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All the President's Men (1976)
All the President's Men (1976)
1976 | Classics, Drama, History

"All the Presidents Men. Alan Pakula. I lived in Washington, D.C. all throughout Watergate and my mother worked for the government so she was hyper-aware of Nixon and all of this. The Watergate [Hotel] was a bike ride away from my home. It was just a building in a series of buildings that you drove by all the time. And the Howard Johnson’s where the plumbers all had their dinner before break-in? I used to eat at that Howard Johnson’s. This was a local story for me. The Woodward and Bernstein book is a read and a half, and I’ve watched that film I don’t know how many times — it is just perfect. I watched it like 10 days ago. I watched it on the Drake Passage on my way to the Antarctic peninsula. That’s the last time I saw it, like three weeks ago. It was then as it is now — a beautiful piece of work. It’s suspenseful. Again, there’s Hoffman. I guess I come off as some massive Hoffman fan. It’s merely coincidence, although I do think he’s great. Him and Redford together are just amazing. And again you see the genius of Hoffman. You see just how ready-to-go Robert Redford is as an actor. Handsome, leading guy, believable as hell. And that whole cast — I just love seeing older people in films who don’t necessarily look good, but they’re good actors. And that the entire weather-beaten, hard-chewed staff at the post that were cast in that film. They sit around and have those meetings, “Well screw that; what d’you got?” They’re just these tough newsmen, and I love it. They took down Nixon, these two young guys. I hung out with Bernstein; he’s just a true maniac. It’s an honor to hang out with him. I said, “Man, it’s an honor to meet you.” And he said, “I’m gonna tell my son that and boy, he’s gonna respect me now.” [Laughing] I’m like, “Yeah, right!” It speaks of a huge moment in American history when every American now had proof that you cannot trust your government, that you’d be stupid to trust the government. Like yes, vote. Elect these people. But you gotta keep a very Jeffersonian jaundiced eye on every politician: the ones you voted for, the ones you voted against, the ones you say you like. As Gore Vidal said, by the time anyone gets to the Oval Office, they’ve been bought and sold at least ten times. And All the President’s Men is a case study of that. Hal Holbrook’s character, you find out 30 years later, that dude did exist. It was Deep Throat. That was a real guy. And the fact that these little clandestine meetings happened in a place I may have well pumped my skateboard by makes that film very relevant to me."

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    Refills - Calendar & Tasks

    Refills - Calendar & Tasks

    Productivity and Business

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    * We have now added support for iOS Reminders! (Jun 2014) * We are excited to announce that Refills...

    COSMOTE TV GO (for iPad)

    COSMOTE TV GO (for iPad)

    Entertainment and Lifestyle

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    COSMOTE TV GO

    COSMOTE TV GO

    Entertainment and Lifestyle

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UNCHARTED 4: A Thief's End
UNCHARTED 4: A Thief's End
2016 | Action/Adventure
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.

The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.

As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.

First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.

As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.

I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.