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Marc Riley recommended Fun House by The Stooges in Music (curated)
LoganCrews (2861 KP) rated Tigers are Not Afraid (2017) in Movies
Oct 5, 2020 (Updated Oct 5, 2020)
I initially found this to be uncommonly touching but no sooner does it fall into the draining rhythm of the rest of these sad realism/fantasy metaphor films. Still cloying as can be but a reasonable amount of mostly unaffected emotional scenes do make it out of the wreckage with this one, and after all it's still vastly better than 𝘉𝘦𝘢𝘴𝘵𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘚𝘰𝘶𝘵𝘩𝘦𝘳𝘯 𝘞𝘪𝘭𝘥 and 𝘗𝘢𝘯'𝘴 𝘓𝘢𝘣𝘺𝘳𝘪𝘯𝘵𝘩 combined because it's visually divine without being cut down to scraps via obnoxious handheld gimmick (which this still has but it's much more restrained, sort of works here, and is actually visible for once) or an eyesore color palette that resembles somebody smearing mud all over the lens like either of those two. As is usual for the genre there isn't near enough depth or fantasy parts for this to be fully successful, but the child performers are all marvelous and the horror/fantasy that is here is quite masterful - the effects and art design are just awesome. If this was interested in being its own deal rather than ripping off practically every single trope you can find in these types of movies then we'd really be in business. But as it stands, it's still far above the pack in comparison to the rest of them - as if that's even a high bar to begin with.
Jeremy Workman recommended The Battle of Algiers (1966) in Movies (curated)
Bob Mann (459 KP) rated Babyteeth (2019) in Movies
Aug 25, 2020
I've had more fun at the orthodontist's
Now, before I start, I know I'm likely to be at odds with a lot of viewers on this one. Having had a glance at the IMDB ratings, I can see a lot of arthouse love for this Australian movie. But this really was not for me.
Eliza Scanlen plays Australian schoolgirl Milla, displaying typically rebellious symptoms of adolescence but hampered by a crippling medical issue. She meets a 23-year old drug addict, Moses (Toby Wallace), and the pair feel an immediate pull towards each other, much to the horror of her parents Henry (Ben Mendelsohn) and Anna (Essie Davis). The kids are dysfunctional (for different reasons); the parents are not much better. Adding to the drama is a strange violin teacher (Eugene Gilfedder) and a pregnant (MILF-to-be) next door neighbour (Emily Barclay). We follow the life and love of Milla as she struggles with her circumstances... and the last of her Babyteeth.
I can draw parallels here to the movie "Animals" from last year. Indeed to the Oscar-winner "Moonlight" from four year's ago. I could readily perceive it to be intelligent and artfully produced. But I'm afraid I felt zero empathy or pull from any of the characters. Given that, and the slow burn of writer Rita Kalnejais's screenplay, I found myself constantly looking at my watch for the last half-hour of the movie.
The movie's not without its merits though. Babyteeth has picked up a number of nominations, and as many wins, on the international film-festival circuit, mostly for the direction of Shannon Murphy. This is a first-time feature for TV-director Murphy (she directed two episodes from this year's series of "Killing Eve" for example). Awards have also gone to Toby Wallace for his portrayal of the slightly unhinged and unpredictable Moses. But for me, it was Eliza Scanlen's performance as Milla that appealed to me most and kept my attention. Other-worldly and slightly ethereal, she pulls off the role well. Scanlen was of course Beth March in the recent superb version of "Little Woman". (She's a young lady with great potential, but she needs to be careful not to get typecast as sickly waifs!)
Babyteeth was for me a curate's egg in the photography department. Cinematography was by Andrew Commis, and I found it both breathtaking and frustrating in almost equal measure. There's a scene towards the end of the movie with Milla's face half-lit in the moonlight that was reminiscent to me of the star-child in "2001: A Space Odyssey". Simply gorgeous. And scenes in a nightclub are both strangely and effectively shot. But - and art-house movies seem to mandate this approach - the movie is shot on handheld cameras. This makes a lot of the shots drift in and out of focus. Moreover - and most frustratingly for me - it makes the multitude of scene titles, employed in the telling, float ever-so-slightly against the backgrounds, with a generally nauseating effect.
I'll no doubt feel a right Charlie if Babyteeth gets into the Oscars nominations short-list. But for me, it just wasn't engaging enough to be entertaining. It's billed as a "Comedy Drama". While there were a few good comic lines, it rarely made me do more than smile. And as for the drama, I'm afraid tears were far from being spilled. It's in no way a "bad film": it just personally wasn't for me.
(For the full graphical review please check out One Mann's Movie on https://bob-the-movie-man.com/2020/08/25/babyteeth-you-might-have-more-fun-at-the-orthodontists/.)
Eliza Scanlen plays Australian schoolgirl Milla, displaying typically rebellious symptoms of adolescence but hampered by a crippling medical issue. She meets a 23-year old drug addict, Moses (Toby Wallace), and the pair feel an immediate pull towards each other, much to the horror of her parents Henry (Ben Mendelsohn) and Anna (Essie Davis). The kids are dysfunctional (for different reasons); the parents are not much better. Adding to the drama is a strange violin teacher (Eugene Gilfedder) and a pregnant (MILF-to-be) next door neighbour (Emily Barclay). We follow the life and love of Milla as she struggles with her circumstances... and the last of her Babyteeth.
I can draw parallels here to the movie "Animals" from last year. Indeed to the Oscar-winner "Moonlight" from four year's ago. I could readily perceive it to be intelligent and artfully produced. But I'm afraid I felt zero empathy or pull from any of the characters. Given that, and the slow burn of writer Rita Kalnejais's screenplay, I found myself constantly looking at my watch for the last half-hour of the movie.
The movie's not without its merits though. Babyteeth has picked up a number of nominations, and as many wins, on the international film-festival circuit, mostly for the direction of Shannon Murphy. This is a first-time feature for TV-director Murphy (she directed two episodes from this year's series of "Killing Eve" for example). Awards have also gone to Toby Wallace for his portrayal of the slightly unhinged and unpredictable Moses. But for me, it was Eliza Scanlen's performance as Milla that appealed to me most and kept my attention. Other-worldly and slightly ethereal, she pulls off the role well. Scanlen was of course Beth March in the recent superb version of "Little Woman". (She's a young lady with great potential, but she needs to be careful not to get typecast as sickly waifs!)
Babyteeth was for me a curate's egg in the photography department. Cinematography was by Andrew Commis, and I found it both breathtaking and frustrating in almost equal measure. There's a scene towards the end of the movie with Milla's face half-lit in the moonlight that was reminiscent to me of the star-child in "2001: A Space Odyssey". Simply gorgeous. And scenes in a nightclub are both strangely and effectively shot. But - and art-house movies seem to mandate this approach - the movie is shot on handheld cameras. This makes a lot of the shots drift in and out of focus. Moreover - and most frustratingly for me - it makes the multitude of scene titles, employed in the telling, float ever-so-slightly against the backgrounds, with a generally nauseating effect.
I'll no doubt feel a right Charlie if Babyteeth gets into the Oscars nominations short-list. But for me, it just wasn't engaging enough to be entertaining. It's billed as a "Comedy Drama". While there were a few good comic lines, it rarely made me do more than smile. And as for the drama, I'm afraid tears were far from being spilled. It's in no way a "bad film": it just personally wasn't for me.
(For the full graphical review please check out One Mann's Movie on https://bob-the-movie-man.com/2020/08/25/babyteeth-you-might-have-more-fun-at-the-orthodontists/.)
LeftSideCut (3778 KP) rated Pokémon: Let's Go, Pikachu! in Video Games
Nov 7, 2019
I, like many people my age, spent a good chunk of their childhood playing through Pokémon Blue and Red on the Nintendo Game Boy, and then not long after, Pokémon Yellow.
These games took the world by storm and it was easy to see the way. An top down adventure game, with light RPG elements, and the satisfaction of collecting different creatures, whilst the games tag line urged you to 'catch 'em all', it was a set of games that were enjoyed by adults and children alike.
All these years later, Pokémon Yellow has been given a new lick of paint, and re released as Let's Go Pikachu (or Eevee if you prefer).
It's the same in nearly everyway, just with modern graphics, and it's just great.
Firstly, seeing all of these beloved characters in full shiny 3D graphics is pretty special.
The game retains all of the simple camera angles and vibrant colour palette, and it really works.
The game mechanics are identical as well. It's a simple game to get used to, and one that takes a lot longer to master.
The music is also given update, but all the classic score is intact. This 'if it ain't broke' approach that has been applied works wonders, much like the recent Crash Bandicoot and Spyro re releases.
The Nintendo Switch format allows the player to dock the console, meaning that you can play Let's Go through a TV and turns the controller into a Wii style remote, enabling you to 'throw' Pokéballs if that's your style, or you can opt for a classic handheld approach.
Another feature allows you to import Pokémon from the Pokémon Go app, which is a nice touch
With games like Breath of the Wild showing off just what the Switch can do in terms of huge beautiful looking maps, im longing for a proper open world Pokémon game at some point, but Let's Go is a nostalgia filled and fun stop gap that will steal hours and hours of your time.
These games took the world by storm and it was easy to see the way. An top down adventure game, with light RPG elements, and the satisfaction of collecting different creatures, whilst the games tag line urged you to 'catch 'em all', it was a set of games that were enjoyed by adults and children alike.
All these years later, Pokémon Yellow has been given a new lick of paint, and re released as Let's Go Pikachu (or Eevee if you prefer).
It's the same in nearly everyway, just with modern graphics, and it's just great.
Firstly, seeing all of these beloved characters in full shiny 3D graphics is pretty special.
The game retains all of the simple camera angles and vibrant colour palette, and it really works.
The game mechanics are identical as well. It's a simple game to get used to, and one that takes a lot longer to master.
The music is also given update, but all the classic score is intact. This 'if it ain't broke' approach that has been applied works wonders, much like the recent Crash Bandicoot and Spyro re releases.
The Nintendo Switch format allows the player to dock the console, meaning that you can play Let's Go through a TV and turns the controller into a Wii style remote, enabling you to 'throw' Pokéballs if that's your style, or you can opt for a classic handheld approach.
Another feature allows you to import Pokémon from the Pokémon Go app, which is a nice touch
With games like Breath of the Wild showing off just what the Switch can do in terms of huge beautiful looking maps, im longing for a proper open world Pokémon game at some point, but Let's Go is a nostalgia filled and fun stop gap that will steal hours and hours of your time.
Kenneth Lonergan recommended Dark Waters (2019) in Movies (curated)
Heather Cranmer (2721 KP) created a post
May 20, 2022
Gareth von Kallenbach (965 KP) rated Resident Evil: Revelations in Video Games
Jun 19, 2019
Following the disappointing fan response to Resident Evil 6 and Resident Evil: Operation Raccoon City, Capcom has taken a page from the past to present one of the more enjoyable Resident Evil games in recent memory. Resident Evil: Revelations first saw life as a Nintendo 3 DS game which now has been polished up and released it for the PlayStation 3, Xbox 360, and Wii U gaming systems.The game does not acquire any previous experience with the resident evil series although the story is set approximately between Resident Evil 4 and 5.
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/
JT (287 KP) rated Monsters (2010) in Movies
Mar 10, 2020
Not so much a film about monsters, more about the human struggle to come to terms with the aftermath of an alien invasion. Whether the title was given purely for marketing reasons or not, I’m not sure, but it certainly doesn’t deliver a plethora of monsters to the screen.
Instead, what is delivered here is an interesting and powerful character study of two people on a journey across a derelict and dangerous territory. A slow building drama and romantic relationship is the focus with the vast, perilous repercussions of man vs. monster as the intriguing backdrop.
Just like Jaws, it is about what you don’t see that makes this film intense viewing. Edwards builds tension with the creepy, predator like noises that emanate from the squid-like monsters and with the ever present danger of the likelihood of a monster appearing I was totally captivated from start to finish.
The visual effects, especially the glowing alien eggs that I would liken to a Louise Bourgeois piece of tactile art add a magical air. I wanted to reach out into the screen and touch them. I was totally immersed in Gareth Edwards’ apocalyptic vision; his use of location and the handheld camera filming transports you into Mexico with veracity. He cleverly uses locals as the supporting cast and as they interact with each other and the two main characters I felt like I was watching a documentary.
There is one particular scene that stood out for me; they are camped out in the forest for the night and as they sit round the fire with the locals a really natural, jovial conversation starts to flow. The director cleverly puts the viewer off guard and just as I started to relax the tone of the scene changed into one of horror. There is much of this muted drama throughout but Edwards intersperses it with some truly grim, realistic footage.
Considering the small budget used to make Monsters, it is a remarkable film. If you are in the mood for a beautiful, well thought out film that has been directed with precision then go and see it. If you are expecting a monster extravaganza you may want to steer clear.
Instead, what is delivered here is an interesting and powerful character study of two people on a journey across a derelict and dangerous territory. A slow building drama and romantic relationship is the focus with the vast, perilous repercussions of man vs. monster as the intriguing backdrop.
Just like Jaws, it is about what you don’t see that makes this film intense viewing. Edwards builds tension with the creepy, predator like noises that emanate from the squid-like monsters and with the ever present danger of the likelihood of a monster appearing I was totally captivated from start to finish.
The visual effects, especially the glowing alien eggs that I would liken to a Louise Bourgeois piece of tactile art add a magical air. I wanted to reach out into the screen and touch them. I was totally immersed in Gareth Edwards’ apocalyptic vision; his use of location and the handheld camera filming transports you into Mexico with veracity. He cleverly uses locals as the supporting cast and as they interact with each other and the two main characters I felt like I was watching a documentary.
There is one particular scene that stood out for me; they are camped out in the forest for the night and as they sit round the fire with the locals a really natural, jovial conversation starts to flow. The director cleverly puts the viewer off guard and just as I started to relax the tone of the scene changed into one of horror. There is much of this muted drama throughout but Edwards intersperses it with some truly grim, realistic footage.
Considering the small budget used to make Monsters, it is a remarkable film. If you are in the mood for a beautiful, well thought out film that has been directed with precision then go and see it. If you are expecting a monster extravaganza you may want to steer clear.