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Xenohunters
Xenohunters
2021 | Horror, Science Fiction
What do you find absolutely terrifying? A great many things are on my list, and one of them happens to be the main theme for Xenohunters – heroes attempting to blow up a space station that has been overrun by hostile alien threats, but said aliens are adept at sneaking and can rise up just before you and deliver a deadly blow. I know I can’t be the only one shuddering at THAT thought. So when my friends over at Half-Monster Games contacted me about previewing their new game I knew I was in for one crazy ride.

In Xenohunters one player will act as the main alien force while the other players will divvy up the four hunter characters to oppose. The alien wins when the human threat is eliminated and the humans win once the alien threat is eliminated or once the space station has been blown up with a bomb and at least one human survivor leaving on the spaceship. Tensions run high and every being is on high alert. So let’s get into this! Pre-disclaimer: as this game has many delicate rules I will be giving a high-level overview of gameplay and more opinion on my plays at the end.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup consult the rules until the table looks similar to what is shown below. Beware: this game does take up quite a bit of table real estate to plan accordingly and use “the big table.”
Xenohunters is played in rounds until one side has achieved their win condition, as explained above. The aliens, or “Xenos,” will take their turns first, and then the human squad is able to take theirs. Xenohunters offers a loose turn structure in that each character is allowed two or three actions to take, but the actions and the characters on each side may take turns and actions however they wish in any order they wish. So the Xenos could move Alien 1 (not the name given in the game), then activate something with Alien 2, and then two more actions with Alien 1 before Alien 2 completes their turn. And same goes for the human squad.

Much of the game revolves around movement within the space station, either visible or hidden. Players are able to use abilities, gain special cards, hatch alien eggs, move through the vents, block doorways, and bomb individual rooms on the path to victory. Once a human player is attacked and killed, they immediately switch sides and can be respawned as a Hybrid Spawn that belongs to the Xeno team. The remaining human players are now at a disadvantage toward satisfying their victory condition and have another alien hunting them down.


Play continues in this loose turn fashion until one side can claim victory and the game ends.
Components. Again, this is a rough prototype printed and assembled in house at Half-Monster Games, so it is possible that many of the components will look very different when finalized. That said, I truly enjoy the art style featured on many components, and though the game tone is very dark and brooding (not typically my style), the majority of component choices are well done and well suited for this style. I wish I could see a finalized version to truly comment on, but from what I was provided I believe the game will look amazing once complete.

Gameplay. This is where I wanted to spend most of my preview. This game reminds me of a cross between Escape from the Aliens in Outer Space, the wildly-popular (right? I don’t play it so I don’t really know) Among Us digital game, and most tabletop RPGs on the market. I make these comps because in the former, all movement is hidden until something bad happens. Here in Xenohunters movement is hybrid hidden and visible, but players should try to remain hidden as much as possible. The first game played did not value hidden movement as much and the Xenos won rather quickly by just barreling through the space station and unleashing hellish damage on the humans. In Among Us only the Impostor can travel through vents (right?) and here in Xenohunters only the aliens are able to use the vents initally; the humans will need a special item card in order to use the vents, and even then it is only one time.

Once a player meets on the same space as another player from the opposing team combat can begin. I comped RPGs as well, and combat in Xenohunters utilizes an Aim value that is like an AC of an opponent in that the die roll will need to meet or exceed the Aim value for the attacker or else no damage is dealt. Each Xeno and human has their own stats for Aim, Health, Carry, and Speed, which are all self-explanatory. Humans can use an action to Rummage at certain map locations in order to gain cards that are beneficial in combat, movement, additional actions, and even the coveted Bomb and Detonator cards. In this fashion I see influences from RPGs in Xenohunters.

So what do I think about the game? Well, I have never been great at hidden movement games, and while this one is not solely reliant on that one mechanic I am still bad at it. This does not at all diminish my enjoyment of the game, and I do quite like it. Xenohunters uses mechanics from other great games and employs them pretty well. Yes, the rules are always being improved, even from this point (I am using Rules v.0.9.6), but once this is complete I feel it will be an excellent game to have in one’s collection. I personally have zero games utilizing hidden movement mechanics, so this will certainly fill a niche in my collection that I have neglected.

I love the theme and premise of the game, and it seems ripe for expansions. I can see many new human characters that can be added, more maps and scenarios, and even more big bads being thrown in to increase the difficulty. I have no idea if these are planned at all, but Xenohunters is laying the groundwork for a bevvy of expansions that can be added. The artwork is great (though not final on all pieces), and I know Half-Monster Games is going to give it special treatment to make it really pop.

I am very much looking forward to monitoring the Kickstarter campaign for this one as I think it is an excellent concept and brings horror to the table without being overly graphic and gory. I will not be playing this with my son any time soon (he is four), but when he is old enough I will definitely be introducing him to Xenohunters. While I am not great at this game, I very much look forward to playing lots more and practicing my strategies so I can one day challenge Jack (the designer) at a convention… whenever those happen again.
  
Aliens vs. Predator: Requiem (AVP 2) (2007)
Aliens vs. Predator: Requiem (AVP 2) (2007)
2007 | Action, Horror, Sci-Fi
Two of the biggest creature franchises in cinematic history clash again this Christmas in the new film Aliens VS Predator: Requiem.

Picking up where the last film ended, “AVP-R” follows the surprise attack inside a predator ship and its subsequent crash in the woods near the small town of Gunnison Colorado. The crash does not go unnoticed, and sadly for a father and son on a hunting trip, investigating the crash site turns out to be a fatal mistake when they are infected by a pair of Alien Face-huggers from the crash site.

As if the Aliens were not bad enough, the locales also have to content with a Predator elite warrior who has been dispatched to stop the spread of the Aliens as well as cover up any evidence of the creatures and Predator technology from the crash.

In short order, an Alien infestation of Gunnison is underway and the local townspeople an unprepared to deal with the series of events that are underway and they find that even the local National Guard units are not prepared to face the ever expanding Alien legions.
In a race against time, a few survivors attempt to flee the carnage and our racing against time before even stronger containment methods are put into place.

The film is packed with action and there are enough solid visuals to keep fans entertained. However the films biggest failing, is a complete and utter lack of character development. While I do not usually expect much in this department from a film in this genre, “AVP-R” barely plays this lip service. We know that Dallas (Steven Pasquale) is an ex-con who is returned home to see his brother who in turn is drawing heat from his interest in girl who is dating the locale goon. We also know that Kelly (Reiko Aylesworth) is a soldier who has returned home to her daughter and husband and whose daughter resents her mom being away. Beyond those factors, there is precious else we are given about the characters which in turn makes it very hard to bond with them and care if they survive as they are little more than fodder for the interstellar killing machines.

The plot of the film is also very linear as the script from Shane Salerno does a nice job of setting up the events, but does not hold any real twists or turns and plays out in a very standard manner. While there is an attempt at the end to offer a little bonus for fans, it is not really enough to push the film over the top.

Directors Greg and Colin Strause have done a great job of capturing the look and feel of the franchise and have given fans what they have long asked for, a chance to see the Aliens loose in a modern setting on Earth. While the battle scenes shine and the duo keep the film moving along at a steady pace, they are hampered by the script and character issues I mentioned earlier.

Thankfully the series has returned to its R-Rated roots and the gore is back which is essential to show just how dangerous and destructive the two species are. The introduction of a new Alien/Predator hybrid is a nice touch, and does add a new albeit it controversial new chapter in Alien reproduction that is sure to get the fans talking.

In the end, fans are left with a mixed bag as the film is better than the previous film in the series but pales when compared with “Alien”, “Aliens”, and “Predator” where interesting characters combined with suspense and action to create true genre classics. As it stands,” AVP-R” is a worthy effort that comes up short of its aspirations.
  
Johnny English Strikes Again (2018)
Johnny English Strikes Again (2018)
2018 | Action, Adventure, Comedy
My very first experience with the incredibly talented Rowan Atkinson was when I saw a silly Mr. Bean short that was played before the Beauty and the Beast movie. This was way back in 1991 and yet you wouldn’t believe that he’s aged at all during that time. Johnny English Strikes Again is the third movie in the Johnny English franchise, and is another James Bond inspired spoof where our never aging super spy once again tries to outwit a maniacal super genius hell bent on taking over the world.

The movie starts with Johnny English as a geography teacher at a private school in the heart of England. What makes this a light-hearted and perfect entrance to the movie is that instead of teaching geography lessons, he’s teaching the kids how to become spies. Not only does this result in some very chuckle worthy scenes but it also shows us that Johnny still yearns to be back in the field even though he’s an exceptional teacher to the young spies-in-training. As fate would have it, a hacker has released the identities of all MI-7 agents around the world, so the only hope that England has is to call back retired agents. Reluctantly, Johnny is given the job and of course the hijinks start before he even heads out on his mission. In a very cute and refreshing twist on the usual high-tech spy movies, Johnny prefers his spy gear old school, so he turns down the smart phone and hybrid vehicle and instead requests a gun and picks out an old gas-guzzling Aston Martin V8. It was a very clever way to show that his mission wasn’t going to be anything like how Ethan Hunt would handle things.

This leads us to the plot of the movie. Johnny’s mission, with the help of his faithful sidekick Bough (Ben Miller), is to track down the signal where the hacker has been carrying out his attacks and thwart them before the G12 summit takes place. His first stop is to the south of France, where he encounters an alluring Russian spy named Ophelia (Olga Kurylenko) who is clearly working against him. What follows is a slapstick tale of numerous follies as the unlikely trio dance, drive, and crash their way to saving the world.

As you might expect Johnny English forgoes the crudeness and lewd jokes that are popular in comedic films these days and brings back a much more wholesome family friendly comedy. There is no cursing to speak of, no real violence, and except for the last scene it barely rates in the PG category at all. It harkens back to the late 80’s and early 90’s with similar spoof movies like The Naked Gun, where silly dialog and accident-prone heroes are what leads to the laughter. It’s a film that certainly does not take itself seriously and expects the same from the viewing audience. Some of the humor in the movie may elicit a groan from being that bad…but it’s usually so bad that it becomes funny. I found myself laughing a lot more than I expected to and I wasn’t the only one in the theater laughing.

To truly enjoy Johnny English, you have to know what to expect going into it. I can’t imagine there will be many (particularly those who have seen the previous films) that will have particularly high expectations, and that’s where it shines. It may not win any comedy film awards or be the best movie you’ve ever seen but you’ll go away happy. If you enjoyed the previous films, you will certainly enjoy this film as it’s not a huge diversion from the formula and provides the same sort of silly gags throughout. It certainly won’t appeal to everyone and that’s okay, but if you think you might enjoy it even a little, it’s definitely worth a look.
  
Max Winslow and the House of Secrets (2019)
Max Winslow and the House of Secrets (2019)
2019 | Family, Sci-Fi, Thriller
8
7.0 (2 Ratings)
Movie Rating
An out of the blue watch here, I had my fingers crossed for something a little lighthearted... and that's sort of what I received.

A challenge is issued, a competition that will see the mansion of tech billionaire Atticus Virtue gifted to the lucky winner. Chosen from his old school, five pupils enter to compete for the prize. As the evening goes on the games become increasingly dangerous and they find themselves fighting back against an advanced AI who's out to get them.

Max Winslow And The House Of Secrets feels like the kind of hybrid you'd get from crossing Willy Wonka with Ready Player One. All three films have the same sort of idea to them but convey it in their own quirky ways.

The story isn't the only classic idea the film capitalises on, we've also got your stereotypical group of teens thrown together end up having to work together to solve their problems. As they're introduced to us there was a little eye-roll on my part... we've got the computer nerd, the jock/musician, the social media icon, the gamer and the bully... but despite that eye-roll I quickly got over it as we progressed further in.

All these characters actually give us quite a well-balanced film, their introductions were handled quickly and clearly so it doesn't feel like a slog meeting them all, and jumping between characters/scene helps move the action along and keep you interested.

The acting from the younger members of the cast is pretty good when they're thrown in together, they all work well together and in scenes that could quite easily have become a little cheesy they manage to keep it quite sensible. We're treated to Marina Sirtis playing the AI running the mansion, I was amused by this casting, I don't think my brain could quite comprehend her in this role. The mansion's eccentric owner is played by Chad Michael Murray, I wish I could be a little more excited about him in this film but his brief appearances didn't rate highly with me. There weren't many moments when he was on screen where his performances weren't slightly awkward, at one point it felt like a script issue, but either way I was pleased that the main focus was one the younger actors.

Eye-rolling early on felt like it was becoming a habit, as the main storyline began it happened again. A moment occurs and you know that the information is going to be relevant later, you don't have to wait too long for an initial pay off to it either. I was worried that this would mean the ending of the film would be ruined but the pace from switching up between characters helps to drag you away from it.

Something I was a little surprised about was the tone of some of the scenes. When you start to watch the film it feels very much like a made for TV (that's not a negative comment, you know I love my made for TV movies!) family adventure affair, but some scenes are actually a little darker than would happily fit in that sort of film. Sitting at a 12A seems like the right level, had it been sanitised for younger viewers I think we'd have been left with something too tame to be good. (You could have pushed it further into the 15 and up area, but that would have put it in Escape Room territory and I'm not entirely sure we need more of that.)

Despite my eye-rolling and (many) unanswered questions that come from an adult watching a film not entirely made for them, I really enjoyed Max Winslow And The House Of Secrets. It's a fun watch, with some surprising little additions.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/10/max-winslow-and-house-of-secrets-movie.html
  
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