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Dakota Morrill (17 KP) rated the Nintendo Switch version of The Legend of Zelda: Breath of the Wild in Video Games

Mar 4, 2018  
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
Graphics, storytelling (0 more)
Boring simple combat, stamina, sudden difficult puzzles (0 more)
Beautiful world, nice story, but some flaws
In the beautiful land of Hyrule you'll experience a wonderful modern story of the famous knight Link and his adventures to aid Princess Zelda. In a beautiful world full of interesting creatures and sometimes unique ways to kill them using your environment or smacking them with their own hand, you will also find yourself drowning after 30 seconds of swimming in a river or trying to rock climb as you'd expect a famous knight to be capable of. You will also find yourself in epic battles with giant mechanical beasts then inside of them doing insanely difficult puzzles that will make you give up and just google the solutions only to realize you still have no idea how to get through them.

This game is the high praise game of the year for all the Nintendo die hards and young adults who grew up with the Zelda series, but in reality is an average game that feels like it took way too much spotlight away from better games such as Horizon: Zero Dawn, or Super Mario Odyssey.
  
Horizon Zero Dawn: The Frozen Wilds
Horizon Zero Dawn: The Frozen Wilds
2017 | Role-Playing
The Frozen Wilds is the new DLC for the game Horizon Zero Dawn. I was excited to revisit that world and play as Aloy again. The content can be done after the main story is finished and it integrates very well with it. You get to explore a beautiful new area and learn even more about the nomadic tribe, the Banuk. I always liked the Banuk because their spirituality and structure were interesting. Frozen Wilds brings Aloy to a snowy mountain area known as The Cut and a Banuk tribe in order to investigate new machines that are incredibly strong and aggressive. It should be noted that the new area is challenging so players should be at least level 40 or higher before attempting it.



Aloy arrives at The Cut.

The combat is as great as it always was. There's also new skills that can be unlocked such as repairing machine mounts. There are new weapons as well that can be modified and upgraded via a quest. I had a lot of fun with these because they did some excellent damage and were just fun to play with. There is also new armor which is great for the new area because it adds protection from the elements and various attacks from the new machines.

The machines in The Cut are definitely dangerous. They're stronger, challenging, and the sense of danger is quite high. The battles are intense making you think about strategies in order to take down enemies. Adding to this is the introduction of Control Towers, machines that look like spindly flowers and emit a pulse which heal the machines in the area. The new weapons are incorporated into this and they make the fights a lot of fun.



Aloy battles a new machine in the Frozen Wilds.

Aloy is still as endearing as ever while being a wonderful strong female character. The new people she meets are also strong and terrific adding more depth to the story. The story for the Frozen Wilds is complex and interesting while adding more insights into the main story. It also answers some questions about some familiar characters in the main story.

The world of Frozen Wilds is a snowy tundra that is challenging yet beautiful and a lot of fun to explore. There are plenty of side quests to do along with the side quest. These offer more insights into the Banuk tribe as well and explores where their faith and spirituality belong in a world that is harsh and unforgiving. Just stopping in to take the view while playing was worth it. There are so many spectacular scenes in the game and I relished every minute of it.



A great view.

Frozen Wilds is amazing. It's 15 hours of fantastic gameplay and story. I enjoyed all of it and the completionist in me unlocked everything. It adds a lot of great elements to the main story and the entire game overall. It's a grand adventure and I was happy that I visited Aloy's world again.
  
Playstation 4
Playstation 4
Games Consoles > Games Consoles
Incredible games (4 more)
Easy to use
Very comfortable controller
Brings in a new audience for affordable vr
Great value
My favourite console of all time?
Yes i know im a bit late reviewing this. This is a system that has been out for over 5 years. But what better time to reciew when a large bulk of games have come out and we have come to see most, if not all, of wha ps4 has to offer.

First off we have to talk about the games. Last of us remastered, uncharted 4, god of war, spiderman, detroit, bloodborne, ratchet and clank, until dawn, horizon zero dawn.......i can keep going and going. The list just cant seem to end. The amount of games on this sysem is astounding, the list of exclusives even more so. There is a game for everyone and they will blow you away. We are nearly the end of its life cycle now and i have to see this has been 1 of my favourife systems, if not THE favourite system and ive been playing since sega master system.

I dont want to speak too much about vr, ill most likely do a seperate review but ps4 managed to bring in an audience like myself into vr at an affordable price. Is it the best vt experience on the market, of course not but at the price they other you can certainly have a lot of fun with it with a bunch of different games. Just being able to offer vr at all makes the ps4 an impressive machine.

The ps4 controller is vastly upgraded since ps3 and feels incredibly comfortable in my hands. The touch pad was a nice touch but i feel very underused. Not many games utilise the touch pad aspect, its mainly just used as a button to open maps in games or in some cases change camera angle.

The ui is slick and simple. Its easy to find specific things and this has been updated over time to make things even easier. The addition of making folders, while small, was a huge help with organising my digital library. There are countless themes on the store which change the icons, text and background of the ui. Some will will even have their own tones and music to give a more relaxing vibe.

The playstation store is so much more improved since ps3. Its no longer an app to be booted into. You just find it to the far left on the main menu and your on the store in seconds. It appears its constanly open which is a huge help. It can be a little difficult to navigate but once you get the hang of it it gets easier. The constant sales and the many categories on the main page in the stores means i am always in here. It can just be a little tough to find the free ps plus games for example.

Ps plus is a must have for this system. Its an expensive subscription at about £50 a year but it is a must have if you want to play online. You do also get free ps4, ps3 and ps vita fames every month but as of March 2019 it will only be ps4. The games can be hit and miss. Amazing 1 month but meh the next or so sometimes they will be games i already own.

There are so many things i can still talk about but i dont want to make this too long so for now ill make a list of any other things and may expand on them in future.

Comes with 500gb or 1tb hard drive but can easily be upgrades
External hard drive support
Fun apps like youtube (now with vr support), media player, bbc iplayer
Ability to share clips, screenshot or stream gameplay
Boost mode and supersampling (ps4 pro only)
Party chat with friends

Overall if your a gamer you need this system. Its amazing and needed for all the incredible exclusives that have come out and yet to be released.
  
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
This has all been done before. (0 more)
Bonus Points - An Example Of The Favoritism Towards Certain Developers In The Gaming Industry, Even When They Don’t Deliver
Zelda: Breath Of The Wild came out last month and it has taken the gaming world by storm. As a non Zelda fan, I am left wondering why this is the case. Why is this Zelda game so revolutionary? I don’t own the game, but I have played the first few hours of it and I have read a good number of reviews on the game. There are a few critics claiming that this game, ‘writes a new chapter in the videogames industry,’ and that it is an, ‘evolution of everything that has come before.’

While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)

My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.

I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.

If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’

When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.

Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.

This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.

Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.

In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
  
Shadow Of The Tomb Raider
Shadow Of The Tomb Raider
2018 | Action/Adventure
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.

Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.

Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.

One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.

Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.

Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.

Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.

Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.

As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.

Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.

Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!

What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel

What I liked less: Occasional areas where it was unclear where to go next