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Strike Force Heroes 3
Strike Force Heroes 3
Platform
The world of Free to Play Games has a fantastic new entry with the arrival of Strike Force Heroes 3. The game is harkens back to the classic side scrolling action games of the past but incorporates modern graphics, sound, and physics in a winning combination.

Players pick a squad character and then enter a mission armed with a variety of weapons such as an automatic rifle and a pistol. Players can switch between weapons as needed with a single key press and use the mouse to get a full 360 degree range of fire and vision as the leap between the various platforms to dispatch enemies, gain power ups, and avoid traps.

The campaign of the game offers 50 new missions and there are also new weapons and perks such as an aim bot that greatly help combat available for players compared to the previous game in the series.

The game also offers some solid music and sound effects, much better than one would come to expect in a free to play game and really helps ramp up the intensity of the game.

The high number of weapons and perks that become available to players as the game unfolds is really amazing as players have the freedom to find a loadout that best reflects their style of play rather than being forced to adapt to a rigid in game standard.

The game is played on a PC so that means that players will have to use a keyboard for movement. The W, A, S, D, as well as the Q key and other selected keys as the game unfolds for perks. Players will need to use a mouse as well as the ability to face left, right, up and fire in all directions is based upon the mouse to move the position of the gun and the mouse buttons to fire and reload. It can take some getting used to at first as well as the hang time that is associated with the jumps, but after a few moments it will be second nature for most players.

Players can also use the arrow keys in order to navigate the maps which involve lots of jumping and ducking and cover multiple levels. My first mission involved crawling the shafts, jumping over a trap frequently and climbing up a truck to leap to snow covered ledges as an example.

The enemies of the game are fierce as right off the bat I was forced to contend with shotgun and sword wielding bad guys who even coming at me one at a time were a challenge and took repeated and sustained fire in order to defeat. Let us also not forget that the enemies get harder as players advanced and that there are Boss Battles as well for players to deal with.

In Summary, Strike Force Heroes 3 is fun and challenging game that offers plenty of great things for fans of action games and who love to have a bit of retro gameplay as well.

http://sknr.net/2017/01/08/game-review-strike-force-heroes-3-free-online-game/
  
Avengers West Coast: Darker than Scarlet
Avengers West Coast: Darker than Scarlet
John Byrne | 2008
8
8.0 (1 Ratings)
Book Rating
I took advantage of some great Marvel sales on Comixology the end of last month. It was a great opportunity to revisit HOUSE OF M (which I had own the TPB of it when still owned the physical copies, instead of the digital ones I now favor). I bought that one, WCA: DARKER THAN SCARLET, X-MEN: DECIMATION - SON OF M, DECIMATION: HOUSE OF M - THE DAY AFTER, and AVENGERS: THE CHILDREN'S CRUSADE. I started WCA: DTS the end of last week, finishing it up today.

First, I just want to open with what a refreshing breath it was to return to late 1989 for this read. It was a simpler time, in which you could tell the villains from the heroes, where heroes actually did <b>good things</b> on account of, you know, them being heroes and all, and where villains committed actual <i>dirty deeds</i>! And it was also a time when Marvel still understood that publishing good comic books didn't mean dovetailing each and every event into another event six months later, followed by *another* event six months <after> the first two!

One of the big draws for this trade was getting to see John Byrne back when he was totally on his game (not that he has ever been off his game). Seriously, it was worth it just to see him draw the 'M' fam again: Magneto, Scarlet With and Quicksilver! So, so good! And best of all? The art was actually drawn on paper, with inks, no computer aiding at that point in comic publishing!

And while his style was somewhat different that Byrne's, Paul Ryan did an equally great job as the penciller for the remainder of the story's last three issues. I had forgotten how I much I had liked his art back in the day, stirring up fond memories of his run as penciller on IRON MAN, also in the late 80s. #goodtimes

In addition to handling the art chores, Byrne also provided the writing. Equally admirable is the way Roy Thomas, and his wife Dann, took over the writing beginning with Issue #60, providing a seamless transition from Byrne. Both writers provided a fun sense, even when the danger was mounting against them, of the Avengers.

So, as much as I loved this trade, I also feel the need to let you all know the dialogue at points felt a little clunky, maybe a little dated. However, it was nothing that took away from my overall enjoyment of this volume. At points where the dialogue didn't feel all that good, I just went and re-read it with names, or words, that fit better. Again, nothing that should diminish the fun factor here, unless you are one of <i>those kind</i> of comic readers!

In concluding, I just want to say this was a good read. It is especially important, perhaps even so far as dubbing it "required reading", before starting HOUSE OF M. In an age where the fun has diminished greatly in the superhero comics, it is good to have something like this to read, which helps us escape the "doom 'n goom" of this so un-fun era!
  
Descent: Journeys in the Dark (Second Edition)
Descent: Journeys in the Dark (Second Edition)
2012 | Adventure, Exploration, Fantasy, Fighting, Miniatures
Plenty of expansions (1 more)
Decent quality miniatures
App can be buggy (1 more)
One side can snowball after a couple of wins
Descent: Journeys In The Dark has been around a long time now, starting as a huge dungeon crawler and morphing into a tactical skirmish / objective-based campaign game. It is supposed to be played with 2-5 players with 1 player being the "Overlord", controlling all the monsters and playing nasty cards on the other players playing the group of heroes (at least 2 heroes required). The game is a fun dice-chucker with a decent amount of strategy and on the whole, well balanced.

With a couple of big-box and half a dozen small-box expansions, not to mention the various hero & monster packs, there is a ton of stuff available and if you own everything, you will be able to choose from 72 heroes with 22 different class decks; fight against 45 different monster types, and encounter around 15 lieutenants over a total of 182 different scenarios. That's plenty to keep you quiet for a while.


So many cards...
Descent: An Overview In The Dark

Descent is a scenario-based game where you work through a tree of different missions, choosing the next one based on whether the heroes or the Overlord worn the last. Each scenario will have specific objectives - anything from stealing an item and reaching the exit to interrogating prisoners and defeating a fearsome Lieutenant of the Overlord. Some of the monsters to be encountered are specified in the scenario text with other free groups able to be chosen from traits specific to that scenario. This gives some variety meaning you will never face exactly the same monsters if you replay the scenarios.

The good players choose a hero from the stack of basic skill types - Fighter, Healer, Scout or Mage and then choose from one of the many class decks for each type so the Fighter could be a Knight or a Berzerker, the Mage a Necromancer and the Healer a Bard, etc. These decks give each hero their skills and form their general strategy.

Meanwhile, the Overlord player chooses one of two Basic decks of cards that will form the base of his defence against the heroes. One deck is more about springing traps while the other has more things to enhance monster attacks. After choosing the basic deck, the Overlord can choose a specialist deck. These can be used to fine tune the Overlord's strategy and at first, only one card is available, the others will be purchased with experience points after each scenario. Finally, if the relevant expansion packs are available, the Overlord can choose a Lieutenant deck which adds further depth to his strategy and also offers the chance to bring a powerful figure into play later in the campaign.


Solo? How So? Redjak has the answer.

With all that going on, it sounds like a fairly daunting if not impossible task to play a solo game of Descent but a fan going by the name of Redjak created two card-driven AI decks - Redjak's Automated Monster Variant (RAMV) and Redjak's Automated Overlord Variant (RAOV). These decks both allow a player, or group of players to play the game as a fully co-operative experience with the cards replacing the Overlord player.

I will say that it is preferable if you have a grasp of the basic rules before jumping into these variants as there can be a lot going on if you are trying to learn the game and the solo rules at the same time. It's probably best to only choose two heroes at first as playing four heroes is more involved but ultimately more rewarding.

These variants are available to download and print out and are also available from the Printer Studio website if you search, although if you are not in the US, then shipping gets expensive.


RAMV

The Monster AI deck is the simpler of the two AI's, being just concerned with the monster actions and leaving out all the Overlord's cards. I haven't played much with this variant but the rules are fairly straightforward. You will set up 4 decks - an Event deck, a Dark Influence deck, a Conditions deck and a Monster deck.

After choosing a scenario to play, you draw cards from the Monster deck, finding ones with icons matching those of the current scenario. This keeps things random and you will always have different things to fight. The selected monster groups will then be placed in "Teams" underneath a row of team cards that will give them their activation order. Finally you will place the encounter objective card for the current scenario. This will give you specific things for each monster group to focus on in terms of stopping you from winning.

You will take your turn alternating hero and monster groups, drawing cards at various points when the monsters should react to attacks, certain scenario triggers ond other in-game events.

It is a fairly simple system but it works really well, giving a solid, straightforward dungeon crawl feel of exploring a map and fighting monsters while trying to complete your quest. Definitely a good starting point and good if you want a 'quick' dungeon crawl.


RAOV

This is the meat, the full experience. Although daunting at first, if you are familiar with the game rules (and have possibly played RAMV a bit), then it will make sense once you get stuck in.

RAOV differs over RAMV in only having one deck, but the rule book is more in depth describing how everything gets played.

You set up as normal, decide on what decks the Overlord will be playing with, draw his starting hand of cards placing them face up on the table. (This variant uses D10 dice anytime you have to make selections)

and take all your heroes actions. If at any point one of your actions would trigger an Overlord card, then that card is played and discarded. Having an open hand means that there are fewer surprises and the Overlord cant be as evil as a human player would be, but it is still tricky and knowing what cards might trigger forces you to think about your strategy in a different way.

Once the heroes have all activated, then the Overlord take its turn, playing any cards that would trigger at the start of the turn. Then, you flip over the top card of the AI deck and activate the first monster group. These cards have a primary target, shown by the corresponding hero symbol and several secondary targets. This gives the monster a focus for its actions. The main text of the card is a list of actions and essentially you work down the list doing whatever actions you are able. Each monster that activates will draw a new card and follow it's orders.

That in a nutshell is it. The Overlord's cards will trigger at the first available opportunity and the monsters will follow a list of options. Once you get used to it, it flows really well and doesn't feel too fiddly at all.

An Open Dungeon

As well as the two AI variants, Redjak also created Delven Deep - a deck of cards each displaying a different map tile that you can use to play a completely randomly generated dungeon crawl. I have yet to try this out, but it is another option if you don't fancy playing through a scripted scenario and just want to explore a random map, killing things.


For The Digital Generation

Fantasy Flight Games have also released an official, free companion app on Android, Steam and IOS that will take control of the Overlord player. This app comes with, I think 2 campaigns - a short training story and a larger, full campaign. Other campaigns a random dungeon generator are available to purchase in the app. None of the printed scenarios are playable using this app and it doesn't use any of the overlord cards, plot decks, event cards or encounter cards.

I will say that I am not a fan of apps for board games and it was actually this app in particular that soured me on the whole idea. Many people really enjoy this app and it has breathed a new lease of life into the game, but unfortunately on my first playthrough, it decided to crash near to the end of a campaign and I essentially lost 6 hours of gaming. I would have had to start all over again from the beginning. That was not a fun experience and put me off completely.

The app borrows heavily from Redjak's work, giving you a list of options to work through when activating the monsters, and various other triggers. Unlike the printed scenarios, all the maps in the digital stories are hidden until you explore them, so you never know what you will encounter. Also, there is a hidden timer in the program that means if you take too long exploring, fighting or whatever, then the game will start throwing nastier and nastier events at you. This makes the game much more of a race than its cardboard cousin and ramps up the difficulty at a fast pace making you feel like you never have enough time to do what you want.

In My opinion, RAOV is the best way to play Descent solo. It uses absolutely everything in the box and gives the most realistic feeling of playing the complete game.
  
The Conqueror&#039;s Shadow
The Conqueror's Shadow
9
9.0 (1 Ratings)
Book Rating
Anti heroes join this great plot
I haven’t read a good fantasy in such a long time! And this one was excellent! It’s fun to see a bunch of misfit anti heroes come together to try and save the world because not only did they leave on bad terms back then in the day, Corvis actually had the galls to come back to ask them for favors (we all had that one friend didn’t we?)

Each of the characters have their distinct quirk and personality. Also they’re not afraid to tell Corvis how it is (and he surprisingly takes it...which makes them a more fun bunch to read) I can’t really say I have a favorite although I admit I was disappointed in Khanda towards the last half of the book. He definitely had the best and more fun personality to read on but he just *had* to do it didn’t he? (you’ll see when you finish the book)

The plot had a steady pace and it was good. I was actually surprised as to who the Serpent really was as you’d think it was obvious. It was a good surprise and the action in the last third of the book was massive with lots of action. Although it gets pretty dark at times and Corvis isn’t a hero per se (more like a terrorizing horrible despot who decimates towns and villages to his liking) it has black comedy elements in it and overall because of this provides a ‘lightness’ to the story. It helps that the cast of characters have witty retorts and comebacks which also provides a few laughs here and there.

The world building and setting is pretty much your standard fantasy setting that is portrayed in most novels of the genre out there. Nevertheless it doesn’t take away from the novel and still provides a good foundation for it.

A plot rich with a variety of characters, good light banter, and some action is what makes up this book in a nutshell. I definitely recommend it as it was an enjoyable read.
  
Overwatch
Overwatch
Shooter
So many different and interesting characters (4 more)
Different ways to play
Incredible lore
All new maps and characters are free
Amazing graphic style
It won't be for everyone (0 more)
My favourite game of the generation
This is by far my favourite game of the generation and that's saying a lot because there are some amazing games I've played.

It may not be for everyone. There is no single player story campaign. The story and lore are things you kinda have to work out for yourself through voice lines, online comics, animated shorts etc

There will always be a character for someone whether your a medic or a tank protecting everyone or someone who goes running in guns blazing. You have a character who uses a jump jet and shoots rockets but then you have a robot who can turn itself into a turret.

You can play this game for hours and hours and it's an easy game to get into for all newcomers. You used to call of duty? There's a character there with an assault rifle, you got snipers and shotgun users. There are 27 heroes to choose from right now.

And the beauty of this is, no paid dlc. All maps and characters in the future are 100% free. There is no leveling up characters so everyone is on an even playing field. Only reason you level up is to win loot boxes. I know theres a huge controversy surrounding them but you only get comsrtics and they are fun to collect.

The game itself is 6v6 with different modes. Control, escort payload, capture. The usual stuff, then some extra stuff in arcade like mystery heroes where you become a random hero everytime you die, 3v3 elimination, death match. You have the usually quick play games but once you become level 25 you can start playing competitive if that's your thing.

It's a game you are constantly getting better at. Blizzard are constantly tweaking it with patches to keep it fresh. Plus there's a new character coming soon which is a hamster in a mech!!! What's not to love about that????

I do recommend playing it. Its fun to play on your own AND in a group.
  
Jonah Hex (2010)
Jonah Hex (2010)
2010 | Action, Drama, Horror
5
5.1 (13 Ratings)
Movie Rating
DC is at it again spinning comic book heroes, or better yet anti-heroes, into film adaptations. Moreover, the company is maintaining their one-of-a-kind knack for providing lead characters with bad vocals. In this case the raspy voice belongs to the traumatized lead character, a Bounty Hunter named Jonah Hex (Josh Brolin), who has a story to tell, in brutal and confusing detail.

The film mixes the lore of the Old West, vaguely historical aspects of post-Civil War America, and weapons from a very steampunk-the-Industrial-Revolution. The resulting environment is more explosive than the dynamite that is apparently everywhere.

Filled with ideas that trail off into the dust, it quickly becomes clear that this film was finished in a rush. There are too many characters that lack compelling, if any, back-story. The tale that remains is disjointed and drags. All the buzz about the leading lady, Lilah (Megan Fox), was over minimal participation in the film. Sure she looks nice, and wears a steampunky outfit while performing a few quick stunts, but the resulting character (and poor acting) is not worth the media hype.

The few well-played and interesting characters, aside from the brash but tends-to-grow-on-you Jonah, all have bit parts. Among the best performances are Hex’s best friend, Jeb Turnbull (Jeffery Dean Morgan), one of President Grant’s cohorts, Lieutenant Grass (Will Arnett), and the store owner and gun-runner, Smith (Lance Riddick). Most surprising is that the frequent scenes with screen veteran John Malkovich, as lead bad guy Quentin Turnbull, result in a drab uninterested character that completely fails to engage the audience. It is almost a shockingly poor performance for Malkovich.

But hey, the melding of comic book history with actual film shots in the beginning was some of the best work out there for explaining a complex and multi-media adapted back-story. Additionally, the bold uses of color, costume, sets and scenery made the film visually interesting to watch. But with a budget as big as this film had it is hard to accept there wasn’t a better story to tell.
  
G-Force (2009)
G-Force (2009)
2009 | Action, Comedy, Family
8
5.7 (10 Ratings)
Movie Rating
A 3-D film about Guinea Pigs who help the government using advanced super small technology, at least I knew I wasn’t going to be bored. Was “G-Force” going to be so over the top that even children would find it ridiculous? Maybe it was going to hit big with that famous Disney magic. Suffice to say I entered the film with no expectations.

“G-Force” is the story of a team of unlikely heroes; guinea pigs, a mole, and a fly, who through the aid of special government technology, are completing spy missions with the dream of FBI acceptance. On their first mission out the team lead by the appropriately named guinea pig, Darwin (voiced by Sam Rockwell) discover that the world’s largest electrical device manufacturer has an evil plot for world domination. Attempting to expose the plan, our non-traditional protagonists encounter a numerous obstacles ranging from a lack of government acceptance to rodent chasing dogs.

The plotline in classic Disney fashion is filled with a strong moral under tone specifically concentrated on importance of family and belief in oneself. The film does manage to get these points a crossed while entertaining children who will love the popular culture references and the speed at which the action occurs.

All of the creature’s characterizations are amusing and engaging from the layer cake obsessed long-haired guinea pig, Hurley, (voice by Jon Favreau) to mice who get excited about absolutely everything. Also worth noting was the interesting casting of Zach Galifianakis (most recently of “The Hangover” success) who plays the not so mad scientist, Ben, creator of the multi-faceted “G-Force” technology and animal special task force idea.

The special effects are superb. The 3-D futuristic spy technology at the beginning was so excellent it had me wondering when I will see the medium in action flicks.

The downsides were simple; sometimes-obvious one-liners, which the kid-filled audience seemed to enjoy, and an unnecessary maybe love triangle between three of the heroes.

Not as over the top as expected with plenty of funny moments and fun heartfelt adventure “G-Force” is a worthwhile film for kids and adults alike.