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Dreamgirls (2006)
Dreamgirls (2006)
2006 | Drama, Music, Musical
7
6.3 (6 Ratings)
Movie Rating
The rise of Motown records is one of the music industries greatest tales. Berry Gordy Jr. in 1959 established the record label that not only made stars of numerous talents such as Diana Ross and the Supremes and the Jackson 5, but helped African American talents finds success in other markets and mainstream radio.

In the film Dreamgirls, Director/Screenwriter Bill Condon brings the book and musical of the same name to the big screen with style and energy, and tells an inspired and entertaining story.

Though the names have been changed, it does not take much effort to discover that many parts in the film are indeed based upon actual people, and situations, which only ads to the story and characters, as though seeing a work of fiction, there is some factual basis to what is being shown.

Beyonce’ Knowles stars as Deena Jones, who is the lead singer in a female trio who hope to get noticed at a local talent show. While the group fails to win, they do attract the attention of Curtis Taylor Jr. (Jaime Foxx), a local manager who runs a car dealership during the day.

Curtis takes the girls under his management and soon begins a relationship with Effie, (Jennifer Hudson), as the band begins to get notice. Curtis uses bribes to get the girls played on white radio stations and soon has a hit on his hands and forms his own record label in order for his talent.

While on tour with R&B legend James Thunder Early (Eddie Murphy), the decision is made to make Deena sing lead over Effie which leads to tensions in the band despite their growing success.

What follows is a tale full of love, loss, success, failure, redemption, and laughs as the dynamic tale of the girls and their career is told over the passage of several years.

While much has been made of the singing of Beyonce’ and Jennifer Hudson, Eddie Murphy was clearly the star of the film as he brought a dynamic energy to the film whenever he was on screen. Murphy amazingly blended comedy and music as he performed his own material as well as generated sympathy as the troubled singer, who is trying to hold onto fleeting fame amongst changing times and gives and Oscar worthy performance.

The songs of the film are very well done, though at times, some of them dragged on to long for my taste, and at times hampered the narrative portion of the film.

That being said, Dreamgirls is one of the best musical to hit the screen and if for no reason other than Murphy’s performance is must see film.
  
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LeftSideCut (3778 KP) rated Watchmen - Season 1 in TV

Dec 26, 2019 (Updated Dec 27, 2019)  
Watchmen - Season 1
Watchmen - Season 1
2019 | Action, Crime, Drama
10
10.0 (1 Ratings)
Pretty much perfect
Watchmen, in my opinion, is one of the best, if not the best graphic novels ever released. It's neon lit alternate reality setting and it's collection of jaded, flawed, and sometimes toxic characters were a far cry from usual comic book territory.
I was absolutely buzzing when I heard that HBO were going to be airing a series based on the property. A series would have more room to breathe and for exploration than the movie (that I still like, for the record). When it became apparent that it would be set some time after the comic, I was honestly a bit miffed. I was looking forward to seeing Rorschach and Co on the small screen...
But it turns out, I had no reason to be worried. Watchmen is outstanding through and through.

Plot wise, it's set in present day, and maintains the events of the comic in the 1980s. The world we're presented with is a world still feeling the effects from the mass killing via giant squid monster from the comic. A world where the police cover their faces to protect their identities. A world where racism is still rife and peddled by a white supremacist group calling themselves The Seventh Cavalry, a group that happen to wear Rorschach masks.
It's set mainly in Tulsa, Oklahoma, and it's distance from the neon New York setting of the comic gives it a more realistic feeling.
Angela Abar, aka Sister Night (Regina King), is heading the investigation into the Cavalry, and when things start to spiral out of control, the FBI send Laurie Blake (Jean Smart) - the retired Silk Spectre - to Tulsa to take over proceedings and figure out what's really happening behind the scenes.
To discuss the plot anymore than this would be spoiling it, but rest assured, after a fairly slow burning start, Watchmen quickly hits an ascending slope of quality that doesn't waver, and when concrete connections to the comic come out to play, the show hits some extremely lofty heights.

The cast are all brilliant. Regina King takes centre stage, and she manages to be badass, relatable, and sympathetic. Her relationship with her husband Cal (Yahya Abdul-Mateen II) is one of the best character elements throughout.
Characters that could be described more as 'side characters' played by the likes of Tim Blake Nelson, Louis Gossett Jr, James Woke, and Hong Chau (just to name a few), all end up with surprisingly strong development.
As for the characters from the original comic, we have the aforementioned Laurie Blake played by Jean Smart, and Adrian Veidt aka Ozymandius played by Jeremy Irons.
Jeremy Irons is a undoubtable highlight of the whole series. His portrayal of an older Veidt is pretty spot on, and his plot line is equal parts bizarre and humorous.
As seen from the trailers, Dr. Manhattan has a part to play here as well, but again, no spoilers here. Just have a look for yourself. It's great.

As the narrative jumps around and steams ahead, Watchmen still manages to touch on important subjects, such as war, family, and especially that of race and racism. There are some powerful moments littered throughout, and some genuinely emotional scenes that had me tearing up at times.

The direction and dialogue are brilliant, and the use of digital effects are mostly subtle and look great. The whole season is filled to the brim with amazing shots.
The music score is great as well, especially the original stuff, penned by Trent Reznor and Atticus Ross. Reznor's distinctive industrial sound suits the series down to the ground.

I absolutely loved Watchmen from start to finish. It's shows consistent willingness to do something new and it's a hugely ambitious project that's pulled off so damn well. I really hope that a second season comes about, but if it doesn't, then I'm suitably satisfied by what we've already been given. Just fantastic.
  
The Wedding Ringer (2015)
The Wedding Ringer (2015)
2015 | Comedy
8
6.3 (4 Ratings)
Movie Rating
When I first heard the title of this movie, I probably thought what 99% of the population thought… that sounds like The Wedding Singer. Without even knowing anything about the film I had this preconceived notion that it was about a jeweler for weddings who is the best jeweler in town! Sarcasm is so hard to convey, but picture the end of that last sentence dripping with it.

It seems like Kevin Hart is in everything these days. He is the big name to know, and on everyone’s short list (rim shot). But it’s for good reason. They guy is funny. So I had a little hope The Wedding Ringer. Especially when you partner him with Josh Gad, a person more commonly known for being the supporting actor. Who is still a supporting actor in this film, but you wouldn’t know it.

For those that don’t know, TWR is about Doug Harris (Gad), a bridegroom who finds himself in a little bit of a pickle. It’s 10 days before his wedding, and he still has yet to figure out how to tell Gretchen (Kaley Cuoco-Sweeting), his bride-to-be, that his Best Man, and entire wedding party, are entirely fictitious. Never fear, for Harris is lead to Jimmy Callahan (Hart), proprietor of The Best Man, Inc. Only Jimmy doesn’t know exactly what he’s getting into as he makes an attempt at the fabled “Golden Tuxedo”, a myth in the business of being able to provide a 7-man grooms party in 10 days. Hilarity and hijinks ensue.

This movie was far better than I imagined it would be. With edgy humor, and great cameo appearances, the film delivers. Not afraid to make inside jokes about the actors’ previous roles, and not focusing on racial humor that some may anticipate, the film did not disappoint. The chemistry between Hart and Gad was good. It wasn’t great, but you can tell there was some. Hearing Cuoco-Sweeting curse after watching her for years on network television was a bit of a shock at first, but it certainly seemed natural. It was just so hard to accept the fact that she played her character so well, being the opposite end of the spectrum from some of the things she is most known for.

As I mentioned earlier, there were some great cameos throughout the film. Without giving away the big surprises, be on the lookout for Josh Peck, Cloris Leachman, Mimi Rogers, Whitney Cummings and Jeffrey Ross (just to name a few). Surprisingly enough, the edgiest jokes did not even come from the main cast, but more the supporting actors. They did an excellent job of spreading the humor. And while soundtrack is not a huge focus for comedies, I thought it a nice touch that many of the selections were more than fitting for the scenes.

Was the movie formulaic? You betcha? I called the ending of the movie a mere 20 minutes in. Are all of the jokes original? No. There were some great ones that I have never heard before, and the ones that you’ve seen a lot were delivered in fresh, creative way. Is it a movie that’s going to win awards? Likely not, but it’s definitely worth checking out for date night.

Bottom line, the movie surpassed my expectations by a mile. It was nice to see a movie that doesn’t rely on the obvious jokes and humor you would expect given the cast and setting. This is definitely one that will be making its way into my collection when released for home viewing, and I may head out and take a gander at it again this weekend.
  
Tumble Town
Tumble Town
2020 | American West, City Building, Dice Game, Puzzle
Fun fact about me: I used to live in Le Claire, Iowa (birthplace of “Buffalo Bill” Cody) on a street named Wild West Drive. While the town named many of their streets after American West figures and items, it was not your typical Iowa ghost town – if there are such things. That said, I do have an affinity for the Wild West in my gaming preferences, so when I heard about a dice/building game with an American West theme designed by Kevin Russ (who also recently designed Calico) I was immediately interested. But how does this one… stack up?

Tumble Town is dice rolling, structure building, drafting game with variable player powers. You are charged with choosing building plans to be added to Main Street of Tumble Town. You do this throughout the game by selecting the plans that will make best use of the resources (dice) you gain. The buildings that you construct may allow you special powers to be used on future turns, or one-time bonuses to be used once built. The player who can turn the greatest profit (in terms of VP) at the end of the game will be the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will definitely be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, from your FLGS, or through any other retailers stocking it after fulfillment. -T

To setup, deal each player a packet of starting components: a unique Horse card, two reference cards, Storehouse card, Main Street card, and two brown (they are red in the prototype) dice to be rolled and placed within the Storehouse. Shuffle and display the 1-, 2-, and 3-cactus building cards per the rulebook instructions to form the market. Set aside a number of each die type per the rulebook (both the building cards and dice are determined by number of players). Determine the first player and give them the first player token (a colorful rubber potted cactus). Players will connect their two Main Street cards at the central icon to create a two-card street (we chose the wagon wheel – Easy) and the game can begin!

Turns in Tumble Town consist of four mini-phases that flow into each other rather naturally. The first phase will have the players choosing a revealed building plan card from the offer market. The face-down draw stack will inform the active player as to how many and which type of dice they must draw and roll. Once they have these dice in their Storehouse, the player may now build plans using the dice they control. Buildings can be constructed and placed right onto Main Street, or be placed on the plan card to be placed on Main Street on a later turn. If the player has collected more dice than their Storehouse can hold, they must discard any of the dice they wish. This concludes a turn and the next player can begin their turn.

Certain iconography on the building plan cards allow players to use special powers throughout the game once built, and there are three types. Cards with the silvery bottom panel of symbols and the 1x notation are powers that must be used only once and only when the building is constructed. These powers could be collecting a die of the player’s choice, or receiving various dice counters. The building plan cards that feature a circular arrow notation are powers that can be used once per turn, every turn, if wished. These powers are found on each player’s Horse as well and can be adjusting a die’s face value, or re-rolling two dice, as examples. The third type of power is from the golden paneled cards that have an arrow pointing to a vertical line. These powers are only activated at the end of the game and mostly include scoring variances, like 1VP for each building a player has constructed that has a vulture icon (or a windmill, for example) featured on the card art.

Once a building is erected, the player may choose to place it onto their Main Street cards. When they place them, the player will need to choose where on Main Street these buildings should live. Like Bob Ross always says, “There are no mistakes, just happy accidents.” A player can place their buildings anywhere they wish on Main Street, but the Main Street cards will give extra bonuses to those players who plan ahead and place their buildings strategically. Some plots will ask for a building of a specific height (one die high or three dice high). Some will ask for the base level of the structure to be made of a specific material/die color (brown wood, black coal, silver metal, and gold… gold). Extra points are awarded if one-die-width alleyways are allotted, and these Main Street placements can score a bunch of endgame points.

Turns can be very quick or very deliberate, depending on the types of players involved. AP-prone players will take longer on their turns as they internalize all possibilities of their rolled results, while people like me just fly by the seats of our breeches. The game continues in this fashion: four mini-phases of drafting cards from the market, grabbing the associated dice, rolling them, and attempting to erect the best buildings on Main Street until two dice pools contain two or fewer dice. The current turn order finishes and the game is over.

Components. Again, this is a prototype copy of the game, and the publisher was decent enough to include a listing of items to be improved in the final version (like the red dice being poured brown in final – that really messed up someone’s strategy during a play-through for us because they kept forgetting that red is actually brown). The overall art style is very simplistic and I do NOT mean that negatively. The graphics and artwork are great, and give exactly what is needed without being so distracting that you cannot concentrate on your strategy. The dice are normal dice quality (that always seem to roll poorly when I’m rolling… hmm…). Once you see the photos of how the game will look during production, you will appreciate how great this is going to look on the table. No problems with components at all, save for the red vs. brown debacle that happened on our table. I really hope they keep the awwwwesome rubber cactus first player marker because it’s amazing.

I absolutely loved this one. I have always enjoyed using items for purposes other than originally intended – in this case, using dice as building materials. Of course, playing any game with dice introduces a bit of luck and instability in strategy, but Tumble Town offers quite a bit of manipulation of dice rolls that keeps almost all dice results feasible and useful. I really enjoyed the stacking, the quick turns, and the desperation when someone takes the last wood die when I was gunning for a wood-based building on my next turn. This game is light, but is chocked full of difficult decisions and luck of the roll. Tumble Town is for people who enjoy the rolling and stacking from FUSE (minus the frenzy), and the spatial building placement chaining of Villages of Valeria.

If this is the game for you, then we highly encourage you to check out the Kickstarter campaign which is running until Thursday, March 26. Tumble Town has already exceeding the funding goal at time of this review, but all future pledges will contribute to stretch goals that will improve components and add other components (spoiler?). So get out there and build up Tumble Town, ya yella-bellied greenhorns!