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Gareth von Kallenbach (980 KP) rated Justice League Dark: Apokolips War (2020) in Movies
May 28, 2020
Warner Bros. Home Entertainment has released the latest Animated DC film with the impressive Justice League Dark: Apokolips War. The film brings a very impressive cast who voice a large collection of DC heroes and villains in an R-rated film that is gripping and engaging.
When Darkseid (Tony Todd) Threatens the Earth; the Justice League must rally to save the day. What really makes the film shine is not only the very large cast; but the fact that so many heroes and villains from the DC universe come into play and at times take actions that viewers would not normally expect from the characters.
There is a complexity to the movie that one would not usually expect as the characters show their flaws and this is not a collection of pristine heroes vs scenery chewing bad guys.
Characters have baggage as well as strong motivations and even doubt which is very refreshing. The story also can be enjoyed by fans who are well versed in the mythos as well as more casual viewers who may not be as up to date on the actions leading up to the film as well as some of the characters.
The story is dark and mature which is reflected in the R-rating which for me is a great thing as Warner has been doing more and more R-rated animated content which is very appealing as there are far fewer restrictions on story content.
The animation is first-rate and the very impressive cast makes this one that fans will not want to miss.
When Darkseid (Tony Todd) Threatens the Earth; the Justice League must rally to save the day. What really makes the film shine is not only the very large cast; but the fact that so many heroes and villains from the DC universe come into play and at times take actions that viewers would not normally expect from the characters.
There is a complexity to the movie that one would not usually expect as the characters show their flaws and this is not a collection of pristine heroes vs scenery chewing bad guys.
Characters have baggage as well as strong motivations and even doubt which is very refreshing. The story also can be enjoyed by fans who are well versed in the mythos as well as more casual viewers who may not be as up to date on the actions leading up to the film as well as some of the characters.
The story is dark and mature which is reflected in the R-rating which for me is a great thing as Warner has been doing more and more R-rated animated content which is very appealing as there are far fewer restrictions on story content.
The animation is first-rate and the very impressive cast makes this one that fans will not want to miss.

HeroQuest Advanced Quest
Tabletop Game
Advanced Heroquest was a 1989 sequel to HeroQuest, published by Games Workshop. Changes from...

Purple Phoenix Games (2266 KP) rated Marvel Dice Masters: Avengers vs. X-Men in Tabletop Games
Jun 12, 2019
Many games are standalone, meaning that the base game has all of the components necessary for play. Many games also later add expansion content. Some games fall into the “collectible” category – you start with a base set, and slowly add new game components over time. Dice Masters is one of these collectible games, specifically known as a collectible dice game (CDG). You can find many versions of Dice Masters, spanning from Teenage Mutant Ninja Turtles to Dungeons and Dragons. No matter the theme, however, the game always works the same way! My experience is with Marvel Dice Masters (from different sets), so that will be my focus.
You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!
Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!
A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.
I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!
I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.
https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/
You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!
Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!
A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.
I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!
I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.
https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/