madame Destinee's school, I felt like the most important characters in the novel had enough back story. Lindsey feels like a character that most young girls will be able to connect with whether they are interested in ballet or not. With her conflicting feelings of listening to her parents and wanting to do what she loves, it's easy to see why Lindsey is a relatable character. Lindsey is also very brave and comes across as just a nice girl in general. Bridget, Lindsey's 8 year old sister, was my favorite character. She's a very talented violinist and the reason Lindsey and her family moved to New York City. Even though the family seemed more focused on Bridget, Bridget never came across as having an over-inflated ego or like she was better than Lindsay. I loved how sweet Bridget was and how she wanted what was best for Lindsey. Madame Destinee was an interesting character for sure. I never trusted her from the get go, but it was easy to see why a young child would especially when she's offering them their chance to shine at doing something they really love. I also loved Broussard because I love dogs!

Trigger warnings for Music Boxes include kidnapping, witches, minor violence, and death (although done in a non-scary way).

All in all, Music Boxes is a fantastic story full of intrigue and mystery that readers of all ages will enjoy. The plot is creepy in a good way, and the characters are written superbly! I would definitely recommend Music Boxes by Tonja Drecker to everyone aged 10+. Yes, the target audience is probably 10 - 13 year olds, but I really think everyone would enjoy it. It's written that well!
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(A special thank you to Silver Dagger Book Tours for providing me with an eBook of Music Boxes by Tonja Drecker in exchange for an honest and unbiased review.)
  
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Mothergamer (1520 KP) rated the PC version of Stardew Valley in Video Games

Apr 3, 2019  
Stardew Valley
Stardew Valley
2016 | Simulation
I know it's odd that I had never played Stardew Valley before, but there are so many games that it takes me time to catch up or choose a game I want to play. A friend suggested I check out Stardew Valley because they knew that I love the Harvest Moon games. I was intrigued so I got Stardew Valley and I started playing. When you start the game you can play as a guy or a girl who has inherited a plot of land with a house from their grandfather in a place called Pelican Town. It looks like a cute 8 bit game and you can pick out the color and style you want your clothes. You then get to choose from five farms the style of farm you want to play the game depending on your style ranging from a beginner farm to a farm with extra foraging. The farm is overrun with boulders, weeds, and tree stumps. You need to clear these out in order to restart the farm and plant crops.



Starting on the beginner farm with a few crops.


When you are working on your farm you have tools that you can use in your inventory. The controls for the farming aspect of the game are fairly easy to navigate. You can also talk to the villagers and there are twelve possible people that your character can date and then marry. You can give a gift that they like or love, but you can only give them one gift a day and two gifts a week. You have to wait until the week resets usually on Sunday in order to give them gifts again. You also can talk to the other NPC villagers and sometimes they will have requests for items such as crops from your farm or items you can find foraging.



All the tools you need for farming in your inventory.

Farming isn't the only thing you can do. It's clear how Harvest Moon inspired Stardew Valley, but Stardew is very much its own game in the best way. You can run around to the forest or to the beach to forage for things such as berries or seashells which you can sell. You can also explore the mines to get stone, ore, and minerals you need for crafting. Be careful though, because there are monsters in the mines and you do have to fight them. This is where the nearby Adventurer's Guild comes in handy because you can buy weapons and accessories to help you battle the monsters. The monsters drop items as well that can be sold and used for various items in your crafting.

You can go fishing too and fishing is a bit of a challenge. There is definitely a learning curve to fishing and it took me a bit figure out the controls. Fishing is not really my favorite thing in the game because of that steep learning curve, but once I got the hang of it it wasn't so bad. That's the beauty of Stardew Valley. There is no pressure and no time limit to do everything all at once. You can take your time with it, relax, and have fun.



Trying out fishing in Stardew Valley.


Once you get the hang of everything, you get a rhythm down for all the things you want to do. You can grow different crops in the seasons and when Winter comes you can forage and explore the mines. The mines save your progress every five floors which is pretty nice. You can also get to know your neighbors and you do get some heart events with your love interest at varying points in the game.



Getting the hang of this farming thing.


You don't have to just plant crops, you can also raise animals such as cows, chickens, goats, and sheep. This gives you more things you can sell like milk, eggs, and wool. There are also festivals you can go to. The calendar for the seasons are twenty eight days with two festival days. The festivals are a lot of fun ranging from a dance festival to a spooky Halloween festival. These are a great way to break up the farming stuff and it gives you a chance to talk to all your neighbors while enjoying yourself. I love Stardew Valley. It is a wonderful game that is fun to play and quite relaxing as well. I can't wait to check out the other farms in other playthroughs. Stardew Valley is a great game that offers a lot of fun, with beautiful music, and a love of gaming. If you love games like Harvest Moon and Animal Crossing you will enjoy it. Now, I have more exploring in the mines to do. See you at the next adventure!