Hope Burns
Book
Molly Burnett dreads returning to her hometown of Hope for her sister’s wedding, especially...
Going too Far
Book
HOW FAR WOULD YOU GO? All Meg has ever wanted is to get away. Away from high school. Away from...
The Queen of Everything
Book
"People ask me all the time what having Vince MacKenzie for a father was like. What they mean is,...
Famous in a Small Town
Book
For Sophie, small town life has never felt small. With her four best friends—loving, infuriating,...
Spin
Book
Sixteen-year-old Jenna Kemp is a typical high school girl, complete with a loyal group of friends...
sexual abuse teens teen fiction YA young adult
How to be a Mermaid (The Cotton Candy Quintet #1)
Book
All Tara ever wanted was to be a mermaid. So she takes a year off between high school and...
The Honor List (2018)
Movie Watch
At the start of high school, Piper, Sophie, Isabella and Honor think they will be best friends...
The Challenge (The Pack #2)
Book
Jess Carter wasn't looking for a place to belong when she arrived in Banks, Idaho. It was supposed...
Purple Phoenix Games (2266 KP) rated Crimes & Capers: High School Hijinks in Tabletop Games
Jan 20, 2022
A popular student among many different social circles is in trouble and it is up to her friends (the players) to suss out the entire situation armed with merely small pieces of information. Each player takes on the role of one such student, and their information is vital to the overall story behind these High School Hijinks.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover everything, but will describe the overall game flow so that our readers may get a sense of how the game plays. For more in depth coverage, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a character, receives the corresponding booklet of information, and the padlocked locker is placed on the table. The locker contains more vital information, and it is up to the players to arrive at the correct combination to unlock it. Open the envelope entitled, “Opening Materials,” and the game is on!
Now, there is so much to this game that I wish I could relay to you, the reader, but without spoiling anything, my hands are almost literally tied. I wish I could explain what kind of information is found in each player’s materials, and what the locker contains, and even a little of the story, but in doing so I fear I would spoil at least SOMETHING. That’s not what I’m about, so unfortunately, this portion of the review will need to remain a mystery. Apologies, but it benefits you this way.
Components. Inside this box is a bunch of folios and envelopes and one of the coolest components I’ve ever seen in a game box: a fully-formed and padlocked personal locker. Yes, one could easily tear the cardboard locker apart to get to the materials inside, but what kind of monster would do such a thing? I have no problems with any of the components, and the artwork throughout is excellent.
The game itself is also incredibly solid. We really had no idea what to expect going into this one, but were pleasantly surprised with the included puzzles and deductions. There were many times when we just HAD to exchange folios and information belonging to the individual player because we just needed a second set of eyes on it. There is a lot of stuff going on in this box, and it definitely was a great time playing.
However, this game is one of those that is a one-and-done play, because once you have played through it, it is impossible to replay with the same components. Renegade Games does provide a recharge pack, of sorts, so that the game may be enjoyed by another group, but I have not checked into that, so I will not comment on it. I believe our scores are indicative of the great time we had, but the fact that we are unable to play it again, and that is both a very very cool feature, but also very saddening. We would love to be able to salvage some components and have a different scenario be made from them, but alas, we are not designers, so we have not yet figured out how.
The official recommendation here is that everyone should definitely try this one. If you are a fan of mystery games and games that have interesting themes and mechanics working together, then this is a no-brainer. Purple Phoenix Games gives this one a nostalgic 12 / 18. If it were replayable in any fashion that would not rehash the same story, this would easily earn a higher rating from us. That said, we are very much looking forward to trying the other game(s) in the series as they release. So come on back to high school and join your friends for the High School Hijinks that are certain to be a good time.
Kristy H (1252 KP) rated Defending Taylor in Books
Feb 13, 2018
I can't help it: Kenneally's books are just enjoyable. This one leaves you in the dark in the beginning as to exactly what happened to Taylor--while frustrating, it builds suspense effectively and keeps you turning pages. Taylor's under so much pressure, but Kenneally easily captures the teen experience and the dramatic "life and death" sensation of being a teenager. Sometimes you roll your eyes at Taylor's actions, but you have to remember what it's like to be a teenager: you really do feel bad for the kid. Her parents put a crazy amount of pressure on Taylor, as do her perfect older twin siblings, and the book offers a good commentary about the burden and anxiety teens face these days regarding school and the college process. Plus, Taylor has the extra stress of her behavior being under the microscope of her father's senate campaign.
I was a little frustrated about how Taylor couldn't handle talking to her parents about her life, but could fall quickly and easily into a mature romantic relationship, but that seems to be par for the course for many YA novels these days. Besides, you can't help rooting for her relationship (and the cute guy). I enjoyed the message in this novel about taking a step back, finding yourself, and doing things your own way. I think it's a message that could benefit many teens. I also couldn't help but fall for Taylor, even if she was frustrating at times, and overall, I enjoyed this one. Kenneally has a way with words and writing teens--her books are worth the read.
I received a copy of this book from the publisher and Netgalley (thank you!); it is available everywhere as of 7/5.
<a href="http://justacatandabookatherside.blogspot.com/">My Blog</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://twitter.com/justacatandbook">Twitter</a>