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UNCHARTED 4: A Thief's End
UNCHARTED 4: A Thief's End
2016 | Action/Adventure
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.

The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.

As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.

First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.

As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.

I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
  
Wounds (2019)
Wounds (2019)
2019 | Drama, Horror, Mystery
Armie Hammer and Zazie Beetz on-screen chemistry. (0 more)
The main base for the story isn't very consistent. (0 more)
Will's life isn't that complicated, he does his shifts at the bar, comes home to his girlfriend Carrie and in between he flirts with one of the regulars, Alicia.

Life in the bar is pretty predictable, everyone drinks too much and there's the occasional fight. On this particular evening things get even stranger. When Eric and his friends arrive already drunk Will leaves them be, he's more intrigued by the group of college kids who arrive looking quite out of place. Everything is turned upside down when Eric and his friends start fighting and bring the night to a quick end.

Clearing up the debris Will finds a phone belonging to one of the kids, he takes it home intending to put it in lost property the next day but before that happens he discovers some shocking images that lead him and Carrie down a terrifying rabbit hole.

Wounds has a nice idea behind it but once I came out of the film and started thinking about it I began realising that somehow it's all just a little vague. One of the things I like about films with sci-fi and supernatural leanings is finding out about where the "things" have come from, in Wounds they give you a hint about it but nothing solid to go on. Will and Carrie are only given the vaguest of clues about what is happening and it's surprisingly frustrating. It felt very much like we'd been handed film two in a series and somewhere along the line we'd be handed the first film as a prequel and watch it end as they drop the phone in the bar.

We're also probably subjected to a little too much drama. The beginning takes a while to get to the horror aspect of things. By the time it came out I was genuinely surprised. I'd assumed the horror tag was added at a stretch as it was coming across as a thriller more than everything else. Certainly the drama portion seemed to be unnecessary to most of what was going on by the end of the film.

Armie Hammer plays Will in the main role of the movie. Will's journey goes through a lot of stages, potentially too many. It does at least work in a sensible progression rather than jumping around. Hammer is convincing in all stages even if they do seem a little far fetched but I would personally have axed some of it.

Here's what I would have done... Zazie Beetz was great and I love her in everything I've seen, in my opinion she was underused in this film. I'd have given her the role of Carrie and expanded it slightly while cutting Alicia and her boyfriend out completely. Beetz's performance was great but there wasn't really anything to get her teeth into when it came to the horror side of everything. She had great chemistry with Hammer onscreen which I didn't get from his performances with Johnson. Johnson's performance in general felt underwhelming, Carrie wasn't going to be a likeable character but she could have been so much more.

Sound plays a very big part in the film. As I mentioned at the beginning creepy crawlies play a big part in Wounds, and even when they're not there you know they're there. It's incredibly well done because more than once I found myself getting twitchy that I could hear them in the background of scenes. The other noticeable sound related issue was around the phone, at one point Will answers the mobile and we're subjected to a loud piercing tone that cuts right through you. Again, fantastic use of sound, but in this instance while it makes you feel the unease of Will as it happens it is also painfully loud for anyone who is even slightly sensitive to things like that.

The film uses effects to create the swarms of bugs... although saying that, if they didn't then it's a very impressive bunch of cockroach wranglers they have on staff. The effects themselves aren't fantastic but when they happen it's so fast that it kind of works in the moment.

It might not be the best horror film but it certainly wasn't a bad watch. It comes out on Netflix tomorrow, I won't be seeing it again right away but it's definitely going onto the Watchlist for the future.

Originally posted on: http://emmaatthemovies.blogspot.com/2019/10/wounds-movie-review.html
  
The Kitchen (2019)
The Kitchen (2019)
2019 | Action, Crime, Drama
Times are tough in Hells Kitchen, people need to diversify to stay on top. Three gangsters decide to do just that but manage to fall on the wrong side of the law on their first outing. As they are locked up their wives are left to pick up the pieces. They'll be looked after, that's the promise they hear but the money they get won't even cover their rent.

The three women are desperate but see an opportunity in the gap their imprisoned husbands have left. What the mob needs is a woman's touch.

Melissa McCarthy amuses me, her comedy really hits the spot, then she appeared in Can You Ever Forgive Me? and I was so happy to see she could do drama too. Tiffany Haddish was much the same, I've seen her in lots of comedy and find her to be entertaining (if a little over played) so when her name popped up on this I was interested to see how she handled "sensible". I was very pleased with the result, but we'll get there.

The look of everything in The Kitchen felt spot on. All the little touches really pulled the 70's feel together and gace each character their own vibe that lined up perfectly with their development through the film.

Music certainly helped on this front, though part of me was sad that they used "It's A Man's Man's Man's World." I know it fits perfectly with the tone and the subject but it felt so cliché for that to be the first thing we go and I actually sighed when it came on.

Our three wives make an interesting mix as a team, a collection that you couldn't see being friends under normal circumstances but they've been brought together out of necessity. I liked the way we got to see their lives unfold from the beginning. Their home life with their husbands and then their reactions as the men are charged. Kathy looking upset, Ruby with a look of disappointment that he should have been smarter, and Claire's smile as the court gives her a reprieve from his violence.

We see their progression to becoming a success in town happen quite quickly on screen and I thought that worked well. It left all the internal politics out until there was something bigger at stake to deal with.

The women all take on a path of their own, it diversifies their abilities but you know that something has to give. Every little piece that's added to their story felt like it was right to be there, nothing was unnecessary.

There's a certain amount of stereotype acting in The Kitchen but it works well when it comes to the gangs and their interactions together. Both Kathy (McCarthy) and Ruby (Haddish) have that in them too at one point or another but it's a little less evident in general.

As I said at the beginning, Melissa McCarthy's step into drama had been a hit with me and her portrayal of Kathy was no different. She went from an attentive wife and mother who minds her own business to a mob boss and entrepeneur, it's such a smooth transition that you'd wonder if she was doing something fishy on the side already.

Tiffany Haddish was amazing too, her dramatic skills really brought Ruby to life and it was a wonderfully believable performance.

Then there's Claire played by Elisabeth Moss. She's had great success in The Handmaid's Tale and I do binge watch that once the series is out, but truth be told I don't really like they way she brings her character in either to life. Claire is a woman abused by her husband, she's attacked by a homeless man and then "rescued" by Gabriel, a hitman who has skills that become and obsession for her. Her transition is the only one that doesn't sit right, yes I believe she'd try to take back her power wherever she could but her whole arc seems a little crazy.

As a crime drama it's probably missing something to take it over the line into an amazing effort but I enjoyed it for the most part. It didn't leave things unanswered and with so many different strands going on that was entirely possible.

Passing comment... I love Common, he needs to be in all the things.

What you should do
It's worth a watch when it hits streaming sites.

Movie thing you wish you could take home
Some quality retro clothing.
  
Expiation - The Whisper of Death
Expiation - The Whisper of Death
10
10.0 (1 Ratings)
Book Rating
I loved this series and this book more than I thought I would in the beginning. I thought I had cried a lot in the previous books, but this is the book that I cried a ton in. Between the birth of their son, their promise and all the attacks and unbelievable allies during the pregnancy, there was constantly something going on to keep you interested in and in the thought of what might happen. I hadn't known what to expect when Gemma became a Witch but I can tell you, what happened was not on my list of what I thought would happen. I really liked how Amore even included herself at the end. I have to say this book definitely wrapped up the story in such a beautiful way that it is hard to believe it is finally finished.

I would first like to say seeing the Witch's align with their enemies to help protect Gemma was amazing. It left a lot of suspense in the air. I had waited for them to battle constantly but the fact they worked together to protect Gemma was truly amazing and in some moments quite amusing. As we saw in Brokenhearted, Devina had some strong feelings toward Evan and she kept making it clear as she helped protect Gemma. She did everything to cause Gemma and Evan to gain doubt in their relationship and everything else. The Witches even went to school and caused some trouble while protect Gemma. I have to say those antics around Gemma's mortal friends were my favorite. It was fun and quite amusing. The Witches over all were amusing to see do things outside of their home world, Hell.

But it wasn't just the unlikely alliance but the touching moments with everyone involved. To see the baby be born and to witness how happy they were to receive the child was truly touching. I was very upset that she had to become a witch and in the worst way possible. She was killed before Evan could put his plan into action and to see him suffer and become willing to allow Sophia's poison causing everything she knew and love to be lost to her forever. I hated seeing that. I was heart broken for Evan and their baby. Gemma took her place in Hell and proceeded to be a fairly ruthless Witch. She enjoyed the tempting and harvesting of Souls. I found myself holding my breath, hoping it wasn't true and that it was just an act. To find out that her past was erased from her kept me holding on to hope that Evan would free her.

I quite enjoyed learning more about how the Witches worked and learning about Sophia. Though previous books gave us some insight to how Sophia is and about her past, it isn't until this final extension that you learn how truly dark Sophia is and how completely selfish she is. I mean, you can expect that from the devil and with her being the devil, I don't know why I would have imagined her being sweet or even someone I could love. I was not disappointed in how truly evil she was. Though, some of her actions still surprised me. Especially where Gemma and Evan were concerned. However, her getting what she wants didn't surprise me much. But how she went along with obtaining what she wanted was truly mystifying. I loved how Amore detailed and described her and how Gemma and Evan felt towards her. It kept the story moving forwarded and full of suspense.

However, it was the ending seeing Gemma, Evan and their son reunited, even though is was in Heaven. I found myself crying for the last forty pages or so. I was just truly amazed with the story and even though it left you in awestruck and happy, you can't help but wish things had been different. To have the three of them find another way to be together. I have to say overall this was just a truly amazing experience. I would rate this book five stars out of five stars. I would rate the series the same way. I was able to experience all kinds of emotions. I found this book to be exhilarating and truly touching. I did think this book was the most depressing of them all, but watching Evan struggle through so much could have that affect on anyone.
  
Pokémon: Detective Pikachu  (2019)
Pokémon: Detective Pikachu (2019)
2019 | Animation, Comedy, Fantasy
Totally Onix-pected
Before we begin, I must apologise for the bad pun, but if any franchise deserves a pun for their first live-action movie adaptation, it’s Pokémon. Growing up in 90s Britain, Pokémon was absolutely everywhere. You couldn’t turn a street corner without seeing Pikachu and his sidekick Ash (or should that be the other way around) emblazoned across every toy shop window or on every bus. It was a true phenomenon that took the world by storm like nothing else.

Fast forward to 2019 and perhaps even more impressively, Pokémon is still very much in people’s consciousness. The adorable Pocket Monsters, if we are referring to them with their full title, are still something of a cultural mainstay across the globe – yet true global box-office success has eluded them.

Enter Pokémon: Detective Pikachu. The first live-action movie from the universally loved series. It’s taken over 20 years to get to this point, but is the resulting film worth the wait? Or are we looking at yet another video game to move adaptation dud?

Ace detective Harry Goodman goes mysteriously missing, prompting his 21-year-old son, Tim (Justice Smith), to find out what happened. Aiding in the investigation is Harry’s former Pokémon partner, wise-cracking, adorable super-sleuth Detective Pikachu (Ryan Reynolds). Finding that they are uniquely equipped to work together, as Tim is the only human who can talk with Pikachu, they join forces to unravel the tangled mystery.

It was a peculiar choice for Warner Bros. and The Pokémon Company to adapt one of the lesser known video games in the franchise in which a talking Pikachu helps a young man solve the mystery of his missing father, but it ended up being a master stroke.

For those not familiar with Pokémon Red, Blue, Yellow etc, the film needs no introduction and no prerequisite of Pokémon knowledge, meaning it’s suitable for Pokémon fans and Pokémon novices.

What the movie does need however, is complete immersion. The central setting of Ryme City is a thriving metropolis in which Pocket Monster and human live alongside each other, free from the battles that brought the franchise universal success. It’s a bold move, putting aside what is essentially the main money-making aspect of the series, but it works well for the most part.

The creature designs are astounding, bringing these historically cartoon animals living and breathing into the 21stCentury
Director Rob Letterman (Goosebumps) creates a vibrant world that is as immersive as anything we’ve seen on the big screen in years. You feel a part of the adventure and to be frank, it took me back to my first experiences with the trading cards and the Gameboy games.

With charm, wit and heart on its side, Pokemon: Detective Pikachu is by far the best video game movie, although that’s not saying much. Jurassic World: Fallen Kingdom’s Justice Smith plays the lead role of Tim with gusto and true emotion and his character arc throughout the film is pleasingly well-written for a film in the genre. Bill Nighy adds some class to proceedings as wealthy businessman Howard Clifford and Ken Watanabe pops up now and then as a detective inspector.

But the main star is of course, Detective Pikachu himself. Ryan Reynolds takes to the role like a Magikarp to water and brings a little of his Deadpool magnetism to the portrayal. It shouldn’t work, but it really does and the humorous little mouse is a delight to spend the film with.

The cinematography too is lovely. John Mathieson, who worked on Robin Hood with Ridley Scott and X-Men: First Class brings to life stunning locations, filled with mystery and magic – and that’s everything you could ask for in a Pokémon movie. The special effects are on the whole, very good. With a reported budget of $150million, you can see where the money has been spent. The creature designs are astounding, bringing these historically cartoon animals living and breathing into the 21stCentury. There are a couple of lapses here and there, but nothing to write home about.

It’s not all good news. The plot is both predictable and nonsensical at the same time, especially towards the film’s climax. The thrill here is definitely not in the story but rather in the exceptional world the film-makers have built. Rumour has it that a sequel is already on the cards, and with a confidently filmed, funny and emotive first outing, the Pokémon franchise continues to be in good health.

Your move Sonic.

https://moviemetropolis.net/2019/05/10/pokemon-detective-pikachu-review-totally-onix-pected/
  
Alpha (Shifters, #6)
Alpha (Shifters, #6)
Rachel Vincent | 2010 | Science Fiction/Fantasy
2
8.0 (4 Ratings)
Book Rating
Well, that was disappointing. I'm honestly sorry that I ever read that first book (which I got free somehow?). I remember being annoyed at the spelling of the main character's name, "Faythe." I should have stopped then.

The way the plot wound up, for the most part, had no real surprises. Anybody who has followed the series has to have figured out what was going to happen by now. It's been foreshadowed - heck, shouted from the rooftops.

No, my disappointment is in the way the damned romance thing was handled.

If you've bothered to read this but haven't read the series, I'm surprised. Anyway, we have a classic love triangle between Faythe, Marc, and Jace. The setting is supposed to be current day America with a twist - the characters are werecats, part of a hidden subculture.

We all know that mainstream Americans are supposedly monogamous but more serially monogamous and closet - something - in practice. Anyway, werecat society is fiercely monogamous. Females are rare, and they're supposed to hit puberty, get married, and produce the next generation with their One True Love. Period. No other options.

So Faythe has defied tradition so far. She went to college. Good for her! She had a boyfriend there. Even better! A non-Pride boyfriend. Great! (To my way of thinking, not her subculture's). She left her guy, Marc, standing at the altar to do all that, though. Eww - not classy.

But after she goes back home, she gets back together with Marc. Hmph.

Then she "connects" with Jace. That means "has sex with." Ooo, bad idea, since she was in a committed relationship with Marc at the time. Very bad idea. But Oh, They were Grieving! Together! For her brother and his best friend, who had just been treacherously killed by enemies! So of course the way to do that, instead of talking about their memories of him, is to roll around naked in the middle of a public room, right?

Um, not the way I'd do it, but, apparently that's their way. They do their grieving with a lot more alcohol than I would too, though.

They don't get caught, at least - not then. No, an enemy figures it out due to how the three interact, and tells Marc, and he believes the enemy (because everybody believes enemies over allies in the heat of battle). And they're all too immature to put the crap behind them and just deal with the fact that they're in the middle of a "war," too.

I kept wanting to spank all of them, and it wasn't because I found any of them sexy.

I did hope, at first, that bringing Jace in as a love interest - and Faythe does repeat, over and over and over again, that she loves Jace, that it wasn't "just sex" - might mean that there was hope for some sort of surprise in the end of the book. That would have been nice, right? Something of a twist that didn't lead to an unhappy ending? I would have loved to see that!

She's going to be the first female Alpha, so why not the first Alpha with two husbands? She'll be the first Alpha who has to deal with pregnancy, so why not have one husband to protect her while she's pregnant and another to get deal with what has to be done in person? What a concept?

My hope was buoyed by the fact that Vincent deliberately developed Jase as a decent potential partner, showing him taking care of Faythe well when she's injured, supporting her as she would need to be supporting when she takes over the Pride as Alpha, and working well with Marc and others repeatedly.

Marc, on the other hand, is a jerk, slamming doors, stomping around, and doing everything but pissing on the furniture to mark his territory.

Just once, I want to see a hero or heroine walk away when someone says, "I cant live without you!" I want to see someone say, "Whoa - that's WAY unhealthy, babe! You need THERAPY!"

Instead, Faythe's father tells her to "Choose the one you can't live without." UGH. Thanks, Daddy! Codependent much?

Do I think she chose the wrong Tom? Absolutely. But - she's a spoiled brat, and she chose a jealous ass. They deserve each other. Let the sweet, loving man go find the sweet, loving woman he deserves. Hopefully he'll stop the drunken escapades and keep it in his pants from now on. Maybe Kaci will grow up to be his Tabby?

Anyway, there you have it. Volume Eleventy Billion and thirteen of How To Do Dysfunctional Relationships.

Next, please!
  
World War Z (2013)
World War Z (2013)
2013 | Action, Horror, Sci-Fi
Inspired by the book of the same name, “World War Z” starring Brad Pitt has made it to theaters after several delays including seven weeks of additional shooting that was ordered by the studio after principal photography had ended. While the book covers survivor interviews in the wake of the zombie pandemic, the film covers the early days the outbreak and casts Pitt as Gerry Lane, a former U.N. troubleshooter who is left his life in the field for the ability to be a stay-at-home husband and dad to his wife and daughters. When an unexpected outbreak starts to lay waste to several cities, Gerry and his family are evacuated by his old U.N. Allies to a secure location aboard a naval flotilla and he is told that his family will remain in security providing he agrees to spearhead an investigation to determine the source of the outbreak.

With very few options Gerry leads a team to Korea in an attempt to get to the source of the outbreak and find a cure, or at the very least, a course of treatment to battle an outbreak that’s quickly is decimating the world’s population and threatening to destroy life as we know it in a very short time. The dangers are numerous and Gerry soon learns that there is a much larger puzzle to be solved which sets them on a journey around the world in a race against time to save humanity. Along the way he encounters signs of the world gone mad and utter devastation from locales ranging from Jerusalem to Cardiff as it becomes obvious that the infection has spared no region of the globe. With time running out, Gerry must find a way to turn the tide and save humanity before it is too late. With his resources dwindling he embarks on a desperate mission to test a theory and save the world.

The film does have its share of tense moments however the PG-13 rating does severely limit the amount of gore and horror that can be displayed. One key scene implied that a weapon had become imbedded in an infected enemy and that Gerry was struggling to extract it in order to use it to defend himself. Due to the limitations of the rating this had to be implied rather than shown and Pitt came across as more comical than tense and desperate.

The movie also suffers from converted 3-D which does absolutely nothing to enhance the film as there were very few moments that benefited from the 3-D technique. Perhaps if the film had been shot in 3-D the quality it would’ve been better but it was clear that several of the scenes in the film were not set up nor shot with 3-D in mind.

There are some very good effects; especially the ones were hordes of infected throw themselves recklessly like swarming insects upon barricaded survivors which really helped underscore just how hopeless and desperate the situation for the survivors was. No matter how much firepower you have, a wall of infected coming at you in endless waves is eventually going to outlast your supply of ammunition.

There had been some reported tensions on the set between Pitt and Director Marc Forster, but to me the biggest red flag was the seven additional weeks of shooting that were done after principal photography had been completed. While re-shoots are not uncommon, re-shoots of this length are, especially when it led to the film being delayed from its original planned release to the summer.

In the end what you have is an uneven effort. The film has a very good concept, good cast, and potential to be a fantastic series but suffers from a real lack of scares. It’s a sanitized look at a zombie invasion that greatly undermines the subject and the source material. The studio has hopes of doing a trilogy of films and I would definitely like to see future releases in the series provided they improve upon the original, offer films that are more in keeping with the book and are more respectful to zombie genre. As it stands now, Pitt does the best he can with the material but is let down by a script that is big on clichés and offers very little in the way of scares and originality.

http://sknr.net/2013/06/21/world-war-z/