The Master and Margarita
Richard Pevear, Larissa Volokhonsky and Mikhail Afanasevich Bulgakov
Book
Mikhail Bulgakov's The Master and Margarita is a fiercely satirical fantasy that remained...
Becs (244 KP) rated Animal Farm in Books
Oct 2, 2019
Genre: Classic, Fantasy, Fiction, Science-Fiction, Literature, Dystopia
Audience: High School
Reading level: Advanced Fluent
Interests: Classics, Dystopia, Science-Fiction
Style: Advanced Fluent
Point of view: Third Person
Difficulty reading: It was only difficult in the spots that were lacking plot.
Promise: Promise of history related read, it delivers
Quality: Good.
Insights: Animal Farm is a very well-written book and if you like a history-related book along with any literary classic books, you’ll love this book! I, myself, have never really been a huge history buff so to me Animal Farm was lacking an interesting plot. If I broke the book down into two sections, there would be half of the book as interesting and half being monotonous.
Ah-Ha Moment: When the animals overtook the farm and the pigs started to act like the humans.
Favorite quote: “Man is the only creature that consumes without producing. He does not give milk, he does not lay eggs, he is too weak to pull the plough, he cannot run fast enough to catch rabbits. Yet he is lord of all the animals. He sets them to work, he gives back to them the bare minimum that will prevent them from starving, and the rest he keeps for himself.” – I really like this because it’s a great representation of humans and earth. How we lack with caring for the planet we live on and that isn’t right.
Aesthetics: The copy that I received had an awesome cartoony cover of the animals which I found quite adorable.
“Four legs good, two legs bad.”
The Open Portal (Conquest of the Veil #1)
Book Watch
But with dreams, there can also be nightmares Lonely and plain-featured, Mona Parker is just...
The Open Portal series Conquest of the Veil Michael Scott Clifton paranormal fantasy
Mandatory Repairs (Collier's Creek)
Book
He's never been to the Cowboy State before, but he's already made an enemy. Max Stone is a...
Contemporary MM Romance
Kappboom - Cool Wallpapers & Background Wallpapers
Photo & Video and Social Networking
App
The #1 Ranked and Best Wallpapers app with over 200,000 beautiful and cool wallpapers at your...
Sky Gamblers Air Supremacy
Games and Entertainment
App
TODAYSIPHONE - 5 out of 5 APPLENAPPS - 4.5 out of 5 TOUCHARCADE - 4.5 out of 5 148APPS - 4 out 5 ...
Style Girl! Dress Up Game for Girls and Teens - Fantasy Fashion Salon & Beauty Makeover Studio
Lifestyle and Entertainment
App
*** Hey dolls, welcome to the fantasy game world of fashion styles that will knock you off your...
Purple Phoenix Games (2266 KP) rated Shadows of Kilforth: A Fantasy Quest Game in Tabletop Games
Sep 3, 2020
Shadows of Kilforth is subtitled, “A Fantasy Quest Game.” Right there in the title you find out exactly what you are up against in the very foreboding but unassumingly-sized box. A game set in a fantasy world that is focused on questing. I have to admit up front that this review will be treated a little differently as the rulebook is hefty and nobody wants to read a thorough rules essay on Shadows. So I will give you a very high-level overview of the main steps and then give you my thoughts on how it all works together.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
Shadows of Kilforth is essentially a card and dice RPG-esque adventure game with an Asian-style theme but set in a fantasy world where locations will be devastated into gloom (building upon the first in the series Gloom of Kilforth). The players, as the heroes, have the daunting task of journeying throughout Kilforth’s 25 locations to collect items, allies, spells, and titles to overcome main quests and subquests before every location falls into gloom. These quests usually have the players gathering specific card types to satisfy and complete. Once main player storyline quests, called Sagas, are completed the hero levels up and when they complete their fourth quest in their main Saga they may attempt their Finale and then may finally assault the big boss, the Ancient.
Each turn players have Action Points (AP) to spend on doing different actions: movement, discovering rumours (yes, I know it’s the Queen’s English), confrontations, and regaling a Saga chapter, among several others. Some actions are free actions, called Deeds. These include resolving loot tokens, assaulting an ancient, exchanging items between players, and several others. By using combinations of Actions and Deeds players will be able to travel around collecting those items, allies, and so forth needed to complete their Saga chapters.
To complete objectives and quests, players will typically be rolling dice to meet requirements on the cards. This, as all role-players know, can be either supremely lucky or incredibly and predictably debilitating. Skill checks are abundant in Shadows and diversifying characters may or may not have advantages by being able to complete Fight, Study, Sneak, and Influence tests. Players will win if they can complete their Sagas and defeat the Ancient before all of the locations fall into gloom, signaling the end of the game.
All this, again, is very high-level and there are many intricacies in Shadows that I just cannot go over for the sake of time and the health of my typing fingers. But, the game can be played solo, cooperatively, or competitively. So depending on the mode of play and number of players Shadows can range from a 45 minute foray to multi-hour epics. This is why I have played this solo with one character for my plays.
Components. Shadows of Kilforth is very card-heavy, but also includes other goodies. The cards themselves are firstly quite numerous, but also good quality. I can see myself sleeving this and loving every minute of that process. Aside from the cards, the game includes standees for player pieces on the card map, wooden components to track HP, AP, Fate, Obstacles, Gold, Hidden characters, great swirly 6d6, and also cardboard chits for Loot tokens. I haven’t even mentioned the art yet and that may be the most stunning component in this game! I LOVE a game with great art, and Shadows has simply amazing art. This is not usually my style of game art either, but it is so pleasing and everything makes sense and gets me immersed in the game. Everything provided is wonderful quality and an absolute joy to use during play.
Ok so like always, we place our ratings graphic right at the top of our posts so our readers can see right away what we think of the game. As you can tell, I love Shadows of Kilforth. It has essences of so many games I enjoy pieced together in a very attractive and captivating package. The movement and subsequent destruction of map-cards are reminiscent of Forbidden Island/Desert and Tiny Epic Defenders, which I really love (don’t hate – it’s a good game). The gathering of select card types and returning to a location to complete feels like fetch quests in MMORPGs (Final Fantasy XI being my main squeeze for many years). Obviously dice skill checks and level ups from tabletop RPGs are in there as well.
Shadows is just such a great collection of mechanics that I love that I can see myself playing this game over and over and over. Caveat: I will never play this any way other than absolutely solo. My first play, yes a learning session, was just shy of two hours from setup to tear-down. Adding players will increase game length, and playing with AP-prone friends is a no-go for me on Shadows; I had to reference both the excellent provided cheat sheet and the rulebook throughout the play but I eventually got the hang of it and was able to fly through. I may play this solo but with multiple characters cooperatively someday, but I do not wish to play this with other people. Ever.
So here’s my final thought. Shadow of Kilforth is a beefy game, but is well worth the time and effort to learn and play a couple times before passing judgment. It has everything I love in a game and I can’t stop thinking about it. I want to play all the different Race/Class combinations and just dunk on all the Ancients. If only my dice didn’t hate me so much. I will certainly be keeping this one forever, and if you are a fan of fantasy themed adventure card games with heavy use of dice and cool components, DEFINITELY take a look at Shadows of Kilforth. As I am the only one who has played this, I speak for the team in saying Purple Phoenix Games gives this one a 6 / 6. Treat yoself to this one, folks.