Search

Search only in certain items:

Talking Earth (2017)
Talking Earth (2017)
2017 |
6
6.0 (1 Ratings)
Movie Rating
There is definitely a lot to be said about the Independent market right now (its bloody exciting). Every now and then you will come across an absolute gem of a movie and other times you will come across an absolute turdfest. I have been pretty lucky as of late that most of my picks are falling into the former. Now, this could be my ex Video Store clerk elitist personality shining through or maybe that clover my daughter shoved in my face along with a handful of grass really did have four leafs.

However Taking Earth has left me wondering (Dumbfounded even). I’m really not sure which bracket to put this flick in because it has all the hallmarks and some of the effects of a big budget summer blockbuster but the execution of a SyFy Sharknado style movie. I guess what i’m trying to say is that while I give this flick more credit than I feel it deserves I cant quite get to grips with how I felt about it.

Taking Earth is a Alien invasion movie set in the beautiful land of South Africa (Awesome accents and all). That’s about it really, all you need to know is that Aliens have invaded earth and they are looking for one boy in particular. We spend the bulk of the movie with David and Cameron two lads brought together after the invasion but Cameron holds a dangerous secret (Could he be the key to all of this) The duo must make there way to a safe zone while avoiding there hunters.

 

One of the things I liked about this movie was that it jumps straight in on the action, the invasion has happened and the cat and mouse chase is already in progress, this I liked. However I also kind of hated this because by the end of the flick (No spoilers) it felt like they were strongly hinting at a whole extended universe Before, During and After this movie that my guess is… we may not get to see (although the ending Screams sequel). I loved the fact that the movie was reportedly made for 5 million and to be completely fair to this first time Writer/Director/Editor it looks like it cost so much more, in fact I would say this movie looks better than 90% of those B-Movies we all seem to love these days.

The cast are all doing there best with the dialogue they have and delivering the best of it with such passion that it kind of makes it hard for me to shit on the flick. So this time I wont, but cross me agian!!!.

For me Taking Earth is a soft recommend, mostly because it screams expanded universe, this movie needs a prequel and screams for a sequel just to scratch the surface of the story I believe they want to tell… Would I watch either of them??? Probably not. The shining light is the unknown Cast and the Director are all invested and as a movie lover such as I am, I can not only respect them for it but I can also love them for it. There is a definite audience for this low budget movie with great effects and aspirations so like I say I think you should check it out… At your own risk!!!

Not exactly what I would call a Hidden Gem but by no means a Turdfest
  
40x40

JT (287 KP) rated Riddick (2013) in Movies

Mar 10, 2020  
Riddick (2013)
Riddick (2013)
2013 | Action, Sci-Fi
When are directors ever going to learn from their own mistakes. I mean you would think it was a no brainer really. Your first film is a hit, the sequel dies on its arse and the third instalment is a chance to right the wrongs and win back the fans – yet you’re not able to capitalise.

Riddick (Vin Diesel) has been left for dead… again, which is becoming something of a habit. This time stranded on a planet with practically no chance of survival. The opening twenty minutes almost plays out like an episode of Bear Grylls, as Riddick fends off an attack from a pack of rabid Alien like dingos, finds water and fixes a broken leg as only he can (causing some wincing from the audience).

This part is slow, although it still proves that Vin Diesel is worth the entrance fee if he’s able to hold the attention on his own for this long. All this messing about tries to set up the film on some kind of narrative, cutting back to how Riddick ended up in this predicament in the first place. Vin Diesel’s character has his Fuyran backstory elaborated further and how he was betrayed and left for dead on the rock we find him on which, incidentally, he thought was his home planet of Fuyra but as he puts it “not Fuyra!”

After the one man show the film moves into overdrive as two teams of bounty hunters descend to take Riddick’s head back in a box. This begins about forty-five minutes of awful one liners and total blatant sexism. The characters are mismatched and none that you really care about. When you suddenly get immersed in the action you get a sense of deja vu taking you back to Predator and Aliens, as the team of crack shots get picked off one by one.

The action is alright but it’s nothing special. The overall shooting of the film isn’t enhanced by the fact it’s all done in front of a green screen.

There are plenty of plot holes and Twohy has to result in pinching a sub plot from Pitch Black as the character Johns (senior in this case) becomes an all too familiar figure. Fans of the original will know what I’m talking about. This does little to enhance the film and is just a glorified way to salvage something that really hasn’t been good from the outset. What made Pitch Black so revering was the fact that we knew nothing about Riddick, he was just there for the ride.

In this we know far too much about him, and personally I didn’t really want to. I liked him how he was, a dark entity with issues and whether or not he was the type of person that you could trust? Perhaps the biggest shock and something of an annoyance was the blatant sexism on show for poor Katee Sackhoff. Clearly a sexy on screen presence she spends most of her time fending off advances from Jordi Mollà’s Santana.

The final act is almost a par with the end of Pitch Black as Riddick and the remaining crew fend off a mass attack from those scorpion like atrocities that we met at the start. Riddick is a step down not up for the franchise and it’s a bit of a misguided mess with a poor script and sexist dialogue. If they even attempt to think of returning for a fourth then they’re going to have to re-shine their eyeballs so they can see more clearly.
  
40x40

ClareR (5726 KP) rated The Mercies in Books

Feb 25, 2020 (Updated Feb 25, 2020)  
The Mercies
The Mercies
Kiran Millwood Hargrave | 2020 | Fiction & Poetry, History & Politics
10
9.0 (2 Ratings)
Book Rating
The Mercies is a slow burn of a novel, set in the Arctic town of Vardø in 1617 (Norway, the part that was called Finnmark). On Christmas Eve, whilst all of the men are out fishing, a storm blows in and kills them all. The women are left without their husbands, brothers and fathers, and must learn to fend for themselves. Maren Magnusdatter is one of these women. She watches as her father, brothers and future husband are drowned.

Three years later, a Scot, Absalom Cornet and his young Norwegian wife, Ursa, arrive. Absalom has been appointed Commissioner of Vardø, and is adamant that witchcraft was the cause of the storm three years ago. The fact that the women are surviving and taking on the roles of their dead menfolk doesn’t help their case. Absalom only sees evil, and women who have forgotten their place as servants of God. He is a witch finder, and has been responsible for the prosecution and death of women at home in Scotland. Unsurprisingly, he’s not a very nice character, and I liked NOT liking him, although I couldn’t help but feel sorry for Ursa. She is shy and inexperienced in the ways of the world. She has been shut away, caring for her sick younger sister. She knows nothing of what is expected of her as a wife - in every sphere. She doesn’t know how to keep a house at all. This is where Maren steps in as an advisor. They become good friends, and there is the beginnings of something more than just a simple friendship. I loved the interactions between these two women. Maren, strongly independent, competent and lonely, and Ursa, inexperienced, unhappy and lonely. In other circumstances, theirs could have been a good friendship - but unlikely because of social status, I should think.


The writing in this is gorgeous. The descriptions of the landscape and the sea made me feel as though I was standing there with them (warmer though!), and I loved getting to know the women, even the ultra-religious women who were only too keen to give up their fellow towns-women as witches. This part doesn’t happen for quite a while, so we’re given the chance to become emotionally invested in these characters. So when we read of their treatment at the hands of Absalom and his fellow witch hunters, it makes it all the more appalling. If it wasn’t bad enough already.


I love historical fiction, and I really liked how this was written in such a way that these didn’t really seem to be women separated from us by 400 years. They were normal women, working hard to survive and make lives for the,selves. Which made it all the more sad. There’s no way I could detach myself and NOT read this with a modern woman’s eye. These women were punished for something that we take for granted: independence.


Despite the terrible things that happen, it’s a beautifully written, very enjoyable book that I would easily recommend to anyone, even though it’s just like I would imagine the landscape around Finnmark is: bleak, yet beautiful.


Many thanks to NetGalley and the publisher for my copy of this book to read and review.
  
    Roger's Mushrooms (Pro)

    Roger's Mushrooms (Pro)

    Reference and Education

    (0 Ratings) Rate It

    App

    Roger’s Mushrooms is based upon the best selling works of Roger Phillips, author of Mushrooms, the...

40x40

Fred (860 KP) rated Scoob (2020) in Movies

May 16, 2020  
Scoob (2020)
Scoob (2020)
2020 | Adventure, Animation, Comedy, Family
Enjoyable enough
The movie was enjoyable enough & I would probably watch it again, just to try to catch the little Hanna-Barbera references throughout it. The movie starts with the meeting of the gang & then, using a very cool remake of the original theme song sequence, moves ahead to when the gang are already seasoned "monster" hunters. But although I did enjoy it, it had a lot of problems.

Most notably, the voice acting. For some reason, instead of sticking with the current actors who do the character's voices, they decided to replace them with more well known actors. Problem is, most of them sound nothing like the characters, it kind of throws everything off. Will Forte may be the exception as his Shaggy is close enough & of course we do have Scooby's current voice, Frank Welker as Scooby. But then, this is where it gets silly. You have Frank Welker, the original voice of Fred in your movie, but you decide not to use him as Fred. WTF? Really? So you got Fred, Velma & Daphnie played by actors that sound nothing like the characters. Quick mention too about the voices of the main characters when they were kids. Terrible & annoying (quick enough?). The movie also features Blue Falcon & Dyno-Mutt. Since this is not supposed to be the original Blue Falcon, his voice change is acceptable. However, Ken Jeong is just a weird choice for Dyno-Mutt. The character has no personality & is nothing like the character should be. And to be honest, I didn't like the role reversal of Falcon being a coward & Dyno-Mutt not being a screw-up. The main villain of the film, Dick Dastardly, is voiced well, but just like the others, sounds nothing like the original voices, so it throws it off. In fact, if they had not said his name was Dick Dastardly, I would have no idea it was supposed to be Dick Dastardly.

So now, let's talk about Dick Dastardly. In the cartoons, it was either just he & his dog Muttley being the bad guys or he had a few others try to help him. But in this film, they instead have him with a whole slew of robot minions, who I guess were supposed to be like the Minions of Despicable Me, but these guys have no personality at all & the character & the film suffer because of this.

There is also another character in the film. She's Blue Falcon's.....something. Sidekick? Helper? I don't remember her name, nor do I care. She is utterly forgettable & useless. But she's the only person of color I can think of in the movie, so I guess that's why she's there. That's fine, but I wish she had a more prominent role, rather than just be there to fill a gap.

So, why did I like the movie then? Well, it's fun & there were many times I laughed out loud. there were jokes that kid's would definitely not get, that I did. The animation is top-notch & beautiful to watch. There is also a lot of nostalgia factor, whether you're a fan of Scooby or of the dozens of other Hanna-Barbera cartoons of the 70s. The story works well enough, for a Scooby Doo movie& the pacing is nice. There are no points where the movie gets slow or boring. Like I said, I'd probably watch it again & that's good enough.
  
40x40

Fred (860 KP) May 17, 2020

I realized after I wrote this review, as long as it is, that I could have written twice as much. For a Scooby Doo movie.

Ghoulash: The Game of Card Calamity
Ghoulash: The Game of Card Calamity
2019 | Adventure, Fighting, Science Fiction
Ghoulash! I cannot say that word without using a Dracula-esque accent nor without my tummy grumbling (goulash is a yummy traditional Hungarian dish). Anyway, lunch time hangriness aside, Ghoulash is not a new game. In fact, the original version of Ghoulash was released in 2001 under Ghoulash Games. It is a pen-and-paper dungeon crawler for 2 players that we are reviewing as well. This game we are reviewing here is a card version prototype. So how does it play?

In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!

Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.

Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!

Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!

Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.

Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.

Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
7
8.9 (161 Ratings)
Book Rating
Nostalgia (0 more)
Poor female representation and stereotyping (0 more)
The year is 2044, the world has burnt through it's fossil fuels and the effects of global warming has left the world in decline, many turn to drugs and crime to survive and to cope with the world around them. Tech giant James Halliday offers humanity an escape in "The Oasis" a virtual universe where you can pretty much do anything you want and mostly for free. When Halliday dies he has no heir to his vast fortune and announces to the world an elaborate game, the first to win and find his "easter egg" inherits everything. The game however is fiendish and after 5 years without a single clue answered, many have given up searching until one day, Wade Watts, becomes the first to enter the scoreboard and the race to win explodes back into everyone's lives.

I think it's safe to say I devoured this book! Whilst set in a future world, most of what takes place is within the Oasis itself as Wade is a "gunter" (an whittled down name for egg hunter) he dedicates his life to the search for the egg, living on a diet rich with 80's pop culture his knowledge is great enough to rival Halliday's himself. He is far from alone in this though, many are still searching and the race is on against corporate egg hunters, the Sixers, who want to take the egg purely for profiteering. I loved Wade as a character and whilst everything seems overwhelming for him the writing never feels so. You feel everything he goes through, willing him to solve each riddle, sharing his frustration at each dead end and his joy when something goes right. It's almost as if Wade becomes the readers avatar. The 80's references are many as well as throwbacks to all kinds of gaming which I loved and there was many a knowing smile and laugh out loud moment for me whilst reading. I loved how the solving of each puzzle was well laid out and researched (apart from the Pan Galactic Gargle Blasters that is) and how the story felt comfortable moving away from it's linear path, sometimes surprisingly so.

It's quite lacking in female avatars though which I think is a little sad, other than Art3mis it's pretty much a lad zone, which given that female gamers now make up over 40% (various sources) of the gaming populous makes it feel that the book was written for a male stereotype (and stereotyping crops up a lot). Not only is she the only female avatar but it feels like she is only there to be the "love interest" despite her being a formidable gunter. It's not all bad, she is pretty much the most kick ass of all of them but I just wished there was a more even presence. There is also sadly a fair bit of tokenism going on and I felt some minority groups were marginalised.

It didn't detract from my overall enjoyment of the book at the time which I read pretty much every opportunity I got, but now having had time to reflect I'm going to have to knock a star off for everything I mentioned above. If you grew up in, or have a good knowledge of the 1980's and have a thing for retro gaming this will tick a ton of boxes for you. If you didn't or don't, this is still a great adventure that will pull you in and you will likely discover a whole new world of games, films and TV that you may find yourself wanting to check out!
  
FL
8
8.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

I read the blurb to this book, and I was instantly hooked! A spooky ghost story involving ghost hunters? Yes, please! Luckily, I wasn't disappointed by this book.

Kaylyn and her sister Cole both work for a company called Aicil as paranormal investigators. When Kaylyn gets the opportunity to investigate the creepy and old Teague Hotel, she jumps at the chance. However, bad things start happening to Kaylyn. She's being attacked by an unseen force, having blackouts as well as very strange dreams. Kaylyn can't understand whys he's being trageted specifically, but with her job, as well as her life on the line, she'd better figure it out...and quickly.

I love the cover of Fractured Legacy! It has a really creepy look to go with the rest of the book. I think the cover suits the book well, and with a cover like that, you know the contents will be creepy as well.

The world building was definitely believable. I felt like I was Kaylyn, and it was a book about me. That's how great of a job the author did. I was feeling scared right along Kaylyn and feeling frustrated when she did. I also loved the setting. A creepy hotel is one of my top places for spookiness.

The pacing did start out a bit slow, and I was wondering if I had made a mistake in agreeing to review this. Then, I felt as if the pacing just zoomed, and I was left wondering what had happened. Thankfully, after the first few chapters, the pacing settles down, and I couldn't read this story fast enough. It's definitely a page turner!

The plot was fantastic! Creepy stories with bad entities in them have been done a lot, but Skye Callahan turns that classic plot into her own. There are also a few plot twists which I didn't predict until a few chapters before they are revealed. As for the ending, it's not a big cliff hanger, but since this is going to be a series, it is left open for another book (which I can't wait to read). Oh, and there isn't much romance in this book. In fact, I can't think of any, but I'm not a big romance fan so I enjoyed that this story focused solely on what was going on with Kaylyn.

I loved Kaylyn. There were times I just wanted to hug her because I liked her that much. She endures a lot and often times feels like she is going insane. However, she's a very strong character and bounces back. I also like Jonah. At first, I found him to be a bit arrogant, but my heart melted towards him, and I found myself thinking what a kind and caring man he was. I was hoping he and Kaylyn would get together throughout the book because they seemed so great together. I did like Cole, but there's not a lot of her after the first few chapters. She does seem like a very caring sister though.

I enjoyed the dialogue and found that it flowed smoothly. It goes back and forth between Kaylyn's point of view and Jonah's. There are a few grammatical mistakes but nothing major. There are a few swear words, but nothing over the top.

Overall, Fractured Legacy is a creepy read that will leave you wanting more...and wanting to leave the lights on! It has a fantastic plot, a creepy setting, and well rounded characters.

I'd recommend this book to those age 17+ who truly want to read something spooky!

(I received a free ecopy of this book from the author in exchange for a fair and honest review).