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Ghoulash: The Game of Card Calamity
Ghoulash: The Game of Card Calamity
2019 | Adventure, Fighting, Science Fiction
Ghoulash! I cannot say that word without using a Dracula-esque accent nor without my tummy grumbling (goulash is a yummy traditional Hungarian dish). Anyway, lunch time hangriness aside, Ghoulash is not a new game. In fact, the original version of Ghoulash was released in 2001 under Ghoulash Games. It is a pen-and-paper dungeon crawler for 2 players that we are reviewing as well. This game we are reviewing here is a card version prototype. So how does it play?

In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!

Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.

Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!

Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!

Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.

Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.

Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
7
8.9 (161 Ratings)
Book Rating
Nostalgia (0 more)
Poor female representation and stereotyping (0 more)
The year is 2044, the world has burnt through it's fossil fuels and the effects of global warming has left the world in decline, many turn to drugs and crime to survive and to cope with the world around them. Tech giant James Halliday offers humanity an escape in "The Oasis" a virtual universe where you can pretty much do anything you want and mostly for free. When Halliday dies he has no heir to his vast fortune and announces to the world an elaborate game, the first to win and find his "easter egg" inherits everything. The game however is fiendish and after 5 years without a single clue answered, many have given up searching until one day, Wade Watts, becomes the first to enter the scoreboard and the race to win explodes back into everyone's lives.

I think it's safe to say I devoured this book! Whilst set in a future world, most of what takes place is within the Oasis itself as Wade is a "gunter" (an whittled down name for egg hunter) he dedicates his life to the search for the egg, living on a diet rich with 80's pop culture his knowledge is great enough to rival Halliday's himself. He is far from alone in this though, many are still searching and the race is on against corporate egg hunters, the Sixers, who want to take the egg purely for profiteering. I loved Wade as a character and whilst everything seems overwhelming for him the writing never feels so. You feel everything he goes through, willing him to solve each riddle, sharing his frustration at each dead end and his joy when something goes right. It's almost as if Wade becomes the readers avatar. The 80's references are many as well as throwbacks to all kinds of gaming which I loved and there was many a knowing smile and laugh out loud moment for me whilst reading. I loved how the solving of each puzzle was well laid out and researched (apart from the Pan Galactic Gargle Blasters that is) and how the story felt comfortable moving away from it's linear path, sometimes surprisingly so.

It's quite lacking in female avatars though which I think is a little sad, other than Art3mis it's pretty much a lad zone, which given that female gamers now make up over 40% (various sources) of the gaming populous makes it feel that the book was written for a male stereotype (and stereotyping crops up a lot). Not only is she the only female avatar but it feels like she is only there to be the "love interest" despite her being a formidable gunter. It's not all bad, she is pretty much the most kick ass of all of them but I just wished there was a more even presence. There is also sadly a fair bit of tokenism going on and I felt some minority groups were marginalised.

It didn't detract from my overall enjoyment of the book at the time which I read pretty much every opportunity I got, but now having had time to reflect I'm going to have to knock a star off for everything I mentioned above. If you grew up in, or have a good knowledge of the 1980's and have a thing for retro gaming this will tick a ton of boxes for you. If you didn't or don't, this is still a great adventure that will pull you in and you will likely discover a whole new world of games, films and TV that you may find yourself wanting to check out!
  
FL
8
8.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

I read the blurb to this book, and I was instantly hooked! A spooky ghost story involving ghost hunters? Yes, please! Luckily, I wasn't disappointed by this book.

Kaylyn and her sister Cole both work for a company called Aicil as paranormal investigators. When Kaylyn gets the opportunity to investigate the creepy and old Teague Hotel, she jumps at the chance. However, bad things start happening to Kaylyn. She's being attacked by an unseen force, having blackouts as well as very strange dreams. Kaylyn can't understand whys he's being trageted specifically, but with her job, as well as her life on the line, she'd better figure it out...and quickly.

I love the cover of Fractured Legacy! It has a really creepy look to go with the rest of the book. I think the cover suits the book well, and with a cover like that, you know the contents will be creepy as well.

The world building was definitely believable. I felt like I was Kaylyn, and it was a book about me. That's how great of a job the author did. I was feeling scared right along Kaylyn and feeling frustrated when she did. I also loved the setting. A creepy hotel is one of my top places for spookiness.

The pacing did start out a bit slow, and I was wondering if I had made a mistake in agreeing to review this. Then, I felt as if the pacing just zoomed, and I was left wondering what had happened. Thankfully, after the first few chapters, the pacing settles down, and I couldn't read this story fast enough. It's definitely a page turner!

The plot was fantastic! Creepy stories with bad entities in them have been done a lot, but Skye Callahan turns that classic plot into her own. There are also a few plot twists which I didn't predict until a few chapters before they are revealed. As for the ending, it's not a big cliff hanger, but since this is going to be a series, it is left open for another book (which I can't wait to read). Oh, and there isn't much romance in this book. In fact, I can't think of any, but I'm not a big romance fan so I enjoyed that this story focused solely on what was going on with Kaylyn.

I loved Kaylyn. There were times I just wanted to hug her because I liked her that much. She endures a lot and often times feels like she is going insane. However, she's a very strong character and bounces back. I also like Jonah. At first, I found him to be a bit arrogant, but my heart melted towards him, and I found myself thinking what a kind and caring man he was. I was hoping he and Kaylyn would get together throughout the book because they seemed so great together. I did like Cole, but there's not a lot of her after the first few chapters. She does seem like a very caring sister though.

I enjoyed the dialogue and found that it flowed smoothly. It goes back and forth between Kaylyn's point of view and Jonah's. There are a few grammatical mistakes but nothing major. There are a few swear words, but nothing over the top.

Overall, Fractured Legacy is a creepy read that will leave you wanting more...and wanting to leave the lights on! It has a fantastic plot, a creepy setting, and well rounded characters.

I'd recommend this book to those age 17+ who truly want to read something spooky!

(I received a free ecopy of this book from the author in exchange for a fair and honest review).
  
How To Train Your Dragon: The Hidden World (2019)
How To Train Your Dragon: The Hidden World (2019)
2019 | Animation
Universal Pictures is wrapping up its How To Train Your Dragon Trilogy with the release of the film: How To Train Your Dragon: Hidden World, set to release on Friday, February 22, 2019.

The film brings back the same core cast of characters as the previous two movies, with Hiccup (Jay Baruchel), Astrid, (America Ferrera), Valka (Cate Blanchet), Eret (Kit Harrington), Gobber (Craig Ferguson), Snotlout (Jonah Hill), Ruffnutt (Kristen Wiig), Tuffnut (TJ Miller), Fishlegs (Christopher Mintz-Plasse), and flashback appearances of Stoic (Gerard Butler).

The story opens on what is supposed to be a “stealthy raid” but isn’t, quite.

We learn that Hiccup and his band of friends (both Dragon and human) are on a continuous mission to rescue captured Dragons from the poachers determined to capture and exploit them.

Hiccup and his friends then bring the rescued dragons back to Berk which is now a “Dragon-Viking utopia”. This arrangement, however idyllic, does not appear to be sustainable in the long-term. It is crowded and messy and Berk is just simply running out of room to house any more Dragons! Astrid and Gobber are concerned that housing all the Dragons on Berk makes the settlement a target for the Dragon hunters, endangering the entire community.

Hiccup is still exploring and reading his father’s old records, and remains convinced that there is “more” out there. He enlists Astrid’s help in finding the hidden world where he believes that all of Berk could move to, with their Dragons to leave in peace and secrecy.

After an attack on Berk, the rest of the community is convinced that Hiccup is right (even as he is not fully convinced himself of his ability to lead them successfully) and agrees to follow him in his search for the Hidden World sanctuary.

The story follows them on their quest and the dangers and successes of the journey to find a new, more suitable home.

The music, animation, and scenery in this movie is great. The details are phenomenal, from the characters’ hair, to the movements of the Dragons, to the Hidden World cave details, really show the attention that was paid in making this movie stand out!

The story line itself, as a continuation of the previous two movies, flows well, and follows an appropriate arc, both as far as relationships as well as time.

The addition of a new Dragon, and the relationship that evolves between the Light Fury and Toothless brings a new level of evolution to the existing relationship between Toothless and Hiccup, and plays on the adage of “if you love something, set it free”.

I laughed throughout the movie, at the dragons’ antics and expressions and interactions with their humans and each other. I held my breath in anticipation at some aspects, and heard myself say ‘oh no!” under my breath at one point as well. Dragons 3 drew me in from the start, and didn’t let go till the very end of the credit rolled. (We stayed until the lights came back up, and even the credits had me smiling with their small surprises!)

I found myself both wishing that this installment wouldn’t be “the end” as well as acknowledging that this story provided a fitting end to the series of films.

If there MUST be an end, this film wraps up the story nicely and provides closure, while yet leaving enough room to imagine what might come next.

I would give this movie 5 out of 5 stars, and while we did not see it in IMAX or 3D, if you have those options available, I would recommend that as well!
  
The Wolverine (2013)
The Wolverine (2013)
2013 | Action
In 2009, we were treated to the origin story for one of Marvel’s most beloved characters: The Wolverine. Enthusiasm for the story turned to discord and malcontent for most, but if you had the ability to look past the inadequacies found in most Marvel silver-screen adaptations (as I did), then at least you would have enjoyed seeing the comic come to life.

Here in 2013, Hugh Jackman reprises his role for the 6th time, making his way to Japan to bring about one of the community’s favorite portions of the mythos: the way of the samurai, Muriko, and the Silver Samurai.

 The story opens with the bombing of Nagasaki, and Logan’s survival of the atrocity. He saves a Japanese soldier from suicide, and then from the Atomic Bomb.

 Fast forward to the present and we have a broken mountain man that was once Logan (Jackman). He lives in the hills, away from people, because he no longer wants to be a soldier. His immortality has become a curse.

 After a rousing row with some local hunters, a representative for Yashida (the aforementioned Japanese soldier) talks Logan into going back to Japan to pay his respects to a dying man.

 The story spins away from there on a turbulent ride that is equal parts drama and action.

 Let’s get to my thoughts.

 —————The good ———————-

 The cinematography, script, acting, and editing was top-notch. The sets, costumes, effects, stunts and fight scenes were all pleasurably executed. This was a very well-made movie.

 —————-The bad ————————

 The plot holes were too numerous to be anything but amazingly distracting. Without giving too much away, here are just a few:

During a ceremony, in broad day light, on a huge roof, one of the main secondary characters is lurking. With as many people and security, this was HIGHLY implausible. Laughable, at best.

 Ninjas are not a real thing, and they never were. They were a fable; a story told without any factual, historical basis, and their presence cheapened the film.

 When the A-bomb was dropped, those who survived the actual explosion still died to the radiation within a certain range. There is no way Yashida would have survived Nagasaki the way the event was portrayed in the film.

 At some point, Wolverine loses his ability to heal. It’s never clear if his regenerative powers are fully gone or just suppressed, but he can’t heal well enough to stop bleeding. With this in mind, his survival of so many shots to the body is extremely questionable.

 On that same note: if he can’t heal, how did the holes made by the blades extruding from his hands heal up? After every scene in which the blades come out, his hands remain free of blood or marks.

 Wolverine was clearly killing people with his claws, which I liked, but there should have been far more limb and torso severing, given how sharp his adamantium blades are and how overwhelmingly strong he is supposed to be.

The Wolverine character has an unmatched sense of smell, but it was never used in the movie, not even once. The opportunity presented itself multiple times.

 These are just a few examples, and there were many more jarring discrepancies. There were so many that it detracted from the movie in an unforgivable way. Even this was totally separate from the comic-to-silver-screen transition, for which those remarks are better left to someone more learned in the comic realm.

 The part I enjoyed the most came during the last 30 seconds of the film, as part of the credits. It sets up a future film. Enjoy.

 All in all, The Wolverine was great. That said, if you have a critical eye, like myself, you will find many faults.
  
    Roger&#039;s Mushrooms (Lite)

    Roger's Mushrooms (Lite)

    Reference and Education

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    NOTE: THIS IS THE 'LITE' VERSION OF ROGER’S MUSHROOMS. IT OFFERS THE SAME FUNCTIONALITY AS THE PRO...

The Purge (2013)
The Purge (2013)
2013 | Mystery, Sci-Fi
Contains spoilers, click to show
I wanted a 'Killer in masks/home invasion' and that's what I got but there is a lot going on it 'The Purge' :

1) We have the purge itself, a new political party has come in and started titular Purge, one night a year where any crime is legal (although the emphasis is on killing and, via subtext, rape). There are a few exceptions stated at the start of the film and, although it's not directly stated, it seems that minors are exempt, in that they can be targets but not actually participate in the killing.

2)The 'Boyfriend' subplot. This could have led to the main plot but seems to be there just to keep us off track at the beginning.

3) The bloody stranger - ok he's needed as he's the main McGuffin

4) The Freaks, Yes the film needs it's antagonists and it's sometimes good to throw in a red herring but we have; The Freaks, Henry (the boy friend), The Bloody stranger who is suspected as being dangerous when he first arrives, even Janes Sandin looks like he could be the antagonist when he is going to throw the stranger out of the house, then we have...

5) The neighbours - even from the start of the film there is something off about them.

6) Add all of this together with a lot of politics and you have a very layered film.

The first half of the film is mainly set up, setting up the idea of the purge and introducing the characters, there are a few shots of violence in the beginning but the film starts off slow. Then it explodes in violence.

Although the concept is the same, The Purge is a different beast to something like 'The Strangers', both films spend time building up to the the action but, when the action starts, the Purge is much faster paced, mainly because there are more 'hunters' and they have guns.
The Purge is also a very political film but it doesn't go down the 'rich vs poor' root that a lot of films do, this is mentioned a bit but only to back up the thinking behind some of those who partake in the event. The film shows two sides of the Purge and mentions two more, you have those that want to take part in the event and those (like the main family) who don't, the Sandin's just want to get through the night where as the 'Freaks' happily take part in it. It's also mentioned that there are those who can not protect themselves (the poor) and those that object.

After watching it I am left with two questions:

1) what happened to Henrys body? We last saw it in Zoey's room, no one mentioned moving it and it couldn't have been taken out of the house but it was never seen when the Freaks were going room to room, they even went into the room where it should have been.

2) were the cookies poisoned? The neighbour said they saw the shutters come down (pulled off) and decided to take the opportunity to kill the Sandins but the hatred was already there so could the cookies have been another way to kill them off. It's true that they would have had to have been cooked before the purge officially started but, going by when they given, they would not have been eaten until either a few minuets before the start or after it had started and I doubt that anyone official would pay too much attention to the bodies after the purge. There would be too many even if they wanted too.