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Debbiereadsbook (1611 KP) rated Whispers and Wings (Brodyr Alarch #6) in Books
Dec 18, 2025 - 8:42 PM
Gimme a few, ok? Cos it's taken me two days to get to this point after finishing and for me to come down, so if this review runs away with itself, I'm-a sorry, ok??
THis is book 6, the FINAL book in the Brodyr Alarch series. Now, I will say all the other 5 books can be read as stand alone books, within the series, and reading the prequel novel, Sealed with A Curse would be helpful, but not strictly necessary. HOWEVER, for THIS book, I think it's necessary to read Sealed first. It will give you the full scope of Gerallt's cruelty to Selene, and how his wing came to be. Because you don't get a full recap here, just hints as to what he did.
And you need that, because this book is heavy!
You can feel Gerallt's guilt about what he did, right from the start and you can feel the pressure he puts himself under. You can feel that pain he feels, every time he looks at Selene and remembers what he did to her. She has long since forgiven him and all the brothers, but Gerallt was the eldest, the instigator, and he knows that he can never atone for his sins, even after he paid his dues via the curse and it was lifted.
What this book is, my dear peeps, is a masterclass in keeping your writing head on, while everything else goes to pot, and actually being able to do Gerallt justice, because Lord knows the man needs his happy ever after!
I found myself crying for Gerallt in places, and Aderyn too, but not as much as Gerallt. When you find out how he judges himself, and what he did, it's painful reading. Aderyn lost a lot when her friend betrayed her, and you feel her pain too, but not as keenly as Gerallt.
I think, I've been waiting for Gerallt for so very long, so very VERY long, now I've finished his story, I want to cry from him all over again. It's taken him 24 years to get to this point, and now he has to make a decision.
I'm not going to tell you his decision, but I will tell you this: when he says those words, you feel the weight lifting off him, almost seeing it coming off the page, it's THAT powerful a scene. Honestly? I had to keep putting this down and coming back to it, because Gerallt pain for nearly all of the book is palapable, you can taste it.
There's no smex in this book, I don't think Aderyn and Gerallt even kiss, but there is so much emotion! So very much emotion, I'm getting emotional writing this review!
This book is full of Ms Sheppard's skill at describing things: people, places, things. She manages to enable you to see, so very clearly, what she is talking about. Example: when talking about the glamour on the castle, you can see it shifting the light slightly, shifting what people see. It's quite a skill!
I don't add books lightly to my Masterpiece shelf, and this is the third book I have added to that shelf in 3 weeks! But I must. I cannot NOT add it, because I think, given the wait for this book, it had the opportunity to be a diappointment and it really is quite the opposite.
This book is OUTSTANDING!!
But Lord now I'm sad. Sad because all the brothers have their happy ever after, Selene and Conway are happy with their family, and the Gods are happy, that Their subjects are happy, but it breaks my heart because this is the last time I'll be reading about these people!
Anyway, I told you this might run away with itself, and it did, so I'm wrapping this up, before I go and spoiler alert you!
The other books in the series have all been 4 or 5 stars, but this one?? Far surpasses any of those books and by a long mile.
5 full and shiny, but very VERY sad stars
*same worded review will appear elsewhere
Heather Cranmer (2721 KP) rated Ultraviolet (Ultraviolet, #1) in Books
Jun 7, 2018
Wow, wow, wow! This is one of the best books that I've read this year! I absolutely loved this book!
Alison is in a mental institution after she went crazy the night she claimed to have killed Tori Beaugrand, the most popular girl in school, by making her disintegrate. However, Tori's body hasn't been found. Alison also has the weird ability to see numbers as colors and to taste words amongst other things. Ali just wants to know what's wrong with her and why people won't help her find out what happened to Tori.
To be honest, I didn't really know what to think when I saw the title. It doesn't really capture my attention. While the title does have something to do with the book, I think there could've been better titles. But please, don't let the title fool you. Ultraviolet is amazing!
I felt the same with the cover as I did with the title. I feel like the cover is a bit bland which is a shame because there is an excellent story underneath. I just feel like the cover could've been a bit more interesting so that people would actually pick up the book.
I loved the fact that this book was mainly set in a mental asylum. Anything to do with those kind of institutions makes me want to read a book instantly! The world building is definitely believable. I felt as if I was right beside Ali in everything she did. I loved getting a glimpse at the inside of this institution. Even when the plot takes a twist, I still found everything to be quite believable.
The pacing was fantastic! I was always reading a few words ahead just because I wanted to see what was coming next. Ultraviolet is a real page turner, and I couldn't read this book fast enough. Most of the time, I felt like shutting myself in a room where no one could disturb me. I am even saddened that it ended because I was enjoying it so much.
The plot was fantastic! While the whole girl locked up in mental institution even though she thinks she's fine thing has been done before, Anderson puts her own spin on it to make it her own. I even enjoyed the plot twist even though it was kind of predictable. I also enjoyed the fact that there was minimal romance in this book. I'm not big on romances, so this was perfect for me.
The characters were fantastic! I loved Alison! I felt that she was such a strong character especially with what she had to endure. I sympathized with her a lot of the time, and I even felt what she was feeling most of the time. I just wish she would've chose to tell her therapist about her condition rather then hiding it although I can totally understand why she was scared to tell him. I found Kirk to be annoying, but I think that's how the author wanted us to feel about it. Faraday was an interesting character. I loved how he was willing to listen, and I mean really listen, to what Ali had to say. I loved his helpful nature as well. Tori was super interesting as well, but I'll just leave it at that because of spoilers.
The dialogue was fantastic! I enjoyed reading about what Alison was going through and what she was thinking. It was super interesting. It did annoy me that we were told over and over what a certain noise looked like or what color a number was, etc. I really wish there was just a bit less then that. Overall though, I found the dialogue to flow quite well and feel natural. There was also no swearing in this book.
While this book is part of a series, it can be read as a standalone. The second book in the series is about another character that was mentioned in the book and is more of a companion novel.
Overall, Ultraviolet was a fantastic book that has an incredible plot as well as interesting characters. This book taught me a bit more about Synthesia which I was thrilled about learning. This is one of those books that I know I'll be thinking about for a long time.
I'd recommend this book to everyone aged 13+ because it is just that amazing!
Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops 4 in Video Games
Jun 19, 2019
I played the game first at E3 and then again during the Beta phases for the game so I had a decent familiarity with what to expect when the full release version of the game arrived.
After several days of playing the game, I have to say it is to me a mixed bag and many aspects of it disappointed me which is very frustrating as fan of the series since the very first game.
The look and feel of the game does not come across to me as a new game but instead to me look and play like DLC for Call of Duty: Black Ops 3. Many of the maps seem familiar and have been updated from their appearances in previous games. The same holds true for the weapons and kill streaks. I am not saying it is not fun, but it all has a sense of having seen most of it before.
Another very annoying change to the game is the severe limitation of grenades in the game. Usually a player has a grenade option which comes in handy when Snipers setup behind cover. Without the ability to lob a grenade to get Snipers out from cover, players are easy pickings, especially when the first appear on the screen. You can unload a full clip into a player at a distance and still end up dead with one shot from a sniper. As such you have to wait until you reach level 42 in order to add them to your customized loadout and even then they are very Nerfed from what players have come to expect.
The multiplayer modes are what you have come to expect as there are the Team Deathmatch variations as well as the Capture and Control modes and a new mode called Heist where players need to capture or prevent the capture of a target.
For me the most enjoyable aspect of the game was the Zombie modes as not only were the players I was matched with usually very helpful, but they were also much friendlier than many of the other people I encountered.
The Blackout mode is very popular with gamers but not being a fan of the One and Done mode of play, I found myself enjoying the vast details of the map and preferring to work with a team, capturing vehicles, and such. I have seen multiple players unload point blank on a player in this mode only to see them walk away and one shot kill their attackers. This is either a hack or an example of how imbalanced things can be at times and you will see multiple instances of players taking numerous hits and walking away while others go down with one shot.
Black Ops IIII does not have a regenerative health system and instead requires players to use a timed injection in order to restore health.
This is all designed to foster teamwork and to make the game more appealing to the eSports community. While this is nice, it deviates from much of what has made the game so appealing from the start.
The game to me seems like it was hurried to market as it released on October 12th vs the traditional November release date. I am sure a big part of this was a desire to beat Red Dead Redemption 2 to market but in doing so it seems that things are missing from the final product.
There is much to like about the game as it is still an exciting and intense experience but to me is the first Call of Duty game to not feel shiny and new but instead more of the same in many cases.
The developers have supported the game with numerous updates and there are more on the way as well as planned DLC down the road so the game as it is now is likely to change in the next few months as more feedback is given to developers and new features are added.
Hopefully they will also look to add a campaign at a later date as although it is fun, it seems lacking and dated in many aspects as the changes seem like a step back to me rather than progress.
http://sknr.net/2018/10/23/call-of-duty-black-ops-iiii-2/
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Purple Phoenix Games (2266 KP) rated Tiny Epic Galaxies: Beyond the Black in Tabletop Games
Mar 11, 2022
This review is a breakdown of the Beyond the Black expansion for Tiny Epic Galaxies. Beyond the Black introduces several new components to the game: Pilot cards, Hangars, and Exploration cards. To set up for a game with the expansion, things are done as normal with a few additions. The deck of Pilot cards is shuffled, and a market is created above the row of Planet cards. Each player receives a Hangar mat with 4 Advanced Ships, and the Exploration cards are shuffled and placed face-down on the Exploration mat. A handful of new Planet and Secret Mission cards are included in this expansion, and are shuffled into their respective decks. Pictured below are some of the expansion components.
The gameplay with the Beyond the Black expansion is essentially identical to that of the base game, with two new action options. On your turn, when you have rolled your dice, you have the option to Hire Pilots. These Pilots will take control of an Advanced Ship from your Hangar mat, and will provide special and powerful abilities in the game. In order to Hire a Pilot, you must pay the dice cost for the specific type of Advanced Ship for which you are hiring. Take the Pilot card and place it on your Hangar mat, on the corresponding Advanced Ship. You then replace one of your normal ships with the new Advanced Ship, to be used throughout the rest of the game. Not all Pilots can control every ship, so you have to strategize on which Pilots to hire.
The other new action option is Exploration. On your turn, when you roll a “Move a Ship” action, you may move a ship to the Exploration mat. Exploring uncharted space could result in helpful discoveries (gaining resources) or dangerous consequences (usually losing resources). Once on the Exploration mat, you have the option to take any face-up card from the Exploration row, if there are any, or you have the option to reveal the top card of the Exploration deck. If you reveal the top card and it is a green Discovery card, you may choose to take it and reap the rewards, or you can choose to push your luck and draw another card hoping for something better. If you draw a red Danger card, you must immediately take it and suffer the consequences, thus ending your turn. The Exploration row can only ever have 3 face-up cards at a time, so knowing when to push your luck or when to take a safe card is key.
The game continues in the normal fashion, with these additional actions, until a player has earned 21 or more VP. Along with the base game VP, the expansion allows players to earn VP for hired Pilots and Exploration cards. When the game end is triggered, players will then score their Secret Mission cards and VP earned from Exploration cards, and the player with the highest total is declared the winner!
Official recommendation: If you’ve read our review of Tiny Epic Galaxies, and it’s newest iteration, Tiny Epic Galaxies Blast Off!, then you’ll know that we absolutely love this game. The gameplay is excellent, the theming is on point, and the mechanics are engaging. That being said, is the Beyond the Black expansion necessary? If you, like us, are serious fans of the base game, I would say yes. This expansion builds upon the great elements of the base game, and provides even more opportunities for strategy in your gameplay. Should you hire this Pilot now, and for which Advanced Ship? You’re allowed to replace Pilots in future turns, but what if you replace someone and then regret it? How far are you willing to push your luck to Explore uncharted space? The benefits are nice, but the consequences can be brutal. The gameplay is elevated by the inclusion of these new elements, and is not bogged down by unnecessary additions. When first introducing this game to people, I would probably just use the base game to build an understanding of the gameplay. But beyond that (see what I did there?), I would highly recommend grabbing a copy of the Beyond the Black expansion to include in your future plays of this awesome little space game.



