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Apotheca
Apotheca
2016 | Abstract Strategy, Bluff, Deduction, Puzzle
In the fantasy world, Witches and Wizards get all the credit for magical feats. But if it weren’t for the proverbial ‘man behind the curtain,’ those feats wouldn’t be possible! Who am I talking about? Apothecaries, of course! Yes, maybe a Wizard single-handedly defeated a dragon, but only after drinking a healing potion to recover some strength. And maybe a Witch was able to sneak past some henchmen after drinking a potion of invisibility. The list goes on! The point is, apothecaries can do some cool magical stuff too. So keep crushing it out there, apothecaries – this game is for you!

After years of study, you have finally become a master apothecary, and making magic potions is your passion. You buy all of your ingredients in a secret marketplace with no problem until one day, you come across another apothecary trying to buy all of the same ingredients as you! Who does this person think they are?? Using your quick wit, and some sleight of hand, you manage to scatter the ingredients around the marketplace to hide them from your rival. Now all you’ve got to do is give them the slip so you can go pick up the ingredients. Be careful, though – you’re rival is as sly as you are, and is scouring the marketplace to find them first!

In Apotheca, players are racing to create three magic potions before their opponents do. To craft a magic potion, players must make a match of three potions of the same color in a row. Played on a 4×4 grid, potions are manipulated by apothecary powers from recruited apothecary cards in a manner similar to movement in chess, or better yet – Onitama. Complete three matches, and you win! As a whole, I could describe Apotheca as chess with a helping of tic-tac-toe.

One thing I really like about this game is that it’s a game of semi-hidden information. Some things are hidden and some things are not. You do know the apothecary power(s) your opponent has, but you don’t know the color of the potions they put into play. Based on how they use their powers to manipulate potions, both face-up and face-down, you must deduce their strategy and thwart their attempts at making a match! Of course, they are doing the exact same thing to you – only you know the color of potions you place, but your power is known to your opponent. It’s a unique game of deduction and deception that requires more strategy than meets the eye.

Apotheca can be played with 1-4 players, but I think the best player count is 2. In a 3-4 player game, it can be difficult to build a concrete strategy because the board can significantly change between your turns. In a 2-player game, the board changes as well, but not nearly as quickly since it is just a back-and-forth with turn order. Also, more players means more hidden information – it can be tedious trying to remember who performed what action and who has what powers as you try to deduce everyone’s strategy. I don’t mind Apotheca as a 3-4 player game, but I would certainly prefer to play it as a 2-player game.

As you can see by our individual ratings, we are a little split on this game. It requires a decent amount of strategy and deduction, which work well together in this game. Apotheca was one of the first games in my collection, and it’s one that will stay there. Overall, Purple Phoenix Games gives Apotheca a sneaky 12 / 18.

https://purplephoenixgames.wordpress.com/2019/02/01/apotheca-review/
  
Living on Air
Living on Air
Susan Mac Nicol | 2018 | Contemporary, LGBTQ+, Romance
10
10.0 (3 Ratings)
Book Rating
A Masterpiece by Ms Mac Nicol!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

There comes along, once in a rare while, a book that PUSHES you. It pushes you out of your comfort zone. It pushes your skill at writing a coherent review, but most of all, it PUSHES you to get into the mind of someone close you, that you hadn't been able to before.

And OMG this book PUSHED me! So if my review goes awry, it's because I can't get the right words out, okay??

Cary has his own coping methods to deal with a major childhood trauma. Except, he isn't dealing with it, not really, he just deals with the pain his coping method causes. And he is good at hiding what he is doing. Rhys comes to the circus to take pictures, that's all. Pictures to go in a book. But Cary has a powerful reaction to Rhys, and vice versa, and the circus folk are amusing watching Rhys PUSH Cary. But they both carry scars, physical and emotional, and when Cary decides to confront his, he PUSHES Rhys away.

Finding to so difficult to write this, I really am, without bawling my eyes out.

I'm not giving anything away by saying Cary self harms, and from the very first PAGE we get it. And getting into Cary's mindset when he does what he does, THAT is the hardest thing I found to read in this book. Someone VERY close to me used to do this, not to the extent that Cary does, but close. I could never get my head round the why she did this, it made no sense to me at all. And their trauma was totally different to Cary's but getting into Cary's mind as he descends into oblivion, made me understand a little bit better WHY she did this.

And trust me when I say this, the amount of attention to detail, and research gone into this book, is OUTSTANDING! Cary's trauma and coping methods, what happened after. Rhys' own trauma, while not as in depth as Cary's, is bad too. Cary on his silks, I could SEE him, you know?? It was just like being there! And now?? Now I want to see the guy who Ms Mac Nicol used as inspiration for Cary and his silks.

The scene where the title came to make complete and total sense?? I had to go sit out the back for a few minutes, because I really did cry at that!

I started to read this at work (don't tell anyone!) and I had to keep putting it down. I had to keep putting it down when a particular chapter was difficult, or too emotional and I was getting upset. Had I been at home, I have no doubt I would have bawled my way through and read the whole book in one go.

Or at least I would have tried to. Because this is not a fluffy romance, it is not an easy read and it's not even a Happily Ever After.

But what it is, is an outstanding piece of work that Susan Mac Nicol should call her Masterpiece of writing.

There is a little author's note on the blurb, I strongly suggest you heed it.

While Cary and Rhys don't get a full Happily Ever After, they do get a Happy For Now. Both guys have a lot of healing to do, individually and as a couple. I just hope Ms Mac Nicol will write them a Happily Ever After, and SOON!!!

I can't word how much, even though it is an emotionally gut wrenching read, how much I LOVED this book. You know what?? Brand new shelf on Goodreads, just for books like this. It's title?? Masterpieces.

5 stars, but only because I can't give it anymore!

**same worded review will appear elsewhere**
  
The City of Brass: Daevabad Trilogy
The City of Brass: Daevabad Trilogy
S.A. Chakraborty | 2017 | Science Fiction/Fantasy
9
8.6 (7 Ratings)
Book Rating
Fantastic world-building (1 more)
Character Development
Slightly confusing terms (0 more)
So much to say about this outstanding debut novel! First I'd like to address the issues around the author, then I'll delve into the book itself. (It's fantastic, though!)

So the book has been touted as an "own voices" novel, seemingly much to the author's chagrin. She is Muslim, but she's a white convert (Chakraborty is her married name). She has striven to correct the misconception about her ethnicity when she finds it, tweeting about it and talking about it in interviews. (This interview is a good example.) Because the book is pure fantasy, in a fantasy realm after the first few chapters, I'm not too worried about it not actually being written by a middle-eastern author. She does note in the interview I linked that she's not qualified to write some stories because of her ethnicity, and I appreciate that recognition of privilege. As far as I can tell, (as a white person myself) she did justice to the bits of mythology that she included. (Given the reception by people who were so excited about it being an Own Voices book, I think I'm probably right.) Her twitter (@SChakrabs) is FULL of links to minority authors and retweets about their books. I am very impressed by the level of her advocacy for minority authors.

So that aside, I LOVED THIS BOOK. I almost always enjoy fantasy inspired by non-western mythology: Children of Blood and Bone was fantastic, and though Forest of a Thousand Lanterns had a western fairytale at its heart, being reimagined through an Asian lense was really neat to read. The Bear and The Nightingale and The Girl in the Tower were Russian inspired, as were The Crown's Game/The Crown's Fate. I really do try to pick up non-western inspired fantasy when I can. City of Brass scratched that itch perfectly.

City of Brass opens in Cairo, where our heroine, Nahri, is a con-woman with small healing magics. When a ritual goes awry, she's thrust into the world of the djinn. It's when Nahri and her accidental bodyguard, Dara, arrive at the Djinns' city of Daevabad that the story really gets started.

I'm still a little confused about the difference between djinn and Daeva; Daeva seem to be one of the tribes but also the name for the entire race, and some of them get offended at being called djinn but some of them don't? I'm not really sure about that distinction. There is a clear line between djinn and Ifrit, though - Ifrit are immensely powerful, immortal beings who refused to subject themselves to punishment many centuries ago. I'm not sure I actually see a downside to being Ifrit, other than the djinn all think they're evil. The Ifrit, however, are out to get Nahri, and Dara's not having any of THAT.

I love Dara - he's a fascinating character, with a violent, mysterious backstory. I'm very eager to read more about him and figure out exactly what's up with his background. Nahri is also awesome - a little arrogant, but by the end of the book she's starting to learn she might need help from those around her. Unfortunately, also by the end of the book she doesn't know who to trust. The naive djinn prince, Ali, is the third main character of the book, and while I can see him having an interesting story, his personality is still a little flat. Hopefully the second book will see advancement in all three of these characters' personalities.

And I can't WAIT for the second book! City of Brass didn't exactly end on a cliffhanger, but it did leave many questions unanswered and our main characters' fates uncertain. Unfortunately, I can't find any information on the sequel, just that it's being edited. No release date or title yet.

Read this book. It's fantastic.

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
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Gareth von Kallenbach (971 KP) rated the PlayStation 4 version of Tom Clancy's The Division in Video Games

Jun 19, 2019  
Tom Clancy's The Division
Tom Clancy's The Division
Shooter
As if pulled directly from the headlines Tom Clancy’s The Division is a chilling look at New York in the aftermath of a deadly pandemic. Dubbed the Dollar Flu, after tainted money was released during Black Friday, Manhattan is a desolated region populated by scavengers, roaming gangs; people just trying to survive. It is into this scenario that players take on the role of an agent of an elite government division known as “The Division”, their task is to help restore order, investigate the outbreak, and bring facilities and a sense of normality to a devastated area. Playing from a third person perspective and mixing elements of a RPG and shooter, The Division is an extremely ambitious and highly detailed project. Players are tasked with several main missions but also have the option to do side missions which help them gain resources in order to upgrade their base and equipment. Weapons and accessories can be bought, sold, or modified, and various skill options ranging from healing to combat options become available as well.

One of the great things about the game is the ability to join other players to complete your missions. At the start of a mission, players have the option to be matched up with other players but of course the difficulty will ramp up based on the number of players that are currently assigned. The level of difficulty can be extreme but the enjoyment rewards of successfully completing the mission of this magnitude are worth it.

There was a lot of complaining online from gamers about the delays that the game had coming to market and I would say that the time has definitely been well spent. It is a deeply immersive game that is very impressive to look at in terms of the detail that Ubisoft has put into re-creating the city. The enemies are diverse and challenging and the storyline is extremely engaging.
I am not a huge fan of micromanagement in terms of having to sort out my gear and tactful upgrades I’ve always been more in favor of finding and using an item rather than crafting and purchasing because I do not like to have to decide what is worth keeping and what is worth discarding or selling. The great thing is the game gives me the ability to play in my comfort zone but also step outside it and take some new paths to enhance my loadout.

There are unfortunately a few bugs in the game as I remember one early mission in a department store were encountering a flamethrower equipped enemy on a staircase I backed up and dispatched them with a volley from my assault rifle. My triumph was short-lived as I found that I become wedged between an ankle high box and a mannequin and that there was no way for me to get out of that predicament without ending the game and then reloading. I have not encountered any of the exploits that I read about being deployed online but I also avoid The Dark Zone more than other players as this is truly a lawless area were players run amok.

Ubisoft has said they plan to address the issues and they also have upcoming DLC which will expand upon the universe. For now The Division is a very impressive game in that it provides a fantastic an open world scenario filled with numerous challenges and a great level of visual detail. I found myself to of been drawn into the game and it is managed to maintain my interest ever since release and also has me thinking about the game and strategizing even when I’m not playing. Hopefully the necessary updates and features will continue to, so this game can reach its full potential.

http://sknr.net/2016/05/13/tom-clancys-division/
  
Lady in the Water (2006)
Lady in the Water (2006)
2006 | Drama, Mystery, Sci-Fi
8
6.6 (8 Ratings)
Movie Rating
M. Night Shyamalan has crafted a true modern day Fairy Tale with his surprisingly delightful film Lady in the Water.

The film stars Paul Giamatti as Cleveland Heep, a property manager at a Philadelphia apartment complex known as “The Cove”. Cleveland spends his days maintaining the complex as well as interacting with the guests who reside there.

Cleveland is a very unassuming man who has a stutter that often causes him embarrassment when he is trying to hold a conversation. Life is busy but not very social for Cleveland who spends the majority of his free time in his apartment alone, and seems to have no social connections beyond his tenants.
All this changes when he discovers a young woman swimming in the pool after hours Cleveland is concerned what the tenants might think, but takes the young lady into his apartment as he suspects that she may be in trouble.

The lady is names Story (Bryce Dallas Howard), and she seems to possess an almost innocent naivety about her that belies her gentle nature. When Cleveland attempts to take the sleeping Story outside to rest on a lawn chair, he is confronted by a creature whose very nature exudes menace and danger which forces the duo to make a hasty retreat into his apartment.

Cleveland learns in time, that Story is a being from a fable that is here to contact an important figure in order to inspire them. Such inspiration is said to be a catalyst for events that will improve the future for mankind.

Naturally there are evil forces that wish to stop her from doing this and will take any opportunity they can to harm the frail Story and keep her from completing her task and returning home. This is a shock to Story, who thought she has completed her mission, and as such, under rules established by her people and the evil powers, is exempt from attacks and allowed to return home once a task has been completed. When this is not the case, and story is attacked as she prepares for her magical return, Cleveland draws upon the compassion of fellow tenants to protect Story.

Cleveland learns from a Korean tenant and her daughter about a legend that seems to underscore Story and her mission, and becomes eager to know more about the legend all the while keeping Story a secret as well as out of harms way.

In time it is learned what her true mission is and that a series of people are required in order to fully protect Story from the evil and allow her to accomplish what she is there to do, which in turn allows Story to connect with them and help many of them address the fears and concerns that they have thus inspiring and healing them with her magical abilities.

With a deadline rapidly approaching, Cleveland and the tenants must band together in order to help story complete her mission, and to determine which role each of them is supposed to play in order to keep her from harm and return her to her people.

While the film does have some scary moments, it is at its very core a fantasy film. The performances of Howard and Giamatti are strong and underscore that both are talents on the rise with bright futures ahead of them.

Shyamalan keeps the film moving at a nice pace that results in a tight film that does not drag on unnecessarily. Shyamalan is also plays a key part in the film and does solid work in front of the camera as well as behind it.

While the film may have a few plot holes and at times requires leaps of faith from the audience, it is a very warm film that blends humor and drama to create a very effective and enjoyable film.
  
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Matthew Krueger (10051 KP) rated the PlayStation version of Resident Evil in Video Games

Jun 27, 2020 (Updated Jun 27, 2020)  
Resident Evil
Resident Evil
1996 | Action/Adventure, Horror
The Atmosphere (2 more)
The Horror
The depending on what you need or think that's important.
That Damn Camera Angle (0 more)
The Infested Mansion
Resident Evil- like Silent Hill, the atmosphere of a the horror genre is excellent. Resident Evil ask you the question, if you and your team got stranded and the only place to go is a old creepy manison and survive it, can you do it?. The answer for me, no! But for Chris and Jill their have to, no other choice. Thats what i love about Resident Evil, is the atmosphere of the manison, the creepest, the mystery, the suspense, the thrills and the creatures that live inside of it.

The plot: Chris Redfield and Jill Valentine, are members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.

Gameplay: The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive.

To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it

The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is limited much like the player's ammo and healing supplies. Players will encounter and fight various infected creatures as flesh-eating zombies, undead dogs, giant spiders, and other monsters.

Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Beyond video games, Resident Evil has been credited with re-popularising zombies in mainstream popular culture from the late 1990s onwards (along with The House of the Dead), leading to a renewed interest in zombie films during the 2000s. Resident Evil has since been hailed as one of the most influential and greatest video games of all time. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms.

Resident Evil- is one of my favorite survivor horror games of all time and one of my favorite games of all times. Its intense, thrilling, suspenseful and overall scary. Resident Evil is a must to play, if you haven't already. Will you survivie the manison or not!
  
DP
Dead Perfect
6
6.0 (1 Ratings)
Book Rating
My Summary: Shannah is going to die. She has a blood disease that none of the doctors can identify, and she only has months to live. She’s on her last month, possibly her last week… she hates to think it’s her last day, but it sure feels like it. She has been watching the strange tall, dark (and hansom) man for several months, and is convinced that he is a vampire (though she’s not exactly sane when she makes that decision). She goes to him seeking immortality, but collapses in near death on his front porch. When she wakes up, she feels better. What did he do that healed her? She’s not a vampire, but even the doctors couldn’t heal her… then there’s the fact that she’s pretty sure that she’s falling in love with him. but Ronan’s healing doesn’t last forever… and Shannah has to make a hard choice.

Ronan is five hundred and thirteen years old. He has never loved anyone in his life, but when Shannah comes to his door he takes her into his house and begins to heal her in his own special way. But then he accidentally falls in love with her. That causes problems—when your mortal soulmate is going to die soon and she isn’t sure she wants to be a leach her whole life. If he changes her against her will, will she hate him forever? Are his only choices letting her die and losing her, or changing her and losing her?

And then there’s that whole problem with a vampire hunter tracking down Ronan… and trying to kill him.

My Thoughts—at first glimpse, this seemed so twilight-ish. But once I started reading it I got out of my vampire stereotype and enjoyed this book quite a lot. I was at the library and dying for a light-hearted vampire romance (because I was just in that mood) so I picked it up. It’s a very quick read, and very sweet.

The Plot—the plot moved quickly, though at one point a thought crossed my mind, “there isn’t much story here, how is the author dragging it out into 345 pages and is still managing to keep it interesting?” although the plot seemed a little simple, it held my attention very well.

The Characters—I loved the characters in this book. Shannah was depicted as a desperate-to-do-anything-to-keep-alive kind of girl, to the point that she was willing to live with a vampire. Ronan had so much passion and love for this poor girl that it made him endearing. I love how he’d always call her “love.” It was so sweet. Jim Hewitt, the hunter, was a character that you just didn’t like one bit—a strong willed jerk who, although he thought he was doing the right thing, even that he was doing it to keep Shannah safe, I didn’t like him and I felt sorry for him. Though, in my opinion, I liked what happened to him at the end ;)

The writing—There were a lot of really good descriptions in this book, I was able to see everything that the author said in beautiful detail. There wasn’t any graphic sex, though there were a few scenes at the end, but it was brief. There were a few re-used phrases in the book though, and that gets annoying. (My sister and I call this the JMG Syndrome, or “Jenny McGrady” syndrome, because of a series we read when we were younger. Jenny was always feeling “like she got slugged in the stomach”. The phrase was used several times in all fifteen books. It got old really fast.) Shannah had many kissed “brushed across her brow” in this book. But besides that, the writing was warm and welcoming.

My Recommendation: I recommend this book to anyone who likes a good paranormal romance, vampires, or just a romance in general. Ages 16+, only because of the frequency of sex at the end of the book (though I will say that the vampire held fast to abstinence, so that was encouraging.) there wasn’t any foul language, and I really liked that! I hate books that have so much language that I feel dirty reading it. But this book was very clean.

~Haleyknitz
  
Handbook of Paranormal Powers
Handbook of Paranormal Powers
Brian Haughton | 2010 | Paranormal
7
6.5 (2 Ratings)
Book Rating
History lesson (0 more)
Written by a skeptic (0 more)
I have always believed in the paranormal, but I am careful not to take everything at face value. When I picked up this book, I unfortunately took it at its face value, thinking that it was about how people developed these paranormal abilities and the things that they achieved with them.

But this book seems to have been written by a skeptic that disguised it as a book from a believer in the paranormal, which to say is a pretty clever way to sell a book when the belief in the paranormal is at an all time high. The author spends much of the book detailing people who have exhibited paranormal abilities just to quickly tear them down. I will say that Brian Haughton did a wonderful job on researching for this book, bringing up not only the history of paranormal abilities, but also self proclaimed psychics that readers may not have even heard of, such as Florence Cook, who had her abilities tested by none other than William Crookes( the discoverer of the element thallium).

Haughton's 'Handbook of Paranormal Powers' should have been titled something else, mostly because it's a history lesson in ESP and also, obviously, from the point-of-view of a skeptic. Yet, it doesn't lack for reading by believers; one such part I found interesting was a part on dowsing- the supernatural ability to find hidden objects, substances, geographic features, or sometimes even people- which you may have seen someone doing by holding two rods to find underground water. This part was about when dowsing became popular in the seventeenth-century France, and was being considered 'evil': ". . .with the dowser Baroness de Beausoleil and her husband, a mining expert, journeying across Europe and allegedly locating ore deposits of iron, gold, and silver. The couple established a thriving mineral company, but when their methods of locating metal ores became known they were accused of practicing the 'black arts' and imprisoned for the rest of their lives. " Readers learn that it wasn't until the nineteenth century, with the rise of spiritualism, that dowsing was no longer considered 'evil.'

Another one that interested me concerned the comedian Andy Kaufman, and his pursuit to rid himself of a rare lung cancer with psychic healing: "In March 1984, US comedian Andy Kaufman traveled to the Philippines for a six- week course of psychic surgery after being diagnosed with a rare lung cancer. The surgeon, Jun Labo, performed the operation, and claimed that he had removed large cancerous tumors from Kaufman's body. On May 16, 1984, Kaufman died from renal failure as a consequence of a metastatic lung cancer. "

I hate, but also love this book, not because Haughton backs up all of the skeptic claims with scientific research and tests, but because he claimed this to be a handbook or paranormal powers. If you glance at the cover, just below the title is: 'discover the secrets of mind readers, mediums, and more' - this can be taken that it's written by someone who believes in the paranormal, as well as someone who may have had personal experiences with the unknown, but with that said, I did learn a lot about the history of paranormal powers as well as people I had never heard of.

To prove the skepticism in Haughton's writing, we can turn to page 173, where he writes about how to test whether or not a self-proclaimed psychic surgeon is real. But even before this page and throughout this book, Haughton explains someone doing an extraordinary thing only to quickly explain away why it was fake to begin with. The 'Handbook of Paranormal Powers' reads a lot like a college thesis, that I found myself getting bored with the matter-of-fact tone. Some readers may enjoy reading essay-type books, but for me, it becomes repetitive enough that I don't remember much of the information I had just read.

Also, readers may come away with the feeling that Haughton doesn't care about the slight chance that some paranormal powers may be real, but instead he'd rather read about the scientific facts. I would only recommend this book to people who want to do a light reading on paranormal history, meaning mostly what made headlines in the news. For believers, I would suggest you go elsewhere.
  
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Kyera (8 KP) rated Red Queen in Books

Jan 31, 2018  
Red Queen
Red Queen
Victoria Aveyard | 2015 | Young Adult (YA)
8
8.0 (64 Ratings)
Book Rating
The world is ruled by Silvers, with their shining blood and abilities. The Red have no special powers are seen as lesser. They are relegated to perpetual poverty, while the Silbers live lives of luxury. But what happens when a Red manifests abilities in an arena filled with noble Silvers? They make her a future princess of course, but it's not the fairy tale it sounds like.

Mare is thrust into a world she never wished for and doesn't fit into. She is given no choice but to accept. There is much to learn about her abilities and how to control them. The one demand she made was to ensure the safety and well-being of her family. Her brothers are called home from the war, but not soon enough to save all of them. <spoiler> One was a member of a rebel/revolutionary group and was executed for it. </spoiler> This pushes Mare over the edge and she joins the rebel group, the Scarlet Guard.

It's intriguing to learn what each person has the ability to do. The control over water, manipulation of light, healing, mind-reading and more. But it's very off-putting and juvenile when the author refers to them as greenies or telkies. It sounds more like a two-year-old naming their stuffed bear Brownie or Fluffy than an author giving life to special abilities.

The world is not our own, so it would be nice to learn more about it. Unfortunately, Mare is not very learned and we must view the world through her lens. It would be fascinating to be given a history, geography and culture lesson from Julian in novella form. What does their domain look like? What about the surrounding kingdoms, their rulers, ruling abilities and geography? How did these new borders come to be? (It is mentioned that the borders were not always the way they are currently.) Overall, the world building is pretty good but could be improved (which it does later in the book.) The physical descriptions of the towns the royals pass on their way to the palace late in the story are good and allow the reader to immese themselves in the world more fully.

The princes are, unsurprisingly good people despite the harshness of the King and Queen. <spoiler> Or at least appear to be that way in the beginning, but it does not last. </spoiler> The future love interest(s) must be liked by the reader. Mare herself is harsh and quick-tempered by likable nonetheless. Though she has no choice in her future, she assures her family's well-being and that shows she has a good heart.

Of course, our protagonist catches the attention of not just one but two princes. The older and future King, Cal, wants to be a good ruler so he secretly ventures out in public to learn and experience his people outside the reports of advisors. He even decides to send a group of Silver soldiers to the front line and chooses to lead them. It may win the war, but it could also kill him. The younger, forever shadowed brother Maven believes that Reds and Silvers are equals. He even joins the Scarlet Guard to help propel change and spark a revolution.

Anyone can betray anyone.

The Scarlet Guard secrets Maven and Mare out of a play and transports them to another town just to have a conversation. Clearly the travel and discussion would take a significant amount of time and yet no one wonders where they are. The return trip and the play ending are just completely skipped. It was abrupt and didn't seem well-thought out.

The book ends with betrayal and bloodshed. But it also ends with a promise and the hope that not all is lost. It makes me want to begin the next book immeiate. Highly recommended book to fans of YA novels with good world building and character development that deal with monarchical rule and upheavals as well as people with special abilities.
  
M(
Mindhealer (The Watchers, #5)
6
6.0 (1 Ratings)
Book Rating
<p>I'm actually reviewing all five of the Watcher books. They're quite short—novella length, really—and very much interrelated (especially the first four). I read all of them in about a day and a half, despite doing other things. I do advise taking them all in row, which is the equivalent of reading one "normal" novel.</p>
<p>
<a target="_blank" href="http://www.goodreads.com/book/show/268186.Dark_Watcher">Dark Watcher</a> opens in Santiago City (aka Saint City), with a quartet of witches. Mindhealer is the only book that takes place outside of Santiago City, which seems to be the primary setting for all of Saintcrow's novels (from what I've read in the descriptions). </p>
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Theodora, earth witch and healer, runs the Cauldron, an occult book and supply store. Mariamne Niege (water witch, prognosticator) and Elise Nicholson (fire witch) work for her in addition to being, respectively, a graduate student and a musician. Suzanne (air witch, I don't believe we ever learn her last name) is Elise's foster mother and their teacher, something of a high priestess to the little group.</p>
<p>The four women know that they're psychic and that "magick" is real. They don't know that they are "Lightbringers," that there are groups and creatures in the world that hunt them, or that a group called Circle Lightfall trains and sends out "Watchers" to protect (and recruit) Lightbringers in order to counterbalance the darkness in the world.
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<p>Watchers are formerly wicked men with some psychic talents who have been given a chance to redeem themselves. They are bonded with a tanak, a dark symbiote that gives them supernatural speed, strength, healing power, and longevity. The tanak also makes it possible for them to sense darkness, but it causes the Watchers to experience pain whenever they're around Lightbringers.
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<p>The catch is that for every Watcher, there is one Witch whose presence and touch will be intensely pleasurable instead of torturous. The hope of finding that one witch is what keeps each Watcher going, fighting and surviving horrific wounds for one chance at happiness.
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<p>The use of the tired soulmate meme (though that specific word is never used) is annoying, and it detracts from what is otherwise a fairly original concept. The fact that there are only male Watchers, though there are a few (mostly queer) male lightbringers, is a bigger disappointment. The reasoning given is that women do not have the viciousness to kill without hesitation. That's simplistic, at best. Male lightbringers are also painted as weaker than females, and that, in combination with the pedestal upon which Watchers place Lightbringers, unbalances the novels.
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<p>Theodora is the main subject of the first book. Mariamne is the focus of <a target="_blank" href="http://www.goodreads.com/book/show/268188.Storm_Watcher">Storm Watcher</a>. <a target="_blank" href="http://www.goodreads.com/book/show/268189.Fire_Watcher">Fire Watcher</a>, of course, is primarily about Elise. We meet a new air witch, Anya Harris, in <a target="_blank" href="http://www.goodreads.com/book/show/268190.Cloud_Watcher">Cloud Watcher</a>. And finally, Mindhealer is about Caro Robbins, whose brother plays a small part in Fire Watcher.
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<p>The books should certainly be classified as romances first, although they do have very strong paranormal themes. Every book follows the classic romance novel formula. The fact that I kept reading despite my dislike of romances is a testament to Saintcrow's talent.
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<p>I suspect that the author either is pagan, or is very familiar with pagan practices. The rituals in each novel are nicely done, and I wouldn't be surprised to hear people using some of the invocations used in Circle.</p>
<p>I do have to propose the Watcher drinking game. Take a shot every time there's any mention of treating a Watcher "dreadfully," and every time a Watcher moans about how unworthy he is to be in the presence of a Lightbringer. You'll be past noticing any formulae in no time!</p>