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Gate of Shadows ( Cambridge Gothic 2)
Mark Wells | 2024
7
7.0 (1 Ratings)
Book Rating
130 of 220
Kindle
Gate of Shadows ( Cambridge Gothic 2)
By Mark Wells
⭐️⭐️⭐️⭐️

A mystic portal lies open. A chilling predator stalks the night. Can an undaunted student stop the darkness from spreading?
Giles Chamberlain returns to a snowbound Cambridge after Christmas spent with his girlfriend. Determined to prove himself to her family, he sets out to discover what became of her missing brother. But when he encounters a sinister figure prowling the college’s rooftops, he suspects last semester’s creature was not the only entity to cross into our world.

After the tight-lipped Professor Gupta refuses his plea for help, Giles enlists his feuding friends to locate the otherworldly passage. As hunters and hunted converge on the portal, the students discover just how far the old academic will go to keep his secret safe.

Faced with forces beyond his imagination, can Giles conjure up the key to save them all?

Second book in the series and I really enjoyed it. Catching up with what’s happened to Alphonso as well as everything back at Cambridge. This is a really interesting read.
  
Hunting Sasquatch
Hunting Sasquatch
2017 | Dice Game, Party Game
Sasquatch. Nessie. La Chupacabra. The Jersey Devil. These are all examples of what is called “Cryptids.” These cryptids are mostly fairytale creatures, and have not been substantiated yet, but many a fool have hunted them nonetheless. You are one of those fools. Your target? Information on Sasquatch. Yeah, you might find other clues to fellow cryptids along the way, but you really need that sweet sweet clear photo to be crowned King Fool!

Hunting Sasquatch is a competitive press-your-luck card and dice game where players are attempting to gather clues to catch Sasquatch. The winner will be the player with the most Victory Points at the end of the game, if any VP are to be had before too many Hunters go missing in the woods.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup shuffle the Location cards (big ones) and reveal as many locations as are players. Shuffle the Hunter cards and deal three to each player. Shuffle the Hunter’s Arsenal cards and place its deck near the Hunter deck on the table. Separate the various tokens by type and place them on the table nearby as well. Have the dice accessible to all players and the game may begin!
On a turn the active player will choose one of their Hunters to visit a Location. The Hunter may visit one of the face-up Locations or draw one to be placed on top of one of those revealed. If the Hunter draws a new Location they MUST visit this newly-revealed Location.

The Hunter then rolls all eight of the green Hunter Dice. If the Hunter had gained any Anti- tokens (anti-camera, anti-book, etc) then those Anti- tokens cause matching dice to be removed from the turn immediately. The Hunter may now spend any Wildcard Tokens they may have earned previously to rotate a die’s value to anything wished.

Once the roll is ready to be resolved, the Hunter will reference the Location they chose for dice values. Each Location has Lost Conditions on the left and Victory Conditions on the right of the card. The Hunter must fill as many Lost Conditions as they have matching dice, and may then assign Victory Conditions dice to their places on the card. Should a Hunter fill up the Lost Conditions spaces with dice the Hunter is then lost to the hunt and their Hunter Card is discarded. Should the Hunter avoiding becoming lost and fill up the column of Victory Conditions they will score the booty from the box in the lower right-hand corner of the Location card (mostly VP, Evidence Tokens, Wildcard Tokens).

If neither column of icons on the Location Card have been filled completely and there are still dice available, the black Fate Die may be rolled. A successful Fate Die roll shows a lucky horseshoe and allows the Hunter to re-roll the available dice. An unsuccessful Fate Die roll shows a bear trap icon and forces the Hunter to apply the Trap conditions on the lower left-hand corner of the Location Card (usually Anti- tokens).


The game ends once a certain number of Hunters are lost (depending on number of players) or once any Hunter has collected all five Evidence Tokens.
Components. Again, this is a prototype copy of the game, so components will most likely be different as a result of a successful Kickstarter campaign. That said, I can comment on the direction the game is going, and I like it quite a bit. The tokens will need to be improved to be more usable, and obviously the dice will upgraded, but other than those I like everything else going on here. The cards are nice, easy to read, and have great artwork on them. Similarly the Location Cards are probably my favorite components of the game because they feature hilarious and wonderful artwork. The game looks great as is, but I am eagerly looking forward to what it will be once completely finished.

The gameplay is kind of a crapshoot in my experience. I have had several plays where too many Hunters were lost too quickly and the game ended in five minutes. I have also played games where Lady Luck was on my side and I was rolling like a king. I managed to get three Evidence Tokens that time. Each one of my games have ended in surpassing the total number of Hunters lost, but I feel like the game is winnable. Just probably by someone luckier than me.

I do really love dice games, and when they allow players to alter the face values, or the game alters them I find a great deal of satisfaction. And that is what Hunting Sasquatch delivers. It is a dice chucking game with dice alteration, amazing hilarious art, and a pretty tough difficulty level. It is perfect for gamers who enjoy dice games but find most to be too lame and easy.

I love this theme. I love this art style. I love the gameplay. I do not love the tiny and thin tokens (but I pray they get a huge upgrade for the final version). Hunting Sasquatch is another winner from Spyglass Games, who brought us the incredible VENOM Assault. I am a big fan of the games this publisher is putting out there and if you are like me, I think you will also like this one a lot. I invite you to check out their Kickstarter campaign when it launches, and remember: cryptids are just made-up stories. They cannot come to your campsite and eat all your jerky.
  
Riddick (2013)
Riddick (2013)
2013 | Action, Sci-Fi
Vin Diesel hits the silver screen in the third installment of the Chronicles of Riddick series. As you would expect, Diesel delivers on a role crafted solely for him.

Pitch Black opened in 2000, heralding a unique story with a compelling main character. Riddick was unique for his planning skills and killer instincts, and he possessed eyes with a “shine job,” which allowed him to see effectively in the dark. He was a convict — a killer — but he possessed enough of a conscience to be endearing and for the audience to identify with him.

In the second film (Chronicles of Riddick), an entirely different storyline unfolded. It showed Riddick as a hero, taking control of the Necromonger horde.

The third and newest film opens to show Riddick broken and stranded on a desolate planet. We watch as he ponders how he got into his current situation. After a brief flashback to the events of the second movie, the film segues into the new story — which feels very reminiscent of the first. This time around, Riddick is up against bounty hunters.

The beginning third of the film pits Riddick against nature itself. Later, the bounty hunters arrive, and the game of cat and mouse goes into overdrive.

I found the transition from the second film to the third adequate, but unsatisfying.

The script, acting, action, and cinematography are all top notch. I was happy with the production value. It didn’t feel cheap or cheesy at all; the effects seemed believable.

I enjoyed the humor. I also appreciated the complexity of the Riddick character, something fans of the series have all come to love.

There were a few plot holes, and a couple of inconsistencies, but overall it’s a great film.

One of the greatest parts of the film is Katee Sackhoff (“Starbuck” of Battlestar Galactica fame), and her bare breast. (I’m a hetero dude — sue me!) The other gratuitous nudity (including one shot of a woman’s shaved groin area) was appropriate and served as great icing on the filmography cake.

My main criticism is that this movie had almost nothing to do with the previous films. There were two great tie-ins, but it never felt like a true continuation of the story line, not in any meaningful way. It was very unsatisfying in that respect However, as a stand-alone action film featuring Riddick, it delivers.

This movie is well worth seeing, but it will dissapoint those looking for strong continuity with the other parts of the franchise.