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YoNav! - The GPS App That Just Works
Navigation and Health & Fitness
App
YoNav! - A simple GPS app that just works! YoNav! leverages the latest features of the Apple Watch...
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Lee (2222 KP) rated American Made (2017) in Movies
Aug 31, 2017
A fun, entertaining movie
Anytime I mention to my family that I'm going to see a Tom Cruise movie, they roll their eyes and take the piss. The words 'man crush' are used, and I just take it on the chin (sometimes). The truth is though, many of my favourite movies are Tom Cruise movies. I'm not a fan of his earlier stuff (my wife is the complete opposite), but I pretty much love anything after his Vanilla Sky/Magnolia days. And he's clearly a hell of a nice guy outside of the movies too, despite what anything thinks about his religious beliefs. But then he went and made The Mummy earlier this year - a serious dip in Cruise quality. Can American Made be the movie to get him back on track?
It certainly is an idea role for Cruise. Based on a true story, Cruise plays Barry Seal. Top pilot for TWA and bored of the same old routine day in, day out. When his co-pilot and passengers are all asleep during a flight, he relieves the monotony by faking some heavy turbulence in order to wake them all up, but it's not enough. So, when he's approached by CIA agent Schafer (Domhnall Gleeson) to work for them, flying exciting reconnaissance missions over South America, he jumps at the chance. And then during a refueling stop in Colombia, Seal is recruited by Pablo Escobar's drug cartel, who offer to pay him $2000 for each kilo of cocaine he can carry from Columbia to Louisiana. Then he begins flying guns from Arkansas to Nicaragua while still continuing the drugs runs. Seal finds himself with more money than he can spend, burying bags of it in his backyard and piling it up in wardrobes. He can't turn around without bumping into money, and all the while the stakes are getting higher, the potential consequences of his actions increasing.
Caught up in among all of this are Seals wife and kids. Finding themselves woken by him at 4am and being told they need to move home before their house is raided at 6am, before gradually adjusting to their new, increasingly expensive lifestyle. We never quite get to spend enough time with that part of Barry's life, taking a backseat instead to the roller coaster thrill seeking that he's got himself wrapped up in outside of home.
Cruise charms and grins his way through all of this perfectly. Obviously he did all of the flying scenes himself and he must have had a real blast making this movie. There's a good deal of humour throughout and the use of film grain, handheld cameras and Kodak style lighting help to give it a real 70s-80s feel to match the era it's set in. A fun, entertaining movie and a return to form for Mr Cruise!
It certainly is an idea role for Cruise. Based on a true story, Cruise plays Barry Seal. Top pilot for TWA and bored of the same old routine day in, day out. When his co-pilot and passengers are all asleep during a flight, he relieves the monotony by faking some heavy turbulence in order to wake them all up, but it's not enough. So, when he's approached by CIA agent Schafer (Domhnall Gleeson) to work for them, flying exciting reconnaissance missions over South America, he jumps at the chance. And then during a refueling stop in Colombia, Seal is recruited by Pablo Escobar's drug cartel, who offer to pay him $2000 for each kilo of cocaine he can carry from Columbia to Louisiana. Then he begins flying guns from Arkansas to Nicaragua while still continuing the drugs runs. Seal finds himself with more money than he can spend, burying bags of it in his backyard and piling it up in wardrobes. He can't turn around without bumping into money, and all the while the stakes are getting higher, the potential consequences of his actions increasing.
Caught up in among all of this are Seals wife and kids. Finding themselves woken by him at 4am and being told they need to move home before their house is raided at 6am, before gradually adjusting to their new, increasingly expensive lifestyle. We never quite get to spend enough time with that part of Barry's life, taking a backseat instead to the roller coaster thrill seeking that he's got himself wrapped up in outside of home.
Cruise charms and grins his way through all of this perfectly. Obviously he did all of the flying scenes himself and he must have had a real blast making this movie. There's a good deal of humour throughout and the use of film grain, handheld cameras and Kodak style lighting help to give it a real 70s-80s feel to match the era it's set in. A fun, entertaining movie and a return to form for Mr Cruise!
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Sheep Frenzy 2
Games
App
Have you ever wondered if there’s an alternate universe where animals rule the world. What if…...
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Sarah (7799 KP) rated Nintendo Switch in Tech
Aug 13, 2018
One massive selling point (just about) outweighs the negatives
If I’m being frankly honest, I never would’ve bought a Switch had Legend of Zelda and Mario Kart been available on the PS4. Those games are the reason why I invested in this console and although the games themselves are fantastic, the console itself is a little hit and miss.
I’ll start with the positives: it looks good and especially in grey, it looks quite sleek and smart and fits in well with the rest of my tech. It’s easy to set up and very simple to use. The joy cons are small but functional and work well when used as a full controller. The main selling point for this console though is the ability to use as a portable as well as docked on a tv screen. This is by far the best feature - gone are the days of arguing over who gets to play their favourite game. Now me & my other half can both play on separate consoles in peace without having arguments over the tv. The switching between docked and handheld is pretty seamless too and very impressive.
However, now for the negatives: the console interface is almost a little too basic. No apps, just a very simplified menu and store. Considering all other consoles nowadays come with lots of downloadable apps, the Switch appears to be a little bare. The joy cons whilst handy, aren’t ideal for long term gameplay when separated. Trying to play multiplayer using the tiny controllers for longer than half an hour or so gives you a serious case of rsi (and I work on a laptop for a living). Charging the joy cons is also a bit of a pain as unless you invest in extra accessories (more on that in a sec), your basic way of charging is clipping them onto the console either when in use portably or docked. The way the console fits into the dock itself also feels a little wobbly and can easily be subjected to scratches - definitely invest in a screen protector!
My main issue with the Switch though is how ridiculously overpriced it and all of its games and accessories are, especially considering some of the negatives I’ve stated above. Despite the fact that the console has been out now for nearly 18 months, it doesn’t seem like you can get many bargains. I appreciate you get a 2 in 1 console, but it still doesn’t feel like you get much in the box. What with all of the added extras you probably need to buy, like charging docks, additional joy cons and controllers, screen protectors etc plus games, this can run to quite a high price. Maybe it’s just because it’s still a fairly new console, but it still seems more expensive than the other mainstream consoles and their accessories.
Don’t get me wrong, the Switch is a fun console and the portable aspects are really fantastic. I can’t wait to take it on my next long haul flight. I just can’t shake the feeling that I’ve overpaid and other than the portability and the Nintendo specific games, I’m not sure if it has any other selling points.
I’ll start with the positives: it looks good and especially in grey, it looks quite sleek and smart and fits in well with the rest of my tech. It’s easy to set up and very simple to use. The joy cons are small but functional and work well when used as a full controller. The main selling point for this console though is the ability to use as a portable as well as docked on a tv screen. This is by far the best feature - gone are the days of arguing over who gets to play their favourite game. Now me & my other half can both play on separate consoles in peace without having arguments over the tv. The switching between docked and handheld is pretty seamless too and very impressive.
However, now for the negatives: the console interface is almost a little too basic. No apps, just a very simplified menu and store. Considering all other consoles nowadays come with lots of downloadable apps, the Switch appears to be a little bare. The joy cons whilst handy, aren’t ideal for long term gameplay when separated. Trying to play multiplayer using the tiny controllers for longer than half an hour or so gives you a serious case of rsi (and I work on a laptop for a living). Charging the joy cons is also a bit of a pain as unless you invest in extra accessories (more on that in a sec), your basic way of charging is clipping them onto the console either when in use portably or docked. The way the console fits into the dock itself also feels a little wobbly and can easily be subjected to scratches - definitely invest in a screen protector!
My main issue with the Switch though is how ridiculously overpriced it and all of its games and accessories are, especially considering some of the negatives I’ve stated above. Despite the fact that the console has been out now for nearly 18 months, it doesn’t seem like you can get many bargains. I appreciate you get a 2 in 1 console, but it still doesn’t feel like you get much in the box. What with all of the added extras you probably need to buy, like charging docks, additional joy cons and controllers, screen protectors etc plus games, this can run to quite a high price. Maybe it’s just because it’s still a fairly new console, but it still seems more expensive than the other mainstream consoles and their accessories.
Don’t get me wrong, the Switch is a fun console and the portable aspects are really fantastic. I can’t wait to take it on my next long haul flight. I just can’t shake the feeling that I’ve overpaid and other than the portability and the Nintendo specific games, I’m not sure if it has any other selling points.
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TouchSports Tennis 2012 HD
Sports and Games
App
** New for the 2012 Pro Tennis Season ** Do like tennis? We have a HD App for that! Enjoy the...
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Anna Marie Green (7 KP) rated the Xbox One version of Monster Hunter World in Video Games
Jul 3, 2018 (Updated Jul 3, 2018)
Fantastic Gameplay Possibilities (4 more)
Intelligent Monster AI
Climbing Difficulty
Good Community Management
It's Damn Good Fun (If you have $30, buy it.)
Feels Incomplete (2 more)
Experienced Players Lack Challenge
Mediocre Story
Monster Hunter, One Year Later
Monster Hunter: World was Capcom's fiest big success in the Western market. After years of cult status on the DS, they finally broke through to the world of consoles and had so much success that they dubbed MH:W their benchmark for future games.
But should they?
MH:W is, at its core, is a dungeon crawler designed to feel open-world within its own constraints. With beautiful environments such as the Coral Highlands and the toxic areas festering beneath the Rotten Vale, MHW looks and feels much more massive than the trodden paths you follow. Your first hunts feel thrilling as you take different paths to chase your limping prey, and a cycle of different weather, monsters, and endemic life keep you invested in immersion.
But after hunting a tempered Nergigante for the 20th time, things do begin to fall out of place. You experience the malaise of a Saitama-like hero. Have you become too strong?
Challenging fights become the norm. The occasional arch-tempered monster appears, but scaled damage isn't always the same thing as new difficulty.
In the handheld games, there were dozens of monsters with distinct abilities and variations. MH: Generations had 73 large monsters to hunt. You could even play as a palico.
But that variety just isn't in MH:W.
Granted, the game is an experiment and has provided some good content for no extra cost to the players, which is a feat of its own in comparison to all the other big game developers (EA, Microsoft, Square Enix, Bethesda). They also do an excellent job managing weekly challenges and encouraging community between players. Kulve Taroth hunts were a blast and the free meal in the Hub was an excellent bribe.
MH:W still needs more monsters and at least one new environment. Since its release in January 2018, only three monsters have been added to the game: Deviljho, Kulve Taroth, and Lunastra. Behemoth from Final Fantasy is also making an appearance this July. That's a monster every two months. Don't get me wrong here— that's a fair schedule for content release. Overwatch clocks in at about three months for every hero, so two months is a respectable jog for the quality of the quality of the game. Still, even Overwatch -with it's full player-controlled roster- can become a bit of a slog without those regular updates.
The easiest fix? Capcom needs to finally add in G-Ranks with weapon rarities 9 and 10, and the terrifying monsters to match. The other MH games have generally had these ranks, and the MH:W G updates have been teasing us in rumors since the release, yet we haven't seen any evidence of their existence. A massive content update containing new unique weapons trees, rarity 8 varieties of dead-end trees, armor transmogs, new endemic life and monsters, better armor designs, and more material choices... Capcom has incredible potential on their table that could rekindle gamers' interest in helping the Fifth solve the new mysteries of the New World.
Or, god forbid, suffer the gamers by making them by Monster Hunter: World 2 just to feel like they actually completed the first game.
But should they?
MH:W is, at its core, is a dungeon crawler designed to feel open-world within its own constraints. With beautiful environments such as the Coral Highlands and the toxic areas festering beneath the Rotten Vale, MHW looks and feels much more massive than the trodden paths you follow. Your first hunts feel thrilling as you take different paths to chase your limping prey, and a cycle of different weather, monsters, and endemic life keep you invested in immersion.
But after hunting a tempered Nergigante for the 20th time, things do begin to fall out of place. You experience the malaise of a Saitama-like hero. Have you become too strong?
Challenging fights become the norm. The occasional arch-tempered monster appears, but scaled damage isn't always the same thing as new difficulty.
In the handheld games, there were dozens of monsters with distinct abilities and variations. MH: Generations had 73 large monsters to hunt. You could even play as a palico.
But that variety just isn't in MH:W.
Granted, the game is an experiment and has provided some good content for no extra cost to the players, which is a feat of its own in comparison to all the other big game developers (EA, Microsoft, Square Enix, Bethesda). They also do an excellent job managing weekly challenges and encouraging community between players. Kulve Taroth hunts were a blast and the free meal in the Hub was an excellent bribe.
MH:W still needs more monsters and at least one new environment. Since its release in January 2018, only three monsters have been added to the game: Deviljho, Kulve Taroth, and Lunastra. Behemoth from Final Fantasy is also making an appearance this July. That's a monster every two months. Don't get me wrong here— that's a fair schedule for content release. Overwatch clocks in at about three months for every hero, so two months is a respectable jog for the quality of the quality of the game. Still, even Overwatch -with it's full player-controlled roster- can become a bit of a slog without those regular updates.
The easiest fix? Capcom needs to finally add in G-Ranks with weapon rarities 9 and 10, and the terrifying monsters to match. The other MH games have generally had these ranks, and the MH:W G updates have been teasing us in rumors since the release, yet we haven't seen any evidence of their existence. A massive content update containing new unique weapons trees, rarity 8 varieties of dead-end trees, armor transmogs, new endemic life and monsters, better armor designs, and more material choices... Capcom has incredible potential on their table that could rekindle gamers' interest in helping the Fifth solve the new mysteries of the New World.
Or, god forbid, suffer the gamers by making them by Monster Hunter: World 2 just to feel like they actually completed the first game.
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JT (287 KP) rated Paranormal Activity 3 (2011) in Movies
Mar 10, 2020
If it’s not broke, then don’t fix it. Seems a pretty good mantra and one that new directors Henry Joost and Ariel Schulman have stuck to.
The pair are behind the camera for the third terrifying instalment of the ever-popular franchise that proves you don’t need a massive budget to make a shit load of money. The film had the biggest opening weekend of any other horror film grossing $54m, and at the same time satisfying those that love it when things go bump in the night.
We’re still with Katie and Kristi, the sisters who were on the wrong end of a pissed off entity for the original and the sequel, or should we say prequel in this case. This time, after a brief cameo from the older girls Katie Featherston and Sprague Grayden, we are transported back to 1988 and the home of VHS, with the siblings now much younger.
The plot follows a different path as we get closer to discovering why this entity has targeted this suburban family in the first place.
Things start to turn sinister from the outset after Dennis (Nicholas Smith), a wedding videographer discovers a figure silhouetted on camera. Desperate to discover what it is, and against the wishes of his partner Julie (Lauren Bittner), he sets up the good old handheld cameras in the bedrooms hoping for it to reappear, it doesn’t take long.
The focus on this is the relationship that Kristi has with the invisible entity who she has aptly named Toby and runs about playfully with until it is clear that Toby gets slightly annoyed when things don’t go his way. The film is full of jumps and jolts that will have you leaping out of your seat or ducking down behind it.
From the old fashioned white-sheeted ghost to making you never want to see a Teddy Ruxpin again as long as you live. Joost and Schulman find new and unique ways to scare the living daylights out of you. To reveal too much more would, of course, ruin it, but suffice to say they are all brilliantly executed.
Being 1988 CCTV was all but redundant for the most part and perhaps one of the biggest payoffs was Dennis’s makeshift camera that was set up in the living room downstairs. Made out of a desk fan the camera pans slowly from one end of the room to the other and is very much the main focus for several horrific scenes, including a homage to the exploding cupboards in PA2.
The film is also injected with a strong sense of light-heartedness and humour, used almost like a comforter that the audience will embrace, that is until Joost and Schulman smack them across the face with another scare. The plot follows a different path as we get closer to discovering why this entity has targeted this suburban family in the first place.
It’s a reveal that may or may not is appreciated, but one thing is for sure you’ll have a great time getting there.
One important thing to note is that the trailer below contains scenes that aren’t included in the film at all, I for one am happy with this as it means that cinema goers can still go in fresh. Although you do feel a little cheated that you missed something important.
The pair are behind the camera for the third terrifying instalment of the ever-popular franchise that proves you don’t need a massive budget to make a shit load of money. The film had the biggest opening weekend of any other horror film grossing $54m, and at the same time satisfying those that love it when things go bump in the night.
We’re still with Katie and Kristi, the sisters who were on the wrong end of a pissed off entity for the original and the sequel, or should we say prequel in this case. This time, after a brief cameo from the older girls Katie Featherston and Sprague Grayden, we are transported back to 1988 and the home of VHS, with the siblings now much younger.
The plot follows a different path as we get closer to discovering why this entity has targeted this suburban family in the first place.
Things start to turn sinister from the outset after Dennis (Nicholas Smith), a wedding videographer discovers a figure silhouetted on camera. Desperate to discover what it is, and against the wishes of his partner Julie (Lauren Bittner), he sets up the good old handheld cameras in the bedrooms hoping for it to reappear, it doesn’t take long.
The focus on this is the relationship that Kristi has with the invisible entity who she has aptly named Toby and runs about playfully with until it is clear that Toby gets slightly annoyed when things don’t go his way. The film is full of jumps and jolts that will have you leaping out of your seat or ducking down behind it.
From the old fashioned white-sheeted ghost to making you never want to see a Teddy Ruxpin again as long as you live. Joost and Schulman find new and unique ways to scare the living daylights out of you. To reveal too much more would, of course, ruin it, but suffice to say they are all brilliantly executed.
Being 1988 CCTV was all but redundant for the most part and perhaps one of the biggest payoffs was Dennis’s makeshift camera that was set up in the living room downstairs. Made out of a desk fan the camera pans slowly from one end of the room to the other and is very much the main focus for several horrific scenes, including a homage to the exploding cupboards in PA2.
The film is also injected with a strong sense of light-heartedness and humour, used almost like a comforter that the audience will embrace, that is until Joost and Schulman smack them across the face with another scare. The plot follows a different path as we get closer to discovering why this entity has targeted this suburban family in the first place.
It’s a reveal that may or may not is appreciated, but one thing is for sure you’ll have a great time getting there.
One important thing to note is that the trailer below contains scenes that aren’t included in the film at all, I for one am happy with this as it means that cinema goers can still go in fresh. Although you do feel a little cheated that you missed something important.
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Gareth von Kallenbach (980 KP) rated Earth to Echo (2014) in Movies
Aug 6, 2019
Earth to Echo really excited me when I first heard about it. The premise reminded me of movies of my youth, such as Goonies, E.T.: Extra Terrestrial and Explorers. In fact, Echo actually seems like a mix of these three movies, which made me even more excited about it.
Earth to Echo sees three childhood friends Alex (Teo Halm), Tuck (Brian “Astro” Bradley) and Munch (Reese Hartwig) as they deal with moving away from each other because their neighborhood is being torn down to make way for a new freeway. Shortly before the final move date, something weird starts happening to their phones, and it turns out that a map is being fed into them. On their last night together as a group, they decide to pursue the map, not knowing the great adventure they have waiting for them, or the dangers that lie ahead. Of course, without any spoilers that are not already in the commercials/trailers, they find an alien life-form in a small owl-like creature. The creature is hurt and trying to get off planet, and the kids decide to help.
Overall the main story-arch of Echo was great. While a little unbelievable in this day and age that an established neighborhood is going to be uprooted for a new freeway (at least to me), the story was solid and things are not exactly as they seem. All three boys, and a love interest Emma (Ella Wahlestedt) did an excellent job in their performances, and you forget that the actors are actually the age of the children they are portraying. The visual effects were awesome, and the score was spot-on. The film was very enjoyable and knocked it out of the park in these aspects.
Now, this movie unfortunately suffers from its cinematography. The movie is viewed through cameras that are “controlled” by the characters themselves. Think Chronicle. Tuck is the camera-fanatic of the group and we see the adventures of the friends through his GoPro camera, spy glasses and handheld camcorder, as well as through the cell phones of the various characters. There is nothing wrong with this method of filming, and in fact could have worked really well, especially as it does play into the plot with our little alien friend. However, this filming technique was not used appropriately. There was just way too much “shaky-cam”. In fact, every single person in my party became nauseated by the overuse of the film style. While two in my group were able to overcome the sick feeling, the rest of us could not shake it. There are several things that could have happened on our part to prevent this (i.e., sitting farther back in the theater), but many will not know this going in and it could be a bane to their movie-going experience.
It really is too bad that the camera-work had this much effect on the film. As I said, overall it was a very enjoyable movie. My suggestion is to sit toward the back of the theater, or even just wait until it comes out on Blu-ray/DVD/Digital. I think that being able to see it on a smaller screen, or sitting in the back of theater, will allow you to frame the film and not be so submersed into it. This will prevent the nausea that my party, as well as other moviegoers I heard expressing the same concern. I will definitely be picking it up when it is released for purchase, despite my experience in the theater.
Earth to Echo sees three childhood friends Alex (Teo Halm), Tuck (Brian “Astro” Bradley) and Munch (Reese Hartwig) as they deal with moving away from each other because their neighborhood is being torn down to make way for a new freeway. Shortly before the final move date, something weird starts happening to their phones, and it turns out that a map is being fed into them. On their last night together as a group, they decide to pursue the map, not knowing the great adventure they have waiting for them, or the dangers that lie ahead. Of course, without any spoilers that are not already in the commercials/trailers, they find an alien life-form in a small owl-like creature. The creature is hurt and trying to get off planet, and the kids decide to help.
Overall the main story-arch of Echo was great. While a little unbelievable in this day and age that an established neighborhood is going to be uprooted for a new freeway (at least to me), the story was solid and things are not exactly as they seem. All three boys, and a love interest Emma (Ella Wahlestedt) did an excellent job in their performances, and you forget that the actors are actually the age of the children they are portraying. The visual effects were awesome, and the score was spot-on. The film was very enjoyable and knocked it out of the park in these aspects.
Now, this movie unfortunately suffers from its cinematography. The movie is viewed through cameras that are “controlled” by the characters themselves. Think Chronicle. Tuck is the camera-fanatic of the group and we see the adventures of the friends through his GoPro camera, spy glasses and handheld camcorder, as well as through the cell phones of the various characters. There is nothing wrong with this method of filming, and in fact could have worked really well, especially as it does play into the plot with our little alien friend. However, this filming technique was not used appropriately. There was just way too much “shaky-cam”. In fact, every single person in my party became nauseated by the overuse of the film style. While two in my group were able to overcome the sick feeling, the rest of us could not shake it. There are several things that could have happened on our part to prevent this (i.e., sitting farther back in the theater), but many will not know this going in and it could be a bane to their movie-going experience.
It really is too bad that the camera-work had this much effect on the film. As I said, overall it was a very enjoyable movie. My suggestion is to sit toward the back of the theater, or even just wait until it comes out on Blu-ray/DVD/Digital. I think that being able to see it on a smaller screen, or sitting in the back of theater, will allow you to frame the film and not be so submersed into it. This will prevent the nausea that my party, as well as other moviegoers I heard expressing the same concern. I will definitely be picking it up when it is released for purchase, despite my experience in the theater.