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Horrified: Universal Monsters Strategy Board Game
Horrified: Universal Monsters Strategy Board Game
2019 | Horror, Murder & Mystery
I was a child a long time ago. Okay, not THAT long ago, but I remember being frightened of a great many thing on TV: Michael Jackson’s “Thriller” music video, the TV show “V,” and so many others. I still to this day have not watched an entire old school Universal Studios Monster movie. However, I used to live in California for part of my childhood and my family had season passes to Universal Studios and we would go quite a lot, so I have always been familiar with the monsters. So when I saw a game was being crafted featuring these lovable, but in a nostalgic way, creatures I knew I just had to have it.


Horrified is a pickup and deliver, action points, cooperative game with dice and miniatures utilizing a variable setup. In it players take on the role of a hero in a monster movie – but not just A monster movie, but SEVERAL monsters will be haunting the town! It is the heroes’ goal to defeat the monsters before the Terror Marker reaches maximum or the heroes run out of time and the monsters take over the town.
To setup, place the board on the table and draw 12 Item tokens from the bag. Place these Items on the board in the specified location printed on the Item. Depending on how many players (for this review I will be using the Solo rules in the rule book) place the Terror Marker appropriately on the board – the photo above was taken before I realized that it starts on three in the Solo game. Choose the monsters to be faced and place their mats near the board. The rulebook states where the monster minis will start the game. Place the Frenzy token on the lowest Frenzy-numbered monster. Shuffle the Monster and Perk decks of cards separately and deal each player one Perk card. Each player chooses or is randomly dealt a character badge and places the standee in the appropriate location on the board. The game may now begin!

Players will be taking turns traveling the town, picking up Items, attempting to defeat the monsters per their defeat instructions on their mats, delivering villagers that randomly appear to their safe locations, and keeping the Terror Marker in the acceptable range. Each character has a certain number of actions that can be taken on their turns, but any Perk cards used are spent as a bonus action on the hero’s turn. The hero actions are: Move (one space along the lit pathways, even with a villager in tow), Guide (a villager one space away from the hero), Pick Up (Items from locations), Share (Items from player to player – not needed in a Solo game), Special Action (if the character being played has one on their badge), Advance (complete a task on the Monster mat to move one step closer to defeat), and Defeat (once all the tasks are complete and the player has enough Items to defeat the Monster at the same location). Once a hero has used up all their Action Points per their badge, it will be the Monster phase.


Monster phases begin with a draw from the Monster deck. Upon the card will be a number printed on the top which instructs players as to how many Items to draw and place from the bag. Next, players will read the text on the card and complete any instructions. Finally, the Monsters will strike. At the bottom of the card will be printed several icons pertaining to Monsters individually and also the Monster who happens to currently be Frenzied. These icons instruct players to move certain Monsters and if they share a space with a hero or villager, to roll the attack dice. One hit from a Monster defeats either a villager or hero (unless the hero discards any Item to block the attack). If a hero or villager is defeated, the Terror Marker moves up a space toward ultimate doom. Play then is passed to the players again. The game continues in this fashion until one of the game end conditions is met and the heroe(s) win or the Monsters succeed in their hostile haunted takeover.
Components. I’d like to start with the art. I love it. The art has a very 1930s Hollywood style and is simply beautiful. The colors are vibrant, where color is used, and the board is stunning. All of the cardboard components are top notch quality, and the Monster minis are fab. Obviously it would be great for all the heroes and villagers to have minis as well, but there is text printed on those standees that just can’t translate to a miniature. All in all, the components here are wonderful and high quality.

The gameplay is also wonderful and high quality. The solo game from which these photos are taken I randomly drew the Mayor character and decided to hit the town with Dracula, The Creature from the Black Lagoon, and The Invisible Man. That’s a Standard game in the rules. The Mayor is great because she is able to take five actions on her turn (plus Perks), but she has no special abilities. That is both a blessing and a curse and wonderfully balanced. I would say I finished the game needing just one or two more Monster cards to draw before all three baddies were defeated. But, that’s the difficulty of having three Monsters showing. With just two Monsters I would have won handily, but maybe would not have enjoyed it as much and written it off as too easy. Luckily I always learn games on normal standard difficulty first.

Traipsing around town picking up Items and ushering villagers to their safe spaces sounds relaxing, but when the Monsters are on your trail and ready to Strike it adds a layer of anxiety that is just delicious. I admit I probably spent too much time trying to save every villager and that’s partly why I failed at this one game. Also I miscalculated how many extra Items to have on hand when attempting to Advance the Monster tasks. Couple those with my strategy to concentrate on defeating one Monster at a time and, well, that’s a losing strategy it seems.

The gameplay is so much fun, and the components are so wonderful to play with, it’s really no surprise I enjoy this game as much as I do. I have purposely left out some rules for readers to enjoy discovering themselves, but this is a tight game with pressure from different fronts to complete objectives. It’s the kind of game where even with a loss you find yourself wanting to try again right away. And that’s a sing of an excellent game. Purple Phoenix Games gives this very high ratings, even as a solo experience. If you need more horror-style adventure games in your collection, please check out Horrified. It’s not really that scary to play, but you will certainly be haunted by your choices you make throughout the game.
  
Wish You Were Here
Wish You Were Here
2018 | Deduction, Puzzle
I thought I was smart. I thought my wife was smarter. I thought that combined, we would have a great shot at figuring out anything thrown at us. Then The Enigma Emporium threw Wish You Were Here at us, and now we feel the American school system has failed us miserably. The level of defeat we feel is immense and can only hope to redeem ourselves during the next game.

Wish You Were Here is a puzzle-on-some-postcards-that-make-you-feel-like-a-Kindergarten-version-of-Indiana-Jones-minus-the-physical-adventuring game. I really cannot describe it any better for you, but will let you know what to expect and how we fared.

DISCLAIMER: We were provided a copy of the entire Wish You Were Here series of games for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your envelope. I do not intend to cover every single rule included in the rulebook, as there is no rulebook. For more information and to order your own, visit the publisher’s website. Also, I am purposely hiding or not showing certain things because I wish to avoid any spoilers. -T


To setup, make sure your phone or tablet are fully charged, grab yourself a nice chai tea latte (or three), a pad of paper and writing utensil, open the game envelope and pull out the five postcards. You are now ready to “play” Wish You Were Here.
Why am I being so sparse and cryptic? Well, Wish You Were Here is a game that is played by figuring out puzzles and clues printed on postcards to catch a criminal and suss out their crime(s). The postcards are simply full of different puzzles and different TYPES of puzzles. I am really unable to go into much further detail for fear of spoilers, but before you tackle this adventure, I would brush up on your Dan Brown to channel your inner Robert Langdon (the guy from the Da Vinci Code books and movies).

Inside the envelope are five postcards from which you will need to assemble a working idea of what is actually going on and what is being communicated to you through these clues. Speaking of clues, the publisher has thankfully included their website to visit when you are simply stuck on something provided.


Players will be tackling the puzzles provided by attacking separately or as a group and putting together their thoughts and findings. Once the players have it figured out (good luck) then they must collaborate their answers within the game.
Components. This game is five postcards in a paper envelope. The envelope is fine and holds the postcards well. The postcards themselves are normal postcard stock, but every little item on them may be important toward solving the case. They are all vastly different in style and, I’ll give you a tiny hint, each card may have its own theme. The components here are strange to try to review, but for being the type of game it is, the components are excellent..?

Okay so like I said in my intro, I found my wife and I to be highly intelligent people. We both have college degrees and one of us was a high school valedictorian (not me). So imagine my surprise as we are cookin’ on the first postcard, have some items and ideas written down, but then get super stuck on what it is trying to tell us. So we think that there is no harm in checking out the clues on the publisher website and check it out. Once we find what we are looking for, we realize that maybe we are in way over our heads here.

The clues are incredibly helpful to solving the information provided on each postcard. I just wish we didn’t become so dependent on them to figure out each card. Once we pulled up the clues site the first time, it became more and more tempting to just get as many clues as we could there and then the game became more an activity of following clue instructions and applying their suggestions than us actually trying to figure them out ourselves. It might have had something to do with the fact that we started the game at 10pm, and were nowhere near finished at midnight, but the chai and cookies helped a little.

All in all, this game is incredibly unique and really really tough, unless the players are all into ciphers and codices. Being able to recognize what puzzle style is being employed is the first step in solving each one. Using that information to apply to the puzzle at hand is the other side of that coin. That said, we at Purple Phoenix Games give this one a solid, but hidden 12 / 18. Our brains are still reeling from that playthrough, but we are determined to figure out more items independently once we attempt the next game in the series. If you are looking for a small footprint, brain-wrecking, incredibly thinky game to pull out with your more academic friends, then definitely order your copy of Wish You Were Here from theenigmaemporium.com, and grab all the others while you are there as well.
  
Dance of the Dead (2008)
Dance of the Dead (2008)
2008 | Action, Horror
3
5.3 (3 Ratings)
Movie Rating
Jimmy Dunn (Jared Kusnitz) never seems to take anything seriously. He likes to spend more time in detention than he does in class. So it’s no surprise that Lindsey (Greyson Chadwick), the girl Jimmy was going to take to prom, decides to not go with him after realizing that Jimmy has no ambition. To make matters worse, something weird is going on in the graveyard next to the nuclear power plant in town. The dead are walking and they’re headed to the prom. The town is now in the hands of the losers who couldn’t get dates to the prom. There goes the neighborhood and here comes the pain; that is something that is certainly meant in more ways than one.

This is the type of horror film you have the urge to turn off as soon as it starts. Written by Joe Ballarini (My Little Pony: The Movie) and directed by Gregg Bishop (the “Dante the Great” segment of V/H/S Viral), Dance of the Dead is a part of the eight films that made up Ghost House Underground; horror films from all over the world chosen by Sam Raimi and Rob Tapert supposedly representing a “fresh” perspective of the horror genre. The problem is that most people would seek out one of these films and then never bother with the rest because why would you torture yourself any further?

The first 20 or so minutes of the film revolve around high school melodrama and the prom. This is supposedly where you get accustomed to the film’s humor, but it’s mostly nothing more than high school kids being obnoxious and unbearable. The graveyard scene is where things get even worse. Zombies start rising from beyond the grave and decomposing hands start bursting through headstones since that makes more sense than soil. Emerging from the ground simply wasn’t enough either; these zombies explode from their graves with smoke and a loud crash. Moments later during the same sequence, there are zombies jumping several feet into the air out of the ground, landing on their feet, and running after these kids. If it sounds cool in the slightest, then this description isn’t doing this dumpster fire justice.

The zombies are all over the place in Dance of the Dead. They start off as the zombies that run similar to the zombies in Zack Snyder’s Dawn of the Dead remake. Later on in the film, they stumble around and are slow like George Romero’s zombies. Even later after that, the zombies are running again while some attempt to speak, say, “Brains!” and then get in a car and drive off. Someone had pointed out that the zombies in the film who are fresh out of the ground run while older ones move slower, which only makes this turd milkshake slightly less nutty. Dance of the Dead also can’t decide what zombie films to pay homage to either. Return of the Living Dead has a massive influence, but the film clearly pays tribute to Night of the Living Dead when the kids reach a house and decide to board up all the windows and take shelter. It seems like the one consistent aspect this film has is to be inconsistent.

Did you know zombies can be held at bay solely by the power of rocking out? Three stoners in a band (a guitarist, a bassist, and a drummer) inadvertently discover that their music stops zombies in their tracks. A bit later in the film during the prom, the gymnasium is full of zombies. There’s music playing and it shows three zombies on stage playing musical instruments; a guitar, a bass, and a drum set. Fast forward a little more and the three stoners are back again playing their stoner rock and the zombies are back to being frozen during their performance. There’s no consistency when it comes to what they play or how it affects zombies.

“In extreme circumstances, the assailants can be stopped by removing the head or destroying the brain.” Do you remember this quote from Shaun of the Dead? Try to keep it in mind, especially the, “removing the head,” part. A guy gets his head torn off by a zombie and you’d think he’d be dead, but this actually turns his decapitated head into a zombie. He comes back later on; his headless corpse carrying his decapitated head around. It’s one thing to try and reinvent a genre, but when you have so many reinventions along with homage out to wazoo you’re basically throwing cow pies at a brick wall and seeing what sticks.

Zombies shouldn’t make out with each other. Vampires shouldn’t sparkle and Warm Bodies isn’t canon. Two students turn into zombies and still end up in a giant make out session after they’ve turned. The kiss turns awkward as they start chewing on each other mid-kiss. They start taking bites out of each other while they’re still sucking face. This is the scariest aspect of the film considering that maybe most of us don’t want our eyeballs chewed out of our skulls during something so intimate.

When the special effects aren’t being a complete eyesore from being so cheap and ugly, the gore in Dance of the Dead is decent. Blood splattering everywhere is pretty common throughout the film. The acting isn’t completely terrible either. It absolutely isn’t good by any means. Dance of the Dead is basically Degrassi with zombies and everything lame you’re expecting to tag along with that reference. Lucas Till (X-Men: First Class, MacGyver) has a brief cameo as one of the rockers in the film and he's probably the only cast member you'll recognize.

The jumbled mass of homage and redefining of zombie lore in Dance of the Dead throws a monkey wrench in calling the film stereotypical and cliché, but it certainly feels that way. It seems like a rejected, alternate, first draft of a film you’ve already seen rather than a film that attempts to stand on its own two legs. It may be fun for fans of campy horror films, but its originality is borderline offensive since Dance of the Dead seems to just combine everything you know about zombies or purposely does the opposite at an attempt at being a different chomp of undead horror. Unfortunately though, Dance of the Dead is too overwhelmingly absurd for its own good as its gore feels like the drunken antics of a washed up clown rather than a competent horror film.

Dance of the Dead is available to stream on Amazon Prime, YouTube, and Google Play for $1.99, Vudu for $2.99, and iTunes for $5.99. The DVD is $7.72 on Amazon while the Blu-ray (which is Region 2 only) is $25.52 from a third party seller. The DVD is $7.49 in new condition and with free shipping on eBay or $4 with $2.99 shipping pre-owned. If you enjoy terrible things, the eight disc set of all the Ghost House Underground titles are available as a boxed set on Amazon for $179.74 and on eBay for $39.99 in brand new condition and with free shipping.
  
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Chris Sawin (602 KP) rated A Nightmare on Elm Street (1984) in Movies

Jun 20, 2019 (Updated Jun 23, 2019)  
A Nightmare on Elm Street (1984)
A Nightmare on Elm Street (1984)
1984 | Horror
Nancy Thompson (Heather Langenkamp) and her friends have more on their plate to worry about than typical high school drama. A child murderer named Fred Krueger (Robert Englund) was killed by the parents residing on Elm Street after they took matters into their own hands when the justice system failed to get the redemption the parents so desperately seeked. That was thought to be the end of it and everyone tried to move on with their lives. That is until Nancy, her boyfriend Glen (Johnny Depp), her best friend Tina (Amanda Wyss), and Tina's boyfriend Rod (Jsu Garcia) begin having nightmares about the same man. A man wearing a red and green striped sweater, brown fedora, and a four finger-bladed leather glove. Could Fred Krueger really be exacting his revenge from beyond the grave and in the dreams of his victims?

Wes Craven is probably best known for the Scream franchise since it's the most successful set of films he's ever been a part of, at least as far as the box office is concerned, but there was another film that he created that spawned seven sequels and a remake. A film that is looked at as a horror classic and is considered to be the first commercially successful release from New Line Cinema. That film is A Nightmare on Elm Street.

A Nightmare on Elm Street is looked at by some (including myself) as the best film in the franchise. While most of the sequels feature a Freddy that is more interested in cracking a joke than being an intimidating serial killer, the original film is where he seems to shine brightest. He seems to always be lurking in the shadows making it nearly impossible to get a clear look at his face. Remember when films left a bit of a mystery to things rather than being entirely realistic and showing every little detail when it came to gore? Well, this is a good example.

The deaths of Tina and Glen could arguably be reason alone to watch the film. Tina's death is so original and so well done. One of the reasons it still holds up today is because it was done with practical effects. The same can be said about Glen's death. The only thing more impressive than his death is the fact that it's Johnny Depp's debut. Both deaths are two of the most memorable in horror film history.

Despite A Nightmare on Elm Street being one of the most influential horror films of our time, it still has that cheesiness associated with most horror films that come out of the eighties. Bad acting (Heather Langenkamp especially. The "Screw your pass!" scene is a good example, but is hilarious in its own right) and dated special effects being the best examples. While the practical effects are a good thing and are much preferred over CGI, some of them haven't aged well over the past 26 years. The scene of Freddy chasing Tina is probably the best example of this. His arms stretching inhuman lengths to scratch the walls and Tina ripping off his face just didn't hold up as well as other effects in the film.

A Nightmare on Elm Street is a beloved horror classic that gave birth to one of the most iconic serial killers in the genre. The original film features some of the most creative deaths and practical effects (seeing Freddy in the wall above Nancy's bed in the beginning of the film is one of the best scenes) to come out of any horror film held in such high regard. The film's charm will go over a lot of people's heads who look into it for the first time after seeing the remake which will probably result in the film getting more flack than it deserves. But nevertheless, it's hard to deny the impact Freddy and Wes Craven have had on this genre thanks to this film.

Special Features: The two-disc Infinifilm is packed with extras including:

Feature commentary including a variety of topics: the financial problems the film had with writer/director Wes Craven, producer Bob Shaye, actor John Saxon, and cinematographer Jacques Haitkin sharing their thoughts, Heather Langenkamp and Wes Craven talk about how great it was to work with Johnny Depp, Amanda Wyss goes into detail about not knowing much about the horror genre before taking her role as Tina, a discussion of how Robert Englund got the role of Fred Krueger and Englund shares his thoughts on the Fred Krueger character. Everything from the problems the film had to Freddy's popularity to the film's reputation and more are discussed by the cast and crew.

Original commentary includes Heather Langenkamp, John Saxon, Wes Craven, and Jacques Haitkin.

Beyond the Movie Features include The House That Freddy Built: The Legacy of New Line Horror and Night Terrors: The Origins of Wes Craven's Nightmares.

All Access Pass Features include three alternate endings, Never Sleep Again: The making of A Nightmare on Elm Street, a trivia challenge and the theatrical trailer.

There's also Infinifilm bonus features that can be accessed while the film is playing and the original screenplay can be viewed as a DVD-ROM feature.

The film is remastered and restored from the original film negative and is presented in both Dolby Digital 5.1-EX surround sound and DTS-ES 6.1 Surround Sound.
  
Surrender the Sky
Surrender the Sky
Meradeth Houston | 2014 | Science Fiction/Fantasy
6
6.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
** spoiler alert ** *contains spoilers*

This was a very decent story. I give it three stars because I'm a tough critic, and I have to put it up against things like the "A Song of Ice and Fire" books and "American Gods" which are what I consider five star books, but honestly, I think most average readers of these types of books would probably give it a four.

The book centers around Gabby, a member of the Sary, which are basically guardian angels who come down to earth in the guise of humans to "guard" potential suicide victims and try everything to keep them from killing themselves and ending up in the vast nothingness that awaits suicides after death. This is the sole purpose of the Sary's existence. They do not fall in love; they do not have families; they do not do anything outside of their sacred duty.

Gabby's assignment is a troubled high school student, and within five pages of the book's opening, she has obviously very much failed in her assignment. The worst part, however, isn't that the student killed himself. Instead, it is that, in killing himself, the student shot Gabby, and in her pain and shock at being shot, she accidentally changes her form and exposes all six-feet of the winged goodness that is her Sary form.

This, of course, causes massive problems because secrecy is totally imperative for the Sary. Enter Jassen, next in line for the Sary crown -- although there is no ACTUAL crown, mind you. Beautiful, powerful, dutiful Jassen, who is dedicated to the Sary's solitary way of life. So, of course, he becomes the love interest. :-p Seriously though, I joke about it -- and it IS a bit predictable -- but still, it was a really good story all in all.

And it isn't just romance. Jassen has a twin brother who is a bit psychotic and isn't happy with the way Jassen and the Teacher (the leader of the Sary) are running things. He believes the Sary should live out in the open, sort of a Gods-among-men situation, and because they are identical twins, he causes all sorts of trouble, not just for the Sary, but for Gabby in particular.

I actually really enjoyed the story, but there were a few places in which the action was a little weak, and those spots brought my overall opinion of the story down a bit. For instance, Gabby's best friend, Bea -- the only true friend she's ever really had -- falls in love with a Sary member of the "clean-up crew" sent to fix Gabby's mess. This particular Sary, Nathan, eventually turns on Gabby, Jassen, and the rest of the Sary and allies himself with Jassen's twin, Leon. He does a couple of terrible things, including kidnapping Gabby, and is caught and locked up in a bedroom for a day. Then, he helps heal Gabby, and he is all out about, lying in Bea's lap, letting her stroke his hair.

I'm sorry, but I have a best friend, too, and no matter how much she loved her significant other, if he kidnapped me and led to me suffering a serious injury -- even if he helped patch me back together afterwards -- she would never forgive him, much less in a little over a day. That was completely ridiculous and unbelievable to me, and it really bothered me quite a bit. It bothered me so much, in fact, that it truly did affect my overall opinion of the book.

However, that being said, again I will say that I did enjoy the book, and it is a very solid three star story.
  
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Kristy H (1252 KP) rated Limelight in Books

Apr 27, 2018  
Limelight
Limelight
Amy Poeppel | 2018 | Fiction & Poetry
7
7.0 (1 Ratings)
Book Rating
Fun & engaging read
Allison and her family move to New York City from Dallas for her husband, Michael's, job. At first, Allison is excited--ready for the glitz and glamour of the city. Instead, she finds herself and her family (including her three children) living in a cramped small apartment within a high-rise building. She has no friends and no one to confide in and shortly after moving, she loses her job. Things go from bad to worse when she hits an empty parked car outside her son Jack's school--right in front of the judgemental eyes of all the other mothers. The note Allison leaves leads her to a fancy penthouse, which she finds occupied by young pop star, Carter Reid. Allison doesn't see Carter as a pop star, however: she sees an abandoned kid, friendless, without parents, and about to ruin his career by backing out of the Broadway musical in which he agreed to star. Somehow, Allison becomes involved in Carter's life and as she does, she finally finds a reason to embrace New York.

This was such a fun book and such an engaging read. Now, at first, Allison is adrift in New York and in the beginning of the book, I was so frustrated with the abuse she took from Carter that I was a bit annoyed with the story. But Poeppel gets you past that pretty quick. The entire book is humorous, as it's filled with funny moments with Allison, her family, and the cast of supporting characters. Howard, a security guard Allison helps tutor, particularly shines, as does Owen, Carter's butler. Poeppel is very adept at capturing the individual voice of each of her characters. I loved Allison's kids, too. I fell for her eldest daughter, Charlotte, because I could have been her 20 years ago (geez I'm old), but teenage Megan and funny, quirky Jack were awesome too. The characters truly become like family.

Even if Allison frustrated me at times, with her coddling of Carter, I certainly found her relatable. The fact that she wasn't a morning person, her love for her children yet inability to always know what was happening in their lives, and her closeness with her own mom. She comes across as a real person, and I was incredibly impressed at how well she handled Carter and the celebrity world. The theme of family runs across the book--not just Allison's family, but how the disparate characters in the novel become their own family, and you really find yourself rooting for Carter because of it.

And, indeed, the magic of the book is how it transforms Carter. In the beginning, I couldn't believe anyone would like this kid, but as you read on... well, let's just say you will be rooting for Carter Reid. Poeppel captures Carter so precisely--his mannerisms, his dialect, his voice--it's amazing. It's easy to picture him, and he grows on you, for sure. By the end of the novel, you may feel a little misty. Sure, it's sometimes easy to see where things may be going, but that's OK, because it is such a rather enjoyable ride to be on. Plus, you never know exactly what wrench Carter is going to throw in Allison's carefully laid plans.

Overall, I really enjoyed this one. It started off a little slow, and I was initially frustrated with Carter's behavior (and Allison's acceptance of it). However, the book then takes off, and I was quickly immersed in the well-written characters and the arc of the story. It's such a fun book in so many ways--and touching too--plus there's a celebrity aspect that gives it an enjoyable twist, and you often feel like you're in NYC on a Broadway set. Definitely an enjoyable read.
  
Last Year: The Nightmare
Last Year: The Nightmare
2018 | Horror
Premise (0 more)
Gameplay can be slow, needs more options (0 more)
Nostalgic Horror
The survival horror genre has been growing in recent years with more and more titles being released to a growing and receptive gaming audience. The goal for these games is usually simple; survive. The typical set up has four or more players working with one another to accomplish various tasks and elude a dangerous killer who is often randomly selected amongst the players at the start of each match.
The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.

Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.

Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.

This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.
Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.

The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.

The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.

The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.

The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.

Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.

In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.
3 stars out of 5
  
MW
Making Waves (League of 7, #1)
8
8.0 (1 Ratings)
Book Rating
As a first erotic novel, I believe this was a great choice. I bought this book years ago when I was still young and terrified about my parents finding out. I was just a freshman in high school looking for something that normal romance novels couldn’t give me. I was so tired of all the sugary innuendoes. If I am going to read about people having sex, I want clear descriptions about what is going on or nothing at all. Innuendoes that compare a lady’s part to food just grosses me out; and comparing an orgasm to an explosion of stars is just silly. Of course, I thought all this before I lost my
virginity at the ripe old age of 19 (yay for beating teen pregnancy?) And, I still think this today.

But I digress. This book is actually an anthology of two stories by different authors, both stories water related. Thus, the title.

The first story is titled Liquid Dreams by Cathryn Fox. From the very first page, Fox jumps right into the sex. When I first read it, I felt so scandalous that I knew my cheeks were red from embarrassment. Now, looking back, I realize how silly I was considering I have read much more graphic scenes since. Liquid Dreams does not want of sex scene. In fact, I am pretty sure that 85% of the novel is about the main characters partaking in foreplay. Another 10% is devoted to sex.

The plot consists of a young woman, Katrina, who keeps having dreams about a man that comes to her out of the sea. He pleases her, she pleases him. And then, by swallowing his semen, she starts regaining memories from a past life. Eventually, she figures out that the man, Ranek, is her lover from that. She also gradually realizes that she has been horribly miserable with her life because it is not her true life. The only problem is Ranek’s brother is hell-bent on seeing them both suffer.

A pretty straight forward plot with no twists or surprises and plenty of steamy sex scenes to call it erotic. The only problem I had with this novel was the way she covered her memories. Everything else was pretty believable for a fantasy erotic novel except that. In fact, it was pretty weird.

The second novel is called Dolphin’s Playground by Jaci Burton. At first, I was a little hesitant to read it just because of the title, but I sucked it up and read on. Unlike Fox, Burton is more about the plot-line than sex. This short story is about a marine biologist, Jasmine, who would rather spend her time with dolphins than people, especially her big wig boss who cares more about than living things. When she finds some sick dolphins, she decides to take them in much to the chagrin of her soon to be lover, Triton. Triton just so happens to be able to turn into a dolphin and is able to communicate with them. In fact, the dolphins that are now in Jasmine’s custody actually belong to Triton, who is also trying to find a cure with the diseased dolphins.

Since he can’t get the dolphins out of the facility, Triton decides to use it, and Jasmine, to his advantage in his search for the cure. They, of course, hook up during this search and do end up having a happy ending.

The writing was pretty simple in terms of vocabulary and biology terms. However, I really enjoyed Triton and Jasmine’s witty banter and that the you could cut the sexual tension between them with a knife. It was the characters that made this story, honestly.
  
Sarah
Sarah
Teri Polen | 2016 | Fiction & Poetry
8
6.5 (2 Ratings)
Book Rating
Surprisingly Creepy YA Horror
Teri Polen's Sarah is a pleasingly creepy young adult horror. Fans of Supernatural will be delighted with this book. If you've ever watched any of those typical high-school rom-coms/dramas where guys make a bet to trick a girl, and boo'd at the screen, you'll enjoy Sarah. It's a twisted take on a classic plot that will make horror fans cheer. This is the version they were waiting on.

Cain and his best friend Finn are good kids that both have their heads screwed on straight. Cain took on a lot of responsibility after his dad's death, and that definitely made him grow up a bit. Finn, too, has had his share of problems. They could be the male version of Mary-Sues if Polen hadn't written in some believable flaws. But they're not perfect, and that makes all the difference. Quick tempers, wicked tongues, and Finn's desire to needle every one around him means that at any given time, someone's probably thinking about punching him. Or Cain. Or both. The rest of the characters are appropriately likable or detestable. Except for Lindsay. She's a bit of a non-entity.

I liked that the author made a few salient points in Sarah about the mindset towards sexual assault. There was more than one conversation or interaction when I just sat back in my chair and sighed after reading it. It was utterly realistic. Teenagers are, as a rule of thumb, very selfish individuals, and it seems like jocks in particular excel in this. They think they can get away with anything, and/or that the world revolves around them. It's behavior that's either never corrected, or not corrected until it's too late.

Hasn't recent events proven that if a boy can score several touchdowns per game, who cares how many girls he assaults, right? We all know they were asking for it anyways. Or if adult males make enough money, they can do anything they want to girls, because they believe they are more important than the girls are. And these types of beliefs are constantly getting reinforced in today's society.

It's disturbing and disgusting and Teri Polen shows the reader a path to douche-hood that hundreds of young men start down every day.

I did, however, have one huge problem with Sarah. Sarah, herself. Well, her dialogue to be specific. For the most part, I liked her. I liked seeing the change. I puzzled over what, exactly, was going on with her. Yes, I thought she was vengeance-crazed ghost thing, but she was a fun vengeance-crazed ghost thing. Until she opened her mouth. Pretty much every time she started talking, it was like someone just hit the 'off' button on my interest in the story.

I understand that her background means that we could expect a certain amount of dialogue that seemed unusual for her age range. I was fully willing to accept that. But Sarah presented with lines that went between disturbingly formal and super-villain monolog. Luckily, her talkative scenes appear in bursts, so for most of the story it's really not an issue.

Sarah is a book that takes a bit to get going, but overall it's an easy, enjoyable creepy read. I was definitely hooked fairly early on, and read the book in two bursts over two days. It comes in at just under 200 pages, so it's not something that demands a lot of your time. If you like horror, but don't like it too gory or scary, this will probably be a great choice. Teri Polen did a pretty solid job.

Disclaimer: I received a copy of this book from the author for review consideration.