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Pokémon: Let's Go, Pikachu!
Pokémon: Let's Go, Pikachu!
2018 | Action, Action/Adventure, Fighting
I, like many people my age, spent a good chunk of their childhood playing through Pokémon Blue and Red on the Nintendo Game Boy, and then not long after, Pokémon Yellow.
These games took the world by storm and it was easy to see the way. An top down adventure game, with light RPG elements, and the satisfaction of collecting different creatures, whilst the games tag line urged you to 'catch 'em all', it was a set of games that were enjoyed by adults and children alike.

All these years later, Pokémon Yellow has been given a new lick of paint, and re released as Let's Go Pikachu (or Eevee if you prefer).
It's the same in nearly everyway, just with modern graphics, and it's just great.
Firstly, seeing all of these beloved characters in full shiny 3D graphics is pretty special.
The game retains all of the simple camera angles and vibrant colour palette, and it really works.
The game mechanics are identical as well. It's a simple game to get used to, and one that takes a lot longer to master.
The music is also given update, but all the classic score is intact. This 'if it ain't broke' approach that has been applied works wonders, much like the recent Crash Bandicoot and Spyro re releases.

The Nintendo Switch format allows the player to dock the console, meaning that you can play Let's Go through a TV and turns the controller into a Wii style remote, enabling you to 'throw' Pokéballs if that's your style, or you can opt for a classic handheld approach.
Another feature allows you to import Pokémon from the Pokémon Go app, which is a nice touch

With games like Breath of the Wild showing off just what the Switch can do in terms of huge beautiful looking maps, im longing for a proper open world Pokémon game at some point, but Let's Go is a nostalgia filled and fun stop gap that will steal hours and hours of your time.
  
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Kenneth Lonergan recommended Dark Waters (2019) in Movies (curated)

 
Dark Waters (2019)
Dark Waters (2019)
2019 | Drama

"A lot of Todd Haynes’ “Dark Waters” is shot from a distance. Lots of squared-off rectangular compositions, lots of corners and windows, lots of flat tracking shots. The colors are muted, greenish-gray and black. In contrast to the imagery of other films in the good old American David vs. Goliath tradition, Todd sets his hero’s very human struggle with the giant corporation DuPont in a visual framework that always looks a lot more corporate than human. It’s a really interesting choice. The handheld camera-work and bleached deserts of “Erin Brockovich” are as far away as the lighted ceiling squares and shadowy parking garages of “All The President’s Men” — the two most-famous exemplars of this genre. Instead, “Dark Waters” looks expensive, angular, and soft-edged. Even the interpolated closeups of Mark Ruffalo as he uncovers one terrible secret after another never break or mottle the movie’s palette. If it’s not stretching the point, “Dark Waters” looks a bit like it was shot on, well, Teflon. It’s a chilly, chilling approach to a drawn-out, turbulent, often soul-crushing struggle. But it makes perfect sense, considering the size and character of the corporate culture Mark’s Robert Bilott both works in and pits himself again. He’s not building a lawsuit house by house from behind the wheel of a pickup truck; he’s a corporate lawyer pursuing a huge corporation from expensive corporate offices. And whenever the movie does linger over the human costs he’s trying to redress, the effect is as gruesome as a mutilated body on a slab in a very clean morgue. These choices are a stark reminder that ultimately, even Bilott’s spectacular, hard-won legal victory is a drop in DuPont’s bucket. And it speaks to the pervasive character of the problem (not to mention the chemicals in our drinking water) that even when the good guys gain some ground, the world Todd captures in this movie is one of cold grays, smooth edges and gleaming surfaces to which nothing ever sticks. Not yet, anyway."

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    Contre Jour HD

    Contre Jour HD

    Games and Entertainment

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    Apple has named Contre Jour HD iPad Game of the Year in more than 10 countries across Europe and...

    Tamagotchi Classic

    Tamagotchi Classic

    Games and Entertainment

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    Added support for Apple Watch. You can now check on your Tamagotchi's status and take care of it on...

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Heather Cranmer (2721 KP) created a post

May 20, 2022  
Sneak a peek at the culinary cozy mystery novel IT'S A MAD, MAD MURDER by Cindy Vincent on my blog, and enter the giveaway for a chance to win a signed copy of the book, a sweetheart-neckline apron, a set of multicolored, Farberware measuring cups, and a set of stainless steel, oblong measuring spoons!

https://alltheupsandowns.blogspot.com/2022/05/book-blitz-and-giveaway-its-mad-mad.html

**BOOK SYNOPSIS**
Things are a little too hot to handle for famous culinary-mystery author, Maddie Montgomery, in her normally quiet neighborhood set in the Houston suburb of Abbott Cove. Especially after her neighbor, Randall Rathburn, has a heart attack and rams his vintage car into a light pole. Though his death is ruled an accident, another of Maddie’s neighbors insists that Randall was murdered, and he implores her to investigate. But Maddie isn’t on board with the half-baked idea, not until she attends the over-the-top funeral where she develops some suspicions of her own. That’s when she decides to take the leap from crime writing to crime solving. After all, she doesn’t exactly want a killer running around her cul-de-sac . . .

But the murder of her neighbor isn’t the only mystery she’s got cooking. When her publisher goes belly-up and her agent happily dumps her in favor of younger, dystopian authors, Maddie boils over into a full-blown career crisis. And while she tries to simmer down, her new role as amateur sleuth only stirs the pot even more. Then from car chases to stakeouts, and from a neighbor who owns a suspicious amount of spy gadgetry to a widow who seems a little too merry, Maddie’s first case has her head spinning like the beaters on her handheld mixer. And soon Maddie finds that solving a crime in “real life” is a lot more difficult . . . and a lot more dangerous . . .
     
Resident Evil: Revelations
Resident Evil: Revelations
Action/Adventure
Following the disappointing fan response to Resident Evil 6 and Resident Evil: Operation Raccoon City, Capcom has taken a page from the past to present one of the more enjoyable Resident Evil games in recent memory. Resident Evil: Revelations first saw life as a Nintendo 3 DS game which now has been polished up and released it for the PlayStation 3, Xbox 360, and Wii U gaming systems.The game does not acquire any previous experience with the resident evil series although the story is set approximately between Resident Evil 4 and 5.

Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.

The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.

This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.

The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.

Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.

Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.

The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.

The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.

That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.

There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.

The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.

http://sknr.net/2013/05/31/resident-evil-revelations/