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Kyera (8 KP) rated Lady Midnight in Books

Feb 1, 2018  
Lady Midnight
Lady Midnight
Cassandra Clare | 2016 | Children
10
9.0 (13 Ratings)
Book Rating
I do not discuss any plot points in my review, so you will not be spoiled.

While the Dark Artifices may not be my favourite Shadowhunter series, I believe it is the most well written thus far. It is difficult to accurately judge, as this is only the first book in a trilogy but the more that Cassandra Clare writes – the better a writer she becomes. Her books have always been fantastic but Lady Midnight just felt like another step up. Cassie has clearly grown as a writer and storyteller over the years, which gives me so much hope for all her future Shadowhunter novels.

While it is possible to come into the Shadowhunter Chronicles with Lady Midnight as your first book, I would not suggest it. The Mortal Instruments is fantastic for that, as we follow Clary a girl who discovers that there is more to the world than the mundane life she thought she knew. The world building in that first series really lays the groundwork for Cassie’s entire Shadow World. Even in the Infernal Devices, we mainly experience the Shadow World through the eyes of Tessa who has also not grown up with the knowledge of who she is. That is the first aspect that makes Lady Midnight so different from the previous two series – our two main characters Emma and Julian have grown up as Shadowhunters.

I felt that there was less world-building overall for the Shadow World, but that’s not to say that the world building in this novel wasn’t fantastic as can be expected from Cassandra Clare. The politics of the Clave and the Downworld, the role of the Shadowhunter and the world that they live in have been brilliantly described over the course of the novels that Cassie has written. It is for this reason that I feel that while it is not necessary to read the Infernal Devices or the Mortal Instruments before reading the Dark Artifices, I would highly recommend it. You won’t necessarily understand the history or the events that led up to Lady Midnight as well as you could. There are also spoilers from the previous series and character cameos that you won’t appreciate as much unless you read the previous series.

The world building the Los Angeles itself and the new aspects that Cassie writes about the Shadow World, like the Shadow Market, are absolutely fantastic in this book. With each book she writes in the Shadowhunter World, she continues to build and develop this immersive experience that is like no other. Her words are vividly descriptive and paint the image of the world in your mind. It is what makes her such an incredible writer and one of the reasons that I love her books so much.
Lady Midnight takes place in Los Angeles, the Institute that has been the home of the Blackthorn children for their whole lives. Our main characters, Emma and Julian are parabatai which makes for a nice change to the point of view that we have experienced before. You learn a lot more about the parabatai bond and its potential in this book.

With Helen exiled to Wrangel Island and Mark taken by the Hunt, Julian has had to raise his brothers and sisters for the last five years. This forced him to grow up a lot faster than he would have otherwise and changed him in various ways. He loves his family more than anything else in the world and would do anything for them, even if it meant crossing a line. That ruthless heart, willingness to betray, and capacity to lie was learned after the Dark War. Those were not traits that he had prior but were forced upon him when everything changed and the Clave tore his family apart.

Emma has made it her life’s mission to discover who killed her parents at the end of the Dark War and why. That mystery has defined her every day, pushing her to train for hours at a time, run along the beach to get faster and turn her into an incredible Shadowhunter. She is also very sassy, quippy in conversations and the midst of a battle, which reminds me a lot of Jace.
The other characters we spend time with throughout the book are Julian’s siblings: Ty, Livvy, Dru, and Tavvy; Cristina; Diana and Malcolm. Diana has a lot of secrets, which I’m sure we’ll discover over time, but she’s the character we end up knowing the least about. Beyond being their tutor, not wanting to take over the Institute and supposedly taking her travel year in Thailand, I can’t tell you anything about her.

It was nice to see the Blackthorn children grow and develop from how we knew them in the Mortal Instruments to this series. Their familial relationship and interactions were authentic and heartwarming. You fall in love with them, just like you do with Cassie’s other characters and understand Julian’s plight.

Cristina is a Shadowhunter from the Mexico City Institute who decided to spend her travel year in Los Angeles. It was nice to get to know her because we don’t always get to experience or hear from Shadowhunters from other Institutes. I really enjoyed her addition to the Blackthorn family (plus one) and the dimension she added. Plus, her backstory created a connection to the Scholomance and the Centurions which are going to add even more world building to the Shadow World we know – and I can’t wait to see more of it.

Malcolm is the High Warlock of Los Angeles and although his personality is very different, you immediately like him. He’s more playful and childlike at times than Magnus but seems to really care for the family. After falling in love with Magnus in the Mortal Instruments, and Catarina Loss to a lesser degree in Tales from the Shadowhunter Academy, I wanted Malcolm to be the next warlock character I loved.

There is so much betrayal in this book that I could never anticipate what was going to happen next. It doesn’t just come from those you would consider “bad guys” but Shadowhunters, crooks and those with broken hearts alike. Cassandra Clare is the Queen of plot twists, fantastic character development and astounding, emotional rollercoasters in her books – and this was no exception.

Lady Midnight was a fantastic read that made me fall in love with the Shadowhunter World all over again or more than I was before? It’s unclear. Either way, I adore this book and I actually think that I enjoyed it more the second time through. I would also highly recommend a re-read prior to Lord of Shadows because the novel is so packed full of incredible character development, world building and plot that you will appreciate its sequel more if the story is still fresh in your mind.
  
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Daniel Boyd (1066 KP) rated Ready Player One (2018) in Movies

Sep 20, 2018 (Updated Sep 20, 2018)  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Popcorn Blockbuster Fun (0 more)
The Whole Thing Feels A Bit Hollow (0 more)
Not Quite Ready
I saw this movie in the cinema back when it came out in March earlier this year and I honestly didn't feel ready to review it after a single viewing because of all of the references etc that there was to take in. After watching the movie a couple more times and watching a bunch of Easter Egg videos on Youtube, I feel more equipped to discuss the film.

Up top, I never read the book that this film is based on. It has been recommended to me quite a few times, but I have never gotten around to reading it, so I was going into this with no pre-conceived ideas of what it was going to be other than what I had seen in the various trailers for the movie.

Let's start with the good stuff. Although I have some issues with the overabundance of CGI onscreen, as a 3d animator myself I was extremely impressed at the sheer quality of the animation in the movie. I know that this thing had a pretty high budget behind it, but still the level of quality in the animation is really high throughout the film. The references are also pretty cool, at least for the first third of the movie but the novelty of seeing some of your favourite pop culture characters does wear off after a while and ends up feeling like a cheap gimmick before too long. Finally, if all you are looking for is a big dumb fun blockbuster, then this movie provides that in spades.

Ok, onto the stuff that bothered me. As I said above, although the quality of the CGI is pretty incredible, the vast amount of it gets tiresome after a while. I also don't like the character designs at all, Parzival looks like a rejected piece of Final Fantasy artwork, Art3mis looks like a stereotypical version of a what a middle aged man thinks a cool hacker looks like with a weird resemblance to a feline, Aech just looked chunky and awkward, like something from a last-gen Gears Of War game, I-R0k's weird, edgy, fantasy-based design didn't fit his voice or the tone of the scenes he appeared in and Sorrento's avatar just looked distractingly like a dastardly Clark Kent for some reason. Also, these original character designs seemed oddly out of place being surrounded by other characters from franchises that we already know like DC and Mortal Kombat, none of it meshed well.

From this point on I am going to delve into some mid-movie spoilers, so here's your warning.

It really annoyed me how they kept touching on the idea that someone in the Oasis might not necessarily look the same as they do in real life and if you ever met them in real life you would be sorely disappointed, only for the reason for all of this to be a birthmark on Olivia Cooke's character's face. The way that they make her out to some sort of beast-like monster because of a slight skin-irregularity is ridiculous and also kinda offensive. Also, we are told during the movie's opening sequence that the Oasis is a worldwide thing, where people from anywhere on the planet can meet up online and fight together or kill each other for coins, then halfway through the movie, all of the characters meet up in a small ice cream truck in the real world and it turns out that they all live within a few miles of each other. It just made the whole thing feel really small scale. Another issue is that the movie is only 6 months old at this point and it already feels slightly dated. I don't see this movie ageing very well at all and this is both due to the CGI and the references that they choose to include.

Lastly, as I said earlier, if what you want out of this movie is mindless fun, then you'll walk away satisfied, the problem with that is that the movie seems to want to be more than that. The way that the movie treats itself and the way it was marketed along with the fact that it's got Spielberg in the director's chair, signifies that the filmmakers were intending for this to be this generation's Back To The Future or Star Wars and on that front it totally fails. In these other movies that this film is aspiring to be, you care about what happens to the characters and want to see where they go, whereas here the audience cares way more about seeing the next popular franchise references than anything that happens to the main characters at the heart of this story and once you've seen the film, you are going to leave talking about the characters that appeared from outside franchises rather than the ones created for this story. The characters are also instantly forgettable, for example I have seen this film three times now and still couldn't tell you the real world names of any of the characters other than Wade Watts and Sorrento and that's only because he has the same name in the real world as he does in the Oasis. I also don't care if I ever see any of these characters again if I'm being honest. I'm sure there is probably a sequel to this already being planned seeing as it made a bunch of money at the box office and there is apparently a sequel book in the works, but frankly I wouldn't care if I never saw any of these characters again and I don't care where the story is going either.

In conclusion, Ready Player One doesn't achieve the goal that it sets for itself of being a modern sci-fi classic, but there is a lot of fun to be had here along with some impressive animation to boot. The movie has a fairly shallow, hollow feel to it throughout, as if we are scratching the surface of something potentially engaging and worth investing in, but the filmmakers constantly keep distracting us with flashy visuals and obscure pop culture references. If the movie committed to telling a more original story rather than being obsessed with the 80's classics it is exploiting, then it may be more worthwhile. Also, it's definitely not Spielberg's best, this may be a bit harsh but it's probably closer to Kingdom Of The Crystal Skull than Raiders Of The Lost Ark. I wish that Smashbomb had a half star rating system, because although I feel that the movie was better than a 6, I don't like it enough to give it a 7, so a 6.5 would sum up how I felt about the film more accurately.
  
Transformers Revenge of the Fallen (2009)
Transformers Revenge of the Fallen (2009)
2009 | Action, Sci-Fi
6
6.5 (24 Ratings)
Movie Rating
In 2009, I saw Transformers: Revenge of the Fallen in theaters during a midnight screening on its day of release. Somehow I managed to sit through a two and a half hour movie, drive home, write a review, post it, and promote it all before I went to bed that morning at 5am. Looking back, I still have no idea how something like that was accomplished while also juggling a full-time job. Needless to say, I've been eager to revisit Revenge of the Fallen ever since. Delirium begins to set in at that hour and midnight screenings are rarely ever not fun. Not to mention my skills as a movie critic have evolved greatly since then and my tastes have altered. The movie deserved a proper review with a sober state of mind. And yes, thankfully, the trip was worth taking because I'm not quite as enthusiastic about Revenge of the Fallen being such a great piece of cinema as its glaring flaws tend to overshadow what little good it had going for it.


The writing is obviously the sequel's biggest flaw and not just the storyline, but the dialogue as well. The Fallen touched down on earth all the way back in 17,000 B.C. and while we've been able to uncover the likes of cavemen existing thereabouts during that time period, there's no evidence of autobots or decepticons existing in that point in history. With the way they fight and their vast numbers, that seems pretty hard to believe. Oh, and look, Sam has held onto the shirt he wore when the world almost came to an end in the last movie and apparently hasn't ever washed it. A sliver of the allspark has just been sitting in that thing this entire time. Alice actually being a decepticon didn't feel right either. Probable maybe, but it just didn't seem to fit with all other transformers being vehicles of some kind. Meanwhile Soundwave is a satellite in this movie, but walks around on earth with some crazy worm thing in Dark of the Moon with no reason of him evolving between films.

The movie has a thing about humping, too. We see two male dogs humping on more than one occasion and Wheelie also humps the crap out of Megan Fox's leg, but that's not the only time male genitalia comes into play. We also get a good glimpse at the testicles of the Sun Harvester as John Turturro spits out a one-liner about its scrotum. Leo and his freaking out over absolutely everything is also really annoying and makes Shia LaBeouf's "BUM-BULL-BEE!!!" and "OP-TIM-US!!!" squawks feel like a breath of fresh air. Sam's parents are practically the kryptonite of the movie as they're featured way too much and in the worst of times. Sam's mom has the lamest dialogue while also overreacting to everything while his dad can't decide to let Sam go or protect him. Why they were ever even Egypt is a boggling question in itself. Why are there autobots in heaven? If Megatron's master was The Fallen and he took orders from Sentinel Prime in Dark of the Moon, just how many other Decepticons does he answer to? The questions and plot holes just seem endless.

The atrocious dialogue practically echoes through your bones. It starts with Ironhide saying, "Punk ass decepticon," and never really lets up. Between Sam's parents "smelling" a "$40,000 education," and Simmons telling everyone that what he was about to show them was "top secret" and "do not tell my mother," the bases are pretty much covered. Military sergeants listening to a kid in college seems outlandish anyway, but throwing their absolute blind faith in him seems really outrageous. I realize the cast of the movie had the writer's strike to deal with, but two of the three writers for Revenge of the Fallen also wrote Star Trek which showed none of the same problems that this movie had. The writing in a Michael Bay movie is already secondary. Throw in a writer's strike and you've got something as apocalyptic behind the camera as what's taking place on screen.

There is something entertaining deep within the loins of this cinematic abomination though. The special effects are more than satisfying and pretty much outshine the special effects in the first movie. Onscreen battles are more extraordinary, explosions are bigger, and the numbers are more massive. It feels more like an actual war this time around. Bumblebee also gets his time to shine in the sequel. His scene in the garage with Sam at the start of the movie is one of the better calm scenes in the entire thing and then there are his fight scenes. Several of the fight scenes seem inspired by Mortal Kombat; Bumblebee's spine-rip sequence and Optimus’ face ripping and hand bursting through the chest of The Fallen with its villainous heart. Optimus feels very scarcely used in the two Transformers sequels. He has a few scenes where he gets to be awesome and then spends a good portion of the movie being incapacitated. At least he was dead in this one, that's a liable excuse. In Dark of the Moon, he's basically just hanging out upside down for thirty to forty minutes while hundreds of people die. Even though The Fallen is dealt with in a matter of minutes, he is kind of cool. He teleports a lot like Nightcrawler and is voiced by Tony Todd. Unfortunately, he's only appealing on the surface, kind of sucks as a main villain, and is a total embarrassment to the decepticons.

Michael Bay needs to learn that more explosions and more destructive mayhem don't automatically make a film better than its predecessor. There are more battles between the autobots and decepticons, the stakes are higher, and the special effects are more impressive, but it's essentially just eye candy or like giving reconstructive facial surgery to a really hideous person; they're still ugly but their appearance is at least nice to look at now. With a storyline that jumps all over the place for no rhyme or reason, really terrible dialogue being spewed from just about every major character, and The Twins probably being more offensive than they are humorous, Revenge of the Fallen falls short of being half as good as Bay's original effort and is quite difficult to think of as anything more than a guilty pleasure.
  
How NOT to Summon a Demon Lord
How NOT to Summon a Demon Lord
2015 | Adventure, Comedy, Fantasy
9
6.6 (5 Ratings)
TV Show Rating
Catching and Action-Packed!
TRIGGER WARNINGS: memory loss, anger issues, agoraphobia, graphic injuries, fat-shaming, body-shaming, forced marriage, incest, manipulation, toxic relationship, mind control, misogynistic language, slavery, torture, violence, executions

I was generally worried at whether this show was going to be good or if it was going to be one of those trashy anime's that are just 'alright'. I randomly put it on as I had just finished my hundredth re-watch of Vampire Knight and was shocked. This was crafted into a rather enjoyable story that had an amazing cast of main characters. There was silliness, softcore (ecchi) content, action, and adventure.

Throughout the show, there are scenes that are deemed inappropriate and the first episode contains one of those "whoa there" scenes. I wouldn't recommend watching if you don't want somewhat sexual scenes littered throughout the show. Besides those moments, How NOT to Summon a Demon Lord is pretty fun and an enjoyable series that fits with the genre of the show.

How NOT to Summon a Demon Lord captures the whole overpowered main character but balances it with a main character that has limits to his power. There is also the whole sense of danger to those that are close to the main character. The story is told really well and wraps up nicely, leaving the ending open so that if more seasons do end up getting made it would work perfectly with continuing the story on. But if this was the end, then it ended on a good note.

You won't see much of the modern world in the show except for the very beginning. The setting is set in a parallel fantasy world (isekai) where the main character is instantly sucked into a world similar to the game that he was playing. There isn't much connection between the game world and the modern world, but it really isn't an issue as it happened early on in the show.

The show itself is about the main character, who plays an all-mighty powerful Demon Lord in a game in the modern world, but then gets physically summoned into this parallel fantasy world. The twist: the main character is actually stuck in the body of his character Diablo. The story follows a pretty typical plotline where the main character adapts to being in a new body, a new world, how he deals with his surroundings, and how he tackles the issues that arise.

The biggest plot point revolves around the two summoners: Rem and Shera. Each had their own reason for summoning Diablo and he even gets involved with those same issues, seeking to help them. It's insinuated incredibly well that these two young women are main characters alongside Diablo, but some issues arise. Like the slave collars that are around the women's necks should have been around Diablo's neck. The issues that these young women have are as weighty as the salve collars. Slavery is apparently legal in this world, but Diablo doesn't abuse his power and actually allows the women to do as they please, even going as far as forming a bond with both of them.

Overall, I enjoyed watching the story unfold and seeing the producers establish the difference between the modern world and the game that Diablo was experiencing. And even seeing Diablo overpower so many of the opponents he encountered throughout the world. I was entertained throughout every episode and ended up binging this in an entire night!

Generally, when you have a show like this, the characters have to carry a ton to really make the show good. In How NOT to Summon a Demon Lord, they do an exceptional job at portraying that. Diablo is a pretty solid main character, even being likable! The problem with action-packed shows like this with an overly powerful main character is that the character isn't likable and that makes the show rather boring. With this show, you do not get that vibe one bit. Diablo actually works because he's a generally nice guy at heart, never resorting to using his powers right away or even stop caring about whether or not he kills someone. His strength is evenly matched with his lack of communication and his heavy social anxiety. I mean, you get inside his head quite often and he uses both his brains and brawn to help in a rough spot, instead of just randomly firing about as most power main characters do. This really adds to the appeal of Diablo.

The other two main characters, Rem and Shera are two girls with their own reasons for summoning a powerful demon to aid them. Both are entertaining and even have their own backstories that really add to the story. Rem's backstory is a bit more emotional compared to Shera's but the watcher is able to emphasize with both excruciatingly well. Especially when all three main characters develop a sturdy friendship and gain the trust of the others. Shera is the glue that holds both Rem and Diablo together when they start doubting themselves.

There are a wide variety of antagonists and side characters that don't get a ton of focus, but they do help push the main cast and story along. These antagonists have their own goals and that causes serious conflict with the goals Diablo, Rem, and Shera have/want to do. But then there are also the side characters that are actually on the side of the three mains and do play important roles in various points of the story.

The art and visual effects were well down and it wasn't the same graphic scenes and spells as most anime's do. For instance, Diablo doesn't just spam the same spell over and over (like I do when I'm playing a game because I'm a button smasher haha) instead, he uses different attacks and spells for each occasion. The show doesn't shower blood around like it's rain *cough cough Game of Thrones cough cough*, but it does a good enough job letting the watcher know when someone gets hurt/ dies.

My final thoughts:
Overall, this was a well-done show that held the action and made the characters very likable, without rushing the story. There is comedy, action, magic, and a bit of a push on the boundary with softcore (ecchi) content but you get a good sense from the main characters and story that it's defiantly worth checking out.
  
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Hadley (567 KP) rated The Road in Books

Nov 25, 2019  
The Road
The Road
Cormac McCarthy | 2010 | Fiction & Poetry
10
7.8 (17 Ratings)
Book Rating
Well written (1 more)
Great characters
If the world ended, could you keep your morals and values? Imagine that your a father, with a young child in a burned-out world, barely surviving out on the road, and there are cannibals and murderers out to get you. Over time, you would watch your child become thinner and thinner, and every now and then you're lucky enough to find some canned or jarred food here and there, but it's only a matter of time before you can't find anymore. Soon, you would both be too weak to move - - - would you murder someone if they had food? Yet, most people out on the road are just like you, with no food and searching for more - - - in that case, could you kill and eat a person to survive? Or would you let yourself and your child starve, keeping your morals and values intact?

This is a scenario people may have to face one day, especially with the shape the world is in today. Even now people are faced with sticking with their morals and values, from helping our fellow man to the decision of holding a door open for a stranger. The Road, Cormac McCarthy's Pulitzer Prize winning novel, brings the very question of humanity to the forefront, as well as how hard it is to hold onto it.

The father, The Road's main character, takes us on a journey through the mountains in a burned-out America, but the fires that took over are never explained and they didn't need to be. Apparently having been on the move for a couple of years, he wants to take his young son South to survive the winter months that are very close by. Readers get glimpses of what happened the night the grid went down from the father's point-of-view, but so many years have passed that the memories are few, the facts aren't completely straight, and any type of life before the fires seems to have been just a dream. So the two begin the story heading South, dragging everything they have scavenged in their travels inside of a metal shopping cart, and the father isn't sure they'll make it out of the mountains before winter. He only has tattered pieces of a map that they have carried for a long time, having numbered each piece with a broken crayon they had found, making it hard to estimate how far they need to travel.

While traveling, they very rarely run into other people, at one point, when they run into a very bad man, the father realizes he hasn't spoken to another person (other than his son) in at least a year. This is mostly because the majority of people that are still alive are the type of people that would rather kill you and take whatever you have than speak to you. Even most of the houses they come upon are burned and abandoned, but the father sees these buildings as a chance to find food and supplies: "The roadside hedges were gone to rows of black and twisted brambles. No sign of life. He left the boy standing in the road holding the pistol while he climbed an old set of limestone steps and walked down the porch of the farmhouse shading his eyes and peering in the windows. He let himself in through the kitchen. Trash in the floor, old newsprint. China in a breakfront, cups hanging from their hooks. He went down the hallway and stood in the door to the parlor. There was an antique pumporgan in the corner. A television set. Cheap stuffed furniture together with an old handmade cherrywood chifforobe. He climbed the stairs and walked through the bedrooms. Everything covered with ash. A child's room with a stuffed dog on the windowsill looking out at the garden. He went through the closets. He stripped back the beds and came away with two good woolen blankets and went back down the stairs. In the pantry were three jars of homecanned tomatoes. He blew the dust from the lids and studied them. Someone before him had not trusted them and in the end neither did he and he walked out with the blankets over his shoulder and they set off along the road again. " The young son is usually left close by outside because he seems scared that either there will be bad people or dead people inside.

Throughout this incredible, heart wrenching novel, the father slowly becomes more ill with what seems to be a case of pneumonia, possibly caused by all of the ash that is in the air from the fires; this makes him cough uncontrollably. Yet, he doesn't focus on that he may not live too much longer, instead he tries everything to get his son as far South as possible without too much of a plan of what to do when they get there.

The horror of this book is brought to light by the realism of what could happen if the world were to end, when people lose their humanity and begin to kill and eat their fellow humans. It leaves us wondering if we could hold onto what we are today when the basic need for shelter and food become more important than another person's life. But the father and son are examples of the few individuals who are able to hold onto their humanity during the end of the world: they share supplies if they can, they don't kill humans or animals to feed themselves, and they live by one rule: if a person is still alive, they take nothing from them.

The struggle these two go through is very real and believable, and McCarthy's writing is so well done that this book is hard to put down. Even while reading, most won't notice that there is only one character in the entire story that is given a name; our two main characters are never addressed by anything other than Papa or son/boy. The father's worry about keeping his son alive and unharmed is heartbreaking, for instance, one scene where he believes that he and his son are going to be found by cannibals, he quickly goes over with his son on how to shoot himself with the pistol, so neither of them will be taken alive. As a parent, I choked up in quite a few scenes, including this one - - - and as with the film adaptation, I cried heartily at the end.

This emotional, dark novel is an amazing book to read. The Road is bound to leave readers questioning what they would do in the same circumstances as the father. I highly recommend this book to people who love dystopian novels, but beware, this is a story you won't be able to forget.
  
Total Recall (2012)
Total Recall (2012)
2012 | Action, Sci-Fi
5
5.8 (20 Ratings)
Movie Rating
Remaking classic films is always risky business. Mainly because there is a specific reason those movies are so well received – because they are the best of their time. Remakes are inherently risky because the filmmakers have a bar they have to at least reach, and they absolutely cannot tread the exact same ground as the original. They have to do something new, modern, or innovate. Or, at least they are expected to. When remakes work, they soar. When they don’t… Well, that’s another story. Paul Verhoeven’s “Total Recall” (1990) was an excellent science fiction monolith of its time. It stood out as a heartfelt science fiction story, one that was exceptionally aware of its own identity, design, and overall setting. It reflected the vary soul of its time – intentionally representational of culture at the time (late 80s and early 90s). If Len Wiseman’s remake, “Total Recall” (2012) is supposed to be a representation of contemporary culture in the same way as the original, then I fear our popular culture is too shallow for high minded science fiction. While not a bad movie – in fact, it is actually quite entertaining overall – it just does not feature the same soul and passion of the original film.

The premise follows the original in only a rough sense. Sometime in the future, the world has been left mostly uninhabitable due to a deadly chemical war across the globe. Humanity has been left to residing in the only remaining habitable landmasses – Western Europe and “The Colony”, the latter being modern-day Australia. Because air travel is now impossible, the only travel between the landmasses is through a massive elevator called “The Fall” that cuts through the center of the Earth. Douglas Quaid (Colin Farrell) is a factory worker who works in Europe but lives in “The Colony” with his wife, Lori (Kate Beckinstale). His chronic nightmares lead him to become interested in the “Rekall” service – a machine that can implant memories into customers. His interest will lead him on a wild journey with Melina (Jessica Biel) to learn about his true self as well as secrets of Cohaagen’s (Bryan Cranston) tyrannical administration.

The problems of the film really start with the premise. While I enjoy the creativity of something like “The Fall”, it is simply too ridiculous to take seriously. They deserve credit for coming up with a relatively unknown science fiction concept, but an elevator that travels through the center of the Earth? Peoples’ suspension of disbelief can only be pushed so far. It serves a practical purpose in the plot – to create the conflict between “The Colony” and the mainland and between the government and the Resistance. Yet, too much time is spent trying to introduce this concept and make it seem plausible than the film should. It honestly seems easier to just use the original film’s conflict between settings – Mars and Earth. I have to ask, what makes an elevator between two lands more contemporary of an idea than a conflict between colonial Mars and Earth. This is especially true considering recent news that a Mars colony might be seen in our lifetimes.

The other problems are more literary. Colin Farrell’s Douglas Quaid is portrayed very well throughout the film, and he manages to make the character satisfactory in the emotional portrayal of a man with a confused past and an insane situation. But even then, I have to say Arnold’s original portrayal seemed overall more human. The problem with Colin Farrell’s character is a mixture of performance and writing in his introduction. It is hard to believe him as someone so distraught over his nightmares that he absolutely feels compelled to go to Rekall. If they spent more time exploring his inner demons and how they are bringing his life down, then he would have been a much more compelling character. As it stands, he just goes through the motions of a protagonist. All of the other characters are the same way. Kate Beckinstale’s villainous Lori and Jessica Biel’s Melina are fairly shallow characters. They are not bad at their roles but that is all they, unfortunately, are: roles. Like Quaid, they just go through the motions, playing their part as clichéd character archetypes. Bryan Cranston is always awesome in any role, but in this he is not given much to work with. All he ends up being is just an evil tyrant with a megalomaniacal plot – with very little reason or background.

Those issues said, there are many things that do work. The pacing is good throughout, with no moments feeling awkward. The art design is exceptional, and there are no moments in the film that are boring to look at. To its credit, almost every scene is full of beautiful science-fiction design. The only complaint in this area is that some of the action scenes feel very cluttered due to the overall noise of The Colony’s design. The plot moves forward steadily, and it is overall simple to understand. That said, it is not without its own faults. The plot starts out great but becomes full of usual secret agent thriller clichés. Also, the plot becomes very campy, not to mention unbelievable, in its third act. The third act is also where there are the most plot holes – notable plot holes at that.

If you can shut your brain off for a couple hours, you can enjoy “Total Recall”. The film is pretty to look at and is absolutely packed with action sequences. All of the action sequences are well shot, well paced, and entertaining. The actors all do great with what they are given; but the problem is that they are not given much. They are all fairly flat characters, but are all satisfactory for the service of the plot – a plot that is well paced and understandable, but one that becomes campy, ridiculous, and peppered with notable plot holes. It is not as tightly written and directed to be a great secret agent thriller, and not as inspired to be a great science fiction story. The original was exceptional in its setting construction – pulling the audience into the amazingly designed Paul Verhoeven world. It was full of comedy and thrills, thought and design. As it stands, the moments that could really go far in establishing a passionate soul-filled, inspired world are instead spent on making quick references to those vary moments from the original. It could have established its own voice, its own heart and soul, but it just settles on being your clichéd average science fiction blockbuster.
  
Dodekka
Dodekka
2014 | Card Game
I am eagerly growing into a big Andy Hopwood fan. He has designed family favorites like Daring Dustbunnies, Mijnlieff, and Niche. Playing one of his games is like playing an old classic with a new coat of paint and some killer new rims. Dodekka may seem familiar when playing, and I will disclose my comp at the end of this review, but again has a special twist. Obviously my family loves the game, but why?

Dodekka is loosely named after the Greek prefix for 12, Dodeca. Twelve is a big aspect of this game. In it players are attempting to score a large value of cards from one suit while keeping other suits to a minimum, as they are negative points at the end of the game. The player with the most points at the end of the game will be crowned the winner.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup shuffle the main deck of cards and reveal three near the deck. The game may now begin! Note: this may be the easiest setup of any game I have played.
Dodekka is played in turns where each player will take one of a choice of two actions: take a card or add a card. When a player decides to take a card they simply take the card closest to the deck into their hand. Should they wish to add a card the player will simply reveal a card from the deck and add it to the end of the line. Easy, right? Well that’s not much of a game, admittedly. Where’s the catch?

When players add cards to the end of the line they must take care not to increase the total value of the cards within the line past 12. Each suit contains cards numbered zero through four, so adding a card to the line can be quite a gamble if the total value of the cards in the line is already in double digits. Many times players will be forced to take the card closest to the deck out of fear of busting the line total. When a players busts they must take ALL the cards in the line and a new set of three will be revealed to form a new line.

However, there is a catch to this catch. A catch-ception! Should the line bust when adding a card, but the newly added card is of the matching value of the card already at the end of the line (for example adding a three when the last card is already a three) then the bust is delayed until another player brings the total value down by taking a card or busts on a failed gamble.


Play continues in this fashion of players collecting cards of certain suits to earn points or pressing their luck by adding cards to the line until the deck runs out of cards. At that point players will add up the values of the suit with the most points in their hand and subtract the NUMBER of non-scoring cards. Using the photo below for example, should the player choose to score blue they would have five points. However, they would need to subtract the number of cards from the non-scoring suit, which also equals five (two purple cards and three green cards). This will be a net zero score. The player with the most points wins!
Components. This game is a bunch of cards. The cards are all great quality and feature minimal art. The numbering text on the cards are ancient Greek-themed and work for me. I actually like that the art gets out of the way of the cards and allows the numbers and suit colors to shine. Although, I try to be conscious of our colorblind friends and Dodekka is also considerate here by the addition of different art for each suit to help these players be successful. I have no qualms with any of the components here.

All in all, this game is quite similar to another favorite of ours: No Thanks! In each, players are trying to keep away from gaining a bunch of cards that will negatively impact their final scores. Also in each is the element of press your luck that I find simply delicious. You try to wait as long as possible sometimes so as not to get stuck with the bad card(s) but sometimes that gamble blows up in your face. I just love it!

What I like better in Dodekka than I do in No Thanks! is that there is so little to setup that this can be taken almost anywhere and played without any real concern for losing or damaging components. Being solely cards and setup just being a deck with three exposed cards is so simple that players I have introduced to Dodekka are floored that they don’t receive any cards or have anything at setup. It is just refreshing to start a game that can be setup in 10 seconds or less, depending on shuffling skills.

I really don’t want to say this because I love No Thanks! but I may have found its replacement. Dodekka is light, fast, and gives the same level of heart-racing excitement when you need to add a card to the line when it is at 11 already and showing a three at the end. Can you risk pulling a 0, 1, or 3 to remain cool, or will a 2 or 4 be your downfall and cause you to take the lot? It’s wonderful! If you are looking for a small card game that is an excellent little filler and has interesting twists on familiar mechanics, I recommend you grab a copy of Dodekka. Purple Phoenix Games gives this one an under-the-radar 10 / 12. Go grab your trusty dodecahedrons (or borrow mine – my Monk doesn’t use it for anything) and get Dodekka to the table!
  
Niche
Niche
2009 | Abstract Strategy, Card Game, Educational, Puzzle
I have a gamer confession to make and I am not sure how it will be received. Perhaps it isn’t a gamer confession at all. I will let you be the judge. I am not a fan of Sudoku. There! I said it, and I stand by it. I find it tedious and far too intelligent a game for me. However, if someone would just dumb it down enough for me to get it, I may actually enjoy it. Oh wait, Andy Hopwood did that for me already? Hot dog!

Niche is a puzzly abstracty Sudoku-y card sheddy game for two to seven players that can be played in as few as 10 minutes. In it players attempt to shed their hand and score the most points by adding cards to established lines of cards. As with most of Andy Hopwood’s games, though, there is a twist.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup the dealer will shuffle the deck and, well, deal out seven cards to each player. The cards not dealt form a deck and from this deck a starter card is flipped to the table. Setup is complete and the game may now begin!
On a turn each player will need to perform three steps: Select, Place, Score. When Selecting a card from their hand the player will need to observe the last played card. This card will essentially inform the player of what CANNOT be played. For example (per the photo above), if a yellow triangle was just played, then the next card played can be NEITHER yellow nor a triangle. So from their hand the active player will select a group of cards that can be played this turn and choose one to add adjacently to the most recently played card.

The player then must Place their card such that they do not add the same card to the line that already exists within the line. For an example here (per the photo below), the most recently played card is a blue circle. In hand are two blue squares, a yellow square, and a red square. As the previous card is blue the only choices left are the yellow and red square. However, the card played previous to the blue circle was a yellow square, so that leaves our player with only one choice: the red square connected to the blue circle. Now, the player could actually use the yellow square, but would need to place it below the blue circle forming the beginning of a new line. I will explain why that is a less strategic play.

When players perform the third step in a turn, Scoring, they will count up all cards in the lines extended by their card, both vertically and horizontally. In our previous example the red square continues a line of two cards so their score for that placement is three. Should they place the yellow square below they will only score two as they have added onto only one card. Fans of Azul will be familiar with this scoring system. Players are expected to keep track of their own scores each turn.


Should a player not have any legal plays using cards in their hand they must pass, and await their next turn. Play continues in this manner of players performing these three steps in a turn until a player sheds their entire hand of cards. All other players will have one more chance to play one card to score points. Players add up all the points they have scored throughout the game and the player with the most points is the winner!
Components. This is a deck of cards in a tuckbox. The cards are all fine quality, and the iconography could not be much clearer. I have zero qualms with the components here.

Gameplay is super quick and puzzly, with a great weight for its type of game. This will not be a centerpiece title of the game night, but will offer filler style gameplay for gamers mulling about or waiting for the next game to begin. I enjoy the simplicity of the rules coupled with the puzzly and thinky nature of each turn. Obviously the name of the game is scoring points, so you want to add to an already-long line instead of having to begin a new off-shoot somewhere, but it is near impossible to anticipate what other players will place on their turns. Therefore, more strategic players will find either solace or frustration from the more tactical style of play here.

I do want to mention that this game was originally designed for an event benefiting The Foundation for Conductive Education in the UK. Quote taken from the BGG profile for Niche: “The game aims to promote and support The Foundation for Conductive Education. This method works with children and adults who have conditions such as Cerebral Palsy, Stroke, M.S. or Parkinsons, helping them to lead more independent lives.” I know this organization holds a special place in the designer’s heart and I just wanted to take a moment to give a shout-out to this amazing organization and this amazing person who created a game for the benefit of others. I applaud both entities, and hope for much success.

That said, Niche is a game that can be played with any type of gamer in almost any situation. It takes up little table space (at most nine cards in a line) and is rules-light. Purple Phoenix Games gives this one an extended 8 / 12. If you are a fan of Sudoku and would like to explore a little card game that gives this reviewer the same vibe (but infinitely more fun) then I urge you to grab a copy of Niche. Not only will you be purchasing a good little game, but your purchase also goes toward furthering an organization that is doing very important work in the UK. And if you would like to feel very smart, play Niche with me sometime and watch me struggle to play the right card.
  
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Charlie Cobra Reviews (1840 KP) rated Made In Abyss in TV

Mar 3, 2021 (Updated Mar 27, 2021)  
Made In Abyss
Made In Abyss
2017 | Adventure, Fantasy, Sci-Fi
Animation, this anime is beautifully drawn (2 more)
Soundtrack, the musical score adds much to the ambiance of the world
The characters, great character design and character development
I wish it was more than 13 episodes (1 more)
The cute characters design fools you into thinking nothing bad can happen in this show
A Beautifully Frightening Journey That's Emotionally Gripping
(CCR Original Content) Made In Abyss Review [Spoiler Free Review and Spoiler Section below picture] (9/10)


Made In Abyss is a Japanese dark fantasy/adventure/sci-fi anime series adapted by Kinema Citrus from the manga written and illustrated by Akihito Tsukushi. It was directed by Masayuki Kojima and written by Hideyuki Kurata with character designs by Kazuchika Kise and animation by studio Kinema Citrus. Kevin Penkin composed the soundtrack and the anime originally aired from July 7 to September 29, 2017. The series was licensed by Sentai Filmworks in North America.


The Abyss, a huge gaping chasm stretching down into the depths of the earth, filled with mysterious creatures and relics from a time long past raises countless questions. How did it come to be? What lies at the bottom? Countless brave individuals, known as "Delvers", have sought to solve these mysteries, fearlessly descending into its darkest realms. An orphaned young girl, Riko, and a humanoid robot, Reg begin their adventure to descend into the titular "Abyss", that leads deep into the Earth, in hopes of finding her mother.


This show is definitely going to be on my list as one of the best anime of all time. The animation is beautiful and the character designs were definitely misleading or deceptive in how cute and "chibi"-ish they look in comparison to how the story or plot goes. This was definitely a tear jerker in my opinion and such a great show. I personally haven't seen any of the movies that came after it but I hear that two (Made in Abyss: Journey's Dawn & Made In Abyss: Wandering Twilight) are actually just re-caps of the series and the third Made In Abyss: Dawn of The Deep Soul is actually something different. Not sure if it's a prequel or sequel because I didn't want to read any spoilers before watching it. As I was saying before, not to hype it up to much but this was definitely a great anime from the animation to the soundtrack to the concept and plot. I really liked the characters too. Riko is so smart and determined and Reg has the whole "born yesterday" thing going on with amnesia which is a little "cliché" but he still comes out being a pretty cool character too. The anime has a lot of beautiful and unique scenery and landscapes and it really feels like you go with them on the journey which only heightens the ups and downs of the adventure with gets surprisingly dark for how cheery it seems from a lot of the pictures I've seen of it. I would get into more details but I don't want to spoil anything, definitely gave me some Studio Ghibli vibes and I can't recommend it enough for people who like anime like Princess Mononoke and Madoka Magica. I give it a solid 9 which isn't a first for me but I usually don't give anything higher than a 8 and I'm sure there's things that you can find wrong with it but for me it was the whole experience from beginning to end that really sealed it for me.

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Spoiler Review Section:

(I actually didn't spoil anything because I didn't want to ruin for anyone because I thought this anime was so good.)

This was such a great anime and I had a really great time watching it with my brother who showed it to me. It has beautiful animation and the musical score really adds to the ambience and the awesome world building they did when they made this anime. So the whole thing with this anime is the people in it live in a town called Orth that exists on this island around a giant pit in the ground and when I say giant I mean gigantic. This pit is not only huge in circumference but is also very deep something like 12,000 meters or around 40,000 feet which would make it deeper than the Mariana Trench. In this world there are explorers who go down into the Abyss to explore it's many mysteries and also to bring back ancient relics of a long lost civilization. These relics are worth money and the orphans that are the main characters in this anime do this kind of like a job while they live at the orphanage called Belchero Orphanage in the town of Orth. People that explore into the Abyss are called Cave-Raiders or Delvers and they have a lot to deal with beside the dangerous creatures and the arduous descent, there is also the "curse of the Abyss" which gets worse the deeper you go. It's a very mysterious and potentially deadly side-effect of having ventured into the Abyss and because of it there are very few people who have gone down into the lower depths and returned. The only way I can explain it is that it's similar to deep underwater diving and how if you don't decompress it can damage your lungs and kill you. There's also a class system put in place that classifies the different cave-raiders by experience or capability and it uses different colored whistles to differentiate them. White whistles are of the highest rank and considered legendary delvers who are also given a title. The main character is name Riko, she is a small 12-year old girl whose blonde with glasses and her mother is a legendary White Whistle named "Lyza, the Annihilator". Riko is obsessed with exploring the Abyss and has plans to reach the bottom and see her mother who never returned. The other main character is Reg, who is a robot or cyborg and like I mentioned earlier has amnesia and no memories of anything before being found by Riko. This anime may seem pretty "chibi" and innocent but believe me their journey isn't for the feint of heart and so much happens in such a short amount of time over the 13 episodes. That being said you definitely need to give this anime a chance, it has beautiful animation, a great soundtrack or musical score and a gripping plot that advances the characters through obstacles and dangers the further they go into the Abyss. This anime gets my "Must See Seal of Approval" and I give it a 9. I really can't wait to see what they have in store for the other movie that I still haven't seen yet but you can bet I'll be putting a review for that too.
                   
https://youtu.be/om6HVFxmr_s
  
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5 Minute Movie Guy (379 KP) rated The Fault In Our Stars (2014) in Movies

Jun 26, 2019 (Updated Jun 26, 2019)  
The Fault In Our Stars (2014)
The Fault In Our Stars (2014)
2014 | Comedy, Drama
Undoubtedly one of the great love stories of our time. (3 more)
Shailene Woodley and Ansel Elgort are a perfect match.
John Green's novel is brilliantly adapted to the silver screen.
This is a movie that will stay with you long after it's over.
You'd better bring some tissues! (0 more)
On the surface, it's easy to dismiss The Fault in Our Stars as being a sappy teenage love affair, but I can fortunately say that this is one of the great love stories of our time.
Based on John Green’s popular young adult novel, The Fault in Our Stars is a film that is profoundly beautiful, eloquent and heartfelt. It tells of an extraordinary love between two unforgettable characters who are brought together by similarly ill-fated circumstances. Hazel Grace Lancaster and Augustus Waters are both victims of cancer. Although they do their best to hide it, these two young adults are each afraid of their ominous and unstable futures. They’re just trying to live purposeful lives and experience life like normal teenagers, but the looming threat of an untimely death impedes that desire. However, for a film filled with so much uncertainty, I can fortunately say that there is little doubt that The Fault in Our Stars is one of the great love stories of our time.

On the surface, it’s easy to dismiss The Fault in Our Stars as being a sappy teenage love affair. I’ll confess that I went into the theater expecting to be fully surrounded by crying teenage girls, while I would be quietly laughing to myself at their heartache. What I surely didn’t anticipate, however, was to be so deeply drawn into the film. Even more surprising is the fact that The Fault in Our Stars has actually turned out to be my favorite movie of the year so far. This is a film that is sincerely heartfelt and unflinchingly genuine. It brings truth to the romantic fantasies we have, and teaches us that we can’t let the fear of possible heartache hold us back from the endless potential of love.

Make no mistake about it, The Fault in Our Stars is a tear-jerker. It’s difficult to watch these lovable characters endure such unjustifiable hardship. Hazel and Augustus are each forced to face a formidable fate that they shouldn’t have to. I really felt a strong attachment to both of them, and found them to be remarkably identifiable. This connection makes it all the more unsettling when their situations turn dire. The reason that The Fault in Our Stars manages to be so effective is because of its authenticity and accessibility. The characters are not only admirable, but relatable. They’re not simply reduced to being unfortunate young cancer patients that we’re meant to feel sorry for. While of course we can sympathize with their condition, it is their compassion and the content of their characters that make them so compelling.

While the film features its fair share of tragedy, I should make it clear that it’s not heart-wrenchingly malicious in the way it deals with its ensuing sadness. This is not a film that is deliberately trying to make anyone feel bad. It is merely being honest in its depiction of the unfairness that often exists in life. While you very well might cry when watching the film, it’s not entirely depressing and hopeless. In fact, I would argue that The Fault in Our Stars is more pleasant than painful. The sadness it makes you feel ends up all being worthwhile because of the joyous, unforgettable memories the movie creates along the way. This is a film that will stay with you long after seeing it. To answer the question you’re all wondering: no, the movie didn’t make me cry. Though my lack of tears is not a particularly good indicator of the emotional quality of the film. I don’t really allow myself to cry during movies, but I certainly came close, and it undeniably left me deeply touched and forever grateful that I watched it.

Being that this is a romance, I must warn you that this isn’t a movie for everyone. Truth be told, I’m a sucker for a good romance, but I’m aware not everyone has the patience for these kind of movies. The Fault in Our Stars is a slow-burning journey that takes its time to relish in the moments. It does this skillfully, maintaining a steady, balanced pace while building up to a powerful climax. Some may find the film to be a little too cutesy, but I think anyone who approaches it with an open-mind will find that it’s legitimately a really great film. My only real criticism of the movie involves the awkward return of a particular character towards the end of the movie. It makes for a rather unwelcome and perplexing intrusion, although it does at least help to set up the film’s wonderful ending.

John Green’s story is refreshing, witty, and modern. It is not only insightful in its depiction of love and life, but also offers an amazing attention to detail. It nails the feelings of love, and perfectly captures the life of being a teenager. The characters created by Green truly come to life in this film. Divergent star Shailene Woodley shines as Hazel, a young woman suffering from terminal thyroid cancer. Additionally, Ansel Elgort is incredibly charming as Augustus, a high school basketball star whose career ended short when cancer turned him into an amputee. The two of them are a perfect complementary match. Laura Dern also puts in a commendable performance as Hazel’s mom, a selfless, loving parent and companion. The film’s soundtrack is sensational. It’s appropriately fitting and delightful, featuring great work by artists such as Ed Sheeran, Birdy, and Ray LaMontagne. Every aspect of the movie comes together to produce a thoroughly poignant and relevant package.

The Fault in Our Stars is a film that speaks to our generation. It stares boldly into our fears of the eminent death that haunts us all, and makes no attempt to glamorize it. Even though it’s about a pair of teenagers, it’s not afraid to deal with mature content. It’s actually all the more engrossing and troubling because these two characters are young. They’re already facing a pivotal time in their lives and are learning to experience the world on their own accord, and yet their journeys are plagued by the callous complications of cancer. Their age gives the film a stronger emotional impact, emphasizing the preciousness of life and the importance of living it to the fullest. The Fault in Our Stars is a smart and stimulating movie, and just like its star characters, it is wholly worthy of remembrance.

(This review was originally posted at 5mmg.com on 7.12.14.)