Search
Chaos & Flame
Justina Ireland and Tessa Gratton
Book
Darling Seabreak cannot remember anything before the murder of her family at the hands of House...
Gareth von Kallenbach (980 KP) rated Kingsglaive: Final Fantasy XV (2016) in Movies
Jul 15, 2019
It seems like just last week that the creators of the Final Fantasy game franchise sought to bring their vision of the universe they created, and their story, to the silver screen. Well, okay. It wasn’t last week. It’s actually been about 15 years since this really took place in 2001.
I remember being extremely excited for Final Fantasy: The Spirits Within, but the movie itself escapes me today. I think the lack of a lasting impact could have to do with those same creators scrambling to find the distinction between a wide-release movie and a game they’re already heavily invested in. After re-visiting the film, I remember my initial thoughts and they remain the same today. The nowhere-near-photo-realistic animated characters battled and chased each other to and fro in a tale that made little to no sense, with or without the rules of the (bad for its time) computer animated gamescape it’s all set in.
Flash back forward to today, another Japanese made FF movie makes its way to the screen via Kingsglaive: Final Fantasy XV. Kingsglaive represents a quantum leap forward in animation and design, if not a great leap in mo-cap technology and story. The images are far more flexible, more mobile, and more tactile; though, the faces still lack expression, much less what anyone could called subtle or nuanced. The backdrops are striking and surreal, on a par with many of the big sci-fi and fantasy films hitting theaters these days.
But, take away the advertorial nature of Kingsglaive, ignore its use as a cheat sheet, prep for the players of various corners of the game world it depicts, and deal with it as a story with characters and incidents anybody not devoted to the game would watch, and it’s the same old, same old when it comes to FF. It remains a misshapen mash-up heavy with sci-fi fantasy exposition and a back story so convoluted that a single two-hour movie cannot encapsulate it.
Kingsglaive dwells mostly in the realm of fantasy, inside a universe of medieval castles, steampunk weaponry, armor, and creatrues. A world where the Kingdom of Lucis faces a new threat at the end of an uneasy peace with the Niflheim Empire. There’s a magic crystal (of course there is) and the only warriors King Regis (Sean Bean) trusts to defend it are his Kingsglaive, who are empowered by the magic of their sovereign. There are tusked wildebeest warhorses. You would think these would be the point of reference when someone shouts, “Release the DEMON!” But no, they’re actually talking about war crabs – crabs that spit out a hailstorm of fireballs.
The stakes are high, and there’s been quite a bit of intermixing of Lucians and Niflheimers in the “hundred years of peace”, but anti-immigrant backlash rears its ugly head. Taunts and slurs against the immigrants are present, as is there a wall – who says video game movies can’t be topical. With the immigrants who must prove themselves, there are good soldiers, an evil prince, all with tongue-twisting names like Lenafreya Nox Fleuret, should you choose to try and remember them.
The dialogue, delivered by the likes of Aaron Paul and Lena Heady, could have been better. Though I don’t so much blame the voice talent as much as I do the script itself, with classics like “Get back here alive! That’s an order!” and “You speak of matters beyond the wall.”
Probably the biggest thing most movie fans will remember, is the name of the city under threat. It probably has the silliest name this side of Raccoon City. They call it, Insomnia. Which is kind of ironic, because Kingsglaive may be a cure for the condition for some.
I remember being extremely excited for Final Fantasy: The Spirits Within, but the movie itself escapes me today. I think the lack of a lasting impact could have to do with those same creators scrambling to find the distinction between a wide-release movie and a game they’re already heavily invested in. After re-visiting the film, I remember my initial thoughts and they remain the same today. The nowhere-near-photo-realistic animated characters battled and chased each other to and fro in a tale that made little to no sense, with or without the rules of the (bad for its time) computer animated gamescape it’s all set in.
Flash back forward to today, another Japanese made FF movie makes its way to the screen via Kingsglaive: Final Fantasy XV. Kingsglaive represents a quantum leap forward in animation and design, if not a great leap in mo-cap technology and story. The images are far more flexible, more mobile, and more tactile; though, the faces still lack expression, much less what anyone could called subtle or nuanced. The backdrops are striking and surreal, on a par with many of the big sci-fi and fantasy films hitting theaters these days.
But, take away the advertorial nature of Kingsglaive, ignore its use as a cheat sheet, prep for the players of various corners of the game world it depicts, and deal with it as a story with characters and incidents anybody not devoted to the game would watch, and it’s the same old, same old when it comes to FF. It remains a misshapen mash-up heavy with sci-fi fantasy exposition and a back story so convoluted that a single two-hour movie cannot encapsulate it.
Kingsglaive dwells mostly in the realm of fantasy, inside a universe of medieval castles, steampunk weaponry, armor, and creatrues. A world where the Kingdom of Lucis faces a new threat at the end of an uneasy peace with the Niflheim Empire. There’s a magic crystal (of course there is) and the only warriors King Regis (Sean Bean) trusts to defend it are his Kingsglaive, who are empowered by the magic of their sovereign. There are tusked wildebeest warhorses. You would think these would be the point of reference when someone shouts, “Release the DEMON!” But no, they’re actually talking about war crabs – crabs that spit out a hailstorm of fireballs.
The stakes are high, and there’s been quite a bit of intermixing of Lucians and Niflheimers in the “hundred years of peace”, but anti-immigrant backlash rears its ugly head. Taunts and slurs against the immigrants are present, as is there a wall – who says video game movies can’t be topical. With the immigrants who must prove themselves, there are good soldiers, an evil prince, all with tongue-twisting names like Lenafreya Nox Fleuret, should you choose to try and remember them.
The dialogue, delivered by the likes of Aaron Paul and Lena Heady, could have been better. Though I don’t so much blame the voice talent as much as I do the script itself, with classics like “Get back here alive! That’s an order!” and “You speak of matters beyond the wall.”
Probably the biggest thing most movie fans will remember, is the name of the city under threat. It probably has the silliest name this side of Raccoon City. They call it, Insomnia. Which is kind of ironic, because Kingsglaive may be a cure for the condition for some.
Romancing the Null (The Outlier Prophecies #1)
Book
An impossible prophecy. An unlikely partnership. They'll have to work together to prevent a...
The Greensward (Pitch & Sickle #4)
Book
The Lady’s Horsemen are riding out once more. Carrying death’s scythe to where tormented souls...
MM Historical Gaslamp Fantasy
Joelene Marie (28 KP) rated Jade City (The Green Bone Saga #1) in Books
Oct 1, 2018
To anyone on the fence about Jade City let me just say: READ IT!
It is easily one of the best books I've read this year, possibly ever. Even after seeing it described as "the Godfather of fantasy" I still wasn't expecting it to be as good as it is. I expected something more along the lines of a YA fantasy, a kind of watered down, light Godfather-esque story about the two clans who gain mystical powers from jade, where a heroine comes in to unite them against outsiders save the day and everyone lives happily ever after. Boy, was I wrong!
It's a very character driven story and the characters are so exquisitely written, with each one, including the heroes and the villains and those in between, perfectly developed from the mc's all the way down to the bit players.
I found myself so attached and emotionally invested in these characters that I had to put it down and step away at times when the shit hit the fan cause I didn't want certain things to happen to them but at the same time I didn't want to put it down because I needed to know the outcome. That's not something that happens very often for me, and it speaks to the author's high level of skill and talent that she was able to draw me into her world so completely.
Going into it I had no doubt it would be a good book, but I was surprised at how much I absolutely loved Jade City. This is one of those rare (for me) books that I know I will re-read again and again and I'm sure I'll find more to love about it each time. It's simply AMAZING!
**Thanks to Netgalley and the publisher for the ARC! All opinions are my own.**
It is easily one of the best books I've read this year, possibly ever. Even after seeing it described as "the Godfather of fantasy" I still wasn't expecting it to be as good as it is. I expected something more along the lines of a YA fantasy, a kind of watered down, light Godfather-esque story about the two clans who gain mystical powers from jade, where a heroine comes in to unite them against outsiders save the day and everyone lives happily ever after. Boy, was I wrong!
It's a very character driven story and the characters are so exquisitely written, with each one, including the heroes and the villains and those in between, perfectly developed from the mc's all the way down to the bit players.
I found myself so attached and emotionally invested in these characters that I had to put it down and step away at times when the shit hit the fan cause I didn't want certain things to happen to them but at the same time I didn't want to put it down because I needed to know the outcome. That's not something that happens very often for me, and it speaks to the author's high level of skill and talent that she was able to draw me into her world so completely.
Going into it I had no doubt it would be a good book, but I was surprised at how much I absolutely loved Jade City. This is one of those rare (for me) books that I know I will re-read again and again and I'm sure I'll find more to love about it each time. It's simply AMAZING!
**Thanks to Netgalley and the publisher for the ARC! All opinions are my own.**
Merissa (12058 KP) rated Kings of Muraine (The Journals of Ravier #1) in Books
Mar 24, 2020
Kings of Muraine is the first book in The Journals of Ravier and what you get is a high fantasy story told by a thirteen-year-old boy, Tyler. He lost his dad in a bombing or so he thought. It appears things aren't as straightforward as he presumed.
This was a great read that kept my interest and the pages turning. The world-building is great, giving you clear and concise scenes of both sides of the portal. With Gemma by his side, Tyler has adventures he never even dreamed of as he tries to unravel who his father was and, in turn, who he is.
If I had anything negative to say, it would be this. First off, the numbers. I loved and loathed them! I really enjoyed how they ruled Tyler's life and had such an impact on him but I also loathed how they showed up so often. Some of the 'clues' were cryptic enough, without adding numbers to the mix! The other thing for me is the simple amount of characters in here. By the time we reached the end, I was struggling to remember who was who, which side of the portal they belonged, etc.
Fair warning also - this book ends on one helluva cliffhanger with a character who seems to be both good and evil - or maybe evil with designs I don't yet know about! Yes, I am left with questions unanswered but that just leads me onto the next book so I'm happy.
A great fantasy book that I thoroughly enjoyed. Definitely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This was a great read that kept my interest and the pages turning. The world-building is great, giving you clear and concise scenes of both sides of the portal. With Gemma by his side, Tyler has adventures he never even dreamed of as he tries to unravel who his father was and, in turn, who he is.
If I had anything negative to say, it would be this. First off, the numbers. I loved and loathed them! I really enjoyed how they ruled Tyler's life and had such an impact on him but I also loathed how they showed up so often. Some of the 'clues' were cryptic enough, without adding numbers to the mix! The other thing for me is the simple amount of characters in here. By the time we reached the end, I was struggling to remember who was who, which side of the portal they belonged, etc.
Fair warning also - this book ends on one helluva cliffhanger with a character who seems to be both good and evil - or maybe evil with designs I don't yet know about! Yes, I am left with questions unanswered but that just leads me onto the next book so I'm happy.
A great fantasy book that I thoroughly enjoyed. Definitely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Travis Knight recommended Buffy the Vampire Slayer (1992) in Movies (curated)
Sophia (Bookwyrming Thoughts) (530 KP) rated Gamer Girl in Books
Jan 23, 2020
I was in the process of getting another book entirely at the library when I noticed Mari Mancusi's Gamer Girl peeking out from its hiding place between two other books. Being the occasional gamer myself (though currently I'm being a little too scholarly to even focus on gaming), I could definitely relate to the title (not so much the synopsis).
There's much to love about Gamer Girl: the synopsis made the book sound like a very happy book something that I've been on the hunt for awhile. The cover is simplistic and gorgeous it definitely puts down the entire idea of the book with the drawing of the main character, Maddy, and the avatar she uses in a game (Fields of Fantasy) she gets for her birthday shortly after her parents divorce. The interior is just as gorgeous as the cover the chapter headings depict Maddy's main emotions she's feeling by the end of the chapter.
Mancusi's writing style and use of Maddy's voice is great as well Maddy is a very relatable character and she has an attitude that isn't annoying, making the book feel perfectly paced as Maddy gets to know SirLeo in Fields of Fantasy and falls in love with him. For awhile it probably feels as though Maddy will find out SirLeo is really an online predator.
Much as I really loved Gamer Girl and Mancusi's writing style, the book feels as though it's aimed more toward middle grade than a high schooler my age. The book is stereotypical with Maddy being bullied by the "Royal Court" as soon as she starts a new school and Maddy tries to escape from the troubles of her reality by entering the gaming world and playing Fields of Fantasy with an elfin character named Allora, someone she would rather be. It all leads to a very cute and adorable ending with the popular guy falling for the outcast very happy and light-hearted, and certainly not something you're likely to come across in real life, compared to the realistic drama of Margo Kelly's Who R U Really.
----------------
Review originally posted at <a href="http://bookwyrming-thoughts.blogspot.com/2015/01/review-gamer-girl-by-mari-mancusi.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png" /></a>
There's much to love about Gamer Girl: the synopsis made the book sound like a very happy book something that I've been on the hunt for awhile. The cover is simplistic and gorgeous it definitely puts down the entire idea of the book with the drawing of the main character, Maddy, and the avatar she uses in a game (Fields of Fantasy) she gets for her birthday shortly after her parents divorce. The interior is just as gorgeous as the cover the chapter headings depict Maddy's main emotions she's feeling by the end of the chapter.
Mancusi's writing style and use of Maddy's voice is great as well Maddy is a very relatable character and she has an attitude that isn't annoying, making the book feel perfectly paced as Maddy gets to know SirLeo in Fields of Fantasy and falls in love with him. For awhile it probably feels as though Maddy will find out SirLeo is really an online predator.
Much as I really loved Gamer Girl and Mancusi's writing style, the book feels as though it's aimed more toward middle grade than a high schooler my age. The book is stereotypical with Maddy being bullied by the "Royal Court" as soon as she starts a new school and Maddy tries to escape from the troubles of her reality by entering the gaming world and playing Fields of Fantasy with an elfin character named Allora, someone she would rather be. It all leads to a very cute and adorable ending with the popular guy falling for the outcast very happy and light-hearted, and certainly not something you're likely to come across in real life, compared to the realistic drama of Margo Kelly's Who R U Really.
----------------
Review originally posted at <a href="http://bookwyrming-thoughts.blogspot.com/2015/01/review-gamer-girl-by-mari-mancusi.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png" /></a>
Suswatibasu (1701 KP) rated The Buried Giant in Books
Jan 3, 2018
An unusual melancholic adventure
Beautifully written with a typical Kazuo Ishiguro unreliable narrator, this novel however, is not about self-delusion this time. It's a collective memory loss, a post-Arthurian quest that questions the value of remembering. It is written as a fable so the style may appear stilted and formal, and it may not be everyone's cup of tea, but I found the plot beguiling.
Ishiguro ventures in the Tolkien-world of medieval fantasy in which an elderly couple, who seem to be suffering a fog of memory loss, attempt to reconnect with their son by journeying across the lands. On their way, they face dangers from opposing forces, that try to hinder their progress.
This is a powerful treatment of memories, the passage of time and the enduring love of a couple living many years together. Nothing is over-stated, even the moments of high drama. A strange collection of characters but all of them wholly believable. Overall, this book rewards patience and reflection, a devastating portrayal of love in old age and it's a fantastic metaphor for the way nations forget/remember traumatic events.
Ishiguro ventures in the Tolkien-world of medieval fantasy in which an elderly couple, who seem to be suffering a fog of memory loss, attempt to reconnect with their son by journeying across the lands. On their way, they face dangers from opposing forces, that try to hinder their progress.
This is a powerful treatment of memories, the passage of time and the enduring love of a couple living many years together. Nothing is over-stated, even the moments of high drama. A strange collection of characters but all of them wholly believable. Overall, this book rewards patience and reflection, a devastating portrayal of love in old age and it's a fantastic metaphor for the way nations forget/remember traumatic events.