
Call the Fire Brigade: Fighting London's Fires in the '70s
Book
Working as a fireman in London's East End during the early 1970s was no easy ride. In the years...

Diaries Volume Three: Power and Responsibility: Volume 3
Book
"Power and Responsibility" is the third volume of Alastair Campbell's unique daily account of life...

A Good American
Book
Alex George's A Good American is a positive and uplifting novel about the American Dream. This is...

Agatha Raisin and the Witches' Tree
Book
Toil and trouble in store for Agatha! Cotswolds inhabitants are used to bad weather, but the night...

The Thirteenth Coffin
Book
A heart-stopping delve into the twisted mind of a serial killer from the creator of the hit BBC...

The Immigrant Exodus: Why America Is Losing the Global Race to Capture Entrepreneurial Talent
Book
Many of the United States most innovative entrepreneurs have been immigrants, from Andrew Carnegie,...
Business finance politics

Before I Let You Go
Book
The 2:00 a.m. call is the first time Lexie Vidler has heard her sister’s voice in years. Annie is...

Land
Book
Five go by Land - Five go by Sea A group of teens on a class trip to Disneyland are left...

Awix (3310 KP) rated Mutants & Masterminds (3rd Edition) in Tabletop Games
Mar 7, 2018 (Updated Mar 7, 2018)
This is a game which really demands that everyone is on the same page in terms of the tone and style of game they want to play: the character creation system is point-based and it's potentially very easy to create unbalanced, unstoppable combat monsters. Character advancement can also be a little tricky over an extended (20+ session) campaign. Getting to grips with the finer points of the creation system can also be difficult; using a character-building app is an extremely sensible idea.
That said, when a group is sympatico and the GM knows his comic book tropes, this game allows you to play through superhero adventures with an ease and sense of fun like few others. I played in a group running this system on pretty much a weekly basis for 15 months and the individual sessions were almost all great fun; it was long-term problems with the campaign rules that caused the whole thing to grind to a halt.

The Right of Nonuse
Book
The Right of Nonuse provides a fresh and remarkably different perspective on the real causes of the...